Walkthrough of the game escape thee. Escape Impossible: Revenge - walkthrough

Introducing a new exciting puzzle game from the "escape" series. This time you must first get into the mansion full of horrors and, judging by the name, to take revenge for something. Then escape. However, it turns out that everything is not so simple and you will encounter various obstacles and riddles on your way, the answers to which can be found in this article.
1. So, one winter evening you appear in front of the mansion and the first thing you need to do is enter. The main entrance is locked, so we will make our way through the black one, which is located at the end of the building. We approach the doors, they, of course, are also locked. First, we take the items: a pickaxe and papyrus.

2. We return to the original position and break the brick stand with a pickaxe, from which a key and a gun cartridge will fall out. Again we go to the back entrance and unlock the door with the key.

3. We pass through the corridor with steps, along the way grabbing the blade on the floor. We find ourselves in a room with a passage to the attic. There is a tool on the floor, popularly called a “hoof mite” - we take it and head to the room on the right. Using a tool, we cut through the iron chain, and thus free the stepladder. There we take a cylinder with liquid nitrogen.

4. There is a human mannequin on the top shelf; it needs to be cut with a blade. You will find a key inside.

5. To open the safe you need to enter a code 247. This code was depicted in Roman numerals on the stand at the beginning of the game . Inside you will find a roll of adhesive tape.

6. We return to the first room, place the stepladder in the path to the upper level and find ourselves in a room with a fireplace. First, we collect acceptable items - this is a gun, a candlestick and a paper clip on the wall. Go to the item management menu and load the gun with a cartridge.

7. We head to the room on the right and meet a guard in the form of a skeleton. We neutralize it using a liquid nitrogen cylinder and collect the items: a book, a video cassette and a key. They are all on the bookshelf.

8. Having received the key, we return to the basement and unlock the room straight ahead. Before you go in, don't forget to pick up a gun. Once inside, you will come across a zombie - shoot him. Find a bunch of hay in the stack and grab a chair.

9. Go to the items menu and take the chair apart. As a result, you will get a pile of firewood and a hairpin.

10. Now you need to get into the room with the fireplace again, however, you need to go through the main entrance to the building, grabbing a stepladder along the way.

Now you need to unlock the door on the left. We take the hairpin in our hands and insert it into the lock. Turn it counterclockwise until the “open” button lights up. We go inside and find ourselves in a room with a sofa.

11. Under the sofa, take a sheet of paper, unscrew the light bulb from the lamp and insert the video cassette into the tape recorder.

12. We look at the screen image and somehow miraculously control it :). We approach the safe, wrap the wire with adhesive tape and open it. Inside we take a match and a piece of coal. By clicking on the screen from above, we return to the room with the sofa and follow into the room with the fireplace.

13. Now you need to light the fireplace: put firewood, put a bunch of hay under it and, combining coal with an iron thing (I don’t know what it is), put it there. The fire is burning. We bring a candlestick to it and light the candles, after which we need to disconnect two candles, leaving only one on it.

14. We put the candlestick in the place where it was and, having illuminated the shelf with books, we collect the objects: a gear, a book and papyrus.

15. We go to the room with a sofa, above which there is a safe. Enter the code 14582437 - open it and take away what’s inside: the alarm clock and the key.

16. We go to the room with the skeleton, there are steps to the top on the left - we go up and find ourselves in the room with the wolf. We rise even higher and find ourselves on the terrace. Here we collect the items: Crossbow, cartridge and another gear.

17. We load the gun with a cartridge, go down and kill the wolf, leaving only a pile of ashes. There is a clock hanging in the upper right corner - click on it, take the key ring and remember the time.

18. There is a chest of drawers under the clock; to open one of the drawers, you need to enter a code that equals the time on the clock: 10 10 . We take away the items: gear, hammer and arrow.

19. There is a safe built into the floor under the carpet, the code for which is equal to the numbers of letters in the alphabet: 17516. Inside we take the skull and head into the room behind the curtains.

20. Take the dagger on the wall and break the vase near the fireplace with a hammer; inside is the missing part of the key - connect it to the ring.

Now you need to open the door on the left. To do this, twist the runners on the lock so that the image of the star matches and insert the key, only the one with the same sign.

21. We find ourselves in a tomb with the remains of an unknown person. You need to stick a dagger into it and remove the mask from your face - where the eye should be there is a red gem.

22. We return to where we killed the wolf, substitute a stepladder and climb into the attic. There we meet a guard in the form of a ghost; you need to kill him with a crossbow, having previously loaded an arrow.

24. In the room with the large clock, you need to repair the mechanism by replacing the gears - a passage to the secret room will open.

25. To illuminate the room, put candles and click on the magic mirror, after which we fall into the astral plane. We leave the room, falling apart brick wall and go to the right room, in which the ghost of a woman will meet you. To neutralize it, you need to throw the skull into the fireplace fire.

When you open the door with the key, a skeleton will fall out, near which you will find a purple diamond. After this we return to real world through the same mirror.

26. Again we go into the room where the ghost was and in place of the door there is a passage through the brick wall - another secret room. We screw the light bulb into the lamp, after which the shadow of the numbers will appear upside down on the wall: 351104. Enter the number on the combination lock of the safe, open it and take the yellow gem. Along the way, we take the sword from the model with armor and the empty bottle on the floor.

27. Now you need to get into the room with the washbasin, we have already done this through the monitor screen. We fill the bottle with water, after which we enter the astral plane through a magic mirror and extinguish the fire in the fireplace with water.

28. We look inside the fireplace, take the cross and open the safe, inserting multi-colored stones and turning them. There is a book in the safe - take it.

29. We go to the room with the skeleton and insert the book into an empty space on the bookshelf, after which it will move away and a passage to the hidden terrace will open. There is a lamp on the railing - we take it away.

30. We climb into the attic, placing a stepladder, a ghost is waiting for you at the top - we drive him out with the help of a cross. On the desk you need to type the code by clicking on the squares, we learned the combination here in the real world. We take the yellow wire with us and go down two levels.

31. There is a library below, guarded by a sorcerer with a staff. We take out the sword and chop the evil one. We take the staff and insert it into the hole in the middle of the room. The entrance to the basement will open - we go down.

32. It’s dark below - we take out the lamp, take off the cape from the mirror and go through the mirror into the real world. Let me remind you that we were in the astral plane. We connect the wire to the alarm clock and connect it to the dynamite. The countdown mechanism starts and you have 20 seconds left to leave the mansion before the explosion.

33. Grab the hammer on the floor and punch a hole through the brick wall. We run out of the mansion through the back entrance and that’s it - the game is completed. The evil spirits are burning, you have taken revenge and escaped.

Passing levels Can you escape, find out how many levels in the game and much more.

Can you escape this is the very first part of a very large series of puzzle games from MobiGrow. This is no less interesting franchise than 100 Doors and other toys of a similar genre, and some aspects are even better than those of its competitors. It throws you straight into battle without training and is very addictive, and thanks to various riddles and sometimes several locations in one level, it makes you seriously think about finding a way out, but our team will help you in any difficultieswalkthrough of the game Can you escape 1.

Can you escape level 1

Passing level 1 Can you escape starts with that we find ourselves in a rather cozy room and we need to open the door, as in all subsequent levels. Click on the box to the right of the door and assemble the puzzle correctly with horses , then we take the cabinet handle from it, then we poke it on the cabinet to the left of the elevator and attach the resulting handle to it. We open it and take a screwdriver, with which we unscrew the screws of the ventilation grille, under the picture, and there we see a closed safe with combination lock. The code is shown in the picture above (1915). We open the safe, take the key, which we use on the keyhole, on the wall, to the right of the door.

Can you escape level 2

Passing level 2 of the game Can you escape It will take a little longer, but so far everything is quite simple. Notice the table on the left. lies on it card deck, on which the numbers are written (493) is the code to the suitcase under the table, opening which, we find the valve from the tap, which is located to the right of the door. We adapt the lamb to the tap and open it, then from the filled bottle we take the key to the bedside table, which is located on the right wall. In it we find a key card, with which we open the elevator (card reader to the left of the door) and go to the next floor.

Can you escape level 3

How pass the third level Can you escape (3 walkthrough )? Take the cane on the floor near the table and open the top door O fashion on the right and use a cane to pull out the handle from the safe. Next, open the bottom door and take out the battery for the computer. Then we open the laptop, insert the battery into it and see a window for entering a password. Now, for passing 3 rooms Can you escape, V we go out and click on the TV, and under it we see a shelf with cars of different colors (from left to right yellow, blue, red and green) this is the password to the laptop. After entering, a diagram for a safe lock appears in front of us, which is located under TV (starting from the top row, center, then right, center, right). We go to the safe, insert the handle into the hole and arrange everything according to the diagram from the computer. Now, forpassing level 3 of the game Can you escape, we just take the key and insert it into the hole to the left of the elevator. Let's go to the next floor.

Can you escape Level 4 walkthrough

Passing level 4 of the game Can you escape starts with us going to the table on the right, moving the right onechair and take the AA battery. Afterwards, pay attention to the shelf with bottles (glory to the right - blue, red, yellow, green) this is the code for the minibar on the left. Open the bar and take the corkscrew, which we use to open the hatchunder the flower, to the left of the door. In it you will find a knife with which we cut the twine on the box at the table. Now we go to the blinds and tear off the stick to adjust them. Then we insert the battery into the flashlight and open the hatch in the center of the room with a corkscrew, illuminate the darkness with the flashlight and take out the key with a stick from the blinds. With them we open the barely noticeable keyhole on the left door frame of the beast.

And gra Can you escape 5 level passage

If you are wondering howpass level 5 Can you escape, then come here. This is a more complex room, with two parts, and not one, as it was before. To begin with, we go to the second part and pay attention to the modular picture above the bed (underneath the colors from left to right are red, blue, black, white), now we go back to the first part and open the chest of drawers in the left corner, matching the arrow and the desired color. We take a pencil, with which we shade a piece of paper on the table in the second part of the room.In the center of the sheet we have six columns (from left to right long, medium, short, long, medium, long) this is the code to the chest next to the bicycle. By opening it we will receive one of the keys to the door. Also to the left of the bed, in the nightstand, take a brown eye, and in the basket there is a blue eye, and in the first part of the room, insert them into the table drawer, which is located to the left of the door. From there we will take grains to feed or cage birds e , and she releases the second key from her beak. Now pay attention to the darts, or rather the darts, their color and the number where they are stuck (it turns out that red is 4, blue is 5, green is 8). Now we go to the panel to the right of the elevator and insert the keys into the wells, and on the left dial we set the values ​​according to the colors and points (845). We add the resulting values ​​from the upper dials and write the sum in the lower one (974).

And gra Can you escape Level 6 walkthrough

How to pass level 6 Can you escape? If you asked this question, then here With You will find a complete answer to it.First, we take the jack under the pedestal on which the ship stands, then we solve a simple riddle with cubes (the point is that the two bottom cubes, when multiplied, give the top number (in case you didn’t guess, we’ll give the necessary numbers, starting from the third row 6 2 7, fourth row 3 2 1 7)) and open the niche under them. There will be a blue weight that needs to be hung on the blue hook in the right corner of the room. Next we see a recess in the wall, to the right of the door with a vase and a flower. From there we need to take the lever for the jack and combine it with the jack itself. Now we jack up the car and take the red weight from under it, which we also hang on the red hook. Notice the drawing of a frog to the left of the door. You can see the yellow number 2 on it.now pay attention to the sign above the elevator LVL 6, where the number is green. Behind the car there is a wooden chest of drawers, on which there is a basket and if you lift it, you will see the red number 6. Another secret is kept in the wall recess, hidden in the white backlight above the flower, if you open this part, you can find the blue number 2. Now let's open it the chest of drawers itself using the resulting numbers (2662). It contains the last green weight, which you yourself will deal with. Now that all the weights are in place, open the niche under the buffalo's horns.That's it for the walkthrough Can you escape Level 6 ends.

Game Can you escape level 7 walkthrough

Now let's move on to the question how to pass level 7Can you escape. First, let's look at the small box on the floor near the right wall. It has a double bottom in which a screwdriver is hidden. IN passingCan you escape 7 rooms you will encounter two parts of the room, as it was on level 5, so we go to the second part and see colored boxes on a green background. Remember their location and go back to the first part. Now click on the box to the left of the door and set the colors by analogy with the boxes (starting from left to right, the top row is yellow, green, black, yellow, the bottom row is blue, black, yellow, black). It also has a secret, already triple bottom, in which the wire cutters lie. We go to the second part, where we cut the lock on the red suitcase. We take the camera. Next, pay attention to the desktop with the computer, or rather to the photograph standing on it. Turn it over and unscrew the frame with a screwdriver. There will be a memory card that needs to be inserted into the camera. You will see a photo with horses, their numbers and colors. You should also pay attention to the camera, which lies on the table, with numbers engraved on it (4841). Now let's open the combination lock of the cabinet under the table, using the code on the camera. The box contains squares (from left to right empty, white, white, empty, white, white). Now we go back to the first room and open the box to the left of the TV, using the squares from the nightstand (the empty one is not pressed, the white one is pressed) and the numbers from the photograph of horses (4316). We take the key and use it to open the bottom lock of the elevator. Now click on the boat to the right of the door, remove the boat from the deck, and under it we find the second key and open the top lock with it.

Game Can you escape level 8 walkthrough

There are only a couple of levels left to go through and the final. We immediately go to the right side of the hall and click on the three-wheeled bike. We take the handle from his seat and attach it to the cabinet near the sofa table. There's a player there. Now we return to the first hall, click on the yellow trash bin and find the disk there. There is a closet nearby and on one of its top shelves you can find a remote control. There is also a cuckoo clock hanging above the table, on the shelf of which there is a power supply. Next, go to the left side of the room and plug in the power supply into the outlet next to the left speaker. Then we connect the player to it and see the numbers (from left to right 3 4 6 2) this is the password for the top part of the door lock. Now we go to the right side of the room and look at the picture above the sofa. It shows the left side of the room with the TV, and below it is the code (7528). We go to the left side of the room and click on the DVD player. Enter the code from the picture and install the disk. Then we turn on the TV with the remote control and see four kangaroos, six penguins, three kittens, two sharks. Now we go to the right side of the hall, where there is a tablet on the sofa, the password for which is hidden in the images on the TV (4632). After unlocking, we observe 4 contours - a circle, a star, a triangle and a square and this is the password for the bottom of the door lock. Now we go to the elevator and enter the data.

Game Can you escape level 9 walkthrough

Just a little before the end of the story, and this time we find ourselves in a room with two halls. Pay attention to the cabinet in the right corner, on it there is an egg in which a key is hidden, and in one of the cabinets there is a purple light bulb. Now let's move on to the left bedside table. We open the door and see the mosaic. Very difficult, due to large quantity patterns, but when you open it you will see a newspaper, and hidden under it is a green card. We insert it into the corresponding card reader of the elevator door. Now go to the second part of the room and click on the table in the left corner. There is a lampshade in which you need to screw in our light bulb and turn on the toggle switch. Signs will appear on the wall (first line - XOX, second line - XOX, third line - XOX). We go back to the main hall of the room and click on the three vases, move them and find the red number 4. Above the door we see the green number 9. In the pink chair, under the magazine, we look for the blue number 3. And on the shelf, above the chair, there is a yellow number on the ball 8. Now we go to the left side of the room, where you will notice the shelves next to the electric guitar. There is a box with a combination lock, just substitute the found numbers corresponding to the color (9483). Take the screwdriver and click on the lonely chair standing against the left wall and move it to the ventilation shaft. Unscrew the screws with a screwdriver, turn off the fan with the key and take the red card, which you insert into your card reader at the door. Next for passingCan you escape 9 room, you need to return to its second part and look at the table, or rather at the plates and their colors (from left to right blue, red, green, black, yellow) this is the code for the box under the lamp table. Next, we remember the signs on the wall, illuminated by a lamp, and press the circles in the same order, where X is pressed and O is not pressed. Afterwards we take blue card and insert it into the last card reader. But that's not all! In the second part of the room we see 3 hearts on the right shelves. Move the largest one aside and see colored rectangles (from left to right white, blue, red, white, yellow, green). We enter them on card readers and Sizam opens.

Game Can you escape level 10 walkthrough

Now we've reached the final part. First of all, open the white chest in the center and take the drill from there. Now we click on the table on the right and in one of the cups we see a drill that needs to be inserted into the drill. But where to drill? To find the clue, look at the small photo above the flowers, to the left of the door. There is a place marked with a cross, namely the lower part of the wall to the left of the door. We tick there and drill, and in the hole we see multi-colored circles (from left to right blue, blue, yellow, yellow, green, green). Now click on the ficus in the left corner of the screen and arrange our circles. A secret niche opens, in which we take the ring. Now we poke at the table in the right corner and take a pencil from the flower pot. In the cabinet near the left wall we take a sheet of paper. Next, open the ventilation shaft on the left wall and place a piece of paper there, use a pencil to push the key through the hole and pull it out along with the piece of paper. Now we open the decorative box with the found key. In it you will find binoculars, which you need to use on the grate, on the right wall and you will see the numbers (12-8-5). Now let's look under the same left table. There is a safe with an extraordinary security system. Enter the numbers you see in the circles and take away the round thing. Now we insert the ring and the round thing into the recess to the left of the door and calmly go through the game.

Now you know how to get thereCan you escapegames which started one of the most popular puzzle series.

Have a nice game!

Walkthrough of the game Can you escape video

A game that quickly gained its popularity among millions of people - Escape Action (Escape from the room). The game can be found on Odnoklassniki. The game is interesting and incredibly fun. Android games are a type of online multiplayer games. Most often, for such games there is no need to install additional components on your computer. You can access the game directly through social network and from any devices.

Today, Android games are incredibly popular in the world. There are games that are already played by tens of millions of users. Interestingly, such games have certain similarities with traditional games for Android, but they also have differences. This game will definitely not make you bored and sad.

At the moment, more than five million people play it. Invite your friends and get coins for them, which are necessary to open new levels. This is another game from the “Time killer” class. Nothing to do or bored - Escape Action will always help you. Before you look answers to all levels of Escape Action (Escape from the room), we recommend that you try to pass the level yourself, because the game is really not difficult and interesting. Good luck.

BASEMENT

So, you found a stick, a piece of cloth - make a torch, soak it in a bowl of fuel oil (OIL) and light the torch with candles. Go up the stairs, turn left, light the lantern with a torch and turn lever. Go back down and look on the floor - there is a hint - a three-digit code - open the drawer in front of the candles:

you got lever. Insert it immediately into the hole opposite the spark plugs and turn the lever. The grate opened.

Look at the candles - they contain a hint to the three-color code:

Go into the room behind bars - under the boards hook. Insert the hook on the right into the wooden structure (bottom). To the left of the boards in the corner is a pedestal with holes.

Go back up the stairs to the room - a grate has also opened there - open the drawer (three-color code for candles - red , yellow,blue ) - there spanner. Nearby, unscrew the winch with the cable with a key and move it to wooden structure with a hook at the bottom. Screw the winch opposite the boxes, twist the handle - the cable will be released, then tie the cable to the hook and twist the winch. The wooden boxes moved aside and a passage became clear. And also on the second floor, along the top of the boxes you can go through an abyss - go back upstairs and go through this place:

You will find in the box key. Go back downstairs and open the doors.

ROOM WITH TWO DOORS AND POOL

Remove the tile on the right, open the niche with a wrench and turn the lever:

A niche for the code opened under the picture NEWS:

We received the key. Open the left door for them. Barrel under the window - on the window you will find saw. Apply the saw to the barrel - you get a box.

Place the barrel under the window again and bring the box closer to the key on the chain.

Opened the box and got a new one key. Go back a little - there is a log in the corner, saw it and apply it to the block of bricks in the corner. a niche has opened - turn the lever.

Take the barrel and return to the room with two doors and open the right door.

DINING ROOM

Insert the box into the niche on the table with the lamp and click on the box with the mouse - a hint will appear:

Go back to the table with the lamp and open the code:

Once you have the pliers, use them on the wire on the closet door to the right of the dining table. When the door opens, turn the lever. The water has left the pool. Return to the pool and up the stairs.

CHESS ROOM

There is a box on the left - in front of it there is a pawn - PAWN - enter this word - code.

We received the queen figure (QUEEN) - insert it into the middle box in the left hole (Q) and press OK(hint: Q OK-K OK)

A hint appeared on the pawn board with chess pieces, but to use it, you need to turn it over accordingly chessboard with green squares:

On the board field on the right you need to place 4 green squares on which the pieces stand B&R=Bishop&Rook= pieces of Bishop and Rook.

Got a figure king and inserted it into the right hole (K) and pressed OK and then the red button.

A new door to the castle roof opened.

In order to fly away, you need to unscrew the chain with a wrench, place a barrel next to the basket, light the wood with a torch and the ball will lift you into the air.

Freedom!

Walkthrough of the Cube Escape puzzle: The Cave- first part.

1. Click around the cave until you find yourself in a room. On the cabinet, take the Petri dish, then open the top two drawers to get a knife and matches.
2. Turn right. Use matches to light the torch and open the bat.
3. Enlarge the area above the guy in the helmet. There you need to collect a “pyramid” from the flowing drops by moving the platform, following the hint on the right on the wall. A raven figurine will appear.

4. Go to the right, take a pile of firewood.
5. Right again. Take the pot on the shelf on the left. Under the shelf is a cabinet, slide the three latches to the right and open it.
6.Now you need to solve the puzzles. It is necessary to remove the web so that the spider does not reach the fly. At the end you will receive a book.





7. In the room with the bat, place the firewood in a container (set it on fire) and hang the pot on the crossbar. We'll come back to this later.
8. Look for flies on the walls.
Under the shelf there is a white one, to the right of the mirror there is a red one, above the dog there is a yellow one, near the bat there is a blue one. By clicking on them, they will crawl, depicting a figure. We substitute the figures to match the color in the bedside table on which the microscope stands. Open it and take out a pickaxe.


9. We return to the raven and, breaking it, take the flask with water.
10. Move on to the dog, there is a stand nearby, place a book on it. On the first page you need to assemble a family tree. The photos match the shadows.


Click on Laura - we get a photo of William. We insert it on the next page and a red sign appears - this is the key!


11. Move left twice. Click on the square in the middle and draw the sign that you saw in the book. The lower right light will come on.


12. Let's return to the dog. The picture on the wall is illuminated, click on it. There are figures on the shelves; you need to find the second part and compare it with the one that lies on the pedestal.


There will be a green flask left, drag it to William (on the right), keep clicking on him so that he drinks the elixir and changes. Then drag the second flask to Aldous (on the left), click on him and he will turn into Crow.
Take a mole.
13.Go to the bat, give it a moth, it flies away - we get a card.

14. We return to the book, turn to the second chapter and insert a photo of Vandermeer there. A red sign appears.


15. Turn left twice, click on square and draw the sign that was in the book. The upper left light comes on.


16. Return to the dog, you will see new puzzle. To pass through a creature, place the diver on the square associated with it. Moving the diver, go to the square on the left (follow the numbers on the screen).

17. Use a pickaxe to break the wall, a hand will appear, give it a knife, tap until it cuts itself off. Take her away.
18. Put your hand through a meat grinder, take a bowl of meat and give it to the dog. She goes to the toilet, pick up the feces.
19. Place a cup with feces under the microscope, and a flask with water in a saucer next to it. Look through the microscope and complete a series of puzzles. The video below will help you. After passing, an elixir will appear.

20. Take it and mix it in a flask with water. Pick her up.
21. Give the flask to the guy in the picture, he will turn into Mr. Crowe. Take the flask back and grab the card behind the canvas.
22. Go back to the book, find chapter 3, place the card on the Aldous picture to make a red line appear.
23. Repeat it on the square.

24. Go to the room with the dog and solve the top puzzle on the wall. Sail the submarine first to the black box, then to the octopus, white box, piranha, blue box, brown box, and finally to the large white square. Break the crack that appears with a pickaxe to get ore.
25. Place it in a pot over the fire, it will turn into liquid metal. Take the pot and pour it into the mold next to the microscope. Get the key, unlock the bottom drawer and the duct tape.
26. Rewind the diver's hose with it, then turn the handle and remove the helmet. This is Mr. Owl, he will ask for the elixir. After the conversation, take the diamond and card from his box.
27. Place it in chapter 4 of the book and you will see a new drawing.
28. Draw the last line in the square so that the bottom left light comes on, open the door.
29. The last drawing on the wall has become available.
30. Unlock the lever by turning the knobs. Pull it and the submarine will launch into the water. Open the hatch and go into it.


31. Take the ink bottle from the table, pay attention to all the clues nearby.
32. Click on the display in the center of the room, set X - 03, Y - 05, D - 40. The green light will light up.
33. Go left, place the diamond in the slot, set the dial to 5 and lift the lever. But first, look at the map where you and the target are.
34. Go back to the right and spin the wheel to 40.


35. Set the compass direction to north, and where the diamond is, switch the toggle switch to 5
36. Set the direction to the west. Change the dial to 4, pull the lever.
37. We sailed to the white cube. Proceed to the room with the tentacle. The top lever indicates the direction of the hand, the left lever lowers and raises it, and the red button opens and closes the entrance to the boat. Throw the cube into the submarine.
38. Find a white cube in the pipe nearby and lift the lever.
39. Go to the first room, white cube in the pipe, lift the lever. Touch the monitor.
40. Place the mountains in the correct position by touching them. Tap on the parrot to get a white cube.


41. Place it in the slot under the diamond.
42. Follow into the room with a large window, there is a fish swimming behind it, use two circles to drive it into the pipe. It's easy, she changes direction as soon as she touches them. Take it out of the bowl.
43. Catch the second fish in the same way.
44. A huge fish will try to attack the boat.
45. Now two fish descend, send the first to the red button, and the second to the pipe. Collect all the catch.

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