Crafts in custom NPC mod 1.7 10. Mod for creating controlled NPC mobs for Minecraft

And if you want to add residents to it who would not run away, then you will like this modification!

How does this work in the game?

NPCs (non-player characters) replace residents in Minecraft PE. It is worth noting that these residents are meaningless and will only be useful to those people who are going to make their own map for MCPE. You can find NPCs in villages or create them using a special spawn egg.

The only thing you can do is name your NPC using a tag.



Residents with this mod will be invulnerable. This means that they will receive damage from lava, fire, and will not be attacked by hostile mobs. There is no way to remove a given resident. You can only delete the mod and then only delete the villager.



How to customize a skin for an NPC?

You can change the NPC skin, but this is only possible if you have a computer or Android device.
  • Find the following folder: /games/com.mojang/resource_packs/ Custom(or something with a similar name)/textures/entity/villager
  • Replace file farmer.png to your skin. There are many different skins for MCPE on our portal.
  • Make sure the skin name is in the format .png!
  • Restart Minecraft PE

Installing the Custom NPC mod (.mcpack):

  • Download mod files with notes .mcpack follow the link below.
  • Just open the files (via ES Explorer on Android) and the game itself will install all the necessary files.
  • Run Minecraft Pocket Edition and go to world editing.
  • Select Texture sets.
  • Find the texture file and click on it to activate it.
  • Select Parameter Sets.
  • Find the add-on file and click on it to activate.
  • The mod is installed, enjoy the game!

Custom NPC s Mod 1.12.2/1.11.2 adds many new items and features. While it works primarily for singleplayer, it is multiplayer enabled. The tools are used to create new NPCs, mob spawners, and even copy them. The rest of the items are mostly used for aesthetic purposes while the weapons deal similar damage to the vanilla weapons. This mod includes extra features such as factions, roles, and jobs, dialogues, and a quest system.

Screenshots:



Crafting Recipes:

In the global -> recipes you can create and delete recipes. There you can remove the npc wand recipe or create recipes for the other items.

NPC Wand

  • Right click the ground, with the npc wand, to spawn an npc
  • Right click an npc, with the npc wand, to edit it
  • Right click into the air to get nearby npcs and to freeze all npcs

NPC Cloner

  • Right click an npc while holding the Npc Cloner to bring up the Cloning Save Menu
  • Click a slot to store the npc
  • Right click the ground to bring up the Cloning Load Menu
  • Click on the slot, in which you stored your npc, to spawn a copy of it.

Mob Spawner

  • Makes it easier to spawn all the mobs (Even modded ones)
  • Can also make mobspawners of the mobs

Redstone Block

  • It will turn on when you get into the on range
  • It will turn off if you go out of the off range
  • To edit the settings you rightclick it with the npc wand
  • Can be setup to only turn on if you havent done a certain quest or read a certain dialog. (basically the same as unlocking/locking dialogs)

Waypoint block

  • Used for location quests. Place a waypoint down give it a name and give it the same name in the location quest.

Carpentry bench

  • Used for recipes from the global -> recipes menu

Extra Items

The other items are mostly just for dressing up your npc or for quests. Some of them actually work for players, but I didn't want to put too much time in them so most of them are pretty simple. Watch the video for most of the items.

Dagger, Spear, BattleAxe, Mace, Glaive, Scythe and Trident

For the most part are exactly like swords. They are enchantable. The bronze variant does the same amount of damage as the iron one, but is less durable. The emerald does a half heart more damage than the diamond one, but is less durable.

Guns and bullets

You hold the right mouse button to pull the trigger, when you hear click you can release it to shoot. Your gun type depends how far you can shoot. Guns can shoot their ammo and all the ammo of lesser quality wood and black bullets are the same. So an wooden gun can shoot black and wood bullits, a stone gun can shoot stone,wood and black etc.

The base damage for guns are 2.5 hearts. The damage added to that is (gun material + bullet material) / 2. So a wood gun with wood bullets does 2.5 damage, a stone gun with wood bullits does 2.5 damage an stone gun with stone bullets does 3 damage. Wood = 0, Stone = 0.5, Gold = 0.5, Bronze&Iron = 1, Diamond = 1.5, Emerald = 2

Machine Gun

Holding right click will shoot 8 black bullets in rapid succession. After shooting 8 bullits you need to hold right click again to reload, before you can shoot again. Every bullit hit does 2 hearts of damage.

Custom NPCs Mod 1.12.2/1.11.2 has brought a new and unique system that have never appeared before in Minecraft world. This mod allows you to create as many of your own customizable NPCS as you want, quest characters, boss monsters or just townsfolk! Moreover, with this system, the players can build several colorful Adventure/RPG Map, not any boring, wordy boards and books. You can even create any NPC to a march that will loop forever. You can add soldiers or even animal mobs to this march.

In Minecraft, there are some certain NPCs, types of Villagers. However, these “NPCs” don’t interact, only execute some simple actions such as transfer by currency units in the game, or planting the seeds and harvesting the vegetables. Moreover, all the Villagers have the same shapes and appearances, no differences. As a result, the system of NPCs of Minecraft is very basic and not highlighted.

Marching forever army

With Custom NPCs, you can create NPC with any shapes, from a form of some particular mobs to NPC with human forms. Additionally, the body structure and model images are completely different with all the creatures in the game. Moreover, you have a right to prepare for these NPCs some equipment and weapons. Frequently used in Minecraft movie maker, building RPG Adventure map, and responding the questions or transferring with the players in some large servers, Custom NPCs has allowed the players to customize flexible functions and choices. Custom NPCs requires Forge Mod Loader and Minecraft version 1.12, 1.11.2, 1.10.2.

How to Install Custom NPCs Mod 1.12.2/1.11.2 – Create your own NPC in Minecraft

  1. Download Forge Installer, Custom-NPCs-Mod.jar file.
  2. Right click Forge Installer , Run as Administrator and press OK to install Forge. (You can skip this step if you’ve installed Minecraft Forge)
  3. Open Start on desktop > Open Run (Or you can use the Windows + R keyboard shortcut)
  4. Type %appdata% into Run and press Enter.
  5. Go to folder /.minecraft/mods
  6. Put jar file of Custom-NPCs into mods folder and then run Minecraft. Done!

The Custom NPC mod for Minecraft 1.7.10 is a mod for mobs (NPCs), which you can create yourself. Using a special built-in designer, the mod allows you to make mobs of different shapes and sizes yourself, and assign intelligence (interaction mechanics) to them.

Changes in mod for Minecraft 1.7.10

  • Using the wheel in dialogues
  • Possibility of protecting a specific target
  • Mobs can now sit on chairs and sofas
  • New animations - hugs
  • Linked NPCs (changing one will change the others)
  • Added immunity to potions

Mobs can be either simply hostile or perform a variety of roles, for example: traders, mercenaries, companions, postmen, be dialogue characters.

Thus, with the help of these mobs, you can significantly transform the game and create own cards for adventures and walkthroughs with unique heroes.

The mod also adds to the game decorative blocks And furniture. Special technical blocks allow you to create different scripts and carry out trading. Extended Carpenter's Workbench will give you the opportunity to craft additional items for this mod.

To work with mobs The mod provides special tools:

  • NPC customizer- allows you to create and edit mobs
  • NPC cloner- tool for copying and saving NPCs
  • screenwriter— a tool for creating scenarios for various actions
  • NPC guide- a tool for creating a point for moving mobs and setting a respawn point.
  • NPC spawner— a tool for spawning previously created NPCs
  • teleporter- a tool for fast movements between worlds
  • Soul Stone- a tool that allows you to inhabit any NPC

Weapon

Created mobs can be armed with a large number variety of weapons from a simple spear to firearms. The mod adds the following types of weapons to the game:

  • Pistols
  • Slot machines
  • Muskets
  • Halberds
  • Hammers
  • Axes
  • Mace
  • Double-sided sword
  • Dagger
  • Spear
  • Sword
  • Staff
  • Trident
  • Short sword
  • Shields
    etc.

Armor

Mobs can be dressed in different types clothes and armor to match their characters.
Armor does not need to be crafted; it is added to mobs using the constructor. The mod adds the following types of armor to the game:

  • Cow leather armor
  • Leather full armor
  • Wooden full armor
  • Iron full armor
  • Bronze full armor
  • Golden Full Armor
  • Diamond full armor
  • Mithril armor
  • Emerald Full Armor
  • Demon armor
  • Assassin's Armor
  • Ninja Armor
  • Commissar Clothes
  • Knight's armor
  • Armor X407
  • Wizard's Robe
  • Tuxedo
  • Soldier armor
  • Tactical armor
  • Bandit mask
  • Infantry Helmet
  • Officer's breastplate
  • 9 types of skirts
  • Crowns

In addition, the mod has many other useful items that can be given to mobs. For example, musical instruments. If the NPC knows how, then he will even be able to play something.

Mobs made with this mod work in both single and multiplayer modes. network game on the server.

Screenshots of your own NPC mobs made using this mod

Hello. You probably know me. Yes, I am that same quester who does nothing and very rarely appears on the server. But so that Dionica doesn’t yell at me that I’m not doing anything, I wrote this guide. Well, user, let's go watch their roles?
In general, I will show a window where their settings will be edited and explain what and how. I’ll add that I use material from the Minecraft Wiki (But not so much that it doesn’t look like copy-paste (Although you can’t see the material from there))

Merchant/Seller/Huckster.
Helpful. Sells things. And very easy to set up. Menu below.

So. These are the things (Red and Black) - This is the currency for which the item will be purchased. To the right of them is the product being purchased.

  • Where is Ignore Damage - Will the merchant accept your broken pickaxes, swords, armor.
  • Where Ignore NBT - NBT (Named Binary Tag) I.e. whether the merchant will accept enchanted, renamed loot.
  • Linked Marketname - Market name. Cool, isn't it?

Mercenary/Follower/Fighter-For-Money.
Helpful, no less than the seller! Also easy to set up.

Soooo. Where is the place for inscriptions - These are his words when you hire him / his time of service is up.
You can also customize for what - how much. As in the screenshot - Fish - 111 days, Apples - 999, Lighthouse - 1.
Now with buttons.

  • Infinitive Days - When hiring (Yes, at least for anything, the main thing is that he is hired!) will follow you ALWAYS and EVERYWHERE.
  • GUI Disable - Disables the mercenary control window (Which appears if the player who hired the NPC right-clicks on him)
  • Allow Soulstone - Ability to push a mercenary into a soul stone.

Banker
It goes like a chest, only it stands in one place, and you need to buy a place. In general, there is nothing difficult to set up. When editing, you need to indicate EXACTLY which bank will offer the NPC to the player.

  • Add/Delete buttons - Responsible for adding/removing a bank and all its settings.
  • Six vertical cells Tab Cost - Responsible for the cost of the cell.
  • Six cells vertically Upd. Cost. - are responsible for the cost of upgrading the cell. From 27 cells to 57. From one chest to a double one.
  • Can Updrage buttons - are responsible for whether the cell can be improved. You need to buy them.

Conductor/Transporter/Teleporter.
For me, this is the most useful role for an NPC. IMHO, the house is far away, and the top mine is almost on the edge of the world. From point A to point B. You just need to create two NPCs - One at point A, the other at point B. And the corresponding names, so as not to get confused. Everything is clear here without pictures.


Postman(Pet)
No configuration required. Sends mail to players. Only PKM and the whole world of Russian Post are in front of you, %username%!
Also no pictures.


Companion (On version 1.7.10 in the WIP stage - Work in progress)
Self-developing character.

It can grow! From a baby who is very small to the Full-Grown stage, almost Global Elite!
About the stages:

  • Baby - Baby. It crawls and has a small model.
  • Child - Child. The model is larger, but walks on its own two feet.
  • Teenager - A teenager, more or less normal size, can run and walk.
  • Adult - The most not-so-STANDARD! The size is standard, and all settings are standard!
  • Full-Grown - As I said - Global Elite! At this stage it can even surpass its own settings!
And now about the sliders and numbers.

Update button - Improve/PimpMyCompanion or simply change the settings if there is anything to change.
Position Age. Stage. They are mentioned above. Includes the ability to mature. From 0 to 450k.
Now on to the sliders!

  • Bag - Ability to carry little things.
  • Armor - Ability to wear armor.
  • Sword - The ability to carry weapons.
If the Companion dies, it will be reborn, but will grow from the beginning.

Well, %username%, time to say goodbye.. Goodbye, see you again!



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