Classification of computer games for children. Computer game genres
Hardly anyone can make a complete classification computer games. There are too many genres and trends in this area of computer programs. However, the main genres have nevertheless been identified and it is quite possible to begin to navigate through them in all this diversity.
Types, types and varieties of modern computer games
Arcade have simple gameplay that does not change during the game. In most arcade games, in order to achieve results, the player must exercise good reaction. Typically, arcade games have a developed bonus system: scoring points, temporarily improving character characteristics (weapons, speed, etc.).
Puzzles- a type of computer games in which the player is required to solve problems that require logic, imagination and intuition. Puzzles are usually integrated into the story, and puzzle solving is the main focus of the game.
Race- one of the most popular types of games in which the player driving a vehicle needs to be the first to reach the finish line. The most popular type of racing games is car racing, but there are many racing games with other vehicles (even spaceships).
Quests(from the English quest - quest for adventure), or adventure games - usually games in which the hero advances through the plot, completes various tasks and interacts with the game world through the use of objects, communication with other characters and solving puzzles. The genre was given its name by a series of computer games from Sierra ( Space Quest, King's Quest, Police Quest) which became one of the best quest games of their time.
MMORPG(from the English MMORPG - Massively multiplayer online role-playing game), or massively multiplayer online role-playing games - a type of role-playing computer games in which real players interact with each other in the virtual world. As in most regular role-playing games in MMORPGs, the player controls the character, improving his characteristics and interacting with other players. The main differences from RPGs (see below) are the unlimited number of participants and the continuity of the gameplay, which takes place around the clock while players visit the virtual game world whenever possible. By the way, as a rule, you can play such games online for free, unless of course you start leveling up your character for real money.
RPG(from the English RPG - Role-Playing Games), or computer role-playing games - games based on gameplay elements of traditional tabletop role-playing games. A characteristic feature of RPG games is the presence of a fairly large number of characteristics of the main character, which determine his strength and abilities. These parameters can be improved by killing enemies and completing various missions.
Simulators- a type of computer games that simulate the control of any process, apparatus or vehicle. For a simulator, the realism and completeness of the simulated object is very important. The goal of a good simulator is to bring the object control conditions as close as possible to real ones. The most popular are flight simulators, which simulate the control of a real aircraft. Good computer simulators can serve as trainers.
Strategies(strategic computer games) - require the player to plan and develop certain tactics and strategies to achieve the necessary goal, for example, victory in a military operation or the capture of an enemy state. The player controls not a single character, but armies, cities, states or even civilizations. There are step-by-step strategy games, where players take turns taking turns, and real-time strategy games, in which all players perform their actions simultaneously and the flow of time does not stop. How a special subgenre stands out economic strategies, which display economic and market processes. The player usually runs an enterprise, city or state, and often his goal is to make a profit.
Shooters(from the English shoot - shoot), or “shooting games” - a type of game in which the player, in most cases acting alone, needs to destroy opponents using various weapons. Depending on the specific game, the player can use modern types of weapons, their futuristic counterparts, as well as completely unique types of weapons invented by the game developers.
Action(from the English action - action) is one of the most popular types of computer games in which the player’s success largely depends on the speed of his reaction and ability to quickly make the right decisions. The action in most action games develops very dynamically and requires intense attention and quick reaction to current events. The hero's weapons or hand-to-hand combat abilities are most often used as the main tools for advancement in the game.
Sometimes it is quite difficult to understand a conversation between two gamers, since the slang contains a huge number of incomprehensible words.
On this page you can find the most common gaming words and their brief definitions. To quickly navigate through the dictionary and find the desired word, you can use the general search on the site.
If you think that the dictionary is missing some gaming word, you can give it to us. After checking by a moderator, the definition of the word will appear in the dictionary.
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A B C D E F G H I K L M N O P R S T U V
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Agro (short for English aggression - hostility)- a characteristic of enemies in games that determines who they will attack. In MMOs, for example, when many players hit a monster, they increase its aggro. Whichever player generates the most aggro is the one the monster hits.
Agronub- a player who longs for reprisals against other players in PvP, but at the same time can do little due to the lack of familiarity with the mechanics of the project. An Agronub is born when an ordinary noob begins to think that he is a GM (not to be confused with crayfish: every Agronub is a cancer, but not every crayfish is an Agronub).
Hell– 1) English add (add) – an enemy joining the battle. When a lonely boss calls for help out of nowhere, they are called hell; 2) hell itself - a place where sinners are boiled in cauldrons. IN gaming industry often used as a name for difficulty level.
Add-on, add-on, add-on – additional material for a specific game. Typically, an add-on includes new levels, modes, weapons, skills, skins for heroes, continuation of the plot, etc. In most cases, installing an add-on requires that you have original game, although sometimes developers release add-ons as stand-alone products. For some time after the game's release, the developers maintain the gaming community's interest in it by releasing add-ons. Usually an addon costs significantly less than the game itself.
Account, account(English account)– a special entry in the database that correlates a real person with the virtual property that belongs to him - characters, equipment, subscriptions to additional services, etc.
Alpha tester– a user taking part in alpha testing of the game.
Alpha testing, alpha test– one of the first stages of testing the game, at which a large number of errors are caught. At this stage, a relatively small number of people are involved, and in most cases these are special employees, or the developers themselves. After alpha testing is complete, developers work to fix all bugs found by alpha test participants. After making changes, the project moves to the stage of beta testing or repeated alpha testing.
Anon- An anonymous member of the gaming community.
Antag (English untag - unmarked)– in an MMO, a character without a clan sign.
Antagonist- usually this is one of the main plot characters in the game, who is actively fighting with the main character - the protagonist. Often the antagonist is the game's main villain, although this is not always the case.
Up, Up, AP– 1) Up (up) – character transition to new level. To fall down - to survive a level increase; 2) AP (short for attribute points) – points that are spent on improving the character’s characteristics; 3) AP (short for action points) – action points in turn based games; 4) AP (short for arena point) – points awarded for victory in the arena (in MMOs); 5) AP (short for attack/ability power) – attack/ability power.
Art (eng. art - art)- an image created by artists in the early stages of game project developers. This is usually a conceptual look at the game world and the characters that inhabit it, which may change significantly towards the final game. Art also includes artistic works created on the basis of already finished game(most often this is fan art).
AFK (eng. Away From Keyboard, AFK)– an abbreviation often used in chat. Literally translated as “left the keyboard” and means that the user will be away from the computer for a while.
Achievement (eng. achievement - achievement)– a reward for fulfilling a certain condition in the game. In most projects, achievements are given both for completing certain stages of the storyline and performing special actions - for example, finding all the hidden treasures, or killing several opponents with one shot.
Achievements serve to compare the skill of players and raise interest in the game - all modern gaming services provide the opportunity to compare your achievements with the achievements of friends.
Bug, glitch (English bug - beetle)– an error in the operation of the game or any other program. A bug can be either completely harmless and does not interfere with the gameplay, or completely make passing the game impossible. Glitches can occur either due to an error in writing the code or due to incompatibility of the hardware or installed software with the program or game being used.
Ban (English ban - prohibit)– one of the methods of punishing users for violating established rules. Typically, a ban is issued by the game administrator for rude communication with other users, bot breeding, intentional use of bugs or hacks, unauthorized purchase of in-game goods or currency for real money, as well as other serious violations. A ban can be permanent or temporary, and a ban does not always completely block an account - sometimes it simply imposes restrictions on the use of certain services.
Buffing, buff (English buffing)– imposing characteristics on the game character, which can be both positive and negative.
Positive buffs are often used before significant battles to increase the group's combat capabilities. Sometimes in MMO projects they buff other users to express their sympathy.
During organized combat in MMO projects, one or more squad members are usually responsible for buffing the group. This allows the group to fight more effectively even during long battles. A person who can apply buffs is called a buffer.
BB (abbreviated English: Bye Bye - bye [farewell])– saying goodbye to your interlocutor in any network game.
Beta tester– a user taking part in beta testing of the game.
Beta testing, beta testing– the stage of game development, at which the project is almost ready, but additional bug catching is required before sales or commercial launch begins. During the beta test, developers try to attract a large number of users who will be able to recreate as many game situations as possible.
Beta testing is carried out by the developers themselves, or ordinary gamers are involved, who are ready to report bugs found during the testing process. A beta test can take place in several stages, after which the game is allowed to be sold or commercially launched.
Bizha– abbr. from "costume jewelry". Bracelets, rings, earrings, etc.
Build (English build - style)– customizing the character’s characteristics to suit a certain style of play, or to achieve a certain goal. Because a character's characteristics are often influenced by the things he wears, then a certain set of things that serve certain purposes is also called a build.
Bind (eng. bind - bind)– 1) Assigning a number key to a group of troops, items or skills in strategies and RPGs, after which they can be accessed by pressing this key. “Bind” – assign a key to a group, skill or ability, item, etc.; 2) Selecting a location to which the character is attached, with the ability to quickly return to it; 3) Linking an item to a player, after which it cannot be sold for money or given to another user.
Homeless– a player who does not belong to any alliance or clan. Typically used in multiplayer games where it is possible to play clan wars.
Boss- a very strong opponent, usually encountered by the hero after completing a level or at the very end of the storyline. Usually, defeating a boss requires a lot of effort and finding it weaknesses, although lately the latter has not been found so often in modern, more casual projects. Often, defeating a boss requires completing one or more QTE sequences. If, as you progress through the game, you encounter several bosses, then each next one, as a rule, becomes stronger than the previous one.
Bot– a special program that controls the actions of the game character. Bots can be divided into two types: 1) a bot that acts as an opponent in a network game, on which you can train without the presence of real opponents; 2) a program that simulates the actions of a real player, used to automate the processes of pumping and farming. Such bots are prohibited in almost all multiplayer games.
Boost (eng. boost - increase)- a phenomenon in which any characteristics increase. Using a boost in races, a damage buff, or using a strength potion are all examples of boosts. Something that can produce these kinds of effects is called a booster.
Car- a low-level character who teams up with a high-level character and gains experience from killings without doing anything. Used for overleveling.
Wipe (eng. wipe - destroy)– 1) a fatal set of circumstances in an MMO, in which the entire group is sent to the cemetery in the status of the dead; 2) chat spam in order to hide an unwanted message outside its frame (each new message moves the target of the wipe one line, and with repeated repetition it is completely hidden from view).
One shot (English: one shot)– death from one blow/shot/skill.
Var, Holivar (English war - war, holy - holy)– the term has wide application: a battle between clans and clans, a battle between teams in MOBA or opponents in multiplayer, the main condition being the duration. Whether it's a long game, or its display in real life: the eternal confrontation between two players or other parties. More often than not, the activity is more than useless.
Warlock (English warlock - warlock)- in RPG games, a character who specializes in dark sorcery.
Wartag (eng. war tag - war mark)– a member of the opposing guild. In MMOs, tagging takes place directly: guild members tag hated rivals.
Video review– a review of the game, made in the form of a short video. In it, the author talks about the main features of the project, and the video sequence at this time demonstrates the gameplay. In well-made video reviews, the gameplay shown will most of the time demonstrate what the announcer is talking about.
Virtual reality, VR (English virtual reality, VR)– a fictional world created by technical and software systems. A person’s perception of this world occurs through various human sensations: vision, hearing, smell, touch and others. Virtual reality simulates both exposure and reactions to exposure. To create a convincing complex of sensations of reality, computer synthesis of properties and reactions virtual reality produced in real time.
To achieve greater realism, when creating virtual reality the goal is often to recreate as much as possible more laws material reality. At the same time, in games for entertainment purposes, users of virtual worlds are allowed more than is possible in real life (for example: fly, create any objects, etc.).
At the same time, virtual reality should not be confused with augmented reality, because the goal of virtual reality is to create new world, and augmented - only add new objects to the existing one.
Age rating– legal age restrictions for various works of mass culture and games, among others. This restriction is intended to limit the impact on the not yet fully formed consciousness of a minor. Different regions have their own content rating systems.
take out, take out, pick up- to liquidate something. You can take out the opposing team, enemy hero, etc.
Cutting– knocking a player out of some location or zone of the level. Very often, working as a team, players cut out campers. In other words, sawing can be described as knocking out an opponent from a certain location on the map, depriving him of a tactical advantage.
Guide, guide– a game guide that contains tips to help you better master the gameplay. Often the guide includes step by step walkthrough games.
Game (English game - play)– play any computer or video game.
Gang, Gank (eng. gang kill - murder by a crowd)- killing an opponent by a crowd. The term is widely used in MOBAs and MMOs.
Garena– a network service designed for online gaming. The service allows you to create a virtual local network between players connected by the global Internet in just a few clicks and does not require additional configuration to start using. Since this service allows you to play many pirated versions of games online, it is very common among younger audiences of gamers.
GG, GG (abbreviated English good game - good game)– 1) a statement of fact in a collective game: the game [game], according to the writer, is good. Nowadays, the abbreviation has practically lost its original meaning, and is used as a synonym for the end of the game [game]; 2) abbr. from G nice G hero, protagonist.
Game over, gamover (eng. game over - game over)– end of the game. IN modern games This phrase usually ends with a loss in a game, but previously such an ending meant the general end of the game, regardless of whether the gamer won or not.
Gamer (English gamer - player)- a person who plays games. Although the term includes people who do not consider themselves full-fledged gamers, they are often used to describe those who spend a lot of time playing or are interested in gaming.
Gameplay– the gameplay of a computer game from the player’s point of view. The concept of gameplay is a very general concept and usually expresses the experience of the gameplay, which is influenced by various factors such as story, sound and graphics. Thus, one and the same set of gameplay factors can lead to different, sometimes even completely opposite, assessments of it by two different people.
Gimp (eng. gimp - cripple)- a useless character in PvP. Gimps can become victims of improper promotion or purchasing.
GM– 1) abbr. English game master - a respectable title for a regular, a master of a particular game. In domestic realities, players call themselves GMs; 2) abbr. English guild master - owner [founder or manager] of the guild.
Gosu, goser– synonymous with GM or Pope. A very experienced player.
Grenade, crouton (English grenade - grenade)– a commonly used name for grenades in shooters. This term refers to both ordinary grenades and any other explosive devices.
Grind (eng. grind - grind)- gameplay consisting of a tedious action of the same type. Killing an endless number of weak mobs for experience or loot is a classic example of grinding.
Griefer (English: griefer - making one suffer)– a player who enjoys ruining the game for other people.
GFSh, FS, Frishard, Frishka, Frikha, Shard– abbr. from "shit frishard". Free pirate game server. Good examples does not exist.
Damage (English: damage)– damage, or damage, caused by the hero to other game characters and vice versa. This value has a numerical representation, which is subtracted from the current amount of health of the character who was damaged. Often the amount of damage is affected by the weapon used, the skill and other characteristics of the character's characters, as well as the armor used.
Dungeon (eng. dungeon)- a location limited by a boundary (material, for example, in the form of mountains, or logical in the form of invisible walls) - a cave, dungeon, ruins, etc. Usually the hero goes to a dungeon to perform a specific task - to find something, or kill someone.
In multiplayer games, group dungeons are common, designed to be played in the company of friends. At the same time, the mobs in such locations are much stronger than usual, and at the end of the day the group will face a battle with one or even several bosses.
Engine (English engine - motor, engine)– a complex set of programs designed for creating computer and video games. Modern engines include a lot of modules - rendering, physics, sound, scripts, animation, artificial intelligence, network communication, multi-threaded computing, memory management, etc. All this allows you to significantly reduce the time and resource costs of creating and porting games.
Games of completely different genres and settings can be created on the same engine.
Debuff– any negative impact on a player or mob that does not cause direct damage. Typically, for every stat that can be improved by a buff, there is a debuff that lowers the value of that stat. Typical examples of a debuff include reduction basic characteristics, slowing down or stopping the character completely, blindness, silence, as well as reducing resistance to a certain type of damage.
Device- device, device, mechanism. The word has both an in-game display (a gravity gun is a device) and an out-of-game display: mice, gamepads, etc. are called devices.
Grandfather- an old-timer and regular at the game. Extremely experienced user.
Demo, demo, demo– a demo version of the game that is distributed free of charge (although there are a few exceptions where the demo version of the game was sold). Demos are released so that a potential user can make sure in advance that they are buying a game of appropriate quality that interests them.
Demo versions are usually limited to a few initial levels that take no more than a couple of hours to complete.
Ding- onomatopoeia of the moment of transition to a new level, which has come to mean this phenomenon.
Disconnect– disconnection from the server.
DLC, DLS (English downloadable content, DLC)– additional downloadable content for games distributed online through various digital distribution services. DLC can be either paid or distributed absolutely free. To install the DLC, you must have the original game.
Donat (eng. donate - donate)– one of the ways for developers to receive money from players. Usually present in “free” projects, where it is possible to play without paying for the game itself. At the same time, it is possible to get some benefits for a relatively small amount of money. Usually, by donating you can upgrade your character faster or get unique items and abilities.
Recently, developers have been trying to maintain a balance between paying and free-playing users - the donation system is being developed in such a way as to reduce the time required for the user to achieve certain results. At the same time, a user who plays absolutely free can achieve the same results, having spent a significant amount of gaming time on it.
Addition (English expansion pack - expansion pack)– additional content for a game. Unlike DLC, it can be distributed not only through digital distribution services, but also on separate discs.
Typically, an add-on includes new levels, weapons, characters, continuation of the plot, etc. Most often, installing an add-on requires the presence of the original game, but there are also stand-alone add-ons released in the form of full-fledged games.
Augmented reality (AR)– a term that describes all projects that seek to complement real world any kind of virtual elements.
Augmented reality in games is achieved using a camera and other additional sensors. The information received is processed and on the screen a person can see the image captured by the camera, supplemented with virtual objects.
DoT (abbreviated as Damage Over Time - damage over time)– damage that is inflicted over a period of time. One enemy can have several DoTs.
DPS (abbreviated English: Damage Per Second - damage per second)– the amount of damage a character can inflict in one second.
Drop (eng. drop - fall, drop)– items that fall from an enemy when you defeat him.
Drul– Druid. Character class in MMO and MOBA games.
Dupe– creating a duplicate of an item or amount of money in the game through the use of mistakes made by the developers.
Close Beta Testing (CBT)– closed beta testing of the game. Individually selected players from all those who apply to participate are accepted into the beta test. Typically, selection criteria include both social parameters and computer characteristics of a potential candidate. This method allows you to recruit the widest range of audiences and test the stability of the game on large quantities different configurations.
You can also participate in closed beta testing by receiving a special code, often called an “invite.” You can often get invites on various game portals, with whom the game developers agreed to hold special promotions.
Zerg– 1) a large crowd of people or units. The common form of this word comes from 2) the name of a race in Starcraft.
Zerg rush– blitzkrieg of the game world: a quick attack with a huge number of units.
Event, event, event (English event - event)- a non-standard event for gameplay, expressed in the form of a special competition, a fair of special goods, or the appearance of special mobs in places where they were not previously present. Typically, events are organized by the project administration for holidays or other significant dates, although they can be held by the players themselves - for example, an unofficial tournament or an organized mass attack on enemy positions.
Game studio– a group of people involved in the development and creation of games. Sometimes several studios can be combined to work on a large project. After the release of the game, the studio continues to work on the project for some time, releasing patches and additions.
Game studios can create projects either under the guidance of a game publisher or completely independently. In the second case, the studios are called independent.
Game world– a world that is embodied in the game thanks to the plot implementation and gameplay. Speaking about the game world, we mean immersing the user in the plot of the project with a presentation of the history of the game world, a description of its laws and events. The game world tells about heroes and anti-heroes who produce some significant event that develops the action before the eyes of the player.
Gamer– a person addicted to computer and video games. Currently, there are clinics specializing in the treatment of gambling addiction.
Gambling addiction– addiction, as a result of which a person cannot lead a normal life, since a gambling addict tends to spend all his time playing games.
AI (artificial intelligence, AI)– a special part of the game’s program code, responsible for the actions of game characters under computer control.
Imb, imba (English imbalance - imbalance)– definition refers to something very cool in the project that does not fit into the game balance. It could be some class, character, incredibly cool skill or item.
Instance, insta (English instance - case)– in an MMO, a location that is loaded personally for the group.
Instant kill- instant kill. Any one-shot is an instant kill, but not every instant kill is a one-shot - death can also occur as a result of a gank.
Kite (English kite - [air, paper] kite)– the process of attacking an enemy when the enemy cannot fight back (this can happen either when using a ranged attack, with impenetrable armor, or with 100% evasion of attacks). When kiting, the enemy's aggro should be on the attacker (the kiter), while the rest of the group can calmly destroy him without taking damage. The kite can also be used as a locomotive vehicle.
Cartridge, karik (English cartridge - cartridge)– an electronic device based on ROM chips that contains a game for the corresponding gaming console. In addition to a number of advantages (good copy protection, expanded console capabilities, quick console access to game content), cartridges have several big disadvantages - production cost and rapid mechanical wear of both the cartridge when the game is frequently replaced, and the console connector for cartridges itself. In this regard, console manufacturers abandoned this format back in the late 80s.
Caster (English cast - cast [enchantment])- a character capable of conjuring and casting spells.
Quest (eng. quest - search)– 1) a genre of games in which the main task of the player is to solve logical problems and puzzles, often associated with the need to initially find objects in accessible locations, and then come up with a use for them; 2) a task given to the player.
Quick Time Events (QTE)- one of the gameplay elements in games. The idea is that buttons appear on the screen, and the player must manage to press them in time. Sometimes you need to quickly press a single button multiple times, or even hold down several buttons at the same time, which sometimes turns QTE into a finger twister.
Camper (eng. to camp - to set up camp)- player in network mode shooter, holed up in hard-to-reach and hard-to-detect places with good review map locations. From this position the player launches surprise attacks. Such players are very often perceived as professionals or cheaters, which they are called by inept and ignorant players who lose the match.
QC– 1) abbr. eng. ok, ok - okay, okay. An affirmative answer to the interlocutor’s remarks, which excludes further discussion of the issue; 2) pair abbr. from English kilo - thousand. That is, a thousand thousand, a million.
Clan War, Clan War, CW (English Clan War, CW - clan war)- a competition between two clans or alliances in a multiplayer game, which are often expressed in armed confrontation. Typically, clan wars are held by prior agreement or as part of a tournament held by the administration of the game project.
Console– 1) game console connected to the TV. Consoles also refer to portable gaming devices that have their own display; 2) a command interpreter, through the line of which you can directly enter commands for execution by the system. In games, the console is most often used to enter special cheat codes or directly interact with the engine to make changes to the gameplay.
Controller, manipulator– an information input device through which the player interacts with the virtual world. There are many types of controllers - keyboard and mouse (standard for PC users), gamepad (used by most consoles), motion sensors (for example, PS Move and Kinect), touch screen (common in mobile devices), etc. The variety of controllers increases every year, giving players easier and more intuitive ways to interact with games.
Check point, check point (English: Check Point, CP - control point)– a special point (often not marked visually) on the map, specified during game development. When such a point is reached, automatic saving usually occurs, although sometimes check points are used for other purposes (for example, marking the successful completion of a section of the track in a race). Usually, when a hero dies and there are checkpoints in the game, the game automatically loads at the time of passing the last checkpoint. In some games where full gameplay saving is not provided, the checkpoint may be the hero's respawn point.
Config (abbreviated as configuration)– 1) personal settings of the user; 2) PC technical parameters.
Crack, tablet, crack– a special file or program that allows you to run an unlicensed version of the game. The use of such programs is illegal in most countries.
Q– 1) A short form of online greeting; 2) abbr. English quest - quest.
Cooldown (eng. cooldown - cooling)– cooldown time for an ability, item or spell. There are also cooldowns for game events.
Lag (eng. lag - delay, delay)– a delay in the operation of the game, manifested in the form of temporary freezing of the game process. Often, lags occur either due to insufficient computer performance or due to communication problems with the server. Constant lags in online games may be due to the low speed of data exchange between the user’s computer or the server, or the regional distance of the player from the server, which causes the ping value to increase.
Lacker (from the English luck - luck)- a player who achieves success purely due to a random coincidence of circumstances.
Lamer (English lame - lame)– novice user. Unlike noobs, lamers, as a rule, claim to be a good player/user.
Level Cap– character development limit, maximum level.
Level, lvl (English level, lvl)– level of character or account upgrade. Level is a numerical characteristic that increases with time spent in the game or with increasing skill. Often, reaching the next level requires gaining a certain number of experience points (or a similar parameter), and most leveling systems are designed so that significantly more experience is required to achieve each subsequent level.
Liv, Liver (eng. leave - to leave)– user leaving the server during the game. This care is usually voluntary. At the same time, they say about the player that he “lived”, and the player himself is called “Leaver”. As a rule, users then become leavers when the game goes against them.
Lich (English leech - leech)- a player who enters into a partnership solely for his own benefit, without helping the team. When such cooperation occurs by mutual consent (locomotive power leveling), the more polite definition of “Wagon” is adopted.
Location- a part of the game world, geographically separated from its other parts.
Loot (eng. loot - rob)– a general name for items remaining after killing a mob or character that the hero can pick up. In addition, loot includes items found in chests and similar containers, as well as items simply lying on the floor in any game location. In other words, loot is items that can be picked up and then used or sold/exchanged.
Laith, leith (English late - late)– late stage of the game. The term is used mainly in MOBA arenas, where the importance of heroes either increases or decreases over the course of the game, thereby changing the parity of the parties in the late game.
Mana, MP (eng. Mana)- one of the character characteristics often used in RPG projects with a fantasy setting. The mana reserve determines how many spells a hero can cast, or how many times he can use special skills. Typically, mana appears as another bar next to your life bar.
Mount (eng. to mount - sit on (in) a vehicle)– an object that you can ride on, increasing your movement speed. A car, a horse, a lizard, an ostrich, a flying boss's head - mounts can be very diverse.
Machinima (eng. Machinima, from machine - machine and cinema - cinema)- a film that is being created at game engine. In this case, game characters, models, textures, locations and other resources are used. Machinima is often created by fans, so most of the resulting work is of a very mediocre level. Machinima is essentially a subtype of cinema that takes inspiration from the gaming subculture.
Media franchise– intellectual property that includes the characters, setting, and trademark of an original media work. Typically, franchises arise when a project appears in another form - for example, a game is made into a movie, or a game is created based on a television series.
Mob (English Mob, abbreviation for English mobile object, moving object)- a type of NPC, which is characterized by a certain property - to be destroyed by the player to gain experience, money or various items. To make the process more interesting, mobs often try to kill the player at this time. Sometimes mobs act as a complicating factor when completing quests - in this case, killing them may not bring anything to the player.
Mod, mod (English modification - modification)– a modification of the game that makes minor changes to the gameplay or complements it. Most often, mods are made by users, although sometimes developers provide post-release support for their projects by releasing official mods. Often, project creators themselves release tools for modding, but sometimes mods are also created through hacking game resources.
MT (abbr. main tank)- the main tank of the group.
Mule– a character on an MMO or other online game account that is created solely for storing things.
Garbage, Trash– slang term for weak mobs, hells or loot.
Mutator- an analogue of a mod, but introducing only minor changes to the gameplay. Unlike large-scale mods, which cannot always work in parallel, mutators can be used simultaneously in large numbers. The order in which they are activated is very important. For example, if the mutator “no sniper rifle” is followed by the mutator “turn all weapons into sniper rifles", sniper rifles disappear, and all other weapons turn into rifles. If you use the mutators in the reverse order, all weapons disappear.
Nerf (jarg. English nerf - weaken)– deterioration of any characteristics in the new version of the game. Reducing tank damage, boss health, or armor stats are all nerfs.
Nickname, nickname (English nickname - nickname)– a nickname that is used by users on the Internet and games. A nickname can reflect a real name, or it can designate an object, an animal, some kind of phenomenon, it can be written with various symbols and combine letters. Used as a name for game characters, or when creating accounts in various services.
Ninja- a player who, in the thick of battle, collects loot, opens chests, picks up quest items, etc. Also called ninjas are those users who, when distributing loot to a team, claim all things, even those not of their class.
NP, NP (abbreviated English: no problem)– an abbreviation for replica, meaning “no problem.”
NPK, NPC (eng. Non-Player Character, NPC)- Not game character, which is controlled by a special program - AI. Usually the NPC can communicate with the hero and is one of the main opportunities for the user to interact with the virtual world. NPCs are often asked to complete tasks or provide trade/exchange services.
Nubhunt (eng. noob hunt)- hunting for noobs.
Noob (eng. newbie - newbie)– a beginner, inexperienced player. Most often, noobs give themselves away by playing ineptly, or by asking stupid and simple questions. Sometimes the term "noob" is used to insult someone after the latter has made some ridiculous mistake.
Nubyatnya, Nubland, Nubzone– the location of the characters is much weaker than the player’s level.
Nuke (eng. nuke - use of nuclear weapons)– use of all combat abilities in a short period of time. Used when finishing off bosses, ganking or focusing to get rid of the enemy as quickly as possible.
Area of Effect (AoE)– a phenomenon in which the effect of a spell or ability spreads to an area. Whether the hero waves a sword, whether he throws a grenade, or waters the lawn with a hail of ice - all these are examples of AoE.
OBT (Open Beta Testing, OBT)– open beta testing of the game. Any player can take part in this testing stage without any restrictions.
Overbuff– a situation in which one buff is replaced by another.
Old gamer– a gamer who prefers to play old games. Typically, old gamers use additional programs and emulators to run old games on modern PCs.
OOM (abbr. English out of mana)– an expression for depleted mana – “no mana.” Relevant for healers in MMOs and MOBAs.
Offtopic (off topic - “off topic”)– a network message that goes beyond the pre-established topic of communication. For example, a message, comment or post that does not correspond to the topic of the news/topic within which the entry was left. In other words, in a topic or news about Battlefield, a discussion of new pets in the Sims will be off-topic.
dad, father– a very experienced player. Synonyms: GM or Goser.
Steam locomotive or Train (English train - train)– 1) a type of kite in which several opponents are collected for further elimination through AoE attacks; 2) the process of playing a game together with a team of low- and high-level characters, in which the latter kills all opponents, while the first (he is called the Carriage) gains experience.
Easter eggs, Easter eggs (English) easter eggs) – secrets left by the game developers that do not fit into the overall concept of the game. Usually, to activate Easter eggs in games, you need to perform completely non-obvious actions. Easter eggs play the role of peculiar jokes for attentive players or spectators.
Party (English party - squad)– a group of players united by a common goal.
Patch, update (English patch - patch)– a file that makes updates to the game. The update most often includes corrections to errors found after the game's release. In addition, the patch often contains minor balance and interface tweaks, and sometimes even new gameplay elements and additional content.
PvE (abbreviated English: player vs environment - player against the environment) – gaming content, based on the confrontation between users and virtual enemies.
PvP (abbreviated English: player vs player - player against player)– unlike PvE, such game content, on the contrary, is based on confrontation between players: guilds, factions or groups.
Rechipovka– replacing a chip in a device. As a result, the performance of the device can be improved or its functionality expanded. In gaming, it usually refers to the re-chip of consoles, after which it becomes possible to play pirated content, or use content designed for another region.
Perk- a character ability acquired as the hero develops. Typically, perks are present in RPG projects and the player has the opportunity to choose the perk they want to receive when moving to a new level. Perks help to achieve the individuality of each hero, allowing you to upgrade your character to suit the style of play.
Permanent death- or death forever, an extremely popular feature in roguelike games and various RPGs. Its essence lies in the fact that after the death of the character, the game ends, and its passage must be started over.
Persian (English personage)- game character. Gamers use this abbreviation regardless of the genre of the project.
Pet– the player’s animal that travels with him.
Pickup (eng. pickup - casual acquaintance)– in MMO games, gathering a group of strangers.
Ping– server response time to the sent command. Ping is very important in multiplayer games and characterizes the speed with which information transmitted to the server affects the game world. Measured in milliseconds. The lower the value, the more enjoyable the gameplay will be. If the ping value is too high, it is almost impossible to enjoy the gameplay. Ping is affected by both the quality of the channel and its congestion, as well as the speed of the server with the current number of active players.
PC– 1) abbr. from Personal Computer; 2) abbr. English player killer – player killer. In an MMO, a member of an opposing faction who hunts down enemies that are significantly weaker than him.
Platformer- a game whose gameplay consists of the frequent need to move a hero or heroes from one platform to another. Often, unsuccessful jumps between platforms lead to falling into the abyss and the instant loss of the hero’s life.
Power leveling– quick leveling of a character, in which this same leveling is the only goal. For power leveling, special gaming techniques are used, such as a steam locomotive or grind.
Prime – best time for the game. Some guilds in MMOs assign their own prime, and by joining them, the user undertakes to be present in the game at a given time.
Prequel- a new part in the series of games, telling about events that preceded the previously released part. Thus, the developers can talk in more detail about the virtual world and answer the plot questions that players have after completing a previously released game in the series.
Game console– a special device designed for video games. Typically, a game console does not have its own information output device and must be connected to a TV or a special monitor - it is from this need that the name “console” originated. Modern game consoles can also play a variety of media content, including the ability to access the Internet using a browser integrated into the software.
Pumping, quality, leveling– the process of increasing the level or any skills of a character. For pumping, special techniques are usually used, and sometimes special programs (bots). It is also possible in some game projects to upgrade your account for a donation. The most legal and free method of leveling up your account in any game is to complete available quests and other actions that reward experience.
Protagonist, main character - the main character of a computer or video game. Typically, the main character, the protagonist, is opposed throughout the entire game by the main villain, the antagonist.
Profa– can be a synonym for a class in some MMO projects (warlock, paladin, Sith, etc.), or the name of a specialization (herbalist, blacksmith, seamstress, etc.).
Firmware (eng. firmware - firmware, microprogram)– in the gaming sense, firmware is the console software. Firmware updates can be both official and pirated. The official update allows you to use new features, and sometimes it is impossible to launch newer games without it. If the game requires more new version firmware, it usually comes with the game.
Using pirated firmware violates the license agreement, but allows you to run on game console pirated versions of games and additional software that has not been certified by the console developers. Warranty repairs are not provided for consoles that have ever had pirated firmware installed.
Game developer– a studio, a group of people or, less commonly, one person. The developer creates computer and video games. The developer’s task is to create a virtual game world that exists according to established laws. After the game is released, the developer spends some time releasing patches that correct errors, as well as additions.
Cancer– in online communication, and in particular in a gaming environment, a person is clearly not a guest of this topic. Unlike noobism, crayfishing is very shameful, since crayfish do not consider themselves new to the field, trying to get used to the gaming environment, often ineptly using its terminology and functionality.
Rush, rush (English rush - hurry up)– quick completion of the mission, without any stops. The rush technique is very common in strategies, when an attack on the enemy is carried out at the very beginning of the match with a group of cheap units available for construction almost immediately.
Reir (English: rare)– an extremely rare item dropped by enemies. Reir usually drops from bosses.
Reconnect– restoring a connection to the server after it is lost. Reconnecting to the server.
Remake (eng. remake - remake) – updated version a game based on an older project. Typically, a remake has more modern graphics, but the gameplay and plot itself remain virtually untouched.
Repop (abbreviated English: repopulation)– restoration of already killed opponents. Regular monsters respawn in a few minutes; bosses in many games do not repop at all.
Res– 1) abbr. English resource - resource; 2) abbr. English resurrection - resurrection. Restoring a player from death with the help of another player.
Respawn, respawn, respawn (English respawn - rebirth)– the process of restoring a game character after death. Depending on the game settings, after respawning the character’s health, mana, ammunition, etc. are restored. Also in RPG projects, respawn in the form of a fine can take away part of the previously earned experience or in-game currency. Typically, respawn occurs at certain points on the map, pre-designated by the location designer.
Rest (English rest - rest)– restoration of health and mana, requiring interruption of the game process.
Reuse– reuse.
Roll (English roll - dice throw)– a well-known DnD system in which in-game events occur according to the randomness of the die roll: what damage will be dealt, what loot will be obtained, etc.
Rotat, Rotation (English rotation - sequence)– a certain alternation when using skills or spells. The correct use of this or that rotat is a very controversial issue, because often characterizes only the user's playing style. But there are also completely obvious rotations, for example, using a water spell before a burning one, and not vice versa.
RPG, RPG (abbreviated English: Role-Playing Game)– a genre of computer games based on board games. Offers character leveling, skills, experience and quests, as well as other elements of classic board games.
Raid (eng. raid - raid, raid)– in an MMO, passing an instance by a group of players. A raid can also be called a collection of several united instances.
Salo, Silence, Silence (English silence - silence)– a debuff that prevents the player or enemy from casting spells.
Summon (English summon - call)– the character’s ability to summon a creature or other object to help him or her for company (pet). You can also summon living players by teleporting them to you from another location/zone/level. A character who can cast such spells is called a summoner.
Saport (eng. support - support)– 1) legal entity or individual providing customer support; 2) a character whose role is to help in combat. Healers and buffers are classic supports.
Set (English set - set)- a set of things that gives some effect. If you collect all the items in a set, its overall effect is usually stronger than the sum of the effects of all the items individually.
Setting (from the English setting - furnishings, room, installation, frame)- a specific environment within which the action of a game or any other work of art takes place. Typically, the setting describes the time and place of action, the laws of the world, the creatures inhabiting it, etc.
Sequel (eng. sequel - continuation)– continuation of a project. A sequel means a continuation of the storyline, and the events of the new game develop immediately or after a certain time from the moment where the events of the previous game ended.
Simulator– a virtual simulator of real-life algorithms and processes. The simulator can act within the genre of computer and video games, for example, a car racing simulator, a pilot, a farmer or a policeman.
Single– a game without collective support, be it solo completion of a raid in an MMO or a story campaign in non-network games. Modern projects often provide both single and multiplayer.
System requirements– hardware and software requirements for the normal functioning of the game. If your PC's specifications are below the minimum required, the game may not start at all or may not work correctly. System requirements are often divided into minimum and recommended. The former indicate the minimum required parameters to run the game, and the latter describe the parameters required to play at high quality settings.
Skill, ability, ability (eng. skill, ability)- the ability of the game hero to do something. Healing, collecting herbs, repairing plumbing - all these are abilities. Such skills can be either passive or active. They can evolve with the hero or be unchanged in strength.
Screenshot, screenshot– a screenshot from a game or some other application. Screenshots can be created both by external applications (for example, FRAPS), and in some cases by tools of the game itself.
Slacker (English slacker - lazy)– a player who minds his own business during an important game event. Slackers can be MOBA users who shop at the base during an important battle, or MMO players who forge armor or brew medicine during a castle siege.
Spawnkill (eng. spawnkill - killing a spawn)– killing a character who has just appeared at the spawn point. In most cases, such an action is not welcomed in the gaming community, since the killer has a significant advantage due to better equipment and the readiness to launch a surprise attack. In the majority modern projects there is protection against such actions, making the appearing character invulnerable for a short period of time after respawning.
SS (abbreviated English miss [mi] ss] - lose)– lack of an enemy hero in the lane in DotA and other MOBA games.
Stack (English stack - pack) - several similar items in the inventory that take the place of one item. If this happens, it is customary to say that such an item is stacked. Buffs of the same type can also be stacked on a character, having a cumulative effect.
Greetings to all guests of the blog site. In this article, I decided to touch on the topic of classification of computer games, their genres, types, and types. Unfortunately, the article was too long, and it was not possible to break it into parts.
Man is a playful creature. Therefore, it is not surprising that everything that he creates to make his life easier, he tries to use for his own pleasure. After man made the first cars, the first automobile competitions appeared. Today there are already a ton of competitions, or rather a thousand, from Formula 1, Dakar to old car competitions. It was the same with computer technology. Computer games have become a new phenomenon of our time. A few decades ago, children played with dolls and cars, but today children play computer games on tablets, laptops, game consoles and computers.
If we are talking about computer strategic games, we can name, for example, Starcraft is a real-time strategy game that can be played by four people. The main plot concerns the conflict between three galactic races. The main goal of the game is to eliminate all opponents. An example of this type of game could also be League of Legends(abbreviated LoL). This game contains arcade elements. In a nutshell, we are talking about the fact that two teams stand opposite each other and the task of each of them is to destroy the central building of the enemy’s base. The game is dominated by a variety of character choices - from animals with incredible abilities and capabilities, right up to magicians.
Arcade games - classification of computer games
Another type of computer game genre is arcade games (so-called “shootouts”). These are games in which you need to show your valor and dexterity (press buttons on a computer keyboard or joystick). In such games, what is important, first of all, is speed and dynamic action. The player does not have time to think; what is important, first of all, is the speed of work. These types of computer games tend to be bloody and dark. They are characterized by the fact that the player takes on the role of a first-person perspective character (FPP), the player quickly identifies himself with this character and observes the world shown through the eyes of the hero. Typical examples of this are the series Call of Duty, Medal of Honor or .
During the game, it's basically about getting into some kind of enemy base, eliminating soldiers or aliens along the way. Distinctive feature computer games of this type and type are well-developed three-dimensional graphics, thanks to which images of action and destruction create an incredibly realistic impression.
There are also many games in which the player plays the role of a hero and he has to fight against supernatural characters such as zombies, monsters. He must fight until his last breath, do everything to survive and kill as many enemies as possible. One of the more famous types of these computer genres games is one that includes elements of “fighting”. The goal is to hurt someone. Formally, this kind of computer games is prohibited for children and is available only from the age of 16, as they can create a false image of reality or lead to an increase in aggression.
Survival-horror games contain elements of violence and aggression, so many people condemn these types of games as they do not have a positive (educational) message. There you just need to fight, not have leniency, the player must do everything to beat the enemy as brutally as possible, to kill him. Computer games of this genre are a threat to mental development young people.
Genres of adventure computer games
Adventure computer games are relatively positive types, as they contain puzzles, puzzles, and difficult situations that need to be solved. They resemble puzzle games, but they aren't.
In adventure game genres, the user takes on the role of a character from an FPP (First-person perspective) perspective. This type of computer game is characterized by a very extensive and complex storyline. We are talking about the player visiting cities, countries, talking to everyone he meets, acquiring new information in search of artifacts. This genre of computer game is characterized by simple graphics and is devoid of arcade elements to a minimum.
An example is for example Syberia, Dreamfall, where the flow of adventure prevails. Similar elements can be found in the popular series of computer games, in which the player acts as the beautiful lady of the archaeologist Lara Croft, exploring world landmarks, tombs, long-forgotten objects or various valuable items. Tomb Raider is a computer game of the TPP genre (from the English Third-person perspective), that is, the actions take place from the point of view of a third person. The TPP and FPP systems complement each other in most games.
Category of computer games - role-playing
Another type is role-playing computer games (RPGs). A distinctive feature of games in this computer genre is that the player plays the role of a Warrior (usually a knight), a Mage (sorcerer) or another fictional character in order to visit unusual countries together with a team of heroes. Such games and their types contain powerful images of cities and objects; the presented world is very realistic and has many details. The game offers maps of cities or valleys in which you can move freely in search of objects, meeting other types of characters. In this type of computer games, the participant can decide for himself whether the hero will be good/bad or indifferent, in other words, the player himself builds the plot, and his every decision affects the future fate of the game. A very popular RPG style game is the Witcher series. Dragon Age or Guild Wars 1 and 2.
Logical and educational genres of computer games
Logic games consist mainly of displaying various puzzles that require attention and logical thinking on the screen. The most famous computer games of this type are Chess.
Games of the developing genre are important; they are designed in such a way as to develop and organize various resources of knowledge and skills that shape the attitude of their participants. Such games for children and teenagers are very valuable, especially in educational settings, as they activate users, teach many useful skills and develop imagination. The most popular examples of this type of game are computer games. math games, which teach the rules and principles of mathematics in an accessible and entertaining way. Mathematics is presented here in an interesting and entertaining light.
Sports types of computer games
Another positive type of games is computer sports games. Their main goal is to develop leadership skills and sports passion. True, many of them come down to the so-called. “races”, in which the player has at his disposal a certain vehicle, mainly a car, and the game consists of overtaking opponents, shortening routes, receiving bonuses and points for receiving best place on the podium.
Computer games of this type and genre include mainly Need series for Speed. They require the same speed and reflexes as arcade games. Unfortunately, even in this type of sports computer games one can notice aggression and a lack of sensitivity to the pain of others.
A very popular game of this type is Carmageddon, which was released in 2000. This game is about chasing but also killing passersby, colliding with others vehicles. In short, for hitting a person or animal, the player receives points.
Computer MMORPG games
The last type of computer game that can be imagined is the MMORPG (Massively Multiplayer Online Role Playing Game) genre. They are a type of multiplayer online games. Network games can be divided into: MMOG and LAN games. MMOG (Massively Multiplayer Online Role Playing Game) are games that allow the simultaneous participation of several people connected to each other via the Internet. A game over LAN (from the English Local Area Network) is a game on a local network, which arose from the connection of several computers located in the same building or neighboring buildings. It differs from a single-player game mainly in that the player's opponents are other players, and not just computer-generated heroes. Network games require the use of the latest computer technologies, access to an Internet network connecting local networks(LAN) from all over the world, as well as additional means of communication. This type of games for children and adolescents creates new development opportunities and new forms of influence on young people.
In conclusion, it should be said that the rich variety of types or types of computer games can awaken joy among those interested and increase the popularity of this form of leisure and education. Everyone, regardless of age or gender, will be able to find the genre of computer game that suits their taste best.
It must be emphasized that the greatest benefits come from educational games, simulations and some adventure games, as they develop certain abilities and help in general development, enrich knowledge and help in the formation of specific skills or attitudes of young people and adults. The most criticized types of games are those that evoke negative emotions, they teach cruelty and violence, many strategy games, arcade games, fantasy games or some sports games. They can cause an increase in aggression in children and adolescents, and also have a negative impact on their psyche.
Computer games are a type of applied software, a popular leisure activity and a highly profitable IT industry. Depending on certain characteristics, games are classified into certain genres.
The typical classification of computer games (formerly: video games) is based on the concept genre, defining the set characteristic features inherent in a particular game. This approach is not standardized, but it is popular and is followed by both representatives of the gaming industry and consumers of gaming applications. Let's briefly look at the main genres:
Arcade A category of computer games with simple gameplay, which boils down to the implementation of a limited set of actions aimed at achieving a certain result. The objectives of games in this genre, as a rule, come down to gaining the maximum number of points and/or the minimum time to complete the game. Adventure Adventure games (also known as quests) - story games, in which the hero performs various tasks, for which he requires communication with other characters, searching and using various objects, solving problems and puzzles. Role-playing games RPGs (RPG - Role-Playing Games) are multifaceted games with a nonlinear plot, where the player, controlling a character, has the opportunity to improve his abilities. This requires defeating enemies, completing quests, selling and buying artifacts, etc. Character characteristics can be affected by timely eating, sleeping, etc. The "interest" of such games is largely determined by the adequacy artificial intelligence, controlling the behavior of other characters.
The development of broadband Internet has led to the emergence of a type of RPG - massively multiplayer online role-playing games (MMORPGs). In this form game programs virtual characters, controlled by real players, are able to interact with each other. Simulators Gaming applications that simulate the control of a process or device. At the core good simulators- mathematical models of represented objects and processes. The more fully the model and its environment are described, the more more realistic simulator. Good computer simulators can be used as trainers. Strategy games The task of games in this genre comes down to gaining advantages over the enemy, achievable by developing and implementing a specific plan. The objects of control are not individual characters, but entire corporations, armies, states and even civilizations. There are turn-based strategy games, where players take turns, and real-time strategy games (RTS - Real-time strategy), in which all players act asynchronously. Action This genre of computer games, better known as action, is one of the most popular types of computer games. Reaction speed and the ability to quickly make decisions are the main components of successful completion of such games. There is an element of violence in action films, which may be the reason for the popularity of the genre (however, let's leave that for psychologists). Others Here we include those games that do not fall into the above genres or to which it is generally difficult to apply the concept of “genre”. Examples of such games are computer versions of chess, checkers, card games, crosswords, etc.
The above list deliberately does not include such established names as “casual games”, “browser games” and a number of other varieties, the taxonomy of which is based not on the plot, but, for example, on technical requirements. Subcategories have also been deliberately excluded from the review - we will leave them for independent research.
The classification of computer games is complicated by the fact that many games are released in several versions with different storylines, challenges and opportunities. A typical example is the game Minecraft, for which more than a dozen options are available.
An alternative classification based on his own research is proposed by A. Kirizleev (aka D_ED_2). He identified three groups of games according to the criterion of the actions performed:
- Communication games: obtaining information, communicating, exploring the world.
- Action games: moving in space, using weapons and equipment.
- Control games: command, control, distribution of material resources.
Within the groups, boundaries are set that determine further detail using clarifying criteria and using established category names. This approach seems more rational and systematic, although more complex.
Popular genres of computer games? Each gamer will give you their own personal rating, and most lists will differ. The reason for this is simple: a huge number of different platforms - any segment can boast of something unique. For example, you are unlikely to want to play football simulator without a joystick, which is why sports games are incredibly popular on consoles. At the same time, real-time strategies and controllers are incompatible things. Mobile gamers have been captivated by card games and arcade games that use built-in accelerometers. One good thing is the abundance of high-quality games, allowing everyone to find something of their own.
PC Game Genres
Today, almost every home has a personal computer, but just 10 years ago, most families could not afford such luxury, and children gathered in computer clubs. In those bright times three flourished genre of games on PC: multiplayer RPGs, shooters and strategies, which were later supplanted by MOBAs.
RPG
Platformers
Strategies
Rounding out the top three were strategies. This could not have happened without the participation of Blizzard: Warcraft III, released 12 years ago, is still one of the benchmark real-time strategies. Development Toolkit own cards, which was distributed in a set with the game, gave the world not only a lot of funny Tower Defense, but also whole new genre– MOBA. The brightest representative is Dota 2, one of the most popular games in the world. Having started its journey as a WC III map, it has become an independent game and the richest eSports discipline - the prize fund of the World Championship in 2017 reached $24 million, and this is not the limit.
Economic Strategies
Military strategies
Moba
Battle Royale or Battle Royale
Popular genres of computer games for mobile devices
The times when your mobile phone only supported a snake and a couple of card games are long gone. Today, genres of games on the phone can boast a huge number of unique and optimized applications, and the devices themselves have almost caught up with the PC in terms of power. The only problem is the conditional Free to Play games. Why conditional? In fact, each player is on an equal footing until you are prompted to enter a number credit card and purchase some diamonds, gold or super-powerful weapons. Often, a player who does not make the developers richer must spend about a month of his life to obtain similar artifacts. Remember that free cheese is only in a mousetrap.
However, genres mobile games can be divided into three very large groups:
- Time killers: all sorts of puzzles, jigsaw puzzles, shooting games, parkour - everything that can help pass the time in line or on a long road. Agar.io, Angry Birds, and old-school gamers will remember Gravity Defied.
- Simulation: racing, flight simulators, and many sports games like NBA Live and Fifa Mobile.
- Card games: no, we are not talking about a fool or a solitaire. Essentially these are the same board games, which were transferred to mobile devices. Some of them, for example, HearthStone, have already become eSports disciplines.
- is a very popular genre of mobile games, in which you will have to read a chilling story. And modern graphonium will replace your imagination! Very cool things!
Browser games
The ability to play directly in Chrome or Opera is very convenient, but there are only a few genres of browser games with a large audience. The developers' task was to combine a game that would not need to be downloaded with a wide range of options. The best option was strategies (and the success of Travian confirmed this) - they did not require a lot of resources, but modern technologies allowed us to discover another way to get rich - to transfer old, but loved by millions of games from a PC to a browser. Someone changed the name and interface, while others acted as a carbon copy, only adding the possibility of multiplayer games and adding donations. For example, look at the screenshots of Forge of Empires, and then at Age of Empires and you will understand everything. This is probably why browser gamers are not held in high esteem these days.
Social games
The genres of mobile games and social games always coincide 100%. Moreover, every browser game always has the ability to log in via a social network. So it won’t be difficult for us to highlight which specific most popular genres of games on Facebook or VK - these are all the same strategies, simulators like “Farms” and local parodies of RPGs in which you level up your character in certain conditions, such as prison, army or fantasy world. But if you consider everyone who plays “Farm” to be a gamer, then Odnoklassniki is a real social network for gamers. Donations are also not forgotten here, but instead of real money, local currency like VK votes is used.
Console games
At the moment, the market is divided between Xbox and Playstation, but Nintendo is not stopping its active attempts to find its place in the sun - one of the first console manufacturers to choose an unsuccessful direction for the development of the campaign. Considering that games of various genres are offered here, gamers preferred the opportunity to let off steam in a cool slasher (God of War) or shooter (Battlefield) rather than play golf or dance. It is worth noting the innovative technology - virtual reality glasses, compatible with most consoles. Once you put them on and pick up the custom controllers, you'll get a feel for what "playing in first person" really means.