Didactic game "mathematical puzzles". Didactic games on femp Mathematical puzzles goal

Elena Komlygina

The purpose of the printed board game is to use didactic games in the formation of elementary mathematical ideas in preschoolers, the formation of elementary mathematical representations.

The educational game requires perseverance.

Only in play does a child joyfully and easily reveal his abilities, master new skills and knowledge, develop dexterity, observation, imagination, memory, learn to think, analyze, overcome difficulties, while simultaneously absorbing invaluable communication experience. I really want my students to have effective development of elementary mathematical abilities, intelligence, cultural skills of verbal communication, improving the aesthetic and moral attitude towards the environment.


interesting math puzzles for kids learning to count within 10. In order to get a picture, you need to collect stripes with numbers in order.

Not everyone is able to immediately take their mind off the picture and concentrate on the numbers, but there is still a flaw in the usual puzzles where it's just a picture.


There are a great many pictures on the Internet! I took them to my taste! I printed them out in black and white, A5 format, for clarity, and in color, A4 format, for the direct activities of children! puzzles They lasted as long as possible, I laminated them with tape


I cut it into 10 pieces and voila! The children really appreciated my many hours of work!


Publications on the topic:

One of my main tasks as a teacher-psychologist is to promote the development of such cognitive processes as: attention, memory, etc.

Didactic game "Math Puzzles" Board and printed game. Used as a visual aid aimed at visual development.

Goal: to generalize and consolidate children’s knowledge about memorable places in the Nizhny Novgorod Kremlin. Objectives: Learn to assemble a holistic picture from many.

The kids in my junior group love entertaining games, puzzles and puzzles. They develop imagination, logical thinking, and teach children.

Math games. A special role in the cognitive development of a preschooler is given to didactic games. With their help, they are clarified and consolidated.

Consultation for parents “Math games” Learning to count. Math games. Circles. To play you will need: Twenty circles made of cardboard or plastic (two colors). Can.

Lesson summary “Mathematical news” Program content: Identify the level of material covered in mathematics; practice quantitative and ordinal calculations, consolidate knowledge.

Developed by:

Dubeiko Alexandra Borisovna

Didactic game “Solve the mathematical flower”

Target: Development of thinking abilities, cognitive activity.

Tasks: Develop mental ability, consolidate the ability to count and correlate quantities with numbers, consolidate colors. Develop the ability to correct a mistake if you make one. Develop interest in gaming activities with adults and peers.

Equipment: The game consists of cards depicting flowers with examples.

A card with colored stripes opposite which are numbers from 1 to 10.

Colored petals of different colors (these are the answers).

Game actions: The child takes a card and solves the example. Having solved the example, he looks at the colored table. Checks his answer with the color and covers the example with the corresponding colored petal. This is how the whole flower decides.

Didactic game with counting sticks.

Goals:

Development of logical thinking, imagination and memory;

Development of spatial concepts;

Development of fine motor skills of the hands;

Development of coordination and intelligence.

Equipment: counting sticks, cards with object images.

Progress of the game: Children practice making geometric shapes on the plane of the table.

From colored counting sticks, children make up various images, geometric shapes, and simply modify them. Tasks are given with subsequent complication.
Children first make object images from sticks: houses, boats, simple buildings, pieces of furniture, then geometric shapes: squares, triangles, rectangles and quadrangles of different sizes and with different aspect ratios, and then again various object images.
Purpose. Development of spatial concepts, consolidation of knowledge about the properties and distinctive features of geometric shapes.

Didactic game "Math Puzzles"

Target:

Systematize children's knowledge of numbers from 1 to 10;

Strengthen counting skills within 10;

Develop memory, attention, logical thinking, speech, creativity;

Arouse interest in the subject through play

Tasks: strengthening counting from 1 to 10; preparing children to study addition and subtraction; focusing on the place of a number in a series of other numbers; promoting the development of logical thinking: skills to compare, contrast, analyze, generalize, draw conclusions; voluntary attention, memory, self-examination and self-control, perform search tasks; learn to apply knowledge in changed conditions; contribute to the development of a sense of camaraderie and friendship in students; instilling interest in counting.

Rules of the game:

In order to get a picture, the child needs to fold the strips with numbers in order.

Didactic game “Comparison by size”

Target: Correlation of objects by size

Equipment: subject images.

Progress of the game. The child is asked to arrange butterflies, nesting dolls, etc. in order of increasing size.

Didactic game “Comparison of sets”

Goals: To develop in children the ability to compare sets and consolidate counting.

Equipment: two-page counting cards, sets of pictures and geometric shapes.

Progress of the game: method of application to lay out objects and compare, equalize sets by quantity, adding and removing one object.

On this page of the site you can download educational math puzzles for free and print them (preferably on a color printer). To make the pictures more dense, stick them on thick paper, cardboard or laminate them. This will make them more durable and easier to use. Then cut them into strips along the contour, mix and give to the child. The task of the young mathematician is to add the segments with numbers in order to form a solid image. Working with puzzles will be interesting and useful for children at an early age from two to six years old who are learning the numbers of the first ten.

Playing with number puzzles promotes the development of attention, visual memory, logical thinking, and fine motor skills. The main objective of this form of training is to systematize existing knowledge about numbers and consolidate counting skills from one to ten. It will also be interesting for the child to put together a whole from separate parts, imagining what should happen in the end, thereby developing his creative abilities and thinking.

Thus, having mastered counting the first numbers, the baby will be ready to learn new material - subtraction and addition to ten. Learning through play is always more effective as it generates interest in the subject, passion and curiosity.

Puzzle Counting from 1 to 10

Didactic game"Math puzzles", are aimed at developing attention, thinking and visual memory.

In order to get a picture, you need to collect the strips with numbers in order.

Interesting puzzles for children learning counting within 5 (for the middle group, 10 (for older group) and 20 (respectively for the preparatory group) in a playful way. For the game, you can print ready-made pictures with numbers, all you have to do is cut them and you’re done. I used pictures from old coloring books, glued on the numbers and cut them into equal strips.

Purpose of the game:

Systematize knowledge of numbers from 1 to 5;

Strengthen counting skills within 5;

Develop memory, attention, logical thinking;

Arouse interest in the subject through play.

Game objectives:

Fixing the score from 1 to 5;

Promote the development of logical thinking: skills to compare, contrast, analyze, generalize, draw conclusions; voluntary attention, memory, self-test and self-control.

Perform search tasks;

Learn to apply knowledge in changed conditions;

To promote a sense of camaraderie and friendship among students; instilling interest in counting.


DOWNLOAD: To download pictures, you need to point your mouse over the picture and right-click, and select save image as... . Save the picture on your computer, then you can print it and practice with your child.

The game consists of 7 competitions. The first competition, in which children assemble a puzzle, is held as a warm-up. Next, 6 mathematical and logical competitions are performed. The names of the competitions are related to other subjects of the school curriculum, thereby showing the connection of all sciences with mathematics. After completing each of the 6 competitions, the teams, in addition to being awarded points, are given a piece of the main puzzle in which the word “QUEEN” is written. At the end of the entire game, the teams must unanimously pronounce the well-known statement - “MATHEMATICS IS THE QUEEN OF ALL SCIENCES!”

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"Math puzzles."

Branch "LADA" GBOU secondary school village. Substeps of the Samara region

Vorobyova Tatyana Nikolaevna

math teacher

Lesson topic: lesson – game “Math Puzzle”

Goals and objectives:

    Instilling interest in studying mathematics;

    Development of attention, logical thinking, curiosity, memory;

    Developing perseverance, will, and the ability to work in a team;

    Forming a cohesive children's team, nurturing a sense of cooperation, forming friendly relations and the ability to work as a team:

    The ability to navigate in an unfamiliar situation, quickly mobilize your knowledge, skills and abilities to solve mathematical problems.

Description: lesson - game "Math Puzzle" - an extracurricular math activity for students in grades 5-6. The game can be played both during the subject week between parallel classes, and at the end of the quarter in the last lesson between students of the same class.
Puzzle, folding picture,mosaic(English) jigsaw puzzle) is a puzzle game in which you need to create a mosaic from many fragments of a pattern of various shapes.

The game consists of 7 competitions. The first competition, in which children assemble a puzzle, is held as a warm-up. Next, 6 mathematical and logical competitions are performed. The names of the competitions are related to other subjects of the school curriculum, thereby showing the connection of all sciences with mathematics. After completing each of the 6 competitions, the teams, in addition to being awarded points, are given a piece of the main puzzle in which the word “QUEEN” is written. At the end of the entire game, the teams must unanimously pronounce the well-known statement - “MATHEMATICS IS THE QUEEN OF ALL SCIENCES!”

Progress of the lesson.

Lesson stages, competition

Grading system

Required materials

Duration

Organizational moment

Greeting the teacher and teams, familiarizing yourself with the course of the event and the rules.

1 competition

"PICTURE GALLERY"

Each team receives a box with a puzzle and must complete the picture within a minute.

Depending on the number of commands and the speed of execution, points are awarded from highest to lowest

Children's puzzles of 20 elements (for each team)

2 competition

"CALCULATOR"

Each team is given cards with numbers in turn. The organizer speaks an example of multiplication for a minute, the team must calculate and show the correct answer.

for each correct answer 1 point

Cards with numbers from 0 to 9 (2 copies)

3 competition

"RUSSIAN LANGUAGE"

Within 3 minutes, teams write down proverbs and sayings containing numbers. The commanders read out, the organizers count the number.

1 point for each proverb

Sheet A4, pen (for each team)

4 competition

"STORY"

On the sheet with Roman numerals, Arabic numerals are given in accordance. The task of the teams is to find out the rule for writing numbers. Convert 3 numbers from Arabic to Roman, 3 numbers from Roman to Arabic. Time to complete: 5 minutes. After this, the organizers check the correctness of the completed tasks

for each correct answer 2 points

Sheet with Roman numerals, A4 sheet for writing down answers, pen (for each team)

5 competition

"MYSTERY"

The sheet with rebuses contains instructions for calculating the rebuses. The task of the teams is to guess the puzzles. Time to complete: 5 minutes. After this, the organizers check the correctness of the completed tasks

for each correctly guessed puzzle 3 points

Sheet with puzzles, A4 sheet for writing down answers, pen (for each team)

6 competition

"CONSTRUCTOR"

The worksheet contains problems for rearranging matches. Time to complete: 5 minutes. After this, the organizers check the accuracy of the tasks completed.

for each correct answer 2 points

Worksheet with tasks. Matches or counting sticks (for each team)

7 competition

An Olympiad problem is given on a piece of paper. The team's task is to solve problems. Within 3 minutes.

for each correct answer 5 points

Task sheet, A4 sheet for writing down answers, pen (for each team)

Scoring. Determination of the winners. Reflection (children draw a smiley face on the board with colored chalk =) or with white chalk =()

Prizes for all participants

Diplomas, sweet prizes (at the organizers' choice)

Appendix No. 1. « CALCULATOR»

98: 2 =49
95: 5 =19
90: 5 =
57: 3 =
74: 2 =
34: 2 =
69: 3 =
56: 4 =
58: 2 =
99: 9 =
96: 2 =
45: 3 =
84: 1 =
69: 3 =
98: 7 =
56: 2 =
60: 4 =
44: 4 =
85: 5 =
48: 3 =
84: 3 =
52: 2 =
77: 7 =
91: 7 =
69: 3 =
84: 6 =

96: 8 =
68: 2 =
77: 7 =
95: 5 =
91: 7 =
46: 2 =
78: 3 =
85: 5 =
50: 2 =
96: 4 =
99: 9 =
84: 6 =
50: 2 =
56: 2 =
56: 4 =
75: 5 =
84: 6 =
75: 3 =
84: 4 =
46: 2 =
62: 2 =
90: 6 =
60: 5 =
48: 3 =
33: 3 =
54: 3 =

96: 4 =
74: 2 =
26: 2 =
78: 6 =
60: 2 =
66: 6 =
78: 6 =
92: 4 =
65: 5 =
56: 4 =
75: 5 =
26: 2 =
36: 3 =
60: 2 =
72: 6 =
65: 5 =
76: 4 =
81: 1 =
95: 5 =
68: 2 =
98: 7 =
77: 7 =
65: 5 =
44: 2 =
72: 2 =
60: 4 =

19 x 4 =
14 x 2 =
31 x 2 =
32 x 2 =
33 x 2 =
41 x 1 =
31 x 3 =
12 x 8 =
22 x 2 =
20 x 4 =
22 x 4 =
20 x 2 =
15 x 2 =
15 x 2 =
10 x 3 =
15 x 4 =
44 x 2 =
34 x 2 =
14 x 6 =
31 x 2 =
25 x 2 =
18 x 3 =
11 x 9 =
28 x 3 =
11 x 5 =
22 x 3 =

17 x 2 =
15 x 6 =
17 x 5 =
18 x 3 =
12 x 3 =
34 x 2 =
24 x 4 =
15 x 6 =
13 x 2 =
12 x 4 =
25 x 3 =
21 x 4 =
39 x 2 =
25 x 2 =
30 x 3 =
25 x 3 =
23 x 3 =
12 x 4 =
46 x 2 =
38 x 2 =
22 x 2 =
15 x 4 =
16 x 4 =
19 x 2 =
26 x 2 =
11 x 7 =

19 x 4 =
14 x 2 =
31 x 2 =
32 x 2 =
33 x 2 =
41 x 1 =
31 x 3 =
12 x 8 =
22 x 2 =
20 x 4 =
22 x 4 =
20 x 2 =
15 x 2 =
15 x 2 =
10 x 3 =
15 x 4 =
44 x 2 =
34 x 2 =
14 x 6 =
31 x 2 =
25 x 2 =
18 x 3 =
11 x 9 =
28 x 3 =
11 x 5 =

Appendix No. 2. « STORY»

HOW DID THEY COUNT IN ROME?

In the Roman number system, seven numbers are represented by letters:

10 – X

50 – L

100 – C

500 – D

1000 – M

The remaining numbers are written as a combination of these signs.

If the numbers in a combination go from large to small, the numbers are added:

XXI – 10 + 10 + 1 = 21

MMVIII– 1000 + 1000 + 5 + 1 + 1 + 1 = 2008

If from small to large, the value of the number is subtracted from the next letter:

IV – 5 - 1 = 4

Complete tasks

Write in Roman numeral system

Convert to decimal number system

Year of invention of radio communication

Year of the first human flight into space

Year of the Olympic Games in Moscow

Appendix No. 3. « MYSTERY»

Appendix No. 4. « CONSTRUCTOR»

KEY. Rearrange the four matches so that the key makes three squares.

FISH. Rearrange three matches so that the fish swims in the other direction.

CREEPING BEETLE. A beetle is made from matches, crawling to the right. Rearrange three matches so that the beetle crawls in the opposite direction.

SNAKE. A broken line in the shape of a snake is made from 16 matches. Rearrange 5 matches so that the snake makes two squares of different sizes.

Appendix No. 5.« OLYMPUS»

The serial film has 44 episodes. The film is shown on Monday, Tuesday, Wednesday and Thursday, 2 episodes per day. On what day of the week will the last episode be shown?

(Write down the name of the day in response)

Place the numbers from 1 to 9 on the balls of the triangle so that their sums on the sides of the triangle are equal.

Given a series of numbers: 1,1, 2, 3, 5, 8, 13..., continue it.

(Write down the next 2 numbers)

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