Wot is a Russian thread. Soviet development branch in World of tanks

Among the main features that made the World of Tanks game successful are its extensive development branches. World of Tanks invites us to choose not only which country we prefer to play for, but also which tanks we want to control. Thus, each nation has a whole fleet of five types of equipment, so there really is a lot to choose from in the process of leveling up.

How to level up quickly?

To make it easier for you to understand which World of Tanks development branches are best to download, you should understand the features of each individual tank, as well as decide on the pros and cons of all vehicles. The ease of leveling up will be directly determined by what preferences you follow, as well as what tactical nuances you use during the game. Thus, the speed of your development directly depends on how much you want to play, as well as how effective you will be in various battles.

Light tanks

It is believed that it is the light type that is the hardest to upgrade in World of Tanks, because such tanks are created for real “skilled” players who are willing to spend considerable effort and show dexterity in order to achieve their goal. If you want to play tanks of this type, you should be prepared for the fact that you will need to show maximum speed and efficiency, while light tanks do not give you much profit, although pumping them up in most cases is an order of magnitude cheaper compared to other types .

Light tanks have a fairly low cost and are also cheap to repair, so when upgrading this development branch of World of Tanks you will spend a minimum of money. It is immediately worth noting the fact that when playing with light tanks, the only tactic used is to highlight enemy tanks for your allies. That is, you are a kind of intelligence officer who calculates goals, reports them to his allies and waits for them to clear the way for him to further advance and perform other tasks. If you fail to realize it, then your best bet is to continue playing with some other technique. It is believed that the optimal light tank for leveling up is the T-50, which has good survivability, better firepower and speed than other tanks.

Medium tanks

Medium tanks are no less active participants in battles and are the most active destroyers of enemy equipment. When choosing branches of the middle type, you need to remember that in battles you will need to constantly move and look for opponents. Several medium vehicles will easily tear apart any heavy tank, as they are distinguished by sufficiently high power and maneuverability, which makes them ideal for

Heavy tanks

Heavy tanks require quite a long period of pumping, because these vehicles are distinguished by their static nature, and the cost of each such monster is quite high, not to mention the acquisition of various additional modules. The incredibly strong armor and firepower of these tanks makes them the vanguard of the team.

Tank destroyer

The artillery branches of World of Tanks tanks take the longest to level up, because the equipment itself is quite expensive, and to play these vehicles you need to have certain skills. However, in the same class as heavy tanks, self-propelled guns are distinguished by more serious weapons, as well as enhanced camouflage.

self-propelled guns

The most specific tanks, entirely based on shooting from cover. Thus, the owner of such a machine must be diligent, observant and calculating in order to hit accurately and on time. The cost of repairing such equipment is quite high, as a result of which it is necessary to shoot down at least two opponents in order to feel some kind of development.

Thus, it is impossible to say which is the best branch in World of Tanks, because they all differ in their own features and advantages.

At the end of the year, the World of Tanks developers shared some plans for the development of the project. In addition to the transition to a fundamentally new engine with improved graphics and sound, new equipment, combat capabilities and game events are being prepared. Thus, in the upcoming update 9.22, the USSR research tree will change.

It is worth waiting for the appearance of two alternative mini-branches of heavy tanks. From Tier VIII to X, three new vehicles with a rear turret will appear: IS-2Sh, Object 705, Object 705A. In the branch between the IS-3 and IS-7, the relatively lightly armored T-10 will receive an alternative with a rear turret.

As a result of the balance change, three branches of medium tanks will appear (each with its own style of play). Finally, the SU-122-54, which does not fit into the concept, will disappear from the tree of rear-mounted tank destroyers. The characteristics of the SU-101M1 and SU-101 will be improved, “Object 268 option 4” will replace “Object 263” at level X, and the latter will move to level IX.

The developers promise to also work on premium equipment with a preferential level of battles. These machines sometimes cannot effectively resist linear “classmates”, which have improved significantly. What is promised is not individual changes, but some kind of comprehensive (although not quick) solution that will improve the machines and not upset the balance.

New game modes will also appear in 2018, including redesigned ranked battles and the Frontline mode. For example, not only the winning teams, but also the best tankers of both teams will be able to receive chevrons in competitive mode. The number of ranks will increase, but losing a level in unsuccessful battles it won't be so easy.

The emergence of two new gaming nations is also promised. These will be some kind of European research trees, but the developers do not provide details (although hints can be found in the video provided). New ways to receive and spend bonds, the development of a system for changing the appearance of tanks, and many game events that will diversify tank battles next year are promised.

The trees illustrate the development path of each combat class presented in the game, offering different ways to obtain certain models so that players can ultimately choose the “tank of their dreams.” In World of Tanks:: World of Tanks, the player is not tied to a specific nation or class of combat vehicles, and therefore is completely free to choose tanks and development trees.
From patch to patch There are more and more armored vehicles in the World of Tanks game. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. New tank research trees in the MMO game “World of Tanks” are presented below.

New versions of full trees of tanks of all nations (November 10, 2012):

When making changes to the development trees, the following actions were taken to replace tanks:

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  • Division of the KV tank into KV-1 and KV-2. Anyone who has upgraded the KV-2 turret (to KV) and has a KV tank in the hangar will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew. Unallocated experience from KV will go to KV-2, but can be transferred to KV-1 at the request of the player.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the IS-8. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules with the old crew, as well as an IS-8 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar. Undistributed experience will remain on the IS-8, but at the player’s request it can be transferred to the IS-4 in a new status.
  • Preliminary mechanics of replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the IS-8 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and IS-8 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • For tank commanders of the Soviet development tree, I recommend paying attention to the site where you can download the software you need quickly, without registration or SMS.

  • Introduction of the E-50 tank. Anyone who had a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience with elite Tiger tank will switch to Tiger II.

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  • Replacing tanks M26 with M46 and T23 with M26. Anyone who had an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with a new 100% crew. And also T34 as a premium tank with the old crew from T34 and an additional slot. The player's statistics on the T34 tank are transferred to the M103 tank, without any losses or penalties and with the preservation of achievements. All accumulated undistributed experience on the T34 tank is transferred to the M103 tank.
  • Replacement of T30 tanks with T110E5 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110E5 with the old crew from the T30. And also a top-end T30 as a tank destroyer with a new 100% crew and an additional slot. The player's statistics on the T30 tank are transferred to the T110E5 tank, without any losses or penalties and with the preservation of achievements. The player receives an open transition from the T28 prototype to the T30 as a tank destroyer, in the American tank destroyer branch, that is, the T30 as a tank destroyer is open to him.

When writing this page, material from the company that developed the MMO game was used.
Above are new research trees tanks in the MMO game "World of Tanks".

A newbie to World of Tanks, opening the research section in the hangar for the first time, will get lost in the endless rows of tanks. He will have a reasonable question: “Where to start?” We will answer this question in this article.

What to download?

World of Tanks features about 450 production and experimental vehicles from eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will be replenished with cars from Sweden and Poland. The time frame of WoT covers the period from the 20s to the end of the 60s of the twentieth century. All equipment is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled guns (tank destroyers) and artillery (self-propelled guns). All of them are divided into 10 levels.

They rank combat vehicles by strength, which, with rare exceptions, also corresponds to the time period when a particular vehicle was in service or a project in development. As you might guess, the division into classes and levels builds “branches” of development, where the cherry on the cake is the “top” - a level 10 tank. The three first nations that have the most development branches are the USSR and Germany from the release, and the USA a little later. For three of us this is more than 20 tops, the rest are content with fewer branches.

In World of Tanks, each vehicle has its own playstyle. Conventionally, they can be divided into: tanks with armor and “cardboard” tanks without armor; small and “barn”; fast and slow; precise and oblique; rapid-fire and with a large alpha strike (damage per shot). Also, tanks can have traditional reloading and so-called drum loading, thanks to which you can fire several shells in a short time, but pay for it with a long reload.

Tanks with different playstyles place different demands on the player's skill. Thus, slow tanks with armor forgive the mistakes of their tankers, but a fast light tank or a cardboard medium tank painfully punishes for sloppy play. To understand which tanks should not be researched ahead of time, let’s try to divide all the vehicles in the game into appropriate categories by class. Let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and crush everyone with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are capable of pushing through directions, “tanking” damage while less armored STVs come in from the flank and rear. But it's not that simple. There are TTs in WoT that do not fit the description above.

For example, the French AMX 50 100 and AMX 50b give a head start to many fast tanks in terms of dynamics and do not have armor. But they have a cannon with a drum for 6 and 4 shells, respectively. This is the choice of experienced players, they can show impressive results on these machines. Whereas a beginner who opens AMX 50 100 may become disappointed after playing several unsuccessful battles. And the whole point is that in the head of an inexperienced player there is a thought: “Hey, I have a fast tank, I need to go to that hill in the center and take it!” This usually leads to dire consequences.

Another good example of a branch not for beginners is the British top-end TT FV215b. The path to it is long and thorny - from level 5 to 7 you will have to ride almost the same Churchill with different guns and armor. At level 8, a deplorable Caernarvon (don’t break your tongue!), with mediocre armor, dynamics and damage of 230 units per shot, awaits you compared to its classmates. And what does a player who opens a level 10 British TT get? And he gets the most comfortable gun among his heavy classmates, good turret armor and a slipper-like layout, which imposes its own difficulties on the game. Add to this the 76 mm NLD and two HUGE tanks immediately behind the armor, which leads to fires two to three times per battle. Then you will understand why beginners don’t like this tank so much. But, experienced players, despite all the disadvantages of the machine, use it in clan battles on the global map and are very happy with it.

The ideal option for mastering the TT class is the Soviet and German branches of the IS-7 and E 100. The IS-7 is a legend of the World of Tanks, the longed-for dream of any tanker. It has an impenetrable turret, good armor, a 130 mm cannon and the famous Soviet “vertukhan” (the ability to hit on the move and without aiming). E 100 is 130 tons of gloomy German genius. Has good armor and damage 750 units. If he is not standing in an open field, he is able to live for a long time and reflect a hail of shells that fly in his direction. On the way to both vehicles, you will have a pleasant game with such iconic tanks as the KV-1, IS, IS-3, T-10, Tiger, Tiger 2 and E 75.

Medium tanks

ST is a universal class in WoT. Favorite class of good players. They can inflict damage, deflect shells, carry out reconnaissance and illumination, carry out raids in the rear, return and disrupt the capture of a base, and some can do everything at once. Prominent representatives are the three twin brothers from the Soviet development tree - T-62A, Object 140 and Object 430. An inexperienced player will not see the difference in the performance characteristics of these vehicles, although there is a difference there. The T-62A has an impenetrable turret and better gun stabilization, while the Ob. 140 is slightly better than UVN (vertical aiming angles) and motion dynamics. About. 430 has higher damage per minute. T-62A should be opened first, then Ob. 140.

German E 50 ausf. M and Chinese 121 are good vehicles with armor and powerful guns. They can be upgraded instead of Soviet tanks, but the E 50 has a difficult branch, and it itself is very large, and self-propelled guns like to shoot at it. The Chinese 121 is good for everyone, except UVN: and you can only shoot at the skies. The gun tilts down only a couple of degrees.

Many will pay attention to the French ST Bat. - Chatillon 25 t. It rightfully bears the title of one of the best CT tanks in the world. Speed, 5-shell drum, universal love. But there is no need to rush, since “batchat” is a very demanding fighting machine in terms of ability to play. Inexperienced players, having opened “batchats”, end battles ingloriously, which often causes a storm of curses from their allies. "Fast Tank Syndrome" in action. The branch before it consists up to level 8 entirely of light tanks, which we will talk about below, which does not contribute to comfortable leveling. In general, we advise you not to take on the French CT until you learn how to play the medium tank class. The situation is similar with the “Czech” TVP T 50/51.

Those undesirable for upgrading primarily include Leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X. The first three do not have armor, and the American and British also have impressive sizes. All tanks, except for the M48A1, have complex upgrade paths. It is better to postpone these machines until you have experience playing.

Light tanks

It is rightfully the most difficult class of tanks in the game. In “sand”, most tanks are light, and therefore play fun and without problems. But, starting from level 5, they have an important role as the eyes of the team. Not all newcomers understand this and merge into a “rush in the center,” depriving their team of “light.” You should start leveling up high-level tanks only when you have played enough battles and gained an understanding of the various game mechanics of World of Tanks.

Tank destroyer

Anti-tank self-propelled guns are snipers in the world of tanks. At high levels, they have the best weapons among other vehicle classes. There are two subtypes of PTsheks: glass cannons and assault self-propelled guns.

Glass cannons are combat vehicles with precise penetrating guns mounted on a chassis whose armor only protects them from rain and wind. Typical representatives are the Waffentrager branch with Rhm.-Borsig Waffentrager, aka Borsch, and Grille 15. This type of AT relies on camouflage and its painfully hitting guns.

In addition to powerful guns, assault tanks also have good armor, but they pay for it with slowness and the lack of a turret. Jagdpanzer E 100 and T110E3 can compete with heavy tanks on the front line. But players don’t really like to climb forward on them, preferring to stand in a nearby bush with glass cannons.

In general, any branch of tank destroyers is friendly to beginners. The gameplay is simple and straightforward - stand in the bushes and shoot at the tanks. Apart from, perhaps, Grille 15 due to the lack of armor, there are no particularly difficult branches, so you can level up any of them. Moreover, at low and medium levels there are many nice cars that you will want to leave in the hangar, such as T67, M18 Hellcat, SU-100, ISU-152.

Art-SAU

How many copies have been broken around the issue of the need for artillery self-propelled guns in battles. And while Wargaming is thinking about what to do with it on its test servers, we will try to understand whether a beginner needs to start with “art” and which branch to explore first.

If you look impartially, you can understand why the art is so popular among players. It allows you to deal damage with impunity without moving far from the base. With a successful hit, you can kill the enemy in one shot. Doesn't require much tension or concentration. On the other hand, after several nerfs, playing on art became very uncomfortable. Long reload, long aiming, huge spread. The gameplay on self-propelled guns is reminiscent of roulette: you can avoid hitting a standing enemy for the entire battle and then send him to the hangar of an ST or LT, who is rushing at full speed, not focusing on the target at all.

To get acquainted with the class, it would not be superfluous to play a self-propelled gun, but downloading any of the branches to the end is highly not recommended. Firstly, except for top self-propelled guns, through-pass vehicles, with rare exceptions, are very uncomfortable. Secondly, leveling up is slow, you need to earn a lot of experience, but you can’t do it consistently. Thirdly, after level 10 art has been researched, it is very difficult to sit down and learn to play normal tanks.

So where to start?

Which branch to open first depends entirely on the player. Some people, out of a sense of patriotism, start with USSR tanks. Someone, being an ardent Germanphile, opens Maus and E-100. In this article, we provided only general information about development branches, which are difficult to master for beginners and unforgiving of mistakes. Choose your first branch carefully. Perhaps you choose your favorite tank, on which you will bring terror and sow destruction in the enemy’s camp.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the line. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.











The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was presented as a game on the Global Map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII–X (a branch studied from). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.










Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. The same cannot be said for firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.












Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.













Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not produce the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and “Object 268 Option 4” was suitable for this role. It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and showed themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per minute of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good one-time damage, the purpose of which is to lead the charge and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

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