Skyrim inheritance notice. Mixed Troop Tactics - Mixed Unit Tactics v3.0 - TES V: Skyrim - Companions
All those codes that will make it easier for you to play
To open the console press [~] (tilde) and enter the following cheat codes:
tgm - invulnerability mode
tcl - walk through walls
tmm 1 - open the world map (all points on the map)
killall - kill everyone (friends / enemies) in sight
psb - Get All Spells, Dragon Shouts and Talents
qqq - exit the game
advlevel - raise the level. Does not add ability points
tfc - "free" camera mode
tdetect - theft without consequences. Disable the sight of the NPC.
tcai - disable and enable artificial intelligence... After being cast, everyone stops fighting.
set timescale to 0 - stop time. By default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.
SexChange - change sex to the opposite one. At the same time, the face will not change :)
Showracemenu - open the character creation window, where you can change: race, gender, appearance and character name. After changing the race, in the early versions of the game, the level of your character will become 1. This will also lead to the reset of all pumped skills. In game version 1.3.10.0, after changing the race, the character's level remains the same. Remember to save your game before using this command command
player.setav invisibility 1 - enable invisibility. After that, neither enemies nor friends will notice you. To turn off invisibility, instead of 1, enter 0
player.modav carryweight X - increase the maximum carrying capacity of the character by X units
player.setav speedmult X - set the speed of movement X%. It is used after running with the key pressed. Default: 100%.
player.setscale X - increase the growth of your character, where X: 1 - 100%, 2 -200%, etc.
setgs fJumpHeightMin 100 - jump height 100% (default).
player.setav Stamina X - set max. amount of stamina in X units. If you set it to a high value, the character will not get tired while running.
player.setav attackdamagemult N - increase weapon damage by N times
player.setav leftweaponspeedmult N - increase the attack speed of the weapon in the left hand by N times
player.setav weaponspeedmult N - increase the attack speed of a weapon in the right hand and two-handed weapons by N times
player.setav LeftitemCharge N - load the weapon in the left hand for N charges
player.setav RightitemCharge N - charge the weapon in the right hand for N charges
player.additem 0000000F N - get N gold
player.additem 0000000A N - get N master keys
player.placeatme 0010BF90 - Summon Spectral Horse. Can be used indoors
player.setcrimegold 0 - cancel the bounty on your head
player.addspell 00092C48 - Lycanthropy. Skill for turning into a wolf / werewolf. Appears in the "Talents" section. Use the [z] key to activate. You cannot cancel the skill. The reverse transformation into a person will occur automatically, after a certain period of time.
player.addspell 000B8780 - vampirism. Adds Sanguinare Vampiris disease. 3 days after being infected, you have a 10% chance of becoming a vampire. If 3 days after using this code in the "Magic" section - " Active Effects"Fire Vulnerability" will appear - you are a vampire. And if nothing worked, use the command player.removespell 000B8780, after which again player.addspell 000B8780
player.removespell 000B8780 - will be cured of vampirism, the disease "Sanguinare Vampiris", which appears at the first stage of transformation (after a bite). After turning into a vampire, this code does not work.
setstage 000EAFD5 10 - recover from vampirism. Always heals, but only works once, since the heal occurs after the quest is completed (this code ends the quest)
player.moveto (without brackets) - teleport to the specified object (character)
coc qasmoke - will move to the test location. There are all the game items and tools for making any items.
coc riverwood - exit the test area, move to Riverwood. If instead of "riverwood" you enter another name, then a teleportation will occur to the specified location. How to find out the names of locations for teleportation, read a little below.
player.setpos [axis] [number] (without brackets) - move your character to the specified coordinates. Instead of the axis, you must specify x, y or z. And instead of a number - an offset along the selected axis
prid (without brackets) - select an object by its ID. Analogous to the following: open the console - click on the object. After this command, the console should display "" (object ID). Then you can apply all the cheats written below without highlighting the object. Using this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or see the contents of the inventory.
In order to work following codes it is necessary to approach from the front "point-blank" to the creature (animal or character) or required object, open the console and click on it with the mouse, and the inscription "" (object_id) should appear in the console. Then enter these cheats:
stopcombat - stop the fight with the specified friendly character
Before using this command, apply player.setcrimegold 0 If there are several enemy NPCs near you, then to end the battle, you must apply this cheat for all at once, without closing the console.
If at least one NPC attacks you (you did not apply this code to him), then all others will start attacking.
If nothing works - take the attackers out of the city (before that, it is recommended to turn on the tgm invulnerability mode) - use the tcai command (so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console apply the stopcombat command to all in turn. After the command has been applied to all characters, enter tcai and tgm again (if these modes were enabled).
All characters hostile to you are shown by red dots on the compass at the top and until these dots disappear they will attack you.
On permanent enemies (monsters and storyline NPCs), those who always attack you, this command does not work.
kill - kill the selected character / animal
resurrect 1 - resurrect
resetai - restore default dialogs - erase the memory of the selected NPC. This command must be used only if you killed someone, resurrected, and after that he refuses to talk to you
openactorcontainer 1 - open the inventory of the selected creature. You can exchange items
removeallitems - clear the inventory of the specified character. equipitem item_id - equip the selected character with the specified item (item ID, see below). With the help of this cheat, you can dress any character, give him a weapon and put on armor on him.
inv - show the contents of the inventory (list) of the selected object
duplicateallitems player - copy all items from the inventory of the specified NPC or object to your inventory
resetinventory - reset the contents of the inventory. Dress the selected character in the default outfit, the original
setownership - get ownership of the specified item
unlock - open the lock of the specified object
disable - hide the specified object
enable - show an object that was hidden using the disable cheat
markfordelete - delete the selected object or character. Attention! With the help of this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. The objects you create are deleted immediately, and others - after saving and loading the game. There is no reverse command. It is not recommended to use this command, as you can delete some wall, floor or whole building. It is recommended to use the disable command to remove items, as it only hides the item and does not remove the item.
Taking control of an NPC
With the help of the following cheats, you can get control over any monster or character. Do everything strictly in the specified sequence. switch to "third person view" [f] (it won't work otherwise); we approach the required character or monster; open the console, click on it with the mouse and enter the following code;
and close the console.
To get back to normal game and to gain control of your main character enter in the console: TC and player.TC
Notes: After gaining control over an NPC, you can only move with it and cannot attack. If you press attack, then your main character will attack, and not the one under your control. How to get NPCs to attack is unknown. If you find a solution to this problem, write in the comments.
Satellites
In Skyrim, almost any character can be made your partner, companion. To do this, do the following:
Approach the required character;
Open the console and click on it (highlight);
Enter setrelationshiprank player 3
Enter addfac 0005C84D 1
After that, this character will have a dialogue: “Follow me. I need your help."
Strengthening skills
All of the codes below enhance a particular skill by (base value * N%). That is, if base damage from weapons you have 15 units, and as a value you entered 200, then the initial damage will be (15 + 15 * 2) = 45 units. To disable the modifier, enter 0 as the value. The exact same formula is used to calculate the duration of spells.
Example: player.setav DestructionPowerMod 100 - increase damage from all spells of the school of destruction by 100%
OneHandedPowerMod - one-handed weapon
TwoHandedPowerMod - two-handed weapon
MarksmanPowerMod - bows
BlockPowerMod - shield
SmithingPowerMod - blacksmithing
HeavyArmorPowerMod - heavy armor
LightArmorPowerMod - light armor
PickPocketPowerMod - Pickpocketing
LockpickingPowerMod - Hack
SneakPowerMod - stealth
AlchemyPowerMod - alchemy
SpeechcraftPowerMod - Speech
AlterationPowerMod - change
ConjurationPowerMod - witchcraft
DestructionPowerMod - destruction
IllusionPowerMod - illusion
RestorationPowerMod - recovery
EnchantingPowerMod - enchanting
Note. Changes to these modifiers are displayed in the descriptions of spells and weapons.
Remove squares when entering cheat codes
We go into the folder with the game and find the following file:
Skyrim \ Data \ Interface \ fontconfig.txt. Replace the following line:
map "$ ConsoleFont" = "Arial" Normal
map "$ ConsoleFont" = "FuturaTCYLigCon" Normal
Note. If after that the fontconfig.txt file does not want to be saved or offers to save a copy of this file, then do the following: in the properties of this file, see if the "Read only" checkbox is ticked; if it is, remove it, change the file, save it and put this checkbox back.
Installing English in the console
Go to C: \ Users \<имя_пользователя>\ Documents \ My Games \ Skyrim and open the Skyrim.ini file. After the lines:
SLanguage = RUSSIAN
add (not replace) the following line
sConsole = ENGLISH
Now in the console you will have English instead of Russian.
Note. If, after adding this line, the language in the Skyrim console remains the same or you cannot find the Skyrim.ini file (start folder or not) then remove the sConsole = ENGLISH line (if added) and set the default English language in the operating system.
Leveling all skills
With the help of these cheat codes for Skyrim, you can quickly pump all the skills and get all the perks. For this we need the following cheats:
advskill N X - increase the skill N by X experience points. The main team for pumping all skills and perks
player.setav N X - set X skill level N. This cheat does not add "ability points", but is necessary when your skill level reaches 100
player.setlevel N - set character level N (1-255). Can be used to lower the character level after using the advskill cheat
List of all skill names for advskill and player.setav
Usage example:
advskill Destruction 100 - increase "Destruction" by 100 experience (not levels)
player.setav Block 50 - set 50 skill level "Block"
Alchemy - alchemy
Alteration - change
Conjuration - witchcraft
Destruction - destruction
Enchanting - enchanting
Illusion - illusion
Restoration - recovery
Marksman - shooting
Block - block
HeavyArmor - heavy armor
LightArmor - light armor
Lockpicking - hack
Onehanded - one-handed weapon
Twohanded - two-handed weapon
Pickpocket - pickpocketing
Smithing - blacksmithing
Sneak - stealth
Speechcraft - eloquence
To pump all the perks of all skills, do the following:
Using the advskill cheat (description above), we raise any skill to level 100
Then we apply the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0
Repeat points 1 and 2 until you have pumped all the perks.
If after that you still do not understand how to add "ability points" for pumping perks, then enter this several times (in turn):
advskill Destruction 999999
player.setav Destruction 0
After these manipulations, you will receive the required amount of "ability points" and can spend them on pumping all the perks available in Skyrim.
To change the amount of magic, lives and stamina, use the following cheats:
player.setav Health X - set max. number of lives in X units
player.setav Magicka X - set max. amount of magic in X units
player.setav Stamina X - set max. stock quantity in X units
Armor sets (sets)
To get the required set of armor, enter cheat codes in the following form:
player.additem [armor_code] [amount] (without brackets)
Example: player.additem 00013938 1 - get 1 glass boots
Dwemer Armor Set:
0001394D - armor
0001394E - gloves
0001394C - boots
0001394F - helmet
00013950 - shield
Daedric Armor Set
0001396B - armor
0001396A - boots
000D7A8C - Boots of Suppression of Fire - + 50% Fire Resistance
000D7A8B - Boots of Silence - Silent Movement
000D7A8A - mammoth boots - +50 units. lightning capacity
0001396D - helmet
0001396C - gloves
0001396E - shield
000D7AF9 - grounding shield - + 70% resistance to electricity
000D7AF6 - heat shield - + 70% cold resistance
0010DFA3 - Shield of Negation - + 22% Magic Resistance
Glass armor set
00013938 - boots
00013939 - armor
0001393A - gloves
0001393B - helmet
0001393C - shield
Imperial Armor Set
000136D5 - armor
000136D6 - boots
000136D4 - bracers
00013EDC - helmet
000135BA - shield
Elven Armor Set
000896A3 - armor
0001391A - boots
0001391C - gloves
0001392A - gilded armor
0001391D - helmet
0001391E - shield
Leather Armor Set
0003619E - armor
00013920 - boots
00013921 - bracers
00013922 - helmet
Dragonplate Armor Set
00013965 - boots
00013966 - armor
00013967 - gloves
00013969 - helmet
00013968 - shield
Dragon Scale Set
0001393D - boots
0001393E - armor
0001393F - gloves
00013940 - helmet
00013941 - shield
Ebony Armor Set
00013960 - boots
00013961 - armor
00013962 - gloves
00013963 - helmet
00013964 - shield
Orcish Armor Set
00013956 - boots
00013957 - armor
00013958 - gloves
00013959 - helmet
00013946 - shield
Rogue Armor Set
000D8D50 - armor
000D8D4E - boots
000D8D55 - bracers
000D8D52 - helmet (horns)
Nightingale Armor Set
000FCC0F - armor
000FCC11 - gloves
000FCC0D - boots
000FCC12 - hood (helmet)
Blade Armor Set
0004F912 - shield
0004B28F - helmet
0004B288 - boots
0004B28D - gloves
0004B28B - armor
Wolf Armor Set
000CAE15 - armor
000CEE7C - boots
000CEE7E - gloves
0004C3D0 - helmet
Stormcloak Officer Armor
0008697E - armor
00086981 - boots
00086983 - gloves
00086985 - helmet
Ancient Nordic Armor
00018388 - armor
00056A9D - boots
00056A9E - helmet
00056B17 - gloves
Thieves Guild Armor
000D3AC4 - gloves
000D3ACE - hood
000D3ACC - armor
000D3AC2 - boots
Thieves Guild Master Armor
000E35D7 - armor
000E35D9 - hood (helmet)
000E35D8 - gloves
000E35D6 - boots
Unique armor with bonuses
0007C932 - "Robe of the Archmage" (armor) - + 100% to the speed of recovery of magic; all spells consume 15% less magic
000F9904 - "Scientist's Circlet" (helmet) - All spells consume less magic
000FC5BF - "Bloodthirst Tarch" (shield) - Shield strike deals 3 damage. damage over 5 sec
000E41D8 - "Shield of Ysgramor" - + 20% magic resistance; +20 dmg. health
000295F3 - "Ingol's Helmet" - + 30% cold resistance
Accessories with bonuses
000С8911 - "Amulet of Akatosh" - + 25% to the speed of recovery of magic
0002D773 - "Amulet of Goldur" - +30 units. magic, health and stamina
00100E65 - "Necklace of Immunity and Disease" - 100% Immunity to Disease
000C891B - "Mara's Amulet" - Recovery spells consume 10% less magic. Required for a wedding.
Masks (helmets) with bonuses
00061CB9 - "Krosis" - + 20% to hacking, archery and alchemy skills
00061C8B - "Morokey" - + 100% to the speed of recovery of magic
00061CA5 - "Nakrin" - spells of the school of destruction and restoration spend 20% less mana; +50 mana
00061CC9 - "Vokun" - spells of the school of illusion, change and witchcraft spend 20% less mana
00061CC2 - "Otar" - resistance to fire, electricity and cold increases
00061CC0 - "Ragoth" - +70 units of the reserve of forces
00061CAB - "Wolsung" - 20% discount on all goods; breathing underwater; +70 carrying capacity
00061CC1 - "Hevnorak" - immunity to diseases and poisons
00061CCA - "Wooden Mask"
00061CD6 - "Konarik" - At low health, it has a chance to heal the wearer and damage nearby enemies
Weapon sets
To get the required weapon, enter cheat codes in the following form: player.additem [weapon_code] [amount] (without brackets).
Example: player.additem 000139A8 1 - get 1 glass bow
Glass weapons:
000139A3 - one-handed ax
000139A4 - two-handed ax
000139A9 - one-handed sword
000139A7 - two-handed sword
000139A8 - mace
000139AA - war hammer (two-handed)
000139A5 - bow
000139A6 - dagger
Daedric Weapons
000139B4 - ax
0001DDFB - Inferno ax - +30 units. fire damage; sets fire to target
0001DFCB - ax of thunderstorms - +30 units. electricity damage; takes 15 units. of magic
000139B5 - bow
0001DFEF - Petrification Bow - Chance to paralyze target for 6 sec
0001DFE6 - Inferno bow - +30 units. fire damage; sets fire to target
0001DFE9 - winter bow - +30 units. cold damage; takes 30 units. reserve of strength
0001DFF2 - Lightning Bow - +30 units. electricity damage; takes 15 units. of magic
0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 seconds
000139B6 - dagger
000139B7 - two-handed sword
000139B8 - mace
000139B9 - sword
000139B3 - battle ax
000139BA - war hammer
Imperial weapons
000135B8 - sword
00013841 - bow
Dwemer weapons
00013994 - ax
00013995 - bow
00013996 - dagger
00013997 - two-handed sword
00013998 - mace
00013999 - sword
00013993 - battle ax
0001399A - war hammer
Elven weapons
0001399C - battle ax
0001399E - dagger
0001399F - great sword
000139A0 - mace
000139A1 - sword
0001399D - bow
000139A2 - war hammer
Ebony weapon
000139B1 - sword
000139AD - bow
000139B2 - war hammer
000139B0 - mace
000139AC - battle ax
000139AB - ax
000139AF - two-handed sword
000139AE - dagger
Orcish weapon
0001398B - battle ax
0001398C - ax
0001398D - bow
0001398E - dagger
0001398F - two-handed sword
00013990 - mace
00013991 - sword
00013992 - war hammer
Rogue Weapons
000CC829 - ax
000CADE9 - sword
000CEE9B - bow
000АЕ087 - heather geis (5 units of additional damage to the nords)
Nightingale weapon
000F6527 - blade
000F652C - bow
Weapon of Blades
0003AEB9 - sword
Ancient Nordic weapons
0002C66F - sword
000236A5 - two-handed sword
0001C864 - hammer
0002C672 - ax
Dragon weapon
One-handed
XX 014fcb - Dragonbone Dagger
XX 014fce - Dragonbone Sword
XX 014fcf - Dragonbone Battleaxe
XX 014fcd - Dragonbone Mace
Two-handed
XX 014fcc - Dragonbone Two-Handed Sword
XX 014fc3 - Dragonbone Ax
XX 014fd0 - Dragonbone Warhammer
XX
0176f1 - Dragonbone Bow
Unique weapon with bonuses
000F1AC1 - "Dragon Scourge" - +40 units. damage to dragons and +10 pts. electricity damage against everyone
000F5D2D - "Pale Blade" - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and humans flee for 30 seconds
000956B5 - "Wootrad" - Especially deadly against elves
000B3DFA - "Eye of Crayon" - Fire blast deals 40 damage. damage in a radius of 4.5 m. and sets the target on fire
000A4DCE - "Bloody thorn" - Fills a soul stone if the enemy dies within 3 seconds
00053379 - "Fierce" - +15 units. cold damage; takes 15 units. enemy forces
000F8317 - "Cooler" - +30 units. cold damage; chance to paralyze target for 2 seconds
0001C4E6 - "Ax of Sorrow" - Takes away 20 units. enemy forces
00035369 - "Staff of Magnus" - Absorbs 20 units. magic per second, if the enemy has no magic - absorbs her health
0010076D - "Staff of Hevnorak" - Within 30 sec. deals 50 damage. lightning damage per second. Applies to surface
000AB704 - "Staff of Kholdir" - Soothes weak opponents for 60 seconds. or captures their souls if they die
000E5F43 - "Staff of Yurik Goldurson" - deals 25 damage. damage and takes 50 pts. of magic
00094A2B - "Ghost Blade" - +3 units. extra damage ignoring armor
000AB703 - "Curse of the Red Eagle" - Sets fire to undead level 13 and below, and makes them flee for 30 seconds
0009FD50 - "Rage of the Red Eagle" - +5 units. fire damage and sets the target on fire
000B994E - "Valdar's Lucky Dagger" - + 25% to critical strike chance
0006A093 - "Staff of Tandil" (staff) - Creatures and people of level 12 and below do not fight for 60 seconds
Notes:
Additional damage from weapons was indicated for a character of the first level without pumped skills. All descriptions and names were taken from the game. "Staff of Yurik Goldurson" - that is what it is called in the game, and not "Yurik". This may be a localization error. Only the latest (most powerful) versions of the weapon were added.
Non-craftable armor
Example: player.additem 000D8D50 1 - get 1 Rogue Armor
Light armor
Rogue Armor
000D8D50 - Outcast Armor
000D8D4E - Boots of the Outcast
000D8D55 - Outcast Gloves
000D8D52 - Outcast Headpiece
Armor Penitus Oculatus
000D3EA0 - Armor Penitus Oculatus
000D3EAA - Penitus Oculatus Helmet
000D3EAB - Bracers Penitus Oculatus
000D3EA7 - Boots Penitus Oculatus
Linvey's Armor
00108544 - Linvey's Armor
00108546 - Linvey's Hood
00108545 - Linvey's Gloves
00108543 - Linvy's Boots
Fur armor
0010594B - Fur Armor (Pt. 1)
0010594D - Fur Armor (Pt. 2)
0010594F - Fur Armor (Pt. 3)
0006F393 - Fur Armor (Pt. 4)
0006F398 - Fur boots
000A6D7F - Fur boots
0006F39B - Fur Bracers
000A6D7D - Fur gloves
0006F39E - Fur Helmet
Stormcloak Officer Armor
0008697E - Stormcloak Officer Armor
00086983 - Stormcloak Officer's Bracers
00086981 - Stormcloak Officer's Boots
00086985 - Stormcloak Officer Helmet
Thieves Guild Armor
000D3AC3 - Thieves Guild Armor
000D3AC4 - Thieves Guild Gloves
000D3AC5 - Thieves Guild Hood
000D3AC2 - Thieves Guild Boots
(Improved Armor: Improved Thieves Guild Armor - only one piece of armor can be exchanged after the Scoundrel's Whim quest)
000D3ACC - Thieves Guild Armor
000D3ACD - Thieves Guild Gloves
000D3ACE - Thieves Guild Hood
000D3ACB - Thieves Guild Boots
Guild Master Armor
000E35D7 - Guild Master Armor
000E35D9 - Guild Master's Hood
000E35D8 - Guild Master Gloves
000E35D6 - Guild Master Boots
Nightingale armor
Each piece of armor has several options with a different ID
000FCC0C -
0005DB85 - Nightingale Boots
000FCC0D -
0005DB86 -
000FCC0E - Nightingale Armor
000FCC0F -
0005DB87 -
000FCC10 - Nightingale Gloves
000FCC11 -
0005DB88 -
000FCC13 - Nightingale Hood
000FCC12 -
Tsuna's Armor
000C0165 - Tsuna's Armor
000C0166 - Tsuna's Boots
Dark Brotherhood Armor
000D2844 - Armor of Shadows
000D2845 - Boots of Shadows
000D2843 - Gloves of Shadows
000D2842 - Hood of Shadows
0005ABC4 - Masked Hood of Shadows
Ancient Armor of the Dark Brotherhood
000E1F15 - Ancient Shadow Armor
000E1F14 - Ancient Boots of Shadows
000E1F16 - Ancient Gloves of Shadows
000E1F17 - Ancient Hood of Shadows
Heavy armor
Wolf armor
000CAE15 - Wolf Armor
000CEE7C - Wolf Boots
000CEE7E - Wolf Gloves
0004C3D0 - Wolf Helmet
Falmer Armor
000B83CB - Falmer Armor
000B83CD - Falmer Boots
000B83CF - Falmer Gloves
0004C3CB - Falmer Helmet
0005C06C - Falmer Shield
Armor of the Blades
0004B28B - Blade Armor
0004B288 - Boots of Blades
0004B28D - Gloves of Blades
0004B28F - Helmet of Blades
0004F912 - Shield of Blades
Artifacts
000295F3 - Ingol Helmet
000F9904 - Scientist's Diadem
0002AC61 - Savior's Skin
Non-craftable weapon
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 0009F25D 1 - Get 1 Celestial Steel Dagger
Blades of the Domain
A player receives such blades when he becomes a tan in a particular possession. All indicators of such blades vary depending on the player's level, namely: material (10 options), type (7 options for each material) and enchantment (8 more options). Thus, the player can get one blade from a huge number of different options, which each will have its own ID.
Heavenly Weapon
0009F25D - Celestial Steel Dagger
0009F25C - Heavenly Steel Sword
0009F260 - Celestial Steel Battle Ax
Weapon of Blades
0003AEB9 - Sword of Blades
000F1AC1 - Dragon Scourge
Rogue weapons
000CADE9 - Sword of the Outcasts
000CEE9B - Bow of the Outcasts
Weapon from Volundrud
0008ADFB - Ceremonial Ax
0008ADFC - Ceremonial Sword
0008FFDE - Okin
0008FFDF - Edouge
Ancient and Good Ancient Nordic Weapons
0002C66F - Ancient Nordic Sword
0002C672 - Ancient Nordic Battle Ax
0005BF14 - Good Ancient Nordic Sword
0005BF15 - Good Ancient Nordic Battle Ax
Nightingale weapon
0007A917 --- | Nightingale Blade
000F6524 --- | Nightingale Blade
000F6525 --- | Nightingale Blade
000F6526 --- | Nightingale Blade
000F6527 --- | Nightingale Blade
0007E5C3 --- | Nightingale Bow
000F6529 --- | Nightingale Bow
000F652A --- | Nightingale Bow
000F652B --- | Nightingale Bow
000F652C --- | Nightingale Bow
Other
00029B91 - Greatstaff of Soothing
00046E0B - Gatnor's Magic Staff
000B3DFA - Crayon's Eye
000E57F0 --- | Spider Control Rod
000C19FF --- | Spider Control Rod
Luke
0003B562 - Longbow
0006B9AD - Dravin's Bow
000AB705 - Bow of the Hunt
000C0186 - Bow Frockie
000F82FC - Magic's Bow Beach
00013985 - Hunting bow
One-handed weapon
000F5D2D - Pale Blade
00013983 - Balgruf's Battle Ax
000AE087 - Heather Geis
00079B1D - Sacrificial Blade
000426C8 - Sharpening
000ECD54 - Alesandra's dagger (I know what is written with two s, there was just a bug, so I cut it)
00043E1E - Dagger Borvir
0001C1FE - Dagger of the Dragon Priest
000ECD53 - Rundi's Dagger
000C1989 - Bolar Blade
0009CCDC --- | Blade of Sorrow
000964C9 --- | Blade of Sorrow
000D0758 - Cavosein Fang
0001C492 - Wren
000A4DCE - Bloodthorn
0003B0B7 --- | Lunar Steel Sword
0003B0BA --- | Lunar Steel Sword
0003B0BD --- | Lunar Steel Sword
00053379 - Fierce
0009F25E - Sword of Vilkas
000AB85D - Sword of Queen Freydis
00068976 - Hyalti Sword
000F71DD - Sword-Slayer
You can get the sword only by completing the "Deadly Dangerous Field" quest, and only on condition that both brothers survived. - Cooler
0001F25A - Knife
0001F25B - Fork
Two-handed weapon
0006AF63 - Troll Beach
0002ACD2 - Volendrung
000956B5 - Wootrad
000223FB - Forester's friend
000461DA --- | Giant's club
000C334F --- | Giant's club
Other of other
000461DA --- | Serrated Pickaxe
000C334F --- | Serrated Pickaxe
001019D4 --- | Serrated Pickaxe
000E3C16 - Pickaxe
0002F2F4 - Cleaver
List of small arms
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 0001398D 1 - Get 1 Orc Bow
Crafted weapons
Luke
0001398D - Orcish Bow
00068C57 - Nordic Hero Bow
00013995 - Dwemer Bow
0001399D - Elven Bow
XX 026232 - Nordic Bow (Dragonborn)
000139A5 - Glass bow
000139AD - Ebony Bow
XX 026231 - Dragonborn Bow
000139B5 - Daedric Bow
XX 0176F1 - Dragonborn Bone Bow
Crossbows
XX 000801 - Crossbow (Dawnguard)
XX 00B647 - Dwemer Crossbow (Dawnguard)
Special weapon
Luke
0003B562 - Longbow
00013985 - Hunting bow
000302CA - Ancient Nordic Bow
00013841 - Imperial Bow
00038340 - Falmer Bow
000CEE9B - Bow of the Outcasts
0005D179 - Flexible Ancient Nordic Bow
000F82FC - Magic's Bow Beach
00083167 - Flexible Falmer Bow
Unique weapon
Luke
000C0186 - Bow Frockie
0006B9AD - Dravin's Bow
000CC392 - Bow of Angi
000A5DEF - Goldur's Black Bow
000AB705 - Bow of the Hunt
XX 00CFB6 - Marshmallow (Dawnguard)
00017059 - Death of Firiniel
XX 02C01A - Dwemer Black Bow of Fate (Dragonborn)
XX 018ED5 - Dragonborn Glass Bow
Artifacts
Luke
0007E5C3 - Nightingale Bow
XX 000800 - Bow of Auriel (Dawnguard)
Ammunition
Arrows
000CAB52 - Training Arrow
000E738A - Rusty arrow
00038341 - Falmer Arrow
000CEE9E - Arrow of the Outcasts
0001397D - Iron arrow
00034182 - Ancient Nordic Arrow
0001397F - Steel boom
XX 017720 - Riekling's Spear (Dragonborn)
000139BB - Orcish Arrow
000139BC - Dwemer Arrow
XX 02623B - Nordic Arrow (Dragonborn)
000139BD - Elven Arrow
XX 0098A1 - Sun Elven Arrow (Dawnguard)
XX 0098A0 - Blood Curse Elven Arrow (Dawnguard)
000139BE - Glass arrow
0007B932 - Arrow of the Dwemer Orb
000139BF - Ebony Arrow
XX 026239 - Ironhrim Arrow (Dragonborn)
0010b0A7 - Summoned Arrow
000EAFDF - Hero's Nordic Arrow
000139C0 - Daedric Arrow
XX 0176F4 - Dragonbone Arrow (Dawnguard)
Bolts
XX 00590C - Test bolt (Dawnguard)
XX 000BB3 - Steel Bolt (Dawnguard)
XX 00D099 - Dwemer Bolt (Dawnguard)
List of two-handed weapons
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 0001359D 1 - get 1 Iron two-handed sword
Crafted weapons
Swords
0001359D - Iron two-handed sword
00013987 - Steel two-handed sword
0001398F - Orcish two-handed sword
00013997 - Dwemer two-handed sword
0001399F - Elven two-handed sword
XX 01CDAF - Nordic Two-Handed Sword (Dragonborn)
000139A7 - Glass two-handed sword
000139AF - Ebony Two-Handed Sword
XX 01CDB6 - Ironhrim Two-Handed Sword (Dragonborn)
000139B7 - Daedric Greatsword
XX 014FCC - Dragon Bone Two-Handed Sword (Dawnguard)
Axes
00013980 - Iron Ax
00013984 - Steel ax
0001398C - Orcish Ax
00013994 - Dwemer Ax
0001399C - Elven Ax
XX 01CDAD - Nordic Ax (Dragonborn)
000139A4 - Glass poleaxe
000139AC - Ebony Ax
XX 01CDB4 - Irongrim Ax (Dragonborn)
000139B4 - Daedric Ax
XX 014FC3 - Dragon Bone Ax (Dawnguard)
Hammers
00013981 - Iron War Hammer
0001398A - Steel War Hammer
00013992 - Orcish War Hammer
0001399A - Dwemer War Hammer
000139A2 - Elven War Hammer
XX 01CDB3 - Nordic Warhammer (Dragonborn)
000139AA - Glass War Hammer
000139B2 - Ebony War Hammer
XX 01CDBA - Irongrim War Hammer (Dragonborn)
000139BA - Daedric War Hammer
XX 014FD0 - Dragon Bone War Hammer (Dawnguard)
Special weapon
Swords
000236A5 - Ancient Nordic two-handed sword
0005BF13 - Good Ancient Nordic Two-Handed Sword
0009F25E - Heavenly steel two-handed sword
0010C6FB - Silver two-handed sword
Axes
0001CB64 - Ancient Nordic Ax
0005BF12 - Good Ancient Nordic Ax
0009F25F - Celestial Steel Ax
0005BF12 - Ax-Bloodsucker
Hammers
XX 00DD55 - Dawnguard Warhammer
Unique weapon
Swords
XX 026B0B - Stormfang (Dragonborn)
XX 01AEA4 - Bloodskal Blade (Dragonborn)
Axes
000223FB - Forester's friend
000BE25E - Executioner's Ax
Hammers
000D2AFE - Curse of the Aegis
0006AF63 - Troll Beach
XX 01A578 - Baton of the Protector (Dragonborn)
000C334F - Giant's club
Quest weapons
Swords
000946FC - Balgruf's Two-Handed Sword
Hammers
00022265 - Shagrol's War Hammer
Artifacts
Swords
0004A38F - Ebony Blade
Axes
0001C4E6 - Ax of Sorrow
000956B5 - Wootrad
Hammers
XX 011BAD - Dawnguard Runic Hammer
0002ACD2 - Volendrung
Daedric Artifacts
The id of the daedric artifacts that are below must be used in the cheat code as follows: player.additem [number] (without brackets)
Example: player.additem 000240D2 1 - get 1 dagger "Razor of Merunes"
Weapon
000240D2 - "Razor of Mehrunes" (dagger) - Chance to kill the enemy when dealing damage
000233E3 - "Mace of Molag Bal" (mace) - Takes away 25 units. reserve of strength and magic. Fills a Soul Gem if the enemy dies within 3 seconds
0004E4EE - "Radiance of Dawn" (sword) - +10 units. damage. When killing undead there is a chance of a fire explosion that drives away or destroys nearby undead
000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack
0001C4E6 - "Ax of Sorrow" (two-handed ax) - Takes away 20 units. enemy forces
0002ACD2 - "Volendrang" (two-handed hammer) - Takes away 50 units. reserve of strength
0002AC6F - "Wabbajack" (staff) - Random effect on each use
0001CB36 - "Rose of Sanguine" (staff) - Summons Dremora for 60 seconds
00035066 - "Skull of Corruption" (staff) - +20 units. damage. Dreams collected from sleeping people increase damage to 50
Armor
0002AC61 - "Savior's Skin" (light armor) - + 50% resistance to poison and + 15% magic
00052794 - "Ebony Mail" (heavy armor) - you move quieter, and opponents who come too close take 5 points of poison damage per second
000D2846 - "Mask of Clavicus Vile" (heavy helmet) +10 to eloquence. Magic recovery speed + 5%. Favorable prices + 20%
00045F96 - "Spellbreaker" (shield) - After blocking, absorbs up to 50 units. spell damage
Other
0002C37B - "Ring of Namira" - +50 units. reserve of strength. By devouring corpses, you increase your health and recovery rate
0002AC60 - "Ring of Hircine" - Additional transformation for revolves
0001A332 - "Oghma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
Blacksmithing, Blocking, Shooting, One-handed Weapon, Two-handed Weapons, Heavy Armor, Hacking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy, Illusion, Witchcraft, Destruction, Recovery, Enchant, Alteration
00063B27 - "Star of Azura" - Infinite Soul Gem
00063B29 - "Black Star" - Stone of Souls
0003A070 - "Skeleton Key" - Infinite Lockpick
Screams of dragons
With the help of the psb cheat code "we get all the spells, dragon cries and talents" or add only the necessary cries with the help of the cheat:
player.teachword - learn shout (list of all shout IDs below) Example: player.teachword 20e17 - learn the first word of the fire breath shout
To learn the 3rd word of the dragon's cry, you first need to learn 1 and 2, it will not work otherwise. To study the "Ice Form" level 3, you must enter the following:
player.teachword 602A3 - first word
player.teachword 602A4 - second
player.teachword 602A5 - third
Dragon shouts ID for player.teachword code (without brackets) first word / second / third - shout name (use only 1 of 3):
46B89 / 46B8A / 46B8B - Call of the Dragon
13E22 / 13E23 / 13E24 - Ruthless Force
602A3 / 602A4 / 602A5 - Ice Form
6029A / 6029B / 6029C - Lightning Call
20E17 / 20E18 / 20E19 - Fire Breath
48ACA / 48ACB / 48ACC - Time dilation
2F7BB / 2F7BC / 2F7BD - Rapid dash
60291/60292/60293 - Friendship with the Beasts
3291D / 3291E / 3291F - Elemental Fury
32917/32918/32919 - Ethereal
5D16C / 5D16D / 5D16E - Frosty breath
5FB95 / 5FB96 / 5FB97 - Disarmament
3CD31 / 3DC32 / 3CD33 - Clear sky
51960/51961/51962 - Call of Valor
44251/44252/44253 - Dragon Slayer
60297/60298/60299 - Death sentence
60294/60295/60296 - Whisper of aura
6029D / 6029E / 6029F - World of kin
3291A / 3291B / 3291C - Fright
To use Dragon Shouts, you first need to activate them with Dragon Souls. That is, kill the dragon or add the required amount using a cheat:
player.modav dragonsouls N - get N souls of dragons. This cheat sets the total number of absorbed dragon souls, and does not add N pieces.
To activate dragon shouts, press - Magic - Shouts - select the required shout that you want to activate - press [r] - Ok. Now you can use this shout.
player.setav shoutrecoverymult 0 - dragon shouts have no cooldown, no cooldown for reuse. If you entered this code after using a shout, then you will need to wait until it recovers, after which you can use this shout all the time without waiting for it to be restored.
In order to get things from the game, you need to enter into the console: player.additem N
Mass Paralysis - 00021876
Curse of the Undead - 000218f2
Fire Arrow - 00096598
Ice Thorn - 00096599
Lightning - 0009659a
Candle Light - 0009659b
Oak Flesh - 0009659c
Revive Zombies - 0009659e
Pet Call - 0009659f
Courage - 000965a0
Fury - 000965a1
Magic Light - 000965a2
Flesh Stone - 000965a3
Reviving Corpse - 000965a4
Summon Fire Atronarch - 000965a5
Soul Capture - 000965a7
Fire Rune - 000965a8
Frost Rune - 000965a9
Thunder Rune - 000965aa
Muting Steps - 000965ab
Calm - 000965ad
Fear - 000965ae
Fast Heal - 000965af
Scare Undead - 000965b0
J`zargo's Fire Cloak - 000967e3
Life Detection001019ae - 001019ae
Shalidor's Works: Destruction - 001076e7
Shalidor's Works: Illusion - 001076e8
Shalidor's Works: Change - 001076e9
Shalidor's Works: Restoration - 001076ea
Shalidor's Works: Witchcraft - 001076eb
Shalidor's Works: Magic - 001076ec
Iron Flesh - 000a449b
Water Breathing - 000a449c
Paralysis - 000a449d
Ebony Flesh - 000a449e
Banishing Daedra - 000a449f
Summon Ice Atronach - 000a44a0
Summon Thunder Atronach - 000a44a1
Ghost - 000a44a3
Daedric Order - 000a44a4
Dire Zombie - 000a44a5
Expulsion Daedra - 000a44a6
Dead Thrall - 000a44a7
Fire Thrall - 000a44a8
Ice Thrall - 000a44a9
Thunderstorm Thrall - 000a44aa
Fire Cloak - 000a44ab
Frost Cloak - 000a44ac
Cloak of Lightning - 000a44ad
Fire ball- 000a44ae
Ice Storm - 000a44af
Chain Lightning - 000a44b0
Firestorm - 000a44b1
Buran - 000a44b2
Encouragement - 000a44b5
Rabies - 000a44b6
Invisibility - 000a44b7
Appeasement - 000a44b9
Route - 000a44ba
Katavasia - 000a44bb
Harmony - 000a44bc
Hysteria - 000a44bd
Call to Arms - 000a44be
Scare Minor Undead - 000a44bf
Treat Near - 000a44c1
Repulsion of Lesser Undead - 000a44c2
Circle of Protection - 000a44c3
Higher Treatment - 000a44c4
Repulsion Undead - 000a44c5
Scare away the Elder Undead - 000a44c6
Fury - 000a44c7
Random Scroll - 000a44c8
Random Scroll - 000a44c9
Wound Healing - 000b64b3
Protective Circle - 000e0cd5
Dragon Hide - 000e0cd6
Spider scrolls
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem XX 019534 10 - Get 10 Explosive Fire Spiders
Description:
Spider Scrolls (a conventional name for a group of items introduced in addition The Elder Scrolls V: Dragonborn.) Are magical items that can be crafted using the infill chamber, a device located in the White Ridge Barrow in Solstheim. The name of the items received does not contain the word "scroll", but they are placed in this particular category of inventory. Spider Scrolls can be equipped in each hand.
A creature of this category looks like a spider, which Dovahkiin holds in his hand before throwing. The creation and final use of spiders does not require the cost of magic, however, each individual spider scroll (like an ordinary scroll or volume of spells) is a one-time use and disappears after the creature is put into operation.
Fire spiders
XX 019534 - Explosive Fire Spider (Throw a spider that explodes when an enemy approaches, dealing fire damage.) + Recipe: Ruby, damaged belly of an albino spider
XX 01952C - Hidden Fire Spider (Throw a spider that attacks all approaching enemies with fire.) + Recipe: Ruby, Salt, Belly of an Albino Spider
XX 014480 - Jumping Fire Spider (Throw a spider that attacks the nearest enemy and explodes, dealing fire damage.) + Recipe: Ruby, belly of an albino spider
Ice spiders
XX 0206D3 - Explosive Ice Spider (Throw a spider that explodes when an enemy approaches, dealing cold damage.) + Recipe: Sapphire, damaged belly of an albino spider
XX 0206D9 - Hidden Ice Spider (Throw a spider that attacks with cold all approaching enemies.) + Recipe: Sapphire, Salt, Belly of an Albino Spider
XX 0206DB - Jumping Ice Spider (Throw a spider that attacks the nearest enemy and explodes, dealing cold damage.) + Recipe: Sapphire, Albino Spider Belly
Thunder Spiders
XX 02095F - Explosive Thunder Spider (Throw a spider that explodes when an enemy approaches, dealing shock damage.) + Recipe: Amethyst, Damaged Belly of an Albino Spider
XX 020960 - Hidden Thunder Spider (Throw a spider that attacks all approaching enemies with lightning) + Recipe: Amethyst, Salt, Albino Spider Belly
XX 020961 - Leaping Thunder Spider (Throw a spider that attacks the nearest enemy and explodes, dealing shock damage.) + Recipe: Amethyst, Albino Spider Belly
Poisonous spiders
XX 01707B - Explosive Poisonous Spider (Throw a spider that explodes when an enemy approaches, dealing poison damage.) + Recipe: Emerald, damaged belly of an albino spider
XX 01CAB0 - Hidden Poisonous Spider (Throw a spider that attacks all approaching enemies with poison.) + Recipe: Emerald, Salt, Belly of an Albino Spider
XX 01445E - Leaping Poisonous (Throwing a spider that itself attacks the nearest enemy and explodes, dealing poison damage.) + Recipe: emerald, belly of an albino spider
Other spiders
XX 016E1C - Controlling spider (Creatures and people under the influence of the spider fight on the side of the hero for 30 seconds.) + Recipe: any soul gem, belly of an albino spider (Note: One spider is created in one run. Any soul gem is suitable, except the Stars of Azura since they cannot be parsed.)
XX 02749D - Oil Spider (Summons a spider that secretes a pool of flammable oil.) + Recipe: Dwemer Oil, Albino Spider Belly (Note: One spider is created in one run.)
XX 027490 - Glowing Spider (Spider accompanying the hero and attacking enemies.) + Recipe: glowing mushroom, belly of an albino spider (Note: Was not included in the game.)
XX 0274A5 - Pack Spider (Summons a spider, no more than one at a time, that can carry things.) + Recipe: bone meal, belly of an albino spider (Note: Was not included in the game.)
Note:
At the same time, up to 6 spiders can exist in the applied form. Occupying separate slots, spiders can coexist with the summoned creature - or two if Dovahkiin has the ability of the Witchcraft skill - Twin Souls.
Allied spiders fighting on a par with Dovahkiin are summoned indefinitely. Unlike the basic units, the exploding spider exists until the moment of explosion, and the activated, controlling spider thrown at the enemy lasts for 30 seconds.
Spiders follow the hero when changing locations, including fast travel.
If you inflict damage on at least one of the spiders, then they all become hostile and attack.
Explosive spider species can be knocked back by shouting "Ruthless Force".
Located south of Bloodskal Mound, all container eggs containing the belly of an albino spider are regenerated, but only once.
When using a Flawless Gem, 6 spiders are created, not 3 (of the others, 2 and 1, respectively).
The Glowing Spider and the Pack Spider can be obtained in the Development Room, which can be accessed using console command coc qasmoke.
Spell books. Part 1
What ( XX
Spells of Change
Candle Light - 0009e2a7
Oak Flesh - 0009e2a8
Magic Light - 000a26e2
Stone Flesh - 000a26e3
Life Detection - 000a26e7
Iron Flesh - 000a26e4
Telekinesis - 000a26e5
Transmutation - 00109112
Water Breathing - 000a26e6
Death Detection - 000a26ea
Ebony Flesh - 000a26e9
Paralysis - 000a26e8
Dragon Hide - 000d2b4e
Mass Paralysis - 000dd646
Equilibrium - 000f4997
Spells of Conjuration
Summoned Sword - 0009e2a9
Pet Call - 0009e2ab
Revive Zombies - 0009e2aa
Summoned Ax - 000a26ed
Bone Man Challenge - XX 0045b0
Summon Fire Atronach - 000a26ec
Fire Pet - 000b45f7
Reanimation of a corpse - 000a26eb
Capturing Souls - 0009cd54
Banishing Daedra - 000a26ee
Summoned Bow - 000a26f1
Frost Atronach Summon - 000a26ef
The misty man's call - XX 0045b1
Ghost - 000a26f2
Daedra Order - 000a26f6
Lord Dremora's Challenge - 0010fd60
Summon Thunderous Atronach - 000a26f0
Calling a furious man - XX 0045b2
Terrible Zombie - 000a26f7
Expulsion Daedra - 000a26f8
Fire Thrall - 000a26fa
Dead Thrall - 000a26f9
Ice Thrall - 000a26fb
Thunder Thrall - 000a26fc
Ghost Arrow - 000b3165
Spell books. Part 2
In order to get these items, you must enter in the console: player.additem
What ( XX?) 00e8d6 in ID? Look in the sections, where I explain what it is and what you need to do to get this or that thing.
Destruction Spells
Flame - 0009cd51
Frostbite - 0009cd52
Sparks - 0009cd53
Fire Rune - 000a2700
Fire Arrow - 000a26fd
Frost Rune - 000a2701
Ice Spike - 000a26fe
Lightning - 000a26ff
Thunder Rune - 000a2702
Chain Lightning - 000a2708
Fireball - 000a2706
Fire Cloak - 000a2703
Frost Cloak - 000a2704
Ice Storm - 000a2707
Lightning Cloak - 000a2705
Ice Lance - 0010f7f3
Incineration - 0010f7f4
Lightning Discharge - 0010f7f5
Wall of Flame - 000a2709
Cold Wall - 000a270a
Storm Wall - 000a270b
Snowstorm - 000a270d
Firestorm - 000a270c
Lightning Storm - 000a270e
Illusion Spells
Clairvoyance - 000ff7d1
Courage - 0009e2ad
Fury - 0009e2ac
Calm - 000a2711
Fear - 000a2712
Muting footsteps - 000a270f
Rabies - 000a2714
Encouragement - 000a2713
Invisibility - 000a2715
Appeasement - 000a2717
Getaway - 000a2718
Hysteria - 000a271c
Call to Arms - 000a271b
Harmony - 000a271a
Katavasia - 000a2719
Restoration Spells
Treatment - 0009e2af
Small Amulet - 0009e2ae
Fast Heal - 000a271d
Healing Hands - 000a271e
Necromantic Healing - XX 00e8d5
Stable Charm - 000a2720
The fire of the sun - XX 003f51
Scare Lesser Undead - 000a271f
Healing from wounds - 0010f64d
Great Amulet - 000a2722
Treatment of neighbors - 000a2727
Healing the undead - XX 00e8d6
Knock Back Lesser Undead - 000a2725
Aura of Stendarr - XX 003f4e
Scare Undead - 000a2721
Vampire Scourge XX 003f4d
Circle of Protection - 000a2728
Higher Heal - 000dd643
Knock Back Undead - 000a2726
Scare Elder Undead - 000a2729
Curse of the Undead - 000dd647
Protective Circle - 000fde7b
Ingredients, Soul Gems, Potions, Arrows
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00039BE5 10 - get 10 full health recovery potions
Potions
00039BE5 - fully restores health
00039BE7 - fully restores magic
00039CF3 - fully restores the reserve of strength
00073F34 - "Deadly Poison" - 65 units. poison damage
00039D12 - "Enchanter's Elixir"
00039967 - "Blacksmith's Elixir"
Soul stones
0002E4F4 - large (empty)
0002E4FB - Large (Large)
0002E4FC - great (empty)
0002E4FF - Great (Great)
0002E500 - black (empty)
0002E504 - black (Great)
00063B27 - Star of Azura (empty)
00063B29 - Black Star of Azura (empty)
Arrows
00038341 - Falmer
00034182 - Ancient Nordic
000236DD - dart (can only be obtained after passing the main storyline)
00020F02 - rusty iron
00020DDF - iron
000139C0 - Daedric
000139BF - ebony
000139BE - glass
000139BD - elven
000139BC - Dwemer
000139BB - Orcish
0001397F - steel
XX0176f4 - dragon
Ingots
0005ACE5 - steel
0005ACE4 - iron
0005ACE3 - silver
0005AD93 - carundy
0005AD99 - Orichalcum
0005AD9D - ebony
0005AD9E - gold
0005ADA0 - mercury
000DB8A2 - Dwemer metal
0005ADA1 - refined malachite
0005AD9F - Refined Moonstone
Skins
0003ad52 - Bear Skin
0003ad53 - Cave Bear Skin
0003ad54 - Polar Bear Skin
0003ad6d - Sabretooth Skin
0003ad6e - Snow Sabertooth Skin
0003ad74 - Wolf Skin
0003ad75 - Snow Wolf Skin
0003ad8e - Goat Skin
0003ad8f - Cow Skin
0003ad90 - Deer Skin
0003ad93 - Horse Skin
000d4b35 - Fox Skin
000d4be7 - Snow Fox Skin
000fe6a9 - Werewolf Skin
Gems
00063B46 - amethyst
00063B47 - diamond
00063B45 - garnet
00063B43 - emerald
00063B42 - ruby
00063B44 - sapphire
0006851E - Flawless Amethyst
0006851F - flawless diamond
00068521 - Flawless Garnet
00068520 - flawless emerald
00068522 - Flawless Ruby
00068523 - flawless sapphire
Other
0003AD5B - Daedra Heart
0003ADA3 - dragon scales
0003ADA4 - dragon bones
000E7ED0 - hawk feathers
0003AD60 - Void Salt
Ingredients Pt. 1
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00106E1B 10 - get 10 Abesino perches
Abesino perch- 00106E1B (Weakness to Cold, Skill Up: Stealth, Weakness to Poison, Skill Up: Recovery)
Scarlet Root Nirn- 000B701A (Damage Health, Damage Stamina, Invisibility, Magic Resistance)
Belyanka- 0004DA22 (Weakness to Cold, Fortify Skill: Heavy Armor, Restore Magic, Desolate Magic)
Demonic mushroom- 0004DA23 (Damage Health, Lingering Damage Health, Paralysis, Health Regeneration)
Betta fish- 00106E1A (Damage Health, Increase Skill: Change, Slow Down, Increase Carry Weight)
Swamp pod- 0007E8B7 (Shock Resistance, Lingering Magic Damage, Paralysis, Health Regen)
Big horns- 0006BC0A (Restore stamina, Increase stamina, Slow down, Damage stamina regeneration)
Bearded moss- 00057F91 (Magic Damage, Health Up, Damage Magic Regeneration, Skill Up: One-Handed Weapon)
Heather heart- 0003AD61 (Restore Magic, Fortify Skill: Block, Paralyze, Fortify Magic)
Thistle branch- 000134AA (Resist Cold, Drain Stamina, Resist Poison, Fortify Skill: Heavy Armor)
Jazby grapes- 0006AC4A (Weakness to Magic, Fortify Magic, Regenerate Magic, Drain Health)
Giant lichen- 0007E8C1 (Weakness to Electricity, Drain Health, Weakness to Poison, Restore Magicka)
Sabertooth eye- 0006BC07 (Stamina Regeneration, Health Drain, Magic Damage, Health Regeneration)
Namira's Rot- 0004DA24 (Magic Damage, Increase Skill: Hack, Fear, Health Regeneration)
Blue mountain flower- 00077E1C (Restore health, Increase skill: sorcery, Increase health, Damage magic regeneration)
Dwemer Oil- 000F11C0 (Weakness to Magic, Fortify Skill: Illusion, Regenerate Magic, Regenerate Magic)
Roasted Malice Leather- 00052695 (Restore stamina, Heal diseases, Resist poisons, Restore health)
Pearl- 000854FE (Restore Stamina, Increase Skill: Block, Restore Magic, Resist Electricity)
Spriggan sap- 00063B5F (Damage Magic Regeneration, Fortify Skill: Enchant, Fortify Skill: Blacksmithing, Fortify Skill: Change)
Troll fat- 0003AD72 (Resist Poison, Increase Skill: Two-Handed Weapon, Frenzy, Damage Health)
Ice Wraith Teeth- 0003AD6A (Vulnerability to Cold, Fortify Skill: Heavy Armor, Invisibility, Vulnerability to Fire)
Killer Fish Caviar- 0007E8C5 (Resist Poison, Fortify Skill: Pickpocketing, Lingering Health Damage, Increased Stamina)
Nirn Root- 00059B86 (Damage Health, Damage Stamina, Invisibility, Magic Resistance)
Red mountain flower- 00077E1D (Magicka Restore, Magicka Desolate, Magicka Up, Health Damage)
Mud Crab Claw- 0006BC00 (Restore Stamina, Heal Diseases, Resist Poison, Resist Fire)
Saber tooth- 0006BC04 (Restore Stamina, Fortify Skill: Heavy Armor, Fortify Skill: Blacksmithing, Weakness to Poison)
Hawk beak- 000E7EBC (Stamina Restoration, Cold Resistance, Carry Weight Increase, Electricity Resistance)
Witch's claw- 0006B689 (Magic Resist, Lingering Magic Damage, Fortify Skill: Enchant, Fortify Trading Art)
Bone flour- 00034CDD (Damage Stamina, Fire Resistance, Fortify Skill: Affliction, Waste Stamina)
Bloody crown- 0004DA20 (Weakness to Fire, Fortify Skill: Block, Weakness to Poison, Resistance to Magic)
Moon moth wing- 000727DF (Magic Damage, Fortify Skill: Light Armor, Health Regeneration, Invisibility)
Monarch wing- 000727E0 (Restore Health, Increase the Art of Trading, Lingering Damage to Stamina, Damage Magic)
Blue butterfly wing- 000727DE (Damage Stamina, Fortify Skill: Sorcery, Damage Regeneration Magic, Fortify Skill: Enchant)
Egg- 00023D77 (Magic Resistance, Damage Magic Regeneration, Water Breathing, Lingering Damage to Stamina)
Lavender- 00045C28 (Resist Magic, Increase Stamina, Desolate Magic, Fortify Skill: Affliction)
Purple mountain flower- 00077E1E (Restore Stamina, Fortify Skill: Stealth, Lingering Magic Damage, Cold Resistance)
Moon sugar- 000D8E3F (Weakness to Fire, Cold Resistance, Magicka Regeneration, Magicka Regeneration)
Dire mushroom- 0004DA25 (Stamina Damage, Frenzy, Health Regeneration, Skill Up: Blacksmithing)
Little pearl- 00085500 (Restore Stamina, Fortify Skill: One-Handed Weapon, Fortify Skill: Recovery, Resist Cold)
Small horns- 0006BC0B (Weakness to Poison, Fortify Skill: Recovery, Lingering Damage to Stamina, Damage Health)
Bear claws- 0006BC02 (Restore Stamina, Increase Health, Increase Skill: One-Handed Weapon, Damage Magic Regeneration)
Honeycomb- 000B08C5 (Restore Stamina, Fortify Skill: Block, Fortify Skill: Light Armor, Waste Stamina)
Mora tapinella- 000EC870 (Magic Regeneration, Lingering Health Damage, Stamina Regeneration, Skill Upgrade: Illusion)
Frosty Miriam- 00034D32 (Resist Cold, Fortify Skill: Stealth, Desolate Magic, Damage Stamina Regeneration)
Frosty salt- 0003AD5F (Weakness to Fire, Cold Resistance, Magicka Recovery, Skill Up: Sorcery)
Sea acorn- 0007EDF5 (Magic Damage, Water Breathing, Health Regeneration, Skill Up: Pickpocketing)
Fly agaric- 0004DA00 (Fire Resistance, Skill Up: Two-Handed Weapon, Frenzy, Stamina Regeneration)
Fire salt - 0003AD5E (Weakness to Cold, Fire Resistance, Magic Regeneration, Magic Regeneration)
Ingredients Pt. 2
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 000BB956 10 - get 10 Orange dragonflies
Orange dragonfly- 000BB956 (Stamina Regeneration, Magic Waste, Skill Up: Pickpocketing, Lingering Health Damage)
Giant's finger- 0003AD64 (Damage to stamina, Increased health, Increased carry weight, Damage to regeneration of stamina)
Nightshade- 0002F44C (Damage health, Damage magic regeneration, Lingering damage to stamina, Skill increase: destruction)
Spider egg- 0009151B (Damage to stamina, Damage to magic regeneration, Skill increase: hacking, Archer skill increase)
Shroud of haze- 0006BC0E (Restore Stamina, Increase Skill: Destruction, Increase Carry Weight, Magic Resistance)
Sorcerer's feathers- 0003AD66 (Magic Damage, Fortify Skill: Affliction, Frenzy, Weakness to Electricity)
Hawk feathers- 000E7ED0 (Heal Diseases, Fortify Skill: Light Armor, Fortify Skill: One-Handed Weapon, Fortify Skill: Stealth)
Creeping vine- 000B2183 (Restore magic, Damage regeneration of stamina, Increased carry weight, Weakness to magic)
Ashes of a vampire- 0003AD76 (Invisibility, Magic Regeneration, Health Regeneration, Healing Diseases)
Cotton grass- 0003F7F8 (Resist Magic, Fortify Magic, Fortify Skill: Block, Fortify Trading Art)
Bee- 000A9195 (Regeneration of stamina, Waste of stamina, Regeneration of stamina, Weakness to electricity)
Bee nest- 000A9191 (Resist Poison, Fortify Skill: Light Armor, Fortify Skill: Stealth, Fortify Skill: Destruction)
Wheat- 0004B0BA (Restore Health, Increase Health, Damage Regeneration, Lingering Magic Damage)
Glowing dust- 0003AD73 (Magic Damage, Damage Magic Regeneration, Skill Up: Destruction, Resistance to Electricity)
Glowing mushroom- 0007EE01 (Resist Electricity, Upgrade Skill: Destruction, Upgrade Skill: Blacksmithing, Upgrade Health)
Daedra Heart- 0003AD5B (Health Regeneration, Stamina Regeneration Damage, Magic Damage, Fear)
Silver perch- 00106E1C (Stamina Regeneration, Stamina Regeneration Damage, Health Drain, Cold Resistance)
Blue dragonfly- 000E4F0C (Resist Shock, Fortify Skill: Pickpocketing, Restore Health, Fear)
Cyrodiil Shoveltail- 00106E19 (Damage Stamina, Fortify Skill: Regrowth, Fear, Drain Health)
Snow berries- 0001B3BD (Resist Fire, Fortify Skill: Enchant, Resist Cold, Resist Shock)
Canine root- 0006ABCB (Damage Stamina, Fortify Skill: One-Handed Weapon, Fortify Archery Art, Paralysis)
Salt- 00034CDF (Weakness to Magic, Fortify Skill: Recovery, Slow, Magic Regeneration)
The salt of the void- 0003AD60 (Shock Weakness, Magic Resistance, Health Damage, Magic Up)
Taproot- 0003AD71 (Weakness to Magic, Fortify Skill: Illusion, Regenerate Magic, Regenerate Magic)
Crushed mammoth tusk- 0006BC10 (Restore Stamina, Fortify Skill: Stealth, Weakness to Fire, Fear)
Firefly Thorax- 0004DA73 (Restore Stamina, Lingering Magic Damage, Weakness to Magic, Increased Stamina)
Herbal pod- 00083E64 (Resist Poison, Desolate Magic, Fortify Skill: Alteration, Restore Magicka)
Falmer's ear- 0003AD5D (Damage health, Frenzy, Resistance to poisons, Increase skill: hacking)
Malevolent tail- 0003AD6F (Damage Regeneration Stamina, Drain Health, Damage Health, Increase Skill: Light Armor)
Histcarp- 00106E18 (Stamina Regeneration, Fortify Magic, Damage Stamina Regeneration, Water Breathing)
Human heart- 000B18CD (Damage health, Damage magic, Damage regeneration magic, Frenzy)
Human meat- 001016B3 (Damage Health, Paralysis, Magicka Recovery, Skill Up: Stealth)
Garlic- 00034D22 (Resist Poison, Increase Stamina, Regenerate Magic, Regenerate Health)
Flakes- 0006F950 (Weakness to magic, Fortify skill: illusion, Regenerate stamina, Increase carry weight)
Killer fish scales- 0003AD70 (Cold Resistance, Lingering Health Damage, Skill Up: Heavy Armor, Skill Up: Block)
Ectoplasm- 0003AD63 (Restore Magic, Fortify Skill: Destruction, Fortify Magic, Damage Health)
Elven ear- 00034D31 (Restore Magic, Fortify Archer Art, Weakness to Cold, Resist Fire)
Juniper berries- 0005076E (Weakness to Fire, Fortify Archer Art, Health Regeneration, Damage Stamina Regeneration)
Poison bell- 000516C8 (Damage Health, Drain Stamina, Slow, Vulnerable to Poison)
Dragon tongue- 000889A2 (Resist Fire, Fortify Trading Art, Fortify Skill: Illusion, Fortify Skill: Two-Handed Weapon)
Corus egg- 0003AD56 (Weakness to Poison, Increased Stamina, Magic Damage, Invisibility)
Origma egg- 0007E8C8 (Health Regeneration, Skill Up: One-Handed Weapon, Stamina Damage, Weakness to Magic)
Pine Thrush Egg- 00023D6F (Restoration of stamina, Increase of skill: hacking, Weakness to poison, Resistance to electricity)
Dawnguard
Yellow mountain flower - XX 002A78 (Resist Poison, Increase Health, Increase Skill: Recovery, Damage Regeneration of Stamina)
Ancestor moth wing - XX 0059BA (Damage Stamina, Fortify Skill: Sorcery, Damage Regeneration Magic, Fortify Skill: Enchant)
Glowing flower - XX 00B097 (Magic Resist, Fear, Health Regeneration, Paralysis)
Corus Hunter's tendril - XX 0183B7 (Damage Stamina, Fortify Skill: Affliction, Damage Regeneration Magic, Fortify Skill: Enchant)
Poison flower - XX 0185FB (Damage to Health, Fear, Increased Carrying Weight, Slowing Down)
Hearthfire
Salmon caviar - XX 003545 (Water Breathing, Fortify Magic, Regenerate Magic, Restore Stamina)
Hawk egg - XX 00F1CC (Magic Resistance, Water Breathing, Magic Regeneration Damage, Lingering Stamina Damage)
Dragonborn
Wrecker - XX 017E97 (Drain Health, Drain Stamina, Drain Magic, Lingering Health Damage)
Scorched Spriggan Wood - XX 01CD6E (Weakness to Fire, Fortify Skill: Alteration, Damage Magic Regeneration, Slow)
Jelly netcha - XX 01CD72 (Paralysis, Increased Carrying Weight, Restoration of Stamina, Fear)
Ash Hopper Jelly - XX 01CD71 (Health Regeneration, Skill Up: Light Armor, Shock Resistance, Cold Vulnerability)
Imperial umbrella moss - XX 01FF75 (Damage Health, Fortify Magicka, Regen Health, Fortify Skill: Two-Handed Weapon)
Boar fang - XX 01CD6F (Increase Stamina, Increase Health, Increase Skill: Block, Frenzy)
Tram root - XX 017008 (Weakness to Electricity, Increased Carry Weight, Magic Damage, Slow)
Ashes of Spawn - XX 01CD6D (Desolate Stamina, Fire Resist, Fortify Skill: Enchant, Desolate Magic)
Ash creeping vine - XX 01CD74 (Stamina Damage, Invisibility, Fire Resistance, Skill Up: Destruction)
Felsadian Tern Feathers - XX 03CD8E (Restore Health, Fortify Skill: Light Armor, Heal Diseases, Resist Magic)
Ash grass pod - XX 016E26 (Fire Resistance, Weakness to Electricity, Skill Up: Hack, Skill Up: Stealth)
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00065C9A 10 - get 10 Goat Ham
Raw
Goat ham- 00065C9A
horsemeat- 00065C9C (Restores 2 health points)
Crab Legs (Hearthfire) - XX 003540
Chicken breast- 000F2011 (Restores 2 health points)
Salmon- 00065C9F (Restores 2 health points)
Boar Meat (Dragonborn) - XX 03BD14 (Restores 2 health points)
Ash Hopper Meat (Dragonborn) - XX 03BD15 (Restores 2 health points)
Oyster meat- 000EBA03 (Restores 1 health point)
Horker meat- 00065C9B (Restores 1 health point)
Ash Hopper Leg (Dragonborn) - XX
03D125 (Restores 2 health points)
Venison- 000669A2 (Restores 2 health points)
Fresh meat- 0010211A
Sobachatina- 000EDB2E (Restores 2 health points)
Raw beef- 00065C99 (Restores 2 health points)
Raw rabbit leg- 00065C9E (Restores 2 health points)
Pheasant breast- 00065C9D (Restores 2 health points)
Mammoth trunk- 000669A4 (Restores 5 health points)
Vegetables and fruits
Green apple- 00064B2F (Restores 2 health points)
Cabbage- 00064B3F (Restores 1 health point)
Potato- 00064B41 (Restores 1 health point)
Red Apple- 00064B2E (Restores 2 health points)
Leek- 000669A5 (Restores 1 health point)
Carrot- 00064B40 (Restores 1 health point)
Ash Yam (Dragonborn) - XX
0206E7 (Restores 1 health point)
A tomato- 00064B42 (Restores 1 health point)
Pumpkin- 0010D666 (Restores 1 health point)
Bakery products
Braided roll (Hearthfire) - XX
0009DB (Restores 2 health, Increases carry weight by 5 for 30 seconds.)
Grape Crostata (Hearthfire) - XX
00353A (Restores 10 health points, Magicka is increased by 4 points for 60 seconds.)
homemade food- 000CD614 (Restores 25 health for 600 seconds, Restores 25 stamina for 600 seconds, Restores 25 magicka for 600 seconds.)
Potato bread (Hearthfire) - XX
003537 (Restores 3 health points)
Juniper Crostat (Hearthfire) - XX
003539 (Restores 4 units of health, Restores 2 units of health per second, lasts 60 seconds.)
Custard cake- 00064B30
Sweet roll- 00064B3D (Restores 5 health points)
Chicken Puff (Hearthfire) - XX
0117FF (Restores 15 health, Restores 1 health per second, lasts 120 seconds.)
Lavender Puff (Hearthfire) - XX
011801 (Restores 5 health points, Magicka is increased by 10 pts. For 60 seconds, Gives 10% magic resistance for 60 seconds.)
Puff with apples (Hearthfire) - XX
003533 (Restores 5 health, Arrows deal 5% more damage for 60 seconds.)
Snowberry Crostat (Hearthfire) - XX
00353B (Restores 10 health, Neutralizes 4% fire damage, lasts 60 seconds.)
Bread (v.1)- 00065C97 (Restores 2 health points)
Bread (v.2)- 00065C98 (Restores 2 health points)
Garlic bread (Hearthfire) - XX
0009DC (Restores 2 health, Heals all diseases)
Apple pie- 00064B43 (Restores 10 health points)
Meat dishes
Horker steak- 0007224E (Restores 10 health points)
Boiled Boar Meat (Dragonborn) - XX
03CF72
Spiced beef- 000CADFB (Restores 5 health points)
Roasted horse meat- 000722B0 (Restores 10 health points)
Fried rabbit leg- 000722C2 (Restores 5 health points)
Fried chicken breast- 000E8947 (Restores 5 health points)
Fried killer fish- 00064B3C (Restores 5 health points)
Roasted Malevolent Meat- 000E8448 (Restores 2 health points)
Roasted goat ham- 0007224C (Restores 10 health points)
Salmon steak- 00064B3B (Restores 5 health points)
Salmon steak (Hearthfire) - XX
003541 (Restores 5 health points)
Deer chop- 000722BD (Restores 5 health points)
Boiled beef- 000721E8 (Restores 10 health points)
Mammoth steak- 000722BB (Restores 10 health points)
Stewed Crab Legs (Hearthfire) - XX
00353F (Restores 12 health points)
Roast pheasant- 000722C7 (Restores 5 health points)
Soups and stews
Beef stew- 000F4314 (Stamina increased by 25 pts. For 720 sec., Recovers 2 stamina per second, lasts 720 sec.)
Cabbage soup- 000EBA02 (Restores 10 health units, Restores 8 units of stamina)
Cabbage soup with potatoes- 000F431B
Potato Soup (Hearthfire) - XX
00353D (Restores 10 units of health, Restores 10 units of stamina)
Vegetable soup- 000F431E (Restores 1 unit of health per second, lasts 720 sec., Restores 1 unit of stamina per second, lasts 720 sec.)
Cabbage and apple chowder- 000EBA01 (Restores 15 units of stamina, Restores 10 units of health)
Venison chowder- 000F431D (Restores 15 units of stamina, Restores 1 unit of health per second, lasts 720 sec., Restores 1 unit of stamina per second, lasts 720 sec.)
Horker chowder- 000F4315 (Restores 15 units of stamina, Restores 15 units of health, Restores 1 unit of health per second, lasts 720 sec.)
Horker Chowder with Sweet Potatoes (Dragonborn) - XX
03CD5B (Restores 16 units of health, Restores 12 units of stamina)
Clam Soup (Hearthfire) - XX
00353E (Restores 10 units of health, Restores 10 units of stamina)
Tomato soup- 000F431C (Restores 10 units of health, Restores 10 units of stamina)
Elsweyr Fondue- 000F4320 (Magic regenerates 25% faster for 720 seconds, Magicka is increased by 100 for 720 seconds.)
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00064B33 10 - get 10 circles of goat cheese
Cheeses
Goat cheese
Chunk of Goat Cheese - 00064B31 (Restores 1 health point)
Pickled Goat Cheese Circle - 00064B35
Goat Cheese Circle - 00064B33 (Restores 15 health points)
Edar cheese
Chunk of Eidar Cheese - 00064B32 (Restores 1 health point)
Covered Edar Cheese Circle - 00064B36 (Restores 15 health points)
Circle of Eydar Cheese - 00064B34 (Restores 15 health points)
Other
Fried Leeks - 00064B3E (Restores 6 health points)
Jug of Milk (Hearthfire) - XX 003534 (Restores 2 health points)
Oil (Hearthfire) - XX 00353C (Restores 2 health points)
Sack of Flour (Hearthfire) - XX 003538 (Restores 1 health point)
Bowl of Mammoth Cheese - 000669A3 (Restores 10 health units, Restores 15 units of stamina)
Honey Nuts - 00064B38 (Restores 5 health points)
Baked Potatoes - 00064B3A (Restores 5 health points)
Bee Honey - 0010394D (Restores 2 health points)
Soul Pod (Dragonborn) - XX 014DC4 (Interrupts the Soul Draining effect in the Soul Cairn, Gives 10% Magic Resistance for 10 seconds.)
Toffee - 00064B39 (Restores 10 health units, Restores 5 units of stamina)
The drinks
Argonian Ale - 0009380D
Argonian Blood Wine (Hearthfire) - XX 003535 (40% Poison Resistance, lasts 50 seconds, You can breathe underwater for 50 seconds, Stamina regenerates 30% slower for 30 seconds.)
Velvet Luck - 00065C37
White-Gold Tower - 00065C38 (Restores 25 units of stamina)
Wine (v.1) - 0003133C (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Wine (v.2) - 000C5348 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Wine "Alto" (v.1) - 0003133B (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Wine "Alto" (v.2) - 000C5349 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Surili Brothers Wine (Hearthfire) - XX 003536 (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Jessica's Wine - 000F257E (Restores 5 units of stamina)
Esbern's Potion - 000E6DF5 (Gives you the Dragon Bones and Scales ability)
Ash honey (Dragonborn) - XX 03572F (Restores 40 units of stamina, Stamina regenerates 50% slower for 30 seconds.)
(Recovers 25 units of stamina, Prices become 20% more profitable for 30 seconds, Stamina regenerates 30% slower for 30 seconds.)
Matzt (Dragonborn) - XX 0248CE (Recovers 10 units of stamina, Neutralizes 20% of cold damage, lasts 60 s., Reduces target's magicka regeneration by 25%, lasts 60 s.)
Honey with juniper berries - 00107A8A (Restores 20 units of stamina, Stamina regenerates 30% slower for 40 seconds.)
Honning's Honey - 000508CA (Restores 20 units of stamina, Stamina regenerates 25% slower for 20 seconds.)
Nordic Honey - 00034C5D (Restores 15 units of stamina, Stamina regenerates 30% slower for 30 seconds.)
Fire Breathing Honey - 000555E8 (Restores 20 units of stamina, Stamina regenerates 30% slower for 60 seconds.)
Fire Wine - 0001895F (Recovers 20 units of stamina, Stamina replenishes 30% slower for 45 seconds, Neutralizes 15% of cold damage, lasts 45 seconds.)
Spicy Wine - 00085368 (Recovers 25 Stamina, Stamina regenerates 30% slower for 50 seconds.)
Holy Water - 000A9661 (Restores 25 units of stamina)
Cyrodiil Brandy - 000B91D7 (Recovers 25 Stamina, Stamina replenishes 25% slower for 30 seconds.)
Rock Rider - 00065C39 (Restores 25 units of stamina)
Strauss M "Kai Rum - 000D055E (Restores 25 units of stamina)
Sujamma (Dragonborn) - XX 0207E6
Sujamma Sadri (Dragonborn) - XX 024E0B (Restores 25 units of stamina, Decreases the target's stamina regeneration by 30%, lasts 60 s.)
Coal Wine (Dragonborn) - XX 0320DF (Restores 25 units of stamina, Decreases the target's stamina regeneration by 60%, lasts 120 s.)
Flynn (Dragonborn) - XX 0207E5 (Restores 25 units of stamina, Decreases the target's stamina regeneration by 20%, lasts 120 s.)
Blackberry Honey - 0002C35A
Selected blackberry honey - 000F693F (Recovers 25 Stamina, Stamina replenishes 40% slower for 30 seconds.)
Shane - XX 0248CC (Restores 25 units of stamina, Decreases the target's stamina regeneration by 30%, lasts 60 s.)
EL - 00034C5E (Recovers 25 Stamina, Stamina regenerates 30% slower for 30 seconds.)
Materials for crafting items
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 000DB5D2 10 - get 10 skin
Leather
000DB5D2 - Leather
000800E4 - Strips of leather
Ingots
0005ACE5 - Steel Ingot
0005ACE4 - Iron Ingot
0005ACE3 - Silver Ingot
0005AD93 - Corundum Ingot
0005AD99 - Orichalcum Ingot
0005AD9D - Ebony Ingot
0005AD9E - Gold Bar
0005ADA0 - Mercury Ore Ingot
000DB8A2 - Dwemer Metal Ingot
0005ADA1 - Refined Malachite
0005AD9F - Refined Moonstone
Dragon Scale and Bone
0003ADA3 - Dragon Scale
0003ADA4 - Dragon Bone
Ores
00071CF3 - Iron Ore
00071CDB - Corundum ore
00071CDC - Ebony Ore
00071CDE - Gold Ore
00071CE1 - Malachite Ore
00071CE0 - Lunar Ore
00071CDD - Orichalcum Ore
00071CE2 - Mercury Ore
00071CDF - Silver Ore
XX 02B06B - Stalgrim
Gems
Gems are found when mining various ores, in game containers, as well as on the bodies of some dead creatures. Can sometimes be purchased from merchants. As the level rises, they begin to occur more often, but the likelihood of finding an expensive stone (for example, a flawless diamond) still remains rather low. The Thieves' Luck effect also contributes to a more frequent finding of valuable stones. They can be used in blacksmithing when making jewelry or sell. Some gems are needed to complete quests.
IN The elder Scrolls V: Dragonborn has a new use case for precious stones- now they are needed for making spider scrolls. Since the scrolls are disposable, there is a reason not to sell stones, but to save them.
00063B46 - Amethyst
00063B47 - Diamond
00063B45 - Garnet
00063B43 - Emerald
00063B42 - Ruby
00063B44 - Sapphire
0006851E - Flawless Amethyst
0006851F - Flawless Diamond
00068521 - Flawless Garnet
00068520 - Flawless Emerald
00068522 - Flawless Ruby
00068523 - Flawless Sapphire
Skins
0003AD52 - Bear Skin
0003AD53 - Cave Bear Skin
0003AD54 - Polar Bear Skin
0003AD6D - Sabertooth Skin
0003AD6E - Snow Saber Tooth Skin
0003AD74 - Wolf Hide
0003AD75 - Snow Wolf Skin
0003AD8E - Goat skin
0003AD8F - Cowskin
0003AD90 - Deer skin
000D284D - Deer skin
000CF89E - Deer skin
0003AD93 - Horse skin
000D4B35 - Fox Skin
000D4BE7 - Snow Fox Skin
XX 011999 - Dawnguard Skin
XX 01199A - Dawnguard Skin
Hearthfire
Crafted items
XX 003035 - Iron fittings
XX 003011 - Door hinge
XX 00300F - Nails
XX 003012 - Lock
XX 005A69 - Glass
XX 003043 - Clay
XX 00306C - Quarry stone
XX 00303F - Goat horns
XX 005A68 - Straw
Other
XX 011CF7 - Bonehawk Claw
XX 002994 - Bone Hawk Feathers
XX 002993 - Bone Hawk Skull
0003AD57 - Chitin Corus
XX 0195AA - Carapace beetle chitin
XX 01CD7C - Netch Skin (Dragonborn)
00034CDD - Bone meal
0003AD5B - Daedra Heart
0006F993 - Log
Potions Pt. 1
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 000F84AE 10 - get 10 fugitive potions
Runaway Potions
000F84AE - Fugitive Potion
000F84AF - Fugitive Potion
000F84B0 - Runaway Potion
000F84B1 - Elixir of the Fugitive
000F84B2 - Great Elixir of the Fugitive
000F84B3 - Superior Fugitive Elixir
Berserker potions
0003EB2B - Berserker Potion
00039974 - Berserker Potion
00039980 - Berserker Potion
00039AA6 - Berserker Elixir
Potions of Swift Speech
000D6948 - Potion of Lively Speech
000D6949 - Potion of lively speech
000D697F - Potion of lively speech
000D6980 - Elixir of Lively Speech
Cracker Potions
00039930 - Cracker's Potion
00039945 - Cracker's Potion
00039946 - Cracker's Potion
00039948 - Cracker Elixir
Warrior Potions
0003EB2A - Warrior's Potion
00039954 - Warrior's Potion
00039955 - Warrior's Potion
00039956 - Warrior Elixir
Thief's potions
000F84A7 - Thief's Potion
000F84A8 - Thief's Potion
000F84A9 - Thief's Potion
000F84AA - Thief's Elixir
000F84AB - Great Thief Elixir
000F84AC - Superior Thief Elixir
Procurement Potion
000F84C1 - Loot Potion
000F84C2 - Prospect's Potion
000F84C3 - Potion of the Obtainer
000F84C4 - Elixir of the Observer
000F84C5 - Great Elixir of the Observer
000F84C6 - Superior Prowler Elixir
Badass Potions
000F84B5 - Bully Potion
000F84B6 - Tease Potion
000F84B7 - Potion of a bully
000F84B8 - Bully Elixir
000F84B9 - Great elixir of a bully
000F84BA - Superior Badass Elixir
Arrow Potion
000F84BB - Archer's Potion
000F84BC - Archer's Potion
000F84BD - Shooter's potion
000F84BE - Archer Elixir
000F84BF - Archer's Great Elixir
000F84C0 - Superior Elixir of the Archer
Skirmisher Potions
0003EB30 - Skirmisher's Potion
000398FD - Skirmisher's Potion
00039903 - Skirmisher's Potion
00039904 - Skirmisher Elixir
Potions Pt. 2
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00039CFB 10 - Get 10 Enchanter Potions
Enchanter's potions
00039CFB - Enchanting Potion
00039D02 - Enchanter's Potion
00039D0A - Enchanter's Potion
00039D12 - Enchanter's Elixir
Defender Potions
0003EB32 - Defender Potion
0003989B - Defender's Potion
000398AB - Defender's Potion
000398AC - Elixir of the Protector
Potions of Change
0003EB36 - Potion of Alteration
0003988E - Potion of Change
00039899 - Potion of Change
0003989A - Elixir of Change
Illusion Potions
0003EB39 - Potion of Illusion
0003994E - Potion of Illusion
00039950 - Potion of Illusion
00039951 - Elixir of Illusion
Sorcerer's potions
0003EB37 - Sorcerer's Potion
000398AD - Sorcerer's Potion
000398EC - Sorcerer's Potion
000398ED - Elixir of the Sorcerer
Blacksmith Potions
0003EB2E - Blacksmith's Potion
0003995D - Blacksmith's Potion
00039962 - Blacksmith's Potion
00039967 - Blacksmith Elixir
Merchant's Potions
0003EB35 - Merchant's Potion
00039970 - Merchant's Potion
00039971 - Merchant's potion
00039973 - Merchant Elixir
Light Feet Potions
0003EB33 - Light Legs Potion
0003EB0E - Light Feet Potion
00039969 - Lung Legs Potion
0003996F - Lung Legs Elixir
Healer's potions
0003EB3A - Healing Potion
0003995A - Healer's Potion
0003995B - Healer's Potion
0003995C - Elixir of the Healer
Accuracy Potions
0003EB2C - Potion of Accuracy
00039949 - Potion of Accuracy
0003994B - Potion of Accuracy
0003994E - Elixir of Accuracy
Potions of Destruction
0003EB38 - Potion of Destruction
000398EE - Potion of Destruction
000398F1 - Potion of destruction
000398F3 - Elixir of Destruction
Pickpocket Potions
0003EB31 - Pickpocket Potion
00039957 - Pickpocket Potion
00039959 - Pickpocket's potion
00039958 - Pickpocket Elixir
Knight's potions
0003EB2F - Knight's Potion
000398F4 - Knight's Potion
000398F5 - Knight's Potion
000398F6 - Knight Elixir
Potions Pt. 3
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Some IDs have XX signs, what is it and how to get this item, see the section "What is XX in ID Items"
Example: player.additem 0003EB11 10 - get 10 vitality potions
Cheer Potions
0003EB11 - Vitality Potion
00039B0C - Drink of energy
0003EB14 - Vigor Potion
000FFA02 - Elixir of Cheerfulness
Water Breathing Potions
0003AC2E - Water Breath Potion
0003AC2F - Water Breathing Potion
0003AC30 - Water Breathing Potion
0003AC31 - Elixir of Water Breathing
Invisibility potions
0003EB3E - Potion of Brief Invisibility
0003EB40 - Potion of Invisibility
0003EB3F - Medium Invisibility Potion
0003EB41 - Long Invisibility Potion
Supplemental Magic Potions
0003EAF7 - Potion of Additional Magic
0003EAFA - Additive Magic Potion
0003EAFB - Drink of Complementary Magic
0003EAFC - Potion of Additional Magic
000FF9FD - Elixir of Additional Magic
Stamina potions
0003EAE5 - Minor Stamina Potion
0003EAE1 - Stamina Potion
0003EAE7 - Greater Stamina Potion
00039CF3 - Strong Stamina Potion
0003EAE6 - Ultimate Stamina Potion
00039CF3 - Perfect Stamina Potion
Improved stamina potions
0003EAFD - Improved Stamina Potion
0003EB00 - Enhanced Stamina Potion
0003EAFE - Improved Stamina Drink
0003EAFF - Potion of improved stamina
000FFA01 - Elixir of Enhanced Stamina
Skuma
XX01391D - Redwater Skooma
00057A7A - Skuma
00057A7B - Skuma Kordir
0003F4BD - Double distilled skooma
000DC172 - Balmor blue
Unique potions
0005F6DF - Apathy Vermina
000AED90 - Sleepy Tree Sap
XX018EF3 - Blood Potion
0005566A - Horse Stamina Potion
XX0390E0 - Water Walking Potion
000E6DF5 - Esbern's Potion
0005661F - Unknown Potion
000E2D3D - Curse of the Ice Ghost
000A9661 - Holy water
000B91D7 - Cyrodiil Brandy
000663E1 - Phantom Potion
000D055E - Strauss M "Kaiskiy rum
00076F17 - Falmer Blood Elixir
00058CFB - Lotus extract
XX015A1E - Soul Pod Extract
000F9642 - Essence of Ice Wraith
Poisons
00065A6F - Weak poison
00073F35 - Poison
00073F36 - Strong poison
00073F37 - Pernicious poison
00073F38 - Deadly poison
Potion Pt. 4
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00065A70 10 - get 10 Poisons of anti-magic
Poisons of anti-magic
00065A70 - Poison of antimagic
00073F3D - Lingering Poison of Anti-Magic
00073F3E - Prolonged Poison of Antimagic
00073F3F - Prolonged Poison of Antimagic
00073F40 - Perpetual Poison of Antimagic
Poisons of decay
00065A71 - Poison of Decline
00073F45 - Lingering Poison of Decline
00073F46 - Prolonged Poison of Decline
00073F47 - Prolonged Poison of Decline
00073F48 - Perpetual Poison of Decline
Rabies poisons
00065A69 - Weak Rabies Poison
00073F5A - Rabies Poison
00073F5B - Potent Rabies Poison
00073F5C - Virulent Rabies Venom
00073F5D - Deadly Rabies Poison
Paralysis poisons
00065A6A - Weak Poison of Paralysis
00074A38 - Paralysis poison
00074A39 - Potent Paralysis Poison
00074A3A - Virulent paralysis poison
00074A3B - Deadly Paralysis Poison
Fear Poisons
00065A68 - Weak Venom of Fear
00073F5E - Poison of Fear
00073F5F - Strong Poison of Fear
00073F60 - Virulent Venom of Fear
00073F61 - Deadly Venom of Fear
Poisons of decay
00065A66 - Weak Poison of Decay
00073F41 - Poison of Decline
00073F42 - Strong Poison of Decay
00073F43 - Virulent Poison of Decay
00073F44 - Deadly Poison of Decline
Potions Pt. 5
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 0003EAF2 10 - Get 10 Health Potions
Health potions
0003EAF2 - Health Potion
0003EAF4 - Potion of Health
0003EAF6 - Health Drink
0003EAF5 - Potion of Health
000FF9FC - Elixir of health
Other
000AE723 - Potion of Healing Disease
000E41B8 - Frostbite poison
00065A64 - Antidote
Healing potions
0003EADD - Weak Healing Potion
0003EADE - Potion of Healing
0003EADF - Greater Healing Potion
0003EAE3 - Strong Healing Potion
00039BE4 - Ultimate Healing Potion
00039BE5 - Perfect Healing Potion
Potions of magic
0003EAE0 - Minor Magic Potion
0003EAE1 - Potion of Magic
0003EAE2 - Greater Magic Potion
0003EAE4 - Strong Potion of Magic
00039BE6 - Ultimate Magic Potion
00039BE7 - Perfect Magic Potion
Magic Resist Potions
00039E52 - Potion of Magic Resistance
00039E53 - Potion of Magic Resistance
00039E54 - Potion of Magic Resistance
00039E55 - Elixir of Magic Resistance
Magic Rejection Potions
00065A6E - Weak Aversion to Magic
00073F56 - Aversion to Magic
00073F57 - Strong aversion to magic
00073F58 - Corrosive Aversion to Magic
00073F59 - Deadly Rejection of Magic
Anti-magic poisons
00065A65 - Weak Poison of Antimagic
00073F39 - Poison of anti-magic
00073F3A - Potent Anti-Magic Poison
00073F3B - Noxious Poison of Antimagic
00073F3C - Deadly anti-magic poison
Poisons of Non-Replenishment
00073F90 - Weak Poison of Non-Replenishment
00073F91 - Poison of Non-replenishment
00073F92 - Potent Poison of Non-Replenishment
00073F93 - Noxious Poison of Non-Replenishment
00073F94 - Deadly Poison of Non-replenishment
Potions of magical powers
0003EB0D - Potion of Magical Powers
0003EB0E - Potion of Magical Powers
0003EB0F - Drink of magical powers
0003EB10 - Potion of magical powers
000FFA00 - Elixir of Magical Powers
Power potions
0003EB02 - Potion of Strength
0003EB05 - Potion of Strength
0003EB03 - Drink of Power
0003EB04 - Potion of Strength
000FF9FE - Elixir of Strength
Potions Pt. 6
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Example: player.additem 00039B4A 10 - Get 10 Fire Resistance Potions
Fire Resistance Potions
00039B4A - Fire Resistance Potion
0003EAE9 - Potion of Fire Resistance
00039B4B - Potion of fire resistance
0003EAEF - Elixir of Fire Resistance
Cold Resistance Potions
00039B8A - Potion of resistance to cold
0003EAED - Potion of Cold Resistance
00039BDF - Potion of resistance to cold
0003EAF0 - Elixir of Cold Resistance
Shock Resistance Potions
00039BE1 - Potion of Electricity Resistance
0003EAEE - Potion of Electricity Resistance
00039BE3 - Potion of resistance to electricity
0003EAF1 - Elixir of Resistance to Electricity
Regeneration potions
0003EB09 - Regeneration Potion
0003EB0A - Potion of Regeneration
0003EB0B - Drink of regeneration
0003EB0C - Potion of Regeneration
000FF9FF - Elixir of Regeneration
Frost aversion potions
00065A6C - Weak frost aversion
00073F4D - Frost aversion
00073F4E - Strong frost aversion
00073F4F - Pernicious Frost Aversion
00073F50 - Deadly Frost Aversion
Potions of fire aversion
00065A6B - Weak fire aversion
00073F49 - Aversion to Fire
00073F4A - Strong aversion to fire
00073F4B - Pernicious Fire Aversion
00073F4C - Deadly Fire Aversion
Potions of Dislike of Electricity
00073F52 - Weak aversion to electricity
00065A6D - Rejection of electricity
00073F53 - Strong aversion to electricity
00073F54 - Detrimental Aversion to Electricity
00073F55 - Deadly Rejection of Electricity
Fatigue Poisons
00073F8B - Weak Poison of Fatigue
00073F8C - Poison of Fatigue
00073F8D - Poisonous Poison of Fatigue
00073F8E - Noxious Fatigue Poison
Poisons
0003A5A4 - Weak Poison
00073F31 - Poison
00073F32 - Strong Poison
00073F33 - Virulent poison
00073F34 - Deadly Poison
Building materials
In the Hearthfire expansion you will need materials in construction.
To add straw 10 pcs. you must enter:
player.additem 03005a68 10
where 03005a68 10 - 03 because in the launcher Hearthfire is the third in the download queue for add-ons. If the cheat code does not work, enter the first numbers 04. Or 02, or 01 instead of XX (if the add-on is loaded 4th, 2nd or first).
Found / purchased materials
Glass - XX 005a69
Sawed log - XX 00300e
Straw - XX 005a68
Leather Strips - 000800E4
Crafted items
Door hinge - XX 003011
Iron parts - XX 003035
Castle - XX 003012
Nails - XX 00300f
Livestock
Wolf Hide - 0003ad74
Bear Skin - 0003ad52
Deer Skin - 0003ad90
Sabretooth Hide - 0003ad6d
Snow Sabertooth Hide - 0003ad6e
Goat Skin - 0003ad8e
Killer Fish Scale - 0003AD70
Mud Crab Claw - 0006BC00
Horker's Fang - 0003AD68
Saber Tooth Fang - 0006BC04
Large Horns - 0006BC0A
Goat horns - XX 00303F
Stones and ores
Refined Moonstone - 0005AD9F
Mercury Ore Ingot - 0005ADA0
Iron Ingot - 0005ACE4
Corundum Bar - 0005AD93
Quarry stone - XX 00306c
Clay - XX 003043
Great Stone of Souls - 0002E4FC, 0002E4FF
Miscellaneous
Baby doll - XX 00c1de
Wooden sword - XX 004d91
Amulet of Akatosh - 000C8911
Julianos Amulet - 000c8917
Amulet of Dibella - 000C8915
Zenitar's Amulet - 000878BB
Amulet of Kynareth - 000C8919
Amulet of Stendarr - 000CC844
Amulet of Talos - 000CC846
Arkay's Amulet - 000CC848
Amulet of Mary - 000c891b
Treasure chests
Each of the chests contains all the items of its class. For example, a staff chest contains ALL staves, and an ingredient chest contains ALL ingredients. To get these treasure chests use the following cheat codes for Skyrim: player.placeatme (no brackets)
Example: player.placeatme 000C2CDE - get a chest with all staves
000C2CDF - Enchanted Weapon
000C2CD7 - enchanted armor, jewelry, clothes for mage and robber
000C2CE0 - standard weapon
000C2CD6 - standard armor
000C2CDE - staves
000C2CD8 - armor and jewelry, clothes for mage and robber
0010D9FF - Skill Books
000C2CD9 - Spellbooks
000C2D3B - regular books
000C2CD4 - arrows
000C2CDA - ingredients
000C2CDB - keys
000C2CE1 - Spell Scrolls
000C2CE2 - potions, elixirs and tinctures
Notes: After opening some chests (with enchanted weapons and armor) Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine. If, after opening a chest with an enchanted weapon / armor, instead of any one item, press [r] (take all), then the duration of the suspension will be reduced several times. Chests contain all the things of their class - there are a lot of things. Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients), find out its item ID (read how to do it below) and create the required number of these things using the player.additem ID number cheat
Dragon Priest Masks
To get the required item, the IDs of which are below, you must use the cheat code in the following form: player.additem [amount] (without brackets)
Some IDs have signs XX what it is and how to get this item, see the section "What is XX in ID items"
Example: player.additem 00061CCA 1 - Get 1 Wooden Mask
List of masks:
Wooden Mask - 00061CCA
Wolsung - 00061CAB
Morokei - 00061C8B
Waucoon - 00061CC9
Krosis - 00061CB9
Otar - 00061CC2
Hevnorak - 00061CС1
Ragot - 00061CC0
Nakrin - 00061CA5
Konarik - 00061CD6
In Dragonborn:
Mirak - This mask belongs to the character of the same name, a former dragon priest. You can get it only after completing the quest "At the top of the Apocrypha" by taking Mirak from the body.
Zakrisosh - XX 024037
Dukan - XX 0240FF
Azidal - XX 0240FE
Passing quests
To complete quests in Skyrim, we need the following cheat codes:
showquesttargets - Shows ID active quest
getstage (without brackets) - shows the stage of the specified quest (the number received is not% complete)
setstage [stage] (no brackets) - set the stage of execution
movetoqt (without brackets) - teleportation to the key point (the last unfinished stage) of the specified task
sqs (without brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat
resetquest (without brackets) - reset all stages of the quest, after which you can go through it again. In order for this quest to be removed from the "Quest Log", you must save and load the game
player.completequest (without brackets) - complete the quest. This command is not recommended, as you will not be able to get next quest if it's a quest chain. Use only if you want to complete the quest without the possibility of further passing.
Quest items
Skeleton Key - 0003A070
Gem Flask - 00044E67
Precious Cup - 00044E6C
Precious Jug - 00044E6E
Gem Pendant - 00023DF8
Precious Candlestick - 00044E6A
Golden Ship Model - 00044E8B
Golden Urn - 00044E63
Mercer's Plans - 00037CE9
Crown of Barenziah - 0009DFF5
Items that can be sold to Delvin:
Bust of the Gray Fox - 00019954
Honning Honey Decanter - 00019952
Falmer's Left Eye - 0001994F
Bee Figurine - 00019958
Dwemer Puzzle - 0005598C
Nautical chart Eastern imperial company- 00060CC2
Ship model - 0006F266
Dragon claws:
Diamond Claw - 000AB375
Iron Claw - 0008CDFA
Golden Claw - 00039647
Emerald Dragon Claw - 000ED417
Coral Dragon Claw - 000B634C
Bone Dragon Claw - 000AB7BB
Sapphire Dragon Claw - 000663D7
Glass Claw - 0007C260
Ruby Dragon Claw - 0004B56C
Ebony Claw - 0005AF48
Ingredients:
Jazby Grape - 0006AC4A
Frying Root - 0001BCBC
Berit's Ashes - 000705B7
Scarlet Root Nirn - 000B701A
Heather Heart - 0003AD61
Nirn Root - 00059B86
Fire Salt - 0003AD5E
Nightshade - 0002F44C
Crushed Mammoth Tusk - 0006BC10
Poison Bell - 000516C8
Non-melting snow - 0002С25С
Food:
Argonian Ale - 0009380D
Jessica's Wine - 000F257E
Colovian Brandy - 00036D53
Fire Wine Crate - 0003EC95
Stone of Barenziah
Player.moveto
You cannot get the stone using RefID, but you can move to where it should be using the console command player.moveto
1) RefID 2) Place where to look 3) Detailed description of the place
0007FB5D Ansilvund Northeast of Shore Stone, Burial Halls zone, on a table between the sarcophagi.
0007F908 College of Winterhold Lies on a shelf in the Archmage's chambers. The chambers become available after the quest "In the Depths of Saarthal".
0007F95D Dragon's Reach In one of the Jarl's quarters. Lies on the bedside table.
0007F956 Hall of the Dead Whiterun Catacombs Zone. On one of the burial boxes at the end of the hall.
0007F923 Jorrvaskr Residential Area. Kodlak's chambers Whitemane.
0007F965 Shattered Shield Clan House The house is located in Windhelm.
0007F962 Royal Palace in Windhelm Top floor. Wunfert the Unliving Room. Related quest "Blood in the Snow".
0007FB54 Smoking Cave Next to the corpse of a necromancer. Prior to patch 1.4, this stone was in the Thalmor embassy.
0007FB4A Ingvild Throne Room, the room behind Arondil's throne.
Associated quest "Games with the Dead" (Thieves Guild).
0007FB58 Fellglow Keep In the room with the alchemy lab and the pentagram of souls. Related quest "Library Books" (College of Winterhold).
0007F909 Dwemer Museum The museum is located in the Understone Fortress in Markarth. The stone lies behind a golden lattice door, on the table. Related quest "Difficult Answers" (Thieves Guild).
0007F925 Treasury in Markarth In Tonar's bedroom, on the curbstone to the right of the bed. Associated quest "Conspiracy of the Outcasts".
0007FB64 Rannveig Abode On a table in a cage room.
0007FB65 Stone Stream Cave Next to the alchemy lab.
0007FB63 Hob's Cave To the left of the alchemy lab.
0007F927 Picky Sload On the table next to the captain's chest. Related quest "Picky Sload" (Thieves Guild).
0007FB51 Divided Gorge Northwest of Falkreath. The stone lies on the table in front of the Wall of Words.
0007FB55 Mistvale Fortress in Riften Jarl's quarters. The stone lies on the curbstone to the left of the bed.
0007FB56 Black Heather Residence Not far from Riften. The stone is on the top floor, on the bedside table in the room. Related quest "Gave your word - keep".
0007F926 Blue Palace in Solitude In the Jarl's quarters.
0007FB3A High Spire Manor Located in Solitude. One of the purchased houses for the main character. Stone in the room by the bed.
The Elder Scrolls V: Skyrim (no add-ons or custom mods) has XX equal to 00. The most common DLC numbers are:
DLC The Elder Scrolls V: Dawnguard - 02
DLC The Elder Scrolls V: Hearthfire - 03
DLC The Elder Scrolls V: Dragonborn - 04
From the moment of opening the inheritance, the six-month period established by law (Articles 430 and 433 of the Civil Code) begins to flow, within which the absent heirs, called to inherit, can accept the inheritance. Missing this term by the heir entails for him the loss of the right to inherit. The extension of this period by the court can take place only in exceptional cases when the six-month period was missed due to reasons caused by special circumstances, such as: a long business trip of the heir, his prolonged illness, etc. 1. As a consequence, the absent heir is interested in
"See § 3 chapter VI. 8 Law 256. Soviet inheritance law
114
in order to find out about the opened inheritance in the shortest possible time and thereby have time to accept it on time. However, in some cases, it is important for the heir to learn not only about the very fact of the opening of the inheritance (that is, about the fact of the death of the testator), but also about what exactly he is called to inherit. This may be significant not only in cases when it comes to inheritance by law and the person is the heir of the second or third order, but especially in cases when it comes to inheritance by will, according to which the testator has the right to appoint his heirs only some of their heirs by law, moreover, without regard to the sequence of calling them to inherit, established by Art. 418 CC. The need to notify not only that the inheritance has been opened, but also that this person is called to "inheritance, is quite obvious in cases where, after the death of the testator, a will remains in favor of an outsider (part 3 of article 422 of the Civil Code). Such an outsider, even having learned about the death of the testator, may not know or even assume that he is the heir. Therefore, it is quite natural that such a person, prior to receiving notification that he is the heir, will not take any action to acceptance of the inheritance and thus may miss the established six-month period.
The Civil Code does not establish any special procedure for summoning heirs and in Art. 431 explicitly states that “no invocation of heirs through publication or otherwise is made”. However, the Instruction of the Ministry of Justice of the RSFSR of February 2, 1948 on the application of the Regulations on the State Notary of the RSFSR of December 31, 1947, without establishing any special procedure for summoning heirs, nevertheless (in § 103) imposes on the notary the obligation to notify the opened inheritance absent heirs at existing addresses. Most often, the addresses of the heirs are at the disposal of the notary who certified the will.
In connection with the obligation of a notary to notify the heirs of the opening of an inheritance, the question arises about the civil law consequences of violating "this obligation, that is, the same question that arises when the notary did not take measures to protect the inherited property, when such measures were mandatory for the notary." This issue should be resolved in the same way as it is resolved when a notary does not take measures to protect inherited property in necessary cases. Thus, it should be recognized (as well as
"On the civil law consequences of the notary's failure to take measures to protect inherited property, see paragraph 3, § 4 of this chapter.
noted in our literature) i that in case of violation by a notary of the obligation to notify the heirs of the opening of an inheritance, the notary's office cannot be held liable for the failure of the notary, and according to the current judicial practice, such liability can be imposed on the notary only in cases when in criminal or , at least in a disciplinary manner, the notary's guilt (intent or negligence) will be established.
NOTE
Before reading the description, it is recommended to watch the following video, it will save a lot of time (the basic mechanics and practical applications are described):
Description
The idea has been hatched since the days of Morrowind. It has always seemed illogical to me that Nerevar is uniting the Great Houses, gathering resources and weapons, and going to storm Red Mountain ... alone.
This is a problem for all TES. Towards the end of the game, the player accumulates a surplus of resources, and the vanilla game does not provide mechanisms to use them.
In the place of a character who clears enemy fortifications 24/7 alone, while having a ton of gold and weapons that are gathering dust in houses, I would think about raising a small army.
This project is positioned primarily as strategy, and only then - as a mod for partners.
The mod introduces an alternative system that allows you to combine companions into squads, adds an intuitive command system without menus.
Command troops across the map, plan assaults, send squads to guard the locations and roads of Skyrim, pay salaries and do other things that fit into the role of the Commander.
Compatibility
This system, which was implemented from scratch, has nothing to do with the vanilla companion system. You hire characters differently and use them differently.
Therefore, the mod is compatible with all other plugins like UFO, AFT and ESS.
Implied that they will run in parallel. UFO can be used for immersion, communication with closest partners who are always with you. TSB / MUT is recommended for tactics and large-scale operations.
Companions will NOT comment and will NOT be affected by other mods while in the squad.
Of course, you will not be able to hire either Vilya or Serana, as they operate on their own unique system. All other partners (including mods) can be taken into the squad.
Detachments
The plugin is not designed to work with single partners. He operates in detachments. Each squad has a leader and subordinates.
There are many ways to assemble a squad, but the basic principle is the same:
Define a leader -> Add partners.
DO NOT use option "Follow me"
To identify a leader:
"I want to hire more people ..." -> "You will lead a new squad"
How do you hire subordinates?
First way:
Talk to the character you hire, "I want to hire more people" -> "Tag character".
2) Talk to the leader, "I want to hire more people" => "This fighter will join the squad"
Second way:
1) "Mark" the character
2) Select a recruit with a "tactical gesture"
3) Use the Tactical Gesture to select the squad you want to include the recruit into (this can be useful if the squad is located at some distance).
Third way:
1) Select the squad with "Tactical Gesture"
2) Talk to the partner you want to hire, "Tag a character". The selected NPC will immediately join the squad.
The squad remains selected, so you can include several partners at once.
The squad leader doesn't have to follow you.
Fourth way:
1) Write "Hiring Orders" (details below).
2) Talk to your partner, "I want to hire more people" -> "Take these instructions to the leader"
The leader in this case can be on vacation.
The following video shows how to assemble a squad:
The size of the squads and their number are not limited by anything. Only the number of hired partners in total should not exceed 120 people.
Question: Skyrim can't cope with a lot of NPCs, will he lag when there are 120 partners on the screen?
Of course. For this reason, taking all units is not recommended. Part can stay on vacation or guard locations.
The disbandment of the squad and individual companions takes place through dialogues.
If the leader dies or is expelled from the squad, the most advanced fighter from the squad takes his place with the following order.
You can change the leader yourself at any time.
Maintain structure
You can completely free your partners, but I still recommend temporarily letting them go on vacation. In this case, they return to their home and behave as usual (and yes, they can be hired as UFO partners), but are always ready to respond to your cry or letter.
You can do the same with a dialog:
"Let's discuss the order in the squadron" -> "Take your old position in the squadron"
The point is that the player does not have to re-hire fighters and restore the structure of the squad.
"Tactical Gesture"- the heart of fashion. It provides the player with precise control over the troops.
Tactical Gesture is a directional ability, which means you have to indicate the exact position on the ground. The player must be within the field of sight of the squad leaders so that they can recognize the signals being given (this applies to most cases).
Commanding squads on the ground
There are commands for all units that are nearby, and commands that are applicable to one selected unit.
Basic signals (apply to all units that are nearby)
Bare weapons / magic, cast under your feet to signal all units "Hold position"
Cast at your feet with hidden weapons - a signal to all units "Regroup and follow" ... By giving a signal in the "Sneak" mode, you will force all partners to go into this state.
Point with a Tactical gesture to the ground next to the enemy to order all units nearby Attack this character.
Order saddle horse - cast next to it (you first need to allow the necessary companions to ride)
Control over the selected squad
How to choose a squad? Cast on the ground next to the unit of interest to select it.
A popular question: why down to earth, why can't you choose the NPC himself directly?
1) In this case, it will be difficult to select a character being at a considerable distance
2) You will have to introduce one more spell, which is unacceptable.
What can you do with the selected squad?
Note: Visibility matters... You will not be able to give orders from behind a bush or stone, where the leader will not be able to recognize your gestures. If you want to give orders, being a hundred meters from the squad, take a torch in your hand, otherwise your partners will not notice you (the squad itself must be in sight).
Unit movement
Indicate the location with a Tactical Gesture. The selected squad will move towards the point you specified (huge distances supported).
Silent movement
If you give the order to move sneak, the partners will use the potion / spell of invisibility (if available) and will move towards the target in the "Sneak" mode.
Standard signaling mode
Select a squad twice to enter the standard Skyrim signaling mode
Question: Can I use the normal Skyrim ordering system on squad members.
Hold the "Use" key on your partner, standing a short distance from him.
Clear build
Select a squad three times to remove a battle formation.
Tactical Units
Use Tactical Gesture, to temporarily attach one squad to another and form Tactical Division... The unit will be disconnected after the signal "Regroup" or the choice of a separate unit within the unit.
Escort
Cast on the ground next to the NPC (weapon HIDDEN) to make the targeted unit follow the character. The squad will accompany the character until it receives another order.
Attack Signal
Cast on the ground next to the NPC (weapon must be ready) to order the selected unit to attack.
Stealth operations
If you send an attack signal while you are in stealth mode, the leader of the selected squad will sneak up and try to unnoticeably remove the target ().
The following video demonstrates in practice how stealth orders are executed:
Popular Question: I am using Tactical Gesture and no menus appear.
Tactical Gesture NOT will show you any menu. This is DIRECTED ability. Read the description, watch the video.
If you have Dawnguard DLC, you can use the "Tactical Gesture" in the form of a Vampire Lord.
If you have an official add-on Dragonborn, you can control your troops while riding the Dragon. Use the spells of the school of illusion to select units and give orders. They work in much the same way as the Tactical Gesture, which is not available in airplane mode (you have to wait for the spell to make contact with the ground or target). The visibility of the player in this case does not matter.
Select a squad twice while flying the dragon to select one of the positions you defined earlier and order the units to follow.
How to control squads in flight?
Dragon Sign allows you to use the dragon's screams as signals for the squad. First, choose a shout. Then, talk to the leader and tie the squad to the shout.
You can use dragon shouts in three different ways:
1) Use shout as usual... Units attached to the shout and in the vicinity will hear the signal, regroup and begin to follow the player
2) Use scream in battle- squads attached to the shout will attack your target.
3) Shout to the sky(literally). All tethered units, even those holding position or resting, will find you anywhere in the world in a few days.
Works with all screams, even homemade ones. The exception is Aura Whisper, because he's too quiet.
Combat behavior
All squad members have a common fighting style:
1) Bows / Crossbows have the highest priority
2) Staves have a higher priority than melee weapons
3) Weapon close combat takes precedence over magic
4) Magic has the lowest priority
So the gear matters.
If you want a squad of archers, give them bows and supply them with arrows.
If you want a squad of mages, remove everything except the one-handed melee weapon or staff (partners will use both hands, so the other hand will have magic).
Your partners can heal yourself and others during combat using vanilla spells and potions(if available).
Salary
Not all characters are ready to become part of your army for free. All squads receive a daily salary (if the character is part of a squad, but is currently resting, the salary is NOT credited) The higher the character's skills / level, the higher his payment requirements. If the current salary does not suit the companion, he will leave you at the first order. All companions remember how much you owe them. The higher your reputation in the game, the more debt they are willing to forgive you.
To pay off the debt in full: "Talk about salary" -> "About payment". Through the leader, you can pay off the debt to the entire squad.
You can also pay a certain amount in advance. If you pay the leader in this way, he will split the money equally among the fighters.
There are three salary systems to choose from:
General salary
You pay fixed amount to all fighters. The value can be changed at any time. Remember that if the payment is lower than minimum requirements partner, he will leave the group.
Advantages: a friendly atmosphere of equality in the units. Your partners will tolerate your debt longer (depending on how much you overpaid them). If they want to leave the group, most likely they will warn you about this (only those characters that are near the player warn you).
Minuses: The player overpays a lot. The appetite of partners grows with the growth of their level (a situation may arise when a partner has pumped and wants a larger amount than the one for which you initially agreed; in this case, he will leave the squad).
Individual salary
You pay an individual amount to each partner, which is equal to his low bar.
Advantages: Saving
Minuses: Partners leave without warning in the event of a critical debt
Customizable individual salary
You pay your partner as much as you want. This is a special deal between the player and the squad member, independent of the salary regime that the other teammates are subject to.
Benefits and cons the same as for the general salary.
You can also pay awards for victories(frags) and compensation for damage received during the battle (this will increase the confidence of the fighters, and they will retreat less often).
What determines the lower limit of salary?
- Partner Skills:
OneHanded
TwoHanded
Marksman
Block
LightArmor
Alteration
Conjuration
Destruction
Illusion
Restoration
HeavyArmor
Sneak
Speachcraft
- Difference in level player and partner level.
- Difference between skill value " eloquence"from the player and teammate.
- Trading Perks player
- Number of completed quests
Is the partner " A mercenary"
- Is the partner wife / husband(can be hired for free)
- Is the partner Daedra or Mystical creature(can be hired for free, MUST have the correct keywords)
- Is the partner Huscarl(can be hired for free)
The salary can be turned off, the bottom bar can be lowered or raised. Everything is done through the console.
Popular question: Why can't it be done through the MCM menu?
Because the mod is not tied to SKSE.
SquadsSalaryScale - a multiplier that determines the lower salary bar.
Examples of console commands:
set SquadsSalaryScale to 6 => will increase teammate requirements by 6 times
set SquadsSalaryScale to 0.3 => will reduce the requirements of the teammates
set SquadsSalaryScale to 0 => disables salary
set SquadsSalaryScale to 1 => restores default value
Write orders on paper
You will need an inkwell, a pen, various "killed" books or a roll of paper.
1) Throw the inkwell from inventory and activate it.
2) Select the type of orders.
To write several letters at a time, you can sit in a chair before activation.
With orders, you can recruit people into squads.For hiring, you need to talk to the partner of interest and select the option "take the instructions to the leader" (you must have the corresponding instructions in your inventory).
- Can pay salary remotely. To transport the salary, you need to talk to the guards and hire a courier.
- There is a possibility assign scream, if you forgot to do this in advance, and the squad is already lost.
You can specify a list standard locations so that units can move towards them on order (orders can be given in person or by letter through a courier).
1) Write "Order to move" with an inkwell.
2) Read the order to activate the location editing menu.
3) "Set point" - remembers the current location of the player in the list.
4.A) Talk to the leader, choose the topic "Move to the specified point."
4.B) Talk to the guards - hire a courier, select a squad and select a location.
Demonstration:
Battle Formations
To set a battle formation, go to the dialogue thread "Let's talk about order in the squadron"... Formations allow you to better identify units visually, but most importantly, they can give an advantage at the beginning of the battle. They also allow you to better organize Tactical Units (for example, each squad can cover its own flank, etc.).
1. To determine the formation, talk to the squad leader:
"Let's talk about order ..." -> "Battle formation"
2. Select the type of construction from the available ones. If you want to define a custom build, you must first arrange fighters using a standard ordering system.
3. To clear the build, select "Clear construction"... If the formation does not recover after the battle, use the option "Restore construction" or give an order "Regroup".
The following video demonstrates accessibility features like constructs and automatic loot collection:
Complexity
The mod is designed to be used in conjunction with plugins that bring more high-level opponents into the game.
The purpose of the mod is not to make things easier for the player. In fact, teammates have a higher chance of dying in a squad than in a conventional vanilla system. The fact is that Skyrim protects your teammates. When their health is close to zero, the game distracts the attention of opponents to the player. Therefore, it seems to you that your companions are not so weak.
In this mod, everything is fair, your partners have the same chances as enemies. On the other hand, you can avoid losses by choosing the right tactics ahead of time.
Bugs
Baggage reports are welcome (with detailed description and preferably with a saved game). However, it is worth remembering that 99% of the so-called "bugs" arise from a misunderstanding of the mechanics.
Old trailers:
Installation
Copy to Skyrim / Data folder and activate via bootloader
Deleting
1. Before uninstalling the plugin DISSOLVE ALL ORDERS
2. Wait a while in the game (you can go about your business for a few minutes, complete quests, etc.), then save.
3. Remove files from Skyrim / Data
Requirements:
Required Skyrim version 1.9 or higher
DOES NOT REQUIRE SKSE
In order to control the troops on horseback, you need Dragonborn dlc
In order to command troops in the form of a Vampire Lord, you need Dawnguard DLC(but can work without it)