Mass Effect Andromeda Walkthrough: “The Path to Meridian. Mass Effect Andromeda Walkthrough "Ray of Hope"

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Destiny 2 | 2017-09-13

In this guide, we will take a closer look at how to get the powerful exotic Storm revolver in Destiny 2. As with other types of exotic weapons, you will have to complete a chain of tasks.

Obtaining the exotic revolver "Storm"

  1. Go to the planet Nessus and receive the task at the Black Exodus point - “My Captain”. Having completed the last task, the legendary Onslaught pistol awaits you as a reward.
  2. Next, follow the cryptarch Master Rahul. He will ask you to bring him 5 legendary and 1 exotic engram for decryption. You can go on any adventure, activity, public event, etc. to get their prey.
  3. Having completed the task, you have to deal with 10 fallen on the planet Nessus from Onslaught.
  4. After this, we go to the farm of the cryptarch Tyra Karn. She will also give you a task to destroy the fallen from the onslaught (without reloading and killing the higher ones). High Fallen are distinguished by the fact that they have a yellow health bar.
  5. The Fallen are defeated, now go to Tira Karn again. She will give you the last task in the chain - to destroy the minion of Kendrix-7.
  6. Upon completion of the task, return to Tyra and receive the coveted weapon.

The main feature of the "Storm" revolver is that killing enemies with this weapon will fill the clip of the equipped energy weapon.

BioWare's new project has a whole galaxy to explore, but to be ready to take on the responsibilities of a pioneer, it's worth checking out our single-player guide.

Despite the fact that the game in many ways did not live up to the expectations of ordinary gamers, thousands, tens of thousands of people still play it. Not even the highest quality animation and a bit boring in places gameplay were unable to push forward a high-profile title entitled the cult title “Mass Effect”.

So, if you are planning to sign up for the next ark ship flying towards the Andromeda galaxy in the near future, then it will certainly be useful for you to know what you will encounter in this place, alien to humans and other races of the Alliance.

Forget about side content on the planet Eos (for now)

From the very beginning, the planet Eos greets the player with a very radioactive environment: movement is only possible in relatively small spaces, and going beyond them quickly kills the character and his entire team. Therefore, if you do not want to spoil your impression of exploring the second planet in the game, then leave it immediately as soon as you complete the main task of clearing the atmosphere.

Don't worry about missing something: everything interesting places will remain safe and sound and will await your return.

After completing the main mission, fly away from the planet and continue along the main plot, and after a while visit Eos again. Thanks to your actions, this planet is no longer trying to kill you. At least not as much as before. You can easily explore the entire location without damage from radiation, and the game will no longer be off-putting with the strange decisions of the development team.

Take your time with research and crafting

If you're playing on Normal difficulty, you won't need to research new technologies or craft equipment at all, but on higher difficulties, especially Madness, Mass Effect: Andromeda can feel quite difficult.

But even in this case, do not rush to spend research points and valuable resources, because they are quite limited in the game, and therefore it is worth thinking carefully about how to use them effectively. For example, some types of armor provide bonuses to biotic skills, and it will be useless to you if you are, say, a technician. Of course, no one is stopping you from creating a hybrid class, but at first it is not recommended to “spread through the tree” if the complexity is set to high.

This is especially true for Milky Way technologies. Research in this branch is the most valuable in the game due to the small number of points available. Moreover, it is in this thread that many very good items. For example, the N7 armor, familiar to many from the original trilogy about Captain Shepard.

The situation is similar with craft. Most of the gear that can be crafted can actually be bought from in-game merchants without too much trouble and found in containers scattered here and there. What you really should focus your attention on when crafting items is improving weapons, since it is not always possible to quickly find the necessary “gadgets” at the nearest merchant, because there are plenty of types of weapons in Mass Effect: Andromeda.

Another reason not to waste resources on creating starting items: you'll end up changing them to later stages. And since difficulties will begin precisely there, it is worth saving resources to meet them in full combat readiness.

Don't waste your skill points

An important feature of the Mass Effect: Andromeda role-playing system is that a character can only use 3 active abilities in battle. In game menus they are marked with "circles", while passive abilities- "triangles".

Due to the limit of three active skills, you need to be very careful about spending the skill points that your character gains by gaining levels. The best option is to develop three active skills from the same branch to the maximum. As a rule, skills of the same type (combat, technique, biotics) are better combined with each other, it is easier to achieve synergy with them and perform combo attacks.

Invest the remaining points in passive abilities. They operate always and under any circumstances.

Of course, no one is stopping you from pumping up more active skills for different combat situations. At later stages, the profile system can be very useful. But at first, try not to waste skill points on everything.

Use the profile system wisely

To some extent, this advice is a continuation of the previous one. In Mass Effect: Andromeda, the player can create combat profiles, each of which can have its own set of active skills. Switching between them allows you to change your character build on the fly and adapt to changes on the battlefield.

The game does not limit you in any way in selecting skills to create profiles, but this does not change the fact that the game has effective builds and not so effective ones. The most useful skills are those that allow you to carry out so-called combo links, and they, in turn, are most easily done using skills from the same branch.

This means that the most logical thing to do is to make one profile for each archetype: soldier, technician and biotic. In each of them, collect three maximally developed abilities, and invest the rest in passive skills.

If you were in a hurry and "scattered" skill points randomly and now you do not have enough points to create truly effective profiles, then return to your ship, the Tempest, and use the special redistribution station. She is located on the lower level, in the medical compartment.

Always try new weapons before giving up old ones

Mass Effect: Andromeda features a very extensive arsenal of a wide variety of weapons. There are almost all samples from previous parts, as well as completely new types of weapons.

Each “barrel” has a unique set of characteristics, as well as reloading animations in battle. And here there is a very “subtle” point: the numbers do not always allow us to understand exactly how the weapon will behave in battle.

For example, the Hoe carbine has impressive damage from one shot, but due to its low rate of fire it is not suitable for every player. The fact is that this can only be found out in battle.

At the same time, it is usually impossible to change equipment in the middle of a mission, and because of this you can end up in a very sticky situation: in two minutes there is a difficult battle with the “boss”, and you have in your hands a stick that, according to the technical passport, is powerful, but is not really it is simply inconvenient to use in this situation.

To avoid such incidents, always try new weapons before abandoning your old ones. Of course, habit decides a lot here, but even a weaker, but familiar weapon can be more useful than an untested new weapon.

It is often better to dismantle unnecessary items than to sell them

As noted above, in Mass Effect: Andromeda the number of resources for crafting is limited, which is why the creation of items should be taken seriously. This is partly why it’s also worth considering whether to sell weapons or armor that you don’t need.

Since the player spends most of his time in little-explored places where there is no proper infrastructure, the conditional value of game money and credits is much lower than in previous parts of the series. Merchants are not encountered very often, and there is little point in constantly returning to the Nexus station: the “bigwigs” there have a meager assortment.

Therefore, it is often better to dismantle unnecessary items rather than sell them. It's much faster - just press one single button, and as a reward you will not receive useless loans, but valuable resources that are almost always needed.

By the way, you can disassemble not only weapons or armor, but also upgrades for weapons. In the game they are divided by efficiency into classes from 1 to 5, so if you have just changed the upgrade on your favorite weapon to the same one, but of a higher quality, then you can safely disassemble the old one - you will no longer need it.

In addition, disassembling items allows you to free up space in your inventory, which is limited to 50 slots. Don't forget about it!

Remember the weight of the weapon, it affects the cooldown of abilities

When you upgrade your character by adding the ability to carry more weapons (up to four types), do not rush to arm yourself to the teeth, because the weight of equipment plays a very important role in Mass Effect: Andromeda.

The fact is that the recovery time of activated skills is proportional to the “load” of the character. We are not talking about the number of items in the global inventory, but only about the equipped weapons. Therefore, if your character deals most of his damage with active abilities, then an advantage in taking 3 or 4 “guns” will greatly reduce the effectiveness.

That is why biotics are usually equipped with a single pistol or, at worst, a shotgun. They do not need assault rifles, massive machine guns, or snipers, since they deal the main damage with biotic skills and their combos.

Don't forget about melee combat and consumables

In Mass Effect: Andromeda, melee weapons are a separate item that can be changed throughout the game. Thanks to this, after some time your pioneer can become a real “butcher”, armed with dangerous melee weapons and picking up a special set of abilities.

At first, you will only have a basic omni-tool, which will hardly allow you to effectively deal with enemies at close range. However, don't ignore the possibility of upgrading or replacing these weapons. For example, a biotic's special weapon is great at correct selection skills, and in the soldier and guard branches there are improvements that allow you to increase melee damage by up to 140%!

Don't forget about consumable items too. These can be ammo amplifiers with various effects such as fire or freezing, shield restorers, ammunition boxes, and even the destructive Cobra charge - the ultimate solution to any problems in battle.

Well, the best part: consumables do not affect your weight, which means they do not limit the speed of ability cooldown in any way.

Always try to have something to remove enemy shields

Of course, the shield is your best friend in Mass Effect: Andromeda, but it is not only friends with you, but also with some opponents. And then knocking down shields can cause a lot of problems, because they “absorb” damage well and can gradually recover if the enemy finds cover and does not receive damage for some time.

In addition to this, the shield (blue bar above health) allows enemies to avoid the effects of many abilities. For example, a biotic push will not move an enemy if they are under a shield. In addition, many abilities deal only a fraction of their nominal damage to shields.

To avoid the need to remove shields from the same enemy several times, always keep something in your arsenal that allows you to remove them in a very short time, so that you can then finish off the enemy with your main weapon or using an ability.

Some of the latter are precisely designed to remove shields. For example, “Overload” for a technician. It deals great damage to shields, but has little impact on health or armor.

If your character build doesn't have these abilities, you can come up with something else. For example, use rapid-fire weapons or use special “electric” cartridges, using the appropriate “consumables”.

If you were unable to kill the enemy while he was without a shield, then try to at least delay their recovery. An igniting weapon is best suited for this, but in general any weapon that causes damage over a certain period of time will do, even if it is minimal.

Penetrate armor correctly

Shields are far from the only obstacle to the enemy’s “carcass”. Some types of enemies are armored and their health is yellow. There are not many of them, but battles with them can also be difficult due to the fact that the armor perfectly absorbs normal damage.

Unlike shields, armor holds up well against rapid-fire weapons, so to effectively fight against armored targets it is best to use heavy weapons that fire rarely but accurately. These are shotguns, sniper rifles and all kinds of grenade launchers.

Also, abilities that deal fire damage are very effective against armor. And if they are not at hand, then you can use incendiary and cryo-cartridges.

The fight is faster than ever

One of the most important changes to the combat system of Mass Effect: Andromeda is the noticeably increased dynamics. The character moves faster, and can also jump and make lightning-fast leaps in any direction. Opponents have also become much more maneuverable and can sometimes close the distance with you in a matter of seconds.

Old tactical schemes are outdated, and therefore you will have to learn again, using new opportunities. Try to always be higher than your opponent; to do this, jump onto high places. Remember that enemies will rarely "spawn" above you, so height will often be your saving grace.

Each of the hostile factions received special units that attack exclusively in close combat. These are the “dogs” of the kett and robbers, and small drones of the relics. They can cause a lot of problems, and to avoid being in an awkward position, look around often. If you see an enemy using melee combat, jump in the opposite direction from him.

Horse races can also be very useful when, in the heat of a firefight, your shields are removed and your health begins to drain. In this case, you need to retreat as quickly as possible in order to wait out the danger and restore shields. The jumps are very helpful with this, and a skilled trailblazer will be able to use them to move to cover almost instantly.

Return to the Tempest after every major mission

This advice is unlikely to be useful to those who have played past games in the Mass Effect series, but not every newcomer knows that many dialogues with characters are tied to the progress of the main plot.

Therefore, after completing the next story mission, do not be lazy to return to your ship, the Storm, and chat with the crew members. They will probably tell you a lot of interesting things and, perhaps, if you are courteous enough, they will offer you an affair.

Also, don't forget to return to the Nexus Station sometimes. Its inhabitants also periodically receive new dialogue lines and side quests.

Upgrade the Nomad transport and use it

The locations in Mass Effect: Andromeda are much larger than in , and it is not always effective to explore them on foot. On the planet Eos you will find a garage, and in it - the Nomad transport. With it, traveling will become much faster and more fun.

By the way, Nomad has very useful functions. Firstly, by clicking on the right mouse button, you will activate the high-traction mode, which, in turn, will increase the cross-country ability of the vehicle several times. Secondly, the Nomad can accelerate by pressing the Shift key and even jump using the Spacebar.

If you liked this all-terrain vehicle, then you can improve it by using the research center on the Tempest. The corresponding technologies can be obtained by talking with an engineer from the Angara race. It is located at the rebel base, which you will definitely visit during the main storyline.

Use shock troops and get free loot

Arriving at the Nexus, you will meet many characters and have time to talk to them a lot. One of them, a turian in charge of the station's security, will tell you about the system shock troops and will give access to the interface for managing them.

Shock troops can be sent on special missions. You cannot participate in them yourself, unless they are special APEX missions for online play. Tasks are divided by rank into bronze, silver and gold. The higher the rank, the more difficult it is for the squad to complete the task, and the time required for this increases.

As a reward for completing a task, the player receives special points with which he can improve his squad. But what’s more important is that each completed task gives you several containers with free equipment.

These containers are the only way to endlessly obtain items, resources and game currency. Therefore, if you cannot progress through the game further, then you can start “farming” missions for shock troops. Sooner or later you will get enough items to strengthen yourself and still pass the difficult section.

The new Mass Effect turned out to be noticeably larger than its predecessor - complete walkthrough Mass Effect: Andromeda will take you on average 50-55 hours of real time. In the majority story missions you will have to make difficult decisions that entail various consequences. Naturally, many would like to choose the best option, and for this we advise you to read this guide, where we will describe how to complete all the main tasks of the game.

Class selection

As in previous parts, the first thing we have to do is create our own hero. You will need to select his gender (male or female), appearance(you can choose ready-made presets or plan your own Pinocchio), training (this word hides regular classes), name and biography.

You can most likely figure out most of the parameters on your own, but we will dwell on the choice of classes in more detail:

  • The soldier is a typical warrior who has three basic skills, related, of course, to weapons. It is worth choosing for players who prefer to act directly, without inventing cunning tactics and strategies. Can carry a large number of different guns.
  • Biotic is a classic magician who has three offensive and defensive “spells”. When playing as this class, you will have to rely more on your skills than on weapons. A biotic shield will allow you to stay in open areas for a long time without receiving serious damage.
  • Engineer is a support class that hacks enemy equipment, creates auxiliary drones and helps the group survive in difficult battle. Not the most interesting character, however, and he can be made into candy if necessary.
  • The leader is another character aimed at supporting the team. True, this class allows you to behave more aggressively on the battlefield thanks to Energy Absorption and Extermination. In general, not for everybody.
  • The Badass is a kind of berserker in the world of Mass Effect, who bursts into a group of enemies and scatters them in all directions. He doesn't live long, but he dies beautifully. But seriously, it’s better to take a closer look at the Soldier if you like to be in the midst of a fight.
  • An operative is a standard killer (assassin), with the help of which you can go behind enemy lines and destroy them on the sly. Let us immediately note that at easy and medium difficulty levels such tricks are useless, since most enemies are crushed by ordinary bursts of rifle fire, but on difficult levels they can be useful.

Note: let's add that primary class in the game - this is just one of the directions you can take, that is, at any time you will be able to change the path of development of your hero, since the skills here are not tied to classes.

Prologue: Hyperion

The Ark "Hyperion", on which there are representatives of our race, has finally reached the outskirts of its destination. Ryder wakes up from cryosleep in a noisy ship. Scientists and doctors awaken the necessary personnel to prepare for arrival at the target location. Your first action in Andromeda will be to determine Rider's identity. Choose between casual and professional responses when talking to Dr. Lexi T'Perro, then decide what you'll say when talking to the artificial intelligence called SAM.

Soon after the impromptu exam, everything goes wrong. The Hyperion collides with an unknown object, causing chaos on the ship. Cora Harper sneaks into cryo bay and restores gravity. Unfortunately, during the accident, many of the starship's systems were damaged.

Next, you will have full control of Ryder and can either check under the twins (your first optional task) with Dr. T'Perro, or leave the room. The dashboard also contains information about your mission in Andromeda. Near the beds you can find two datapads. You can chat with the people in the cove before meeting Cora standing near the door.

One of the blocks on the left will explode. Take out your Scanner and scan the right side of the device to find the problem. Reset the power relay on the side of the device and you will be allowed to pass. Thus, you will save everyone who was in the cryo bay. Follow Cora to the futuristic carriage. Much of the ship is still being restored from the wreck. When you're ready to move on to the next area, simply activate the tram.

In a couple of minutes you will have to wedge yourself into a heated argument between Alec Ryder and Captain Dunn. You will need to decide which side you are on. Team members will then comment on your decision. No matter who you choose, Alex will still scold someone.

The Hyperion finally reaches the supposed golden world, Habitat 7, but the graphs show that something is wrong with the planet. Resolved - Pathfinder needs to take his room and land on the planet to make sure it is safe to land.

Return to the equipment room and talk to Cora there about your family. Take the helmet and explore the area to find several datapads and other objects that can be interacted with main character. Let's note in advance that communicating with other people and interacting with various objects sometimes leads to unique conversations later. Once you've finished exploring the room, exit through the door. Talk to Alec, who will cheer you up a little, and then, together with other team members, climb into the shuttle and go to a new mysterious world.

On the surface

Liam and Ryder find themselves on a mysterious cliff after being thrown from a shuttle. This false golden world is incredibly mysterious. In this location you will come across quite a few Andromeda Initiative technologies - we advise you to scan them to start receiving Research points. Start by scanning the QEC communication relay, which you will see after turning away from the cliff. SAM is offline, so you won't be able to get the full information from these scans, but it won't give you any less points. You can also scan some interesting plants, such as mushrooms and curly bushes.

Follow the road of rubble to your goal. You will find yourself near a static field covered in lightning. Avoid this obstacle with your jetpack and continue forward. Liam will ask you about the gun and ask you to aim for the fuel cell. Scan it before destroying it to get extra points. After it is blown up, go further along the improvised path, not forgetting to collect the ammunition lying on the ground.

Ryder manages to get to know Liam a little better while searching for the Pathfinder team. You will then be taught how to wall jump and climb up ledges. On the nearest hill, by the way, you can see something interesting - a huge structure in the distance, emitting rays. You will also get the opportunity to choose the reaction of the main character when Fisher and the new alien race appear. You can click on the following options: follow the protocol or expect the worst. Afterwards, talk to the aliens. Two soldiers will attack Fischer unless you draw their attention to you. Your actions will be recorded in a log after completing the mission. Take out two enemies and then check on Fisher.

Fischer is alive, but he is not feeling well. The team members who were with him went in search of help, now you need to find them. At this stage you will also receive several additional tasks. The first of these is body scanning. The next assignment involves finding the remaining supplies. Be sure to search containers when exploring locations, as they may contain ammunition, weapons, crafting materials and other useful things.

Here you can choose several paths. If you decide to take the right path, you will find another member of the Pathfinder, Kirkland. It was captured by three opponents. Go forward and attack the enemies. Unfortunately, Kirkland won't make it out of this mess alive. Approach his body to view a short cutscene. If you get closer to the building, you can scan the door and a strange pillar with floating blocks.

Return to the main road and continue along the path of burning leaves and ship parts. Don't forget to scan the shuttle elements to get research points. At the end of the path you will come across an atmospheric sensor. Interact with him to get more detailed information about "Dwelling 7" and continue moving forward. You'll encounter three enemies patrolling the front of another strange structure. Take advantage of the fact that your opponents can't see you and you're on high ground, sweeping them out of the way with a couple of powerful abilities. Then check the pit nearby - there is a box and several scannable items in it.

After destroying all enemies, you will come to another fork in the road. Both paths lead to debris. In one part of the shuttle you will find a container filled with useful things, flight recorder and ammunition. In the north, an ambush of four aliens awaits you, including animals that can camouflage themselves with their surroundings. Deal with the enemies and move on.

Now you should go in search of Greer. To do this, you need to go past the alien structure and under the large bridge located on the upper level. Then you will see some rocks. Go forward without stopping, and then look to the left - you will be able to notice a passage leading to a dark cave. Near the entrance to it, our heroes will hear the voice of Greer, who does not understand what the aliens need from him. Quickly enter the dungeon and attack the enemies, otherwise your comrade will die. After the shootout, you learn that Greer was unable to contact the rest of the group because his receiver was broken.

Since the signal fire was launched from the same area that your mini-map points to, we immediately go to this location. As you get closer to her, you will hear an SOS signal sent by Cora. You will have a new goal - to find the second shuttle. Move forward without wasting time on trifles. Do not forget that any obstacles, if necessary, can be overcome using a jetpack.

Once you reach the new shuttle, perform new task– protect members of the “Pioneer” group from hostile aliens. We advise you to take a position not far from your comrades, and then eliminate the enemies one by one. Some of them will throw grenades at you, which you can dodge by rolling or jumping using your backpack. The aliens will come in waves. When one of them stops, you can rest and prepare for the next attack.

The last wave will consist of a heavily armed enemy. He is capable of removing your shield and health in the blink of an eye, so you should attack him carefully, while being behind reliable cover. When the battle is over, a cutscene will start.

The enemies retreated, and communication was established. The main characters immediately contact SAM, who gives them the opportunity to talk to Alec. You will learn that the Pathfinder is trapped. Now your main goal is to find and save him. Go east to the next key point marked on the mini-map. Kill a couple more aliens, and then watch a new cutscene.

Alec will tell you that you need to destroy the huge alien tower, otherwise the Hyperion will not be able to leave its current location. For this reason, the Pathfinder blows up the structure and lightning begins to strike across the entire area. Now you should follow your father, eliminating all opponents on your way.

Afterwards you will be shown several cutscenes, from which you will understand that from now on your hero is the Pathfinder, and not Alec.

Reunion with Nexus

Head to the monorail and launch it. Talk to a member of the construction crew. Watch a short cutscene and then chat with Tann and several other key Nexus characters. When you finish the dialogue with the first of them, SAM will contact you. An additional quest to develop the station will appear.

From scratch

When a new mission appears, go to the monorail and get to the Hyperion. Talk to the AI ​​in the right room, and then go to the transport system again. Find the docking bay point on the monorail map and click on it. As a result, you will be shown your spaceship, which is called “Storm”.

Participate in a few more dialogues, and then head to the ship's bridge to continue the mission. Set the route point - the planet Eos (Pytheas system). Land on a new world.

Go to the indicated marker. The door will be locked. You will need an access code, located in a building nearby. Enter it and examine the data block located on the table.

Note: Remember that it is worth activating the scanner from time to time to study various objects. This way you will significantly reduce the time spent researching new technologies. You should also check each container for useful items.

Return to the locked door and open it. Next you will again have to face closed door which does not open due to lack of power. Turn right and use the console in the far room. There you will be able to find out where the power antenna is located.

Follow the marker and get to the tower located next to the Tempest. Go to the back door and click on the console. Ask Clancy to activate the power supply. Go to the generator located near the front door and try to activate it. You won't succeed. Scan the nearby turret, jump up and interact with the generator panel.

Now you should activate another energy tower. To do this, we repeat the previous steps. Then deal with the kett that attacked you and make your way into the station, where you will find Clancy. Chat with him. You can sell him the entire temple you collected along the way and purchase useful resources, needed for crafting things. Not worth taking assault rifle A hoe, since you can find it a little later in the same building (it lies in a container). Interact with the control panel to activate power supply.

From the starship, head towards Oyyekt-1, where you previously opened the door using the access code. On the way to it, on the right, find a large rectangular container. Scan it for information about the Ark all-terrain vehicle. Interact with the side terminal. You will need a mobile station. Follow the marker and wait until she appears. It will be possible to change your equipment and replenish ammunition. Go to the terminal again, open the “box” and get into the transport.

Head towards the marker. Having reached the desired object, explore the area using a scanner and examine the alien device to find the first glyph. At the top you will notice a control point located on a tower. There are scaffolding next to it. Thanks to them, you can climb up and check the glyph by starting the alien device again.

Talk to Peebee, and then engage in battle with the relics - Monoliths, Collectors. Get back into the Nomad and head to the other checkpoints - alien devices that need to be turned on. Near the first of them, a scientific laboratory belonging to the kett was built. Climb up and destroy all enemies.

On the way to the goal, use the generator to cut down the power barriers. The entrance to the station will be closed by the generator. Climb onto the roof and get to the other entrance. There you will find necessary object. Deactivate it and enter the building. Watch a short cutscene and watch Drac appear.

You head towards the alien equipment. You need to find the glyphs. Activate the scanner to see yellow outlines showing where the glyph towers are located. Climb them and scan the desired objects. Apply the device.

Now it's time to move on to the next alien technology. You should drive through the arch in the rock, go up and destroy all the relics. Now find the glyphs using the scanner. Having found the necessary towers, go to the control panels of the remnants. Turn them on to create steps along which you can reach the glyphs. Scan objects and then turn on the device. You have to solve a simple puzzle to start the device. The answer is shown in the picture below:

Go to the central area of ​​the location, where the rays from the towers are directed. Use the relic control panel and drive to the structure. Head down and then enter the building. Use the console and then follow the yellow outline that appears. Talk to the AI ​​and go through the door. You will begin another cutscene.

Follow the contour without stopping for trifles and destroying all opponents along the way. After chatting with Peebee, go to the nearest corridor - you will eventually find yourself in a spacious hall. The outlines will show on two devices. New opponents await you ahead. We advise you to first turn on the relic control panel on the right side, and only then attack the robots, since in this case the turret will be activated, which will help you in destroying the cans. Then launch the second console and use the gravity well.

Once downstairs, get to the locked door. Head to the panel opposite - you will notice a leak. Explore until Peebee approaches you. Interact with the hole again to seal it. Activate the console and go to the new room.

Here you will find several separate platforms with relic control panels. Turn on each of them to move on. Having reached the left platform where the relics are located, activate the far panel, and then get to the platform with the tree. Follow the marker, jumping on the emerging platforms. As a result, you will have to open the required door.

Go to the desired point and watch the cutscene. Then you need to quickly get out of the storage - run to the marker. Drive to the highlighted point and turn on the module.

An important decision: you will need to choose which outpost to create - military or scientific. The first is aimed at improving weapons, and the second is aimed at accelerating research.

Board the ship and fly out of the system. Head to the Nexus and disembark at the docking bay. Some characters will thank or scold you for choosing the outpost. Get on the monorail and get to the command compartment. There, chat with Tann to complete the mission.

OPA: cryostasis bonus system

A kind of educational quest. You should talk to Vladimir and Addison Breka, and then activate the OPA control panel. You will learn about how and why you need to awaken new members of the Andromeda Initiative, and also consider bonuses from certain categories of specialists. Next, you will need to choose who exactly to get from the cryocapsules this time.

First strike

Once on your spaceship, go down and find a computer system on the round table with the inscription “Strike Groups”. Then you should talk to Kandros while visiting the Nexus. After talking to him, use the console nearby and explore the possibilities of sending strike forces to complete various missions.

Ray of hope

Afterwards a new story quest starts. You should return to your starship and head to the Onaon system. Watch a couple of cutscenes and chat with everyone active characters. You will also meet your new ally, the Angara race.

Then go up to the bridge of the ship and select a new task (go to Voeld or Havarl). This will need to be done to complete the Ray of Hope mission.

Help for Havarla scientists

Point to a new star system called Faroang and land on the planet Havarl by holding down the right mouse button and selecting a landing site.

Go to the research station and talk to Kiiran Dals. Continue following the marker and destroy all enemies. Enter the monolith, deal with the relics and find the researchers who were captured. Try to interact with the control panel, but you don't have enough information to do this - you need to find the glyphs. However, if you have a special set, then the console can be opened without solving the puzzle.

The first glyph is located on the right side of the building, and the second is on the left side on a large column. To recognize them, you should use a scanner. Solve the puzzle on the alien control panel. The solution to the puzzle looks like this:

Now you should return to Kiiran and talk with another NPC, which is marked with a plot marker on the map. As a result, you will complete the task.

Ray of Hope (continued)

Go back aboard the Tempest and engage in dialogue with Efra using the vidcon. Head to the Nol system and land on the planet Voeld, where you could have arrived instead of Havarl.

Once there, go forward until you reach a camp belonging to members of the resistance. Large lamps will keep you warm and restore life support, so you shouldn't be away from these devices for long. Go to the hangar ahead, then turn left (you don't have to look at the marker, as it doesn't show the exact location of the target). This is the command center you were supposed to go to. Check out the new screensaver.

Follow the marker and exit the camp. You will notice a couple of sentries standing near the rock. Chat with them. Then head to the outskirts of the base - in the direction from which you previously came. Here you will be able to find a resistance pilot. Enter into dialogue with him and agree to start the mission.

The main character will find himself in front of a force field. Walk towards it and then turn to the right. Below you will see the console. Activate it to start hacking. If this process is delayed, a marker will appear in the required place.

Make your way through the energy shield, deal with two opponents and go upstairs. Approach the passage and destroy the grate. Go inside and deal with all the enemies. On the lower level, chat with Captain Hecht. Next, get to the top floor and open the door facing the marker.

Once in the new hall, destroy all the adversaries and stand near the glass. Interact with the remote control. You will be shown several kett and a Cardinal who are performing some kind of ritual. Agree to provide assistance during the conversation with Jaal.

Go through the nearby door and follow the marker. You will eventually end up near an inactive door. You should go back a little and turn left, running through the force field located below. Destroy all enemies on your way, and then jump over a small obstacle. Shoot the grate and go through the passage.

Scan all interesting objects in the room and interact with the control panel located in the center of the room. You will be able to find out where the capsules are sent. Destroy all enemies, and then chat with the Angaran.

Go forward until you reach a large hall, where you will have to fight the Cardinal and the kett. Deal with the standard enemies first, remembering to replenish your health and ammo using the boxes located around the area. To destroy the Cardinal, you must first attack his sphere, which revolves around him. When it is blown up, you can shoot at the Cardinal himself. It won’t be possible to send it to the next world in one go, so get ready to blow up the sphere 3-4 times.

Then talk with Moshae and make a choice: destroy the base or save the hangar. However, you can perform two tasks at once. To do this, you must first provide assistance to the hangar, and then click on the right mouse button when the opportunity arises to deal with the Cardinal.

Next, clean the site. Go forward, destroying all the adversaries. Hide under the force field that Moshae will create for you. Once you get to the other end, wait for new enemies to appear, among which will be the terrible Demon. It is not necessary to kill everyone, since the enemies will attack you in endless waves - you just need to hold out until the shuttle arrives. As soon as he arrives, run towards him to complete the task.

While on the ship, go up to the bridge and head to the planet Ayu (Onaon system). Use the shuttle and watch the cutscene. Now it's worth going to Efra's headquarters and chatting with him. This will end the quest.

Hunt for the Archon

Return to the ship and fly to the Govorkam system. You will need to land on the planet Kadara. Then go to the bar called Kralla's Song and follow the marker. Chat with Shena (Reyes Vidal), leave the establishment and go to Sloane Cassie.

During a conversation with her, you should speak directly and without subterfuge. If you need her help (in last mission she will help you in battle), then you will have to agree to kill Ven, and it is she who must send him to the next world. If you refuse, you will have to come to Shena with nothing.

Since we are knights without fear or reproach, we advise you to choose the second path without agreeing to Sloane’s conditions. Then you will need to chat with Reyes again, and then follow the marker and use 2 control panels to get into the cell where Ven is kept. Enter into a dialogue with him and find out where the switch is located. Now you should go to the wasteland.

Follow the marker and interact with the control panel. Click on the first line, that is, go to the slums. Select your companions, board the Nomad and get to the right place. The road ahead is long, but in the end you only have to take the Archon's transmitter. Go back and use the same terminal to go straight to your ship. Travel to the Tafeno system and fly up to the Archon's flagship. There you will see one of the Initiative starships - dock with the ship.

Go ahead a little and view the information from the panel. Turn right and go through the door leading to the medical department. Examine two bodies belonging to the salarian race lying on the beds. On the left side of them there is a console - use it. Then go to the opposite part of the room and activate the second control panel.

You will need to get to the capsules. Follow the marker, but don't rush into the room with the main information panel. Near the door that leads into it, on the left and right sides you can see capsules hanging on the walls. Scan them to find the Salarian Pathfinder. Then wake him up from cryosleep using the nearby console.

Watch the cutscene and deal with all the enemies in the first room. Using the control panel and terminal, open a passage for a group of salarians. Take the other path and deal with the opponents in the large room. After talking with the scientist, you will find yourself in another spacious hall.

You need to get to the door on the opposite side of the room. It will be quite difficult to do this, since a large number of adversaries will immediately attack you. Hide in the shelters next to the door and try to survive until the salarians arrive to your aid. However, you will still have to fight the Forsaken alone. The tactics of fighting him are the same as with the Cardinal - destroy the spheres, and then beat the boss himself, and so on until the bitter end.

Run forward and you will end up trapped. Watch the cutscene and talk to the Archon. Then you will need to get out of the trap. Head to the side room, which contains stands with representatives of different races - opposite them there is a console that controls the service hatch. Use it to open the hatch at the top of the main hall. Follow the marker.

Deal with several groups of enemies, and then go to the Archon's chambers. Here you will be able to discover the relic. Take it and watch another cutscene. You will then be attacked by a modified krogan named "Behemoth". Hit him with all your weapons, trying not to let the monster get too close to you.

When the boss has about half his life left, ordinary opponents will come to his aid. We advise you to deal with the kett first, and only then take on the Behemoth again, since certain moment he can become invulnerable. Towards the end of the battle, the boss will begin to use dashes, causing great damage and stunning the character. It is necessary to dodge these attacks using a flying jetpack or rolls.

After the battle is over, you will have to decide who to save - the Salarian Pathfinder or the Draka reconnaissance squad. The Pathfinder plays a role in the story, but the Scouts are your companion's companions, so the choice is entirely up to you. Let's just say that the death of the salarian will not greatly affect the ending.

Get to the characters you decide to save, destroying all enemies on your way, and then leave the hostile territory. The mission has been successfully completed.

H-047c: new world

Pack your bags and fly to the Remav system, then selecting planet H-047c on the map, or rather what’s left of it. Head to the question mark on the left side of the map and enter the orange mining dome. Destroy all enemies, and then go inside the hall. Examine the data block to begin the next task.

From the dust

Inside you will be able to find one of the codes, but you need to find two more of the same. Therefore, we need to clean out two more of these rooms and find all the necessary code elements. Afterwards you can go to your base. Deal with enemies and find out about the place where helium-3 is mined. You will only be able to get into the small dome if you have all three parts of the code.

How to get on the ship from the Nomad?

To return to your spaceship from an all-terrain vehicle, you should approach it and then press the “T” key (English). There is no other way to get onto the shuttle, since the level of radiation on the surface of the planet is off the charts.

Elaaden: New World

Land on the planet Elaaden (Zobran system), where only side quests will await you, since the main quest has already been completed. That is, you just need to visit this world once.

Path to Meridian

Return to the main story quest by flying to the Zheng He system and docking with the Nexus. Approach the monorail and select your destination - the command center. Here you have to talk with Tann. Next, return to the docking area.

Go to the upper level in the indicated room and talk to the other Pathfinders. Return to the Tempest and follow the marker. Use the terminal to install the Phantom Storm system, and then gather your crew to discuss the current situation. Now go to the bridge and point to the Tsivka system. You need to land on the planet Hi Tasira.

Move forward until you reach the control panel on the right side. Then go down to the lower level and go across the bridge. Behind the door you will have to use another console and a gravity well. Deal with several enemies, including Relics and kett, and then activate the remote controls on both towers. First, head to the research tower (on the left side). After a few meters you will have to fight a group of Relics. There is also a console that controls the Creator (a large robot) - use it so that the machine will help you in the battle.

Go to the research tower and get to the control panel. To activate it, you need to supply the equipment with electricity. You should notice four more consoles nearby: you should activate them in the correct order. Every mistake you make will lead to the appearance of hostile Relics.

Standing near the main control panel and facing the door through which you entered the room, turn on the four consoles in the following order: the one closest to the main one (on the right side), opposite it (on the left side), the farthest one on the right side and the farthest one on the right side. left side. Then interact with the main panel and watch the cutscene.

Relics will attack you, and in addition to standard models, a Destroyer will also appear. We advise you to first deal with ordinary opponents, and only then take on the “big guy”. It has three points at which it is necessary to fire: the main body and the turrets on the sides. Surely you already guessed that you first need to blow up the turrets and then shoot at the body. He has very strong armor and from time to time carries out a powerful attack (opens his “mouth” and fires several missiles). When the boss attacks you with a special attack, you should hide behind cover. You should also run as far away from the Relic as possible when its life bar reaches zero, because upon death it self-destructs.

After defeating the Destroyer, exit the hall and destroy a couple more enemies. On the way to the scientific complex you will meet the kett. Deal with them and go to the desired console. Interact with her to find information about the appearance of the hangar and the capabilities of Meridian.

Follow the marker, destroying everyone in your path. Note that on the bridge you will have to deal with the Demon and several ordinary enemies, and a little further you will have to fight the Destroyer. However, you can wait a little and watch the fight between the two big guys, and then kill the survivor.

After going through several rooms, you will be able to reach the gravity well. Use it to go to the Meridian control center. Here you have to use the terminal, and then watch the splash screen. Next, the battle with the Sword of the Archon and the kett will begin. Immediately attack the boss, and only then deal with his henchmen. It's easier to defend at the top level: order your companions to protect the right and left flanks.

When you activate invisibility with the Sword of the Archon, you can notice it using the scanner (click on the “G” key). Your job will become somewhat more difficult when the Demon appears, but if you don't go to the front line, you can easily deal with both enemies.

Meridian: the way home

Enter into a dialogue with Suvi while on board the ship, and then begin researching any three systems that were noted earlier. When entering the cluster, you will hear a message about a girl who will tell you that an anomaly has been found. Click on the right mouse button and start moving the cursor towards the signal. Once you find a strange object, interact with it by sending a probe to study it.

As a result, you will investigate 3 anomalies. Study the data received, and then fly to the planet Hi Tasira (Tsivki system). Confirm your decision. Don't worry, side quests can be completed after completing the main storyline (although some of them may still be lost).

Get to the control panel, having dealt with the robots, and activate it. When the cutscene ends, you will be given control of the protagonist's twin. Take the cannon from the closet and follow the marker, destroying all the enemies you encounter. Once in the corridor where larger opponents live, go immediately through the left door. Go along another corridor and use the terminal, thereby helping the protagonist.

Go back to the gravity well and use the door. Continue forward until the Archon himself appears before you.

Final battle

To destroy the last boss, you need to cut out the panels that feed it with energy. Go to the control points, near which you will have to stand a little to fill the scale located in the upper corner of the screen. Here you just need to fight off opponents.

The Archon will start hitting you with energy blast fields that can penetrate cover, so you will have to constantly move from place to place. Once all panels are turned off, the Archon will lose his power. Watch the long cutscene and celebrate your victory.

Epilogue: Home and Away

Talk to your comrades and crew, then return to the Tempest and continue exploring the galaxy. It's also worth heading to the Nexus to make a few more decisions and chat with a few story characters. Don't forget to check out our ending guide to find out which solutions are the most optimal.

This completes the passage of Mass Effect: Andromeda. The main plot may seem short, but it is greatly supplemented by secondary tasks.

Mass Effect Andromeda.

Prologue. Hyperion

The first mission in, the events of which take place on the Hyperion, is rather educational. Just follow the suggested steps. All dialogues with characters in the game, if they are not marked with markers, are optional for completing the main storyline.

And first, we suggest you familiarize yourself with the video walkthrough of Mass Effect Andromeda (beginning of the game):

Walkthrough of Mass Effect Andromeda. First mission "On the surface"

After landing on the planet, another short training will begin, during which you will learn about the mechanics of jumping and the basic principles of combat. Just follow the directions and do what you are told and shown until you meet Fischer.

Your first encounter with the kett is fairly straightforward; you will have to kill two opponents. As soon as you kill them, use the scanner on everything you see around. Get used to using it constantly, as scanning will allow you to earn research points necessary to develop blueprints for new weapons and armor. Follow the other marker.

Eventually, you'll reach a strange structure where you'll need to kill another group of enemies. Use cover, and after destroying the enemies, examine Kirkland's motionless body. There is no way to save him!

Shortly after receiving a distress signal, you will be ambushed. After talking with Liam, get ready to kill your opponents. Continue following the marker until you reach a point where the path diverges.

Your main objective is ahead, but you might want to go left to find the alien building. The entrance is at the bottom, on the right side under the large pipes. Scan everything you see inside, then activate the generator in the far left corner to open another door. It will lead you to your first encounter with the relics. Destroy the robot.

Once you've done this and explored the rest of the building, return to the fork and head towards the marker to the southeast. You will encounter another part of the rescue shuttle, located near the cave with the kett. Get rid of them and then move on to the main goal.

When you arrive, you will be faced with a larger group of kett who will attack in waves. This time you will have to use cover even more often, since the enemy has an advantage in numbers. You can use your jump to suddenly attack mobs from the flank. While jumping, you can land near enemies to push them away and deal some damage.

As soon as the location is cleared, a new marker will appear. Proceed to the new location to meet with Ryder Sr. and prepare for a rather lengthy battle against the kett. By the way, before this you can save Grig, another member of the squad. If this is not done before meeting Ryder Sr., you will find his body in a huge kett complex.

Once you reach your destination, you need to protect Ryder Sr. while he opens the door. Most enemies will come from the upper areas, left and right. Therefore, send one partner to the right side, and the other to the left. Fight until the target refreshes. Watch a long cutscene after entering the structure.

When you arrive at the Nexus, talk to Avina near the entrance, then go forward, climb over the crates and talk to the technician.

Soon you will receive a new task, which is optional. But to do this you just need to talk to several NPCs and finish everything with a conversation with Director Tann.

You need to talk to him twice to complete the mission and unlock the story mission, which involves going to Eos in the Pythia system.

Walkthrough of Mass Effect Andromeda "From scratch"

Talk to SAM to begin the Ryder Family Secrets mission, then head to the Tempest to new home. After a short tour and meeting the crew, you will be able to travel to Eos, in the Pythia system.

As soon as you land, move towards the marker. The door will be locked, so follow to the new location. Examine the datapod on the table to get the password, then return to the first building.

Use the console inside it, then go back outside and head to the building with the generator. Someone has barricaded himself inside and will not allow you to pass, but he will allow you to activate the generators.

Turn on the nearby generator and then scan the small pylon nearby. As soon as SAM tells you, jump up and activate the pylon. Go to the second generator and do the same. A kett dropship will appear, so you'll have to destroy them. Then you will be able to access the building. Activate the power management system and go to the next point on the map.

Scan the huge box with right angles that looks like a garage, then use the keyboard on the side. Go to the new marker to summon your first mobile station within the .

Go back, enter the research building near the large container and interact with the terminal. Go back and use the keyboard on the container again to access the Nomad.

Jump into it and drive to the marker. Leave the Nomad and examine the terminal in the center of the area before interacting with it. SAM will tell you to find more information, so use the scanner again and follow the visible yellow cables. Scan the objects on top of the huge pillars before returning to the terminal.

When you interact with him, Peebee will appear. She's harmless, so don't pay attention to her. Talk to her and then destroy the relics. Focus on the larger robots first, which can spawn endless Observers.


Peebee

Return to Nomad and follow the markers until you reach a large relic monolith.

Before you can access the terminal, you need to destroy a group of relics. And you will again need to use the scanner to follow the yellow cables and scan the two glyphs.

The horizontal column can be reached by walking along its far end and top, and the vertical column can be reached by using a small terminal near it, which will allow you to create several pillars that you can jump onto.

Once you've scanned both glyphs, return to the central terminal to solve the first relic puzzle. Arrange the symbols so that they are not repeated horizontally and vertically. It's very simple!

By completing such puzzles, you will activate various terminals. Interact with them, and then get ready to fight another group of kett.

After this, you need to go to the kett research center. Return to the Nomad and move through the desert to the indicated point. Kill the enemies on the territory of the complex and inside the building talk with another ally - Drak.

Next, it will be time for another monolith of relics. After a short conversation with Drak, approach the nearest monolith. Scan the glyphs and interact with the terminal, then return to the Nomad. To get to the glyphs, again use the scanner and other terminals that create pillars that you can jump on.

Head to the next marker, leave the Nomad and interact with the console to create a bridge over the ravine. Approach Peebee on the opposite side. Go down the ramp, open the big door and go inside. Jump through the large hole in the center of the room to reach the area below.

Interact with the terminal in the back of the room and then use your scanner to follow the yellow air duct in the frame Mass Effect Andromeda walkthroughs.

Avoid the large barriers in the next room, go through the door, jump into another gravity well and kill the enemies.

Activate the terminal, then continue following the cable along the ledge to the right. Deal with the relics and proceed further until you see Pibi again.

Continue along the wider corridor and you will find yourself in another area with relics. Eliminate the resistance and then activate the terminals on either side of the room to gain access to another gravity well. Go downstairs.

When you find yourself at the bottom, you will find yourself at a dead end. Luckily, Peebee will tell you what to do. Use your Omnitool to fix the leak, then continue along the yellow cable. Activate the console in the next room, jump up the pillars and activate another terminal to create a path to the other side, where you will encounter some more relics.

Once they are neutralized, activate the nearby terminal, then go to the center and follow the new path to find a new console.

After activating it, kill the relics, and then use the next terminal to create a bridge across the chasm.

Before going through the door, activate the terminal located on the upper platform to the right. He will create a new bridge at the far side of the hall - return to the central area with the tree and jump over the pillars to the new location. Kill the relics and enter the "library".

Scan the glyphs on the walls on both sides and then solve the relic puzzle to get the loot.

Go through the large door, activate the terminal terminal, and then run. You will have enough time even for breaks, but you still shouldn’t stop. Just follow the markers.

When you're done, you'll find yourself at the mobile station. Deploy Nomad and head towards the marker. Along the way, help Drak, who will join your team.

Use the nearby outpost beacon. You will be given the choice to deploy a research or military outpost. Each of them will have their own advantages, but your choice will not have a significant impact on the game's plot. You will be able to establish other outposts on other planets, so choose the one you like best.

Return to the Tempest, talk to Drac, then head to the Nexus and talk to Tann again to complete the mission.

Now you will have a choice. It is possible to complete the side mission "Destroying the Kett" or the mission related to the First Architect, but we would recommend completing them later due to the high difficulty. Next, you need to start the mission "Ray of Hope", which will allow you to explore Aya, the planet of the hangar.

Mass Effect Andromeda Walkthrough "Ray of Hope"

Travel to the Onaon system and once you are there, you will eventually land on the planet Aya.

Follow Paaran Shi around the city; You can't influence anything here. Just watch what happens, and then return to the Tempest and talk to Jaal, the newest member of your crew.

Jaal

Now you have two missions - to help the scientists on Havarl and to meet the resistance. In the second case, there will be less action, but in order to advance in the story, you only need to complete one of the two tasks. You can do both if you want, in any order. When you're ready, return to the Tempest and contact Efra to continue the Ray of Hope quest. Read the walkthrough of both missions below.

Use the video com in the conference room on the Tempest to chat with Efra, then head to the resistance base on Voeld.

When you arrive, use the scanner to find the access point to the right side of the force field. Use this access point to create an opening and kill the kett that are waiting for you on the other side. When the path is clear, go up to the ventilation hole on the right, scan the grate and break it by simply shooting.

When you reach the T-junction, kill the enemy hiding in the far left corner of the corridor. The rooms on either side have datapods and credits, and the marked room contains a group of kett hiding in cover on the other side. Deal with them and watch a cut-scene of the events taking place in the huge hall.

Fight your way through the kett complex until you reach the shielded door. Use SAM to deactivate the barrier, then scan all internal modules before using the console.

Once you know where Moshae is, go through the complex, destroy another grate and deal with a few more kett, heading towards the shuttle launch area in passage of Mass Effect Andromeda.

When you arrive, you will encounter the Cardinal. She can fly and teleport, and has her own shield that will need to be destroyed before you can damage her. Shoot the sphere rotating around the Cardinal until the shield is destroyed. After this, deal as much damage to the enemy as possible, since the shield will soon be restored again. You'll have to repeat it all over again. There are a large number of consumables at the location, so don’t stand still.

Afterwards, talk to Moshae and you will have two options. As far as we can tell, your choices solely affect the upcoming dialogue, but it's possible that there could be consequences in future installments of the series.

Now you need to leave the base. Moshae will give you a protective energy shield while you destroy your opponents. But it only has a short-term effect, so it is better to use regular shelters instead.

When you find yourself on the far side of the bridge, you will meet a huge creature for the first time. Do not get close to him, otherwise he will trample the hero in no time.

If you have a sniper rifle, then try to kill him before the monster has time to reach you. But new monsters will soon appear, so you need to evacuate on the arriving shuttle.

Return to Aya and talk to Efra and Moshae. You will be taken to the Vault. When the cutscene ends, return to Efra to complete the mission and begin the new story quest, “The Hunt for the Archon.”

Helping scientists on Havarla

Travel to planet Havarl and go to the research station. Immediately behind it is a deployed mobile station. Activate it before entering the building.

Talk to the scientists inside and go to the monolith in the jungle. Along the way you will need to destroy hostile creatures. When you get to the monolith, you will have to kill the relics before using the console. Use the scanner to find the glyphs in the room and then access the terminal. Solve the relic puzzle.

Once the scientists are freed, quickly return back to the mobile station and report before returning to the Tempest.

If you decide to meet with resistance (the second of two missions), then know that this task is much simpler and shorter. Take the Tempest to the planet Voeld, follow the marker and talk to the resistance forces. Don't stay outside too long.

Once you meet your contact, activate the mobile station on the other side of the cave and return to the Tempest.

From there, call Efra through the videocom in the Tempest conference room to continue the Ray of Hope quest and infiltrate the kett facility.

Mass Effect Andromeda Walkthrough "Hunt for the Archon"

First of all, go to the Kadara port location in the Govorkam system and after landing, go to the bar. Wait for your informant to arrive and follow his lead to meet Sloane Kelly. She will allow you to see Ven Terev and tell you the approximate location of the Archon's transponder, but on her own terms. If you do not agree, then get information from the informant.

Go to the transit console and select Slums as your destination. Take the exit to reach the Badlands. Ahead on the right there is a place to call a mobile station. Do this to get "Nomad".

Drive over rough terrain to the marker. You must first move in the direction of the west, go around the ridge and break through several enemy outposts.

When you reach your destination on the Nomad, you will find a transponder buried in the ground under the southwestern part of a large building. Return to the Tempest and talk to Gil in the engineering department. Return to the bridge and set course for the Tafeno system.

Dock to the Ark and use the console at the back of the room to open another door. Walk along the corridor to the medical bay. Scan the salarian lying on the bed on the left side of the room, use the nearby console, and then go through the room to the terminal in the frame Mass Effect Andromeda walkthroughs.


Archon

Once the Salarian has been identified, head into the previous hallway and scan the capsules along each wall to find the Salarian Pathfinder.

When Salaf recovers, you will find yourself on the kett ship. There will be many enemies here on the way to the next room. When you go through the door, go left and look back to see several opponents above your back who can take you by surprise.

After clearing the room, go to the upper level and use the console by the window to disable the kett's security system. Now wait for the salarians to retreat before you can access the door controls.

Behind the door there will be two more safe rooms, but when you get to the hangar you will be attacked again.

Ships will land on the platform to the left at various points throughout the battle, so it's safest to stay as close to the entrance as possible.

Clear the area, and then go to the far door until you reach the next firefight in the course Mass Effect Andromeda walkthroughs.

This time you will face an Ascendant who will have the same shield as the Cardinal. Destroy his shield, and then attack the mini-boss himself, as you did with the Cardinal.

Make your way through the ship and eventually meet up with Raeka. Talk to her through the glass, and then continue moving deeper into the ship.

Eventually you will reach a door that opens with a voice. Select the answer to go inside, and you'll soon encounter another group of kett before you reach the Archon.

After your capture and escape, you will find yourself in a room with a hatch control. Use it (in one of the two side rooms), and then return to the hall to see a passage (ventilation) at the top of the wall.

Follow through the narrow tunnel and you will soon find yourself in the Archon's personal room. Use your scanner to examine relic artifacts floating in the sky and gain research points. In the far part of the room, examine the smallest artifact that you needed.

After the cutscene, you will find yourself in an ambush - pay special attention to the Behemoth, as he can deal decent damage if you allow yourself to get close to him.

Clear the room and go into the corridor, where you will be faced with another choice. It does not affect the plot of the game in any way, but it can have its consequences. Whichever option you choose, you will have to storm a corridor with a huge number of kett. When you get to the end, wait for the Storm to arrive and leave this place.

Mass Effect Andromeda Walkthrough "Path to Meridian"

The mission begins with a lengthy dialogue that will be interrupted by good news. Once you have control, go to the docks area and talk to the other Pathfinders. Return to the Tempest.

Head to the research station and use it to install the required Phantom Storm technology. Head upstairs to the meeting room and brief your team before setting course for the planet Hi Tasira in the Tsivki system.

Move to the ledge ahead and use the scanner to follow the cable to find a hidden terminal. Interact with it to open a bridge across the chasm and activate the terminal on the other side. Jump into the gravity well to find yourself at the bottom and follow forward.

The next room will give you some kett and then a handful of relics. When you get to the command node, go up the slope to the right and follow the cable using your scanner.

This is a rather long and curved path, but there are no forks, so you won’t get lost. Just keep following it, killing the kett, and then activate the tower at the very end.

Just below the eastern part of the bridge there are several platforms you can jump onto.

At the bottom is a locked door that requires solving a particularly difficult relic puzzle to proceed. Mass Effect Andromeda walkthrough.

Several relics will appear after activating the tower, so kill them and then follow the marker. You'll encounter more kett and a couple of relics blocking the path. As soon as you cross the bridge, another relic will appear ahead.

When you finally reach the control room, interact with the terminal on the far side.

Now you will need to restore power using four smaller terminals, but this must be done in a certain order - the wrong sequence will lead to the appearance of relics that will need to be destroyed.

If you look from the large terminal, then you need to activate the smaller ones as follows:

  • near right;
  • near left;
  • far right;
  • far left.

Activate the main console, kill the huge relic and follow the markers until you reach the bridge.

Pull it out, jump onto the platform at the end and follow the path to the control room. As expected, the kett will appear. Relics will release their new lethal weapon- Destroyer. Eventually you will be able to reach the central command hub.

Archon Sword

Activate the console and watch the light show. Prepare for a tough battle. A wide variety of kett will appear, accompanied by the next boss - the Sword of the Archon.


Archon Sword

The boss has an excellent shield, as well as a cloak that makes him invisible. Once you destroy the shield, you have a short period of time to deal real damage to the enemy before he disappears again and hides from you, recharging his shields. Try not to let him out of your sight.

You can still damage him even if he is in stealth mode. The final mission of the game awaits you ahead.

Mass Effect Andromeda Walkthrough "Meridian: The Way Home"

The first step is simple. Travel on the Tempest to any of the three marked systems and carry out a sounding to find the location of the Meridian.

Once you find it, return to Hi Tashiru. Starting this mission will activate the game's endgame - once completed, you will be able to continue completing side quests in passage of Mass Effect Andromeda.

From the drop zone, follow the markers - they will lead you through several doors with relics along the way until you finally reach the console.

When you activate it, everything will not go according to plan. Get to the next marker, after which you will be given control of another relative of Ryder (if you play Scott, it will be his sister, or vice versa).

Go to the weapon locker and grab it, then make your way through the Nexus to kill the enemies. Don't forget that you don't have good weapons and armor. Once SAM is rebooted, you will regain control of your character - interact with the terminal several times until it works. Walk along the corridor until you reach the gravity area. Once back on the Tempest, head to the bridge to initiate the final stage of the mission.

Use the terminal and then activate the gravity well and continue into the building. You'll go through three open areas infested with enemies to kill. Next, another well awaits you.

When you find yourself downstairs, you can open the doors for yourself. You will find yourself in the central hall. Kill the enemies to begin the final showdown with the Archon.

The boss fight essentially consists of three identical stages. First you need to clear the location of enemies, and as soon as this is done, you need to run to the marker and hold the position until the console is activated (look at the scale). Soon after the defeat of the Archon The origins of Mass Effect Andromeda will end.

All you have to do is go through an excerpt from the epilogue!

N-047s: new world

Travel to the Remav system and land on the wreckage of planet N-047c. Move to the question mark to the left on the map and go under the orange mining dome. Clear the location of exiles, then go inside the room and examine the data block on the left. The quest “From the Ashes” will begin.

From the dust

So, inside you found the first code, but there are two more. Clear two more such places, find the code fragments and go to the base. After killing all enemies, you will learn about the location of helium-3 production. You can only enter the small dome if you have all three code fragments.

How to return to the "Storm" from "Nomad"?

To return to the "Storm", get close to it on the "Nomad" and hold down the T key (English). You have no other way to return to the shuttle, since the level of radiation on the planet is too high.

Path to Meridian

Travel to the Zheng He system and fly to the Nexus. Go to the monorail and go to the command center. Here, talk to Director Tann, and then return to the docking bay.

Go upstairs to the desired room and chat with the rest of the Pioneers. Return to your ship and go to the marker. Activate the terminal to install the Phantom Storm system on the Tempest. Rise up and gather a team to discuss the situation. Go to the bridge and select the Tsivki system. Land on the planet Hi Tasira.

Go forward and activate the console on the right. Afterwards, go downstairs and go across the bridge. Behind the door, another panel and a gravity well await you. Kill several enemies, including kett and Remnants. Next, you will need to activate the remote controls in the two towers. Go first to the research room, to the left. After a few meters through the Blight, Relics await you around the bend. There will also be a Creator control panel here - use it to summon a robot that will help you in battle.

Get to the research tower and go inside. Go to the console and check it. You need to turn on the power. You will see four other consoles. They need to be turned on in a certain order. In case of an error, guards (Relics) will appear each time.

Standing at the main console, look towards the door through which you came here. You need to activate the four other consoles in the following order: the one closest to the main one on the right, the console opposite it on the left, the remaining console on the right, the remaining console on the left. Activate the main console and watch what happens.

You are being attacked by Relics. In addition to the usual Collectors, Observers and Soldiers, there will be a Destroyer. Try to destroy the usual Relics first, and only then take on this boss. He has three points at which you can shoot - the torso (the health scale of the Destroyer itself) and two side turrets on the “shoulders”. The best thing, as you understand, is to try to destroy the turrets, and only then attack the Destroyer. He has strong armor, so ideally you need to shoot from cover when he opens his “mouth” (the red indicator is on) and fires missiles. Don't forget to run away from it, because when it dies, the Relic explodes.

Having won, leave this place and kill several more Relics. On the way to the science center, the kett are waiting for you. Kill them, moving step by step, then activate the desired console to learn about the origin of the hangar and the purpose of Meridian.

Follow the new marker in the opposite direction. Kill everyone along the way. Note that a Demon and several kett will appear on the bridge. The Destroyer is waiting ahead. You can wait on the sidelines and give them time to beat each other pretty hard. Or you can attack everyone at once.

After a few challenging rooms you will reach a gravity well. Use it to enter the Meridian control center. Here you will need to interact with the terminal, and after the cut-scene, fight the Sword of the Archon and the kett. Immediately attack the Archon Sword. When he disappears, switch to regular kett. Do this while at the top. Have your teammates cover the left and right flanks separately.

If the Archon Sword is invisible, then you can detect it either when it starts shooting at you, or using the scanner (G key). The task will become somewhat more difficult after the Demon appears, but you can do it. The main thing is not to get into trouble.

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