Pattern "Buttons" (blue, blue). Paper button
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Among the tasks with parameters included in profile Unified State Exam In mathematics, a special class of tasks can be distinguished, which are almost impossible to solve using standard school techniques. Often the functions on the left and right sides of the equation have fundamentally different natures, which does not allow the use of an analytical approach. And the complex form of these expressions makes constructing graphs problematic. The solution in this situation may be the minimax method for solving problems with parameters, which is based on the use of monotonicity and boundedness of functions.
Children may find some lessons boring. And then discipline begins to suffer in class, students quickly get tired and do not want to take part in the discussion. Case lessons were created to connect school knowledge with urgently needed competencies such as creativity, systematic and critical thinking, determination and others. Thanks to the cases, you can help the student benefit from and enjoy studying and cope with his personal problems!
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BUTTONS
How many buttons are in the box!
Maybe even a hundred!
Here's a friend of mine.
From a blue coat.
And here is from my mother’s dress...
I'll sit on the bed.
Interesting activity -
Go through them.
Wooden ones are big.
With a blue flower.
With a drawn car.
With red rim.
Pebble... Transparent to light.
Worth postponing.
The eye is from a stuffed dog...
I should sew it on!
(Masha Lukashkina)
The charm of these small treasures for children can be explained by the fact that the buttons were often picked up by mother and then hidden away, but adults so want to imitate them, and the forbidden fruit is sweet. Finally, you can and should play with buttons! These are mosaics and jewelry, and stamps - a variety of colors, shapes and decorativeness - always something much more than just buttons)
For a teacher, a basket of buttons can be a salvation and provide a couple of quiet minutes when someone important comes and seriously asks something. This is a must have item for a craft and play group!
Math ideas with buttons:
Found on wellnourishednest.com |
This is where star shaped buttons come in handy! |
The geoboard turned out very nice! |
variable game with dice |
Found on mymerrymessylife.com |
felt idea |
idea! |
dominoes with numbers and buttons
print out colored nests with numbers - they suit us too!
In this rich album on Pinterest you can download the entire collection of pumpkins from 1 to 20 with and without frames, you can use white buttons for counting
Each player is given 5 more buttons. The player takes and holds several buttons in his fist, extends it in the direction of the other player and asks: “Even or odd?” The other player answers, if he guessed correctly, he takes it for himself, if he didn’t guess correctly, he gives back his own, the same amount as was held in the first player’s hand. We play until one of the guys accumulates 10 buttons. Fizminutka: Children stand in a circle and hold hands; a “button” is selected - a child who stands in the center of the circle. Children begin to walk in a circle saying: Button, you are a button Little feet I wanted to run away On a straight path We'll catch you now And sew it in place. At a signal, the children stop and make “collars” with their hands, “buttons” run through the “collars”, run in and out of the circle. At the signal, the gates close. If the “button” remains in the circle, it means it was caught and sewn on (play 2-3 times.) I really like the book and the song Pete the Cat and His Four Groovy Buttons
! about a cat whose buttons came off one after another, and children learn from him not to lose heart, and at the same time countdown. I hope it will be translated into Russian - in the English-speaking world they have already come up with so many educational activities with these buttons! But even without translation it is so rhythmic and simple that children start humming it with pleasure :)
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Card index of games with buttons
Many children really enjoy playing with buttons. You can make the game with buttons fun, during which you can set various didactic tasks. Games with buttons contribute to the development of fine motor skills, coordination of movements, eye, concentration, perseverance, classification skills, development of elementary mathematical concepts (reinforce knowledge of colors and sizes, teach counting, etc.).
You can make beautiful appliques with buttons, use them in modeling, fill coloring pages with them (you don’t have to stick them on a drawing), use buttons to lay out the right path in labyrinths for children, glue mini-toys from buttons, and even make jewelry (beads, for example). You can also massage your feet and hands with them: we lower the arms or legs into a box with a large number of buttons, move the arms or legs along them, immerse them, and also try to grab the buttons with the fingers of the arms or legs.
For the little ones, it will be important to study different buttons more often: metal, plastic, smooth, rough, etc.; find the largest and smallest buttons in a general set; arrange them in different piles according to color or size; count the number of holes in them, etc.
FAMILY TREE
Target: Create a family tree together with the child, explaining family ties.
Equipment: a tree drawn on a sheet of paper with three levels of branches and buttons symmetrically located on it.
The child needs to choose a button that belongs to his mother and place it to the left of the tree trunk, select his “father’s” button and place it to the right of the tree trunk.
The older generation is designated by the largest buttons, the younger by the smallest.
GRANDMOTHER'S BUTTON
Target: development of imagination.
Equipment: old button.
Invite the child to come up with what this button could see.
DAY REGIME
Target: develop the ability to plan one’s activities and evaluate one’s actions.
Equipment: 10 small white, 10 large white, 10 medium yellow, 10 medium green, 10 medium brown, 10 medium purple (lilac), 10 large blue, 10 large red, 10 large black.
Small white buttonsmean cleanliness, hygiene procedures,
large white – cleanliness in the house, household chores,
yellow – sun, breakfast,
green - peace, lunch,
brown – physical health, sleep,
purple – twilight, dinner,
blue – feelings, social contacts,
red - activity, good deeds,
black – poorly done things or refusal to complete a task.
The day before, discuss the next day, create a button routine for the day, stringing buttons onto a holder from top to bottom. At the end of the day, evaluate his actions by giving him a red or black button.
TRAIN
Target: develop fine motor skills, sense of competition.
Equipment: buttons of different sizes and colors.
Fold the buttons into a path. The more buttons lined up in a track, the longer the train.
INDEPENDENT OPENING
Target: teach to correlate the diameter of the bottle opening and the size of the buttons, develop the eye and matching skills.
Equipment: buttons of different colors and sizes, plastic bottle.
Show your child how buttons can be pushed into the neck of a bottle. Let him do it on his own.
BUTTON PIGGY BANK
Equipment: a coffee or cocoa can with a plastic screw cap, buttons.
Make a slit on the lid with a knife (similar to a piggy bank). Show your child how to push buttons through the slot. Once all the buttons are in the jar, ask your child to unscrew the lid and take out the buttons. You can start the game all over again!
SORTING AND ONLY
Buttons are great for sorting tasks. Together with your child, select only the largest buttons or, on the contrary, tiny buttons, or buttons of a certain color, and when the child grows up and learns to count, select buttons with different numbers of holes on them, count them, etc.
BUTTON NECKLACE
Target: develop fine motor skills and tactile sensitivity. Later, with the help of this necklace, you can conduct educational activities, for example, such as: “Learning colors”, “Learning to count”, “Big - small”, “Find identical buttons”, etc.
Equipment: button necklace. Take a thick, strong thread (preferably rope). It should be such a length that the diameter of the necklace is smaller than the child’s head. Put a lot of buttons on it, varying in shape, size and color (put each button on the rope using a needle in only one hole). Tie the thread tightly.
UNUSUAL STRINGING
Equipment: flat buttons of different colors and sizes, plasticine, toothpicks.
- Take a block of plasticine and stick a toothpick into it, after cutting off the sharp ends. Invite your child to string buttons on an unusual rod.
- Next time you play with your child, make the task more difficult by stringing buttons of a certain size or color. You can make several blanks: string buttons of the corresponding colors onto toothpicks inserted into plasticine of different colors.
- Insert toothpicks of various lengths and ask the child to string buttons, finally drawing the child’s attention to the relationship between the length of the toothpicks and the number of buttons strung on them.
- When playing with an older child, ask him to express his opinion in advance about whether a given button will fit on the rod or not, thereby developing his eye.
PICTURES FROM BUTTONS
For development creativity and the child’s imaginative thinking, you can invite him to lay out flowers, paths, houses, all kinds of patterns from buttons, in a word, whatever your imagination and the child’s imagination suggest.
LOGICAL PUZZLES
Invite your child to lay out the buttons in a certain sequence.
- big - small, big - small, etc.,
- red - blue, red - blue, etc.,
- red – blue – green, red – blue – green,
- one red - two yellow, one red - two yellow, etc.
RUGS
Equipment: a small piece of plain fabric (square or rectangular) or a sheet of colored cardboard. Lay out the pattern. In this game, mathematical concepts are practiced: below, above, left, right, in the upper (lower) left (right) corner, in the center, etc.
THREE FLOWERS
Equipment: three sets of buttons of different colors or sizes. This game is aimed at learning about color or size. Depending on the goal, we select the task that we set before us.
- Make three button flowers that will differ from each other in color
- Lay out three flowers: small - from small buttons, medium - from medium ones, large - from large ones.
CATCH A FISH
Equipment: a bowl of water, nets, buttons.
We give the child a net and ask him to catch only red “fish” (red buttons), then only yellow ones, etc. For children who are already learning to count, you can complicate the task: catch 3 red and 2 yellow “fish”.
POST A NUMBER
Equipment: cards with numbers.
Opposite each number we ask the child to place the corresponding number of buttons.
PUT BUTTONS IN THE HOUSE
Equipment: houses of different colors, buttons.
Return the buttons to their houses by color.
MONKEYS
Equipment: two identical sets of buttons (it is desirable that the buttons be of different colors, shapes, sizes) 9 pieces, two cards of 9 cells - 3 by 3.
First, look at the buttons with your child - where are the largest, where is the smallest, whether there are buttons of the same color and shape.
- The teacher takes one card, the child takes the other. We distribute the buttons in the same way. On his field, the teacher lays out a combination of 2-3 buttons. Invite your child to repeat this on their card.
- Show the laid out buttons to the child, giving him the opportunity to remember them. Then cover the card with something. The child’s task is to lay out a similar combination on his playing field from memory. Let's open it and check it.
BUTTON PATTERNS
Equipment: plastic plates.
Lay out various patterns on plastic plates without using any templates.
PICK THE LEAVES TO THE TREE
Equipment: buttons in green and yellow shades.
From buttons of a certain color, you need to select leaves for the tree (depending on the time of year).
MATCH WHEELS TO YOUR CARS
Equipment: silhouettes of cars without wheels.
Offer to choose wheels by color and size.
FROM FINGER TO FINGER
The first player places a button on his index finger and turns to the second player. He must move this button to his index finger, while other fingers cannot be used.
BUTTON FOOTBALL
Equipment: 7 buttons.
Choose a playing field, for example, a carpet. A gate is made on one side (buttons are placed at a distance of about 10 cm from each other). They also make gates on the other side of the carpet.
The remaining three buttons are balls. To make a shot, you need to click the button with your finger. Moreover, you can only hit the button that is located between the other two. The players take turns hitting the goal.
INTO THE SCROLL
Equipment: odd number of buttons. An even number of players take part in the competition.
At the leader’s signal, the players begin collecting buttons. You can collect one at a time without raking everything at once. You cannot push other players or block buttons from them. The one who collects the most buttons wins.
The players stand at the boundary line, each with the same button in their hand. On the count of one-two-three, players try to place the button as far away from themselves as possible. You can lean forward and stretch your arms. But you can’t move from your spot and throw a button. The one who falls to the floor is out of the game. And the one who puts the button farthest wins.
MORE - LESS
- Looking for the biggest button
- looking for the smallest button,
- looking for a button with three holes,
- looking for a triangular button,
- We are looking for the largest red button.
The main thing is to collect all the buttons in a box after each round (so that none of the participants can spy in advance).
LACING
Equipment: thread (about 40 cm), five buttons with four holes each.
The task of each player is to string all the buttons on a thread so that the thread passes through all the holes.
BUTTON MASSAGE
Fill a spacious box with buttons. It is advisable to have a lot of buttons. And now together with the child:
- put your hands in the box;
- move your palms over the surface of the buttons;
- grab the buttons in your fists, lift them slightly and unclench your fists;
- plunge your hands deep into the “button sea” and “swim” in it;
- rub the buttons between your palms;
- pour them from palm to palm;
- first with one hand, then with the other, then with both hands, grab a “pinch” of buttons and release;
- pick up a variety of buttons one at a time: large, elongated, square, smooth, etc.; roll it between your palms, gradually increasing the range of movements;
- the same movements can be made with the outer sides of the palms.
Now move the box to the floor: - place your bare feet in the box;
- make circular movements;
- sink your feet deeper into the buttons, wiggle your toes;
- finger the buttons with your toes;
- rub buttons between your feet;
- Grab the buttons with your toes, lift and unclench your toes.
BUTTON FISHING
Dip your hands into the “button sea” and catch the “fish”.
(Let the child take any button).
- What kind of “fish” did you catch: big or small? smooth or rough; round or square?
- What color is your “fish”?
- Is it light or heavy?
- Warm or cold?
Now I'll catch a fish. Take my fish in your hands. What is she like?
Is it true that she... (small, smooth, slippery, cool, light)...?
Now let's put our catch in the bucket. Let's close our eyes. Place your hand in the bucket and find your fish. Why are you sure that this is your fish?
BUTTON LOTTO
Equipment: colorfully illustrated book.
Place the buttons in a linen bag. Tell your child: “We’ll play lotto. I will take buttons out of the bag. You will name their color. If you find this color in the picture, then you get a button and put it on the picture - in the place that is the same color as the button.
Red, yellow, blue,
Choose any ball for yourself.
To hold the ball
Need to tie a ribbon
We will take the ribbons in our hands
And we will find a ball by color.