Curse of Naxxramas walkthrough. "Naxxramas": heroic mode, passage of quarters and bosses

If you are an amateur Hearthstone games, sooner or later you will want to get legendary cards. You can buy them, or you can choose not to spend real money. To do this you will have to complete daily tasks and receive game gold. You can already use it to participate in adventure mode. One of them is “Naxxramas” - heroic mode, the passage of which can be completed or left alone. This is an additional part that appears immediately after the full normal mode.

Normal mode

Before we talk about the passage of “Naxxramas” in Hearthstone, the heroic mode of which interests you, it is worth paying attention to the usual one, since without it it is impossible to get everything heroic awards. The normal mode is called Curse of Naxxramas. It was released for Hearthstone back in the summer of 2014. It consists of five gloomy and mysterious quarters in which you will have to fight terrifying bosses.

The reward for completing the game in normal mode will be 30 new cards. Moreover, do not immediately think that these will be mystical and legendary. There can be both neutral and class ones. By completing tasks, you will receive cards that are not in boosters and cannot be crafted from dust. They also cannot be sprayed.

Quarters and bosses

The first dark stop is the Spider Quarter. Here you will have to face the characters:

  • Anub'Rekan.
  • Widow Farlina.
  • Mexnoy.

Upon completion of this quarter, the legendary Meksna will appear in your collection.

You won't be greeted hospitably in the Plague Quarter, and you'll have to defeat a couple of villains:

  • Plague note.
  • Hagan the Unholy.
  • Lothiba.

They will reward you with a Stone Gargoyle, an Unstable Ghoul, and a Slime Belcher. And a new legendary card is added to the collection - Lothib.

Military Quarter has also prepared some challenges for you. There will be villains on your way, and if you defeat them, you will be able to get a good reward:

  • Instructor Razuvius.
  • Gothic Reaper.
  • Baron Rivender.

At the end of this quarter, you receive the golden card Baron Rivendare.

The quarter of abomination turned out to be populated by enemies. Here, instead of the usual three, you will be met by four thugs. For them you will also receive rare neutral cards.

  • Patchwork.
  • Grobbulus.
  • Glut.
  • Thaddius.

Due to the fact that there are more bosses in this quarter, you will get two legendaries: Stalagga and Feugen.

The last quarter is the most furious. Despite the fact that there are only two bosses - Sapphiron and Kel'Thuzad, you will still have to work hard. But for them you will receive two mystical cards: Fission Ooze and Shadow of Naxxramas. And as a reward you will receive the legendary Kel'Thuzad.

So, now we know what Naxxramas has prepared for us: a heroic mode that will not be difficult for you to complete, especially when you have already defeated everyone. But there are some details you need to know.

Heroic mode and its gift

Of course, first of all, you want to know what you get for completing the heroic mode of Naxxramas. Neither more nor less - a new card back. Many consider this an unjustified and too simple gift. But it’s worth considering that in heroic mode you encounter the same bosses that you already knew about: all their weak and strengths are clear to you, and the mechanism to combat them has already been found.

Of course, they get slightly improved abilities and their deck becomes stronger. However, even clearing Heroic Naxxramas with a basic deck can be successful for you. Now, in order, about each quarter in the new mode.

Heroism in the Spider Quarter

To defeat Anub'Rekan, you will need cards that will quickly clear the board: large creatures and taunts. With the help of spells you can buff them and exchange them. The best way to beat this boss is considered to be a Druid.

Widow Farlina can be defeated by the Gurubashi Erserker. At the same time, your game should be as fast and error-free as possible. The second option for defeating this boss is the basic Warrior.

To defeat Mexna, a regular deck for completing Naxxramas on heroic mode will not be suitable. Here, the main heroes should be cards with a dash and a battle cry, so it is better to go into battle with Palladin. The essence of the game is that you allow the boss to have a full board, select characters with a dash and use the Ancient Healer.

Heroism in the Plague Quarter

You cannot use weak creatures against Not the Plague, and it is advisable to heal all your cards in time. Therefore, as you guessed, Priest is the best choice.

But against Hagan, the Nerubian Egg and Gurubashi Berserk cards you have already won will be perfect. The main task is to prevent strong cards to the far left position of the table. Hagan's ability is 3 units of damage to a creature located exactly on the left edge. The Priest is also perfect for passing.

To defeat Lotheeb, you just need to spam the table. It's better if your deck has Elven Archer and Stonetusk Boar. Will stand up well against Lothiba Shaman.

Heroism in the Military Quarter

To defeat Instructor Rezuvius you need more taunts and healing. Your best bet is Acidic Ooze in a Shaman deck.

The Gothic Reaper can be dealt with gradually. You won't be able to rush here, the only option is total control of the table. We use the Defender of Argus, the Priest of Sin'dorai, the Hero of Stormwind and various buffs. The Druid will help you.

For Baron Rivendare you need to store a taunt and an Acid Slug in

Heroism in the Quarter of Abomination

A Mage with taunts and slugs can defeat the vile Patchwork. Grobbulus can be destroyed by the Priest. You just need to exchange and heal your creatures. Palladin and slugs are suitable for Gluth to cope with the villain's weapons. But Thaddius will have to be fought by the Warlock with his Corruption, Dark Arrow and Soul Burn.

Heroism in Lair of the Frostwyrm

So, we have already gone through a lot and got to the main villains. We have felt the power and know who Naxxramas is. Heroic mode - completing the Lair of the Ice Wyrm - completes our adventure. We need to defeat Sapphiron using a cunning method. There should be no cards in the deck for draw, except for the Vash'ir Oracle, let's also take Dancing Blades. Now all that remains is to stock up on good healing and control for the Mage.

But our final boss Kel'Thuzad is very difficult to beat. All his abilities are insidious and imbalanced. However, it is better to take a Palladin or Shaman, spam the board and hope for luck.

If you do everything correctly, then “Naxxramas” will simply submit to you. The heroic mode, the completion of which is not mandatory, will still give you a lot of interesting and exciting games with strong villains. You will also become the proud owner of a card back, which not many people have and will testify to your courage and strength.

The first boss of this dungeon is Noth the Plague.

He has 7.7 million HP on heroic mode, and 2.8 million on normal dungeon mode. Abilities that the boss uses:

Curse of the Plague One - places a curse on 8 random players. If you remove this curse, then all players in the raid will be infected by the Plague Wrath.

Wrath of the Plague - deals damage from dark magic and hangs on DotA players.

Skeletons - every 30 sec. Noth the Plague Summons skeletons to fight for this boss.

All players in the raid must enter the room where Noth the Plague One is located at the same time, because when pulled, all the doors will close. During the battle, the boss can teleport to the balcony; in this case, you cannot hit him. When the boss is on the balcony, you need to kill all the skeletons that the boss summoned. When the boss teleports the second and third time, the skeletons need to be killed first, you don't need to touch the boss at all, all the attention of your raid should be on these skeletons.

Second boss Hagan the Unholy.

He has 8.4 million HP on Heroic mode, and 3 million on Normal dungeon mode.

The fight with this boss requires you to constantly run around the room with the boss to avoid trying to get into the poison. The battle consists of two phases.

The first is healers and long-range combat damage dealers, namely magicians, lokas, elem shamas, khanty should stand on the platform, where there is no poison. The tank and melee dd run around the room with the boss, running away from the poison, you need to try to keep the boss away from the platform so that he can’t put Destruction of Magic on healers and casters.

The second phase - the boss will teleport to the platform, and will be there for about 45 seconds. Players are not allowed to be there, so healers and ranged damage dealers need to move further away from the platform so that the boss does not hit them with his magic. Since this boss does not have Enrage, you can finish him off even when half of your players are dead.

Lothib (Merzot)

This boss has 20.2 million HP on Heroic mode and 6.7 million on Normal mode.

Just like with the previous boss, you need to enter Lothib’s room at the same time with the entire raid. This boss has a very bad ability for a raid, “Dead Aura”, it covers the entire room where the boss is located, and completely prevents all healing effects for 17 seconds, that is, you can heal the raid in only 3 seconds out of 20. During these 3 within seconds, healers must wane the entire raid to full HP. It's best to start healing early. In addition, the boss will call on his assistants - disputes. If you kill one of the spores, then on those. Whoever stands nearby will receive a buff that will increase the likelihood of a critical hit and reduce the threat created by 100%. You need to kill the spore so that the buff is applied to all players in the raid, but only except the tank, otherwise the aggro will disappear from it and the boss will kill all the players.

Hello everyone, friends. I recently bought Naxxramas and decided to go through everything with the basic priest deck (in its latest edition), replacing only Slime with Inner Vision. The deck still contains only basic cards, so that each of you can repeat this. Let's go!

There were problems with Patchwork, and we were no longer able to go through the entire Naxxramas with one deck in the Quarter of Abomination. Zu Warlock and other aggro decks with a large number of provocateurs and inexpensive creatures are perfect for Patchwork. But since Zu Warlock is with base maps– it sucks, and I don’t know the decks described above, I had to create a special deck for Patchwork.

That's all, everything else in Naxxramas can be easily passed by the basic priest deck without any special difficulties, with the exception of Not the Plague. It’s not surprising, because: “Not is just a plague.”

Deck “For Patchwork”

Patchwork puts on his weapon immediately after taking it off, and using creatures that destroy him is absolutely pointless - he attacks in the same turn. I recommend taking a sorcerer as a class - Mirror reflections decide, in addition, a water elemental can save your skin, but only if there is another provocateur on the battlefield (Patchwork is not at all stupid and will destroy the elemental otherwise). Therefore, the more creatures with dash and cheap taunts for the first time (up to 4 mana) you have, the better.

Let's create something from basic cards that can defeat him:

And finally, I’ll show you a video of the fight with Patchwork:

Naxxramas Challenge Mode

Challenge mode is another thing you'll have to tinker with. Here we cannot choose a deck, we must pass the test with the deck that was given to us (it is always the same, so we can use some tricks).

Hopefully, with this video and Naxxramas deck, your fun mode game will no longer feel like rigging. Regarding completing Heroic Naxxramas– I don’t recommend wasting your time, for this you will not be given any rewards other than a back of cards, and for each boss you will have to create a special deck. Thank you for your attention!

How to play as a hunter is written in the walkthrough of the first quarter. The only one who was able to strengthen the standard deck was Mental Technician. If your opponent has 4 or more creatures, he will lure one of them to your side.

The ideal starting hand is: Mental Technician, Frost Trap, Let the Dogs Go. If one of these cards does not arrive on time, defeat is assured. The difficulty is that at the beginning, Hagan has a demon with 3/4 parameters on his table. His ability allows you to deal 3 damage instead of 2 and costs nothing. Therefore, on the second turn you need to force the opponent to return the creature to his hand, and then try to gain a foothold on the table.

Deck:

Lotheeb

Hero Power "Dead Aura" (0 ​​mana): Deals 3 damage to the enemy hero.

In the battle against Lothib the priest - best choice. The deck should consist primarily of cards that restore the hero’s health. The most important thing is to win early game and put a couple of creatures on the battlefield. Very useful map V starting hand will become Shadow Word: Pain. The spell will eliminate the “Swamp Crawler”, so you can attack the hero and trade with other enemy creatures.

After you have managed to gain a foothold on the table, replenish your health and wait for Lotheeb to start betting. Break them and attack the creature until there is nothing left of it.

Deck:

SPIDER QUARTER

Normal mode

Anub'Rekan

Hero Power: Spider Whisper (2 mana): Summons a 3/1 Nerubian to the battlefield.

The key card in Anub'Rekan's deck is “Lord of Death” (abilities: “Taunt. Deathrattle: Your opponent puts a creature from his deck onto the battlefield”). If you have Cairn Bloodhoof and Ragnaros in your collection, be sure to put them in your deck. There is a chance that one of the minions can be placed on the battlefield.

Both cards also look great in a paladin's deck.

The most important thing: collect cards in your starting hand for 2-3 mana. Then the “heavyweights” will enter the battle, who will help consolidate the advantage and finish off the opponent. Keep in mind that Anub'Rekan has three spells that destroy all creatures with 3 health. Therefore, move carefully, otherwise you may be left with nothing.

If with legendary cards problem, collect budget deck on the hunter. This class is ideal for clearing out the first quarter.

At the start, you need to collect the main combination “Hungry Buzzard” + “Let the Dogs Down”. If it is not there, the hunter will be in trouble on the 5th or 6th move. The combination works great when the opponent's board is full of creatures. Not only do you draw a lot of cards, but you also disrupt the pace of the game.

As a backup option, there is the Tracking spell. Don't try to play it on the first turn, otherwise you'll ruin everything. First, it is very important to collect as much as possible more cards. “Track” is a lifesaver when you need to draw a game-ending card. For example, the spell “Take Command!”

The tactics with such a deck are simple: most of the time you need to attack the hero and periodically clear the board of enemy creatures. It is very important to “fatten” the “Carrion Hyena,” which will divert the enemy’s attention to itself.

Great Widow Farlina

Hero Power: Rain of Fire (2 mana): Fires a shot for each card in your opponent's hand.

Farlina likes it when a player has a lot of cards in his hand. This gives her the ability to cause as much damage as others have never dreamed of. Therefore, you need to act extremely aggressively against her from the first moves. The fewer cards you have in your hand, the better.

Decks:

Mexna

Hero Power: Cocoon (3 mana): Returns a random enemy minion to his hand.

Compared to the previous two characters, Mexna is not that strong. The deck consists of weak creatures, and she rarely uses her ability. Cheap deck the hunter copes well with all three opponents.

Test mode

Druid

The main opponent in this match will be Farlina. You learned how to play against her in the first quarter. Therefore, try to collect the combination of “Fissing Ooze” + “Sign of Nature” (or “Force of the Wild”) at the very beginning. The slime will split at the end of its turn and you will have an exact copy of it. This will allow you to take control of the table and calmly play all the cards in your hand.

Robber

The robber will have to fight Meksna. Since the player's deck consists mainly of creatures, the initiative must be seized before 3-4 turns. Leave in your hand those creatures whose mana cost is no more than two. Fissing Ooze, Brotherhood Leader, and Rookie Engineer are great places to start.

Don't forget that Meksna's deck has two Sea Giants. Therefore, when you see “Experienced Hunter” in your hand (ability: “Battlecry: destroys a creature with attack 7 or higher”), do not rush to put it on the table just like that. Most likely, it will come in handy more than once. “Young Brewmaster” will help you replay this card (ability: “Battle Cry: Returns your creature from the battlefield to your hand”).

Heroic Mode

Anub'Rekan

Hero Power: Spider Whisper (2 mana): Summons a 4/4 Nerubian to the battlefield.

Compared to normal mode The hero's health increased from 30 to 45 units. The character has also become much more powerful - now he places a creature with parameters of 4/4, rather than 3/1, on the battlefield.

In this case, there are two options: beat him again with a paladin or hunter deck. The killing tactics do not change.

Decks:

Great Widow Farlina

Hero Power: Rain of Fire (1 mana): Fires a shot for each card in your opponent's hand.

Farlina’s strengths are that, firstly, she uses hero power for 1 mana, and secondly, the “Admirer” creature has 2/4 parameters and the ability “Your hero gets +3 attacks until the end of the turn” (not +1). When there are several such minions on the battlefield, the hero's death occurs very quickly. Therefore, it is very important not to let her take over the table.

Mexna

Hero Power: Cocoon (0 Mana): Returns two random enemy minions to his hand.

At the beginning of the battle near Meksna, there are two Possessed Crawler creatures on the playing field. In this situation, you can win against the insidious spider with two or even three classes: priest, hunter and mage.

When playing as a Hunter, it is very important to get Explosive Trap and Ironbeak in your starting hand. The role of the latter is that it first silences the spiders. After this you can safely kill them.

Once the operation to neutralize enemy creatures is completed, it is very important to quickly put three, or preferably four, creatures on the table. Otherwise you simply won't be able to cope aggressive strategy Meksny and lose.

In the case of the priest, the situation is similar. Only he has more spells and creatures on his hands that can change the outcome of the meeting.

Tactics for a magician are even simpler. Freeze all minions until turn 7, after which you incinerate them with the Fire Wave spell. Then play “Alexstrasza” on turn 9, and then finish with a combination of three spells “Fireball” + “ Fireball" + "Ice Arrow". And victory is in your pocket.

In the magician's deck is large number spells that will help destroy the enemy. So look at the situation to see how best to use them.

We’re doing a great job here: we’re cleaning up the puddles of sludge, sewing together the best abominations on a living thread, in a word, we’re preparing the necropolis for an unforgettable adventure. The "Curse of Naxxramas" is approaching inexorably! And we know that you are just dying to finally play it. It's time to explain in detail how to get to the city of the dead and what awaits you in heroic mode.

Naxxramas Pass

Naxxramas is a necropolis floating in the sky, home to many undead bosses. They are ready to enter into battle with a worthy opponent, wanting to test their gambling passion in action. To enter battle in the next quarter of Naxxramas (there are five in total), you must first gain the right to enter it. However, don't worry about the price. Much to Thaddius' chagrin, no one is going to skin you.

Curse of Naxxramas will open gradually over five weeks: one block after another. The order is as follows: Spider District, Plague District, Military District, Abomination District and Frostwyrm's Lair.

Anyone who begins an adventure in Naxxramas during the first weeks after opening will be able to enter the first, Spider, quarter for free. (This “exit phase” will last about a month, so you will have plenty of time. We will talk more about this a little later.) In the passages and corridors, densely entangled in cobwebs, the bosses Anub'Rekan, Widow Farlina and Meksna are found. For defeating them, you will be able to add new cards to your collection, and at the same time get your first idea of ​​what awaits you next in Naxxramas.

After the Spider Quarter Entrance to each subsequent quarter will be paid and will cost 700 gold (or 229 rubles). You can earn gold in the game - for completing various tasks or winning in the Arena. But if you want, you can pay for admission with real money.

If you prefer to open several blocks at once, you can pay for a set (there are different options). Such neat, compactly packaged kits are just right for spiders.

Please note that even if you pay entrance to several quarters at once, they will still open one per week. But you can be sure that you will be among the first to enter the next quarter!

If you play Curse of Naxxramas in the first weeks after opening and decide to pay real money for all the districts at once, you will only need to purchase 4 quarters and you will be able to play them as soon as they open.

If you paid for the entrance to the next quarter with gold, and then decided to buy the rest for real money, then you can still purchase them as a set, i.e. at a favorable price. For example: in the first weeks you entered the Spider Quarter (for free), then you opened the second one, Plague Quarter, for gold, and you want to pay for the remaining three with real money. So the price for them will be the same as for a set, with a discount - see the list of prices above.

Be sure to enter Naxxramas in the first weeks after opening. All this furry, rustling company in the Spider Quarter can’t wait for you, and getting to know them is completely free!

Heroic Mode

When you defeat all the bosses in a given quarter for the first time, you will be able to complete that quarter on Heroic difficulty. The bosses in this game are much stronger than in the usual one, and even seasoned Hearthstone veterans will have a hard time dealing with them. But for defeating them you will receive new shirt for cards.

The creepy undead in Curse of Naxxramas are dying to meet you. We hope that very soon you will meet her in the dark labyrinth of the necropolis.

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