Skyrim flying ship mod. Skyrim - Ship Northern Cardinal

The Elder Scrolls V: Skyrim - Flying ship "Div Aveza"



Game platform: TES V: Skyrim Legendary Edition​

Name: Airship - Dev Aveza​

Russian name: Flying ship "Div Aveza"​

Current version: 1.9.62 Hotfix

Mod language: Russian​

Size: 30 MB​


Description


The modification adds the flying ship "Div Aveza" to Skyrim. The ship is equipped with everything necessary not only for flights, but also for accommodation. This is a real home where a traveler can rest peacefully, tired of heavy heroic deeds and epic achievements.

ship cabin

  • In the captain's cabin on the table there is a map with which you can move to different locations, Skyrim, Falskaar (if you have Falskaar installed), to the island of Solstheim (if you have Dragonborn DLC), to the island "Snake Tooth" (if you have the Wyrmstooth mod installed).

Ladder

  • If you want to get down to the ground without mooring your ship to the appropriate places (high-altitude ledges), you can safely drop the ladder and get down to the ground (the rope ladder activator is located opposite the wooden ladder ladder).
  • The ship will hang at a height and wait for you, and the ladder will be lowered to the ground.

"Signal Beacon"

  • This feature requires the Dwemer blacksmithing perk, "Signal Beacons" can be crafted and installed in various locations to make it easier to navigate when you forget where, for example, to moor a ship or simply place beacons to mark the right places and then, using the map in the cabin, navigate the ship to the place where the signal beacon is located. After manufacturing, the signal beacon must be placed in any place where you later want to move (of course you cannot place it indoors), then just activate the beacon and that’s it, you can also pick it up, there are 10 beacons available for placement. Note that the Signal Beacon has properties like a war hammer, it has damage, you can also strike with the beacon in battle, in general it can be used as a weapon.

Steering guide

  • All mod settings are configured in the MSM menu (SkyUI), only in flight mode, if you just walk on the deck or are inside the cabin, then some options in the MSM will not be active.
    • Activate the ship from anywhere. Dev Aveza can also be activated via the steering wheel.
    • Set the Flight Mode to "At the Helm" with a trailing camera or "Player on Deck" where you can walk around or fight with raiders.
    • You can assign keys manually, the message window appears again on the key map.
    • Hatch to the cabin (watch your step when walking on the deck).

Note:

  • The author moved the ship to another place; the map now has a marker for the ship's original location.
  • If you're too lazy to look, the ship is located in the area of ​​the Solitude docks...there will be a marker there.

Default flight keys:

  • Arrow keys Forward, Back, Left, Right.
  • Right Ctrl - go down.
  • Right Shift - gain altitude.
  • Numpad 0 - "Brake".
  • Control settings in the ship book in the MSM menu (SkyUI required).

Gun control

  • Activate the "E" cannon.
  • Arrow keys to move the gun position.
  • Spacebar to start fire.
  • Enter - exit shooting mode.
  • Due to the Havok physics engine, errors in shooting accuracy or other types of errors may occur.

MSM menu settings

  • After entering the game, the mod settings will appear in the MSM menu.
  • You can choose 1 of 3 cabin options (interior).
  • You can choose 1 of 2 options appearance ship, dark or light.
  • You can select the ship's armament option, guns will be added.
  • You can assign hotkeys for controlling the ship.
  • You can bind the character in relation to the deck of the ship or to the helm, that is, you can control the ship at the helm or freely move around the deck of the ship.
  • And other settings.

Requirements:

  • Game version 1.9.32.0.8 and higher
  • 1.07.01 or 1.07.03 above
  • 4.1 and higher

Installation:
Through NMM/MO managers or manually.​

  1. Place the contents of the archive (except for the fomod and info,txt folders) in the Data folder of your game (not Data in Data, but on top).
  2. Confirm replacing files if required.
  3. Connect the mod in the launcher.
  4. It is necessary to launch the game with this mod through SKSE.

Removal:

  • Disable .esp in the launcher.
  • Delete the mod files.

Important!

  • Clean deletion and saving before updating is mandatory! If there are any error reports, you need to start new game, without exception!

Before upgrading from more earlier versions before v1.9.62:

  • Before upgrading, collect your stored items from the containers in the cabin storage areas.
  • Move a long distance away from the ship, first dismounting to the ground (preferably going into a house or building).
  • Save into a new empty save slot while the game is paused (not F5) and exit the game.
    • Remove all scripts starting with _DA_...pex from the scripts folder at Data/scripts
    • Remove all scripts starting with _DA_...psc from the source folder at Data/scripts/Source
    • Delete the entire DA_Skyship folder at Data/meshes/Dungeons/ship
    • Delete the entire DA_Skyship folder at Data/meshes/traps
    • Delete the entire DA_Skyship folder at Data/meshes/weapons
    • Delete the entire DA_Skyship.esp folder at Data/meshes/Actors/Character/FaceGenData/FaceGeom
    • Delete the entire DA_Skyship folder at Data/textures/Dungeons/ship
    • Delete the entire DA_Skyship.esp folder at Data/textures/Actors/Character/FaceGenData/FaceTint
    • Delete the DA_Skyship folder at Data/interface
    • Remove DA_Skyship.esp from the Data folder
  • Enter the game from your last save and save again into a new (different) clean save in a new save slot while the game is paused and exit the game.
  • Update the mod and boot from the last saved save.
  • Note: if you are updating the mod and made a clean save, then open the MCM menu after the update is complete and close it, this will update the MCM menu registry to enable all the functionality of the MCM menu.

The mod adds a fully functioning Dwemer flying ship to the game.

Have you dreamed of your own flying ship? About the miracle of ancient Dwemer technology?

Then this mod is for you!

Location:

To the west of Riverwood, on the way to the guardian's stone, you need to find a chest. Take the book.

Management:

The book will give you the following opportunities:

1. Summon and activate the ship and any source.

2. Camera control, ability to walk on deck.

3.Assignment of keys for controlling the ship.

4. We activate the flight using the steering wheel, which is located on the ship.

Control:

We use simple arrows on the keyboard.

Right ctrl - lowers the ship down.

Right shift - raises the ship up.

Numpad 0 - decrease speed.

Enter - end the flight.

Known bugs:

A bug with the deck, you need to load the save and use the ship again.

Future plans:

Several ship models

Pirate clothes

Do a quest

Translation into Russian by VoidWalker.

The mod will be updated.


Version: 1.9.62 Hotfix
Language: Russian

Description:
This mod adds the flying ship "Dev Aveza" to Skyrim, which is also your home. How great it is to have such a miracle of technology! Fly, enjoy the beauty and nature of Skyrim! Spend your free time in your cabin, you can rest between flights

Update: 1.9.62 (Hotfix)
- Returned basic data from version 1.9.5 to rebuild errors that were in 1.9.6 +
- Implemented functions added and adjusted in version 1.9.6 have been corrected.
- Fixed papyrus (script) errors for the MSM menu
- Added height limit above water (requires skse 1.07.03 and higher)
- Cruise control no longer affects the effects of turning, leveling or altitude changes.
- Control functions now work instantly and you no longer need to hold down the keys to register.
- Inverted control for left and right turns when flying in the opposite direction, for more intuitive control.
- Missing assets have been restored, erroneous changes to data have been removed.

Update: 1.9.6 (Hotfix)
- Fixed a problem with fast travel restrictions (fast travel), adjusted the movement of companions during teleportation for the ramp and hatch for smooth transitions.

Update: 1.9.6
- Modified flight stability by adding a check, there will now be 6 consecutive updates that will take 3 seconds or longer to stop flying. (other conditions may still apply, distance from ship, player death, ship activation errors)
- Modified movement scripts to ensure the ship lands where intended
- Fixed processing of assets responsible for lighting and for stairs
- Added modified oilbarrelopen.NIF file to fix issue with barrels behaving erratically
- The heat detection system has been modified to be compatible with the Frostfall mod
- The scripts responsible for the ladder have been modified, which allows to slightly improve the behavior and operation of the ladder
- Made other minor potential fixes that I don't remember anymore

Update: 1.9.5
- Clean deletion and saving before updating is mandatory! If there are any error reports, you need to start a new game, no exceptions!!!
- Fixed the problem of short-term flickering of textures when you disembark the ship if you have the ship's appearance set to "Dark"
- Fixed the problem of binding the player to the ship when fast movement ship to a new location
- Fixed a problem when the "Snap to ship" option was enabled, assets were not fully triggered if you turn in place without moving forward
- Added security measures to update the player model during flight
- Fixed some problems when leaving the original game docks
- Increased time from 0.2 to 1.0 seconds to reduce the use of scripted processes in flight
- Fixed an issue where it was impossible to enter the cabin and the ship when using the "Armed" exterior option
- Fixed issues preventing Daedra artifacts from being sorted correctly when using alternate or original interiors

Fixed various minor bugs and corrected the MSM menu
- Minor fixes for the "reset" option
- Expanded and improved settings and options in the MSM menu
- A reset function has been added to the MSM menu in order to recall the ship in case of critical errors
- Improved heat sources in the captain's cabin for better compatibility with the "" mod
- Improved meshes for compatibility with the mod (the hatch to the cabin now opens correctly)
- New feature reset (mooring) allows the ship to moor anywhere in the world of Skyrim
- Improved scripts responsible for flight and acceleration of the ship at launch, this can fix problems for those who have weak computers
- Fixed some errors in the scripts that limited the operation of the mod and random bugs and errors appeared
- Restrictions have been introduced in the MSM menu settings to reduce possible conflicts that arise when changing ship parameters during flight
-Added settings again to correct ship or player sliding on deck
- All Script files were restored and processed, some settings for adjusting “sliding” were removed from the MSM menu (the author was unable to implement them)
- Changed the scripts that are responsible for the player when he is on deck
- Fixed problems with the player “sliding” when installing the “04 Armed” module (adding guns to the deck), which arose due to internal conflicts
- Some other incomprehensible changes that cannot be translated (the author is too smart, uses terms that cannot be translated)
- Fixed a bug that made it impossible to get into the cabin through the hatch
- All esp. files in all modules cleaned using Tes5edit
- Added functions with settings to reduce "sliding" when moving around the deck in the "Walking on Deck" mode
- Reworked ship collisions for smoother movement
- Fixed lighting in the cabin for the "02 Full Cabin" option (the interior of the ship, 3rd option), if you have the previous version of the mod v1-6-22 installed and you have the "02 Full Cabin" option installed, then you can simply in the archive from the folder "02 Full Cabin" copy the file DA_Skyship.esp to the Data folder in the game with replacing the file and that's it
- Removed 2 incorrect scripts responsible for containers
- Replaced 1 bad shelf model
- Fixed a bug with cannonball handling, where cannonballs already fired from the cannons and upon reaching the target would potentially cause the game to crash if all 8 cannonballs exploded at the same time
- Updated navmesh files in the "Full Cabin" variant (interior of the ship 3rd variant), which allows followers to enter the captain's cabin, regardless of the location of the ship
- Added container for storing leather goods
- Fixed minor bugs with containers and ladder activator
- Before updating, take your stored items from containers so that they do not disappear after the update
- Starting from mod version 1-6-2, only game version 1.9.32.0.8 is now required
- The optional option “04 Armed” has been added again, adding cannons around the perimeter of the ship, this option when installed through the NMM manager includes options “01 Dark” (dark hull), “02 Full Cabin” (this is the inside of the ship, 3rd option ) and "03 Dragonborn", if manually installed, set to 01 Dark, 02 Full Cabin, 03 Dragonborn (if available) and "04 Armed"
- Textures and meshes of guns have been updated and improved, and new scripts have also been added to the version of "Guns-04 Armed" (before installation new version mod 1.6.2 requires a new clean save)
- Redesigned and implemented new system firing from cannons, also cannonballs will not fall when fired
- Reworked and improved the work of scripts responsible for traveling on a ship to different locations
- Largely cleaned up all mod options using tes5edit
- Fixed errors in the operation of scripts and optimized scripts for better operation of the mod
- The sliders in the MSM menu settings have been adjusted, they were accidentally set to maximum values default
- Fixed several errors (papyrus) in the mod report log (papyrus log)
- Changed mesh files of the mod for the future optional version of the mod "Armament - guns" (shooting guns will be added in the next updates while testing is underway)
- A script has been added to the optional patch for Dragonborn for better operation of the mod on the island of Solstheim
- Updated description of settings in the MSM menu for various options
- Fixed a problem when your character, being a vampire, received damage in the interior of the ship during daylight hours
- Improved scripted travel system to maintain correct orientation upon arrival at destination
- New “nav meshes” have been reworked and added to the “02 Full Cabin” mod version, which will make it possible to take your companions with you on the ship and travel
- Added a bathtub with water to the cabin in the "02 Full Cabin" option
- New dynamic textures have been added for the "02 Full Cabin" option
- Also, new dynamic textures were used for the ship’s hull for both options “01 Dark” and “01 Original”
- Reworked option "02 Full Cabin" (if you are updating, then remove all the items you added from the cabin and save before updating)
- Fixed a bug when NPCs remained on the deck while the ship was mooring to a pier or various places
- The “old” book with mod settings has been removed, now all settings will be made only in the MCM menu
- Improved the system of scripts responsible for the flight of the ship, when the ship had “stuttering” in flight, in other words, twitching (this does not affect the player when the player, when moving around the deck in flight mode, also has “stuttering”, twitching)
- Removed the option "01 Dark Armed" which added guns to the side of the ship, since the test did not pass the test and the author will refine this option and then implement it again into the mod (to avoid errors with the new version 1.6, completely remove the previous version 1.5.9.5 based on the files in the archive version 1.5.9.5 and in the game folder)
- Added optional option "01 Dark Armed" - this adds guns around the entire perimeter of the ship (the guns are still in the alpha version, they don’t shoot, they’re just decoration and they can only be installed with the ship variant “01 Dark" - dark color (read the installation description below)
- Changed the entire mod installation package (archive) for installation via NMM - manager
- Changed the file format DA_Skyship.esm to DA_Skyship.esp, as many had problems with the .esm file format (read how to update below)
- General correction of errors and bugs
- Corrected translation
- Fixed a bug with the problem of “eternal” loading of the location after returning from the island of Solstheim back to Skyrim
If you already have the mod version v1.5.9.3 installed, then you can simply take the file DA_Skyship_Dragonborn.esp from the new version v1.5.9.4 from the 03 Dragonborn folder in the archive and place it in the data folder in the game, replacing the old file and play
- The mod was cleaned of “dirty files” using Tes5Edit
- Removed incorrect navmesh entries
- The mod has been cleaned of unnecessary error messages
- The MCM menu with control settings has been completely translated (SkyUI 4.1 is required to configure controls in the MCM menu)
- Cleaned the mod in tes5edit
- Fixed a ship marker error when loading into Dragonborn
- Added heat sources for the "Month of Frost - Frostfall" mod to Original and Alternative interiors
- The game physics script has been removed due to the game patch update
- Added support and compatibility with DragonBorn DLC
- Ability to travel to the island of Solstheim from the Dragonborn DLC
- Added a system for activating and deactivating the binding of the GG to the ship
- Minor updates and fixes to exterior lighting
- Added storage
- Fixed lighting for captain's cabin 02 Full Cabin - 3rd cabin option
- Added mod compatibility for the main mod
- Fixed sound when dismantling - go ashore
- Fixed location bookshelves in the captain's cabin
- Added compatibility with the Random Encounters mod
- Adjustments to some lighting fixtures and lighting
- A “Reset” item has been added to the settings book only for 02 Full Cabin - 3rd cabin option (for bugs or problems)
- Correction of internal errors when entering and exiting the cabin
- Correction internal sounds for cabin
- Added compatibility with the mod (you can warm up inside the cabin)
- Fixed bugs with incorrect placement of weapons on racks
- Added a patch for compatibility with the mod if you use 02 Full Cabin - 3rd cabin option
- Fixed compatibility with weather mods, such as Climate of Tamriel, etc.
- Fixed a bug in the gravity of the ship, which led to script violations
- Fixed errors in mounting and dismantling a ship (mooring)
- The ship marker is displayed when entering the game (near Solitude)
- A clean save is required before updating!!!
- Updating ship interiors
- Added 3rd option (02 Full Cabin) - look at the screenshots
- Scripts and scripts rewritten
- Updated and implemented ship movement and control controls
- Support for SkyUI 3.1 (in the game menu via SkyUI you can configure controls and more, only in English, and in the book in Russian)
- Fixed non-displayable, transparent ship textures (not displayed properly, author’s fault)
- Rope ladder update
- Updated and fixed lighting of ship interiors
- Adjusted some aspects of the Original interior
- Correction of minor bugs and shortcomings
- Fixed some problems of the previous version 1.5.6
- Updated dark version of the ship's hull
- Removed the top sails and fixed the blue textures
- Reduced rope ladder activation for slow computers
- Updated general ship textures
- Modification of scripts for the rope ladder, did not work for some
- Updated ladder switch
- Fixed scripts
- Fixed main executable files

Operating principle of a rope ladder:
If you want to get down to the ground without mooring your ship to the corresponding places (high-altitude ledges), you can safely drop the ladder and get down to the ground (the rope ladder activator is located opposite the wooden ladder ladder)
The ship will hang at a height and wait for you, and the ladder will be lowered to the ground

Ship map:
- In the captain's cabin on the table there is a map with which you can move to different locations, Skyrim, Failskaar (if you have Falskaar installed), to the island of Solstheim (if you have the Dragonborn DLC installed), to the island "Snake's Tooth" ( if you have the Wyrmstooth mod installed)

"Signal Beacon" for travel:
- This function requires the Dwemer perk of blacksmithing, “Signal beacons” can be made and installed in various locations, in order to make it easier to navigate when you forget where, for example, to moor a ship or simply place beacons in order to mark the right places and then use maps in the cabin, navigate the ship to the place where the signal beacon is located. After manufacturing, the signal beacon must be placed in any place where you later want to move (of course you cannot place it indoors), then just activate the beacon and that’s it, you can also pick it up, there are 10 beacons available for placement. Note that the Signal Beacon has properties like a war hammer, it has damage, you can also strike with the beacon in battle, in general it can be used as a weapon.

Steering Guide:
All mod settings are configured in the MSM menu (SkyUI), only in flight mode, if you just walk on the deck or are inside the cabin, then some options in the MSM will not be active
1 - Activate the ship from anywhere. Dev Aveza can also be activated via the steering wheel.
2 - Set the Flight Mode to "At the Helm" with a trailing camera or "Player on Deck" where you can walk around or fight with raiders.
3 - You can assign keys manually, the message window appears again on the key map.
4 - Hatch to the cabin (watch your step when walking on the deck)

The default flight keys are:
- Arrow keys Forward, Back, Left, Right
- Right Ctrl - go down
- Right Shift - gain altitude
- Numpad 0 - "Brake"
- Control settings in the ship book in the MSM menu (SkyUI required)

How to control the guns:
- Activate cannon "E"
- Arrow keys to move the gun position
- Space to start fire
- Enter - exit shooting mode
- Due to the Havok physics engine, errors in shooting accuracy or other types of errors may occur

Option settings in the MSM menu:
- After entering the game, mod settings will appear in the MSM menu
- You can choose 1 of 3 cabin options (interior)
- You can choose 1 of 2 options for the appearance of the ship, dark or light
- You can select the ship's armament option, guns will be added
- You can assign hotkeys for controlling the ship
- You can bind the character in relation to the deck of the ship or to the helm, that is, you can control the ship at the helm or freely move around the deck of the ship
- And other settings

Requirements:
- Game version 1.9.32.0.8 and higher
- or 1.07.03 above
- and higher

Before upgrading from earlier versions to v1.9.62:
- Before upgrading, take your stored items from containers in cabin storage
- Move away from the ship at a long distance, first dismounting to the ground (preferably go into a house or building)
- Save to a new empty save slot while the game is paused (not F5) and exit the game
1.Delete all scripts starting with _DA_...pex from the scripts folder at Data/scripts
2.Delete all scripts starting with _DA_...psc from the source folder at Data/scripts/Source
3.Delete the entire DA_Skyship folder at Data/meshes/Dungeons/ship
4.Delete the entire DA_Skyship folder at Data/meshes/traps
5.Delete the entire DA_Skyship folder at Data/meshes/weapons
6.Delete the entire DA_Skyship folder at Data/meshes/weapons
7.Delete the entire DA_Skyship.esp folder at Data/meshes/Actors/Character/FaceGenData/FaceGeom
8.Delete the entire DA_Skyship folder at Data/textures/Dungeons/ship
9.Delete the entire DA_Skyship.esp folder at Data/textures/Actors/Character/FaceGenData/FaceTint
10. Delete the DA_Skyship folder at Data/interface
10. Remove DA_Skyship.esp from the Data folder
- Enter the game from the last save and save again into a new (different) clean save in a new save slot when the game is paused and exit the game
- Update the mod and load from the last saved save
- Note: if you are updating the mod and made a clean save, then open the MCM menu after the update is complete and close it, this will update the MCM menu registry to enable all the functionality of the MCM menu

Installation via Nexus Mod Manager - NMM:
The mod is designed to be installed via

Manual installation:
Place all the contents of the archive (except for the fomod folder) in the game folder (not Data in Data), confirm merging folders and files and activate in the launcher
It is necessary to launch the game with this mod through SKSE!!!

Complete removal of the mod:
Delete all files from folders in the game according to the files in the archive

Clean deletion and saving before updating is mandatory! If there are any error reports, you need to start a new game, no exceptions!!!

From today we will try to post mods with support Special Edition, because it turns out to be popular.

Debit mod for Skyrim: Special Editon, which is also available for the “vanilla game” - “The Scarlett - A Buildable Ship”. This add-on will allow you to build your own ship. Otherwise, a Nord and even without a ship!

There are more than 200 different variations available for building a ship, and, naturally, whichever ones you like are the ones you can use. You can combine a wide variety of interior and exterior options to achieve the desired result. Oh yes, in addition to the fact that this is a home for the player, and quite an interesting one at that, this ship can also navigate the waters of Skyrim. And not only by sea, but also by rivers - thus, you can get to virtually any city or village that can be reached through a river or sea.

Don't forget that since this is a player's house, you will find everything you need here - beds, weapon racks, display cases, mannequins, specialized storage for potions, books, various small items, soul stones, dragon masks and even scrolls - everything Scarlett has its own place. Well, as a nice addition, you can build a trading port. Mine. Trade. Port. Which. Will. Bring. Income.

If you can't wait to get started, then run to the docks of the Eastern Imperial Company, there you will find an interesting shard near the entrance to their warehouse:

You will activate the first quest, which can develop into a whole quest line, and then into a second quest, which you will probably like. Well, or you'll just have to go through them to gain access to all the benefits that even I couldn't list. There are a lot of them there. So...just download this.

The mod adds a lot to Skyrim beautiful house for the player, a ship called"Serenity". As written above, a very beautiful house, with a well thought out and cozy interior. The ship has everything you need for crafting + a warehouse + everything for alchemy + personal account+ mannequins + several beds.

:: Important::

On our website you can only download the translation of the esp mod, the bsa archive with textures, scripts and meshes must be downloaded from the nexus, since the author has prohibited this on other sites (except nexus).

:: Peculiarities::

Ability to travel between cities (Dunstra, Windhelm, Solitude)

Two mannequins, weapon stocks + one display

Thoughtful and cozy interior

Custom Shrine

Unique weapon

When you buy a ship (house), it will appear in your property statistics

:: Purchase::

In order to buy "Serenity" you just need to go to the sign that is located near the ship on the pier and call the courier, you will have to wait/walk around a little. The ship costs 10,000-12,000 gold.

:: Trips::

To travel to another city, just go to the helm and activate it. A menu will appear where you can select a city.

:: Compatibility::

NOT COMPATIBLE with mods:

Expanded Towns and Cities

Morskom Estate

Northern Cardinal

:: Thanks::

Requirements: Skyrim

Installation: standard

Removal: delete mod files from the "Skyrim" folder

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