Walkthrough of the game Princess Isabella. Return of the Curse (Princess Isabella: Return of the Curse)

How to complete the game Princess Isabella: A Witch's Curse. Detailed instructions contain pictures and explanations for each step of the game. Help on the forum. Comments.
You can also find tips and help for the following games from the “Princess Isabella” series:
walkthrough of the game "Princess Isabella: Return of the Curse"

Walkthrough of the game Princess Isabella: The Witch's Curse - Ground Floor

1. Courtyard
Once here, meet your fairy assistant and follow all the directions and tips.
Find two butler shards.
Complete the hidden object mini game.
Get green pearl, two medium gears, large gear, bear claw, door handle And piano key.
Attach the door handle to the door - the entrance to the Main Hall of the castle will open.

*all pictures can be enlarged by clicking on them


Main Hall - Part II
Now we have 2 calendar sheets and the date that the gardener named. Let's open the doors to the Second Floor.

Walk past the West Gallery and Ballroom directly to the Balcony.


3. Hall of Mirrors
Collect mirrors from the collected fragments.
The first will be the Servant:

Revive him and he will open the doors to you.


4. First hall
First Hall - Part I
Take the bottle on the floor, it contains ability for a fairy.
Break the vase (inside - Mercury):

Return to the Main Hall, break the bottle and take gun butt.
Now go to .
First Hall - Part II
You will need to look here at the very end of the game, when you have all the pearls (red, blue, green and yellow).
After shooting all the balls, you will open.


5. Living room with piano
Living Room with Piano - Part I

Collect all the fragments, the diary page and the things in the piano.
Break the vase (inside - Venus).

Prepare potion - orange/blue/green.
Light the fireplace with the potion and the living room will be cleared of the curse.
We go to .
Living Room with Piano - Part II
Return the keys and play the notes. Play a song ( F-E-F-E-F-D-E-F-G-F-G).

Taking bear claw go to .

6. Second hall

In a vase - key from the piano, and under the plate - mirror fragment.

Part II.

Answer the questions of the stone statue ( Correct answers - peacock, 5, Jupiter, time on the clock - 1:00)
The statue will move and give you passage into.

Part III.

Play a song on the globe.

In the opened globe we find axe.
Let's go to .


11. Royal Treasury

Kill ghosts with the fairy's new ability - fire.
Collect 2 shards, a diary page and a new fairy ability - wind ability.
Bring the crown closer to you and use your new ability to blow away the dust to read the symbols on the crown.
These symbols will help us get through the window below and collect items.

Revive the nanny, she will tell you when darkness fell on the castle.


14. Cellar
We collect 3 fragments and find the heaviest bottle to clear the cellar of evil.
In the Hall of Mirrors we collect the mirror with the Cook, he will give you triangular dial.
We insert the plug into the barrel and select a rag.
Solving the clock face puzzle ( You can entrust this problem to the fairy, she will immediately solve it and open the door to you.)


15. Stable
First, let's solve the puzzle with the horse - The stable is disenchanted! ( If you can’t get through it yourself, ask the Fairy for help).
We collect objects, fragments:




Key to the game Princess Isabella. The Witch's Curse is not needed


Princess Isabella was preparing to marry her lover, Prince Adam. Before the wedding, she decided to go on a short trip. But when she returns home, she discovers that a terrible curse has been placed on her castle. It turns out that these are the tricks of a mysterious witch who has settled evil in every corner of the castle and imprisoned all its inhabitants in mirrors. You must uncover the secret of the curse and free the captives from the mirrors.

In the game “Princess Isabella. The Witch's Curse" you and your magical friend - a cheerful fairy - will have to solve puzzles and look for clues to free all the captives. An unforgettable adventure awaits you in the genres of quests, “I’m looking for”, and excellent logic mini-games. Together with the princess and the fairy, your indispensable assistant, you will walk through all the rooms of the castle, look into every corner of it, remove the curse from all rooms and halls, and, in the end, destroy the curse imposed by the evil witch.

Unique gameplay of the game “Princess Isabella. The Witch's Curse" will give you the opportunity to take a fascinating journey through the castle, unravel the mystery of the ominous curse placed on the castle and all its inhabitants.

Minimum system requirements:
Operating system: Windows XP/Vista/Seven
Pentium IV 1.5 GHz processor or equivalent Athlon
RAM: 512 MB
3D video card: 128 MB
Sound card: DirectX compatible
DirectX: versions 9 or higher
Free hard disk space: 200 MB

Original title: Princess Isabella: A Witch's Curse
Genre: Quest / Hidden objects
Release date in Russia: 14.04.2010
Platform: PC
Format: exe
Medicine: not required (Full version install and play)
Language: Russian
Game size: 101 MB

Screenshots from the game:



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Young Princess Bella must confront evil. Darkness fell over the fairytale kingdom when the black witch turned Queen Isabella into a stone statue. Go with Bella on an exciting journey through magical worlds to repel the evil witch and restore justice!

More details

Adventures in a fairy kingdom

The fairytale kingdom plunged into darkness. The evil witch could not come to terms with the fact that her appearance was eclipsed by the beauty of Queen Isabella, and turned her rival into a stone statue. Not the best times have come for the inhabitants of the kingdom... However, fortunately, the young Princess Bella was safe. Fairy godmothers protected her from the wrath of the terrible witch. Now the brave princess must fight back against evil and darkness!

An exciting journey through magical worlds and many amazing mysteries await you, waiting for the daredevil to solve them. Are you smart enough to overcome all the obstacles and bring Queen Isabella back to life?

Learn to play the magic flute and make friends with a dragon, be able to make a magic wand and reveal the secrets of the things around you, find a lot of cleverly hidden objects everywhere and meet the amazing creatures that inhabit the magical universe of the game. Help Princess Bella restore justice and drive away the evil witch!

Download the game Key to the game

You can download the full version of the game “Princess Isabella” without registration. The path of the heiress. Collector's Edition" on your PC. Get the key to the game Alawar “Princess Isabella. The path of the heiress. Collector's Edition" you can after starting the game by clicking the "REMOVE LIMITATION" button.

Register on the site - this will allow you to hide already downloaded games from the catalog and gain access to online technical support. You will find downloaded games in your personal account.


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Russian version.
Princess Isabella was preparing to marry her lover, Prince Adam.
Before the wedding, she decided to go on a short trip. But when she returns home, she discovers that a terrible curse has been placed on her castle. It turns out that these are the tricks of a mysterious witch who has settled evil in every corner of the castle and imprisoned all its inhabitants in mirrors. You must uncover the secret of the curse and free the captives from the mirrors.
In the game, you and your magical friend - a cheerful fairy - will have to solve puzzles and look for clues to free all the captives. An unforgettable adventure awaits you in genres When partially or completely copying the article material, an active link to the site is required.

Chapter 1

Click on the bird cage in which the fairy is trapped.
Click on all 4 sides of the door until you have a ring.
Take the ring.

Place the ring on the lid of the chest under the cage and rotate the ring to match the symbols on it and the lid.

Remove all evil items from the chest.

Take the transformation potion next to the hole.
Find a way to get down into the hole.
You need some kind of rope.

Zoom into the cabinet on the right and open the doors.
Collect all the dresses in the wardrobe (yellow on the screen).

Use a sewing machine to sew the dresses together.

The chandelier looks durable.
Tie the rope to the chandelier.
The rope is not long enough.
Use the transformation potion on the rope.

Climb down the rope to the bedroom.
There's not enough light here.
You may be able to reflect a ray of sunlight and light up the room.
Take the mirror from the table and place the mirror on the bedside table.

The mirror is dirty, but below is the royal bath.
Climb down the rope.

Take the red gem on the right behind the column.
There is a piece of cloth (purple) on the floor to the left.

We take a towel from the floor.

Wet a towel in one of the fountains.
A wet towel is in inventory.

Let's return along the rope to the bedroom.
In the bedroom, wipe the mirror with a damp towel.
We take the transformation potion from the bed.

Click on the bed to play a hidden object game.
The scissors go into inventory.
Use scissors to cut the curtains in the bedroom (marked in red).

Return to the royal bath.
Tie the curtain to the end of the rope.
Climb down the rope.

Let's approach the place marked in orange on the screen to search for objects.
Remove all evil objects from the pond.

Pick up Bella's rattle (in red) to get a red gem.
Use the fairy's ability: the diamond in the picture on the stone (marked in red) to take the leaf.
Look at the dragon's claw and take the egg (purple).
Click on the pond to search for items from the list.
The table key is in inventory.
Return to the bedroom.

Open the desk drawer using the key.
Take the diamond ring (fairy abilities will appear: diamond).
Select the fairy's ability: diamond and break the two vases in the room.
From under the rubble, take the red gem and leaf.
Return to the bathhouse.
Select the fairy's ability: diamond and break the three fountains in the bathhouse.


Select Fairy Ability: Diamond and break the decorative circle on the left counter.
Take bamboo.
Zoom into the right fountain.
Use a transformation potion to transform a tadpole into a frog.
Take the frog into inventory.
Go down the rope to the pond.
Go to the right passage to the huge fly.

Use the frog on small flies.
Use a transformation potion to transform into a large frog.

The frog will eat the fly.

Take the transformation potion.
Take the chain from the floor.
Select the fairy's ability: diamond and break the wooden disk and the cracks in the wall (red).
Take the leaf and the red gem.
Play hidden object game (orange).
Handle and buckets in inventory.
Return to the cave and go into the middle passage to the well.

Zoom into the pulley with the chain on the right and repair the chain with the chain from inventory.

Click on the well.
Place 4 buckets on the rope and one bucket on the chain hook on the right.
We insert the handle, then apply the transformation potion to the hanging bucket to make it larger.
Having done this, the door in the room with the giant fly should open.
Let's return to the cave and go right into the room with a giant fly.
We go through the opened door to the evil tree.

Let's examine the crystalline stone on the right: this is Butler.
Place the red gems from your inventory into the holes in the stone.
We need another stone to free him.
We go forward along the path to a clearing with a woodcutter.
Click on the sleeping lumberjack to search for objects.

VIOLET and SUNFLOWER go into inventory
Use the fairy's ability: diamond on the Hive in the upper left corner of the screen to break it and take BAMBOO 2/3.
Use the fairy's ability: diamond on the boards in the lower left corner of the screen to take the MIRROR fragment.
Use the fairy's ability: diamond on the stone in the lower right corner of the screen to take the red gem.
Let's return to the evil Tree.

Click on the Butler's stone on the right.
Place the red gem in the hole in the stone to begin the puzzle.
Click on the arrows surrounding the holes to place red gems in the red slots.
The solution is on the screen.
The butler is free!
He gives you a rose.

Chapter 2: Fairy Queen.

Let's return to the clearing with the woodcutter.
Click on the Lumberjack again.
Place the VILET, SUNFLOWER and ROSE in the circles on the right side of the screen.
Let's decorate the tattoo on the Lumberjack's leg with flowers.
The solution is on the screen.

The packet of seeds goes into inventory.
Take the transformation potion.
Click on the place where the Woodcutter slept to search for items from the list.
We collect all the items.
The SCOOP and the 1/15 doll part go into inventory.
We go forward to the fairy village.

We use the fairy's ability: diamond on the two areas shown in the screenshot below and take the MIRROR fragment (2) and BAMBOO (3/3).
We go inside the tree along the arrow.

Let's look at the sparkling area at the bottom left.

We move the wooden blocks to open the door locks and let water in.
The solution is in the screenshot.
Let's look at the sparkling area on the far right.

We insert three bamboos from the inventory onto the stands on the playing field.
Let's turn the pieces of bamboo that we placed so that the water flows into the leaf at the bottom of the screen.
The solution is in the screenshot.
Let's look at the area on the right.


The solution is in the screenshot.
Let's return to the fairy village and move forward into the next scene towards the twisted trees.

Use the fairy's ability: diamond to break the jar on the right and the box on the left and take LEAF 4/5 and a MIRROR fragment.
Let's examine the ground under the trees in the center of the screen.
Using a shovel, we dig a hole in the ground and put the seeds there.
We use the transformation potion on the seeds to drive out the evil.
Click on Bella's pacifier lying on the ground at the bottom of the screen.
The pacifier turns into a yellow gem 1/6, take it.

We use the fairy's ability: a diamond on the cracked tree on the right, a bottle and a birdhouse.
Take LEAF 5/5, LILY and MIRROR fragment (2).
Let's examine the Bird's Nest on the tree in the upper left corner of the screen.
We put an egg in the nest.
We go forward to the City Gate.

We use the fairy's ability: a diamond on the wall and a sword, take a piece of the doll 2/15 and a PINK DASY.
Click on the sleeping guard.
Place the LILY and PINK DASY in the circles on the right side of the screen.
Let's return to the fairy village inside the tree.

Let's look at the sparkling area in the upper left part of the screen (closer to the center).
We place the leaves from the inventory on the water mill so that it starts working and the water flows.
Place two MIRROR shards from your inventory in the correct places among the broken mirrors to restore the mirror.
You need to find two more fragments.
Let's return to the broken monument and go right to the gate with skulls.

Click on the gate with skulls blocking the path at the end of the road.
We rotate the skulls so that 3 skulls with the same eye color line up diagonally and look forward.
We remove one by one the skulls with the following eye colors: Red, blue, green, yellow.
Whenever we line up a diagonal row of forward-facing skulls with the same eye color, the skulls disappear.
Example on screenshot.

We go forward to the next area to the troll bridge.
Talk to the Troll: he demands payment for crossing the bridge.
We use the fairy's ability: the diamond on the lantern on the left, to break it, take the WHITE DASY.


Click on the sleeping guard and place the WHITE DAISY in its place in the circle on the right.
The solution is on the screen.
We receive lenses from the guard.
Click on Bella's Shoes on the path to the gate.
The shoes turn into a yellow gem 2/6, take it.
Let's return to the Fairy Village.

Let's look at the sparkling area on the right.
We place the lenses in the empty frames of the Mirrors so that the ice melts from the rays of light.
After talking with the Fairy King, click on the crystal heart to get the fairy ability: Water.
A GOLDEN RING is added to inventory.
We come out of the tree.
Click on the transformation potion and yellow gem 3/6.

We go forward to the broken monument.
Let's examine the bird's nest with the egg.
We use the transformation potion on the Egg to make a small Dragon appear.
Let's feed the Dragon with red berries.
The baby dragon has the ability: Raise.
At this stage of the game, the Fairy leaves us, and the Dragon will become a new friend.

We use the dragon’s ability to “lift” the lying top part of the Cross to restore the monument.
Take the yellow gem 4/6 from the restored cross.

We go right to the skulls.
We use the ability of the dragon to “lift” the Skull at the bottom of the screen and take part of the doll 3/15.
Let's return to the City Gate.
Click on the arrow above the wall to fly to the city.
Let's look into the sparkling pipe in the lower right corner of the screen to search for objects.
We collect all the items on the list.

The 20, 10, 5 POUNDS weights and the 4/15 doll piece go into inventory.
Let's look at the Gate on the left.
We hang the weights from the inventory on the correct hooks to open the City Gate.
Click on the Lever on the right screen to the right of the gate to open the gate.
The solution is in the screenshot.
Let's go back through the wall to the City Gate, then go to the City Square through the gate.

Use the dragon's ability to "lift" the barrel on the left to break the barrel and take the yellow gem 5/6.
We jump into the well.
We use the dragon's ability to "lift" onto the board blocking the door to remove it.
Water will begin to flow into the well.

We pick up the KEY heart and the transformation potion in front of the well.
We enter the pharmacy building on the right.

We use the Ability to “lift” the bottle on the lower left to break the bottle and take the doll part 5/15.
We go (archway in the far left part of the room) to the storage room.

Use the "Lift" Ability on the Bucket at the bottom right of the screen to take the doll piece 6/15 and on the cabinet on the left to take the yellow gem 6/6.
When we are asked to return to the Evil Tree, choose Yes.
Click on the crystal in which the Fairy Queen is imprisoned.
Place the six YELLOW GEMS in the empty holes to start the puzzle.
Click on the arrows surrounding the holes to place yellow gems in the yellow slots.
The solution is in the screenshot.

The Fairy Queen is free!
We receive a pot as gratitude.

Chapter 3: City Mayor.

Let's go back to the pantry.
Let's examine the shelves in the stone alcove on the left to find items from the list.
We collect all the items on the list.
4 flowers and a dragonberry seed go into inventory.
Step back.
Click on the sleeping pharmacist.

Place 3 flowers (except Rose) in the correct circles on the right.
We will decorate various parts of the tattoo with flowers.
The solution is on the screen.
After waking up, we receive a book of RECIPES from the pharmacist.
Take the transformation potion that appears on the floor.
We use the “Lift” Ability on the vase on the right to break it and take the blue gem 1/7.

Let's go back to the pantry.

Place the RECIPE BOOK on the Stand and the dragonberry seed in the Pot above the book.
We turn the pages of the book until we find the page “Fire Pepper”.
Click on the shelves on the left to search for items from the list.
We collect all the items on the list.
Ingredients 8/8 go into inventory.
Step back.
Let's examine the set of test tubes on the table.

Place the 8/8 ingredients into the set of test tubes, then follow the directions on the board.
Screenshot solution:

1st Row: Mix shell and Stone to get sandstone in test tube in 2nd row.
1st Row: Mix Grass and Animal to get Fertilizer in the 2nd row.
2nd Row: Mix sandstone and Fertilizer to get Saltpeter in 3rd row.
1st Row: Mix Moss and acid to get bacteria in 2nd row.
1st Row: Mix Water and Earth to get Mud.
2nd Row: Mix Bacteria and Dirt to get Sulfur in the 3rd row.
3rd Row: Mix Saltpeter and Sulfur to get Fire PEPPER.
Take the test tube with fiery pepper into your inventory.
Let's go back to the pantry.
Let's examine the large Stand at the far end of the storage room.
Use the transformation potion on the dragonberry seed.
We take the grown berries and feed them to the Dragon.
A new Dragon ability will unlock: Smoke!

We use the Dragon's ability: Smoke on the bee sitting on a pot of flowers on the closet and take the blue gem 2/7.
Let's return to the City Square to the well.
Let's go up the stairs to the entrance to the toy store.

We use the ability to “lift” onto the barrel on the right and take part of the 7/15 doll from the barrel.
We use the ability to “lift” to the Core to the left of the sleeping toymaker.
Let's examine the hands of the toy maker: he has a tattoo that will need to be decorated.
Place the FLOWER (rose) in the corresponding circle on the right.
Click on the sparkling barrel near the entrance to the shop to search for objects.
We collect all the items on the list.

Flowers go into inventory
Let's examine the hands of the toy maker.
Place the flowers in the corresponding circles on the right.
We use flowers to decorate different parts of the tattoo.
After the master awakens, we will receive coloring pages.
Take the transformation potion.
Click on Bella Bear on the left side of the bench.
The bear turns into a blue gem 3/7, take it.
Click on the sparkling barrel to search for objects.
We collect all the items on the list.
Keys 3/3 go into inventory.
Let's examine the door of the Toy Shop.

Let's change the position of the planks on top to control the puppet and place its limbs in the correct positions.
Place the heart key in the keyhole in the middle of the puppet to open the door.
The solution is on the screen.
We enter the Toy Shop.

Use the “Lift” Ability on the shield hanging on the wall to the left to remove it and take part of the 8/15 doll.
We go up the spiral staircase to the second floor of the shop.

Use the Dragon's ability: Smoke on the Giant Flying Bee.
We use the “Lift” Ability on the Lantern standing on the table and the crack on the floor, take the blue gem 4/7 and part of the doll 9/15.
We use the transformation potion on the Giant Bee to turn it into a small one.
The bee flies off the floor.
Take the transformation potion.
Let's look at the small table at the bottom of the screen.
We put the coloring book on the table.

Using a brush, paint the scissors gray.
We use the transformation potion on the scissors in the picture to turn them into toy scissors and take them into inventory.
Click on the table, put the coloring book on the table and use a brush to paint the heart in the picture red.
Use the transformation potion in the picture to turn the picture into an iron HEART and take it to inventory.
We collect honey dripping from the ceiling into a pot.
We go up the spiral staircase to the third floor.
Let's examine the cradle in the center of the room.

We remove the blanket from the cradle and collect all the evil objects.
By collecting all the evil items, the room will be cleared of evil.
Take the transformation potion and the 5/7 blue gem lying on the floor.

Let's examine the doll on the wall on the right.
Click on one of the six colored buttons at the top to select a color.
The goal of the game is to color the squares on the board one color in 25 steps.
Take the wooden heart.

We use the Ability to “lift” the curtain in the upper right corner of the screen and the cracked floorboard, take doll parts 10/15 and 11/15.
This area has been cleared, let's return to the 1st floor.
We use scissors to cut the strings of the puppet on the stage to clear the room of evil.

Take the transformation potion.
Use the Dragon's ability: Smoke on the bee on the right and take the blue gem 6/7.
Let's examine the doll behind the piano in the center of the room.
Insert the 3/3 BUTTONS into the holes of the piano.
Take the GOLDEN RING from the cache.
Let's go back to the 2nd floor.
Click on the far wall.
Place the pieces of puppet 11/15 on the screen: they will appear at the top of the screen.
Place the METAL HEART on the middle body and the WOODEN HEART on the body on the right.
We're missing four pieces, so don't rush to collect the puppets.
Let's return to Troll Bridge.
Let's give the pot of HONEY to the Troll to get rid of it.

We use the ability to “lift” onto the ball located on the roof of the hut and take part of the doll 12/15.
Click on the sparkling hut to search for objects.
We collect all the items on the list.
The winding key goes into inventory.
Let's return to the 1st floor of the toy store.
Click on the doll behind the piano again.
We insert the Winding Key into the puppet, then use the transformation potion on the Winding Key.
The puppet will start playing.
Let's return to the Troll Bridge and go forward to the tower.
Pour Fire Pepper from the test tube onto the hair around the tower.
We go forward to the next area to the gnomes' house.
We use the ability to “lift” the ax in the tree to pull it out of the tree.
Take the transformation potion from the path.
Click on the beds to the right of the path for a hidden object search.
We collect all the items on the list.
The HAY and RAKE go into inventory.
Click on the sparkling cart to search for objects.
We collect all the items on the list.
The FIREWORKS goes into inventory.
Let's take one step back to Rapunzel's Tower.
We use FIREWORKS to burn the Hair on the tower, thus clearing the area of ​​evil.
Take the transformation potion.
Click on the sparkling well on the right to search for objects.
We collect all the items on the list.
Doll parts 13/15 go into inventory.
We enter Rapunzel's Tower.

Let's look at the picture with the fox depicted at the top right.
We use the Dragon's ability: Smoke to lure the fox out of the hole.
We take part of the doll 14/15 from her mouth.

Click on the spinning wheel in the lower left corner.
We put the HAY on the spinning wheel to make a GOLDEN thread, take it from the spinning wheel.
We use the Ability to “lift” on the pillows on the bed, take the blue gem 7/7.

Place the 7 BLUE gems in the empty holes in the crystal with the mayor inside to start the puzzle.
Click on the arrows surrounding the holes to place blue gems in the blue slots.
The mayor of the city has been released!
We get a doll wig from his hands.

Chapter 4: Chief Dwarf.

The fairy has returned and is now with you again.
Let's go back to the Pharmacy storeroom.

We use the fairy’s ability: water on the plant on the floor in the wooden tub on the left and take the 1/8 green gem from the floor.
Step back to the Pharmacy.

We use the fairy's ability: water on the vine growing on the rafters and take the green gem 2/8.
We go to the City Square to the well.
We use the fairy's ability: water on the tree in front of the Pharmacy and take the green gem 3/8.
Let's go to the skulls.

We use the fairy's ability: water on the plant in the middle of the road and take the green gem 4/8.
We go to the Troll Bridge.

We use the fairy's ability: water on the flowers growing at the foot of the bridge and take the green gem 5/8.
Let's go to Rapunzel's Tower.

We use the fairy's ability: water on the fire in the lower left corner of the screen and take the green gem 6/8.
We enter Rapunzel's Tower.

Click on the picture with the scarecrow in the upper left.
We use the fairy's ability: water on the dried river bed to fill it with water and take the doll part 15/15.

We use the fairy's ability: water on the potted plant on the fireplace and take the green gem 7/8 from the mantelpiece.
We put the WIG on Rapunzel and use the transformation potion on the Wig to make the hair grow.
Rapunzel will give us a rag HEART.
Let's return to the 2nd floor of the toy store.

Click on the far wall of the room.
We insert the rag HEART onto the puppet on the left, lay out the doll parts from inventory 15/15 and make puppets from the parts.
Take the puppets into inventory.
Let's go down to the 1st floor.
Let's examine the scene at the far end of the room.
We place three dolls on the stage.
They will start dancing and turn into children!
Let's push the kids on stage
The toymaker will fit us a DOOR HANDLE.
We go to the gnomes' house.

We use the fairy's ability: diamond on the windows of the house to take part of the 1/8 plan and the green gem 8/8.
Let's move to the evil Tree.
Click on the crystal on the left.

Place the 8 green gems in the empty holes in the daddy gnome crystal to start the puzzle.
Papa Gnome is free!
We receive COAL from the dwarf as gratitude.

Chapter 5: Prince

Let's return to the gnomes' house.
Let's examine the door.

Put the handle in place and turn the rings so that both lenses are completely open.
We enter the house.

We use the fairy's ability: the diamond on the frame in the upper right corner of the screen to break it and take part of the 2/8 plan.
We go right to the bedroom.

Let's zoom in on the gnome - the Gardener, sleeping on the bed at the bottom right.
We put the rake in the Gardener’s hands and take a 1/12 black gem from the sleeve.

We use the fairy's ability: break the diamond on the glass on the frame on the right.
We take part of the 3/8 plan.
Let's go forward to the library.

We use the fairy's ability: the diamond on the mirror on the left under the dragon and take part of the 4/8 plan.
Let's go back two steps into the hallway and go straight to the Kitchen.
Let's zoom in on the Cheese on the table on the right.
Take a small piece of CHEESE.
Let's zoom in on the hole in the wall under the table.
We put the CHEESE on the floor in front of the Mouse to lure him out and keep the cat occupied.

We use the fairy’s ability: the diamond on the frame at the top left above the stove and take part of the 5/8 plan.

Zoom into the bowl of milk on the floor to the left.
Apply the transformation potion to the saucer to turn it into a jug of milk and take it to inventory.
Pour a jug of milk on the Gingerbread Man in the oven to cleanse the room of evil.
Take the transformation potion from the floor.
Let's examine the supply cabinet on the left to search for items.
We collect all the items on the list.
The WOODEN SPOON and MATCHES go into inventory.
Let's go back to the hallway.
Take the transformation potion on the floor.
Click on the boxes on the left to search for objects.
We collect all the items on the list.
The pickaxe, RED vessel, BLUE vessel x2 and YELLOW vessel go into inventory
Use the dragon's ability to "lift" on the inverted corner of the carpet at the bottom of the screen.
Let's examine the hole in the floor and solve the puzzle.

Let's move the black triangles from the center of the puzzle to the corners.
The solution is in the screenshot.
Take the GOLDEN RING (3).
Let's go back to the bedroom.

Click on the gnome - Miner, sleeping on the top bunk on the left.
Place the pickaxe in the miner's hand and take the 2/12 black gem.
Let's go back to the Kitchen.

Let's bring the Oven closer.
Place the CHARCOAL in the oven to heat it up and then click on the corner to give the fairy the Fairy Ability: Fire!
Use Fairy Ability: Fire on the Candle standing on the right side of the Oven to melt it and take the black gem 3/12.

Let's go back to the hallway.
Use Fairy Ability: Fire on the web in the upper left corner of the doorway to take the black gem 4/12.

Let's go back to the bedroom.
Use Fairy Ability: Fire on the web at the bottom left under the bed to take part of the 6/8 plan.

Let's zoom in on the gnome - the Cook, sleeping on the bottom bunk on the left.
Give the cook the wooden spoon and take the black gem 5/12.

Let's zoom in on the gnome - the Soldier, sleeping on the top bunk on the right.
We give the matches to the soldier and take the black gem 6/12.
The room is cleared of evil.
Take the transformation potion.
Let's go to the Library.

Use the fairy's Ability: fire on three flying books to clear the room of evil.
We take the transformation potion and the BOOK lying on the floor.
Use Fairy Ability: Fire on the books with the fire emblem in the cabinet on the left to burn them.
Use the fairy's ability: the diamond is on the crack at the top of the arch in the center of the library.
Take the black gem 7/12 and part of the plan 7/8.

Let's zoom in on the box on the middle shelf on the right.
Click on the colored buttons on the side of the box to move the Leaf onto a square of the same color.
The goal of the game is to move the Leaf into the hole in the center of the box.
Click on the buttons in the following order: Red, Green, Blue, Red, Green, Purple.
From the box we take the STONE for casting.

Let's examine the shelf of books at the top of the stairs at the far end of the library.
Place the BOOK in the puzzle to activate it.
Let's swap the books: the solution is on the screen to open the secret passage.
We go through the secret passage to the workshop.

Use the fairy's ability: diamond to break the frame in the upper right corner near the ceiling.
We take part of the 8/8 plan inside.
Click on the middle shelf on the right.
Place the colored bubbles from your inventory on the shelf.
Then mix the bubble paint correctly to create the diamond color below.
The solution is in the screenshot.
- Pour the Red Bubble into the right hole.
- Pour the Blue Bubble into the middle hole.
- Pour the Yellow Bubble into the left hole.
- Pour the Blue Bubble into the left hole.

Take the GOLDEN RING (4).

Use Fairy Ability: Fire on the two cobweb-covered holes and take the casting STONE (2) and the black gem 8/12.

Let's look at the castle plans on the wall.
We place the 8 parts of the plan on the plan and arrange the parts in their places.
The solution is in the screenshot.
Let's zoom in on the gem on the wall.
We use the dragon's ability to "raise" to remove it.
Take the black gem 9/12.
Let's go back to the Kitchen.

Click on Oven.
Place the GOLDEN thread in the ladle to melt it.
Place two casting stones under the ladle.
Remove the top stone and take the GOLDEN RING (5).
We leave the house into the yard.

Use Fairy Ability: Fire on the Scarecrow's hat on the right to take the black gem 10/12.
Let's go to Rapunzel's Tower.

Use Fairy Ability: Fire on the cobweb-covered hole in the tree on the right to take Black Gem 11/12.
We enter Rapunzel's Tower.

Use Fairy Ability: Fire on the torch in the center of the wall to take the black gem 12/12.
Collected all the black gems!
Let's move to the evil tree.

Click on the crystal with the prince on the right.
Place the 12 BLACK GEMS into the empty holes in the crystal to start the puzzle.
The prince is free!
Let's click on the portal that has appeared instead of the evil tree.

Let's click on the end of the path.
We put 5 GOLD RINGS on the stones, like on fingers.
We use a transformation potion on each of them.
We go into the opened portal.

Chapter 6: Witch's Lair - Bonus Level.

Let's zoom in on the bottom of the Tower to begin the puzzle.
Let's play a Japanese crossword puzzle.
The solution is in the screenshot.

We go through the opened door into the Tower.
We go up the stairs to gingerbread picture No. 3 and jump into it.
Let's examine the door of the house.

Use green tape to connect all the green circles between them with a continuous line.
The solution is in the screenshot.
We enter the opened door of the gingerbread house after completing the puzzle.
Let's zoom in on the bread on the table on the right.
Take the KNIFE into inventory.
Click on the cabinet on the left to search for objects.
We collect all the items on the list.
The SHIELD (x4) goes into inventory.
Let's return from the picture to the tower (two steps back).
We go down the steps to ship painting No. 2 and dive into it.
Let's zoom in on the Mermaid caught in the net on the left.
We will cut the nets with a knife and free the Mermaid.
We get fish oil.
Let's return to the Tower.
We go down the stairs to forest picture No. 1 and dive into it.
Lubricate the cords with fish oil to free the gnome.
We get the cords into inventory.
Let's return to the Tower.
We go up the stairs to ship painting No. 2 and dive into it.
Zoom into the Harp at the far end of the deck and insert the cords into it to begin the puzzle.
Repeating at the computer, press the strings in the order shown on the Harp to play a melody that will put the Sirens to sleep.
Let's zoom in on the island with the Sirens on the right.

Take the pot of gold into your inventory.
Let's return to the Tower.
We go down the stairs to forest picture No. 1 and jump into it.
Zoom into the stump in the center of the screen and place the pot of gold inside.
Let's return to the Tower.
We go up the stairs to ice painting No. 4 and jump into it.
Click on the front gate to start the puzzle.
Game three in a row.
Let's go to the gate.

Let's examine each of the four statues placed around Phoenix.
We give each of the four statues a shield and turn the statues to face Phoenix.
The ice is broken and Phoenix is ​​free!
Let's return to the Tower.
Go down the stairs to gingerbread painting No. 3 and jump into it.
We go into the house, bring the cauldron closer and pull out the young CENTAUR from the cauldron.
Let's return to the Tower.
We go up to the end of the stairs.
We give the young centaur to the Centaur - the Father.
We get a trident into our inventory.
We go down the stairs to ship painting No. 2 and jump into it.

Let's examine the stern of the ship.
Give the trident to the statue and receive the UNICORN STONE.
Let's return to the Tower.
We go up to the end of the stairs and enter the door.
Let's examine the Unicorn.
Place the UNICORN STONE in the slot on the unicorn to start the puzzle.

Move the tiles to restore the image.
Click on the freed Unicorn to fly to another castle.
Click on the big Eye on the front door.
Move the circles as shown in the screenshot.

We enter through the opened door into the courtyard.
Click on the sparkling area on the right between the two statues for a hidden object search.
We collect all the items on the list.

Blue, red, pink makeup and the SPONGE go into inventory.
Click on the small dead bush next to the gargoyle.
Collect flies on the branches (x10).
Let's examine the Gate.
We rotate the discs on the door until each one is in the correct position.

We pass through the Gate into the large hall.
Let's examine the painting on the left at the top of the stairs and take the stuffed animal from the painting into our inventory.
Let's examine the picture on the right at the top of the stairs.
We put the SCARECROW in the picture to drive away the crows and take the raven feather.

Let's examine the picture on the left at the top of the stairs again.

Take the GREEN CRYSTAL BALL on which the crows are sitting.
Let's return to the Courtyard.
We move the CROW FEATHER over the body of each of the three Gargoyles to take a gear from the mouth of each gargoyle.

Two large and one medium gear go into inventory.

Let's examine the lamppost on the right and take the candle into inventory.
Let's return to the Great Hall.
Use the dragon's "lift" ability to remove the Chandelier from the road and examine the door.

Insert the gears into the door so as to first open the top lock by turning the top lever down.
Let's rearrange the gears to open the bottom lock.
The solution is in the screenshot.
We go through the door into the hall with portraits.

Let's zoom in on the green picture on the left.
We insert the GREEN CRYSTAL BALL into it.
We pick up the stained glass berries from the floor and dive through the green portal into the greenhouse.

Let's give each of the plants - the mukhalova one fly.
Let's take the red Dragon Berries in the background and feed them to the Dragon.
The baby dragon acquires the Dragon Ability: Frost!
Use Dragon Ability: Frost on each flycatcher to freeze them.
Use Fairy Ability: Diamond to break them.
Take the BLUE CRYSTAL BALL.
Let's return to the Portrait Hall.

Let's zoom in on the blue picture on the left.
Place the BLUE CRYSTAL BALL on the painting.
Take the stained glass dragon from the floor and dive through the blue portal into the observatory.

Click on the bottom of the Telescope.
We rotate the three rings on the telescope so that the image of the black hole falls into the center.

Let's examine the top of the Telescope.
Change the location of the lenses as shown in the screenshot.
Let's move closer to the bookcase on the right and place a candle on it.
The candle will light, thereby destroying the Black Hole.
Take the PINK CRYSTAL BALL.
Let's return to the Portrait Hall.

Let's zoom in on the pink painting on the right.
We insert the PINK CRYSTAL BALL into it.
We take the stained glass KNIGHT and dive into the pink portal.

Let's zoom in on the doll on the chair, near the mirror, at the far end of the room.
The goal of the game is to make the doll look like its reflection.
Use a sponge to clean the doll's face.
BLUE makeup is applied to her eye, RED makeup is applied to her cheeks and PINK makeup is applied to her lips.
The solution is in the screenshot.
Take the RED CRYSTAL BALL.
Let's return to the Portrait Hall.

Let's zoom in on the red painting on the right.
We insert the RED CRYSTAL BALL into it.
Let's take the stained glass smoke and dive through the red portal into the bedroom.
Click on the chair with the doll to search for objects.
We collect all the items on the list.
The PAPER, kindling, log and LEVER go into inventory.
Let's look at the Fireplace on the right.

Place the PAPER, kindling and log in the Fireplace (in that order) and insert the LEVER on the outside right.
Click on the lever to open the chimney. And
We use the fairy's ability: fire to light the wood in the fireplace.
Let's examine the boarded up window on the right wall at the far end of the room.
Use the dragon's "lift" ability on the wooden planks to open the window.
Take the YELLOW CRYSTAL BALL.
Let's return to the Portrait Hall.

Click on the yellow picture in the middle.
Insert the YELLOW CRYSTAL BALL into the picture.
We take the stained glass SUN above the picture and dive through the white portal.
Let's zoom in on the Mirror at the far end of the room.
Use the Dragon Ability: smoke on the Mirror.
Notes will appear on the mirror.

Click on the cradle in the center of the room.
Let's change the position of the buttons on the music box so that the evil notes of the song change to good ones.
Take the CRYSTAL BALL.
Let's return to the Great Hall.

Let's zoom in on the picture at the top in the center of the stairs.
We place the stained glass elements in the picture in the following order: 1) SUN, 2) BERRIES, 3) DRAGON, 4) KNIGHT, 5) SMOKE.

After completing the story told by the picture, we go through the opened door to the throne room.
Let's examine the Throne in the center of the hall.
Place the CRYSTAL BALL on the paw, then click on it to activate it.

We go up the stairs to the next area.

We collect all the items on the list before the Witch has a chance to harm you.
Each time we finish a number of items, we take away part of the witch’s health.

Have you read Walkthrough of the game Princess Isabella. Return of the Curse (Princess Isabella: Return of the Curse Walkthrough)

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