Iron Front 1944 walkthrough. Short video on game graphics

Annoying errors and crashes, scripts that don't work, inconvenient controls - the training mission honestly reveals the features Iron Front. This is not “hardcore” and, of course, not a “soldier simulator”, but an ordinary hack, multiplied by one hundred percent confidence that the fans Arma will tolerate any bullying. No outsiders allowed!

Bloody bigos

What Iron Front grew from a modification to, too noticeably. Tortured scripted scenes, shameful voice acting (the Russian-speaking announcer pauses at random and misinterprets names) and general “crudeness” are forgivable for amateurs, but from professionals who take money for the game, you expect at least minimal respect.

IN Arma I preferred the “from the eyes” mode - Iron Front I immediately suggested switching to the pop “third person” view. As soon as you grab the handles of the Maxim, a steel shield appears in front of your nose (the aiming mode is activated by pressing the “0” key on the numeric keypad, while the guns respond to the usual RMB). And in order to drive the truck backwards towards the gun, you need to hold Alt and turn your head to the right - there is a small window behind the driver’s back. The obligatory “tutorial” tells you how to use WASD, but keeps the really useful information to yourself.

In general, it is easier to look at the world “from the outside.” Marcus Fenix's great-grandfather famously mows down villains with a machine gun, jumps between covers (rolling is an indispensable technique) and almost tears off the tracks of tanks with his bare hands. The operation to liberate Poland is in full swing - the Red Army is advancing, the Germans are scurrying away. The toothless apolitical plot was reminiscent of the series “ Behind enemy lines”, always avoiding sharp corners. If a good soldier follows bad orders, he is still a good soldier, right? Karl Neumann is a devoted defender of the Reich, ready, in the words of the game, to “lie to the death.” Just yesterday he was scrubbing floors in a training school, and today people’s lives depend on him. During the retreat, the command abandoned the laggards to their fate. Should I go to the Ivans? Not an option. It is necessary to break through the ring or die, covering yourself with glory.

On the other side of the barricades, that is, in the Soviet campaign, there are heroes. Perhaps a bullet with the name of the brave Nazi is already in the backpack of Sergei Klimakov, a scout who returned to the front from the hospital. The meeting with Alexander Bykov will also not pass without consequences - behind the back of the young tanker there are many disfigured corpses... Perhaps I agree with those who say that for tactical shooter there are a lot of names and poorly written “pro-life” dialogues here. Moreover, the main task of the “single” is not to entertain or make you empathize with your bucket-headed mannequin friends, but to introduce you to weapons, equipment and other details. After the “intense” (save-load-save-load...) carnage on the narrow European streets, it’s nice to take a ride around the spacious tank track or look for frogs in the surrounding swamps. Iron Front willingly sacrifices narrative coherence for the sake of variety, but it’s still a bit boring to play. Linear gameplay in the spirit Call of Duty scares worse than artillery shelling.

And despite all my efforts, I still couldn’t believe what was happening. Each time something so wild and incredible happened that all I could do was chuckle in surprise. Imagine: a detachment of Germans is guarding a checkpoint on the road. Suddenly a T-34 appears and... drives by. We grab the Panzerschreck, the score is 1:0. The second tank turned out to be smarter and immediately opened rapid machine-gun fire on the defenders. Ignoring the vile chirping, we approach the ammunition box, fight with the text interface for a couple of minutes, finally reload the “pipe”, shoot (higher), shoot (lower), shoot... “2:0”! The third guest is IS-2. We occupy an ownerless cannon and hammer away at the damned piece of iron that obediently shows its sides. “3:0”... What is this? Subtle mockery of Polish shooters?

The incredibly stupid and passive AI is burying the game alive. X1 Software should make a project about zombies (like Day Z, which raised Combined Operations to the top of the Steam chart) - the indifference with which the enemies meet death makes you feel uneasy. Sometimes completely infernal notes slip through. Having killed a group of scumbags dozing in the open back of the truck, I wanted to continue the journey in comfort. He climbed into the cabin and called his soldiers, who meekly sat down on benches - side by side with the dead, frozen in the pose of a “tired system administrator.”

Wall to wall

In multiplayer everything is just as sad. “Coop” seems to have deliberately absorbed the shortcomings of network FPS, from purely technical (“lags” and unexpected connection breaks) to gaming ones, when the team circles around another dilapidated village for an hour in search of the “last Fritz” (until someone slams him, attack the next object is not allowed). The traditional fight for flags is a little more interesting. Facing an enemy made of flesh and blood is not easy, but I did not experience much delight. Victory or defeat is decided by a handful of “tops”; the rest of the participants in the match simply do not know where to turn.

Sometimes humanism flares up in developers. Realizing that not everyone is ready to make a tedious forced march to the front line, they added airborne assault. Five minutes - and we are at the epicenter of events. However, for some, the process is more important than the result. There is room to expand here: 256 km 2 - more than in! Picturesque groves and waving fields, cozy towns and ascetic military bases... You can enter any building, but usually there is not even furniture inside, and it is precisely this kind of “nonsense” that makes up the atmosphere of the game. Guns hovering several meters above the ground and funny tumbling tanks also do not contribute to immersion in the virtual world.

Physics is generally a problem. It seems like there is destructibility and a complex model of equipment damage, but in reality it’s a complete circus. A Lend-Lease Studebaker, driving through the forest, leaves behind a wide clearing; a heavy Tiger is not able to demolish a wooden bench or toilet... It is almost impossible to predict how effective the shelter is. Who would have thought that translucent wattle fence would stop 7.92mm bullets?

Or was it brick wall? Iron Front is in no hurry to dispel doubts. High-resolution textures are loaded slowly, and periodically the true face of war flashes before your eyes - an angular gray-brown mass. What about animation? Everyone is used to abstract passes symbolizing this or that action, but when a fighter approaches a car and “teleports” to the right place, this is too much. The absurdity of the situation is emphasized by the astronomical system requirements. Don't believe what is written on the Steam page. I can hardly imagine what hardware will handle the maximum settings.

Poor optimization is a “proprietary” feature Arma. It's just as pointless to criticize the old-fashioned command menu; it's been with us since the days of

Iron Front: Liberation 1944

Iron Front: Liberation 1944

Mini Video Review of the upcoming game

Iron Front: Liberation 1944


Iron Front: Liberation 1944

Iron Front: Liberation 1944


Iron Front: Liberation 1944

Iron Front: Liberation 1944


Iron Front: Liberation 1944

Russian video:

Episode 1
Episode 2
Iron Front – Liberation- a tactical simulator developed on the game engine ArmA 2 by X1 Software studio. Events take place during World War II, when Soviet troops began the liberation of Poland.

Short video on the game graphics:

1) Comparison of World War 2 and the game - infantry + tanks.
2) Comparison of World War II and the game - aviation.

Description:

On the eve of the Great Victory Day on May 9, which marked the end Great Patriotic War, "Deep Silver " announces the game for PC: "Iron Front – Liberation". The plot of the game is recreated based on combat reports of the Red Army and the Wehrmacht. The game is dedicated to the historical battles on the Vistula bridgehead in Southwestern Poland. The player will be able to take part in the offensive operations of the Red Army, playing as a Soviet intelligence officer and a tank driver, breaking through the armor of heavy German tanks on his IS-2 near Staszow. And also, use the power of German weapons, holding back the onslaught of the Red Army in the German campaign. The player will have the opportunity to control an airplane, repel tank attacks, launch large-scale counterattacks and capture strong points enemy - you have to feel it all while fighting on the fields

"Iron Front"

At your disposal various types small arms of those times, armored vehicles, including the famous “Royal Tiger” and the Russian IS-2, as well as Focke-Wulf Fw 190, Junkers Ju-87 “Stuka”, Pe-2 and others.

The multiplayer game will be represented by a co-op mode, where we will have the opportunity to go through single missions with friends, as well as classic modes such as "Capture the Flag" and "Attack and Defense". Moreover, the kit will include a friendly map editor that will allow everyone to create their own battlefields.

The Vistula bridgehead awaits its liberators. Who, if not you, can pick up a machine gun and recapture South-Eastern Poland from the fascist invader? Or maybe you have always dreamed of driving an IS-2 tank or a “Royal Tiger”? Sit in the cockpit of a Pe-2 fighter, Junkers Ju-87 or Focke-Wulf? Then this game is for you. Iron Front: Liberation offers a full complement of ammunition: a co-op campaign mode, many single maps, classic multiplayer modes and battles to the finish, traditional for this adult and serious genre.

In my opinion, the graphics of the game will be decent, and a lot of subtleties can be gleaned from World War II, the technology is well drawn, and the physics are pretty good, I’m waiting for its release and want to play it.

The Operation Flashpoint and ArmA series have always been fertile ground for modders. Those who like to delve into the insides of the game experimented with everything - redrawn special effects, redrawn the balance, added new equipment. But for some this was not enough. So, for example, events global fashion DayZ for ArmA 2: Combined Operation takes place in a world that has survived the apocalypse. You need to survive and fight off hordes of bloodthirsty zombies and ordinary marauders, tempted by ammo or a powerful gun. All this is generously flavored with realism and the signature hardcore of a typical military simulator. Another amateur development, Liberation 1941-45, dedicated to the Second World War, was so liked by the publishing house Deep Silver that it decided to turn it into a full-fledged commercial product. To help our compatriots, Awar Deep Silver sent the German studio X1 Software, known for its add-ons to Silent Hunter 3 and IL-2 Sturmovik.

War never changes

The partial change of name did not in any way affect the scenery and surroundings - the game takes place in 1944, a year before the end of the Great Patriotic War. Events Iron Front dedicated to the battles on the Vistula bridgehead. City after city, Soviet troops recapture the territories captured by the henchmen of the Third Reich and push the Germans further and further. The USSR is preparing for the Lvov-Sandomierz operation, the goal of which is to occupy South-Eastern Poland.

A surreal picture: a pathetic pistol against a powerful tank.

The game features two campaigns, each of which will take approximately 8-10 hours to complete. The authors took a rather bold step, allowing the player to decide for himself whether to try on the uniform of a Red Army soldier or put on a fascist jacket. What is noteworthy is that there is no cranberry or deliberate embellishment of reality in the game - both Soviet and German soldiers are shown equally truthfully; The joint cooperation of developers from both countries participating in the conflict had an impact.

After Battlefield 3, flying in Iron Front evokes absolutely no emotion.

The mechanics of Iron Front, with minor differences, are the same as in Arma. This is still a very hardcore, incredibly realistic shooter in which it is quite normal to fall dead from a single bullet and shake in the back of a truck for ten minutes, enjoying the crude soldier humor. Neither Operation Flashpoint nor ArmA have ever had problems with detail and naturalism, two of the most important components of a military simulator. Studio Bohemia Interactive always tried her best and spared no effort to show the life of ordinary soldiers in all its glory. The successors in the person of Awar and their foreign colleagues also did not disappoint. The anecdotes in the back have not disappeared, as well as small sketches on the everyday life of soldiers: in the camp, soldiers practice shooting, do push-ups and carefully observe the surroundings from towers. There is also no escape from mandatory drills - before the start of each campaign, you will first be asked to run an obstacle course.

Compared to ArmA 2, all sorts of little things are worked out in more detail in the game. Now the special parameters of different parts of the tank are taken into account. So, from a well-aimed shot at the tracks, some T-34 will sag and tilt to one side, and with an accurate salvo you can even demolish its turret. It is worth taking into account such important features as the angle of impact, the thickness of the plating, the caliber and type of projectile. This determines whether you will penetrate the armor or not. But the authors did not touch the control of the aircraft - the iron birds still easily perform incredible rolls and pirouettes, as if wind resistance did not exist.

Discipline is the mother of victory

Iron Front is a game for those who like to sit in the bushes for fifteen minutes and plan an attack for a long time. Fortunately, there are so many approaches to the enemy that there is no way Sniper Elite V2 and never dreamed of it. In this sense, Liberation 1944 is much more reminiscent of chess. They don't decide here rough methods conducting a battle (although they sometimes work), but carefully thinking through the attack, analyzing the enemy’s forces and weapons, instantly issuing orders to colleagues. Fights usually take place at long distances. Attempts to get closer often end not in your favor: armored tanks and the infantry do not sleep and ram the insolent people into the damp earth with lead. It is much more effective not to immediately climb into the heat, but to hide in the thick grass and shoot the enemies from the hill. However, it all depends on the landscape. In the forest or in the city, you can play hide and seek with your enemies and start taking them down one by one. The main thing is to constantly move and use technology wisely. The game offers a huge number of real-life tanks and aircraft that you can control.

The game has minimal destructibility - you can only knock down a fence and demolish a house with a tank shell.

Let the local battles not be Hollywood at all, as in Call of Duty or Battlefield, where in a minute a platoon or two of trained soldiers die at the hands of the main character, but in no other shooter will you get so much pleasure from destroying a tank. By the time you hit the right place with a grenade, you will curse a hundred times out of habit. And emotional one-on-one duels, when you only have a couple of bullets left, are something.

Sometimes Iron Front generates such impressive images of combat operations that you can at least take a video and send it to Mr. Steven Spielberg: tank shells roar into the ground, a passing plane streaks the sky with a machine-gun burst, after the chatter of an enemy machine gun, a brother in arms falls dead with a hole in his head; all this against the backdrop of almost utopian rye fields, birdsong and the bright sun beating into the eyes. And this is not a parade of scripted scenes a la Call of Duty, but pure improvisation.

Unfortunately, along with the advantages, Iron Front also adopted all the disadvantages of its eminent ancestor. Like in Arma, Liberation 1944 has very inconvenient controls, the buttons are scattered very far from each other. Sitting at the keyboard, you feel like a pianist playing the most complex works of Franz Liszt - your fingers flutter from key to key. Bots sometimes do stupid things and simply freeze in place, but more serious bugs like crashes to the desktop are completely unusable. The graphics make us kindly remember the hits of 2006: angular models of fighters and jerky animation look extremely ridiculous today. And there’s nothing to stutter about the direction of the few cut scenes.

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