Thematic role-playing game of the atelier in the preparatory group. Designing a role-playing game "Atelier" with children of the preparatory group

Type of activity: Socialization.

Tasks: introduce the professions of fashion designer and secretary; fix the names of the profession of people who make clothes (seamstress, cutter, ironer); develop the ability to work with information; plan and carry out its activities; cultivate respect for the work of studio workers.

Goals: create a culture of behavior in public places; help create a play environment; establish interaction between those who have chosen certain roles; develop the ability to play according to your own plans; stimulate creativity and friendliness.

Preliminary work: video presentation “Journey to the Atelier”; looking at illustrations in magazines on the topic “Atelier” and “How clothes are sewn”; drawing “Decorating a sundress for a young lady” (Dymkovo painting).

Materials for the lesson: ironing board, iron, sewing machine, fabrics, doll clothes of various accessories (men's, women's) on display hangers, models of paper dolls and their clothes, mannequin, measuring tape, thimble, notepad, telephone, dolls.

Progress of the lesson

Pupils stand around the teacher.

Educator: Guys, today we will play with you in the studio for our Thumbelina dolls. Let's get acquainted with the new professions of fashion designer and secretary. The secretary, guys, is the person who takes orders and answers phone calls, he will meet our visitors. The fashion designer creates the style of clothing, i.e. offers you, the customer, a sketch of what the finished product will look like, taking into account your wishes.

Tell me, please, what professions related to tailoring are you already familiar with?

Pupils' response : seamstress, ironer, cutter.

Educator: Please remind me of the tools and what is the work of each of these professions?

Pupils' answers : A seamstress sews fabrics on a sewing machine, an ironer irons clothes on an ironing board using an iron, a cutter takes measurements with a centimeter tape and cuts them on fabric using scissors.

Educator: Well done guys!

Now let's distribute the roles:

Educator: I will be the director of our atelier, monitor the work of all workers so that our visitors are satisfied.

Secretary - Bogdan.

Fashion designers - Polina, Taisiya, Diana.

Cutters - Marina, Kirill.

Seamstress - Yesenia.

Ironer - Danil.

Educator: All jobs are occupied and we are opening!

Welcome to our atelier! Please come in, our secretary will take your order!

(Visitors enter with dolls.)

In the meantime, we invite the rest of the waiting visitors to sit comfortably near the coffee table and look through the new season's items in fashion magazines.

(Pupils who have placed an order go to the fashion designers, who offer to choose a sketch of a particular product, at the customer’s choice, select the fabric, then go to the cutters to take measurements. The cutters, having cut out the clothing details on the fabric according to the pattern, take them to the seamstress, and then to the ironer.)

Educator: Dear customers, while your order is being processed, we invite you to visit our display of finished products. (The students show various outfits on paper dolls to the “clients” located in a semicircle.)

Invite the students to continue the game themselves, changing places if desired.

Educator: Your order is waiting for you. Thank you for visiting our studio!

Management tasks:

1) expanding ideas about the world around us: introducing children to the professions of cutter, seamstress, designer, consultant, consolidating knowledge about the technology of working with tools (scissors, needle, choice of fabric); develop imagination, eye; promote the development of creative thinking;

2) formation of gaming activities:

a/ teach children to develop the plot of the game

b/ teaching game actions: teaching children to interact during the game, implement the plan, distribute roles, plan, select attributes, equip the place of play;

3) cultivate friendly relationships in collective game; consolidate the rules of communication culture.

Preparing for the game:

Long-term plan for preparing for the game "Atelier"

Progress of the game

1) Techniques for creating interest in the game:

Educator:

- Guys, in a month we will have a holiday. Everyone should come to the holiday beautiful and elegant. Tell me, where can I get beautiful clothes?

Children's answers.

Educator: Children, but everything in the store may not be the size of our clothes or we may not like the color. Where can I order and sew clothes?

2) Conspiracy to play:

Educator: Let us open a studio ourselves and prepare for the holiday, sew ourselves wonderful outfits!

a/ definition of plot plan

Educator: Who works in the studio? What is needed to open a studio?

b/ game planning

Educator: What professions do people work in the studio? After all, simply sewing clothes is not enough, they must be beautiful and we like them. Moreover, we want a festive outfit.

c/ distribution of roles (there may be several performers of one role):

consultant- the child who scores the most points in the game “Most Attentive” - a knowledge game polite words, because the consultant must be attentive

designer– the child who best understands the names of colors and their shades becomes the one. Who could it be?

cutter– the child who best completes the task “Place five mittens on one sheet” (the most economical use of a sheet of paper) becomes the child.

seamstress– the child who performs the appliqués best (the neatest) becomes the one

customer– at the request of the children (children choose their own clothing models).

d/ creation of an imaginary situation - partial or complete (place of play, attributes, costumes);

The teacher distributes attributes to the children, distributes the children taking into account the equipment of the play area.

3) techniques for teaching game actions: demonstration, example, staging, game situation;

Demonstration: the teacher accompanies the first “customer” at all stages of fulfilling his order. Demonstrates ways to act with different attributes.

4) techniques for maintaining and developing the game:

a/ adding additional attributes

- new types of fabric

Educator: Guys, what do you think needs to be done to make our products (clothing) even more beautiful and make every customer happy? After all, we are preparing a festive outfit and the clothes should be very beautiful. Look at the beautiful fabrics that have arrived in our fabric store.

The teacher shows the children types of fabrics (invites them to carefully examine, touch, examine patterns and textures).

Children select different types of fabrics for making holiday clothes (they give preference to bright patterns).

- new design elements

Educator: Guys, look, it so happened that two girls ordered absolutely identical dresses. They are even made from the same fabric. How will girls distinguish between their dresses?

Children offer their own options. The teacher offers to decorate girls’ dresses in different ways (suggests a large bow and a colored patch).

Educator: Look how beautifully we did it. Now the girls not only won’t get their dresses mixed up, but they have become even more beautiful.

- pattern stencils

Educator: Guys, beautiful elements on clothes are called patterns. In women's clothing, the edge of the garment is most often decorated.

The teacher invites children to consider options for decorating the bottom of the skirt and apron.

Educator: Guys, look at this sweater. Where can I add a pattern to this sweater? (Children offer different options).

b/ participation of the teacher in minor roles

— customer

Educator: Guys, maybe I can turn to you for help. In the studio you can order not only clothes for people, but also clothes for animals. Look at my dog ​​Lilu. Now it's getting colder outside and she needs to sew a jumpsuit so she can walk outside and not freeze. Can you help me?

The teacher and the children think about which fabric is best to choose, select a style (waterproof fabric, chamfered with a hood...).

c/ showing new game actions

- clothing decoration

Educator: Guys, you can also decorate clothes using the fabric itself (the same fabric from which we sew clothes). For example, you can cut a beautiful patch pocket from leftover fabric. It can be of different shapes.

What shape can a pocket be? (Square, rectangle, heart, oval...)

Educator: You can also sew a belt from leftover fabric.

The teacher shows how to fold a strip of fabric to create a belt, which can then also be tied into a bow to decorate clothes.

r/ reminder, questions

Educator: What can we call our studio?

Options: Needlework, Handicraft, Beauty, Fashionistas...

Educator: Guys, let's repeat with you the rules of working with scissors.

d/ introduction of new game situations

- lack of clients in the studio - stimulate recourse to the services of an advertising agency

Educator: Guys, look, we have already sewn smart clothes for everyone. And now we have no new orders at all. How can we make sure that as many people as possible know about us?

Children offer different options.

Educator: Let's contact an advertising agency and they will help us advertise our services and our studio.

e/ assessment;

Educator: Guys, what do you think, if the clothes are not sewn neatly, will the person who was dissatisfied with our work return to us? Of course not! Let's take a close look at how this dress turned out and think about what can be improved in it, which will make this dress even more beautiful.

5) techniques for forming relationships in the game:

a/ relationship reminders

Educator: Guys, if there are two studios on the same street, which one would you prefer to go to? The one where you are rude or the one where they treat you politely? Why is it important to always be polite?

The teacher pays attention to the use of polite words in communication.

b/ direction to pay attention to each other

The teacher draws the children's attention to the fact that they need to help each other while working (without interfering).

Educator: Guys, you can help each other not only physically (that is, help do something), but you can also help the idea. For example, give a friend an idea on how to decorate clothes.

c/ encouragement of politeness

Educator: Guys, remember that it is always pleasant to communicate with a polite person. Therefore, satisfied customers come to our studio again and again with new orders.

End of the game

1) a brief summary of the work in roles;

The children themselves tell what they did (about their activities).

Educator: Guys, today we played in the studio. Who worked on making our clothes?

— Tell the consultant what you ordered today?

— Tell the designer, what styles did you come up with and how did you decorate the clothes?

— Tell me, seamstress, which outfit was the most difficult to sew?

— Tell your clients, were you satisfied with the results? Did everyone get what they wanted?

2) transferring children's interest to the next activity

— Exhibition of finished works (demonstration). Fashion show

Educator: Guys, let’s now show our clients what we have done.

Children demonstrate clothes like models to the music.

Game rating

1) relationship assessment

Educator: Tell us the clients whose work you liked the most and why? Who was the most polite? Who would you contact again?

2) assessment of actions in accordance with the role taken.

The teacher evaluates using the book “Feedback and Suggestions”

Educator: Guys, we have this book of “Feedback and Suggestions.” Let's now pick up this book and say what you liked the most, so that you change it in our atelier, will we still play in the atelier?

Game scheme

Designations:

Table – a table with role attributes.

Z-k – customer

K. – consultant

Dr. Designer

Sh. – seamstress

K. – cashier

Department of Education of the Administration of the Municipal District Tuymazinsky District of the Republic of Bashkortostan

municipal autonomous preschool educational institution

kindergarten No. 24 Tuymazy municipal district

Tuymazinsky district of the Republic of Bashkortostan

Scenario role-playing game"Studio"

V senior group No. 8 MADOU-

kindergarten No. 24, Tuymazy, Republic of Belarus

Educator: Dayanova L.M.

2017

Target: Reveal the semantic activity of the work “Fashion Atelier”. Creatively develop the plot of the game, take on a role and bring it to the end of the game.
Tasks:

    Expand and activate your vocabulary. Develop coherent speech and dialogical interaction between children.

    To develop labor skills and habits, a culture of behavior of children in public places, in the workplace, with visitors, in a group.

    Develop skills of cooperation, mutual assistance, goodwill, respect for each other and for others.

    Fix the names of the professions of people who make clothes, work in the “Fashion Atelier” - fashion designer, cutter, seamstress, ironer, administrator, fabric seller.

    Fix the name of the equipment and tools (sewing machine, iron, ironing board, measuring tape, pattern, fabric, etc.) Foster respect for the work of adults.

Preliminary work:

    Conversation: “Fashion Atelier”, “Sewing Factory”.

    Examination of illustrations in fashion magazines “Burda”, “New Season”.

    Examination of fabric samples.

    Didactic games: “Arrange the clothes by season”, “Name the details of the clothing”, “Match the fabric to the clothes”.

    Drawing: “Let’s decorate a doll’s skirt.” Application:« Dress decoration».

    Making sketches of clothes, dolls (of different sizes), clothes for dolls (of different sizes). Sketches of clothes.

    Plot-role-playing games: “Atelier”, “Sewing shop”, “Clothing store”.

    Making attributes for the game (a set of fabric, lace, braid, ribbons, buttons, threads, etc.).

    Equipment: sewing machine, ironing board, iron, display case for fabric, table for cutter and fashion designer, easel with sketches.

    Teach a fashion designer how to choose clothes according to your figure and season. By appointment.

    Teach the cutter to take measurements, trace patterns, and cut along the contour of the pattern.

    Teach the seller to select fabrics in accordance with the sketch.

    Teach a seamstress how to sew sewing machine, thread the thread.

    Teach ironers how to iron clothes and hang them on hangers.

    Teach the administrator to greet clients, offer to look at magazines, tea, coffee.

    Teach visitors to choose clothes, style, color of fabric, and place an order.


Progress of the game:

Educator : - Are you familiar with the profession of a tailor? This profession appeared in those times when there were kings and kings. Tailoring is an ancient and highly respected profession. What does a tailor do?Children :- The tailor sews clothes for us, dresses us in summer and winter, autumn and spring.Educator :- What things can a tailor sew for us?
Children :- Beautiful dresses, sundresses, skirts, trousers, shirts, coats, trousers.
Educator :- Where does the tailor work?Children :- In a sewing workshop, in an atelier, in a garment factory.Educator :- The tailor is part of a team, each of which has its own responsibilities. Name who helps the tailor make clothes?

    The receptionist takes orders, writes down on the receipt whose order it is and what they want to sew.

    Fashion designer - comes up with models (sketches) of clothing, selects suitable fabric, style of clothing.

    Cutter - takes measurements, makes patterns, cuts fabric, cuts clothes.

    Seamstress - connects pieces of clothing using a needle and thread, sews on a sewing machine.

    Ironer - irons the clothes, hangs them on hangers, and takes them to the receptionist.

Educator:- Well done! Do you know the sewing profession? I suggest playing a fashion studio game for dolls, where we can order elegant clothes and watch how the studio masters work. Do you agree?
Children: -Yes!
Educator :- We distribute roles and remember the most important rule: the studio masters work all together, amicably, quickly.(they choose in chorus with a counting rhyme ) “We were sitting on the golden porch...”, they take badges, put on aprons and prepare the place for the game.

    Director of the atelier, tailor, cutter, receptionist, seamstress, fashion designer, ironer, salesperson of the Loskutok store, customers - remaining children.

Studio director : Attention! Attention! Come to the studio, get your dress repaired. Sew skirts and sundresses for Olya, Tanya, Katya. We complete orders on time! The atelier here is top class. Your blouse is ready, and you have to try it on again. A jacket for you, a vest for you, there is no more reliable studio!

Welcome to our atelier! Please come in, our receptionist will take your order. And we invite the rest of the waiting visitors to sit near the coffee table. Look through the season's new items in fashion magazines and order them in our atelier.

Receptionist :- Hello, what did you want to order from us?Customer :- Hello, I would like to sew a new skirt from you. Who can I contact?Receptionist :-. Our fashion designer will help you, you can go to her office.Fashion designer:- Hello , what kind of skirt would you like to order? Long, short? Festive, business? Let's choose the style of your skirt, and you can buy the fabric in our Shreds store. (Didactic game“Match the fabric to your clothes ») Shop "Shreds".

Salesman:- Hello, what kind of fabric and what color do you want to buy and why?

(selects “fabric, accessories”, pays, goes back to the studio, to the receptionist. )

Receptionist:- Please tell me your details, I will place an order.(calls the cutter by phone)

Cutter :-(takes measurements, takes a sketch of the skirt) Please come back in two hours for a fitting. (the customer leaves, the cutter “cuts”, i.e. draws the outline of the future skirt on paper using a stencil, cuts it out and gives it to the seamstress, who “sewing”, then to the ironer, who “irons” the product and takes it to the receiver.)

Customer:- Thanks for the work. How much do I owe you?(pays, receives a receipt) Etc. Independent play activity children.
Visitors to the Fashion Atelier come to the table with magazines and model sketches and look at them. A fashion designer works with visitors and selects sketches. Seller - sells fabric, accessories, lace, braid, threads, clothes. The cutter measures visitors, cuts out clothes, gives the patterns to the seamstress. The seamstress sews and gives the items to the ironer. The ironer irons the clothes, hangs them on hangers, and takes the clothes to the reception area.
During the game, the administrator supervises and directs the work in the workshop,
store, allows conflict situations. Children perform play actions in accordance with the chosen role. Children who have placed orders visit the cafe (juice, water, fruit at the expense of the establishment).
Administrator : The working day in our Fashion Studio is over. Clean up your workspaces. Goodbye.

Nina Emelyanova
Designing the role-playing game "Atelier" in the senior group

Tasks:

1. Expand and enrich children’s understanding of the work of workers studio: dressmaker, cutter, receptionist, coherence in their work. Develop the ability to apply knowledge of measurement methods in the game.

2. Develop the ability to independently create game ideas, stimulate creative activity in the game

Improve your ability to interact with each other along the way games, perform game actions, acting in accordance with the rules and the general game plan.

3. Form friendly relationships in the game, cultivate responsiveness, skill kindly evaluate the actions of other people, enrich the vocabulary with formulas of verbal politeness.

2. Preparing for the game:

Making attributes:

Order forms

Catalog of clothing models

Cash register (from cardboard)

Making clothing patterns

Cardboard figurines of dolls

Enrichment with impressions:

Excursion with parents to atelier and store"Fabrics"

Conversation based on pictures, postcards "What did you see in studio

Looking at illustrations on the topic

Didactic games: “Who has what?”, "Who can name more actions", "What from what", “Choose an outfit for the doll”

Reading fiction literature: B. Zakhoder "Dressmaker", M. Main "Button", A. Westley "Two Dressmakers"

Teaching gaming techniques:

Learn how to take measurements.

Learn to use a pattern for clothing patterns (dress, T-shirt)

Learn how to fill out order forms

Use sewing machines

3. Long-term game preparation plan « Studio»

Roles:

Receptionist

Cutter

Dressmaker

Manager studio

Customers

Attributes:

Order forms

Sewing machines

"mannequins"

Sewing tools (centimeter, scissors)

Clothes pattern

Accessories

Ironing board

Catalog of clothing models

Ready-made dolls

Mirror

Game actions:

Receptionist - takes the order, offers a catalog of clothing models and writes down on the order form whose fabric it is and what they want to sew from it.

The cutter measures the fabric, takes measurements from the customer, and makes a pattern from the fabric.

Dressmaker - basting clothes, then stitching them on a machine.

Manager studio– monitors order fulfillment and resolves conflict situations.

Cashier - receives money for work done, gives change.

Customers order clothes.

Speech figures:

“Hello, what would you like to order?”, “Check out the catalog of clothing models”, “I would advise you”, "Be kind", “Which fittings are suitable for this model”, "Let's use this pattern", “Give me this pattern”, "Thank you for your work".

Related stories:

shop "Fabrics"

Roles:

Salesman

buyer

Attributes:

Counter

All kinds of paper rolled into small rolls (textile)

Wallets

Measuring ruler

Game actions:

Seller - listens to wishes buyer and offers different types of fabric, cuts off the required amount of fabric.

Buyer - chooses fabric, punches the receipt and takes away the purchase.

Speech figures:

“What kind of fabric did you want to buy?”, “How much fabric do you need to cut?”, "Thank you for your purchase".

Transport:

Roles: taxi driver;

Attributes: a car made of chairs and a large builder, a steering wheel;

Game actions: Changes gear, steers, drives up to the store "Fabrics";

Speech figures: “Where do you need to go?”, "Please pay travel» .

4. Move games.

1) Techniques for creating interest in the game.

Educator: There is a saying “You are greeted by your clothes, but you are escorted by your mind”. At all times a person is very attentively treated his appearance. And when you are going to kindergarten, you also choose an elegant suit or a beautiful dress. It's nice hear: “You look so good!”. Here are our dolls too Let's try to dress fashionably, stylish and beautiful. Help us solve this problem studio"Fashionista".

2) Conspiracy to play.

The children agree to play a game.

A) Educator together with the children, outlines a rough plan - game plot: taxi ride to the store "Fabrics", purchasing fabric, choosing a clothing style, placing an order, taking measurements, fulfilling the order, payment, issuing the finished product.

b) Children choose their own venue games and necessary attributes,

V) Educator Allows children to independently assign roles using a wonderful bag of cards. There may be a dispute over leading roles. In this case, you can contact the children themselves with question: “Who do you think would be better suited to play this role?”

Children play independently.

3) Techniques for teaching game actions.

If your child is having difficulty playing, teacher asks the stronger child to show how to play this role. Encourages politeness and mutual assistance. The teacher can show, how to use an imaginary needle, how to thread it, how to sew with it.

4) Techniques for maintenance and development games.

To maintain teacher games in the role of a journalist interviews the manager studio"Fashionista", in which he asks to talk about modern fashionable fabrics and new products of the season. Additional attributes (microphone, voice recorder).

5) Techniques for forming relationships in the game.

To attract inactive children to play, teacher proposes to introduce related stories: taxi driver (construction and management). Encourages communication, caring for each other and mutual assistance.

5. End games

1) Today at studio we did a good job and now let's try on new clothes for the dolls (under musical accompaniment) . The teacher asks the children what role they liked.

2) Educator shows children figurines from fairy tales characters: Malvina, Cinderella, Snow White and offers to draw new outfits for them, showing your imagination.

6. Evaluation games

1. Educator Together with the children, he analyzes the relationships in the game, asks the children whether they played together and whether they always managed to come to an agreement. After the answers, he gives his assessment of the relationship.

2. Educator asks several guys if they coped with the role they played in the game. What were the difficulties? Was it easy to fulfill your role? What role would you like to play? About whom can we say that he will always come to the rescue in difficult times? At the end teacher expresses his opinion.

Game Atelier "Thumbelina"

Target. Formation of labor skills, development creative imagination children. Formation of preschoolers’ ideas about what an atelier is and why it is needed. Formation of the ability to comply with learned norms and rules of culture of behavior in public places. Fostering respect for the work of studio workers.

Game material. Album “Types of fabric”, fashion magazine, cards of types of clothing, clothing patterns, cardboard, pencil, ruler, measuring tape, scissors, sewing machine, embroidery hoop and napkins, threads of different colors, notebook, mirror, pieces of fabric different types.

Preparing for the game. Excursion to the studio. Excursion to ready-made clothing and fabric stores. Conversation with studio workers. Examination of illustrations on the topic “Atelier”. Making, together with the teacher, attributes for the game. Drawing clothing samples.

Game roles. Receptionist, cutter, dressmaker, customer, artist, studio manager.


The customer is looking at a fashion magazine, selecting fabric



Based on the chosen model, the cutter places the pattern on the material, traces it and cuts it out. The seamstress sews the pattern pieces.


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