TES V Quests from DLC Dawnguard. Skyrim find out what vampires are looking for Awakening task in Skyrim walkthrough

I present to your attention a quest mod that was created based on the Scandinavian myths about the goddess of the underworld, which includes several new locations. While exploring the dungeons, you can discover the story of Hel - the mistress of the world of the dead Helheim (namely the Scandinavian goddess).

How to start the quest:

Go to the Wind Peak tavern in Dawnstar and ask
innkeeper: “Has he heard anything interesting lately?”
He will give you a “Reward” letter, from which the quest will begin.
line.
If in your playthrough the innkeeper and all his replacements are already dead, then you
you will have to steal the letter “Reward” from the current jarl
Dawnstar.

What awaits you:

Three quest lines with three new locations. And also various
mini-quests, with RPG-style puzzles, and many secrets/hidden
territories. Dungeons are not made for linear progression.
After completing the quest, one of the locations can be used in
as the player's main home (to get there you need
will talk to Hel, she will show you the way there and back), and,
of course, Hel will be available to you as an interesting and very
charismatic companion.

Hel's appearance and character:
“Hel is endowed with an uncompromising character. She knows what leads to happiness
and what - to grief. She demonstrates to people the inevitability of death. Therefore her image
consists of the appearance of a beautiful maiden on one side, and the bones of a corpse on the other.
A person must understand death in all its naked clarity and should not
build illusions."
During the game, Hel will periodically change her personality. How long
will the phase of a particular personality last and how often will it change,
will depend only on your actions during the quest.
Everyone will receive their Hel.
~Voice:
Depending on her dominant personality, Hel will switch
between two voices. Her dark side will use her voice
FemaleElfHaughty and her light side will talk in
FemaleYoungEager.
A short video with samples of her voice can be found in the video section.
~Race:
North
~Marriage:
She cannot get married (because no one calls a good thing marriage).
~ Location:
She will be waiting for you in the location where you finish the quest, where you
You can take her as a companion. She also returns there in case
dismissals.
~Battle Style:
Two-handed sword, heavy armor.
~Abilities:
> Two-handed weapons: Barbarian (Rank 1), Deep Wounds (Rank 1), Champion Stance;
> Heavy Armor: Juggernaut (Rank 1), Good Equipment;
> Blocking: Shield Bearer (Rank 1);
> Shooting: Excessive tension (Rank 1);
> Stealth: Stealth (Rank 4), Muffled Steps, Light Step, Silent Roll.
At the beginning of the battle, Hel will begin to summon a spirit to help in battle. From her
acting personality, it will depend on whom she calls, it will be either
a tormented soul who will fight like a tank, there will be more
focused on close combat; or a benevolent soul who is more
is oriented for ranged combat, and during the battle will heal Hel and
player.
You can tell Hel not to use summoning spells in battle.
~ Weapons:
Hel has her own two-handed sword called "Judgement" and a set of personal
armor Through dialogue with Hel, you can change her clothes to yours. All of it
armor can be forged at a forge.
~ Level:
Hel's level will be on par with the player at a percentage rate of 95%,
The initial level of the companion is 5.
~Protection:
Hel is immortal
~Body Type:
CBBE or UNP (her armor is self-contained, so you can give her
any other body. Lore armor will use your meshes in the game)
~ Height: 1.02
~ Weight: 20

Compatibility:

What's in the installer:

Body type (CBBE or UNP)
- Skin texture resolution (2k or 4k)
- Armor (default or lore)
- Hairstyle (8 types)
- Eye color (4 colors)

Requirements:

- Skyrim LE 1.9.32.0.8;
- Hel Rising - Quest and Custom Voice Follower Mod  (original mod, from the author’s page);
- Body UNP or SVBE.

Additionally:
- XP32 Maximum Skeleton  or XP32 Maximum Skeleton Extended - XPMSE . 
In the installer, you can select the armor option (lore) for Hel,
which will not require the XP32 skeleton.
- Optionally, you can install the HDT Physics Extensions mod or any
another mod that allows you to add physics for bodies, as well as for others
objects in the game.

Installation:

Any mod manager that can handle the FOMOD installer. You can do it manually, but the second option is desirable, since the archive contains a translated FOMOD installer, which contains a detailed description of all options.
To do this:
1. Download the main file "Hel Rising - Quest and Custom Voice Follower Mod" 1.00 (weighs 156.3 MB) in the "Main files" section and extract it to your desktop.
2. Download the translated .esp file, in the "Main files" section on the translation page, unzip it to your desktop.
3. Place the files from the archive with the translation into the previously downloaded archive with the original mod files and agree to the replacement. Pack the files into an archive.
4. Next, install the mod using NMM / MO or manually. We activate the .esp file in case of manual installation.

Removal:

Remove mod mid game NOT RECOMMENDED, however, if you have no other choice, then:
1. Go to a location that is not part of the mod (for example, Riverwood);
2. Open the console and enter setstage N78trueheldlg 1000 into the command line (this action cannot be undone);
3. Save the game and delete the mod using any mod manager.




Thanks:
 - for constant help and support.

The Dawnguard are an ancient organization of vampire hunters. Over the years dawnguard fought with vampires in particular with the Vorkihal clan, but for inexplicable reasons it fell into disrepair.

Now, many years later, several skilled warriors decide to restore the ancient organization, and you can personally participate in its development and the fight against vampires.

Below will be presented the entire process of completing the Dawnguard Skyrim, from the introduction to the last mission.

Beginning of the passage

It is worth noting that for the appearance of the Dawnguard and the Vampire clan it is required download the official Dawnguard add-on.

After that, gain level 10 and, at best, go through the main storyline, since during the missions you will need an ancient scroll.

Having reached level 10, go to Riften and find the orc Dorak there, who recruits for the Dawnguard. After talking with Dorak, you will have a new mark on the map, following which you will come to a hidden cave leading to the Dawnguard Fort.

On the way, you will meet another one who wants to join the guards, named Irvine.

Go through the cave with Irwin until you see a huge castle that is Dawnguard headquarters.

Next, after passing through the checkpoint, you will enter the castle, where to join the organization you need to talk with Izran. After an introduction and a little training with a crossbow, you receive your first quest from the Dawnguard called "Awakening".

Completing the "Awakening" quest

During a conversation with Dawnguard leader Izran you will receive an assignment, which is to check the Crypt of the Night Void.

According to Izran, there are many vampires in the Krypt who are looking for some important artifact there.

Once you reach the crypt following the marker, you will encounter a large number of opponents, in particular vampires and their hound dogs. In the crypt you will see the body of sentinel Tolan, who was able to kill several vampires before his death.

Not having received what they need, they kill the patrolman, and you will not be able to save him.

Eventually you will reach a hall, in the center of which you need to move the braziers correctly. To do this, move the fryers along the line until they light up. When all the braziers are ignited, a sarcophagus will appear in the center, from which a new character named Serana will emerge.

Completing the quest “Blood Ties”

The awakened Serana turns out to be a vampire from the ancient Volkihar clan, as well as the daughter of their leader, Lord Harkon. After talking with her, you agree to take Serana to her home castle of Volkihar.

Getting to it won’t be too difficult, just go to the northern part of Skyrim and take the boat that will take you to the castle.

Upon entering the castle, you will meet the head of the clan, Harkon, who offers, as a reward for your help, to join him and become a powerful vampire.

If you go over to the Volkihar side, the whole storyline will change, and you will become a vampire and part-time enemy Guardians of the Dawn.

To carry out missions for the guards, simply refuse the offer and return to base without any pursuit.

Once you reach the fort, you will see that a group of three vampires have unsuccessfully tried to capture the Dawnguard base.

You can receive the next task after talking with Izran.

Completing the mission “New Order”

Now you need to find two new ones Dawnguard recruits.

The first one is called Gunmar and he will go with you only after you kill the she-bear in the nearby cave.

Returning to the fort, you will be tested for vampirism. If you are not a vampire, you can easily pass the test and receive the next task.

Completing the "Prophet" quest

This time you will go with Izran to Serana.

According to Serana, she herself wants her father to die, but for this she needs to find all the scrolls that her mother knows about. After talking with her, you receive instructions to find a certain priest, information about whom Urag gro-Shubu at the College of Winterhold has.

Following the path, we come across a broken cart and a vampire who has a note. Next, we clear the nearest cave from vampires and find the quest stone. To get to the priest, place the found stone on the parapet.

Thus, having reached the old man and talked with him, go together to the base, where he can read the ancient scroll.

Completing the quest “Chasing Echoes”

After reading the scroll, Serana will ask you where her mother could hide, to which you must answer “Castle Volkihar”, since that is where Harkon will not look for her.

At the end you will reach a room with a gate to Oblivion. Having found her mother's diary, you decide to go to Oblivion. To do this, you need to collect three objects in the room and decide whether to become a vampire or leave part of your soul.

Because you are the true Dawnguard then you need to choose the second option, after which you will be transported to the other world.

Completing the mission “Beyond Death”

In the other world you will find a lot of interesting things besides the main task.

Oblivion is significantly different from the landscape of a regular game, the sky there is purple, and the souls of the dead walk on the earth.

To find Serana's mother, simply follow the marker that will lead you to her. As a result of ancient magic, Serana's mother finds herself behind the gate, and in order to open it, three guardians must be defeated.

Having followed the instructions, we team up with Serana’s mother and enter a huge room where a dragon will attack you.

As a result of victory, the dragon will ask for mercy and release, after which you will receive an additional cry with the ability to summon it in Skyrim. Ultimately, Serana's mother gives us one of the ancient scrolls and returns us to the real world.

Completing the quest “In Search of Disclosure”

It is at this task that many gamers stop, since here you need to get another ancient scroll. The difficulty of the task lies in the fact that you need to go through the main storyline, thanks to which you will get what you want.

Therefore, at this point you will have to stop your adventures with vampires and return to your duties as a Dovahkiin.

Completing the quest “Unseen Visions”

Having obtained the necessary scrolls, Dawnguard are faced with a new problem. The monk who was supposed to read the scrolls has gone blind, and to help him do this you must perform the moth ritual.

Completing the mission "Touching the Sky"

Now your goal will be to find the king of the Falmer, who has Auriel's bow capable of killing Lord Harkon. Before completing this task, you need to stock up on a large number of potions, arrows and other resources, as you will be exploring long caves.

Having walked quite a long distance, we meet one of the last snow elves named Gelebor.

To get Auriel's bow from him, you need to poison his brother; to do this, collect five water samples from various sources.

After this, we return to Gelebor and get the Auriel bow we need.

Completing the task “Family Court”

In the last task you, Serana, Izran and the entire Dawnguard army attack Volkihard Castle. An entire army of vampires, hounds and animated gargoyles will come to defend the castle.

In a difficult battle, you reach Harkon himself and kill him with a bow.

As a result main line of the Dawnguard will be completed, and you will become an honorary member of this organization.

Other Skyrim quests:

Now you know Dawnguard Skyrim complete walkthrough. But the quests don’t end there, because vampires still roam Skyrim, although not as powerful.

Therefore, you will repeatedly receive tasks from the Dawn Guard to save residents or clear out vampire lairs.

To the question People how can you get rid of or avoid becoming a vampire in The Elder Scrolls 5.Skyrim... asked by the author Slavok ***** the best answer is There is almost no way to avoid it, but it will be possible to get rid of it
1. You can become a werewolf by joining the ranks of the Companions. This opportunity will be presented during the quest "Silver Hand". When you become a werewolf, you cease to be a vampire.
2. In the city of Falkreath, go to the Dead Honey tavern and ask the barmaid there about the rumors several times, and she will tell you that a certain Falion from Morthal studies vampires and knows a lot on this topic, you will automatically receive the quest. After that, go to the village of Morthal, and there is Falion’s house near the river, go to him after 4 days, otherwise he will drive you away! He tells you that you need a black soul stone, you can buy the stone from him or find it. To fill the soul stone you need the “Soul Capture” spell, you can buy it in Dragonsreach in Whiterun from the court magician (To fill the soul stone you need to cast a spell on the target and then kill it). I warn you, if you have a lot of unfilled soul stones in your inventory, the spell works randomly!) . He sends you to the swamp at dawn (dawn starts at 5 am). Talk to him, then wait until he completes the ritual. (this is the case if you are a stage 4 vampire).

Reply from 2 answers[guru]

Hello! Here is a selection of topics with answers to your question: People, how can you get rid of or avoid becoming a vampire in The Elder Scrolls 5.Skyrim...

Reply from Patriot[guru]
It’s very simple - either immediately after the fight with the ghouls, cling to any of the altars in any temple of any city, or use the “Potion of Healing Diseases,” which is rarely found in the game (by the way, you can make it yourself from a fried skeever and a mudcrab shell) again -immediately after contact with bloodsuckers.


Reply from Yoasha 1[newbie]
In general, if you have just recently become infected, you can use the altar in any temple, and you will be healed. But since people are already shying away from you, this method will not work.
The most complete method was described to you by the little bear, but I want to tell you how to live with it)).
People shy away from you because you have stage 4 vampirism. During the first stage of vampirism, they will not be afraid of you, but you will lose the beneficial effects of vampirism.
To move from stage 4 to stage 1, it is enough to quench your thirst for blood. To do this, break into a house at night, sneak up to its owner and drink the blood (this will require stealth and hacking skills). I don’t know whether it’s possible to drink the blood of waking people, so I can’t say anything.


Reply from Oriy Tsukur[active]
I'm interested in this question myself


Reply from Nuclear_engineer[guru]
don't you like fan sites at all? Probably everyone already has an article about vampirism. For example, here is a piece of an article from tesall:
Vampires of Skyrim are not adapted to quench their thirst with the blood of werewolves, because this will cure them of vampirism and infect them with lycanthropy. Once you turn into a werewolf, the process can no longer be reversed, because werewolves are immune to the Sanguinare Vampiris infection.
Let's become a vampire
Wherever you are attacked by a vampire, you are immediately at risk of becoming infected with "Sanguinare Vampiris". At first, the infection has the symptoms of a common disease, which reduces your health by 25 units, i.e. at this stage the disease can be cured like any other. However, if you are careless about it, after 3 days this infection progresses into a full form of vampirism. From this point on, standard treatment will not help you.
Sanguinare Vampiris notifies the player every day at a certain time about his condition. At dawn, a message will appear: "You are overcome by a strange feeling of weakness." At sunset, a message will appear: "A strange feeling of thirst overwhelms you." After the third day, Sanguinare Vampiris will disappear from your active effects and you will gain the first stage of vampirism.
Stages and effects of vampirism
The full form of a vampire consists of four stages, starting with the first and ending with the fourth. You advance by 1 stage if you attack a sleeping NPC every 24 hours without feeding. Feeding always returns you to the first stage, that is, if you drink blood, then a “rollback” of the stage to the first occurs.
The progression of vampirism will be reflected in your character's appearance, giving the skin a pale tint (or patina), fangs and vampiric eyes appearing. Changes in appearance become more noticeable as you progress through the stages. NPCs may notice your appearance, but they will only become hostile towards you when you reach stage four.
Cure from vampirism
Go to any tavern and ask the owner about the rumors. He will tell you about a wizard researching vampires in Mortal, his name is Falion. Run to Mortal and meet him. He will ask you to bring him a black soul stone (you can buy one from him for 280 septims), trap a soul in this stone using the Soul Trap spell or use any weapon enchanted with this spell, use it on a person, kill him to devour the soul. Once the soul is encased in the stone, take it to Falion and he will ask you to meet him at the summoning circle outside the city at dawn (around 5am). Once there, after a short ritual you will be healed. Please note that you must not be at stage 4 of vampirism, otherwise Falion will refuse to perform the ritual.
There is another way to cure vampirism - to become a werewolf. Since lycanthropy gives 100% immunity to diseases and the Sanguinare Vampiris infection will be healed.
About vampires
The book "Blood of the Immortals" describes the life of vampires in Skyrim (the "Volkihar" tribe), who are endowed with supernatural powers. The book also claims that they are able to pass through layers of ice to overtake unsuspecting travelers and turn them into ice. However, the vampires of Skyrim are in many ways similar to their counterparts from Cyrodiil, and are almost their cousins ​​because they are able to tolerate sunlight (provided that they have recently drunk blood). Vampirism is more pronounced between feedings.

Surely many people wanted to know where to find a vampire in Skyrim, because most players simply cannot meet them during the game, so now you can find out where they live, what their special skills are, and whether it’s worth becoming one of the vampires!

Vampires in Skyrim are an intelligent race whose representatives fell victim to " Sanguinare Vampiris" According to legend, the father of vampires is the Daedric prince Molag Bal. Pure-blooded vampires are those few who received the gift of vampirism personally from him. In the Dawnguard add-on, which is dedicated to vampires, the player will meet the Volkihar clan, in which he will be able to personally meet the chosen ones Molag Bal vampires and even become one of them by drinking the blood of a vampire lord.

Types of Vampires

Vampires in Skyrim can be roughly divided into two categories: those found in the original game and those that appear with the expansion.

In the standard world of the fifth part of the scrolls, vampires are aggressive mobs that can infect you with Sanguinare Vampiris. All of them are magicians who have a certain level of skill in using one-handed weapons.

Many unique vampires appear in the DLC - with their own stories, voice acting, and illustrations. In addition to standard skills, these children of the night can offer the player to acquire a second form - a vampire lord. This a gift like lycanthropy and replaces him if the player has already become a werewolf. The Vampire Lord is a long-eared, winged monster with strong arms, long claws and corpse-colored skin. This gift also improves along the skill tree, like lycanthropy. Initially, the vampire lord uses “vampire drain,” which literally takes away the life energy of opponents, and “raise the dead,” a skill that creates the living dead.

  1. In the vastness of Skyrim there are many places where a player can meet a vampire. For example, in the northeast of Morthal there is a cave " Movart's Lair" The player gets there at the end of the quest “Eternal Peace”, which is taken in Morthal from the guards or the innkeeper.
  2. Traveling west from Whiterun, passing the Sleepy Tree Camp, you can stumble upon Broken Fang Cave. There is a vampire lair in this location. In addition, this place is a good point for farming vampire ashes. Mobs respawn here every ten in-game days.
  3. IN half moon sawmill, which is located north of Falkreath, is home to a pair of vampire lumberjacks. The player will be sent here on quests of the Dark Brotherhood.
  4. In the south of Windhelm, not far from Gallows Rock, there is a location " Pond of Mary" In this place there is a boat, near which there is a hatch leading to the dungeon - Mary's Lair. This is where vampires live.

The most fun way to meet vampires in the world of Skyrim is by completing the Dawnguard DLC. You can start completing quests in this storyline at level 10. You need to talk to the innkeepers about the rumors, or meet Dawnguard (vampire fighters) on the street. They will tell you where to look for Fort Guardians. After this, the main plot begins.

Video Skyrim - Lair of Vampires

Remember that fighting vampires at low levels is quite difficult. It's best not to meet them until you reach at least level eight. Now you know how and where to find a vampire in Skyrim, if you still have questions, write them below in the comments. Have a nice game!

Our walkthrough of Dawnguard will continue with Izran talking about the vampires who attacked the Watch Hall. Now they are in the crypt of the Gloomy Void. We just need to go there to figure out what the evil spirits wanted there. Before you leave, try to acquire a sufficient number of potions and other consumables you need.

You will find the target crypt southwest of Dawnstar, it is located near the sanctuary of Mehrunes Dagon, as well as the Dwemer ruins of Mzinchaleft. As soon as you enter the cave, you will immediately encounter the first opponents - the vampires will not be happy with you and will immediately attack as soon as they see you. They are helped by unpleasant creatures - demonic dogs, death hounds. In the battle against vampires, be careful, because they are contagious and have necromancy, that is, they can resurrect killed colleagues, who immediately join the battle against our hero again.

When they are finished, continue through Dawnguard, finding a large passage into the crypt. It will be closed by a grate, but it is not fixed; it can and should be raised by going deeper into the cave through the narrow southern passage. After passing this place, go upstairs using the small stairs. There you will find a chest - search it, take away useful things in the form of potions and pull the metal ring.

Having passed into the next cave, you will find another handful of opponents, among whom there will be skeletons and one vampire, kill them all, go to the lever, which is on the right side of the grate blocking our path. So you will open your way to a room with dead draugr and coffins, there you can find a pentagram of souls and soul stones next to it. And on the right side of the entrance you will find a staircase that will lead you deeper down, it is illuminated by the light of a torch, so don’t miss it.

Go down along it and you will find a confrontation between vampires and draugr. Having smashed your opponents, find the grate again, which opens with a ring on a chain. Further on our route there is a spacious cave, in which there is a whole lake and a waterfall. As soon as you get closer, evil spirits in the form of skeletons will crawl out of the water and need to be killed. A little further ahead you will also encounter ancient vampire magicians, supported by their hellish dogs.

When all this goodness is finished, continue passing through Dawnguard, examining the crypts; in some places they are covered with a dense web, so you may not be able to find the grate that opens with the lever on the left side right away. The first truly strong enemy awaits you behind bars - the vampire Master of the Night, with whom you will have to tinker a little. Once done, proceed through the wooden door into the Gloomy Void Cave.

In it you will get out onto the balcony with gargoyles and a scroll, which lies right on the pedestal. Voices can be heard there, so the optimal solution is to act secretly and quietly so as not to be discovered ahead of time. When you go down from the balcony, you will find the dead sentinel Adalvald; not far from his corpse there are also his notes. Having reached the platform with columns of stones, enter into battle against the vampire Lokil, as well as his companions - an accomplice-magician and a thrall - warrior.

Having dealt with them, continue the passage of Dawnguard, approaching the stone pedestal with a button in the middle of the platform. When you press the button, do not be alarmed by the metal spike that pops out; it is not dangerous. After you see a mysterious purple glow, now we need to arrange the braziers scattered throughout the hall so that they all burn with blue fire.

These frying pans can be moved either to the center of the circle, or vice versa away from it. Having found the right combination, you will launch a mechanism that will move the slabs apart in the center of the circle, which will move the slabs apart and push up a monolith of stone that does not have any window or door openings. You need to get closer to it and activate it, it turns out that it is a sarcophagus containing a sleeping... beauty or not - it’s up to you to decide, but some kind of sleeping girl for sure.

True, as soon as you open the lid of the sarcophagus, the girl will immediately regain consciousness and express surprise that we are not like her, she was waiting for one of her own, from the vampires, to free her. By the way, behind her back you can find an ancient scroll. The stranger's name is Serana, she will ask us to do her a favor - to help her get home to her father. Father is a powerful vampire who lives on the northern coast of Skyrim in a castle.

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