Rules and description of the children's game blind man's buff. Rules of the game "Zhmurki"

Target: teach children to run randomly around the playground, move blindfolded, listening to warning signals. Develop the ability to quickly move around the room, dexterity, and speed of action.

Progress of the game:

The driver is selected - blind man's buff. He stands in the middle of the room, is blindfolded, and turned around several times. Then all the children scatter around the room, and Trap tries to catch someone. When they see any danger to blind man's buff, children must warn with the word “Fire!” Having caught someone, the blind man's buff transfers his role to the person caught.

Option 2:

If the game takes place on the street, then a boundary is drawn beyond which the players have no right to run. Anyone who has crossed the agreed boundary is considered burned out and is obliged to replace the blind man's buff.

Outdoor game “Tag with a skipping rope”

Target: teach children to run in pairs or threes around the playground, holding on to a jump rope, trying to make the children run around in all directions. Develop the ability to act coordinatedly in pairs, threes, coordination of movements, dexterity.

Progress of the game:

Two children take an ordinary short jump rope by the ends and run around the playground, trying with their free hand to slap the rest of the children running away from them. The first one caught stands between the drivers, grabs the middle of the rope with one hand and joins in the catch. In order for the three drivers to be freed from their duties, each of them needs to catch one player.

Complication: include 2 pairs of traps in the game.

Outdoor game “Change the object”

Target: teach children to quickly run to the opposite side of the playground, pick up an object and give it to their friend. develop the ability to act in a team, follow the rules, agility, and general endurance. Cultivate persistence in achieving positive results.

Progress of the game:

On one side of the court, the players stand behind the line, forming 4-5 columns. On the opposite side of the site, opposite each column, circles with a diameter of 60-80 cm are outlined. everyone first in the column holds a bag of sand, a cube or another object in their hands. The same object is placed in the center of each circle. At the signal, players run to the mugs, put down an object and take another, then run back to their place and raise the brought object above their heads. The one who did it first is considered the winner. Those who come running pass the objects to those standing behind them, and they themselves run to the end of the column. When everyone has completed the task, the column with the most winnings is marked.

Complication: run after an object like a snake between the pins without dropping the pins.

Outdoor game “Catch up with your partner”

Target: teach children to run quickly in a given direction, trying to catch up with their partner. Develop the ability to act on a signal, dexterity, and speed of movement. Promote endurance.


Progress of the game:

Children stand in pairs on one side of the playground: one in front, the other behind, retreating 2-3 steps. At the teacher’s signal, the first ones quickly run to the other side of the playground, the second ones catch them - each with their own pair. When repeating the game, children change roles.

Option 2

Stain your partner with a ball.

Outdoor game "Ted"

Target: teach children to run quickly in a circle, standing in front of the child. Develop attention and reaction. Cultivate interest in outdoor games.

Progress of the game.

Children stand in a circle, the distance between them should be at least 1-2 steps. There are two drivers behind the circle. One of them runs away, the other tries to catch up with him. The running child, escaping from the catcher, stands in front of some child. If he ran into the circle and stood up before he was stained, he could no longer be salted. Now the child who turned out to be second must run away. If the Trap managed to touch the runner, then they change roles.

Run only outside the circle, do not cross it, do not grab children standing in the circle, do not run for too long so that everyone can join the game.

Option 2:

You can stand in pairs in a circle, then the game will be called “The Third Wheel”.

Dear colleagues, I’m sharing with you the game “Blind Man’s Bluff,” which I’ve made a little more complicated. The children really like it and play with interest.

Outdoor game "Which of us is more attentive? Zhmurki"

for children of the preparatory group.

Tasks: learn to follow the rules of the game; develop attention, observation, speed, dexterity; cultivate goodwill.

Description: To play the game you need free space.

No more than 10-11 people play. A driver is selected, blindfolded and taken to the middle of the site. The game can be played with fun music.

Reader for choosing a driver:

The cuckoo walked past the net,

And behind her are small children.

The cuckoos are asked to drink.

Come out, you should drive.

The rest of the game participants pick up toys. These should be items that are easy to recognize by touch. For example: a rag or rubber ball; cube big, small; dumbbells, etc. Before blindfolding the driver, he looks at the players who are holding objects in their hands. Then the presenter is blindfolded androtated several times around its own axis, after which it must catch any player. The person who is caught hands the driver an object, which he holds in his hands, and the driver feels it. Based on the subject, he must guess who he caught. The one who is caught becomes the driver.

The driver has three attempts. We count whoever has the most correct answers is the most attentive.


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SYNOPSIS of a physical education lesson in 4th grade. Program section: mobile and sports games Lesson topic: “Attention exercises. Outdoor games with elements of local history. Russian folk game "Zhmurki". Goal of the lesson: creating sustainable motivation for mastering outdoor games Lesson objectives:  Forming the foundations of team interaction; strengthening the skills of catching and passing the ball;   development of agility, speed, coordination, strengthening of health, instilling interest in healthy image life; relieving emotional stress; development of a sense of friendship, mutual assistance, mutual assistance, collectivism. Inventory: 2 large balls, a whistle, small balls, the march “Physical Education”, print out 3 rhymes, the melody “Radiant Sun”, a boy who shows exercises with small balls, the history of the game “Blind Man’s Bluff” (give to a child), pointer, mittens, mask on the eyes, bell, balloons(red – 25 pieces, yellow – 5 pieces, blue – 5 pieces), round dance songs, “Friendship is not work” (“Masha and the Bear”). Stages of the lesson 1. Organizational moment Contents of the lesson U. – To the cheerful march “Physical Education”, children enter the hall and line up in a common line. Hello guys! Pay in order of numbers! The duty officer submits the report. U. – We gathered here today for a physical education lesson on the topic: “Exercises for attention. Outdoor games with elements of local history. Russian folk game "Zhmurki". Everyone wants to compete. Make a joke and laugh. Show strength, dexterity And prove dexterity! We are all happy about this meeting, We did not gather for a reward, We need to meet more often, So that we all live together. We welcome school guests to our folk games lesson. 2. Introduction to the topic of the lesson. The game is probably favorite activity many, both children and adults! There are a wide variety of games - entertaining, educational, sports and, of course, folk. Why are games called folk? (They were composed by the people) From time immemorial, folk games reflected the way of life of people, their way of life, work, national foundations, the desire to demonstrate strength, speed, dexterity, ingenuity, endurance, resourcefulness, and the will to win. In folk games there is a lot of humor, jokes, competitive movements are accompanied by counting rhymes, and enthusiasm. draws, nursery rhymes, beginnings, songs. What counting rhymes do you know? Along the river, along the Desna, a guy is riding on a log. The guy sees: in the depths, an old oak tree lies at the bottom. The guy immediately jumped into the water, put his hand under the log, there is a hole under the log... It’s time for you to go out Beyond the seas, beyond the mountains, Behind the iron pillars On the hill of the tower, There’s a lock on the door, You go get the key And unlock the lock. An orange named Malvinka was rolling, she didn’t study her lessons and got a D. And then I went for a walk, I got the number five! 3. Warm-up run. U. – And now I suggest you do a warm-up run. Side step with the right side (ball under the right hand); Side step with the left side (ball under the left hand); With a high hip lift; 4. Musical warm-up to the melody of “Radiant Sun.” With choking of the lower leg; Back forward (hold the ball with your hands on your chest). Look back over your shoulder. W. – The riddle about the ball. Round, soft, striped. All the guys like him. He can gallop for a long time and not get tired at all. If you throw it on the floor, it will jump high. It's never boring with him. We want to play it. U. Russian folk exercises with a ball. (The boy shows, the teacher tells how the exercise is performed, the children do it.) Candles: throw the ball up, first low and catch it. Throw it higher the second time, and even higher the third time. Grips: Raise your hands with the ball above your head, release it and catch it on the fly. One-handed, throw the ball up with your right hand and catch it with your right; throw it with your left and catch it with your left. Throw the ball up with your hands, clap your hands and catch the ball. Throw the ball up on your knees, slam your hands on your knees and catch the ball. Wrap the threads, throw the ball up, quickly make a movement with your hands, as if you were winding threads, and catch the ball. When putting on, throw the ball up, and while it is flying, make a movement as when putting on a hat. After the second throw, put on your jacket. After the third throw, put on your shoes. Skies in pairs (first with one ball, with two balls). Throw the ball to your partner, your partner must catch it. 5. Acquaintance with the content of the folk game. U. – Today we will get acquainted with the Russian folk game “Zhmurki”. U. Researchers believe that the game Zhmurka originated from people’s fear of illness and death. Since some diseases are accompanied by loss of vision, and people have always been afraid of getting infected, they avoided the blind. U. In Russian usage, the word “blind man’s buff” meant a dead man. The Russian people, as a rule, were afraid of the dead and the old woman of death, and on the basis of this such an active game appeared. And yet, the game of blind man's buff is a fun children's game that trains dexterity and hearing. You won't get bored in this game. Safety precautions during outdoor games. look in the direction of your movement; avoid sudden stops; to avoid collisions with other players, slow down your running speed and stop; remember that you cannot push those running in front in the back, or run onto the benches. Caught and disgraced players who are required to leave the game according to the rules must carefully, without disturbing others, leave the playing area and sit on the bench. 6. Main part. U. – Using a counting rhyme, the driver is selected. Russian folk game "Blind Man's Bluff" The teacher spins the blind man's buff, saying: Pineapple, Pineapple Catch the cats, not us! After this, all players scatter in different sides . And they begin to “tease” the driver, giving him different signals about their location by clapping their hands. After the driver has caught someone, he tries to determine the name of the person he caught by touch. If this succeeds, the one caught becomes the driver. If not, then the game continues. “Circular blind man's buff” U. - Let our laughter sound around. Form together in a circle! U. - “Circular blind man’s buff.” Children stand in a circle and choose a blind man's buff. He goes out into the middle, is blindfolded, given a paper tube in his hand and forced to turn around three times. At this time, the players join hands and walk around the blind man's buff so that he does not know where everyone is standing. When everyone stops, the blind man's buff takes a few steps towards the players and touches someone with a pointer, asking him: “Who?” They answer him: “Meow!”, “Crow!” Zhmurka must guess by the voice of the one who answered him. If you haven't guessed correctly, then you can just drive. The child whom the blind man's buff recognizes becomes a blind man's buff. The driver is blindfolded and thick mittens (or several thin ones) are put on his hands. Then the players approach him one by one, and he must determine by touch who is in front of him. If the driver identifies the player, then the identified player becomes the driver, otherwise the following players come up for identification in turn order. The players stand in a common circle, holding hands. Three drivers in the middle of the circle. The circle slowly moves to the right or left to the accompaniment of a round dance song. In the middle of the circle there are three drivers - two are running away, in their hands they have bells, which they ring from time to time. "Zhmurka" catches them blindfolded. As soon as the runner is caught, the circle stops, another three players (from those who have not yet driven) come out to take the lead, and the previous three join the general circle, and the game starts all over again. "Eskimo blind man's buff." “Blind Man's Bluff with a Bell” 7. Reflection. Formation in a common line. Attention game "3, 13, 33". Players must place their hands on their belts on command “3”, “13” hands to their shoulders, “33” hands up. If the player performs the movement incorrectly, then he takes a step forward. Thus, the most inattentive players will come forward. Game "Listen to the command." Goal: develop the ability to concentrate and attentiveness. Game procedure. Children march in place to the music. Then the music suddenly stops and the teacher whispers a command (sit on chairs, raise your right hand, sit down, hold hands, etc.) Notes: 1. Commands are given only to perform calm movements. 2. The game is played as long as the children listen well and control themselves. Guys, what do you think games are for? What folk game did you meet today? Name Russian folk games in which the names of birds and animals appear. (The wolf and the geese, The bear in the forest, The cat and the mice, The wolf in the ditch, etc.) And now I want you to show me what mood you were in during the lesson. There are balls on the wall indicating your mood: Red - fun; Yellow – joyful; Blue – sad. Children take the ball that they consider necessary and, to the melody of the song from the cartoon “Masha and the Bear,” “Friendship is not work,” they walk through the hall and leave the hall with jumps. 8. Homework. Repeat squats. Do 20 times in 30 - 40 seconds. Requirements for the level of training: communicate and interact in gaming activities. Lesson analysis. UUD: the ability to technically correctly perform motor actions from basic sports and use them in gaming activities. the ability to plan one’s own activities, distribute the load and rest during its implementation. development of feelings of goodwill and responsiveness. To develop and maintain student interest in the subject physical culture was used in class game uniform organizations involved. To functionally prepare the body, a warm-up was carried out, including variations of running and general developmental exercises with small balls in place. At the main stage of the lesson, an active game of a dynamic nature (and its varieties) was carried out, aimed at developing coordination abilities and introducing children to folk art. The high performance of students throughout the lesson was ensured by the creation of a favorable microclimate and good mutual understanding. The students themselves were active and organized during the lesson. Homework was given with comments. Thus, the lesson conducted allows us to conclude that I achieved the expected result in the lesson. Summing up the lesson showed that the goal of the lesson was achieved, that is, the students developed positive motivation for mastering folk outdoor games. The lesson was organized and interesting. The children behaved actively during the lesson; thanks to this lesson, the children were charged with positive emotions.

The rules of the game are simple. Several people play. There must be at least two people, the number is not limited further, although it is unlikely that more than 10-12 people with one person have ever played blind man's buff at the same time. Water, the person who leads the game, is chosen using a counting rhyme.
For example:
The month has emerged from the fog,
He took the knife out of his pocket.
I will cut, I will beat -
You still have to drive!
Whoever gets the last word is the one who gets the water.

Step 2

For water, the leader prepares an opaque bandage from a folded scarf, which is tightly blindfolded, so that there is no possibility of peeking at this basic rule of the game. Everyone else stands around the driver and turns him around his axis several times so that he eyes closed changed the idea of ​​space.

Step 3

After that, everyone scatters in different directions. The driver's goal is to catch or touch all of his companions in the game. Those, in turn, should provide sound cues to guide the driver. It could be a bell, clapping, whistling, or a voice. Players try to deceive the driver, attracting him with sounds and quickly moving in a different direction. In one version of the game, the driver needs to not only touch the player, but also identify him blindly.

Step 4

In the 16th and 17th centuries, blind man's buff was a pastime for noble gentlemen who amused themselves out of boredom. Today it is a children's game that develops coordination of movements, a sense of space and auditory response. But blind man's buff can also become pleasant entertainment for adults who will remember a little of their childhood or experience new emotions if they bring an erotic moment to this game.

Elena Anokhina

RUSSIAN FOLK GAMES WITH CHILDREN (4-7 years old)

Elena Anatolyevna Anokhina

The Russian people reflected many processes of their life through play. Folk games are relevant and interesting even today, they can be used in working with schoolchildren and preschoolers, in health camps and in free time with the family.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (counting table) they choose the “blind man’s buff” and the player who

he will search. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected.

There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Playing with the Sun

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.


Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.


Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a “gate.” The last pair passes “under the gate” and stands in front, followed by the next pair. The “speaker” stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn clearly

So that it doesn't go out!

Look at the sky

Birds are flying

The bells are ringing:

Ding-dong, ding-dong,

Run out quickly!

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, don’t be a crow, but run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches it again, i.e., “burns.” And if the “burning” one catches one of the runners, then he gets up with him, and the player left without a pair leads.

Game "Merry Musicians"

Progress of the game. To any two-part melody, children, standing in a circle, play musical instruments (rattles, rhumbas, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, having put their instruments on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. When the music ends, the players quickly dismantle their instruments. The conductor becomes the one who did not get the instrument.

Game "Carousel"

We continue the fun

Weight running on the carousel.

Ribbons are tied to the hoop. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game began.


Game "Ring"

All players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to discreetly hand over to one of the guys, while saying:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The person standing last is looking for a ring, and the buffoon says: “Guess, guess who has the ring, pure silver.” If the participant guesses who has the ring, then he becomes the host.

Game "Baba Yaga"

The rooster was sitting on a bench, counting his pins:

One, two, three, you come out on this score!

(Baba Yaga stands in a circle drawn on the floor, on the ground. The guys run around the circle and tease Baba Yaga, and Baba Yaga tries to reach the children with a broom; whoever he touches stops and freezes in place, the last of the children becomes Baba Yaga).

tease

Baba Yaga,

bone leg,

Fell from the stove

Broke my leg

I ran to the garden,

Scared all the people

I ran to the bathhouse

Scared the bunny!

Game "Zarya-Zaryanitsa"

Progress of the game. Two drivers are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are attached to the carousel according to the number of players). Everyone dances and sings.

Zarya-Zaryanitsa, Red Maiden,

I walked across the field,

Dropped the keys

Golden keys

Painted ribbons.

One, two, three - not a crow, but run like fire!

At the last words of the driver they run in different directions. Who will take it first

the vacated ribbon is the winner, and the remaining one chooses for himself

next partner.

ROUND DRIVING GAMES

Game "Loaf"

Probably the most famous round dance game in Russia! It is almost a mandatory attribute of any children’s birthday from one year to the end of the year. primary school. This is the Russian equivalent of the American “Happy birthday!” The round dance is very simple. Everyone stands in a circle and joins hands. The birthday boy stands in the center of the round dance. The round dance begins to move in a circle, accompanied by the words:

How to... name day (say the name of the birthday child)

We baked a loaf.

Such a height! (hands raised as high as possible)

Such lows! (squat down, hands practically placed on the floor)

That's how wide it is! (spread to the sides, trying to make a round dance of as large a diameter as possible)

These are the dinners! (the round dance converges, shrinks, comes close to the birthday boy)

Loaf, loaf, choose whoever you love! (the round dance returns to its “normal” size and stops)

The birthday boy says: I love everyone, of course.

But here... most of all! (calls the name of the selected child, takes him by the hand and leads him to the center of the round dance)

Now the birthday boy joins the round dance, and the child he chooses becomes the “birthday boy.”


Game "Boyars, and we have come to you"

The players are divided into two teams, which line up opposite each other in a chain. The first team goes forward with the words:

Boyars, we have come to you! And returns to its original place:

Dear ones, we have come to you!

Another repeats this maneuver with the words:

Boyars, why did they come? Dear ones, why did you come?

The dialogue begins:

Boyars, we need a bride. Dear ones, we need a bride.

Boyars, which one is dear to you? Dear ones, which one is your favorite?

The first team deliberates and chooses someone:

Boyars, this one is dear to us (pointing to the chosen one).

Dear ones, this one is sweet to us. The selected player turns around and now walks and stands in a chain, facing the other direction.

The dialogue continues:

Boyars, she is our fool. Dear ones, she is our fool.

Boyars, and we whip her. Dear ones, we will whip her.

Boyars, she is afraid of the whip. Dear ones, she is afraid of the whip.

Boyars, we’ll give you some gingerbread. Dear ones, we’ll give you some gingerbread.

Boyars, her teeth hurt. Dear ones, her teeth hurt.

Boyars, we’ll take you to the doctor. Dear ones, we’ll take you to the doctor.

Boyars, she will bite the doctor. Dear ones, she will bite the doctor.

The first command completes:

Boyars, don’t play the fool, give us the bride forever!

The one who was chosen as the bride must run up and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player from the first.

If the chain is not broken, then the bride remains in the first team. In any case, the losing team starts the second round. The teams' task is to keep more players.


Game "Kalachi"

Children stand in three circles. They move by jumping in a circle and at the same time uttering the words:

Bai - swing - swing - swing!

Look - bagels, rolls!

Hot, hot, out of the oven.

At the end of the words, the players run scattered one by one around the court. To the words “Find your kalach!” return to their circle. When repeating the game, players can change places in the circles.


Thank you for your attention!

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