The path of kara walkthrough level 135. Guide and walkthrough for "The Path"
Choosing a girl using a basket
Rosie - we go into the forest to the left, ahead we see glowing flowers, collect 6 flowers, watch a small video, the skull icon lights up, turn around so that it is straight, approach it, press action, watch the video. We collect 6 more flowers, the well lights up, follow it, press action, watch the video. We collect 6 more flowers, the bird lights up, we try to keep it straight all the time, along the way we collect a knife in the stump and a ball, a syringe on a stone, a flower in the field. We approach the bird, press action, watch the video. We go to the theater, sit down at the piano, and watch the video. We go to the lake, watch the video, walk along the shore to the boat, get into the boat, go to our wolf. Rosie will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Robin - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the cart icon lights up on the side, turn around so that it is straight. On the way, we collect things near the ruins: a bullet, a diamond in the chest, a record in the gramophone, a shoe near the car, a ball. We approach the cart, press action, watch the video. We go further through the forest, collect the next 6 flowers, the grave will light up, we follow it, we arrive at the cemetery and see a wolf. In the cemetery, near a tree on the mountain, we collect a dead bird. We approach the grave with a headless angel, press action, watch the video. Then we approach the grave, one from the first, where Rosie collected the skull, press action, watch the video. We go back to the forest, collect 6 more flowers, the swing lights up. We go to them, press action, watch the video. We return to the cemetery, follow the wolf, approach it, press action, watch the video. Robin will wake up near his grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Scarlet - we go into the forest to the right, we see glowing flowers ahead, collect 6 flowers, watch a short video, the web icon lights up on the side, turn around so that it is straight. On the way, we collect things near a feather on the stove and a flower in the field. We approach the web, press action, watch the video. We go further through the forest, collect the next 6 flowers, the underwear will light up, follow it, press action, watch the video. We collect 6 more flowers, the TV lights up. We go to it, press action, watch the video. We go to the theater, assemble a mask on stage, sit down at the piano, play and wait for our wolf, watch the video. Scarlet will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Ruby - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the scarecrow icon on the side lights up on the field, turn around so that it is straight. We approach the scarecrow, press action, watch the video. We go further through the forest, collect the next 6 flowers, the wheelchair icon will light up, follow it, press action, watch the video. We collect 6 more flowers, the car lights up. We go to her, press action, watch the video. On the way we come to a wall where you can paint graffiti on it. We take Ruby to the playground, collect the two-headed bear, sit on the bench next to the guy, wait - it’s a wolf. Ruby will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Choosing a girl using a basket
Ginger - we go into the forest to the right, we see glowing flowers ahead, collect 6 flowers, watch a short video, the camp house icon lights up on the side, turn around so that it is straight. We approach the house, press action, watch the video. We go further through the forest, collect the next 6 flowers, the tree icon will light up, follow it, press action, watch the video. We collect 6 more flowers, the fence icon with a hole at the bottom lights up. We go to it, press action, watch the video. On the way we come to a wall where you can paint graffiti on it. We go to the children's playground and climb onto the observation tower. We take Ginger to the field, collect a flower, go to the girl in red, press action, watch the video. Ginger will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Choosing a girl using a basket
Carmen - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the beer icon lights up on the side, turn around so that it is straight. We arrive at the camp, see the forester, come up, pick up the cap, drink beer, and approach the fire. We go to the forest again, collect 6 more flowers - the bathtub sign will light up, go to it, press action, watch the video. We go into the field and collect a flower. We return to the camp, sit on the boxes near the fire, wait for the forester to join us, and watch the video. Carmen will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
After six heroines pass, the seventh appears, a girl in white, we also select her using the basket.
We go to the field, collect a flower, take turns to the icons that are in the middle of the map (call the map “CTRL”), press action, see who can collect them, return to the grandmother’s house, go into the house, go through all the rooms, sit down near the grandmother, watch the video, the game starts over again, provided that some things are not collected.
- this is great for Nokia smartphones running operating system Windows Phone, which will delight all fans of the “Match 3” genre and will definitely remind them of games from the series. This game also has a plot, and it is quite interesting. So, it all started with the fact that a curse was placed on one village, and in order to get rid of it, you will have to find a shaman living in one of the neighboring villages.
The game will delight you with incredibly high-quality and very beautiful musical accompaniment, evoking thoughts of old times. Each level begins with the fact that one girl (namely, she went in search of the great sorcerer) encounters some resident of the next village, and he gladly agrees to help in the search for the shaman, but in exchange for one service. Actually, all the tasks encountered in the game will be in one way or another connected with the requirements of those whom the main character meets. True, she never receives the answer she is interested in, after which she hits the road again.
Gameplay
The gameplay of The Path of Kara is very diverse. The playing field consists of a large number of hexagonal tiles on which various elements are depicted. These can be clover leaves, Chinese lanterns, horns, candles, flowers and many other elements that are distinguished by high quality drawing. There is only one way to destroy hexagons - by connecting identical tiles with sliding gestures in cases where they touch each other with three or more sides.All that is required of you in the first levels is to make the longest possible chains of hexagons with identical objects. Then you will need to free blocked hexagons or magic stones, summon an ancient spirit using a totem, and much more no less interesting. To receive the largest number game points, you must try to destroy the longest chains of hexagons. In principle, you can first destroy several short chains located at the bottom playing field, and thus lower the total mass of the hexagons down.
But then it will be possible to destroy more long chain and get a good reward or some achievement for it. The game is simply overflowing with mysticism, and everyone new level will confirm this with its atmosphere. IN free version we only have the opportunity to complete five levels, and for the remaining 65 we will have to pay a small amount. We tested the game The Path of Kara for. An excellent arcade game that fans of the genre will definitely enjoy. No complaints.
Rosie - we go into the forest to the left, ahead we see glowing flowers, collect 6 flowers, watch a small video, the skull icon lights up, turn around so that it is straight, approach it, press action, watch the video. We collect 6 more flowers, the well lights up, follow it, press action, watch the video. We collect 6 more flowers, the bird lights up, we try to keep it straight all the time, along the way we collect a knife in the stump and a ball, a syringe on a stone, a flower in the field. We approach the bird, press action, watch the video. We go to the theater, sit down at the piano, and watch the video. We go to the lake, watch the video, walk along the shore to the boat, get into the boat, go to our wolf. Rosie will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Robin - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the cart icon lights up on the side, turn around so that it is straight. On the way, we collect things near the ruins: a bullet, a diamond in the chest, a record in the gramophone, a shoe near the car, a ball. We approach the cart, press action, watch the video. We go further through the forest, collect the next 6 flowers, the grave will light up, we follow it, we arrive at the cemetery and see a wolf. In the cemetery, near a tree on the mountain, we collect a dead bird. We approach the grave with a headless angel, press action, watch the video. Then we approach the grave, one from the first, where Rosie collected the skull, press action, watch the video. We go back to the forest, collect 6 more flowers, the swing lights up. We go to them, press action, watch the video. We return to the cemetery, follow the wolf, approach it, press action, watch the video. Robin will wake up near his grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Scarlet - we go into the forest to the right, we see glowing flowers ahead, collect 6 flowers, watch a short video, the web icon lights up on the side, turn around so that it is straight. On the way, we collect things near a feather on the stove and a flower in the field. We approach the web, press action, watch the video. We go further through the forest, collect the next 6 flowers, the underwear will light up, follow it, press action, watch the video. We collect 6 more flowers, the TV lights up. We go to it, press action, watch the video. We go to the theater, assemble a mask on stage, sit down at the piano, play and wait for our wolf, watch the video. Scarlet will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Ruby - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the scarecrow icon on the side lights up on the field, turn around so that it is straight. We approach the scarecrow, press action, watch the video. We go further through the forest, collect the next 6 flowers, the wheelchair icon will light up, follow it, press action, watch the video. We collect 6 more flowers, the car lights up. We go to her, press action, watch the video. On the way we come to a wall where you can paint graffiti on it. We take Ruby to the playground, collect the two-headed bear, sit on the bench next to the guy, wait - it’s a wolf. Ruby will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Choosing a girl using a basket
Ginger - we go into the forest to the right, we see glowing flowers ahead, collect 6 flowers, watch a short video, the camp house icon lights up on the side, turn around so that it is straight. We approach the house, press action, watch the video. We go further through the forest, collect the next 6 flowers, the tree icon will light up, follow it, press action, watch the video. We collect 6 more flowers, the fence icon with a hole at the bottom lights up. We go to it, press action, watch the video. On the way we come to a wall where you can paint graffiti on it. We go to the children's playground and climb onto the observation tower. We take Ginger to the field, collect a flower, go to the girl in red, press action, watch the video. Ginger will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
Choosing a girl using a basket
Choosing a girl using a basket
Carmen - we go into the forest to the left, we see glowing flowers ahead, collect 6 flowers, watch a short video, the beer icon lights up on the side, turn around so that it is straight. We arrive at the camp, see the forester, come up, pick up the cap, drink beer, and approach the fire. We go to the forest again, collect 6 more flowers - the bathtub sign will light up, go to it, press action, watch the video. We go into the field and collect a flower. We return to the camp, sit on the boxes near the fire, wait for the forester to join us, and watch the video. Carmen will wake up near her grandmother's house. We reach the gate, press action, enter the house. We walk through the house, go into the last room - the end of the road.
After six heroines pass, the seventh appears, a girl in white, we also select her using the basket.
We go to the field, collect a flower, take turns to the icons that are in the middle of the map (call the map “CTRL”), press action, see who can collect them, return to the grandmother’s house, go into the house, go through all the rooms, sit down near the grandmother, watch the video, the game starts over again, provided that some things are not collected.
I never thought that they would tell you with such admiration about a game in the match-3 (or three-in-a-row) genre, where you need to collect figures of the same color so that they are destroyed, making room for new ones. But such a day has come.
It all started when I decided to write another digest for our special project on Windows Phone, I started looking for suitable topics and suddenly I saw a beautifully designed game icon in the application store. I thought: “Hmm, what a great icon! What if the game itself turns out to be not completely rubbish? Then I can write a digest about games!”
![](https://i1.wp.com/mobile-review.com/soft/2013/image/the-path-of-kara/scr/scr53.jpg)
Downloaded the demo version game The Path of Kata and started playing. 15 minutes passed, during which time I completed five levels, and the game “asked” me to buy full version so that he could continue his adventures. Let me remind you that this is the simplest arcade game where you need to poke at one-color figures! I bought the full version for 69 rubles and continued playing. After about an hour of continuous play, I finally decided to take a break, being at level 17, to rest. I still need to replay a few levels before the seventeenth, otherwise I completed them in a hurry and was not able to take Excellent everywhere, and then I will continue. Well, for now I’ll write a review of this simple game, from which my Nokia Lumia 920 warmed up extremely hot in an hour, and my surprise still does not go away. How? How could such a great game be made only for Windows Phone???
![](https://i0.wp.com/mobile-review.com/soft/2013/image/the-path-of-kara/scr/scr54.jpg)
Game mechanics and plot
Like the mechanics of any match-3 game, the game mechanics of The Path of Kara are based on “poking” figures of the same color located next to each other so that they are destroyed, and all the figures above fall in their place. Thus, you get a sheet of colored figures that need to be removed in packs of three or more.
![]() |
![]() |
![]() |
![]() |
There are a lot of figures, and they are all different, there are new figures at each level, but this is not what makes The Path of Kara interesting. The game has a plot and characters, not one or two, but many, and, of course, there is a big evil. You will play as the girl Kara, a young shaman who will have to save her home island from some serious threat. And this seemingly simple plot is perfectly woven into the simplest arcade mechanics of the game.
The game begins with the birth of a small child, Kara, then she grows up, and now the game gives us the first level, for the 125th anniversary of the master Kara, she wants to decorate his holiday place with flowers, you need to collect 100 different decorations - that’s all the task.
![]() |
![]() |
![]() |
![]() |
Gradually the tasks become more complicated, the elders tell Kara that evil is approaching, and she needs to activate special magic stones; to do this, she needs to remove the same-color figures near the stones.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
So, with each level, Kara learns more and more about the coming evil, and the tasks become more difficult and there is less time to complete them. In one of the levels, Kara needs to help the blacksmith complete the forging of swords; they are located on the left and right, so you need to remove the same-color figures in these areas in a limited period of time.
![]() |
![]() |
Next there will be tasks to open gates, activate portals, free artifacts and many, many others. Along with the increase in levels, additional items will appear; for 6 or more simultaneously destroyed figures of the same color, Kara will receive in their place an elixir of time, which, when clicked on, adds a precious second to the level completion timer, bombs will appear, and, probably, there will also be other items.
![]() |
![]() |
![]() |
![]() |
The story takes Kara away from the village to dark forest and further, throughout the game she communicates with other heroes, receives tips from them, requests for help. It would seem that all this is done very simply and the plot itself, one might say, is childish, but it is precisely this approach that makes The Path of Kara more interesting than any game in this genre without a plot at all. However, it is not only the plot and mechanics of the game that put it on a pedestal.
Graphics and effects
The game has amazing graphics! I'm not talking about super-3D models, millions of polygons and HDR effects, all of this is not in The Path of Kara, but there are lovingly drawn locations where Kara travels, incredibly beautiful and often animated backgrounds for levels, gorgeously drawn characters and all game interface elements. It is made with such high quality that it takes your breath away, every little detail is drawn, every squiggle of the menu impresses with its elaboration and detail.
![]() |
![]() |
![]() |
![]() |
And look at the level loading screens, they change every time.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Each level has a new background, almost always new figures, its own animation for different levels and tasks. Somewhere swords sparkle, somewhere in the background birds or lights fly, lanterns in one of the tasks, when you collect a sufficient number of them and destroy them, soar into the air, it’s very beautiful.
![]() |
![]() |
If many figures are destroyed at a time, new effects appear; if there are a lot of such figures, the effects are more magnificent and bright.
Music and sound
Another thing that makes The Path of Kara so impressive is the soundtrack and music. The music from the game reminded me of the soundtrack to The Witcher, written by Polish composers Pawel Blaszczak and Adam Skorupa. Calm and melodic compositions with violin and other instruments sometimes give way to cheerful themes or, on the contrary, disturbing ones; the music is appropriate and correctly selected at every moment.
The sounds are also well made, they are different for different levels and very precisely selected each time, it’s difficult to describe in words - you need to hear it for yourself!
Conclusion
It seems like everything, he told me about every detail that he wanted to talk about. I can only add once again that The Path of Kara is the first game for Windows Phone that made such a strong impression on me with its the highest level execution. Everything about her is beautiful, from game mechanics and ideas to add a plot, dialogues and various tasks to a simple arcade game, to stunningly cute and cozy hand-drawn graphics, impressive effects and incredibly harmonious musical accompaniment along with sound design.
![](https://i0.wp.com/mobile-review.com/soft/2013/image/the-path-of-kara/2.jpg)
I can admire every single element of The Path of Kara for a long time, so I simply sincerely recommend that you do not regret 69 rubles (the game is currently on sale at a discount) and buy this game as soon as possible, it’s worth it! And it’s a pity that while The Path of Kara is only available for Windows Phone, I have a smartphone on this OS and I can play it, but what should those who don’t have a WP device do? We can only hope that the game developers, Anshar Studios, will soon release versions for Android and iOS.
Artem Lutfullin ()
Women are like the forest: they are also mysterious and full of wolves.
I could tell you that The Path is bad role play, because the “plot thread” in it is completed in a maximum of half an hour, and “ side quests"Not at all. Do not consider them as such “ random encounters"? In addition, there is no way to choose your character's dialogue options or behavior.
I would also definitely say that this game is a bad quest because there is not a single puzzle in it. You will never have to solve any difficult problems to move forward. However, you won’t have to solve simple ones either.
And finally, I didn’t fail to end the devastating text with a paragraph about how The Path is a bad “horror” movie, because in fact there’s nothing scary in it. Nothing can lower the heroine’s “health scale”, nothing can really harm her... Is that scary?
I could tell you all this, but I won’t. Instead, let me just tell you a story first...
Girl and Forest I
Let's go back? Just give me your hand... |
Here the trees reach their tops to the sky. Here a rare ray of sun will break through the dense crowns. Here, fog always spreads across the ground and you can never understand whether you are going where you were going, or just wandering around, embarrassed to admit to yourself that you are lost.
Here you can never return to the path once you leave it.
Here you need to leave the path to return...
The grass bends softly under your feet, a gust of wind blows from somewhere, and now you are rushing, arms outstretched, through the forest, not looking around and not noticing how the path is melting behind you. A few more steps and you stop to catch your breath. You take a breath, turn around and understand... You understand that the path is no longer visible, that it remains somewhere far, far away along with the asphalt of roads, concrete panels of houses, annoying telephones and other civilization.
You look around and know that now you are not even alone in the forest, now there are two of you - you and the Forest. He is old and has seen a lot, this forest. It accepts those who enter it, but does not always agree to release them.
No, he's not evil. He's just old. There is so much in it that it is not surprising if, having walked around a particularly thick trunk, you see a TV or a car standing on the ground behind it, or even find a knife stuck into the stump, exactly the kind you really wanted to have once, to protect yourself... The forest has everything, and it throws parts of itself at you so that you can remember what has long been forgotten and feel again those feelings that you once experienced.
Or is it the forest testing you? What kind of person are you: cheerful and carefree? Or gloomy and dreaming of death? Or maybe you just want everything to be in order? The forest needs to know this. The forest is taking a closer look at you, studying your character...
Fairy tale and reality
The “path” begins very simply. The girl in red is sent with gifts to her grandmother, who lives in a small house in the middle of the forest. An old, old fairy tale about Little Red Riding Hood, well known from childhood. And it seems that everything is clear and known: if you leave the path, then after some time you will definitely meet the Gray Wolf, and he will eat you.
Let Riding Hood not be alone - now there are six of them to choose from, from a very little nine-year-old girl to an almost adult girl who is as much as nineteen. This does not change the essence of the fairy tale. And the fact that each of the “beanies” is promised its own wolf is also not such a change from the original plot.
What is the difference between The Path and other “updated fairy tales”? After all, there was already a “new” “Alice” from American McGee, there was a gloomy Emerald City in Emerald City Confidential...
Where others change only the form, depicting the Cheshire Cat with an evil grin and an earring in his ear, or making the Brave Lion a corrupt lawyer, the creators of The Path make the old plot play with new colors. The fairy tale about listening to what your mother tells you and not wandering through the forest, instead of going where you were sent, turns into a parable about losses and gaining life experience, into a story about childhood and growing up. A seemingly simple game becomes a subtle psychological test: the developers deliberately leave a lot behind the scenes, and the player has to figure out the development of events himself. And naturally, he will do this in accordance with his expectations and preferences.
Each of the six heroines sets out on the path with the same task. But for each of them, a walk in the forest turns into something different, in accordance with their character. “The Path” is not a role-playing game in the usual sense of the word, but many will envy the liveliness of the characters. In fact, there is what can be called “character development” here - but this is not just an increase in some specific indicators, “strength” or “dexterity”. Scattered throughout the forest are “chance encounters” - places where girls find something that reminds them of their lives, be it an old well or an open-air theater. Each of the memories that the heroine puts in her “basket” reveals to the player a part of her personality and shows her character. And as the “basket” fills, the player begins to better understand who exactly he is controlling and what his character wants. The characters in this game develop “in depth”, becoming more and more understandable and alive.
This development, plus the desire to understand who you are controlling, is exactly what moves the game forward. The player here will not feel like the master of the situation. He is not an omnipotent god in this world, he is only an observer and, perhaps, a partner. The player does not control the girl in the full sense of the word, he only pushes her in the right direction. But what she will do in that direction - she will decide for herself. This impression is further strengthened by the fact that the game does not involve any choice of lines in dialogues, or dialogues as such. Girls, like other people and creatures that can be found in the forest, are silent and prefer to express themselves in body language and emotions. Is it that when the heroine puts a memory in the “basket”, an inscription appears on the screen, approximately revealing her thoughts on this matter. But these thoughts usually turn out to be mysterious and confused - as other people's thoughts should be. Someone else's soul - darkness, what can you take...
We have already gotten used to the fact that if the word “horror” is present in the game genre, then we will have to pass through a gauntlet consisting of zombies, ghouls and other evil spirits. Or dark rooms with narrow corridors, in which something evil is probably hiding... This will not happen in this game. There will be no skeletons suddenly jumping out from around the corner, there will be no terrible memories that the hero wanted to forget. The fears that this game awakens are hidden much deeper in people. If you're not willing to look deep inside yourself to find them... Well, then The Path will most likely remain just a very strange game about six "red riding hoods".
Girl and Forest II
Leave me alone. Just get out of here everyone. |
Or maybe this is not a forest at all? And now you’re not running, weaving between the trees in the vain hope of getting back onto the saving path, but you’re lying quietly at home in bed and you’re dreaming about it all? Or maybe you... Maybe all this is just the delirium of a crazy consciousness, delving into itself, sorting through memories, trying to understand itself?
Anything is possible. The forest is a place where all fiction can be true. And suddenly a bright and sunny lawn will suddenly be the last point on your way. A gloomy cemetery can very well be a sweet and attractive place. And then the meadow and the graves will change places. And a little later they will be joined by an enchanted pond, hidden from the rest of the world by a veil of fog... Or is it steam? Or...
The forest doesn't lie. He simply says just enough to make understanding flash through your head and melt away like the last snow, leaving behind only a strange feeling of loss. Maybe when you get here for the seventh or fourteenth time, you'll finally be able to do something understand, but for now Les offers you instead feel. He believes you can do it.
It is very quiet here, and they never speak out loud at all. Only sometimes a sigh or a cry is heard somewhere in the distance. And there is no use running towards them - there is no one there. Maybe it's someone else, just like you, lost? Or maybe it’s just the forest’s memory of such people.
And one more sound that you will never confuse with anything and will never forget. Growling and gnashing of teeth. The tracks on the ground will probably tell you what kind of animal it is...
Game and anti-game
Mask... We all wear masks. We are all masks. |
Determining which genre The Path belongs to is a difficult task and, I would say, largely meaningless. The point is that The Path is deliberately made to be unlike anything else. Sometimes he directly denies the rules that are accepted “by default” in other games.
I'll start by asking you a simple question: how often has the game lied to you? Not the characters in the game - this is a rare thing, but nevertheless found here and there - but the game itself? Imagine that in some Fallout or Neverwinter Nights the hero is given a task. In his “diary” an entry appears like: “go there, kill so-and-so.” The hero, naturally, goes and completes this task - otherwise he will not advance one iota, and the plot will not develop.
What does The Path do? At the very beginning, a huge inscription appears on the monitor screen: “Go to grandma’s house. And don’t turn around for anything!” Good, thinks the player, accustomed to receiving direct and unambiguous tasks. In full accordance with what has been said, he starts running along a well-lit and well-trodden path and a few minutes later he is already standing at the gate of the fence enclosing that same grandmother’s house. The player opens the gate, goes inside, and...
And then the game ends, showing the mocking inscription “Failed!”, and the girl the player controlled is again available for selection on the “main screen”. “Where is the mistake? What’s wrong, since I did exactly what I was told?” - the player thinks.
Think about it: if you strictly punish a child not to do something, for example, not to go into the forest, and leave him alone, unattended, will he obey? Especially if he really, really wants to find out what is there in the forest?
He won't listen. He will turn aside at the first opportunity. So you and your child will roll up. Because in The Path you don't have to think like a player, you have to think like someone you control.
The second example of “rule denial” is not as great as the previous one, but is nevertheless noticeable. In most games, in order for a character to do something, you need to press a certain key or mouse button. If you want to hit, press the button. If you want to talk, click another. If you want to pull the lever, that’s right, another button will help you.
“The Path” suggests something completely different. In order for any of the girls to do anything, the player must leave her unattended. That is, do not press any buttons at all. And only then will the heroine, left to herself, choose the right thing or will start a “conversation” with a stranger. In general, you just need to give the puppet free rein, stop pulling its strings - and it will show its character, it will begin to live its own life, and will not pretend to live at the will of the player.
One more interesting feature What distinguishes “The Path” from others is the dependence of the review on whether the heroine walks at a slow pace or runs without looking around. In many games - both in the role-playing genre and in quests - running differs from walking only in the speed of the character's movement. Therefore, if there is an “always run” option in the game settings, it is usually turned on immediately - moving quickly is usually more profitable. Sometimes running is specifically limited to a conditional “endurance scale”, which is spent during fast movements. “The Path” took a completely different turn here. You can run as much as you like - none of the girls will get tired or exhausted after a hundred-meter run. There is only one “but”: as soon as you hold down the key and rush forward, the camera’s point of view rises upward, somewhere towards the treetops, narrowing the view. And objects that are scattered throughout the forest may disappear from the screen altogether. So if you want to see something, walk slowly...
Is it possible to blame the game for this, saying that it is artificially delayed? Probably possible. But on the other hand, when a person runs, how much does he manage to see? Moreover, if he is running through the forest, between the trees, will he have time to turn his head around in search of “what else to look at?”
Add to the above the fact that the “Path” does not have any given sequence of actions. There's nothing that player must do. There are only things that he Maybe do it if he wants. Yes, the final picture summarizes the statistics - the number of selected “memories”, the length of the path traveled in meters and the overall assessment of success... But this listing of the player’s successes and failures looks like a mockery of other games in which “collecting all the items” becomes an end in itself . And here, even the author of the game cannot say for sure whether it is possible to completely fill the “basket” of girls...
“The Way” so sharply denies the usual and seemingly unshakable “rules of the game” that it can only be called a “game” out of habit. It can be played, but it can hardly be “winned.” You can spend a lot of time collecting objects or flowers growing in the forest and... And you won’t get anything for it and you will be upset, never realizing that “The Path” is deliberately distracting the player with these numbers and statistics, masquerading as an ordinary game.
It's really just an "anti-game". An anti-game that, perhaps, could play itself, but at the right moment it will turn around, look over the player’s shoulder and wink, inviting help, pushing in the right direction. An anti-game, one of the goals of which is to turn your idea of what games are upside down, at least for a second. Maybe in this position you will be able to look at this world a little differently. And understand one terrible truth: the most terrible “wolf” in this game is not in the forest, on the other side of the screen, but sits at the keyboard on this side of it.
Girl and Forest III
This is a wolf. But don’t expect that it will be an ordinary gray wolf that you might have seen at the zoo. Oh no, the Forest wouldn't be a Forest if it allowed itself to do that. For each person he reserved his own beast. What do you want? What do you strive for, what do you dream about? Do you think you really want this? It was not for nothing that the forest studied you so closely. And soon you will get exactly what you wanted. Dreamers will finally find magic, and those who wanted to die... Well, did you really want this?
And after that the Forest will let you go. Everything around will be colorless gray, it will rain, and you... You, barely moving your legs, will approach the gate, push it and enter the house. A house that you could have reached a long time ago, if not for the Forest.
What happened to you? Are you dead? Or maybe she just left a part of herself to the Forest? Maybe he just charged you for so unceremoniously invading his domain, for picking flowers and running around him with your arms outstretched wide. And also for the fact that, without caring at all about the consequences, she rushed towards her dream.
Where are you? Is this really where you wanted to go? Or the Forest didn’t really let you go, giving only the illusion of liberation, but it itself has long grown into you, become a part of you, taken root... And now you are only a part of the Forest.
The objects you found have already taken their proper places in the house, which, it seems, is also not averse to playing tricks on your eyes. As soon as you try to look at something more carefully, it suddenly starts to get dark and becomes scary again. And you go... It doesn’t matter where you want to go, you go forward and only forward. It is no longer possible to turn away from this path. You chose it earlier, when you walked under the treetops into the silence of the forest. Now everything you did there determines your path here. And the end of this road.
Darkness.
For those who are lost
Although most questions about The Path will likely boil down to “what am I supposed to do here?”, it’s still worth saying a few words about the controls, because they are not always as simple as they might seem.
To make any of the “caps” move, there are two options. The first one is to pinch left button mice. The second is to hold down the button W on the keyboard. In any case, the girl will go forward, that is from the player.
If you are using a mouse to walk, then click simultaneously right and left buttons you will force the girl to start running. For those who prefer to control from the keyboard, the button is responsible for this Shift.
Middle mouse button and key Enter designated in the game as "action". Their usefulness is questionable, because the heroines show character and know better which objects they will interact with and which ones they will never interact with.
Note: another control key that the game “forgets” to tell you about - M. Its function is to show the map. But it is not always available.
The game shows the proximity of the active object by displaying an enlarged translucent image of the object on the screen on top of the main picture. The closer you get to an item that you can interact with, the brighter the “hint” becomes. When it is approximately equal in brightness to the main picture, leave the girl alone for a while, and she will do everything herself. If nothing happens, then it may well be that the object needs to be approached on the other side.
But in fact, the main problem is not how to select and use objects, but how to find them. The forest, although not large, is endless. If you run in the same direction for a long time, you will probably return to the same place from which you started. It’s easy to miss something interesting in a thicket of trees and bushes. But here the creators of the game decided to take pity on the players a little, so some places that are worth visiting are displayed on the screen as small pictures. If such a pointer is in the middle of the top edge of the screen, you go straight to that place.
Most of the signs are places where other girls met their "wolf". The only thing we will never be shown is the location of the “predator” of the “cap” that you control.
Second type "way signs"- arrangement of items that can be “put in the basket”. They do not appear immediately, but only after your ward has collected a sufficient number of flowers growing in the forest. These flowers flash brightly from time to time, which makes them clearly visible even from afar.
Note: If you like to run fast, remember: when you start running, the flowers disappear.
And finally, another pointer - a characteristic curl - shows where it is now "Girl in White". In the game, she simultaneously plays the role of both a good guide and a “pointer”, because she really likes to be next to someone interesting place, where the heroine can find something, and most often get caught by the wolf. If you leave the “cap” near her for a while, the girls will start talking about something, and it will end with you being led back to the path, from where you can start exploring the forest again or just run to grandma’s house.
Starring
Robin
The youngest of the sisters is only nine years old. The world for her is a huge place to play, full of such wonderful toys! But my mother doesn’t allow me to play where she wants. Mom does not allow her to leave the path into the forest. Mom never says why. But the little girl is sure that it is there, in the darkness of the forest, that the most interesting toys can be found! Sometimes, listening to the noise of the trees, she hears the quiet chatter of teeth and a wolf howl somewhere in the distance... Wolf! A real wolf! Her favorite animal, a big shaggy animal... Her favorite toy...
Items: grave and excavated grave, balloon, diamond, swing, shopping basket, knife, two-headed teddy bear.
Rose
For her eleven years, Rose looks and acts very mature. However, now she is rediscovering the world - and it is so beautiful! The wind in the trees, birds in the sky, flowers along the path... The girl loves him with all her heart. And he tries as hard as he can to protect him from everything that could harm him. She dreams of helping every creature in need of help.
But who will protect and help Rose herself when she turns off the Path? She's just a girl, a fragile little girl... Will she be able not to drown in her dreams, not to become a fog that will disappear in the morning?
Items: balloon, piano, well, crow, skull.
Ginger
Forest - best place for adventure! And adventures are much more fun than going to grandma's. Ginger is not at all the kind of person who will follow the beaten path. She is more interested in skipping across the field, climbing trees and collecting colorful pebbles... She is sure that she will never become an adult - moreover, she does not want to grow up. It's so boring! But she's already thirteen, and soon...
Ginger prefers to play alone. And she considers life a game, plunging headlong into it. But will she understand that “life” is not just a game? That there are moments in life that can hurt and entangle a person no worse than barbed wire?
Items: iron mesh fence with a hole, white wood, graffiti, tool shed, shoe.
Ruby
Other girls call her “gothic”... This is another way to kill a person: to drive him, like into a cage, into the framework of a stereotype and throw him away along with this cage. In fact, there is much more going on in Ruby's soul. At fifteen years old, she sees that the world around her is rotten through and through and is about to die completely. She sees this, believing that she herself remains a mystery to the world.
Ruby doesn't seek death. She just really likes to watch how the reality around her slowly perishes. But what happens if she suddenly turns from an observer into a participant in this process?
Items: wheelchair, car, scarecrow head, graffiti, wooden turret on the playground, knife, feather, gramophone record, cartridge, syringe, two-headed teddy bear.
Carmen
She's seventeen - a wonderful age! Having transformed from a little girl into a young woman, Carmen tries to fully enjoy this change. Oh, she notices all the heads turning in her direction, all the men's gazes that follow her as she passes by. And maybe, especially for them, she will sway her hips or wink... But no more!
At first glance, it seems that Carmen wants to look like a “femme fatale”, but... In her heart, all she wants is a little attention. And for his sake she is ready to do a lot... Or even everything?
Items: fire, beer, bath, syringe, diamond.
Scarlet
Of all six, she is the oldest. And she often has to look after her younger sisters, and given their personalities, this is not an easy task. But Scarlet copes, doing her best to maintain order. And sometimes it may seem that this “order” has become the middle name of a nineteen-year-old girl.
But that's not true. Order in the family and within oneself are completely different things. Both require strength, and the girl doesn’t have much of it... And all she wants now is at least a minute of silence. Understanding. Find someone who could understand her without words. After all, Scarlet is also the loneliest in this family. But loneliness is a secret that she will take with her to the grave. Perhaps faster than expected...
Items: cobweb, clothesline, TV, mask, syringe.
Fairy tales and storytellers |
Tale of Tales is the name of the company that developed The Path. "Tale of Tales". Don't let the word "company" fool you: this is not a powerful enterprise with a large staff. In fact, it is based on only two people - Michael Samin And Oriya Harvey. In 2002, they began work on their first project - a game "8", the events of which were based on a free interpretation of the fairy tale “Sleeping Beauty”. At the same time, the name appeared, which comes from the title of the book by Giambattista Basile, which collected many fairy tales that until that time had been transmitted only orally. The main character of this game was supposed to be a deaf-mute girl in a white dress, very similar to the Girl in White, which can be found in The Path. In 2005, after the “8” project was frozen, “Tale of Tales” released its first finished product - an online game TheEndlessForest. This “Endless Forest” is still alive and continues to expand and develop. The player is offered to try on the skin of a deer and live a little among animals like him. Or just wander through the forest, admiring the way the sun's rays play on the leaves of the trees and the surface of small ponds. This game's forest is a bright, light-filled version of the dark forest of The Path. And finally, last year’s “sketch” - it’s probably impossible to call it a “game” - from the “storytellers”, which is called "Cemetery". In this short story, which was nominated for an Innovation Award at the Independent Games Festival, put the player in control of an elderly woman standing on a path leading to a bench. All you could do was walk to the bench, sit on it, listen to music and... die. And even though the whole “game” took about ten minutes - and then mainly due to the duration of the musical composition and because the old woman moved with noticeable difficulty. But during this time, the “storytellers” managed to create and convey to the player an atmosphere of old age and doom, a feeling that life is ending... The Path- the company's first commercially distributed product. And in fact, it is a logical continuation and completion of previous projects. What's next? Perhaps Oriya and Michael will complete the previously postponed “8”, or maybe they will take on some new fairy tale... Well, for those who love unusual games and scary tales, all you can do is wait and look at the developers’ blog - what if something new appears there? |
1 2 All