Russian developers of computer games. Made in Russia - the best games from Russian developers

1. Tetris; 2. Parkan: Chronicle of the Empire; 3. Brothers Pilots; 4. GEG: Wild adventure;


05

Death to Spies

Domestic interpretation of the great series hitman games. Instead of a bald killer, a spy from the SMERSH counterintelligence office is in charge of silent murders and dressing up. Despite the eight-year-old picture, local barracks and birch trees look even more convincing than some modern AAA games. As the main advantage, which the creators of Agent 47 have not yet thought of, is the ability to drive vehicles.



6. Truckers; 7. Allods: Seal of mystery; 8. Vangers; 9. Allods II: Master of Souls;


10

alien shooter

At the beginning of the 2000s, this bloody arcade game became the main tool for the emotional release of many Russian programmers. At that time, they had not seen such an amount of red liquid even when donating blood, and the crowds of enemies there were dozens at all. Talking about the plot, as you understand, does not make sense here, because your goal is simple - to destroy all the creatures on the military complex using any kind of weapon.



11 Sudden Strike 12. Demiurges; 13. IL-2 Sturmovik; 14. Blitzkrieg;


15

Petka and Vasily Ivanovich save the galaxy

The best quest about Petka and Vasily Ivanovich saving the galaxy! Yes, what is there - this is generally the best quest about Petka and Vasily Ivanovich. Such quests about Petka and Vasily Ivanovich are no longer made. In the distant 90s, when only science fiction writers wrote about 3D technologies, and the anti-aliasing effect was used exclusively at massage therapists, the Soviet village of Gadyukino was the main center of escapism for most computerized Russians.



16. Space Rangers; 17. Access code: PARADISE; 18. Demiurges II; 19. Operation Silent Storm;


20

Parkan 2

The best domestic simulator of a space tourist with a machine gun ... and, in general, almost the only one. Seeing the first gameplay footage back in 2005, many Russian children seriously thought that these were archival records brought to Earth by Yuri Gagarin. And for good reason - the epic landscapes of hundreds of star systems can impress blind gamers even now. At the same time, in the game it was allowed not only to sit at the helm of a starship, but also to run with a cannon in hand. Since April 2014, you can even verify this for yourself by searching for the game on Steam. Unfortunately, on the wave of success, the company of resourceful developers Nikita was quickly reoriented into punchers. mobile applications and then sold out.



21. Full pipe; 22. Space Rangers 2: Dominators; 23. Perimeter; 24. Ex Machina;


25

Cursed Lands

The main domestic fantasy-RPG of the times of our youth. Due to the increased wave of absenteeism, teachers cursed her. But this gift of the developers was loved by all schoolchildren, because at last they had a reason not to go outside for the sake of some kind of football, girls and discos. This is the third game from the Allods universe, all the action here takes place sequentially on three islands of the lost astral world. Traveling and improving his weapons and skills, the main character Zack tries to remember his past, and in the finale he learns something that in 2000 all gamers burned out video cards from shock.



26. Blitzkrieg II; 27. Heroes of Might and Magic V; 28. Stirlitz: Operation BUST; 29. Eastern front: unknown war;


30

Corsairs

The main pirate epic of the 2000s, which temporarily dominated the genre until the release of the fourth part of Assassin's Creed. At that time, the scale of the maps, on which one could move absolutely freely, and even on ships, simply amazed the imagination unprepared for high technologies ... Actually, we even real life didn't go that much. Today, there is hardly at least one reason to get a dusty file with this rarity from the mezzanine of a hard drive - except perhaps for compiling the top of the best Russian games. But know - we were once the best in this genre, hurray!



35

King's Bounty

Whoa whoa! Calmly! Without hands! In a local store they sold you King's Bounty on floppy disks, it turned out to be old and does not understand Russian? That's right: the original game was released by the company new world Computing back in 1990.
And the series became the pride of the domestic gaming industry only in 2008 with the release of King's Bounty. The Legend of the Knight. And it was made by the Vladivostok company Katauri Interactive, responsible for two parts of "Space Rangers". The change of residence has benefited the game: it is still a mixture of traveling around global map and tactical battles in separate arenas, now a good storyline and advanced graphics have been added to them. Legend has been followed by King's Bounty: Armored Princess, King's Bounty: Crossroads of the Worlds, King's Bounty: Warrior of the North, more recently King's Bounty: Dark side and even King's Bounty: Legions for mobile and social media.



36 Disciples III: Renaissance; 37. Hamlet; 38. Allods Online; 39. Phobos 1953;


40

Pestilence (Utopia)

As a result of an unsuccessful architectural experiment, an epidemic of the Sand Plague breaks out in the City, bringing suffering and unrest to the streets. The once cute town instantly turns into a real hell of a virologist and the highest ranks sign an order to destroy it. Playing as one of the three main characters, you can try to correct the situation and even get some pleasure from the process. And already at that dense time, during the game it was possible not only to freely move around the city, but even to follow the stripes of hunger, fatigue and infection. And if you play with squinted eyes, then obsolete graphics will not even catch your eye.

In continuation of the patriotic theme of Victory Day, I suggest that you find out if we have, and if they do, how they live now and how they enriched the Russian game industry in their time. After all, it is very important to know what our developers have done in the field of video games.

Russian developers of computer games: not one "Tetris" united

In my time, the Russian gaming industry (Russian? Russian, better to say) began its life under the USSR, when Alexey Pajitnov, together with Vadim Gerasimov, created the very Tetris that every gamer in the world knows today. And not only a gamer - probably anyone who had a phone played this game.

Further noticeable development of the domestic gaming industry began in the period after the collapse of the USSR, when the year 2000 was approaching. Most of the Russian game studios began to appear. And what are these studios?

Ten development companies

1) 1C

Oh yes, one of the largest and oldest game development companies in Russia. The company was founded in 1991 (I'm sure it was not easy in the year of the collapse of the Soviets), but 1C managed to hold on and become one of the most powerful companies in Russia. The very name of the company was formed from the name of their own search engine: no more than 1 second was required to search for information.

The number of employees is just over a thousand. So, 1C gave us games:


  • IL-2 Sturmovik

  • IL-2 Sturmovik: Forgotten battles

  • IL-2 Sturmovik: Platinum Collection


  • IL-2 Sturmovik: Battle of Britain

  • Dungeon orderlies

  • Dungeon Orderlies 2: The Hunt for the Black Square

And a few more games that were released earlier and which were not very popular. Moreover, the company is engaged in the publication and translation of other games. The games of the Max Payne, Arma, GTA, Mafia, Syberia and other series have passed through the caring hands of 1C.

2)Allods Team

The company was founded on September 1, 2006. It is now under the wing of Mail.Ru. For gamers, Allods presented, it's not hard to guess, the MMORPG "Allods Online". They also recently announced the Skyforge game. So there is a future, and, hopefully, the company will not shame the Motherland :)

3) Burut CT


Burut Creative Team was founded back in 2000. Engaged in both games and the creation of cartoons. Created your game engine X-Tend Engine. Burut developed games:


  • Zlatogorie

  • Zlatogorie 2

  • Golden Mountain 2: Cold Skies

  • Eastern Front: Unknown War

  • Eastern Front: Collapse of the Annenerbe

  • It's hard to be a god

  • peacemaker

  • Cannon Fodder 3

She also created several other projects. Typically, the games developed are first-person shooters and strategy games.

4)Elemental Games

Founded in 1999 in Vladivostok. And until 2002, it was called NewGame Software. Here are the games that were developed by this company:


  • General

  • Space Rangers

  • Space Rangers 2: Dominators

  • Space Rangers 2: Dominators Reloaded

  • Space Rangers 2: Revolution

  • Star Time (merged with Project Empire)

Of course, the Space Rangers series has become simply famous throughout Russia. Keep it up, Elemental!

5)Gaijin Entertainment

Gaijin was founded in 2002. Now the number of its employees is just over a hundred. Develops games for various platforms: PC, Playstatin 3, Playstation 4, Xbox 360, iOS, Android. This company created its own engine called Dagor Engine for internal use in the development of video games. What did they give us?


  • Boomer: Torn Down Towers

  • Bratva and the Ring

  • Section 78

  • IL-2 Sturmovik: Winged Predators

  • Two Torn Towers

  • Apache: Air Assault

  • Birds of Steel

  • War Thunder

War Thunder, I think, needs no introduction, because it is known to many.

6) Haggard Games

The company was founded in 2005, and the number of its employees can be counted on the fingers. Only 7 people. These seven people are sitting in Rostov-on-Don and are engaged in game development. So far, two games have been developed:


  • Death to Spies: Moment of Truth

  • Death to Spies

These stealth action games received good reviews from critics, but Death to Spies 2 is unlikely to come out, because the developers could not find a source of funding. At E3, they even showed a video with the gameplay of this project. Haggard also tried to raise money for development on the Indiegogo crowdfunding platform, but failed to raise the required amount.

7) Nival

The company was founded on November 18, 1996. It has its offices in Moscow, St. Petersburg, Kyiv, Minsk and Miami. They gave us games:


  • Allods: Seal of Secrets

  • Allods II: Master of Souls

  • Blitzkrieg series

  • Silent Storm

  • The night Watch

  • Heroes of Might and Magic V

  • Allods Online

  • King's Bounty: Legions

  • Prime World

The company definitely has a future, so you can trust the guys.

8) Eagle Dynamics

Eagle Dynamics, like 1C, was founded back in 1991. Another veteran in the domestic gaming industry. It has offices in Minsk and Moscow. The company has 55 employees. So they developed:


  • Su-27 Flanker series

  • Lock On Series: Modern Combat Aviation

  • Digital Combat Simulator Series

This company is great at flight simulators, but there is room to grow. You can be proud.

9) Katauri Interactive

This company was founded in 2004 in Vladivostok, but after the release of one of its games, it moved to Kaliningrad. Constantly works with 1C. The studio gave us:


  • King's Bounty: Legend of the Knight

  • King's Bounty: The Princess in the Armor

  • King's Bounty: Crossroads of Worlds

  • Royal Quest

By the way, the name "Katauri" was formed from the name of the type of ships of one of the fleets from the first part of the Space Rangers saga. Natives of Katauri previously worked on the first part of the Rangers, but later moved to Elemental Games, where they took this project.

10) Saber interactive

This company was founded in 2001 by American lawyer Matt Karsh and his partner Andrey Iones. So the company is American-Russian. Or Russian-American, if that's more convenient for you. The office is located in New York, and the development office is in St. Petersburg. Saber has released some great projects:


  • will rock

  • TimeShift

  • Halo Combat Evolved Anniversary

  • inversion

  • God Mode

  • R.I.P.D The game

In addition, this company owns its own Saber3D engine.

Outcome

Here they are. They are already doing something well, but they still have to learn something in order to develop and become better. And, I hope that our game industry will have enough strength to get to the level of good video game production.

It's no secret that the Slavic brothers from the republics of the former USSR make high-quality tank simulators and shooters in the wastelands of Pripyat, which are deservedly recognized all over the world. But even directly in Russia, it’s not a bad idea: a lot of video games have appeared in the vastness of our country, for which you don’t have to blush in front of the world community, and it’s just nice to play it yourself. The ten best of them are in our material.

10. Allods

Remember this moment: after passing Warcraft 2 really wanted to play “something like”, and before Warcraft 3 there was still a lot of time. There were some incompetent clones whose names had already been erased from memory, frustration was growing ... and then Allods suddenly came out. High-quality production and graphics, excellent gameplay mechanics, intelligible plot with a touch of humor. And most importantly, the right dose of national color: there are birch trees with heroes, but at the same time, they didn’t forget about the usual “Western” fantasy.

9. Blitzkrieg

And again the strategy, only in a realistic setting and without RPG elements. Long before Company of Heroes, which today is considered the standard, there was in fact only one sensible RTS about World War II - in fact, “Blitzkrieg”. The game was also popular in the West, but the Russian player was especially pleased that the post-Soviet developers did not procrastinate the hateful landing in Normandy for the hundredth time for the sake of the export market. On the eastern front, more familiar equipment showed miracles of heroism: T-34, Katyusha, and so on.

8. Be-be-bears: Big Concert

Do not be surprised: all kinds of games are needed, all kinds of games are important. Try to independently neutralize (that is, calm down) a child of 3-4 years old, who has learned all the series of “Masha and the Bear” by heart. You are unlikely to succeed. And here are funny interactive bears with musical instruments that can sing along no worse than the one talking cat, give you 20-30 minutes of calmness a day. This is priceless, and for everything else there is a master card.

7. Corsairs

Sooner or later it had to come to someone's mind: the legendary Pirates of Sid Meir, the father of "Civilization", in full 3D. And after all, it was the Russians who came! Corsairs at one time were like the Caribbean wind - such a fresh experience in the gaming industry was encountered for the first time. Usually we were offered to explore the cold depths of space (Elite), but the former pirates from Akella were the first to think of transferring a full-fledged Privateer-style game to the real Caribbean with its filibuster romance.

6. Access Code: Paradise

It is only now that cyberpunk fans have come to a relative expanse. There are two fresh parts of Deus Ex, and three iterations of Shadowrun, and Satellite Reign, and much more. And once upon a time, you had to play Blade Runner and Syndicate Wars to the point of stupor. In 2000, the original Deus Ex came out, but then a long drought set in again. However, in 2002, manna from heaven descended on earth in the form of a tactical RPG / strategy “Access Code: Paradise”. High-quality 3D graphics, excellent sci-fi plot, combat system, not inferior to the first XCOM - until that moment it seemed that domestic developers were not capable of this, but nevertheless.

5. escape from Tarkov

Even before the first wave of popularity of DayZ, Russian developers decided to make an incredibly serious survival shooter. No “cheating” 3rd person view, no bullshit like zombies: the only (and most serious!) danger is other players. With a fatal outcome, absolutely all equipment and weapons are lost: only true raiding, only hardcore. It remains only to add elements of PUBG, and the audience will howl with delight.

4. War Thunder

Initially, the project was called World of Warplanes, but then our “foreigners” (namely, this is how gaijin is translated from Japanese) decided not to stop at planes alone, and added tanks to the game. Moreover, domestic developers plan not only to call in, but also to sail into the territory of the Cypriot Belarusians: a fleet should appear in one of the major updates. Many players claim that there is more realism in War Thunder than in competitors (there is not even a life bar), but we do not want to get into this bloody war of fans. By the way, War Thunder is one of the 4 eSports disciplines. And not "caliph for an hour": we are talking about a real career on television.

3. Ex Machina

Mad Max in Russian. A game about free exploration of an open post-apocalyptic world on the right truck, which in the end (after all the upgrades) you can sell - and buy a new one, even better. In fact, the developers simply transferred the mechanics of Elite - or at least the same "Corsairs" - to the nuclear wastelands. But they did it not “just”, but with soul. Ex Machina can be safely called the spiritual successor of the Vangers. However, Targem Games did not push their game into a completely acid madness, but preferred the more familiar setting of atomic hopelessness a la Fallout.

2. Space Rangers

“Do like Star Control, do BETTER than Star Control!” - probably such a scarlet banner in the spirit of the Great October Socialist Revolution hung in the developer's office throughout the entire cycle of creating the game. And it turned out the same - better than Star Control. Exploration of tube 2D space, battles in vacuum, trade - all this was worthy of the original. And the quests surpassed him. If in Star Control itself there were often tasks in the style of kill / fetch (arrive), then in Space Rangers, in addition to them, there were real old-school text quests. For example, a jailbreak could take 20 minutes of thoughtful reading - and weeks of in-game time.

1. Turgor

It is difficult to hang any labels here. Adventure? 3D shooter? RPG? Walk Simulator? A little bit of everything. Let's put it this way: philosophical experience. Where is the player himself? Is he really transported to some mystical world, or are these the focal points of his consciousness while the body lies in intensive care? Here is just one of the hundreds of mysteries of Turgor. There are some gray-brown locations and their spirits (by the way, very pretty girls) that need to be saturated with color - and life. Nightmare bosses - the “brothers” of girls - do not want any renaissance, and will definitely put spokes in the wheels, and you should fight them with the magic of flowers. In general, neither before nor after anything like this did not come out. Gentlemen of the Ice-Pick Lodge, maybe after the new Pestilence. Utopias" will make "Turgor" on unreal engine four? Pretty please?

A list of Russian games on PC made by domestic developers and many of them have gained popularity abroad. Of course, there is also Tetris, which simply conquered the whole world, but we did not describe it here, since this game is known to many even if you have not played it.

Allods

Release date: 1998-2010

Genre: strategy, RPG

A series of games from Russian developers in a fictional universe. Most of the projects in the series are role-playing games with real-time strategy elements and are united not only by the world, but also by a common storyline, which tells about the world that has fallen apart (allods). The last part to date has been moved online, becoming a full-fledged MMORPG game.

In general, except for "Allods Online" game process it has a lot in common here. So, for example, in all parts of the series, under the control of the player there will be not one, but a whole group of characters with their own attributes and characteristics. At the same time, in some missions, emphasis is placed on the effective use of small forces, which is typical for tactical games. Also in the later parts of the game there are elements of the stealth genre, such as quests with imperceptible movement, strikes from the back, etc.

Vangers

Release date: 1998

Genre: arcade

Vangers is a Russian video game, the main element of which are special combat vehicles. According to the plot, humanity has mastered the possibility of penetrating into other worlds through the so-called Corridors, and through negligence encountered the highly organized insectoid civilization Crispo, contact with which quickly turned into an armed conflict. The corridor to the Earth was destroyed and millions of people found themselves face to face with hostile creatures.

We begin our game a thousand years after the events described above in the Vanger clan - warriors, merchants and simply wanderers of the new world. A distinctive feature of the project is the independence of the player in a large stream of events taking place around him and complete freedom in making decisions. There are no fixed missions as such, and the main character's storyline is organically woven into a single plot.

truckers

Release date: 1999-2010

Genre: car simulator

A series of Russian games, which is a simulator of the life of a trucker. The first two parts of the game allow the player to travel around the Russian outback, while the action of the third part was transferred to America. The game has difficult controls, and a cargo damage system is implemented, which directly affects the possibility of your game earnings. Those. if you took a fragile cargo, the delivery of which costs a little more, be prepared for the fact that due to careless driving, part of it may be damaged.

Since the second part of the series, its economic elements have been significantly improved in the game. In addition, the world has become completely open, and it has also become possible to travel around cities in search of more valuable cargo. There is also a mafia here, which strives to take away especially valuable goods (for example, martinis, diamonds, cigarettes, or “salary” cargo).

A series of games about Petka and Vasily Ivanovich

Release date: 1998-2016

Series domestic games, which gave rise to such a genre as the “Russian Drawn Quest”, and tells about the adventures of Vasily Ivanovich Chapaev and his orderly Petka. Almost every game in the series is single-plot, i.e. it has one beginning and one end (and objects have no alternative options their use), however, in some parts it is possible to get a "losing" ending, after which you will have to replay the game or a certain part of it. Otherwise, this is a classic cartoon quest of a humorous nature.

In each game of the series there are many GEGs, parodies of famous people, movies or pop culture. Some characters tend to return in subsequent parts in one form or another, while they do not remember who they were in previous games (for example, the player will meet Furmanov and Kuzmich in all parts).

Prince

Release date: 1999

A Russian isometric RPG set in a Slavic fantasy setting. During the game, the player will visit various locations, complete many tasks and kill hordes of monsters. At first, everything is standard for similar games- you will be offered a choice of one of three heroes, who will also need to determine his class and distribute the initial characteristics. The starting location for each of the characters is different, in addition, there are unique tasks and dialogues, but in general the plot is the same for everyone.

The game world here is divided into several locations, each with its own settlements, monsters, etc. Settlements can be either allied or hostile or neutral. During the game, you can capture them and subordinate them to your power, receiving tribute from the captured settlements, rebuilding some buildings and appointing people to key posts.

Corsairs

Release date: 2000-2016

Corsairs is a series of games about pirates and corsairs of the 17th century. And if in the first part the action of the game takes place in a fictional area caribbean called "Archipelago", then starting from the second part, the player enters the real islands and territories. A corsair or a pirate falls under our control, and the game itself is divided into two parts - land and sea. On land, we take quests, trade, hire a team, etc., and at sea we fight on ships, boarding and plundering.

It is noteworthy that the game contains elements characteristic of RPGs that allow you to develop both your own character skills and the skills and abilities of the ship, crew, etc. The series is very popular in the post-Soviet space, and not least thanks to numerous fan modifications that expand without that huge and elaborate world of the Corsairs.

Demiurges

Release date: 2001

Russian flight simulator fighting that took place in the sky between 1938 and 1946. At the time of its release this game had no equal, and for a long time remained the most high-tech project in the genre of flight simulators. The fact that during its existence it has won many valuable awards from foreign and domestic print and electronic publications also speaks in favor of the game.

It is worth noting that the control here is quite difficult, since the IL-2 is positioned as the most realistic piston-engine aircraft simulator even today. The project also boasts nice graphics, great 3D models of various military equipment and many official additions that provide players with new campaigns, maps, aircraft skins, etc.

Access code: PARA

Release date: 2002

Genre: step-by-step strategy,

A cyberpunk turn-based tactical strategy with RPG elements from Russian developers, which tells about the world of a high-tech future, in which people are divided into three classes, and all life on the planet is controlled by a supercomputer. Everyone is happy, virtual world replaced real life, but this is just an appearance. You, in the face of a young hacker, accidentally learn something that you should not and are trying to save your life. At this point, the game begins.

At the time of its release, Access Code: PARADISE was the best tactical game with RPG elements, the distinctive features of which were high-quality dialogues, high-quality voice acting of characters, interesting opponents and a large arsenal of weapons. Of the shortcomings, one can only note long downloads levels. Two official add-ons were released for the game, as well as a remaster, in which the developers reworked textures, fixed bugs, speeded up loading, etc.

Silent Storm

Release date: 2003

Genre: turn-based strategy, tactical strategy

A Russian turn-based tactical role-playing game set in Europe during World War II. Under the control of the player is given a group of several elite soldiers (up to 6 people), leading which it is necessary to carry out missions on the side of the Allies or the Axis. A year after the release of the game, the developer released an add-on, which, in fact, is an independent game.

At the beginning of the game, the player is asked to choose a side and generate a character for himself. Then the introductory mission will begin, after which a base with a hospital, an arsenal, a hangar, etc. will be available. From this moment on, you can recruit a group for yourself, while each of the characters presented has its own skills and belongs to one of six classes: sniper, grenadier, scout, engineer, soldier, medic. As you progress through your arsenal will get new weapons, including some types of secret weapons. The physics in the game is beyond praise - the landscape changes and collapses, the bodies react adequately to the hit.

Blitzkrieg

Release date: 2003-2015

Genre: real time strategy wargame

A Russian real-time strategy game set in World War II. Unlike many similar games, you do not have to rebuild the base (although it is possible to capture the bases according to the conditions of the mission). Usually the player is given a certain number of units, with the help of which they need to complete a certain task (or a series of tasks). For completing intermediate goals, the player can receive reinforcements.

There are three story campaigns: the Soviet campaign, the German campaign and the Allied campaign. Each campaign has its own set of missions (including historical ones), and each side of the conflict has its own units. In general, the developers have recreated in the game more than 200 samples of real-life military equipment and 40 samples of infantry. The second part of the game was also released, where, in addition to improved graphics, such an innovation as reinforcements appeared, which allows you to call on additional forces to help you.

alien shooter

Release date: 2013

Genre: RPG, arcade

An isometric arcade action game with RPG elements from Russian developers, which differs simply in some incredible number of opponents, blood and meat. We play here as a space marine (there is an opportunity to choose the gender of the character), whose task in most missions is to destroy hordes of alien monsters and complete simple quests to turn on the power, find explosives or keys, etc.

As you progress, new monsters become many times stronger, besides, they have serious weapons (lasers, rocket launchers, etc.), however, after each mission, we can improve our character and buy weapons for him, as well as a first-aid kit, armor, a flashlight and other vital gadgets. In addition to the standard campaign, the game has an endless "Survival" mode, in which the player needs to hold out in one closed location for as long as possible.

Space Rangers

Release date: 2002

Genre: RPG, arcade, turn-based strategy, RTS

A sci-fi Russian game that incorporates elements of such genres as RPG, turn-based strategy, text quest and arcade. The plot tells about the confrontation between the Galactic Commonwealth and a new hostile life form - the Klissans. The player also acts as a so-called space ranger - a member of the organization, which was specially created to resist the Klisans. The game is included in .

The game takes place in space, where the player, having chosen a representative of one of 5 civilizations, flies between planets and galaxies and completes numerous tasks, trades, piracy, upgrades his ship and fights against the Kleesans. At the same time, the world around the player lives its own life, and each new passage will be a unique experience of its kind. The game takes place in turn-based mode, but the battles in black holes and on planets (the latter added in the second part of the game) are real-time.

Perimeter

Release date: 2004

Genre: real time strategy

Real-time strategy with a very original idea from the Kaliningrad developer K-D LAB. The main "trick" of the game here is not just a unique of its kind, completely destructible and changeable environment, but also that part of the gameplay is based on changing the terrain. Those. the player can both protect his base from the enemy with ordinary turrets, and build mountains around it, which will become a natural line of defense.

Also, the pluses of the game include the possibility of turning troops of one type into troops of another type directly on the battlefield. In addition, the full-fledged possibility of positional battles has been implemented in the Perimeter. The plot of the Perimeter precedes the plot of the game from the same developers - Vangers. Thanks to many gameplay innovations, Perimeter has received many prestigious gaming awards and awards.

T-72: Balkans on fire

Release date: 2006

One of the few truly realistic tank simulators on PC, made by the Russian studio CrazyHouse. The game takes place in Yugoslavia between 1991 and 1995. Under the control of the player will be tanks such as T-34, T-55 and T-72, which will be opposed by the most diverse military equipment and infantry. Photorealistic graphics, realistic physics, challenging missions and a tough combat system - all this distinguishes the project from other tank simulators.

Among the features of T-72: The Balkans on Fire, it is worth noting the realistic and well-thought-out physics of the game, which takes into account ballistics and many other nuances that affect shooting, movement, etc. The levels are quite extensive and completely destructible, which allows you to come up with various tactical solutions. There is also a mission editor that allows you to create scenarios for the game yourself.

Ex Machina

Release date: 2005

Genre: car simulator, arcade, RPG, racing

A Russian video game that is a combination of a car simulator, an arcade game and an RPG, affectionately referred to by many fans as "Fallout on Wheels". The game tells about the near future, where the air has become unbreathable, and people wear special masks to survive, and an armored truck is almost the only means of survival. Actually, the player will travel on such trucks, completing tasks and constantly improving his combat vehicle.

The player has 5 unique cars with various characteristics and huge possibilities for customization. To improve your “fortress on wheels”, you can purchase new cabs and bodies, various modules and, of course, powerful weapon(guns, rockets, mines, etc.), which allows you to crush enemies into metal shavings. The plot as a whole is linear, but there are situations with choices that affect the further passage of the game.

Brigade E5

Release date: 2005

Genre: RPG, tactical game

Tactical role-playing game from a Russian developer, which takes place during the civil war in the state of Palinero. The player gets under his control a small group of mercenaries, with whom he will perform various missions on the side of one of the conflicting parties. The choice of the protagonist, as well as the parties to the conflict, occurs at the beginning of the game, however, in the process of passing the player can independently choose who to help and who not.

The game has worked out weapons and equipment in great detail, including the nuances of its interaction with each other. For example, body armor will react differently to different ammunition (it will protect against a pistol shot, but will aggravate the situation when a projectile from a sniper rifle hits). The battles take place in the smart pause mode, when the player is free to stop the game at any time and give the necessary commands to his wards. In terms of tactics, the game is thought out to the smallest detail, for which it won the love of fans.

Mor. Utopia

Release date: 2005

Genre: RPG, Action, Adventure

Original in all respects action-adventure with RPG elements, developed by the Russian studio Ice-Pick Lodge and noted at the Game Developers Conference as "The most non-standard project". The fate of three people who ended up in a lonely town in the midst of a terrible epidemic is in the hands of the player. Each of the protagonists has his own plot, his own views on what is happening and motives, unique opportunities only for him, etc.

An interesting game move - all three characters live and participate in the world of Mora at the same time, regardless of who the player has chosen. At the same time, they can intersect, help each other, or vice versa interfere. The game has many parameters that must be kept at the proper level. The main task is to survive, but to do this, in fact, is very, very difficult. "Mor. Utopia is not a game for everyone, but everyone needs to try it!

Heroes of Might and Magic 5

Release date: 2006

Genre: RPG, turn-based strategy

A worthy continuation of the great series, made by the hands of Russian developers from the Nival studio. For the most part, the game repeats the gameplay of the fan-favorite third part, but everything now takes place in full 3D. Also, a number of interesting ideas migrated here from the fourth part of the series. At the same time, despite the gameplay similarity with the previous parts of the series, the plot of the fifth heroes takes place in a completely new universe, and the mention of some classic characters here is nothing more than Easter eggs.

The game was received more than warmly, and the developers subsequently released two add-ons that not only expanded the plot component of the Heroes, but also introduced two new playable factions into it: Dwarves and Barbarians. Also, with addons, alternative improvements for warriors of various factions began to appear, but most importantly, there was a random map generator expected by many fans.

Dungeon orderlies

Release date: 2006

Genre: RPG

Russian game based on the book of the same name by the notorious senior detective Dmitry Puchkov "Goblin" made in the RPG genre. The player moves around locations and fights take place in real time, but there is also a tactical pause here, allowing you to give orders to your characters. At the Developers Conference in 2007, she was named the best role play. It was also often noted as the best domestic project of those years.

The plot tells about the adventures of the reconnaissance and sabotage group "Ghoul" on the planet-prison "Matrosskaya Silence", where our RDG was thrown in order to destroy a starship under construction, on which the criminals plan to escape from the planet. Not only people and alien animals, but also robots, natives, Chinese and fascist thugs will stand in the way of the main character named Boar.

Zombie Shooter

Release date: 2007

Isometric computer arcade with huge hordes of enemies, meat and blood, released by Russian developers Sigma Team. It is the spiritual successor of another project from the same creators called Alien Shooter and uses the same engine. The name of the game fully reflects its essence - shoot hordes of zombies from a huge arsenal a variety of weapons. In total, the game has ten levels of the story campaign and two additional modes: Survival and Tyr.

As such, the game has no plot. The only thing that is known is that humanity is in danger again, and you must understand what is happening (read - destroy everyone and everything). Your character has a total of four stats (strength, speed, health, and accuracy) that can be upgraded with experience gained from killing undead. There are nine types of weapons, and each can be improved three times. In general, the game is not bad and copes with its entertaining task one hundred percent.

Code of War

Release date: 2007

Genre: turn-based strategy, wargame

Three-dimensional turn-based wargame developed by the Russian company 1C. The plot tells about the confrontation of various and not always friendly races of the fantasy world of Illis. And although conflicts shake this world constantly, any strife fades before new threat- the invasion of the army of the dark demon Farrah into the world. Only by uniting, the inhabitants of Illis will be able to resist the new enemy, but will they succeed?

The game takes place in a step-by-step mode, and unlike the same Heroes, the Code of War is a very complex project that challenges the player. In general, the project received fairly high marks, both in Russia and abroad. Except original game developers have released several add-ons that add new campaigns, races, units, etc.

Death to Spies

Release date: 2007

A stealth action game developed by the Russian studio Haggard Games. The game is set in 1943. You are the captain of the fourth department of counterintelligence "SMERSH", whose task is to carry out various secret missions. The game component was worked out in great detail. So, enemies can react to various external stimuli, an enemy can be killed with a knife, but a lot of blood will remain, and his uniform can no longer be used, etc.

In general, dressing up and disguise plays a huge role here. At the same time, in order to change clothes, it is necessary to complete a number of tasks - to kill the enemy without damaging the body, to hide the body away from the eyes, to change clothes. If the dead body is discovered, your disguise will be revealed. Also, the disclosure is affected by the presence of a weapon that does not match the costume, the behavior of the character, etc. You won’t be able to defeat the enemy “on the forehead”, so be cunning - put up streamers, mine the corpses, etc.

Turgor

Release date: 2008

Genre: RPG, horror

Russian developers love to release original games that are unlike anything else, and Turgor is one of these games. At the Game Developers Conference 2007, the project received an award as "The most unusual project", and this is very appropriate for the game. The project has a bright and original visual style, while it does not entertain the player so much as conducts a dialogue with him. Turgor is not easy to master, even though it has a learning mode. But this is more of a plus than a minus.

In general, developers characterize their project as a game-work of art. The control here is implemented with the help of “drawing” with the Color, and in general, this same Color is spent on any action here. Many aspects of the game are abstract, which makes Turgor a kind of metaphor. In general, it is better to see the game once than to read about it a hundred times.

King's Bounty

Release date: 1990-2014

Genre: RPG, turn-based strategy

King's Bounty. The Legend of the Knight is a remake and rethinking of the old game of the same name, developed by the Russian company that gave us Space Rangers– Katauri Interactive. The game incorporates elements of turn-based strategy and RPG, and its action takes place in the fictional kingdom of Endoria, where the player, in the role of a royal treasure hunter, is drawn into such a maelstrom of events that he could not even dream of. It is worth noting that the plot has nothing to do with the original game.

The gameplay of the updated King's Bounty is based on the same basics as in classic game- the player travels around the global map, completes tasks, communicates with NPCs and enters battles that take place step by step, as in the Heroes series. There are only three characters - a warrior, a paladin and a mage. Playing for each of them will push the player to certain styles of adventure. There is also the opportunity to start a family, while the children will give the character certain bonuses. Another "trick" of the game is the Box of Rage, with which you can call on one of the four spirits of rage.

Aggression: Reign Over Europe

Release date: 2008

Aggression - military-historical from a Russian developer, in which the player can take on the role of the leader of one of the four states (Russia, Germany, England and France) and take part in various events of the era Total Wars. There are also non-playable states that participate in the gameplay, but do not fall under the control of the player.

The Historical Campaign allows players to guide the chosen country through the era of Total Wars. The development strategy of the state is not limited by anything, so you can easily create your own alternative history. The political and economic systems realistically display the processes taking place in the states, and the combat system allows you to fight on 92 fully three-dimensional maps using more than 120 types of combat units!

Sublustrum

Release date: 2008

Genre: quest

Sublustrum is a graphic quest from Russian developers, which was influenced by games like Scratches and Myst, but at the same time the game boasts an original approach to visual and musical design. In addition, the plot, in particular its psychological aspects, deserves special attention here.

The view in the game is from the first person, and moving around the world is carried out by changing panoramic pictures-locations. Interaction with objects and transition to other locations is carried out by clicking on the active zone with the mouse. According to the plot, the protagonist comes to his brother-professor, who died suddenly shortly before his arrival, receives an audio recording in which he asks to destroy his achievements and research. As a result, it turns out that the professor discovered the so-called "flickering world", where you can meet dead relatives.

Disciples 3: Renaissance

Release date: 2009

Genre: step-by-step strategy

A turn-based strategy game with elements of dark fantasy, developed by the Russian studio.dat (a division of Akella). The game takes place in the fictional world of Nevendaar, 70 years after the events of the second part. Three factions are available for the game: Humans, Elves and the Damned. Another faction of the Undead Horde was added to the game with an addon. As in the previous parts, the player controls several heroes who scout and capture territories, complete tasks and fight enemies. The combat phase is somewhat different from the previous parts.

Each of the heroes has their own skills and characteristics that can be improved during the game. On the map you can find artifacts worn by heroes to receive specific bonuses. Opponents on the world map do not stand still, unlike the previous parts, and can move around, as well as use magic. Initially, the game received not the best reviews from critics and fans of the series, but the addon called "Rebirth" corrected the situation.

cut the rope

Release date: 2010

Russian puzzle game with physics-based gameplay. The game tells about a cute monster named Om Nom, who loves to eat sweets, donuts and other sweets. But here's the problem - sweets hang on a rope, often out of reach from Om Nom. What to do? Of course, to help the little animal get the coveted "yummy".

Your task is to cut the rope that holds the candy and, using simple manipulations, send the treat into the mouth of the animal. At first, it all looks pretty simple, but each subsequent level becomes more and more complex and confusing. So, for example, all sorts of difficulties and obstacles appear: bubbles, rockets, spikes, spiders, snails, etc. At the same time, in order to complete the level by 100%, you still need to manage to collect 3 stars, which are usually far from the most accessible place.

Knock knock

Release date: 2013

Knock-Knock- an original Russian horror film in which the effect of fear is achieved by an oppressive atmosphere, environment, sounds, etc. Graphically, the game is drawn in a side-view style (although there is some furnishings). Main character- a resident of the house who needs to hold out until dawn. This can be achieved by going around all the rooms, turning on the lights there, hiding in case of danger and trying not to go crazy.

What is our character afraid of? The fact is that in the house and outside it lives Something that causes genuine fear in the tenant. Levels are divided into two parts: Marked with the sign "House" - relatively safe, and marked with the sign "Eye" - full of dangers and all sorts of monsters from the forest. Many critics gave the game low ratings, however, the players themselves, for the most part, speak positively about it. The developers say that the reason here is the difficult threshold of entry, up to which the game will not seem like something of a masterpiece, but upon reaching which the situation changes radically.

Russian online games

Crossout

Release date: 2016

A post-apocalyptic action game from domestic developers in which we control various armored vehicles from a third-person perspective, assembled from a variety of parts with our own hands, and fight both live players and bots in special PvE missions. The main feature of the game is the maximum customization and uniqueization of cars created by players. There are a lot of details here, while you can create a truly unique "iron monster", which will not have analogues in the game.

PLAY

The rest of the game is a session action shooter, which is based on session dynamic battles with live players. At the same time, despite the fact that players can design a car of almost any kind, they will not be able to bypass the laws of physics. Those. a heavy vehicle will move and turn more slowly, and a large-caliber gun mounted on a miniature undercarriage may well overturn the vehicle when fired.

Royal Quest

Release date: 2012

The game has four starting classes of heroes and two unique specializations, unlocked later, per class. The tasks in the game are exciting and varied, but most importantly, there is a corporate recognizable humor of the developer company, and the plot component of the quests is spelled out at the proper level.

War Thunder

Release date: 2011

It is worth noting that some game modes and maps allow players to meet both on ground and air vehicles within the same battle, which adds dynamics to what is happening. At the same time, the developers have moved away from the usual health points, and the damage caused to equipment is calculated based on a number of different parameters (armor thickness, material, projectile caliber, etc.).

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