Assassin's Creed IV Black Flag multiplayer modes. Modes Assassin's Creed 4 how to enable online play

Problems connecting to multiplayer in Assassin's Creed IV Black Flag on PS4

QUESTION:

I'm having problems problems with multiplayer Assassin's Creed IV Black Flag on PS4 . What should I do ?

ANSWER:

Where should I start?

Please follow the instructions below:

1. Check connection to the Internet.
Start with testing network connections:

1. Login dynamic menu PlayStation 4.
2. Click up to go to the Options panel (at the top of the screen).
3. Go to Networks and press the X button.
4. Select TestInternet connections.
5. Select Check Internet connection.

Testing network connection on PS4

If the test shows your connection type like NAT 3, it will connect to another and PS4 may not work. Also you you may run into problems when connected to the network.

2. Check your NAT type in game.
To find out if the game is configured correctly for online mode, you can check the type NAT right in Assassin's Creed IV Black Flag. In the Multiplayer menu, click Options and Data( Options and Data).

Here you will see your NAT type. You may have to wait a bit while the system collects the information.After this you will see the following:

Open- If your NAT type is open, you will not have problems with online mode.
Moderate- If your NAT type is Moderate, you will have trouble connecting to other players who have Strict NAT
Strict- If your NAT type is strict, you will only be able to play with users who have open type NAT

If you have a moderate or poor NAT type, you may have trouble connecting to your friends or other players.Matchmaking(the process of connecting to other players) may take a long time and as a result you will not be able to connect.

3. Check your traffic in the game.
In Assassin's Creed IV Black Flag, you can see the bandwidth of your Internet channel. From the Multiplayer menu, select Options and after a short wait, information will be displayed to show how well the connection is working. Ideally, you should see a message informing you that your download speed is good (see below).

If you have moderate or poor bandwidth, you will notice that other players will teleport and move late.To improve the quality of your connection, you should check other devices that share an Internet connection. You should close them or disconnect while playing online.

If other players have poor bandwidth, but yours is good, you will not notice any consequences in the game. You can check how good other players' bandwidth is by looking at the little colored bar that appears next to their name, as shown below:

How can Isolve this problem?
Please follow the instructions below to improve multiplayer performance:

Reboot your network equipment:

1. Turn off your PlayStation 4 and your router/router. Wait 15 - 30 seconds.

2. Turn on your router/router (turning on may take a few minutes for your connection to be fully restored).

3. Turn on your PlayStation 4 and check the connection again.

Network ports

If you still can't change the NAT type, you'll need to route the below network ports to your console's IP address for the best possible connection:

UDP: 3478, 3479, 3658, 4646
TCP: 80, 443, 1935, 3478, 3479, 3480


Network Port Forwarding Example

Instructions for setting up network ports are specific to the device used. software, and can be found on the manufacturer's web page. Also, for help, you can check free resources such as Port Forward. Please note that this site is not affiliated with Ubisoft.

DMZ

If the above steps do not resolve the issue, try placing your PlayStation 4 in a DMZ on your router or (if possible) establishing a direct connection to your modem and try again.

Traffic throttling/Blocked ports

You may encounter restrictions from your Internet Service Provider (ISP). If the problem connecting to multiplayer is not resolved, contact your Internet provider for additional information about any specific restrictions placed on the previously mentioned network ports.

Problem not solved?

If, after performing these steps, problems remain, please contact support, stating full description your problem, including any error messages you received.


Navigation bar

COMPETITIONS

Play a session in any of the competitive modes

HUNTING
    Mode: Team Duration: 2 rounds of 5 minutes Number of players (2-8) Min. players in open game(4)Min. players in a private game (2)This command mode split into 2 separate rounds. Together with your allies, you will play as pursuers in one round and as targets in another. Playing as the pursuers, you need to kill the assigned targets. Increase your approach indicator and coordinate with your allies to get more points for kills. When playing as targets, you need to survive. Hide with your allies to increase your score. Use the crowd and the environment to confuse your opponents. At the end of the second round, the team with the highest total score wins.
WAR FOR ARTIFACT
    Mode: Team Duration: (10 minutes) Number of players (2-8) Min. players in open play (4)Min. players in a private game (2)Coordinate with your allies to protect your artifact from the opposing team. Steal an enemy artifact and deliver it to your base to earn points. The map is divided into 2 camps. In your camp, you are a pursuer for any player from the enemy team who tries to steal your artifact. The compass will only show enemy carriers. In the enemy camp, you are the target. Use the crowd and surroundings to remain undetected for as long as possible. When time runs out, the team with the largest number artifacts.
DOMINATION
    Mode: Team Duration: (10 minutes) Number of players (2-8) Min. players in open play (4)Min. players in a private game (2)In this mode, the map is divided into 3 territories. Together with your allies, capture territories and then defend them from the opposing team. In enemy territory, you become a target. To capture territory, enter the capture zone, use the crowd and the situation so that you are not discovered until the capture is completed. When a zone is captured and you are in your territory, you become a pursuer. Defend your capture zone and kill any enemy who tries to capture it. The more territories your team has, the more points you have. The winner is the team that fills the entire scale or, if time runs out, the team that fills most of the scale.
WANTED
    Mode: All against all Duration: (10 minutes) Number of players (3-8) Min. players in open play (4)Min. players in a private game (3)In this mode, your main task is to find and kill assigned targets while avoiding pursuers. Take cover in the crowd and use your copies to confuse your pursuers. You can also use the compass to get closer to your target, fill up your approach meter and get more points per kill. Remember, the higher your rank, the more pursuers will hunt you. When time runs out, the player with the most points wins.
EVERYONE FOR HIMSELF
    Mode: All against all Duration: (10 minutes) Number of players (3-8) Min. players in open play (4)Min. players in a private game (3)In this mode, your main task is to fight against other players on small area, without copies and compasses. This means that your character is unique until the copy creation abilities are used. Your pursuers are also unique in this mode. Rely on your awareness to spot targets and pursuers, and use the environment for cover to fill your approach meter and earn more points for kills. Remember, the higher your rank, the more pursuers will hunt you. When time runs out, the player with the most points wins.
KILLER
    Mode: All against all Duration: (10 minutes) Number of players (2-8) Min. players in open play (4)Min. players in a private game (2)In this mode, you need to choose and find your own target. A special compass will help you determine the location of other players closest to you on large maps. Observation and reaction are your main skills in this advanced mode. Use your copies and crowd to prevent other players from spotting and killing you, and fill up your approach meter to get more points per kill. Remember, if you are stunned by your target, you will respawn. When time runs out, the player with the most points wins.

WOLF PACK

Play co-op mode wolf pack session in adventure mode or without borders

The wolf pack is a cooperative game mode, in which the players' task is to coordinate their actions to complete stages and defeat the card's main villain before the session time runs out. At each stage, the player must reach the point limit by making quality kills on archetypes. Upon reaching this limit, the player receives additional time and a new stage begins with its own wave of archetypes. With each new stage of archetypes, they become more difficult to kill, they notice players faster, become more active and use improved abilities. ARCHETYPES Archetypes are enemies that players perceive as targets. There are different archetypes, each with their own behavior. Cowards will run away as soon as they spot the player and use disorienting abilities such as double or cloak, while fighters will try to stun players and use active abilities such as smoke bomb or bodyguard. The higher the stage, the smarter the archetype. SYNCHROKILLS Some stages feature a special display and players will be asked to synchronize their actions while committing a kill. Together, approach the victim and take positions before attacking. For synchro-killing, players are rewarded with additional points and a special kill animation. PROTECTION At some stages, players will have to protect chests from special archetypes. Coordinate with your allies to guard all the chests and kill anyone who tries to grab them. For successfully completing the defense phase, players are awarded additional points based on the remaining loot. INFECTION Collecting antidotes temporarily restores the ability to kill for the entire team. Coordinate with your allies to find infected targets, collect antidotes, and kill as many targets as possible before the antidote's effect wears off. Killing all infected targets marks the successful completion of the infection stage and promises a reward for each unspent antidote. ADVENTURE In adventure mode you will visit all the main locations Caribbean Sea and learn all the necessary basics for successfully playing wolf pack. This mode provides an excellent opportunity to prepare for the game of wolf pack without borders. COMPLEXITY In wolf pack mode without borders ( private game) you can choose 3 difficulty levels: standard, difficult or nightmare. The more difficult the level, the higher the point limit and the less extra time, and the archetypes become more active and can detect the player faster. Also, as the difficulty level increases, the number of stages increases: at the standard level - 25, at the nightmare level - 35. To unlock subsequent difficulty levels, you must first complete the standard difficulty. SELECTION OF PLAYERS The wolf pack can be played by 2 players in an open game by selecting the WOLF PACK (OPEN GAME) - STANDARD item in the wolf pack without borders menu, or no more than 4 players by selecting the WOLF PACK (PRIVATE GAME) item of any difficulty level.

WORKSHOP

Create your own game mode or join open play in modes created by other players.

This year at E3, as previously expected, Ubisoft, along with the single, brought a demo version of the multiplayer component of Assassin's Creed IV Black Flag, which will be available to all owners of a licensed copy of this game. Since yesterday, all visitors to the stand with the game were able to play with our own hands and be the first to evaluate gameplay. In the news spread you will find several screenshots, renderings, a list key features and a fresh video secretly filmed from a multiplayer demonstration.

There is still a trend in the characters - “I saw this somewhere,” as in the previous multiplayer Assassin's Creed III.

At the moment, the names of six characters are known:

Lady Black

Rebel

Mercenary

Duelist

Adventurer

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

Multiplayer Assassin's Creed IV Black Flag

A few currently known facts about the new multiplayer:

The emergence of Game Lab, where each player has the opportunity to set the rules of a multiplayer match to their liking and select players in accordance with the specified parameters. You can customize a lot of things - from the choice of abilities to the time of the game session.

A new “shooter” mode has appeared, which will be completely dedicated to all those who like to shoot with a pistol. For protection, the “Animus Shield” is used, respawn is 14 seconds.

In the E3 demo, you could choose from 10 characters.

The animation of running, killing and taunting is approximately the same as in the previous multiplayer, but maybe with minor changes and additions.

Multiplayer Assassin's Creed IV Black Flag


Multiplayer Assassin's Creed IV Black Flag

Otherwise, the multiplayer of Assassin's Creed IV Black Flag looks and plays exactly the same as the multiplayer of Assassin's Creed 3. There are identical interface elements, some objects were obviously taken from the previous part and were not even redone.

Multiplayer Assassin's Creed IV Black Flag


Multiplayer Assassin's Creed IV Black Flag

And to conclude the news, there are two examples of “live gameplay”. The quality is poor due to the strict ban on filming, but it gives a small idea of ​​what awaits us in the near future.

Multiplayer Assassin's Creed IV Black Flag


Multiplayer Assassin's Creed IV Black Flag

In this mode, you will play as two sides: one round - you will be the target, the other - the pursuer. Playing as the pursuers consists of finding and killing designated targets among the copies. Do not take sudden actions so that your target does not figure out and hide from you. Try to maximize your approach indicator to the target, thereby getting more points when killing.

When playing as targets, you need to stay alive. Hide in haystacks, mix with the crowd, confusing the enemy with clones. Just like when playing as pursuers, it is better not to make sudden actions, because... They'll figure you out right away. At the end of the second round, the team with the highest total score wins.

WAR FOR ARTIFACT


Steal an enemy artifact and deliver it to your base to earn points. The compass will only show enemy carriers. In the enemy camp, you are the target. Use the crowd and surroundings to remain undetected for as long as possible. When time runs out, the team with the most artifacts wins. The map is divided into 2 camps. In your camp, you are a pursuer for any player from the enemy team who tries to steal your artifact. Coordinate with your allies to protect your artifact from the enemy team. Count them among the clones.

DOMINATION


In this mode, the map is divided into 3 territories. Together with your allies, capture territories and then defend them from the opposing team. To capture territory, enter the capture zone, use the crowd and the environment to avoid detection. When a zone is captured and you are in your territory, you become a pursuer. Defend the zone and kill targets who want to take your territory away.

In enemy territory, you become a target. The more territories your team has, the more points you have. The winner is the team that fills the entire scale or, if time runs out, the one with more scale.

WANTED

In this mode, your main task is to find and kill designated targets while avoiding pursuers. Take cover in the crowd and use your copies, disguises and other means to confuse your pursuers. You can also use the compass to get closer to your target, fill up your approach meter and get more points per kill. The higher your rank, the more pursuers will hunt you. When time runs out, the player with the most points wins.

EVERYONE FOR HIMSELF


In this mode you must fight against other players in a small area, the compass and copies are not used. Rely on your attentiveness to find targets and pursuers, and use the environment for cover. Fill up your approach gauge to get more points for kills. Remember, the higher your rank, the more pursuers will hunt you. When time runs out, the player with the most points wins.

KILLER


In this mode, you need to select available targets; the compass, which points at it, helps in the selection. The most important thing is observation and reaction. Use your copies and crowd to prevent other players from spotting and killing you, and fill up your approach meter to get more points per kill. Remember, if you are stunned by your target, you will respawn. When time runs out, the player with the most points wins.

Wolf pack

There are 2 categories in this mode: Adventure And Without borders. In the "Adventure" category of the Wolf Pack mode, you will visit all the main locations of the Caribbean, go through the story version and learn everything you need to successfully play in the "Without Borders" category.
In the No Borders category, your task is to kill your targets together. Coordinate kills with allies to earn more experience points and reach the maximum score before time runs out.
At each stage, you must reach the point limit by making quality kills on archetypes. Upon completion of a stage of several goals, you will receive additional time and a new stage will begin with its own wave of archetypes. With each new stage of archetypes, they become more difficult to kill, they notice players faster, become more active and use improved abilities.

Archetypes
Archetypes are enemies that players perceive as targets. There are different archetypes, each with their own behavior:
Cowards run away as soon as they spot you and use disorienting abilities such as doppelganger or disguise
Fighters will try to stun you and use active abilities such as smoke bomb or bodyguard. The higher the stage, the smarter the archetype.


Synchrokills
At some stages you will be asked to perform a synchro-kill. To do this, you need to synchronize your actions to commit a beautiful murder, accompanied by exclusive animation. After successful completion, additional points are given.

Virus
Avoid infected targets. Collect antidotes to restore the ability to kill for the entire team. Coordinate with your allies to find infected targets, collect antidotes, and kill as many targets as possible before the antidote's effect wears off. Killing all infected targets marks the successful completion of the infection stage and promises a reward for each unspent antidote.

Protection
At some stages you will have to protect chests from archetypes. Use the full might of your team to guard the chests and kill anyone who tries to take advantage of them. For successful defense you will be awarded additional points.

Complexity
There are 3 difficulty levels available: standard, difficult and nightmare. The more difficult the level, the more points you will receive and the less extra time you will receive, and the archetypes will detect you faster.
As the difficulty level increases, the number of stages also increases: standard - 25, nightmare - 35. To move to more high levels Difficulty needs to be completed 12 times standard.

Workshop



Share: