Musical game - “The deer has a big house. Finger gymnastics exercise at the deer’s house is large Didactic game “Pick up the key to the lock”

Lyudmila Belousova

At the first stage, the teacher, together with the children, learns the text of the poem, then adds movements in accordance with the text. Once the children have learned the text and the necessary movements, you can invite the children, after several performances of the game, to speed up the pace. This game spent as with children 4-5 years old in middle group, and with small children 2-3 years old. Game loved by all the children. During play, children develop coordination of movements, creative thinking and imagination, and train attention and memory. Well, in the end, it’s a lot of fun, which will give you a joyful moment from communicating with children. And one of the main tasks of playing with poetry is to promote the development of speech and motor skills (motor capabilities) children.

U big deer house(we fold the roof of the house with our hands over our heads)

He looks out his window. (we show a square window in front of us with our hands, or we put one hand horizontally, and put the other on it and prop our cheek with our fist)

A hare runs through the forest. (pretend to be running in place)

There's a knock on his door. (pretend to knock on the door with your fist)

Knock-knock! (knock your right foot on the floor)

Open the door! (open the door)

There in the forest... (show thumb on shoulder)

Hunter is evil! (we depict a gun with our hands)

Quickly open the doors, (we make an inviting gesture - we wave our palm towards ourselves)

Give me your paw! (put your hand forward with your palm facing out)


Publications on the topic:

Spring is approaching, and with it the most beautiful, kindest and most gentle holiday. Of course, this is a holiday for all lovely women! Always.

Women's Day is just around the corner, the time is approaching. The most pleasant and favorite gift for any mother is the creativity of her child. Tender and beautiful.

We love to sculpt with salt dough with our children. This type of activity is called testoplasty or mukosolka, or even bioceramics. Like this.

Purpose: - to familiarize children with the small folklore genre of the nursery rhyme “The deer has a big house.” Objectives: - develop dialogic speech: teach participation.

Finger game for preschool children “Castle” Very interesting and useful game for children "Castle". I do this finger game with my children several times a day. The children are willing to do it. Mine.

Finger play before breakfast Goal: Increasing finger mobility in young children preschool age through finger games. Objectives: To develop in finger games.

Finger game “I’ll tell you about the cat” The teacher reads the verse: Place your palm, Children stretch their hand forward with their palm up. I'll tell you about the cat. Stroke the palm with the other hand.

Goals:

Teach children to clearly understand and distinguish between the concepts of “high” and “low”.
Strengthen the ability to count to two, compare “one-many” aggregates.
Form spatial imaginative thinking.
Introduce geometric figure"square".
Practice onomatopoeia.
To develop children's understanding and use of the prepositions on, under.
Continue learning to draw with your fingers, leaving a print in a tender place; sculpt from plasticine using the “direct rolling” technique; stick the image details in the right place.
Develop speech attention, fine movements of fine motor skills.

Equipment:

Background picture “sky and earth”, figures of the sun, clouds, houses, flowers.
Background picture with houses, paper square windows, glue sticks.
Toy hammers.
One- and two-story houses built from a designer. Handkerchiefs.
Wooden spatulas. Multi-colored clothespins.
Large building material, various attributes for the obstacle course.
Picture-diagram of a house, details of these houses are made of colored cardboard.
Drawing of a house with empty windows, yellow finger paint, yellow plasticine.
Educational game “Pick up the key to the lock.”
Audio recordings: “There is a house made of logs in the forest,” “I want to build a house.”

Progress of the lesson:

Greetings

We stomp our feet.
We clap our hands
Shaking our heads
We shake our heads.
We raise our hands
We lower our hands.
One-two, one-two.
It's time for us to get busy!

Finger game “Building a house”

All day - here and there,
A loud knock is heard.
The hammers are knocking.
We are building a house for baby squirrels.
This house is for squirrels.
This house is for bunnies.
This house is for girls.
This house is for boys.
This is such a nice house.
We will live happily in it.
Let's sing songs
Have fun and dance.

Children bang toy hammers on the floor.

Didactic game "House on the Mountain"

The picture shows the sky and the earth. Show me the sky. Show me the land. Pick up the house and attach it to the picture. In which part of the picture did you attach the house, to the sky or to the ground? Why?
Now put the sun and clouds on the picture. Where will you put the sun and clouds? To the sky.
And flowers grew around the house. Where will you place the flowers? On the ground around the house.
How many houses do you have? One house. How many flowers? Lots of flowers. How many suns? One sunshine. How many clouds? Two clouds.

Application "Windows"

Here are the new beautiful houses. But how to move residents into them? There are no windows! Let's make windows for these houses. Here are the windows - squares. Glue them in in the right place.

Didactic exercise “High-low house”

There are houses in front of you. Let's count them. One two Three. How many houses? Three houses. Which house is the tallest? Which is the lowest? Count how many floors are there in the tallest house? How many floors are there in the lowest house?

Now I will cover the houses with handkerchiefs, and you will guess where which house is hidden. Under which scarf is the lowest house hidden? The tallest?

Game with clothespins “Beautiful fence”

Here are the planks, and here are our clothespins. Now we will make a beautiful fence out of them for our houses.

Dynamic pause “At a construction site”

We need to transport building material to the construction site. Can you help? (Children carry large building materials from one place to another, overcoming obstacles. Stumps, “puddles”, etc. are used as obstacles).

Construction "Lay out the house"

The pictures show a diagram of a house that you will lay out and build yourself. Take the parts and place them in the right place on the diagram. Where a triangular roof is drawn, add a colored triangle there; where there is a square window, add a square.

Exercise “What sounds do you hear at home?”

How does the kettle whistle? Ssss.
How does water drip from a tap? Drip-drip-drip.
How does dad work with a drill? F-f-f.
How does the vacuum cleaner hum? Oooh.
How do guests knock on the door? Here, here, here.

Finger painting “Light the lights in the windows of the houses”

So evening came, it became dark. Let's turn on the lights, let the windows in the houses light up with bright light. Dip your finger in yellow paint and paint over the windows on the house.

Modeling “The moon has risen”

And now the moon has risen in the sky. (On the same sheet where they painted lights in the windows of houses). Let's make it out of yellow plasticine. First, roll out a thin sausage. Then we bend it and apply it to the night sky. Press down the plasticine. The moon is ready!

Dynamic pause “The bear has a big house”

The bear has a big house,
(Raise your arms up, stand on your toes)

And the hare's is small.
(Squat down, lower your arms down)

Our bear went home
(Stepping from foot to foot)

And behind him comes the bunny.
(Jumping)

We are seeing off the animals
(Farewell waves)

We continue to study.

Didactic game “Pick up the key to the lock”

Children match keys to locks of the same color and open them.

House on the meadow
All doors are locked.
We'll pick up all the keys
And we’ll unlock the hut.

There are several game options. In one of them, the driver (usually an adult) shows the movements and sings a song, and all the other children repeat after him.

The deer has a big house
He looks out his window
A hare runs through the forest
There's a knock on his door:

“Knock, knock, open the door
There’s an evil hunter in the forest!”
“Hare, hare, run!
Give me your paw"

For each phrase of the verse, a different movement is performed:

At the deer(hands up to head like deer antlers)
The house is big(hands above head “house”)
He looks(right hand above eyes)
To your window(with both hands, first vertically, then horizontally, a window is depicted)
Hare(palms to the head, like a hare's ears)
running through the forest(clench your hands into fists, bend your elbows, pretend to run)
There is a knock on his door:(with a fist “to hang out”)
"Knock-knock
Open the door(image the door opening)
There in the forest(point thumb back over shoulder)
The hunter is evil!(angry face)
"Hare, hare, run(draw a hare again)
Give me your paw!”(give hand)

After the movements have been learned, you can arrange a competition, gradually speeding up the tempo of the song. The one who stays the longest without losing his way wins.

For the guys older You can offer an option when all the players, standing in a circle, sing a song, the driver (Deer), when he “looks out of his window,” selects the “Hare” and pulls him into the circle. Then “Deer” and “Hare” depict all the actions. At the end, the “Deer” goes into a circle, and the “Hare” becomes the new leading “Deer”. By gradually accelerating the pace, you can determine which of the players was the best driver who never lost his way.

At the end, here is a version of the game melody:

If you like to play Homa-Homa-Hamster, then this game is for you. It is similar in that you need to repeat the movements of the driver to the music. You can play either standing or sitting.

Rules of the game “The deer has a big house”

There are several game options.

In one of them, the driver (usually an adult) shows the movements and sings a song, and all the other children repeat after him.

The deer has a big house
He looks out his window
A hare runs through the forest
There's a knock on his door:
“Knock, knock, open the door
There’s an evil hunter in the forest!”
“Hare, hare, run!
Give me your paw"

For each phrase of the verse, a different movement is performed:

At the deer ( hands up to the head like deer antlers )
Big house ( hands above head "house" )
He looks ( right hand over eyes )
In your window ( with both hands, first vertically, then horizontally, a window is depicted )
Hare ( palms to the head, like a hare's ears )
runs through the forest ( clench your hands into fists, bend your elbows, pretend to run )
There's a knock on his door :("knock" with your fist)
"Knock-knock
Open the door ( depict how the door opens )
There in the forest ( point your thumb back over your shoulder )
The hunter is evil! ( angry face )
"Hare, hare, run ( pretend to be a hare again )
Give me your paw!” ( give a hand )

After the movements have been learned, you can arrange a competition, gradually speeding up the tempo of the song. The one who stays the longest without losing his way wins.

For older children, you can offer an option when all the players, standing in a circle, sing a song, the driver (Deer), when he “looks out of his window,” chooses the “Hare” and pulls him into the circle. Then “Deer” and “Hare” depict all the actions. At the end, the “Deer” goes into a circle, and the “Hare” becomes the new leading “Deer”. By gradually accelerating the pace, you can determine which of the players was the best driver who never lost his way.

Share: