Skyrim inheritance notice. Mixed Troop Tactics - Mixed Unit Tactics v3.0 - TES V: Skyrim - Companions

All those codes that will make it easier for you to play

To open the console press [~] (tilde) and enter the following cheat codes:

tgm - invulnerability mode

tcl - walk through walls

tmm 1 - open the world map (all points on the map)

killall - kill everyone (friends / enemies) in sight

psb - Get All Spells, Dragon Shouts and Talents

qqq - exit the game

advlevel - raise the level. Does not add ability points

tfc - "free" camera mode

tdetect - theft without consequences. Disable the sight of the NPC.

tcai - disable and enable artificial intelligence... After being cast, everyone stops fighting.

set timescale to 0 - stop time. By default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.

SexChange - change sex to the opposite one. At the same time, the face will not change :)

Showracemenu - open the character creation window, where you can change: race, gender, appearance and character name. After changing the race, in the early versions of the game, the level of your character will become 1. This will also lead to the reset of all pumped skills. In game version 1.3.10.0, after changing the race, the character's level remains the same. Remember to save your game before using this command command

player.setav invisibility 1 - enable invisibility. After that, neither enemies nor friends will notice you. To turn off invisibility, instead of 1, enter 0

player.modav carryweight X - increase the maximum carrying capacity of the character by X units

player.setav speedmult X - set the speed of movement X%. It is used after running with the key pressed. Default: 100%.

player.setscale X - increase the growth of your character, where X: 1 - 100%, 2 -200%, etc.

setgs fJumpHeightMin 100 - jump height 100% (default).

player.setav Stamina X - set max. amount of stamina in X units. If you set it to a high value, the character will not get tired while running.

player.setav attackdamagemult N - increase weapon damage by N times

player.setav leftweaponspeedmult N - increase the attack speed of the weapon in the left hand by N times

player.setav weaponspeedmult N - increase the attack speed of a weapon in the right hand and two-handed weapons by N times

player.setav LeftitemCharge N - load the weapon in the left hand for N charges

player.setav RightitemCharge N - charge the weapon in the right hand for N charges

player.additem 0000000F N - get N gold

player.additem 0000000A N - get N master keys

player.placeatme 0010BF90 - Summon Spectral Horse. Can be used indoors

player.setcrimegold 0 - cancel the bounty on your head

player.addspell 00092C48 - Lycanthropy. Skill for turning into a wolf / werewolf. Appears in the "Talents" section. Use the [z] key to activate. You cannot cancel the skill. The reverse transformation into a person will occur automatically, after a certain period of time.

player.addspell 000B8780 - vampirism. Adds Sanguinare Vampiris disease. 3 days after being infected, you have a 10% chance of becoming a vampire. If 3 days after using this code in the "Magic" section - " Active Effects"Fire Vulnerability" will appear - you are a vampire. And if nothing worked, use the command player.removespell 000B8780, after which again player.addspell 000B8780

player.removespell 000B8780 - will be cured of vampirism, the disease "Sanguinare Vampiris", which appears at the first stage of transformation (after a bite). After turning into a vampire, this code does not work.

setstage 000EAFD5 10 - recover from vampirism. Always heals, but only works once, since the heal occurs after the quest is completed (this code ends the quest)

player.moveto (without brackets) - teleport to the specified object (character)

coc qasmoke - will move to the test location. There are all the game items and tools for making any items.

coc riverwood - exit the test area, move to Riverwood. If instead of "riverwood" you enter another name, then a teleportation will occur to the specified location. How to find out the names of locations for teleportation, read a little below.

player.setpos [axis] [number] (without brackets) - move your character to the specified coordinates. Instead of the axis, you must specify x, y or z. And instead of a number - an offset along the selected axis

prid (without brackets) - select an object by its ID. Analogous to the following: open the console - click on the object. After this command, the console should display "" (object ID). Then you can apply all the cheats written below without highlighting the object. Using this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or see the contents of the inventory.

In order to work following codes it is necessary to approach from the front "point-blank" to the creature (animal or character) or required object, open the console and click on it with the mouse, and the inscription "" (object_id) should appear in the console. Then enter these cheats:

stopcombat - stop the fight with the specified friendly character

Before using this command, apply player.setcrimegold 0 If there are several enemy NPCs near you, then to end the battle, you must apply this cheat for all at once, without closing the console.

If at least one NPC attacks you (you did not apply this code to him), then all others will start attacking.

If nothing works - take the attackers out of the city (before that, it is recommended to turn on the tgm invulnerability mode) - use the tcai command (so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console apply the stopcombat command to all in turn. After the command has been applied to all characters, enter tcai and tgm again (if these modes were enabled).

All characters hostile to you are shown by red dots on the compass at the top and until these dots disappear they will attack you.

On permanent enemies (monsters and storyline NPCs), those who always attack you, this command does not work.

kill - kill the selected character / animal

resurrect 1 - resurrect

resetai - restore default dialogs - erase the memory of the selected NPC. This command must be used only if you killed someone, resurrected, and after that he refuses to talk to you

openactorcontainer 1 - open the inventory of the selected creature. You can exchange items

removeallitems - clear the inventory of the specified character. equipitem item_id - equip the selected character with the specified item (item ID, see below). With the help of this cheat, you can dress any character, give him a weapon and put on armor on him.

inv - show the contents of the inventory (list) of the selected object

duplicateallitems player - copy all items from the inventory of the specified NPC or object to your inventory

resetinventory - reset the contents of the inventory. Dress the selected character in the default outfit, the original

setownership - get ownership of the specified item

unlock - open the lock of the specified object

disable - hide the specified object

enable - show an object that was hidden using the disable cheat

markfordelete - delete the selected object or character. Attention! With the help of this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. The objects you create are deleted immediately, and others - after saving and loading the game. There is no reverse command. It is not recommended to use this command, as you can delete some wall, floor or whole building. It is recommended to use the disable command to remove items, as it only hides the item and does not remove the item.

Taking control of an NPC

With the help of the following cheats, you can get control over any monster or character. Do everything strictly in the specified sequence. switch to "third person view" [f] (it won't work otherwise); we approach the required character or monster; open the console, click on it with the mouse and enter the following code;

and close the console.

To get back to normal game and to gain control of your main character enter in the console: TC and player.TC

Notes: After gaining control over an NPC, you can only move with it and cannot attack. If you press attack, then your main character will attack, and not the one under your control. How to get NPCs to attack is unknown. If you find a solution to this problem, write in the comments.

Satellites

In Skyrim, almost any character can be made your partner, companion. To do this, do the following:

Approach the required character;

Open the console and click on it (highlight);

Enter setrelationshiprank player 3

Enter addfac 0005C84D 1

After that, this character will have a dialogue: “Follow me. I need your help."

Strengthening skills

All of the codes below enhance a particular skill by (base value * N%). That is, if base damage from weapons you have 15 units, and as a value you entered 200, then the initial damage will be (15 + 15 * 2) = 45 units. To disable the modifier, enter 0 as the value. The exact same formula is used to calculate the duration of spells.

Example: player.setav DestructionPowerMod 100 - increase damage from all spells of the school of destruction by 100%

OneHandedPowerMod - one-handed weapon

TwoHandedPowerMod - two-handed weapon

MarksmanPowerMod - bows

BlockPowerMod - shield

SmithingPowerMod - blacksmithing

HeavyArmorPowerMod - heavy armor

LightArmorPowerMod - light armor

PickPocketPowerMod - Pickpocketing

LockpickingPowerMod - Hack

SneakPowerMod - stealth

AlchemyPowerMod - alchemy

SpeechcraftPowerMod - Speech

AlterationPowerMod - change

ConjurationPowerMod - witchcraft

DestructionPowerMod - destruction

IllusionPowerMod - illusion

RestorationPowerMod - recovery

EnchantingPowerMod - enchanting

Note. Changes to these modifiers are displayed in the descriptions of spells and weapons.

Remove squares when entering cheat codes

We go into the folder with the game and find the following file:

Skyrim \ Data \ Interface \ fontconfig.txt. Replace the following line:

map "$ ConsoleFont" = "Arial" Normal

map "$ ConsoleFont" = "FuturaTCYLigCon" Normal

Note. If after that the fontconfig.txt file does not want to be saved or offers to save a copy of this file, then do the following: in the properties of this file, see if the "Read only" checkbox is ticked; if it is, remove it, change the file, save it and put this checkbox back.

Installing English in the console

Go to C: \ Users \<имя_пользователя>\ Documents \ My Games \ Skyrim and open the Skyrim.ini file. After the lines:

SLanguage = RUSSIAN

add (not replace) the following line

sConsole = ENGLISH

Now in the console you will have English instead of Russian.

Note. If, after adding this line, the language in the Skyrim console remains the same or you cannot find the Skyrim.ini file (start folder or not) then remove the sConsole = ENGLISH line (if added) and set the default English language in the operating system.

Leveling all skills

With the help of these cheat codes for Skyrim, you can quickly pump all the skills and get all the perks. For this we need the following cheats:

advskill N X - increase the skill N by X experience points. The main team for pumping all skills and perks

player.setav N X - set X skill level N. This cheat does not add "ability points", but is necessary when your skill level reaches 100

player.setlevel N - set character level N (1-255). Can be used to lower the character level after using the advskill cheat

List of all skill names for advskill and player.setav

Usage example:

advskill Destruction 100 - increase "Destruction" by 100 experience (not levels)

player.setav Block 50 - set 50 skill level "Block"

Alchemy - alchemy

Alteration - change

Conjuration - witchcraft

Destruction - destruction

Enchanting - enchanting

Illusion - illusion

Restoration - recovery

Marksman - shooting

Block - block

HeavyArmor - heavy armor

LightArmor - light armor

Lockpicking - hack

Onehanded - one-handed weapon

Twohanded - two-handed weapon

Pickpocket - pickpocketing

Smithing - blacksmithing

Sneak - stealth

Speechcraft - eloquence

To pump all the perks of all skills, do the following:

Using the advskill cheat (description above), we raise any skill to level 100

Then we apply the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0

Repeat points 1 and 2 until you have pumped all the perks.

If after that you still do not understand how to add "ability points" for pumping perks, then enter this several times (in turn):

advskill Destruction 999999

player.setav Destruction 0

After these manipulations, you will receive the required amount of "ability points" and can spend them on pumping all the perks available in Skyrim.

To change the amount of magic, lives and stamina, use the following cheats:

player.setav Health X - set max. number of lives in X units

player.setav Magicka X - set max. amount of magic in X units

player.setav Stamina X - set max. stock quantity in X units

Armor sets (sets)

To get the required set of armor, enter cheat codes in the following form:

player.additem [armor_code] [amount] (without brackets)

Example: player.additem 00013938 1 - get 1 glass boots

Dwemer Armor Set:

0001394D - armor

0001394E - gloves

0001394C - boots

0001394F - helmet

00013950 - shield

Daedric Armor Set

0001396B - armor

0001396A - boots

000D7A8C - Boots of Suppression of Fire - + 50% Fire Resistance

000D7A8B - Boots of Silence - Silent Movement

000D7A8A - mammoth boots - +50 units. lightning capacity

0001396D - helmet

0001396C - gloves

0001396E - shield

000D7AF9 - grounding shield - + 70% resistance to electricity

000D7AF6 - heat shield - + 70% cold resistance

0010DFA3 - Shield of Negation - + 22% Magic Resistance

Glass armor set

00013938 - boots

00013939 - armor

0001393A - gloves

0001393B - helmet

0001393C - shield

Imperial Armor Set

000136D5 - armor

000136D6 - boots

000136D4 - bracers

00013EDC - helmet

000135BA - shield

Elven Armor Set

000896A3 - armor

0001391A - boots

0001391C - gloves

0001392A - gilded armor

0001391D - helmet

0001391E - shield

Leather Armor Set

0003619E - armor

00013920 - boots

00013921 - bracers

00013922 - helmet

Dragonplate Armor Set

00013965 - boots

00013966 - armor

00013967 - gloves

00013969 - helmet

00013968 - shield

Dragon Scale Set

0001393D - boots

0001393E - armor

0001393F - gloves

00013940 - helmet

00013941 - shield

Ebony Armor Set

00013960 - boots

00013961 - armor

00013962 - gloves

00013963 - helmet

00013964 - shield

Orcish Armor Set

00013956 - boots

00013957 - armor

00013958 - gloves

00013959 - helmet

00013946 - shield

Rogue Armor Set

000D8D50 - armor

000D8D4E - boots

000D8D55 - bracers

000D8D52 - helmet (horns)

Nightingale Armor Set

000FCC0F - armor

000FCC11 - gloves

000FCC0D - boots

000FCC12 - hood (helmet)

Blade Armor Set

0004F912 - shield

0004B28F - helmet

0004B288 - boots

0004B28D - gloves

0004B28B - armor

Wolf Armor Set

000CAE15 - armor

000CEE7C - boots

000CEE7E - gloves

0004C3D0 - helmet

Stormcloak Officer Armor

0008697E - armor

00086981 - boots

00086983 - gloves

00086985 - helmet

Ancient Nordic Armor

00018388 - armor

00056A9D - boots

00056A9E - helmet

00056B17 - gloves

Thieves Guild Armor

000D3AC4 - gloves

000D3ACE - hood

000D3ACC - armor

000D3AC2 - boots

Thieves Guild Master Armor

000E35D7 - armor

000E35D9 - hood (helmet)

000E35D8 - gloves

000E35D6 - boots

Unique armor with bonuses

0007C932 - "Robe of the Archmage" (armor) - + 100% to the speed of recovery of magic; all spells consume 15% less magic

000F9904 - "Scientist's Circlet" (helmet) - All spells consume less magic

000FC5BF - "Bloodthirst Tarch" (shield) - Shield strike deals 3 damage. damage over 5 sec

000E41D8 - "Shield of Ysgramor" - + 20% magic resistance; +20 dmg. health

000295F3 - "Ingol's Helmet" - + 30% cold resistance

Accessories with bonuses

000С8911 - "Amulet of Akatosh" - + 25% to the speed of recovery of magic

0002D773 - "Amulet of Goldur" - +30 units. magic, health and stamina

00100E65 - "Necklace of Immunity and Disease" - 100% Immunity to Disease

000C891B - "Mara's Amulet" - Recovery spells consume 10% less magic. Required for a wedding.

Masks (helmets) with bonuses

00061CB9 - "Krosis" - + 20% to hacking, archery and alchemy skills

00061C8B - "Morokey" - + 100% to the speed of recovery of magic

00061CA5 - "Nakrin" - spells of the school of destruction and restoration spend 20% less mana; +50 mana

00061CC9 - "Vokun" - spells of the school of illusion, change and witchcraft spend 20% less mana

00061CC2 - "Otar" - resistance to fire, electricity and cold increases

00061CC0 - "Ragoth" - +70 units of the reserve of forces

00061CAB - "Wolsung" - 20% discount on all goods; breathing underwater; +70 carrying capacity

00061CC1 - "Hevnorak" - immunity to diseases and poisons

00061CCA - "Wooden Mask"

00061CD6 - "Konarik" - At low health, it has a chance to heal the wearer and damage nearby enemies

Weapon sets

To get the required weapon, enter cheat codes in the following form: player.additem [weapon_code] [amount] (without brackets).

Example: player.additem 000139A8 1 - get 1 glass bow

Glass weapons:

000139A3 - one-handed ax

000139A4 - two-handed ax

000139A9 - one-handed sword

000139A7 - two-handed sword

000139A8 - mace

000139AA - war hammer (two-handed)

000139A5 - bow

000139A6 - dagger

Daedric Weapons

000139B4 - ax

0001DDFB - Inferno ax - +30 units. fire damage; sets fire to target

0001DFCB - ax of thunderstorms - +30 units. electricity damage; takes 15 units. of magic

000139B5 - bow

0001DFEF - Petrification Bow - Chance to paralyze target for 6 sec

0001DFE6 - Inferno bow - +30 units. fire damage; sets fire to target

0001DFE9 - winter bow - +30 units. cold damage; takes 30 units. reserve of strength

0001DFF2 - Lightning Bow - +30 units. electricity damage; takes 15 units. of magic

0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 seconds

000139B6 - dagger

000139B7 - two-handed sword

000139B8 - mace

000139B9 - sword

000139B3 - battle ax

000139BA - war hammer

Imperial weapons

000135B8 - sword

00013841 - bow

Dwemer weapons

00013994 - ax

00013995 - bow

00013996 - dagger

00013997 - two-handed sword

00013998 - mace

00013999 - sword

00013993 - battle ax

0001399A - war hammer

Elven weapons

0001399C - battle ax

0001399E - dagger

0001399F - great sword

000139A0 - mace

000139A1 - sword

0001399D - bow

000139A2 - war hammer

Ebony weapon

000139B1 - sword

000139AD - bow

000139B2 - war hammer

000139B0 - mace

000139AC - battle ax

000139AB - ax

000139AF - two-handed sword

000139AE - dagger

Orcish weapon

0001398B - battle ax

0001398C - ax

0001398D - bow

0001398E - dagger

0001398F - two-handed sword

00013990 - mace

00013991 - sword

00013992 - war hammer

Rogue Weapons

000CC829 - ax

000CADE9 - sword

000CEE9B - bow

000АЕ087 - heather geis (5 units of additional damage to the nords)

Nightingale weapon

000F6527 - blade

000F652C - bow

Weapon of Blades

0003AEB9 - sword

Ancient Nordic weapons

0002C66F - sword

000236A5 - two-handed sword

0001C864 - hammer

0002C672 - ax

Dragon weapon

One-handed

XX 014fcb - Dragonbone Dagger

XX 014fce - Dragonbone Sword

XX 014fcf - Dragonbone Battleaxe

XX 014fcd - Dragonbone Mace

Two-handed

XX 014fcc - Dragonbone Two-Handed Sword

XX 014fc3 - Dragonbone Ax

XX 014fd0 - Dragonbone Warhammer

XX 0176f1 - Dragonbone Bow

Unique weapon with bonuses

000F1AC1 - "Dragon Scourge" - +40 units. damage to dragons and +10 pts. electricity damage against everyone

000F5D2D - "Pale Blade" - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and humans flee for 30 seconds

000956B5 - "Wootrad" - Especially deadly against elves

000B3DFA - "Eye of Crayon" - Fire blast deals 40 damage. damage in a radius of 4.5 m. and sets the target on fire

000A4DCE - "Bloody thorn" - Fills a soul stone if the enemy dies within 3 seconds

00053379 - "Fierce" - +15 units. cold damage; takes 15 units. enemy forces

000F8317 - "Cooler" - +30 units. cold damage; chance to paralyze target for 2 seconds

0001C4E6 - "Ax of Sorrow" - Takes away 20 units. enemy forces

00035369 - "Staff of Magnus" - Absorbs 20 units. magic per second, if the enemy has no magic - absorbs her health

0010076D - "Staff of Hevnorak" - Within 30 sec. deals 50 damage. lightning damage per second. Applies to surface

000AB704 - "Staff of Kholdir" - Soothes weak opponents for 60 seconds. or captures their souls if they die

000E5F43 - "Staff of Yurik Goldurson" - deals 25 damage. damage and takes 50 pts. of magic

00094A2B - "Ghost Blade" - +3 units. extra damage ignoring armor

000AB703 - "Curse of the Red Eagle" - Sets fire to undead level 13 and below, and makes them flee for 30 seconds

0009FD50 - "Rage of the Red Eagle" - +5 units. fire damage and sets the target on fire

000B994E - "Valdar's Lucky Dagger" - + 25% to critical strike chance

0006A093 - "Staff of Tandil" (staff) - Creatures and people of level 12 and below do not fight for 60 seconds

Notes:

Additional damage from weapons was indicated for a character of the first level without pumped skills. All descriptions and names were taken from the game. "Staff of Yurik Goldurson" - that is what it is called in the game, and not "Yurik". This may be a localization error. Only the latest (most powerful) versions of the weapon were added.

Non-craftable armor

Example: player.additem 000D8D50 1 - get 1 Rogue Armor

Light armor

Rogue Armor

000D8D50 - Outcast Armor

000D8D4E - Boots of the Outcast

000D8D55 - Outcast Gloves

000D8D52 - Outcast Headpiece

Armor Penitus Oculatus

000D3EA0 - Armor Penitus Oculatus

000D3EAA - Penitus Oculatus Helmet

000D3EAB - Bracers Penitus Oculatus

000D3EA7 - Boots Penitus Oculatus

Linvey's Armor

00108544 - Linvey's Armor

00108546 - Linvey's Hood

00108545 - Linvey's Gloves

00108543 - Linvy's Boots

Fur armor

0010594B - Fur Armor (Pt. 1)

0010594D - Fur Armor (Pt. 2)

0010594F - Fur Armor (Pt. 3)

0006F393 - Fur Armor (Pt. 4)

0006F398 - Fur boots

000A6D7F - Fur boots

0006F39B - Fur Bracers

000A6D7D - Fur gloves

0006F39E - Fur Helmet

Stormcloak Officer Armor

0008697E - Stormcloak Officer Armor

00086983 - Stormcloak Officer's Bracers

00086981 - Stormcloak Officer's Boots

00086985 - Stormcloak Officer Helmet

Thieves Guild Armor

000D3AC3 - Thieves Guild Armor

000D3AC4 - Thieves Guild Gloves

000D3AC5 - Thieves Guild Hood

000D3AC2 - Thieves Guild Boots

(Improved Armor: Improved Thieves Guild Armor - only one piece of armor can be exchanged after the Scoundrel's Whim quest)

000D3ACC - Thieves Guild Armor

000D3ACD - Thieves Guild Gloves

000D3ACE - Thieves Guild Hood

000D3ACB - Thieves Guild Boots

Guild Master Armor

000E35D7 - Guild Master Armor

000E35D9 - Guild Master's Hood

000E35D8 - Guild Master Gloves

000E35D6 - Guild Master Boots

Nightingale armor
Each piece of armor has several options with a different ID

000FCC0C -
0005DB85 - Nightingale Boots
000FCC0D -

0005DB86 -
000FCC0E - Nightingale Armor
000FCC0F -

0005DB87 -
000FCC10 - Nightingale Gloves
000FCC11 -

0005DB88 -
000FCC13 - Nightingale Hood
000FCC12 -

Tsuna's Armor

000C0165 - Tsuna's Armor

000C0166 - Tsuna's Boots

Dark Brotherhood Armor

000D2844 - Armor of Shadows

000D2845 - Boots of Shadows

000D2843 - Gloves of Shadows

000D2842 - Hood of Shadows

0005ABC4 - Masked Hood of Shadows

Ancient Armor of the Dark Brotherhood

000E1F15 - Ancient Shadow Armor

000E1F14 - Ancient Boots of Shadows

000E1F16 - Ancient Gloves of Shadows

000E1F17 - Ancient Hood of Shadows

Heavy armor

Wolf armor

000CAE15 - Wolf Armor

000CEE7C - Wolf Boots

000CEE7E - Wolf Gloves

0004C3D0 - Wolf Helmet

Falmer Armor

000B83CB - Falmer Armor

000B83CD - Falmer Boots

000B83CF - Falmer Gloves

0004C3CB - Falmer Helmet

0005C06C - Falmer Shield

Armor of the Blades

0004B28B - Blade Armor

0004B288 - Boots of Blades

0004B28D - Gloves of Blades

0004B28F - Helmet of Blades

0004F912 - Shield of Blades

Artifacts

000295F3 - Ingol Helmet

000F9904 - Scientist's Diadem

0002AC61 - Savior's Skin

Non-craftable weapon

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 0009F25D 1 - Get 1 Celestial Steel Dagger

Blades of the Domain

A player receives such blades when he becomes a tan in a particular possession. All indicators of such blades vary depending on the player's level, namely: material (10 options), type (7 options for each material) and enchantment (8 more options). Thus, the player can get one blade from a huge number of different options, which each will have its own ID.

Heavenly Weapon

0009F25D - Celestial Steel Dagger

0009F25C - Heavenly Steel Sword

0009F260 - Celestial Steel Battle Ax

Weapon of Blades

0003AEB9 - Sword of Blades

000F1AC1 - Dragon Scourge

Rogue weapons

000CADE9 - Sword of the Outcasts

000CEE9B - Bow of the Outcasts

Weapon from Volundrud

0008ADFB - Ceremonial Ax

0008ADFC - Ceremonial Sword

0008FFDE - Okin

0008FFDF - Edouge

Ancient and Good Ancient Nordic Weapons

0002C66F - Ancient Nordic Sword

0002C672 - Ancient Nordic Battle Ax

0005BF14 - Good Ancient Nordic Sword

0005BF15 - Good Ancient Nordic Battle Ax

Nightingale weapon

0007A917 --- | Nightingale Blade

000F6524 --- | Nightingale Blade

000F6525 --- | Nightingale Blade

000F6526 --- | Nightingale Blade

000F6527 --- | Nightingale Blade

0007E5C3 --- | Nightingale Bow

000F6529 --- | Nightingale Bow

000F652A --- | Nightingale Bow

000F652B --- | Nightingale Bow

000F652C --- | Nightingale Bow

Other

00029B91 - Greatstaff of Soothing

00046E0B - Gatnor's Magic Staff

000B3DFA - Crayon's Eye

000E57F0 --- | Spider Control Rod

000C19FF --- | Spider Control Rod

Luke

0003B562 - Longbow

0006B9AD - Dravin's Bow

000AB705 - Bow of the Hunt

000C0186 - Bow Frockie

000F82FC - Magic's Bow Beach

00013985 - Hunting bow

One-handed weapon

000F5D2D - Pale Blade

00013983 - Balgruf's Battle Ax

000AE087 - Heather Geis

00079B1D - Sacrificial Blade

000426C8 - Sharpening

000ECD54 - Alesandra's dagger (I know what is written with two s, there was just a bug, so I cut it)

00043E1E - Dagger Borvir

0001C1FE - Dagger of the Dragon Priest

000ECD53 - Rundi's Dagger

000C1989 - Bolar Blade

0009CCDC --- | Blade of Sorrow

000964C9 --- | Blade of Sorrow

000D0758 - Cavosein Fang

0001C492 - Wren

000A4DCE - Bloodthorn

0003B0B7 --- | Lunar Steel Sword

0003B0BA --- | Lunar Steel Sword

0003B0BD --- | Lunar Steel Sword

00053379 - Fierce

0009F25E - Sword of Vilkas

000AB85D - Sword of Queen Freydis

00068976 - Hyalti Sword

000F71DD - Sword-Slayer

You can get the sword only by completing the "Deadly Dangerous Field" quest, and only on condition that both brothers survived. - Cooler

0001F25A - Knife

0001F25B - Fork

Two-handed weapon

0006AF63 - Troll Beach

0002ACD2 - Volendrung

000956B5 - Wootrad

000223FB - Forester's friend

000461DA --- | Giant's club

000C334F --- | Giant's club

Other of other

000461DA --- | Serrated Pickaxe

000C334F --- | Serrated Pickaxe

001019D4 --- | Serrated Pickaxe

000E3C16 - Pickaxe

0002F2F4 - Cleaver

List of small arms

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 0001398D 1 - Get 1 Orc Bow

Crafted weapons

Luke

0001398D - Orcish Bow

00068C57 - Nordic Hero Bow

00013995 - Dwemer Bow

0001399D - Elven Bow

XX 026232 - Nordic Bow (Dragonborn)

000139A5 - Glass bow

000139AD - Ebony Bow

XX 026231 - Dragonborn Bow

000139B5 - Daedric Bow

XX 0176F1 - Dragonborn Bone Bow

Crossbows

XX 000801 - Crossbow (Dawnguard)

XX 00B647 - Dwemer Crossbow (Dawnguard)

Special weapon

Luke

0003B562 - Longbow

00013985 - Hunting bow

000302CA - Ancient Nordic Bow

00013841 - Imperial Bow

00038340 - Falmer Bow

000CEE9B - Bow of the Outcasts

0005D179 - Flexible Ancient Nordic Bow

000F82FC - Magic's Bow Beach

00083167 - Flexible Falmer Bow

Unique weapon

Luke

000C0186 - Bow Frockie

0006B9AD - Dravin's Bow

000CC392 - Bow of Angi

000A5DEF - Goldur's Black Bow

000AB705 - Bow of the Hunt

XX 00CFB6 - Marshmallow (Dawnguard)

00017059 - Death of Firiniel

XX 02C01A - Dwemer Black Bow of Fate (Dragonborn)

XX 018ED5 - Dragonborn Glass Bow

Artifacts

Luke

0007E5C3 - Nightingale Bow

XX 000800 - Bow of Auriel (Dawnguard)

Ammunition

Arrows

000CAB52 - Training Arrow

000E738A - Rusty arrow

00038341 - Falmer Arrow

000CEE9E - Arrow of the Outcasts

0001397D - Iron arrow

00034182 - Ancient Nordic Arrow

0001397F - Steel boom

XX 017720 - Riekling's Spear (Dragonborn)

000139BB - Orcish Arrow

000139BC - Dwemer Arrow

XX 02623B - Nordic Arrow (Dragonborn)

000139BD - Elven Arrow

XX 0098A1 - Sun Elven Arrow (Dawnguard)

XX 0098A0 - Blood Curse Elven Arrow (Dawnguard)

000139BE - Glass arrow

0007B932 - Arrow of the Dwemer Orb

000139BF - Ebony Arrow

XX 026239 - Ironhrim Arrow (Dragonborn)

0010b0A7 - Summoned Arrow

000EAFDF - Hero's Nordic Arrow

000139C0 - Daedric Arrow

XX 0176F4 - Dragonbone Arrow (Dawnguard)

Bolts

XX 00590C - Test bolt (Dawnguard)

XX 000BB3 - Steel Bolt (Dawnguard)

XX 00D099 - Dwemer Bolt (Dawnguard)

List of two-handed weapons

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 0001359D 1 - get 1 Iron two-handed sword

Crafted weapons

Swords

0001359D - Iron two-handed sword

00013987 - Steel two-handed sword

0001398F - Orcish two-handed sword

00013997 - Dwemer two-handed sword

0001399F - Elven two-handed sword

XX 01CDAF - Nordic Two-Handed Sword (Dragonborn)

000139A7 - Glass two-handed sword

000139AF - Ebony Two-Handed Sword

XX 01CDB6 - Ironhrim Two-Handed Sword (Dragonborn)

000139B7 - Daedric Greatsword

XX 014FCC - Dragon Bone Two-Handed Sword (Dawnguard)

Axes

00013980 - Iron Ax

00013984 - Steel ax

0001398C - Orcish Ax

00013994 - Dwemer Ax

0001399C - Elven Ax

XX 01CDAD - Nordic Ax (Dragonborn)

000139A4 - Glass poleaxe

000139AC - Ebony Ax

XX 01CDB4 - Irongrim Ax (Dragonborn)

000139B4 - Daedric Ax

XX 014FC3 - Dragon Bone Ax (Dawnguard)

Hammers

00013981 - Iron War Hammer

0001398A - Steel War Hammer

00013992 - Orcish War Hammer

0001399A - Dwemer War Hammer

000139A2 - Elven War Hammer

XX 01CDB3 - Nordic Warhammer (Dragonborn)

000139AA - Glass War Hammer

000139B2 - Ebony War Hammer

XX 01CDBA - Irongrim War Hammer (Dragonborn)

000139BA - Daedric War Hammer

XX 014FD0 - Dragon Bone War Hammer (Dawnguard)

Special weapon

Swords

000236A5 - Ancient Nordic two-handed sword

0005BF13 - Good Ancient Nordic Two-Handed Sword

0009F25E - Heavenly steel two-handed sword

0010C6FB - Silver two-handed sword

Axes

0001CB64 - Ancient Nordic Ax

0005BF12 - Good Ancient Nordic Ax

0009F25F - Celestial Steel Ax

0005BF12 - Ax-Bloodsucker

Hammers

XX 00DD55 - Dawnguard Warhammer

Unique weapon

Swords

XX 026B0B - Stormfang (Dragonborn)

XX 01AEA4 - Bloodskal Blade (Dragonborn)

Axes

000223FB - Forester's friend

000BE25E - Executioner's Ax

Hammers

000D2AFE - Curse of the Aegis

0006AF63 - Troll Beach

XX 01A578 - Baton of the Protector (Dragonborn)

000C334F - Giant's club

Quest weapons

Swords

000946FC - Balgruf's Two-Handed Sword

Hammers

00022265 - Shagrol's War Hammer

Artifacts

Swords

0004A38F - Ebony Blade

Axes

0001C4E6 - Ax of Sorrow

000956B5 - Wootrad

Hammers

XX 011BAD - Dawnguard Runic Hammer

0002ACD2 - Volendrung

Daedric Artifacts

The id of the daedric artifacts that are below must be used in the cheat code as follows: player.additem [number] (without brackets)

Example: player.additem 000240D2 1 - get 1 dagger "Razor of Merunes"
Weapon

000240D2 - "Razor of Mehrunes" (dagger) - Chance to kill the enemy when dealing damage

000233E3 - "Mace of Molag Bal" (mace) - Takes away 25 units. reserve of strength and magic. Fills a Soul Gem if the enemy dies within 3 seconds

0004E4EE - "Radiance of Dawn" (sword) - +10 units. damage. When killing undead there is a chance of a fire explosion that drives away or destroys nearby undead

000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack

0001C4E6 - "Ax of Sorrow" (two-handed ax) - Takes away 20 units. enemy forces

0002ACD2 - "Volendrang" (two-handed hammer) - Takes away 50 units. reserve of strength

0002AC6F - "Wabbajack" (staff) - Random effect on each use

0001CB36 - "Rose of Sanguine" (staff) - Summons Dremora for 60 seconds

00035066 - "Skull of Corruption" (staff) - +20 units. damage. Dreams collected from sleeping people increase damage to 50

Armor

0002AC61 - "Savior's Skin" (light armor) - + 50% resistance to poison and + 15% magic

00052794 - "Ebony Mail" (heavy armor) - you move quieter, and opponents who come too close take 5 points of poison damage per second

000D2846 - "Mask of Clavicus Vile" (heavy helmet) +10 to eloquence. Magic recovery speed + 5%. Favorable prices + 20%

00045F96 - "Spellbreaker" (shield) - After blocking, absorbs up to 50 units. spell damage

Other

0002C37B - "Ring of Namira" - +50 units. reserve of strength. By devouring corpses, you increase your health and recovery rate

0002AC60 - "Ring of Hircine" - Additional transformation for revolves

0001A332 - "Oghma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
Blacksmithing, Blocking, Shooting, One-handed Weapon, Two-handed Weapons, Heavy Armor, Hacking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy, Illusion, Witchcraft, Destruction, Recovery, Enchant, Alteration

00063B27 - "Star of Azura" - Infinite Soul Gem

00063B29 - "Black Star" - Stone of Souls

0003A070 - "Skeleton Key" - Infinite Lockpick

Screams of dragons

With the help of the psb cheat code "we get all the spells, dragon cries and talents" or add only the necessary cries with the help of the cheat:

player.teachword - learn shout (list of all shout IDs below) Example: player.teachword 20e17 - learn the first word of the fire breath shout

To learn the 3rd word of the dragon's cry, you first need to learn 1 and 2, it will not work otherwise. To study the "Ice Form" level 3, you must enter the following:

player.teachword 602A3 - first word

player.teachword 602A4 - second

player.teachword 602A5 - third

Dragon shouts ID for player.teachword code (without brackets) first word / second / third - shout name (use only 1 of 3):

46B89 / 46B8A / 46B8B - Call of the Dragon

13E22 / 13E23 / 13E24 - Ruthless Force

602A3 / 602A4 / 602A5 - Ice Form

6029A / 6029B / 6029C - Lightning Call

20E17 / 20E18 / 20E19 - Fire Breath

48ACA / 48ACB / 48ACC - Time dilation

2F7BB / 2F7BC / 2F7BD - Rapid dash

60291/60292/60293 - Friendship with the Beasts

3291D / 3291E / 3291F - Elemental Fury

32917/32918/32919 - Ethereal

5D16C / 5D16D / 5D16E - Frosty breath

5FB95 / 5FB96 / 5FB97 - Disarmament

3CD31 / 3DC32 / 3CD33 - Clear sky

51960/51961/51962 - Call of Valor

44251/44252/44253 - Dragon Slayer

60297/60298/60299 - Death sentence

60294/60295/60296 - Whisper of aura

6029D / 6029E / 6029F - World of kin

3291A / 3291B / 3291C - Fright

To use Dragon Shouts, you first need to activate them with Dragon Souls. That is, kill the dragon or add the required amount using a cheat:

player.modav dragonsouls N - get N souls of dragons. This cheat sets the total number of absorbed dragon souls, and does not add N pieces.

To activate dragon shouts, press - Magic - Shouts - select the required shout that you want to activate - press [r] - Ok. Now you can use this shout.

player.setav shoutrecoverymult 0 - dragon shouts have no cooldown, no cooldown for reuse. If you entered this code after using a shout, then you will need to wait until it recovers, after which you can use this shout all the time without waiting for it to be restored.

In order to get things from the game, you need to enter into the console: player.additem N

Mass Paralysis - 00021876
Curse of the Undead - 000218f2
Fire Arrow - 00096598
Ice Thorn - 00096599
Lightning - 0009659a
Candle Light - 0009659b
Oak Flesh - 0009659c
Revive Zombies - 0009659e
Pet Call - 0009659f
Courage - 000965a0
Fury - 000965a1
Magic Light - 000965a2
Flesh Stone - 000965a3
Reviving Corpse - 000965a4
Summon Fire Atronarch - 000965a5
Soul Capture - 000965a7
Fire Rune - 000965a8
Frost Rune - 000965a9
Thunder Rune - 000965aa
Muting Steps - 000965ab
Calm - 000965ad
Fear - 000965ae
Fast Heal - 000965af
Scare Undead - 000965b0
J`zargo's Fire Cloak - 000967e3
Life Detection001019ae - 001019ae
Shalidor's Works: Destruction - 001076e7
Shalidor's Works: Illusion - 001076e8
Shalidor's Works: Change - 001076e9
Shalidor's Works: Restoration - 001076ea
Shalidor's Works: Witchcraft - 001076eb
Shalidor's Works: Magic - 001076ec
Iron Flesh - 000a449b
Water Breathing - 000a449c
Paralysis - 000a449d
Ebony Flesh - 000a449e
Banishing Daedra - 000a449f
Summon Ice Atronach - 000a44a0
Summon Thunder Atronach - 000a44a1
Ghost - 000a44a3
Daedric Order - 000a44a4
Dire Zombie - 000a44a5
Expulsion Daedra - 000a44a6
Dead Thrall - 000a44a7
Fire Thrall - 000a44a8
Ice Thrall - 000a44a9
Thunderstorm Thrall - 000a44aa
Fire Cloak - 000a44ab
Frost Cloak - 000a44ac
Cloak of Lightning - 000a44ad
Fire ball- 000a44ae
Ice Storm - 000a44af
Chain Lightning - 000a44b0
Firestorm - 000a44b1
Buran - 000a44b2
Encouragement - 000a44b5
Rabies - 000a44b6
Invisibility - 000a44b7
Appeasement - 000a44b9
Route - 000a44ba
Katavasia - 000a44bb
Harmony - 000a44bc
Hysteria - 000a44bd
Call to Arms - 000a44be
Scare Minor Undead - 000a44bf
Treat Near - 000a44c1
Repulsion of Lesser Undead - 000a44c2
Circle of Protection - 000a44c3
Higher Treatment - 000a44c4
Repulsion Undead - 000a44c5
Scare away the Elder Undead - 000a44c6
Fury - 000a44c7
Random Scroll - 000a44c8
Random Scroll - 000a44c9
Wound Healing - 000b64b3
Protective Circle - 000e0cd5
Dragon Hide - 000e0cd6

Spider scrolls

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem XX 019534 10 - Get 10 Explosive Fire Spiders

Description:
Spider Scrolls (a conventional name for a group of items introduced in addition The Elder Scrolls V: Dragonborn.) Are magical items that can be crafted using the infill chamber, a device located in the White Ridge Barrow in Solstheim. The name of the items received does not contain the word "scroll", but they are placed in this particular category of inventory. Spider Scrolls can be equipped in each hand.

A creature of this category looks like a spider, which Dovahkiin holds in his hand before throwing. The creation and final use of spiders does not require the cost of magic, however, each individual spider scroll (like an ordinary scroll or volume of spells) is a one-time use and disappears after the creature is put into operation.

Fire spiders

XX 019534 - Explosive Fire Spider (Throw a spider that explodes when an enemy approaches, dealing fire damage.) + Recipe: Ruby, damaged belly of an albino spider

XX 01952C - Hidden Fire Spider (Throw a spider that attacks all approaching enemies with fire.) + Recipe: Ruby, Salt, Belly of an Albino Spider

XX 014480 - Jumping Fire Spider (Throw a spider that attacks the nearest enemy and explodes, dealing fire damage.) + Recipe: Ruby, belly of an albino spider

Ice spiders

XX 0206D3 - Explosive Ice Spider (Throw a spider that explodes when an enemy approaches, dealing cold damage.) + Recipe: Sapphire, damaged belly of an albino spider

XX 0206D9 - Hidden Ice Spider (Throw a spider that attacks with cold all approaching enemies.) + Recipe: Sapphire, Salt, Belly of an Albino Spider

XX 0206DB - Jumping Ice Spider (Throw a spider that attacks the nearest enemy and explodes, dealing cold damage.) + Recipe: Sapphire, Albino Spider Belly

Thunder Spiders

XX 02095F - Explosive Thunder Spider (Throw a spider that explodes when an enemy approaches, dealing shock damage.) + Recipe: Amethyst, Damaged Belly of an Albino Spider

XX 020960 - Hidden Thunder Spider (Throw a spider that attacks all approaching enemies with lightning) + Recipe: Amethyst, Salt, Albino Spider Belly

XX 020961 - Leaping Thunder Spider (Throw a spider that attacks the nearest enemy and explodes, dealing shock damage.) + Recipe: Amethyst, Albino Spider Belly

Poisonous spiders

XX 01707B - Explosive Poisonous Spider (Throw a spider that explodes when an enemy approaches, dealing poison damage.) + Recipe: Emerald, damaged belly of an albino spider

XX 01CAB0 - Hidden Poisonous Spider (Throw a spider that attacks all approaching enemies with poison.) + Recipe: Emerald, Salt, Belly of an Albino Spider

XX 01445E - Leaping Poisonous (Throwing a spider that itself attacks the nearest enemy and explodes, dealing poison damage.) + Recipe: emerald, belly of an albino spider

Other spiders

XX 016E1C - Controlling spider (Creatures and people under the influence of the spider fight on the side of the hero for 30 seconds.) + Recipe: any soul gem, belly of an albino spider (Note: One spider is created in one run. Any soul gem is suitable, except the Stars of Azura since they cannot be parsed.)

XX 02749D - Oil Spider (Summons a spider that secretes a pool of flammable oil.) + Recipe: Dwemer Oil, Albino Spider Belly (Note: One spider is created in one run.)

XX 027490 - Glowing Spider (Spider accompanying the hero and attacking enemies.) + Recipe: glowing mushroom, belly of an albino spider (Note: Was not included in the game.)

XX 0274A5 - Pack Spider (Summons a spider, no more than one at a time, that can carry things.) + Recipe: bone meal, belly of an albino spider (Note: Was not included in the game.)

Note:
At the same time, up to 6 spiders can exist in the applied form. Occupying separate slots, spiders can coexist with the summoned creature - or two if Dovahkiin has the ability of the Witchcraft skill - Twin Souls.
Allied spiders fighting on a par with Dovahkiin are summoned indefinitely. Unlike the basic units, the exploding spider exists until the moment of explosion, and the activated, controlling spider thrown at the enemy lasts for 30 seconds.
Spiders follow the hero when changing locations, including fast travel.
If you inflict damage on at least one of the spiders, then they all become hostile and attack.
Explosive spider species can be knocked back by shouting "Ruthless Force".
Located south of Bloodskal Mound, all container eggs containing the belly of an albino spider are regenerated, but only once.
When using a Flawless Gem, 6 spiders are created, not 3 (of the others, 2 and 1, respectively).
The Glowing Spider and the Pack Spider can be obtained in the Development Room, which can be accessed using console command coc qasmoke.

Spell books. Part 1

<количество>.
What ( XX

Spells of Change

Candle Light - 0009e2a7
Oak Flesh - 0009e2a8
Magic Light - 000a26e2
Stone Flesh - 000a26e3
Life Detection - 000a26e7
Iron Flesh - 000a26e4
Telekinesis - 000a26e5
Transmutation - 00109112
Water Breathing - 000a26e6
Death Detection - 000a26ea
Ebony Flesh - 000a26e9
Paralysis - 000a26e8
Dragon Hide - 000d2b4e
Mass Paralysis - 000dd646
Equilibrium - 000f4997

Spells of Conjuration

Summoned Sword - 0009e2a9
Pet Call - 0009e2ab
Revive Zombies - 0009e2aa
Summoned Ax - 000a26ed
Bone Man Challenge - XX 0045b0
Summon Fire Atronach - 000a26ec
Fire Pet - 000b45f7
Reanimation of a corpse - 000a26eb
Capturing Souls - 0009cd54
Banishing Daedra - 000a26ee
Summoned Bow - 000a26f1
Frost Atronach Summon - 000a26ef
The misty man's call - XX 0045b1
Ghost - 000a26f2
Daedra Order - 000a26f6
Lord Dremora's Challenge - 0010fd60
Summon Thunderous Atronach - 000a26f0
Calling a furious man - XX 0045b2
Terrible Zombie - 000a26f7
Expulsion Daedra - 000a26f8
Fire Thrall - 000a26fa
Dead Thrall - 000a26f9
Ice Thrall - 000a26fb
Thunder Thrall - 000a26fc
Ghost Arrow - 000b3165

Spell books. Part 2

In order to get these items, you must enter in the console: player.additem <количество>.
What ( XX?) 00e8d6 in ID? Look in the sections, where I explain what it is and what you need to do to get this or that thing.

Destruction Spells

Flame - 0009cd51
Frostbite - 0009cd52
Sparks - 0009cd53
Fire Rune - 000a2700
Fire Arrow - 000a26fd
Frost Rune - 000a2701
Ice Spike - 000a26fe
Lightning - 000a26ff
Thunder Rune - 000a2702
Chain Lightning - 000a2708
Fireball - 000a2706
Fire Cloak - 000a2703
Frost Cloak - 000a2704
Ice Storm - 000a2707
Lightning Cloak - 000a2705
Ice Lance - 0010f7f3
Incineration - 0010f7f4
Lightning Discharge - 0010f7f5
Wall of Flame - 000a2709
Cold Wall - 000a270a
Storm Wall - 000a270b
Snowstorm - 000a270d
Firestorm - 000a270c
Lightning Storm - 000a270e

Illusion Spells

Clairvoyance - 000ff7d1
Courage - 0009e2ad
Fury - 0009e2ac
Calm - 000a2711
Fear - 000a2712
Muting footsteps - 000a270f
Rabies - 000a2714
Encouragement - 000a2713
Invisibility - 000a2715
Appeasement - 000a2717
Getaway - 000a2718
Hysteria - 000a271c
Call to Arms - 000a271b
Harmony - 000a271a
Katavasia - 000a2719

Restoration Spells

Treatment - 0009e2af
Small Amulet - 0009e2ae
Fast Heal - 000a271d
Healing Hands - 000a271e
Necromantic Healing - XX 00e8d5
Stable Charm - 000a2720
The fire of the sun - XX 003f51
Scare Lesser Undead - 000a271f
Healing from wounds - 0010f64d
Great Amulet - 000a2722
Treatment of neighbors - 000a2727
Healing the undead - XX 00e8d6
Knock Back Lesser Undead - 000a2725
Aura of Stendarr - XX 003f4e
Scare Undead - 000a2721
Vampire Scourge XX 003f4d
Circle of Protection - 000a2728
Higher Heal - 000dd643
Knock Back Undead - 000a2726
Scare Elder Undead - 000a2729
Curse of the Undead - 000dd647
Protective Circle - 000fde7b

Ingredients, Soul Gems, Potions, Arrows

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00039BE5 10 - get 10 full health recovery potions

Potions

00039BE5 - fully restores health

00039BE7 - fully restores magic

00039CF3 - fully restores the reserve of strength

00073F34 - "Deadly Poison" - 65 units. poison damage

00039D12 - "Enchanter's Elixir"

00039967 - "Blacksmith's Elixir"

Soul stones

0002E4F4 - large (empty)

0002E4FB - Large (Large)

0002E4FC - great (empty)

0002E4FF - Great (Great)

0002E500 - black (empty)

0002E504 - black (Great)

00063B27 - Star of Azura (empty)

00063B29 - Black Star of Azura (empty)

Arrows

00038341 - Falmer

00034182 - Ancient Nordic

000236DD - dart (can only be obtained after passing the main storyline)

00020F02 - rusty iron

00020DDF - iron

000139C0 - Daedric

000139BF - ebony

000139BE - glass

000139BD - elven

000139BC - Dwemer

000139BB - Orcish

0001397F - steel

XX0176f4 - dragon

Ingots

0005ACE5 - steel

0005ACE4 - iron

0005ACE3 - silver

0005AD93 - carundy

0005AD99 - Orichalcum

0005AD9D - ebony

0005AD9E - gold

0005ADA0 - mercury

000DB8A2 - Dwemer metal

0005ADA1 - refined malachite

0005AD9F - Refined Moonstone

Skins

0003ad52 - Bear Skin

0003ad53 - Cave Bear Skin

0003ad54 - Polar Bear Skin

0003ad6d - Sabretooth Skin

0003ad6e - Snow Sabertooth Skin

0003ad74 - Wolf Skin

0003ad75 - Snow Wolf Skin

0003ad8e - Goat Skin

0003ad8f - Cow Skin

0003ad90 - Deer Skin

0003ad93 - Horse Skin

000d4b35 - Fox Skin

000d4be7 - Snow Fox Skin

000fe6a9 - Werewolf Skin

Gems

00063B46 - amethyst

00063B47 - diamond

00063B45 - garnet

00063B43 - emerald

00063B42 - ruby

00063B44 - sapphire

0006851E - Flawless Amethyst

0006851F - flawless diamond

00068521 - Flawless Garnet

00068520 - flawless emerald

00068522 - Flawless Ruby

00068523 - flawless sapphire

Other

0003AD5B - Daedra Heart

0003ADA3 - dragon scales

0003ADA4 - dragon bones

000E7ED0 - hawk feathers

0003AD60 - Void Salt

Ingredients Pt. 1

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00106E1B 10 - get 10 Abesino perches

Abesino perch- 00106E1B (Weakness to Cold, Skill Up: Stealth, Weakness to Poison, Skill Up: Recovery)

Scarlet Root Nirn- 000B701A (Damage Health, Damage Stamina, Invisibility, Magic Resistance)

Belyanka- 0004DA22 (Weakness to Cold, Fortify Skill: Heavy Armor, Restore Magic, Desolate Magic)

Demonic mushroom- 0004DA23 (Damage Health, Lingering Damage Health, Paralysis, Health Regeneration)

Betta fish- 00106E1A (Damage Health, Increase Skill: Change, Slow Down, Increase Carry Weight)

Swamp pod- 0007E8B7 (Shock Resistance, Lingering Magic Damage, Paralysis, Health Regen)

Big horns- 0006BC0A (Restore stamina, Increase stamina, Slow down, Damage stamina regeneration)

Bearded moss- 00057F91 (Magic Damage, Health Up, Damage Magic Regeneration, Skill Up: One-Handed Weapon)

Heather heart- 0003AD61 (Restore Magic, Fortify Skill: Block, Paralyze, Fortify Magic)

Thistle branch- 000134AA (Resist Cold, Drain Stamina, Resist Poison, Fortify Skill: Heavy Armor)

Jazby grapes- 0006AC4A (Weakness to Magic, Fortify Magic, Regenerate Magic, Drain Health)

Giant lichen- 0007E8C1 (Weakness to Electricity, Drain Health, Weakness to Poison, Restore Magicka)

Sabertooth eye- 0006BC07 (Stamina Regeneration, Health Drain, Magic Damage, Health Regeneration)

Namira's Rot- 0004DA24 (Magic Damage, Increase Skill: Hack, Fear, Health Regeneration)

Blue mountain flower- 00077E1C (Restore health, Increase skill: sorcery, Increase health, Damage magic regeneration)

Dwemer Oil- 000F11C0 (Weakness to Magic, Fortify Skill: Illusion, Regenerate Magic, Regenerate Magic)

Roasted Malice Leather- 00052695 (Restore stamina, Heal diseases, Resist poisons, Restore health)

Pearl- 000854FE (Restore Stamina, Increase Skill: Block, Restore Magic, Resist Electricity)

Spriggan sap- 00063B5F (Damage Magic Regeneration, Fortify Skill: Enchant, Fortify Skill: Blacksmithing, Fortify Skill: Change)

Troll fat- 0003AD72 (Resist Poison, Increase Skill: Two-Handed Weapon, Frenzy, Damage Health)

Ice Wraith Teeth- 0003AD6A (Vulnerability to Cold, Fortify Skill: Heavy Armor, Invisibility, Vulnerability to Fire)

Killer Fish Caviar- 0007E8C5 (Resist Poison, Fortify Skill: Pickpocketing, Lingering Health Damage, Increased Stamina)

Nirn Root- 00059B86 (Damage Health, Damage Stamina, Invisibility, Magic Resistance)

Red mountain flower- 00077E1D (Magicka Restore, Magicka Desolate, Magicka Up, Health Damage)

Mud Crab Claw- 0006BC00 (Restore Stamina, Heal Diseases, Resist Poison, Resist Fire)

Saber tooth- 0006BC04 (Restore Stamina, Fortify Skill: Heavy Armor, Fortify Skill: Blacksmithing, Weakness to Poison)

Hawk beak- 000E7EBC (Stamina Restoration, Cold Resistance, Carry Weight Increase, Electricity Resistance)

Witch's claw- 0006B689 (Magic Resist, Lingering Magic Damage, Fortify Skill: Enchant, Fortify Trading Art)

Bone flour- 00034CDD (Damage Stamina, Fire Resistance, Fortify Skill: Affliction, Waste Stamina)

Bloody crown- 0004DA20 (Weakness to Fire, Fortify Skill: Block, Weakness to Poison, Resistance to Magic)

Moon moth wing- 000727DF (Magic Damage, Fortify Skill: Light Armor, Health Regeneration, Invisibility)

Monarch wing- 000727E0 (Restore Health, Increase the Art of Trading, Lingering Damage to Stamina, Damage Magic)

Blue butterfly wing- 000727DE (Damage Stamina, Fortify Skill: Sorcery, Damage Regeneration Magic, Fortify Skill: Enchant)

Egg- 00023D77 (Magic Resistance, Damage Magic Regeneration, Water Breathing, Lingering Damage to Stamina)

Lavender- 00045C28 (Resist Magic, Increase Stamina, Desolate Magic, Fortify Skill: Affliction)

Purple mountain flower- 00077E1E (Restore Stamina, Fortify Skill: Stealth, Lingering Magic Damage, Cold Resistance)

Moon sugar- 000D8E3F (Weakness to Fire, Cold Resistance, Magicka Regeneration, Magicka Regeneration)

Dire mushroom- 0004DA25 (Stamina Damage, Frenzy, Health Regeneration, Skill Up: Blacksmithing)

Little pearl- 00085500 (Restore Stamina, Fortify Skill: One-Handed Weapon, Fortify Skill: Recovery, Resist Cold)

Small horns- 0006BC0B (Weakness to Poison, Fortify Skill: Recovery, Lingering Damage to Stamina, Damage Health)

Bear claws- 0006BC02 (Restore Stamina, Increase Health, Increase Skill: One-Handed Weapon, Damage Magic Regeneration)

Honeycomb- 000B08C5 (Restore Stamina, Fortify Skill: Block, Fortify Skill: Light Armor, Waste Stamina)

Mora tapinella- 000EC870 (Magic Regeneration, Lingering Health Damage, Stamina Regeneration, Skill Upgrade: Illusion)

Frosty Miriam- 00034D32 (Resist Cold, Fortify Skill: Stealth, Desolate Magic, Damage Stamina Regeneration)

Frosty salt- 0003AD5F (Weakness to Fire, Cold Resistance, Magicka Recovery, Skill Up: Sorcery)

Sea acorn- 0007EDF5 (Magic Damage, Water Breathing, Health Regeneration, Skill Up: Pickpocketing)

Fly agaric- 0004DA00 (Fire Resistance, Skill Up: Two-Handed Weapon, Frenzy, Stamina Regeneration)

Fire salt - 0003AD5E (Weakness to Cold, Fire Resistance, Magic Regeneration, Magic Regeneration)

Ingredients Pt. 2

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 000BB956 10 - get 10 Orange dragonflies

Orange dragonfly- 000BB956 (Stamina Regeneration, Magic Waste, Skill Up: Pickpocketing, Lingering Health Damage)

Giant's finger- 0003AD64 (Damage to stamina, Increased health, Increased carry weight, Damage to regeneration of stamina)

Nightshade- 0002F44C (Damage health, Damage magic regeneration, Lingering damage to stamina, Skill increase: destruction)

Spider egg- 0009151B (Damage to stamina, Damage to magic regeneration, Skill increase: hacking, Archer skill increase)

Shroud of haze- 0006BC0E (Restore Stamina, Increase Skill: Destruction, Increase Carry Weight, Magic Resistance)

Sorcerer's feathers- 0003AD66 (Magic Damage, Fortify Skill: Affliction, Frenzy, Weakness to Electricity)

Hawk feathers- 000E7ED0 (Heal Diseases, Fortify Skill: Light Armor, Fortify Skill: One-Handed Weapon, Fortify Skill: Stealth)

Creeping vine- 000B2183 (Restore magic, Damage regeneration of stamina, Increased carry weight, Weakness to magic)

Ashes of a vampire- 0003AD76 (Invisibility, Magic Regeneration, Health Regeneration, Healing Diseases)

Cotton grass- 0003F7F8 (Resist Magic, Fortify Magic, Fortify Skill: Block, Fortify Trading Art)

Bee- 000A9195 (Regeneration of stamina, Waste of stamina, Regeneration of stamina, Weakness to electricity)

Bee nest- 000A9191 (Resist Poison, Fortify Skill: Light Armor, Fortify Skill: Stealth, Fortify Skill: Destruction)

Wheat- 0004B0BA (Restore Health, Increase Health, Damage Regeneration, Lingering Magic Damage)

Glowing dust- 0003AD73 (Magic Damage, Damage Magic Regeneration, Skill Up: Destruction, Resistance to Electricity)

Glowing mushroom- 0007EE01 (Resist Electricity, Upgrade Skill: Destruction, Upgrade Skill: Blacksmithing, Upgrade Health)

Daedra Heart- 0003AD5B (Health Regeneration, Stamina Regeneration Damage, Magic Damage, Fear)

Silver perch- 00106E1C (Stamina Regeneration, Stamina Regeneration Damage, Health Drain, Cold Resistance)

Blue dragonfly- 000E4F0C (Resist Shock, Fortify Skill: Pickpocketing, Restore Health, Fear)

Cyrodiil Shoveltail- 00106E19 (Damage Stamina, Fortify Skill: Regrowth, Fear, Drain Health)

Snow berries- 0001B3BD (Resist Fire, Fortify Skill: Enchant, Resist Cold, Resist Shock)

Canine root- 0006ABCB (Damage Stamina, Fortify Skill: One-Handed Weapon, Fortify Archery Art, Paralysis)

Salt- 00034CDF (Weakness to Magic, Fortify Skill: Recovery, Slow, Magic Regeneration)

The salt of the void- 0003AD60 (Shock Weakness, Magic Resistance, Health Damage, Magic Up)

Taproot- 0003AD71 (Weakness to Magic, Fortify Skill: Illusion, Regenerate Magic, Regenerate Magic)

Crushed mammoth tusk- 0006BC10 (Restore Stamina, Fortify Skill: Stealth, Weakness to Fire, Fear)

Firefly Thorax- 0004DA73 (Restore Stamina, Lingering Magic Damage, Weakness to Magic, Increased Stamina)

Herbal pod- 00083E64 (Resist Poison, Desolate Magic, Fortify Skill: Alteration, Restore Magicka)

Falmer's ear- 0003AD5D (Damage health, Frenzy, Resistance to poisons, Increase skill: hacking)

Malevolent tail- 0003AD6F (Damage Regeneration Stamina, Drain Health, Damage Health, Increase Skill: Light Armor)

Histcarp- 00106E18 (Stamina Regeneration, Fortify Magic, Damage Stamina Regeneration, Water Breathing)

Human heart- 000B18CD (Damage health, Damage magic, Damage regeneration magic, Frenzy)

Human meat- 001016B3 (Damage Health, Paralysis, Magicka Recovery, Skill Up: Stealth)

Garlic- 00034D22 (Resist Poison, Increase Stamina, Regenerate Magic, Regenerate Health)

Flakes- 0006F950 (Weakness to magic, Fortify skill: illusion, Regenerate stamina, Increase carry weight)

Killer fish scales- 0003AD70 (Cold Resistance, Lingering Health Damage, Skill Up: Heavy Armor, Skill Up: Block)

Ectoplasm- 0003AD63 (Restore Magic, Fortify Skill: Destruction, Fortify Magic, Damage Health)

Elven ear- 00034D31 (Restore Magic, Fortify Archer Art, Weakness to Cold, Resist Fire)

Juniper berries- 0005076E (Weakness to Fire, Fortify Archer Art, Health Regeneration, Damage Stamina Regeneration)

Poison bell- 000516C8 (Damage Health, Drain Stamina, Slow, Vulnerable to Poison)

Dragon tongue- 000889A2 (Resist Fire, Fortify Trading Art, Fortify Skill: Illusion, Fortify Skill: Two-Handed Weapon)

Corus egg- 0003AD56 (Weakness to Poison, Increased Stamina, Magic Damage, Invisibility)

Origma egg- 0007E8C8 (Health Regeneration, Skill Up: One-Handed Weapon, Stamina Damage, Weakness to Magic)

Pine Thrush Egg- 00023D6F (Restoration of stamina, Increase of skill: hacking, Weakness to poison, Resistance to electricity)

Dawnguard

Yellow mountain flower - XX 002A78 (Resist Poison, Increase Health, Increase Skill: Recovery, Damage Regeneration of Stamina)

Ancestor moth wing - XX 0059BA (Damage Stamina, Fortify Skill: Sorcery, Damage Regeneration Magic, Fortify Skill: Enchant)

Glowing flower - XX 00B097 (Magic Resist, Fear, Health Regeneration, Paralysis)

Corus Hunter's tendril - XX 0183B7 (Damage Stamina, Fortify Skill: Affliction, Damage Regeneration Magic, Fortify Skill: Enchant)

Poison flower - XX 0185FB (Damage to Health, Fear, Increased Carrying Weight, Slowing Down)

Hearthfire

Salmon caviar - XX 003545 (Water Breathing, Fortify Magic, Regenerate Magic, Restore Stamina)

Hawk egg - XX 00F1CC (Magic Resistance, Water Breathing, Magic Regeneration Damage, Lingering Stamina Damage)

Dragonborn

Wrecker - XX 017E97 (Drain Health, Drain Stamina, Drain Magic, Lingering Health Damage)

Scorched Spriggan Wood - XX 01CD6E (Weakness to Fire, Fortify Skill: Alteration, Damage Magic Regeneration, Slow)

Jelly netcha - XX 01CD72 (Paralysis, Increased Carrying Weight, Restoration of Stamina, Fear)

Ash Hopper Jelly - XX 01CD71 (Health Regeneration, Skill Up: Light Armor, Shock Resistance, Cold Vulnerability)

Imperial umbrella moss - XX 01FF75 (Damage Health, Fortify Magicka, Regen Health, Fortify Skill: Two-Handed Weapon)

Boar fang - XX 01CD6F (Increase Stamina, Increase Health, Increase Skill: Block, Frenzy)

Tram root - XX 017008 (Weakness to Electricity, Increased Carry Weight, Magic Damage, Slow)

Ashes of Spawn - XX 01CD6D (Desolate Stamina, Fire Resist, Fortify Skill: Enchant, Desolate Magic)

Ash creeping vine - XX 01CD74 (Stamina Damage, Invisibility, Fire Resistance, Skill Up: Destruction)

Felsadian Tern Feathers - XX 03CD8E (Restore Health, Fortify Skill: Light Armor, Heal Diseases, Resist Magic)

Ash grass pod - XX 016E26 (Fire Resistance, Weakness to Electricity, Skill Up: Hack, Skill Up: Stealth)

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00065C9A 10 - get 10 Goat Ham

Raw

Goat ham- 00065C9A

horsemeat- 00065C9C (Restores 2 health points)

Crab Legs (Hearthfire) - XX 003540

Chicken breast- 000F2011 (Restores 2 health points)

Salmon- 00065C9F (Restores 2 health points)

Boar Meat (Dragonborn) - XX 03BD14 (Restores 2 health points)

Ash Hopper Meat (Dragonborn) - XX 03BD15 (Restores 2 health points)

Oyster meat- 000EBA03 (Restores 1 health point)

Horker meat- 00065C9B (Restores 1 health point)

Ash Hopper Leg (Dragonborn) - XX 03D125 (Restores 2 health points)

Venison- 000669A2 (Restores 2 health points)

Fresh meat- 0010211A

Sobachatina- 000EDB2E (Restores 2 health points)

Raw beef- 00065C99 (Restores 2 health points)

Raw rabbit leg- 00065C9E (Restores 2 health points)

Pheasant breast- 00065C9D (Restores 2 health points)

Mammoth trunk- 000669A4 (Restores 5 health points)

Vegetables and fruits

Green apple- 00064B2F (Restores 2 health points)

Cabbage- 00064B3F (Restores 1 health point)

Potato- 00064B41 (Restores 1 health point)

Red Apple- 00064B2E (Restores 2 health points)

Leek- 000669A5 (Restores 1 health point)

Carrot- 00064B40 (Restores 1 health point)

Ash Yam (Dragonborn) - XX 0206E7 (Restores 1 health point)

A tomato- 00064B42 (Restores 1 health point)

Pumpkin- 0010D666 (Restores 1 health point)

Bakery products

Braided roll (Hearthfire) - XX 0009DB (Restores 2 health, Increases carry weight by 5 for 30 seconds.)

Grape Crostata (Hearthfire) - XX 00353A (Restores 10 health points, Magicka is increased by 4 points for 60 seconds.)

homemade food- 000CD614 (Restores 25 health for 600 seconds, Restores 25 stamina for 600 seconds, Restores 25 magicka for 600 seconds.)

Potato bread (Hearthfire) - XX 003537 (Restores 3 health points)

Juniper Crostat (Hearthfire) - XX 003539 (Restores 4 units of health, Restores 2 units of health per second, lasts 60 seconds.)

Custard cake- 00064B30

Sweet roll- 00064B3D (Restores 5 health points)

Chicken Puff (Hearthfire) - XX 0117FF (Restores 15 health, Restores 1 health per second, lasts 120 seconds.)

Lavender Puff (Hearthfire) - XX 011801 (Restores 5 health points, Magicka is increased by 10 pts. For 60 seconds, Gives 10% magic resistance for 60 seconds.)

Puff with apples (Hearthfire) - XX 003533 (Restores 5 health, Arrows deal 5% more damage for 60 seconds.)

Snowberry Crostat (Hearthfire) - XX 00353B (Restores 10 health, Neutralizes 4% fire damage, lasts 60 seconds.)

Bread (v.1)- 00065C97 (Restores 2 health points)

Bread (v.2)- 00065C98 (Restores 2 health points)

Garlic bread (Hearthfire) - XX 0009DC (Restores 2 health, Heals all diseases)

Apple pie- 00064B43 (Restores 10 health points)

Meat dishes

Horker steak- 0007224E (Restores 10 health points)

Boiled Boar Meat (Dragonborn) - XX 03CF72

Spiced beef- 000CADFB (Restores 5 health points)

Roasted horse meat- 000722B0 (Restores 10 health points)

Fried rabbit leg- 000722C2 (Restores 5 health points)

Fried chicken breast- 000E8947 (Restores 5 health points)

Fried killer fish- 00064B3C (Restores 5 health points)

Roasted Malevolent Meat- 000E8448 (Restores 2 health points)

Roasted goat ham- 0007224C (Restores 10 health points)

Salmon steak- 00064B3B (Restores 5 health points)

Salmon steak (Hearthfire) - XX 003541 (Restores 5 health points)

Deer chop- 000722BD (Restores 5 health points)

Boiled beef- 000721E8 (Restores 10 health points)

Mammoth steak- 000722BB (Restores 10 health points)

Stewed Crab Legs (Hearthfire) - XX 00353F (Restores 12 health points)

Roast pheasant- 000722C7 (Restores 5 health points)

Soups and stews

Beef stew- 000F4314 (Stamina increased by 25 pts. For 720 sec., Recovers 2 stamina per second, lasts 720 sec.)

Cabbage soup- 000EBA02 (Restores 10 health units, Restores 8 units of stamina)

Cabbage soup with potatoes- 000F431B

Potato Soup (Hearthfire) - XX 00353D (Restores 10 units of health, Restores 10 units of stamina)

Vegetable soup- 000F431E (Restores 1 unit of health per second, lasts 720 sec., Restores 1 unit of stamina per second, lasts 720 sec.)

Cabbage and apple chowder- 000EBA01 (Restores 15 units of stamina, Restores 10 units of health)

Venison chowder- 000F431D (Restores 15 units of stamina, Restores 1 unit of health per second, lasts 720 sec., Restores 1 unit of stamina per second, lasts 720 sec.)

Horker chowder- 000F4315 (Restores 15 units of stamina, Restores 15 units of health, Restores 1 unit of health per second, lasts 720 sec.)

Horker Chowder with Sweet Potatoes (Dragonborn) - XX 03CD5B (Restores 16 units of health, Restores 12 units of stamina)

Clam Soup (Hearthfire) - XX 00353E (Restores 10 units of health, Restores 10 units of stamina)

Tomato soup- 000F431C (Restores 10 units of health, Restores 10 units of stamina)

Elsweyr Fondue- 000F4320 (Magic regenerates 25% faster for 720 seconds, Magicka is increased by 100 for 720 seconds.)

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00064B33 10 - get 10 circles of goat cheese

Cheeses

Goat cheese

Chunk of Goat Cheese - 00064B31 (Restores 1 health point)

Pickled Goat Cheese Circle - 00064B35

Goat Cheese Circle - 00064B33 (Restores 15 health points)

Edar cheese

Chunk of Eidar Cheese - 00064B32 (Restores 1 health point)

Covered Edar Cheese Circle - 00064B36 (Restores 15 health points)

Circle of Eydar Cheese - 00064B34 (Restores 15 health points)

Other

Fried Leeks - 00064B3E (Restores 6 health points)

Jug of Milk (Hearthfire) - XX 003534 (Restores 2 health points)

Oil (Hearthfire) - XX 00353C (Restores 2 health points)

Sack of Flour (Hearthfire) - XX 003538 (Restores 1 health point)

Bowl of Mammoth Cheese - 000669A3 (Restores 10 health units, Restores 15 units of stamina)

Honey Nuts - 00064B38 (Restores 5 health points)

Baked Potatoes - 00064B3A (Restores 5 health points)

Bee Honey - 0010394D (Restores 2 health points)

Soul Pod (Dragonborn) - XX 014DC4 (Interrupts the Soul Draining effect in the Soul Cairn, Gives 10% Magic Resistance for 10 seconds.)

Toffee - 00064B39 (Restores 10 health units, Restores 5 units of stamina)

The drinks

Argonian Ale - 0009380D

Argonian Blood Wine (Hearthfire) - XX 003535 (40% Poison Resistance, lasts 50 seconds, You can breathe underwater for 50 seconds, Stamina regenerates 30% slower for 30 seconds.)

Velvet Luck - 00065C37

White-Gold Tower - 00065C38 (Restores 25 units of stamina)

Wine (v.1) - 0003133C (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Wine (v.2) - 000C5348 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Wine "Alto" (v.1) - 0003133B (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Wine "Alto" (v.2) - 000C5349 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Surili Brothers Wine (Hearthfire) - XX 003536 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Jessica's Wine - 000F257E (Restores 5 units of stamina)

Esbern's Potion - 000E6DF5 (Gives you the Dragon Bones and Scales ability)

Ash honey (Dragonborn) - XX 03572F (Restores 40 units of stamina, Stamina regenerates 50% slower for 30 seconds.)

(Recovers 25 units of stamina, Prices become 20% more profitable for 30 seconds, Stamina regenerates 30% slower for 30 seconds.)

Matzt (Dragonborn) - XX 0248CE (Recovers 10 units of stamina, Neutralizes 20% of cold damage, lasts 60 s., Reduces target's magicka regeneration by 25%, lasts 60 s.)

Honey with juniper berries - 00107A8A (Restores 20 units of stamina, Stamina regenerates 30% slower for 40 seconds.)

Honning's Honey - 000508CA (Restores 20 units of stamina, Stamina regenerates 25% slower for 20 seconds.)

Nordic Honey - 00034C5D (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)

Fire Breathing Honey - 000555E8 (Restores 20 units of stamina, Stamina regenerates 30% slower for 60 seconds.)

Fire Wine - 0001895F (Recovers 20 units of stamina, Stamina replenishes 30% slower for 45 seconds, Neutralizes 15% of cold damage, lasts 45 seconds.)

Spicy Wine - 00085368 (Recovers 25 Stamina, Stamina regenerates 30% slower for 50 seconds.)

Holy Water - 000A9661 (Restores 25 units of stamina)

Cyrodiil Brandy - 000B91D7 (Recovers 25 Stamina, Stamina replenishes 25% slower for 30 seconds.)

Rock Rider - 00065C39 (Restores 25 units of stamina)

Strauss M "Kai Rum - 000D055E (Restores 25 units of stamina)

Sujamma (Dragonborn) - XX 0207E6

Sujamma Sadri (Dragonborn) - XX 024E0B (Restores 25 units of stamina, Decreases the target's stamina regeneration by 30%, lasts 60 s.)

Coal Wine (Dragonborn) - XX 0320DF (Restores 25 units of stamina, Decreases the target's stamina regeneration by 60%, lasts 120 s.)

Flynn (Dragonborn) - XX 0207E5 (Restores 25 units of stamina, Decreases the target's stamina regeneration by 20%, lasts 120 s.)

Blackberry Honey - 0002C35A

Selected blackberry honey - 000F693F (Recovers 25 Stamina, Stamina replenishes 40% slower for 30 seconds.)

Shane - XX 0248CC (Restores 25 units of stamina, Decreases the target's stamina regeneration by 30%, lasts 60 s.)

EL - 00034C5E (Recovers 25 Stamina, Stamina regenerates 30% slower for 30 seconds.)

Materials for crafting items

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 000DB5D2 10 - get 10 skin

Leather

000DB5D2 - Leather

000800E4 - Strips of leather

Ingots

0005ACE5 - Steel Ingot

0005ACE4 - Iron Ingot

0005ACE3 - Silver Ingot

0005AD93 - Corundum Ingot

0005AD99 - Orichalcum Ingot

0005AD9D - Ebony Ingot

0005AD9E - Gold Bar

0005ADA0 - Mercury Ore Ingot

000DB8A2 - Dwemer Metal Ingot

0005ADA1 - Refined Malachite

0005AD9F - Refined Moonstone

Dragon Scale and Bone

0003ADA3 - Dragon Scale

0003ADA4 - Dragon Bone

Ores

00071CF3 - Iron Ore

00071CDB - Corundum ore

00071CDC - Ebony Ore

00071CDE - Gold Ore

00071CE1 - Malachite Ore

00071CE0 - Lunar Ore

00071CDD - Orichalcum Ore

00071CE2 - Mercury Ore

00071CDF - Silver Ore

XX 02B06B - Stalgrim

Gems

Gems are found when mining various ores, in game containers, as well as on the bodies of some dead creatures. Can sometimes be purchased from merchants. As the level rises, they begin to occur more often, but the likelihood of finding an expensive stone (for example, a flawless diamond) still remains rather low. The Thieves' Luck effect also contributes to a more frequent finding of valuable stones. They can be used in blacksmithing when making jewelry or sell. Some gems are needed to complete quests.
IN The elder Scrolls V: Dragonborn has a new use case for precious stones- now they are needed for making spider scrolls. Since the scrolls are disposable, there is a reason not to sell stones, but to save them.


00063B46 - Amethyst

00063B47 - Diamond

00063B45 - Garnet

00063B43 - Emerald

00063B42 - Ruby

00063B44 - Sapphire

0006851E - Flawless Amethyst

0006851F - Flawless Diamond

00068521 - Flawless Garnet

00068520 - Flawless Emerald

00068522 - Flawless Ruby

00068523 - Flawless Sapphire

Skins

0003AD52 - Bear Skin

0003AD53 - Cave Bear Skin

0003AD54 - Polar Bear Skin

0003AD6D - Sabertooth Skin

0003AD6E - Snow Saber Tooth Skin

0003AD74 - Wolf Hide

0003AD75 - Snow Wolf Skin

0003AD8E - Goat skin

0003AD8F - Cowskin

0003AD90 - Deer skin

000D284D - Deer skin

000CF89E - Deer skin

0003AD93 - Horse skin

000D4B35 - Fox Skin

000D4BE7 - Snow Fox Skin

XX 011999 - Dawnguard Skin

XX 01199A - Dawnguard Skin

Hearthfire

Crafted items

XX 003035 - Iron fittings

XX 003011 - Door hinge

XX 00300F - Nails

XX 003012 - Lock



XX 005A69 - Glass

XX 003043 - Clay

XX 00306C - Quarry stone

XX 00303F - Goat horns

XX 005A68 - Straw

Other

XX 011CF7 - Bonehawk Claw

XX 002994 - Bone Hawk Feathers

XX 002993 - Bone Hawk Skull

0003AD57 - Chitin Corus

XX 0195AA - Carapace beetle chitin

XX 01CD7C - Netch Skin (Dragonborn)

00034CDD - Bone meal

0003AD5B - Daedra Heart

0006F993 - Log

Potions Pt. 1

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 000F84AE 10 - get 10 fugitive potions

Runaway Potions

000F84AE - Fugitive Potion

000F84AF - Fugitive Potion

000F84B0 - Runaway Potion

000F84B1 - Elixir of the Fugitive

000F84B2 - Great Elixir of the Fugitive

000F84B3 - Superior Fugitive Elixir

Berserker potions

0003EB2B - Berserker Potion

00039974 - Berserker Potion

00039980 - Berserker Potion

00039AA6 - Berserker Elixir

Potions of Swift Speech

000D6948 - Potion of Lively Speech

000D6949 - Potion of lively speech

000D697F - Potion of lively speech

000D6980 - Elixir of Lively Speech

Cracker Potions

00039930 - Cracker's Potion

00039945 - Cracker's Potion

00039946 - Cracker's Potion

00039948 - Cracker Elixir

Warrior Potions

0003EB2A - Warrior's Potion

00039954 - Warrior's Potion

00039955 - Warrior's Potion

00039956 - Warrior Elixir

Thief's potions

000F84A7 - Thief's Potion

000F84A8 - Thief's Potion

000F84A9 - Thief's Potion

000F84AA - Thief's Elixir

000F84AB - Great Thief Elixir

000F84AC - Superior Thief Elixir

Procurement Potion

000F84C1 - Loot Potion

000F84C2 - Prospect's Potion

000F84C3 - Potion of the Obtainer

000F84C4 - Elixir of the Observer

000F84C5 - Great Elixir of the Observer

000F84C6 - Superior Prowler Elixir

Badass Potions

000F84B5 - Bully Potion

000F84B6 - Tease Potion

000F84B7 - Potion of a bully

000F84B8 - Bully Elixir

000F84B9 - Great elixir of a bully

000F84BA - Superior Badass Elixir

Arrow Potion

000F84BB - Archer's Potion

000F84BC - Archer's Potion

000F84BD - Shooter's potion

000F84BE - Archer Elixir

000F84BF - Archer's Great Elixir

000F84C0 - Superior Elixir of the Archer

Skirmisher Potions

0003EB30 - Skirmisher's Potion

000398FD - Skirmisher's Potion

00039903 - Skirmisher's Potion

00039904 - Skirmisher Elixir

Potions Pt. 2

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00039CFB 10 - Get 10 Enchanter Potions

Enchanter's potions

00039CFB - Enchanting Potion

00039D02 - Enchanter's Potion

00039D0A - Enchanter's Potion

00039D12 - Enchanter's Elixir

Defender Potions

0003EB32 - Defender Potion

0003989B - Defender's Potion

000398AB - Defender's Potion

000398AC - Elixir of the Protector

Potions of Change

0003EB36 - Potion of Alteration

0003988E - Potion of Change

00039899 - Potion of Change

0003989A - Elixir of Change

Illusion Potions

0003EB39 - Potion of Illusion

0003994E - Potion of Illusion

00039950 - Potion of Illusion

00039951 - Elixir of Illusion

Sorcerer's potions

0003EB37 - Sorcerer's Potion

000398AD - Sorcerer's Potion

000398EC - Sorcerer's Potion

000398ED - Elixir of the Sorcerer

Blacksmith Potions

0003EB2E - Blacksmith's Potion

0003995D - Blacksmith's Potion

00039962 - Blacksmith's Potion

00039967 - Blacksmith Elixir

Merchant's Potions

0003EB35 - Merchant's Potion

00039970 - Merchant's Potion

00039971 - Merchant's potion

00039973 - Merchant Elixir

Light Feet Potions

0003EB33 - Light Legs Potion

0003EB0E - Light Feet Potion

00039969 - Lung Legs Potion

0003996F - Lung Legs Elixir

Healer's potions

0003EB3A - Healing Potion

0003995A - Healer's Potion

0003995B - Healer's Potion

0003995C - Elixir of the Healer

Accuracy Potions

0003EB2C - Potion of Accuracy

00039949 - Potion of Accuracy

0003994B - Potion of Accuracy

0003994E - Elixir of Accuracy

Potions of Destruction

0003EB38 - Potion of Destruction

000398EE - Potion of Destruction

000398F1 - Potion of destruction

000398F3 - Elixir of Destruction

Pickpocket Potions

0003EB31 - Pickpocket Potion

00039957 - Pickpocket Potion

00039959 - Pickpocket's potion

00039958 - Pickpocket Elixir

Knight's potions

0003EB2F - Knight's Potion

000398F4 - Knight's Potion

000398F5 - Knight's Potion

000398F6 - Knight Elixir

Potions Pt. 3

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Some IDs have XX signs, what is it and how to get this item, see the section "What is XX in ID Items"

Example: player.additem 0003EB11 10 - get 10 vitality potions

Cheer Potions

0003EB11 - Vitality Potion

00039B0C - Drink of energy

0003EB14 - Vigor Potion

000FFA02 - Elixir of Cheerfulness

Water Breathing Potions

0003AC2E - Water Breath Potion

0003AC2F - Water Breathing Potion

0003AC30 - Water Breathing Potion

0003AC31 - Elixir of Water Breathing

Invisibility potions

0003EB3E - Potion of Brief Invisibility

0003EB40 - Potion of Invisibility

0003EB3F - Medium Invisibility Potion

0003EB41 - Long Invisibility Potion

Supplemental Magic Potions

0003EAF7 - Potion of Additional Magic

0003EAFA - Additive Magic Potion

0003EAFB - Drink of Complementary Magic

0003EAFC - Potion of Additional Magic

000FF9FD - Elixir of Additional Magic

Stamina potions

0003EAE5 - Minor Stamina Potion

0003EAE1 - Stamina Potion

0003EAE7 - Greater Stamina Potion

00039CF3 - Strong Stamina Potion

0003EAE6 - Ultimate Stamina Potion

00039CF3 - Perfect Stamina Potion

Improved stamina potions

0003EAFD - Improved Stamina Potion

0003EB00 - Enhanced Stamina Potion

0003EAFE - Improved Stamina Drink

0003EAFF - Potion of improved stamina

000FFA01 - Elixir of Enhanced Stamina

Skuma

XX01391D - Redwater Skooma

00057A7A - Skuma

00057A7B - Skuma Kordir

0003F4BD - Double distilled skooma

000DC172 - Balmor blue

Unique potions

0005F6DF - Apathy Vermina

000AED90 - Sleepy Tree Sap

XX018EF3 - Blood Potion

0005566A - Horse Stamina Potion

XX0390E0 - Water Walking Potion

000E6DF5 - Esbern's Potion

0005661F - Unknown Potion

000E2D3D - Curse of the Ice Ghost

000A9661 - Holy water

000B91D7 - Cyrodiil Brandy

000663E1 - Phantom Potion

000D055E - Strauss M "Kaiskiy rum

00076F17 - Falmer Blood Elixir

00058CFB - Lotus extract

XX015A1E - Soul Pod Extract

000F9642 - Essence of Ice Wraith

Poisons

00065A6F - Weak poison

00073F35 - Poison

00073F36 - Strong poison

00073F37 - Pernicious poison

00073F38 - Deadly poison

Potion Pt. 4

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00065A70 10 - get 10 Poisons of anti-magic

Poisons of anti-magic

00065A70 - Poison of antimagic

00073F3D - Lingering Poison of Anti-Magic

00073F3E - Prolonged Poison of Antimagic

00073F3F - Prolonged Poison of Antimagic

00073F40 - Perpetual Poison of Antimagic

Poisons of decay

00065A71 - Poison of Decline

00073F45 - Lingering Poison of Decline

00073F46 - Prolonged Poison of Decline

00073F47 - Prolonged Poison of Decline

00073F48 - Perpetual Poison of Decline

Rabies poisons

00065A69 - Weak Rabies Poison

00073F5A - Rabies Poison

00073F5B - Potent Rabies Poison

00073F5C - Virulent Rabies Venom

00073F5D - Deadly Rabies Poison

Paralysis poisons

00065A6A - Weak Poison of Paralysis

00074A38 - Paralysis poison

00074A39 - Potent Paralysis Poison

00074A3A - Virulent paralysis poison

00074A3B - Deadly Paralysis Poison

Fear Poisons

00065A68 - Weak Venom of Fear

00073F5E - Poison of Fear

00073F5F - Strong Poison of Fear

00073F60 - Virulent Venom of Fear

00073F61 - Deadly Venom of Fear

Poisons of decay

00065A66 - Weak Poison of Decay

00073F41 - Poison of Decline

00073F42 - Strong Poison of Decay

00073F43 - Virulent Poison of Decay

00073F44 - Deadly Poison of Decline

Potions Pt. 5

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 0003EAF2 10 - Get 10 Health Potions

Health potions

0003EAF2 - Health Potion

0003EAF4 - Potion of Health

0003EAF6 - Health Drink

0003EAF5 - Potion of Health

000FF9FC - Elixir of health

Other

000AE723 - Potion of Healing Disease

000E41B8 - Frostbite poison

00065A64 - Antidote

Healing potions

0003EADD - Weak Healing Potion

0003EADE - Potion of Healing

0003EADF - Greater Healing Potion

0003EAE3 - Strong Healing Potion

00039BE4 - Ultimate Healing Potion

00039BE5 - Perfect Healing Potion

Potions of magic

0003EAE0 - Minor Magic Potion

0003EAE1 - Potion of Magic

0003EAE2 - Greater Magic Potion

0003EAE4 - Strong Potion of Magic

00039BE6 - Ultimate Magic Potion

00039BE7 - Perfect Magic Potion

Magic Resist Potions

00039E52 - Potion of Magic Resistance

00039E53 - Potion of Magic Resistance

00039E54 - Potion of Magic Resistance

00039E55 - Elixir of Magic Resistance

Magic Rejection Potions

00065A6E - Weak Aversion to Magic

00073F56 - Aversion to Magic

00073F57 - Strong aversion to magic

00073F58 - Corrosive Aversion to Magic

00073F59 - Deadly Rejection of Magic

Anti-magic poisons

00065A65 - Weak Poison of Antimagic

00073F39 - Poison of anti-magic

00073F3A - Potent Anti-Magic Poison

00073F3B - Noxious Poison of Antimagic

00073F3C - Deadly anti-magic poison

Poisons of Non-Replenishment

00073F90 - Weak Poison of Non-Replenishment

00073F91 - Poison of Non-replenishment

00073F92 - Potent Poison of Non-Replenishment

00073F93 - Noxious Poison of Non-Replenishment

00073F94 - Deadly Poison of Non-replenishment

Potions of magical powers

0003EB0D - Potion of Magical Powers

0003EB0E - Potion of Magical Powers

0003EB0F - Drink of magical powers

0003EB10 - Potion of magical powers

000FFA00 - Elixir of Magical Powers

Power potions

0003EB02 - Potion of Strength

0003EB05 - Potion of Strength

0003EB03 - Drink of Power

0003EB04 - Potion of Strength

000FF9FE - Elixir of Strength

Potions Pt. 6

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)

Example: player.additem 00039B4A 10 - Get 10 Fire Resistance Potions

Fire Resistance Potions

00039B4A - Fire Resistance Potion

0003EAE9 - Potion of Fire Resistance

00039B4B - Potion of fire resistance

0003EAEF - Elixir of Fire Resistance

Cold Resistance Potions

00039B8A - Potion of resistance to cold

0003EAED - Potion of Cold Resistance

00039BDF - Potion of resistance to cold

0003EAF0 - Elixir of Cold Resistance

Shock Resistance Potions

00039BE1 - Potion of Electricity Resistance

0003EAEE - Potion of Electricity Resistance

00039BE3 - Potion of resistance to electricity

0003EAF1 - Elixir of Resistance to Electricity

Regeneration potions

0003EB09 - Regeneration Potion

0003EB0A - Potion of Regeneration

0003EB0B - Drink of regeneration

0003EB0C - Potion of Regeneration

000FF9FF - Elixir of Regeneration

Frost aversion potions

00065A6C - Weak frost aversion

00073F4D - Frost aversion

00073F4E - Strong frost aversion

00073F4F - Pernicious Frost Aversion

00073F50 - Deadly Frost Aversion

Potions of fire aversion

00065A6B - Weak fire aversion

00073F49 - Aversion to Fire

00073F4A - Strong aversion to fire

00073F4B - Pernicious Fire Aversion

00073F4C - Deadly Fire Aversion

Potions of Dislike of Electricity

00073F52 - Weak aversion to electricity

00065A6D - Rejection of electricity

00073F53 - Strong aversion to electricity

00073F54 - Detrimental Aversion to Electricity

00073F55 - Deadly Rejection of Electricity

Fatigue Poisons

00073F8B - Weak Poison of Fatigue

00073F8C - Poison of Fatigue

00073F8D - Poisonous Poison of Fatigue

00073F8E - Noxious Fatigue Poison

Poisons

0003A5A4 - Weak Poison

00073F31 - Poison

00073F32 - Strong Poison

00073F33 - Virulent poison

00073F34 - Deadly Poison

Building materials

In the Hearthfire expansion you will need materials in construction.

To add straw 10 pcs. you must enter:

player.additem 03005a68 10

where 03005a68 10 - 03 because in the launcher Hearthfire is the third in the download queue for add-ons. If the cheat code does not work, enter the first numbers 04. Or 02, or 01 instead of XX (if the add-on is loaded 4th, 2nd or first).

Found / purchased materials

Glass - XX 005a69

Sawed log - XX 00300e

Straw - XX 005a68

Leather Strips - 000800E4

Crafted items

Door hinge - XX 003011

Iron parts - XX 003035

Castle - XX 003012

Nails - XX 00300f

Livestock

Wolf Hide - 0003ad74

Bear Skin - 0003ad52

Deer Skin - 0003ad90

Sabretooth Hide - 0003ad6d

Snow Sabertooth Hide - 0003ad6e

Goat Skin - 0003ad8e

Killer Fish Scale - 0003AD70

Mud Crab Claw - 0006BC00

Horker's Fang - 0003AD68

Saber Tooth Fang - 0006BC04

Large Horns - 0006BC0A

Goat horns - XX 00303F

Stones and ores

Refined Moonstone - 0005AD9F

Mercury Ore Ingot - 0005ADA0

Iron Ingot - 0005ACE4

Corundum Bar - 0005AD93

Quarry stone - XX 00306c

Clay - XX 003043

Great Stone of Souls - 0002E4FC, 0002E4FF

Miscellaneous

Baby doll - XX 00c1de

Wooden sword - XX 004d91

Amulet of Akatosh - 000C8911

Julianos Amulet - 000c8917

Amulet of Dibella - 000C8915

Zenitar's Amulet - 000878BB

Amulet of Kynareth - 000C8919

Amulet of Stendarr - 000CC844

Amulet of Talos - 000CC846

Arkay's Amulet - 000CC848

Amulet of Mary - 000c891b

Treasure chests

Each of the chests contains all the items of its class. For example, a staff chest contains ALL staves, and an ingredient chest contains ALL ingredients. To get these treasure chests use the following cheat codes for Skyrim: player.placeatme (no brackets)

Example: player.placeatme 000C2CDE - get a chest with all staves

000C2CDF - Enchanted Weapon

000C2CD7 - enchanted armor, jewelry, clothes for mage and robber

000C2CE0 - standard weapon

000C2CD6 - standard armor

000C2CDE - staves

000C2CD8 - armor and jewelry, clothes for mage and robber

0010D9FF - Skill Books

000C2CD9 - Spellbooks

000C2D3B - regular books

000C2CD4 - arrows

000C2CDA - ingredients

000C2CDB - keys

000C2CE1 - Spell Scrolls

000C2CE2 - potions, elixirs and tinctures

Notes: After opening some chests (with enchanted weapons and armor) Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine. If, after opening a chest with an enchanted weapon / armor, instead of any one item, press [r] (take all), then the duration of the suspension will be reduced several times. Chests contain all the things of their class - there are a lot of things. Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients), find out its item ID (read how to do it below) and create the required number of these things using the player.additem ID number cheat

Dragon Priest Masks

To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Some IDs have signs XX what it is and how to get this item, see the section "What is XX in ID items"

Example: player.additem 00061CCA 1 - Get 1 Wooden Mask

List of masks:

Wooden Mask - 00061CCA
Wolsung - 00061CAB
Morokei - 00061C8B
Waucoon - 00061CC9
Krosis - 00061CB9
Otar - 00061CC2
Hevnorak - 00061CС1
Ragot - 00061CC0
Nakrin - 00061CA5
Konarik - 00061CD6

In Dragonborn:

Mirak - This mask belongs to the character of the same name, a former dragon priest. You can get it only after completing the quest "At the top of the Apocrypha" by taking Mirak from the body.
Zakrisosh - XX 024037
Dukan - XX 0240FF
Azidal - XX 0240FE

Passing quests

To complete quests in Skyrim, we need the following cheat codes:

showquesttargets - Shows ID active quest

getstage (without brackets) - shows the stage of the specified quest (the number received is not% complete)

setstage [stage] (no brackets) - set the stage of execution

movetoqt (without brackets) - teleportation to the key point (the last unfinished stage) of the specified task

sqs (without brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat

resetquest (without brackets) - reset all stages of the quest, after which you can go through it again. In order for this quest to be removed from the "Quest Log", you must save and load the game

player.completequest (without brackets) - complete the quest. This command is not recommended, as you will not be able to get next quest if it's a quest chain. Use only if you want to complete the quest without the possibility of further passing.

Quest items

Skeleton Key - 0003A070
Gem Flask - 00044E67
Precious Cup - 00044E6C
Precious Jug - 00044E6E
Gem Pendant - 00023DF8
Precious Candlestick - 00044E6A
Golden Ship Model - 00044E8B
Golden Urn - 00044E63
Mercer's Plans - 00037CE9
Crown of Barenziah - 0009DFF5

Items that can be sold to Delvin:
Bust of the Gray Fox - 00019954
Honning Honey Decanter - 00019952
Falmer's Left Eye - 0001994F
Bee Figurine - 00019958
Dwemer Puzzle - 0005598C
Nautical chart Eastern imperial company- 00060CC2
Ship model - 0006F266

Dragon claws:
Diamond Claw - 000AB375
Iron Claw - 0008CDFA
Golden Claw - 00039647
Emerald Dragon Claw - 000ED417
Coral Dragon Claw - 000B634C
Bone Dragon Claw - 000AB7BB
Sapphire Dragon Claw - 000663D7
Glass Claw - 0007C260
Ruby Dragon Claw - 0004B56C
Ebony Claw - 0005AF48

Ingredients:
Jazby Grape - 0006AC4A
Frying Root - 0001BCBC
Berit's Ashes - 000705B7
Scarlet Root Nirn - 000B701A
Heather Heart - 0003AD61
Nirn Root - 00059B86
Fire Salt - 0003AD5E
Nightshade - 0002F44C
Crushed Mammoth Tusk - 0006BC10
Poison Bell - 000516C8
Non-melting snow - 0002С25С

Food:
Argonian Ale - 0009380D
Jessica's Wine - 000F257E
Colovian Brandy - 00036D53
Fire Wine Crate - 0003EC95

Stone of Barenziah

Player.moveto
You cannot get the stone using RefID, but you can move to where it should be using the console command player.moveto ... All 24 stones can be obtained using the player.additem 9DFBB 24 command.
1) RefID 2) Place where to look 3) Detailed description of the place

0007FB5D Ansilvund Northeast of Shore Stone, Burial Halls zone, on a table between the sarcophagi.

0007F908 College of Winterhold Lies on a shelf in the Archmage's chambers. The chambers become available after the quest "In the Depths of Saarthal".

0007F95D Dragon's Reach In one of the Jarl's quarters. Lies on the bedside table.

0007F956 Hall of the Dead Whiterun Catacombs Zone. On one of the burial boxes at the end of the hall.

0007F923 Jorrvaskr Residential Area. Kodlak's chambers Whitemane.

0007F965 Shattered Shield Clan House The house is located in Windhelm.

0007F962 Royal Palace in Windhelm Top floor. Wunfert the Unliving Room. Related quest "Blood in the Snow".

0007FB54 Smoking Cave Next to the corpse of a necromancer. Prior to patch 1.4, this stone was in the Thalmor embassy.

0007FB4A Ingvild Throne Room, the room behind Arondil's throne.
Associated quest "Games with the Dead" (Thieves Guild).

0007FB58 Fellglow Keep In the room with the alchemy lab and the pentagram of souls. Related quest "Library Books" (College of Winterhold).

0007F909 Dwemer Museum The museum is located in the Understone Fortress in Markarth. The stone lies behind a golden lattice door, on the table. Related quest "Difficult Answers" (Thieves Guild).

0007F925 Treasury in Markarth In Tonar's bedroom, on the curbstone to the right of the bed. Associated quest "Conspiracy of the Outcasts".

0007FB64 Rannveig Abode On a table in a cage room.

0007FB65 Stone Stream Cave Next to the alchemy lab.

0007FB63 Hob's Cave To the left of the alchemy lab.

0007F927 Picky Sload On the table next to the captain's chest. Related quest "Picky Sload" (Thieves Guild).

0007FB51 Divided Gorge Northwest of Falkreath. The stone lies on the table in front of the Wall of Words.

0007FB55 Mistvale Fortress in Riften Jarl's quarters. The stone lies on the curbstone to the left of the bed.

0007FB56 Black Heather Residence Not far from Riften. The stone is on the top floor, on the bedside table in the room. Related quest "Gave your word - keep".

0007F926 Blue Palace in Solitude In the Jarl's quarters.

0007FB3A High Spire Manor Located in Solitude. One of the purchased houses for the main character. Stone in the room by the bed.
The Elder Scrolls V: Skyrim (no add-ons or custom mods) has XX equal to 00. The most common DLC numbers are:

DLC The Elder Scrolls V: Dawnguard - 02
DLC The Elder Scrolls V: Hearthfire - 03
DLC The Elder Scrolls V: Dragonborn - 04


From the moment of opening the inheritance, the six-month period established by law (Articles 430 and 433 of the Civil Code) begins to flow, within which the absent heirs, called to inherit, can accept the inheritance. Missing this term by the heir entails for him the loss of the right to inherit. The extension of this period by the court can take place only in exceptional cases when the six-month period was missed due to reasons caused by special circumstances, such as: a long business trip of the heir, his prolonged illness, etc. 1. As a consequence, the absent heir is interested in
"See § 3 chapter VI. 8 Law 256. Soviet inheritance law

114
in order to find out about the opened inheritance in the shortest possible time and thereby have time to accept it on time. However, in some cases, it is important for the heir to learn not only about the very fact of the opening of the inheritance (that is, about the fact of the death of the testator), but also about what exactly he is called to inherit. This may be significant not only in cases when it comes to inheritance by law and the person is the heir of the second or third order, but especially in cases when it comes to inheritance by will, according to which the testator has the right to appoint his heirs only some of their heirs by law, moreover, without regard to the sequence of calling them to inherit, established by Art. 418 CC. The need to notify not only that the inheritance has been opened, but also that this person is called to "inheritance, is quite obvious in cases where, after the death of the testator, a will remains in favor of an outsider (part 3 of article 422 of the Civil Code). Such an outsider, even having learned about the death of the testator, may not know or even assume that he is the heir. Therefore, it is quite natural that such a person, prior to receiving notification that he is the heir, will not take any action to acceptance of the inheritance and thus may miss the established six-month period.
The Civil Code does not establish any special procedure for summoning heirs and in Art. 431 explicitly states that “no invocation of heirs through publication or otherwise is made”. However, the Instruction of the Ministry of Justice of the RSFSR of February 2, 1948 on the application of the Regulations on the State Notary of the RSFSR of December 31, 1947, without establishing any special procedure for summoning heirs, nevertheless (in § 103) imposes on the notary the obligation to notify the opened inheritance absent heirs at existing addresses. Most often, the addresses of the heirs are at the disposal of the notary who certified the will.
In connection with the obligation of a notary to notify the heirs of the opening of an inheritance, the question arises about the civil law consequences of violating "this obligation, that is, the same question that arises when the notary did not take measures to protect the inherited property, when such measures were mandatory for the notary." This issue should be resolved in the same way as it is resolved when a notary does not take measures to protect inherited property in necessary cases. Thus, it should be recognized (as well as
"On the civil law consequences of the notary's failure to take measures to protect inherited property, see paragraph 3, § 4 of this chapter.

noted in our literature) i that in case of violation by a notary of the obligation to notify the heirs of the opening of an inheritance, the notary's office cannot be held liable for the failure of the notary, and according to the current judicial practice, such liability can be imposed on the notary only in cases when in criminal or , at least in a disciplinary manner, the notary's guilt (intent or negligence) will be established.
NOTE

Before reading the description, it is recommended to watch the following video, it will save a lot of time (the basic mechanics and practical applications are described):


Description

The idea has been hatched since the days of Morrowind. It has always seemed illogical to me that Nerevar is uniting the Great Houses, gathering resources and weapons, and going to storm Red Mountain ... alone.

This is a problem for all TES. Towards the end of the game, the player accumulates a surplus of resources, and the vanilla game does not provide mechanisms to use them.

In the place of a character who clears enemy fortifications 24/7 alone, while having a ton of gold and weapons that are gathering dust in houses, I would think about raising a small army.

This project is positioned primarily as strategy, and only then - as a mod for partners.

The mod introduces an alternative system that allows you to combine companions into squads, adds an intuitive command system without menus.

Command troops across the map, plan assaults, send squads to guard the locations and roads of Skyrim, pay salaries and do other things that fit into the role of the Commander.

Compatibility

This system, which was implemented from scratch, has nothing to do with the vanilla companion system. You hire characters differently and use them differently.

Therefore, the mod is compatible with all other plugins like UFO, AFT and ESS.

Implied that they will run in parallel. UFO can be used for immersion, communication with closest partners who are always with you. TSB / MUT is recommended for tactics and large-scale operations.

Companions will NOT comment and will NOT be affected by other mods while in the squad.

Of course, you will not be able to hire either Vilya or Serana, as they operate on their own unique system. All other partners (including mods) can be taken into the squad.

Detachments

The plugin is not designed to work with single partners. He operates in detachments. Each squad has a leader and subordinates.

There are many ways to assemble a squad, but the basic principle is the same:
Define a leader -> Add partners.

DO NOT use option "Follow me"

To identify a leader:
"I want to hire more people ..." -> "You will lead a new squad"

How do you hire subordinates?

First way:
Talk to the character you hire, "I want to hire more people" -> "Tag character".
2) Talk to the leader, "I want to hire more people" => "This fighter will join the squad"

Second way:
1) "Mark" the character
2) Select a recruit with a "tactical gesture"
3) Use the Tactical Gesture to select the squad you want to include the recruit into (this can be useful if the squad is located at some distance).

Third way:
1) Select the squad with "Tactical Gesture"
2) Talk to the partner you want to hire, "Tag a character". The selected NPC will immediately join the squad.
The squad remains selected, so you can include several partners at once.
The squad leader doesn't have to follow you.

Fourth way:
1) Write "Hiring Orders" (details below).
2) Talk to your partner, "I want to hire more people" -> "Take these instructions to the leader"

The leader in this case can be on vacation.

The following video shows how to assemble a squad:

The size of the squads and their number are not limited by anything. Only the number of hired partners in total should not exceed 120 people.

Question: Skyrim can't cope with a lot of NPCs, will he lag when there are 120 partners on the screen?
Of course. For this reason, taking all units is not recommended. Part can stay on vacation or guard locations.

The disbandment of the squad and individual companions takes place through dialogues.
If the leader dies or is expelled from the squad, the most advanced fighter from the squad takes his place with the following order.

You can change the leader yourself at any time.

Maintain structure

You can completely free your partners, but I still recommend temporarily letting them go on vacation. In this case, they return to their home and behave as usual (and yes, they can be hired as UFO partners), but are always ready to respond to your cry or letter.

You can do the same with a dialog:
"Let's discuss the order in the squadron" -> "Take your old position in the squadron"

The point is that the player does not have to re-hire fighters and restore the structure of the squad.

"Tactical Gesture"- the heart of fashion. It provides the player with precise control over the troops.

Tactical Gesture is a directional ability, which means you have to indicate the exact position on the ground. The player must be within the field of sight of the squad leaders so that they can recognize the signals being given (this applies to most cases).

Commanding squads on the ground

There are commands for all units that are nearby, and commands that are applicable to one selected unit.

Basic signals (apply to all units that are nearby)

Bare weapons / magic, cast under your feet to signal all units "Hold position"

Cast at your feet with hidden weapons - a signal to all units "Regroup and follow" ... By giving a signal in the "Sneak" mode, you will force all partners to go into this state.

Point with a Tactical gesture to the ground next to the enemy to order all units nearby Attack this character.

Order saddle horse - cast next to it (you first need to allow the necessary companions to ride)

Control over the selected squad

How to choose a squad? Cast on the ground next to the unit of interest to select it.

A popular question: why down to earth, why can't you choose the NPC himself directly?
1) In this case, it will be difficult to select a character being at a considerable distance
2) You will have to introduce one more spell, which is unacceptable.

What can you do with the selected squad?

Note: Visibility matters... You will not be able to give orders from behind a bush or stone, where the leader will not be able to recognize your gestures. If you want to give orders, being a hundred meters from the squad, take a torch in your hand, otherwise your partners will not notice you (the squad itself must be in sight).

Unit movement
Indicate the location with a Tactical Gesture. The selected squad will move towards the point you specified (huge distances supported).

Silent movement
If you give the order to move sneak, the partners will use the potion / spell of invisibility (if available) and will move towards the target in the "Sneak" mode.

Standard signaling mode
Select a squad twice to enter the standard Skyrim signaling mode

Question: Can I use the normal Skyrim ordering system on squad members.
Hold the "Use" key on your partner, standing a short distance from him.

Clear build
Select a squad three times to remove a battle formation.

Tactical Units

Use Tactical Gesture, to temporarily attach one squad to another and form Tactical Division... The unit will be disconnected after the signal "Regroup" or the choice of a separate unit within the unit.

Escort
Cast on the ground next to the NPC (weapon HIDDEN) to make the targeted unit follow the character. The squad will accompany the character until it receives another order.

Attack Signal
Cast on the ground next to the NPC (weapon must be ready) to order the selected unit to attack.

Stealth operations
If you send an attack signal while you are in stealth mode, the leader of the selected squad will sneak up and try to unnoticeably remove the target ().

The following video demonstrates in practice how stealth orders are executed:

Popular Question: I am using Tactical Gesture and no menus appear.
Tactical Gesture NOT will show you any menu. This is DIRECTED ability. Read the description, watch the video.

If you have Dawnguard DLC, you can use the "Tactical Gesture" in the form of a Vampire Lord.

If you have an official add-on Dragonborn, you can control your troops while riding the Dragon. Use the spells of the school of illusion to select units and give orders. They work in much the same way as the Tactical Gesture, which is not available in airplane mode (you have to wait for the spell to make contact with the ground or target). The visibility of the player in this case does not matter.

Select a squad twice while flying the dragon to select one of the positions you defined earlier and order the units to follow.

How to control squads in flight?

Dragon Sign allows you to use the dragon's screams as signals for the squad. First, choose a shout. Then, talk to the leader and tie the squad to the shout.

You can use dragon shouts in three different ways:
1) Use shout as usual... Units attached to the shout and in the vicinity will hear the signal, regroup and begin to follow the player
2) Use scream in battle- squads attached to the shout will attack your target.
3) Shout to the sky(literally). All tethered units, even those holding position or resting, will find you anywhere in the world in a few days.

Works with all screams, even homemade ones. The exception is Aura Whisper, because he's too quiet.

Combat behavior

All squad members have a common fighting style:
1) Bows / Crossbows have the highest priority
2) Staves have a higher priority than melee weapons
3) Weapon close combat takes precedence over magic
4) Magic has the lowest priority

So the gear matters.
If you want a squad of archers, give them bows and supply them with arrows.
If you want a squad of mages, remove everything except the one-handed melee weapon or staff (partners will use both hands, so the other hand will have magic).

Your partners can heal yourself and others during combat using vanilla spells and potions(if available).

Salary

Not all characters are ready to become part of your army for free. All squads receive a daily salary (if the character is part of a squad, but is currently resting, the salary is NOT credited) The higher the character's skills / level, the higher his payment requirements. If the current salary does not suit the companion, he will leave you at the first order. All companions remember how much you owe them. The higher your reputation in the game, the more debt they are willing to forgive you.

To pay off the debt in full: "Talk about salary" -> "About payment". Through the leader, you can pay off the debt to the entire squad.

You can also pay a certain amount in advance. If you pay the leader in this way, he will split the money equally among the fighters.

There are three salary systems to choose from:

General salary

You pay fixed amount to all fighters. The value can be changed at any time. Remember that if the payment is lower than minimum requirements partner, he will leave the group.

Advantages: a friendly atmosphere of equality in the units. Your partners will tolerate your debt longer (depending on how much you overpaid them). If they want to leave the group, most likely they will warn you about this (only those characters that are near the player warn you).
Minuses: The player overpays a lot. The appetite of partners grows with the growth of their level (a situation may arise when a partner has pumped and wants a larger amount than the one for which you initially agreed; in this case, he will leave the squad).

Individual salary
You pay an individual amount to each partner, which is equal to his low bar.

Advantages: Saving
Minuses: Partners leave without warning in the event of a critical debt

Customizable individual salary

You pay your partner as much as you want. This is a special deal between the player and the squad member, independent of the salary regime that the other teammates are subject to.
Benefits and cons the same as for the general salary.

You can also pay awards for victories(frags) and compensation for damage received during the battle (this will increase the confidence of the fighters, and they will retreat less often).

What determines the lower limit of salary?

- Partner Skills:
OneHanded
TwoHanded
Marksman
Block
LightArmor
Alteration
Conjuration
Destruction
Illusion
Restoration
HeavyArmor
Sneak
Speachcraft

- Difference in level player and partner level.
- Difference between skill value " eloquence"from the player and teammate.

- Trading Perks player
- Number of completed quests

Is the partner " A mercenary"
- Is the partner wife / husband(can be hired for free)
- Is the partner Daedra or Mystical creature(can be hired for free, MUST have the correct keywords)
- Is the partner Huscarl(can be hired for free)

The salary can be turned off, the bottom bar can be lowered or raised. Everything is done through the console.

Popular question: Why can't it be done through the MCM menu?
Because the mod is not tied to SKSE.

SquadsSalaryScale - a multiplier that determines the lower salary bar.

Examples of console commands:
set SquadsSalaryScale to 6 => will increase teammate requirements by 6 times
set SquadsSalaryScale to 0.3 => will reduce the requirements of the teammates
set SquadsSalaryScale to 0 => disables salary
set SquadsSalaryScale to 1 => restores default value

Write orders on paper

You will need an inkwell, a pen, various "killed" books or a roll of paper.
1) Throw the inkwell from inventory and activate it.
2) Select the type of orders.

To write several letters at a time, you can sit in a chair before activation.

With orders, you can recruit people into squads.For hiring, you need to talk to the partner of interest and select the option "take the instructions to the leader" (you must have the corresponding instructions in your inventory).
- Can pay salary remotely. To transport the salary, you need to talk to the guards and hire a courier.
- There is a possibility assign scream, if you forgot to do this in advance, and the squad is already lost.

You can specify a list standard locations so that units can move towards them on order (orders can be given in person or by letter through a courier).
1) Write "Order to move" with an inkwell.
2) Read the order to activate the location editing menu.
3) "Set point" - remembers the current location of the player in the list.
4.A) Talk to the leader, choose the topic "Move to the specified point."
4.B) Talk to the guards - hire a courier, select a squad and select a location.

Demonstration:

Battle Formations

To set a battle formation, go to the dialogue thread "Let's talk about order in the squadron"... Formations allow you to better identify units visually, but most importantly, they can give an advantage at the beginning of the battle. They also allow you to better organize Tactical Units (for example, each squad can cover its own flank, etc.).

1. To determine the formation, talk to the squad leader:
"Let's talk about order ..." -> "Battle formation"

2. Select the type of construction from the available ones. If you want to define a custom build, you must first arrange fighters using a standard ordering system.

3. To clear the build, select "Clear construction"... If the formation does not recover after the battle, use the option "Restore construction" or give an order "Regroup".

The following video demonstrates accessibility features like constructs and automatic loot collection:

Complexity

The mod is designed to be used in conjunction with plugins that bring more high-level opponents into the game.

The purpose of the mod is not to make things easier for the player. In fact, teammates have a higher chance of dying in a squad than in a conventional vanilla system. The fact is that Skyrim protects your teammates. When their health is close to zero, the game distracts the attention of opponents to the player. Therefore, it seems to you that your companions are not so weak.

In this mod, everything is fair, your partners have the same chances as enemies. On the other hand, you can avoid losses by choosing the right tactics ahead of time.

Bugs

Baggage reports are welcome (with detailed description and preferably with a saved game). However, it is worth remembering that 99% of the so-called "bugs" arise from a misunderstanding of the mechanics.

Old trailers:

Installation
Copy to Skyrim / Data folder and activate via bootloader

Deleting
1. Before uninstalling the plugin DISSOLVE ALL ORDERS
2. Wait a while in the game (you can go about your business for a few minutes, complete quests, etc.), then save.
3. Remove files from Skyrim / Data

Requirements:
Required Skyrim version 1.9 or higher
DOES NOT REQUIRE SKSE

In order to control the troops on horseback, you need Dragonborn dlc

In order to command troops in the form of a Vampire Lord, you need Dawnguard DLC(but can work without it)

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