Walkthrough of the game Divinity: Original Sin. Divinity Original Sin: walkthrough of Divinity original sin where is the corpse

In the old days, there were Guardians of the Source who healed the sick and wounded with the help of a great power called "The Source". However, a terrible and terrible darkness filled the lands of Rivellon and therefore the Source was forever spoiled. Real madness has gripped the once noble and good-natured Guardians, so all they do now is destroy everything around them. A pair of brave Source Hunters are all that stands between Rivellon and the Dark Force that seeks to destroy it. Therefore, wherever the Source appears, the Hunters will follow it.

Part - 1: "Arrival"

Divinity: Original Sin - Enhanced Edition. Walkthrough of the game

Location: “Coast”

Walkthrough of the gameDivinity: Original Sin - Enhanced Edition begins with the ability to customize two main characters: the priest Roderick and the robber Scarlett. Young heroes on a ship go to a city called Cysil in order to investigate a mysterious crime. However, because of the orcs, it turns out to be impossible to land off the coast of the city, so the heroes have to land a little south of it.

Soon control will be yours. On sunny beach You can collect shells. They are quite difficult to notice with your eyes, so you should press the “Alt” key to highlight all useful items next to the heroes. Highlighting objects greatly simplifies the passage, so use the key as often as possible.

Having walked a little further, the heroes soon notice a group of mysterious necromancers running out of the cave ahead, one of whom summons the undead. The first battle will begin, in which you will be introduced to the turn-based battle mode. In battle, you will be told that for each action, striking, using a potion or changing weapons, action points will be spent, which are indicated at the bottom of the screen. At the end of your move, press the Spacebar. After the training battle ends in success, you have to make a decision: enter the cave (and undergo training), or refuse and move on.

Location: "Cave" (Tutorial)

If you suddenly decide to enter the cave and undergo training, then you will learn about many features of the game. I recommend that everyone take the training, because in it you can learn about really useful and interesting aspects of the gameplay.

(1) . With the help of water magic it will be possible to extinguish fire areas. (2) . Acid clouds can be dispersed using fire magic. (3) . Puddles, which consist of oil, can again be set on fire using fire magic. (4) . Surrounding objects can be destroyed by blows: to do this, you need to hold down the “Ctrl” key and “LMB” (left mouse button). It will be possible to destroy even wooden doors, but this will all waste the strength of your weapon. (5) . Locks can be picked using master keys, but there may be various traps on the locks - they will have to be neutralized using tools.

(6) . The game has a hidden mode: by going into it, you can sneak up on enemies unnoticed. (7) . There may sometimes be traps on the floor that resemble mines. The higher the level of the trap, the more difficult it will be to notice. An ability called “Perception” is responsible for the timely detection of traps and other useful objects. (8) . It will be possible to move surrounding objects such as boxes, chests, barrels, vases. To do this, you just need to select the desired item, hold down LMB, drag the item to right place and release the button. (9) . Objects must be placed in pairs on various mechanisms, such as plates, in order to activate them. (10) . A group of heroes can be temporarily divided so that they follow each other. To do this, drag the icon of one of the characters as far as possible from the other so that the connection (chain) between them is broken. Characters are united in the same way.

At the very end of the cave, the heroes will find themselves in a tomb, where an undead wizard and a couple of his students will unexpectedly rise from the dead. The battle will begin. After defeating the undead, you will learn that necromancers stole a crystal from the grave of this revived spirit.

Location: South Beach

Once outside, go to the bottom of the level to find a quick access portal - the altar. There will be a shovel nearby, and a little higher - a lighter pile of sand, inside of which you can forge your first cache!

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Completing the additional task: “Shell on the Beach”

From the place where the teleport is located, go straight along the coast, only to the right. There will be a huge shell lying at the dead end. In order to hear what the shell is saying, you will need the skill/perk/ability: “Animal Friend”. If you don’t have such a skill at the moment, then you can return to this place a little later. In general, the shell will ask you to throw it back into the sea. There are two options for completing this task: option one - take the shell for yourself and sell it on the market, thereby receiving gold; the second option is to throw out the shell, and as a thank you, it pulls out a chest of gold from the bottom for the heroes. In addition, in the second option you will receive +1 to altruism.

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Anyway, go to the upper left corner, where you will soon meet two drunken guards along the way. You can negotiate and fight with the guards, but it’s up to you to decide what to do with them. One way or another, you need to continue moving towards the city.

Upon reaching the large beach, a small and simple battle begins. Moreover, an orc ship will soon arrive, from which a couple more green-skinned fighters will land. Pay attention to the fact that below, near the orcs, there is a barrel of oil - if you destroy it with an arrow and then set it on fire, it will not be difficult to defeat the enemies.

After defeating the orcs, collect everything you need and go to the gate, near which you will first have a conversation with Master Arhu: the character will know something about your task and therefore will ask for a meeting in the northeastern part of the city. At the end of the conversation, enter the city.

Part - 2: “City of Saisil”

Divinity: Original Sin - Enhanced Edition. Walkthrough

Personally, I recommend going around absolutely the entire city and trying to visit all the houses. There are several gates leading outside the city, but there will be quite a few people wandering around the city. dangerous monsters. The weakest among these monsters will be level 5. So at the moment your task is to bypass all the local residents and complete the simplest additional tasks in order to gain precious experience and get at least level 3. In addition, it will be possible to supplement your team with new characters.

In houses, in turn, you can find quite a lot of useful things/items. All of them will be highlighted in red - this means that the items belong to someone, so you won’t be able to just take them. If you are caught stealing, then soon the guards will appear, and after that a losing battle and in the end prison. However, if you take the object so that no one notices anything, then nothing terrible will happen. I recommend first of all taking gold dishes from the tables, and paintings on the walls. Other household items will cost pennies, so it’s not even worth spending effort on them.

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Completing the additional task: “Fire! Fire Fire!


On the southern coast you will see locals extinguishing a burning ship using buckets of water. The time to complete the task will be strictly limited, so you will have to act clearly and quickly. Run to the central market of the city to buy a rune called “Rain” from the sorceress for 920 coins. Next, use the rune to get a brand new spell on your quick access panel. After this, return back to the coast to the burning ship and make it rain directly over the ship. As a reward, the group will receive 900 XP (experience points).

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Completing the additional task: “Sailors without a ship”


From the extinguished or burnt ship, go a little further down to the very edge of the pier. In this place you can find three sailors near the already broken ship. The characters will ask you to find them a new job. For work for sailors, you should contact Captain Jack, who can offer it. Jack will be standing in the central market right next to the fountain. As a reward you will receive 180 XP (experience points).

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Completion of the additional task: "Charmed, I'm sure"


Once inside the port warehouse, go to the doors on the right side. There will be two guards and a female orc standing in the backyard of this place. And they will argue among themselves. The problem is that the guards randomly used a love potion among themselves, so the orc is now in love with one of them. The crux of the matter is that the second guard wants to get rid of this possible danger.

Legionnaires will turn to you and ask your opinion. There are two key answer options: the first option is if you decide to leave the orc alive, then you will receive a change in character + 1 to romance. However, when you return back here a little later, the legionnaires will be dead. The second option is to kill the orc. As a reward you will receive 225 XP (experience points).

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Completing the additional task: “Warming up the crowd”


On the south side of the central market there is a separate area where artists perform. The first entertainer is Reginald, who is in charge of entertaining the crowd by displaying a magical burning head. Among the spectators stands Gallagher, working as a ringleader, gathering a crowd of people around and receiving money from Reginald for his work. But at the end of the eastern square there is a second artist - this is Cedric. He has no audience at all. Talk to Cedric and tell him about the reasons for another artist's success.

Having learned about this, Cedric will ask you to outbid (convince to work for him) the ringleader Gallagher, so go to him and try to convince him that it’s time to change your employer: you can intimidate (strength), flatter (attract) or simply convince (charisma) . So choose the method that is most characteristic of your hero. If everything goes well, then you can tell Reginald everything. The main thing is to take your reward from Cedric. The experience reward will be 125 XP.

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Walkthrough of the task: “Mysterious Murder”

Now you can begin completing the main task. Go to the northeast corner of Saisil - there is a barracks, which is marked on the map. In the barracks on the ground floor you need to talk to Captain Aureus - he will issue permission to search the place where the crime occurred. In addition, you will receive three additional tasks from him - you will need to help ordinary legionnaires outside the city.

On the second floor of the barracks, be sure to talk to the cat. It turns out that the cat is a transformed wizard named Arhu. The wizard, in turn, will tell you everything he knows and advise you to meet with the local gravedigger to examine the corpse of the murdered person.

It's time now to head to the local tavern called the King Crab. The tavern is located in the northern part of the city's central market. At the entrance to the tavern there will be a character named Mendinus, offering to join the guild of heroes. And although the guild's description may sound like a modern marketing company, it's not trying to deceive you. After joining the guild, a whole branch of additional tasks will open, but they can only be completed outside the city.

(?) - New hero. Inside the tavern you will definitely run into a girl named Madora. She will be ready to join your group. Madora is a specialist in two-handed weapons, so she will easily break skeletons outside the city. However, be aware that Madora is militant against all enemies. So if you try to come to an amicable agreement, she will definitely cause discord and thereby deteriorate your relationship with her.

In the southwestern part (corner) of the tavern there is a locked room, which will be guarded by a guard. Tell him that you have permission from the captain and can go inside. In the room of the murdered advisor Jake, if you look carefully, you will find the first “Star Stone” (1/16). And although the stone will create a bright flash, you will not receive any damage, but after that the whole team will find themselves in a completely different world.

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Completing the additional task: “The History of Stones”

After the outbreak, the heroes find themselves on a small piece of land somewhere in space. Nearby there will be an imp named Zixzax and a huge telescope. Further from the tiny world through the portal in the southern part you will find yourself in a hall with many inactive portals. At this point, talk to the girl who will be sitting on the time loom. From her, the heroes receive the task of finding all the magic stones to open all the remaining portals. In addition, the imp will give you a pyramid portal, thanks to which you can instantly be transported to another similar pyramid.

To get out of this strange world, use the fast teleportation panel. A small button on the right side of the screen is responsible for teleportation. Although now I recommend teleporting using a pyramid. But, one way or another, the heroes will find themselves in the bedroom, where the girl is taking a bath. The girl, of course, will panic and try to call security, but you will have a chance to convince her not to do this. After this, be sure to take the second pyramid and leave the room through the southern doors.

♦ : If you are playing in cooperative mode, then leave the pyramid to another character, and keep the original for yourself. Thanks to this, it will be possible to teleport to each other at any time.

Now a little more about the stones. So, the first stone was found during the passage of the main quest “Murder Mystery” (thanks to which access to another world was opened). Now it's time to go for the second stone: go to Teliron's hospital, go to the eastern room and resolve the dispute. The dispute can be resolved in any convenient way: the first method is to cure the old man and his family with the help of a stone; the second way is to cure only the young man. In any case, when Evelina uses the second “Star Stone” (2/16), you will receive its energy. As a result, the stone will open access to a room called the “Hall of Heroes.” The rest of the stones can be found during the passage storyline.

(?) - New hero. In the “Hall of Heroes” it will be possible to hire another new hero, but this is your choice, but the cost of hiring will cost from 600 to 1500 gold. In addition, all heroes whom you exclude from your group will go to this place.

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Walkthrough: “Murder Mystery” (Corpse)

It's time to go back to story task. In the room where the murder occurred, you will have to open a chest, which has a level 5. If you don’t have master keys or hacking skills of this level, then you can simply stand for a while and break the chest with regular blows. In any case, there will be a letter inside the chest. Be sure to take an inert stone on the floor.

Go now to the Funeral Home, which is located in the northeastern part of the city above the tavern. Inside, go to the room on the left. Take a book at the coffin and be sure to read it. Thanks to the book, you will be able to find out that the corpse of the murdered man was stolen. Go up to the second floor and talk to the undertaker in the southern corner. The undertaker will confirm everything, but you need to verify this incident personally. To do this you will have to go to the cemetery, which is located in the northern part of the city. Jake's key grave is the top one in the northern corner. So dig up the grave of the murdered man. The corpse of an animal will be found inside the coffin, which confirms the theft of the corpse.

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Completing the additional task: “Little Bo Bertia lost her sheep”


The found body of the sheep can be attributed to a girl named Bertia. Bertia is located in the southern part of the central city square. From her you learn that her sheep was stolen and, apparently, killed to replace the corpse. For returning the sheep's body, the heroes will receive 300 XP (experience points).

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Completing the additional task: “Philosopher”


Again, in the cemetery, in the grave on the left side of the crying mother, you can dig up a grave, from which the ghost of Nemris will crawl out. He'll want the Source Seekers to read his life's work, The Philosophy of Death, and answer a few questions. The book can be found in Mayor Sessil's library on the second floor of the same building. Moreover, you will have to answer the questions. If you don’t want to search for a book, then the correct sequence of answers looks like this: 1 - “No”, 2 - “No”, 3 - “Your salvation.” As a reward, heroes will receive 600 XP, a chest and a new achievement.

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A dog will run around the cemetery nearby and bark constantly. Thanks to the skill of communicating with animals, you will be able to talk to her. The dog, in turn, will tell you that, based on the personal belongings of the suspects, he will be able to tell for sure who really killed Councilor Jake. So you have to find personal items.

(1) . You can steal socks from Captain Areus. (2) . You can steal Esmeralda's panties from the chest on the second floor. (3) . In the mayor's house, in a locked room, you can steal boots from a locker (in the northern part of the house). (4) . In the hospital you can search Evelina's bedside table (upper right corner) and steal her coat.

The collected things can be taken to the dog, who will say that the smell of Jake is only on Evelina’s coat. But since the dog’s words cannot be linked to the case, you will have to look for other evidence. Although not everything is so bad, because the heroes will receive additional experience for the work done.

But don’t rush to leave the cemetery. Note that the dog will now constantly bark at the grave on the right side - the name David will be carved into the grave. Dig up the grave. As a result, a skeleton will appear. Kill the skeleton and get additional experience. In addition, I recommend digging up a grave with a skeleton only after completing tasks with things, because most likely the dog will be killed in a fight with the skeleton.

Finally, dig up the southern graves. Inside one of them there will be a skeleton bomb. The enemy will try to explode near the heroes, so the easiest way to defeat him is with a teleportation spell, thereby moving him as far away from the characters as possible.

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It's time to interview all the suspects. However, the main one is the wife of the murdered man - Esmeralda. So go to Esmeralda's shop, which is located in the southern part of the city. The girl will stand behind the counter, and one of the guards will guard her. Talk to her. During the dialogue, it will be necessary to present specific facts regarding her guilt. Talk about a lover's letter that was found at the murder scene, although she will reject the evidence as evidence and confidently consider herself innocent.

From the store, go up to the second floor straight to the living rooms. Among the things you can find Esmeralda's key. After that, go outside and go to the same building, but from the top north side- open the doors to the room with the previously found key. There will be a book “The Perfect Murder” on the table at the entrance. There will be a hatch on the floor in the next room - open it. Thanks to the hatch you can go down to the basement.

In the basement, remove the pieces of meat that hang on the wall - this way you will find a hidden button. Now press the button - a secret room will open. There is a bloody knife inside. After the item is found, you can calmly inspect and search the rest of the basement. Be sure to collect the most valuable things. In the basement there will be many types of armor with magical effects, but which you will first have to identify before putting them on.

Now it's time to return to Esmeralda's shop. In the dialogue, show her new evidence: a book and a found knife. In the end, the girl will even find a logical explanation for this. Esmeralda was definitely not involved in the murder. After a thorough interrogation, she recommends taking a closer look at the doctor's assistant named Evelyn. As a reward, heroes will receive 1800 XP (experience points).

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Walkthrough of the task: “Murder Mystery” (Evelyn)

Go to the hospital, which is located in the southern part of the city. If you have been here before, then you probably already noticed a young girl named Evelyn. However, after Esmeralda's interrogation, Evelyn will no longer be there. The doctor, in turn, will not be aware of where the assistant has gone, but knows that her house is located outside the city. In the next room, on the table between the windows, you can examine Evelyn’s abandoned backpack and find the key to her house inside. Inside the hospital, you can try to quietly take the key to open the room in the southern part of the building. Inside there will be a lot of valuable and magical things that will definitely be useful to you.

In any case, exit the hospital through the southern doors. There is a grave in the backyard that will shine from time to time. So, this is a rather insidious trap from the developers: if you start digging a grave, then you will immediately explode.

Evelina's house is located on the left side of the hospital. When you reach the house, find the doors that are located in the southern part of the building. Near the bucket you will find a key. Open the doors and on the right side you will see a chest - inside there is a “Spell for Shelter”. Take Evelyn's diary from the table and read it carefully. Thanks to the diary, the heroes learn about her secret hideout, which is located on the northern beach. In addition, a mark will appear on the map, but the problem is that at the moment it will not be possible to get into the location.

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Completing the additional task: “Elf - Orc Bloody Feud”


In the local mayor's house, go up to the second floor straight to the library. It is worth noting that in the library you can read about ten books with recipes completely free of charge. The orc will, in turn, look after the library.

(?) - New hero. In the library, the heroes will meet a magician of water and air, whose name is Jaan. He will gladly join your squad. Jaan uses the following spells: teleport enemies, ice shot, call rain, lightning strike and healing. Jaan will be a useful acquisition for the entire team, so I recommend taking him along with you.

Either way, go outside. There will be an old man named Eglandir sitting on the upper platform north of the funeral home. And he will ask the heroes for help in one matter, after which he will go to the second floor of the tavern, so you will need to follow him. In his personal room, he will report that he wants to kill the last orc from the enemy tribe, which is the same Victoria. There are three options to choose from for completing the task: 1 - inform the captain of the guard that Eglandir is preparing to commit a crime; 2 - Kill the orc librarian Victoria; 3 - Report the assassination attempt to Victoria, for which you will receive an additional 300 XP. In the third option, you will also receive an amulet that you will need to take to Eglandir, which will allow you to deceive the orc. As a reward for completing the quest, heroes will receive 1800 XP and +1 to leniency.

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: Return to the south coast. There will be a chest on the pier, but the path to it will be blocked by a rope. To pass the rope, you can use Madora's Dash skill. In addition, you can throw a pyramid there for teleportation and, thus, again get over to the other side. Inside the chest there will be useful things.

: In the building where the large kitchen is located, when you enter for the first time, a chicken will run away from the cook. And you have a choice of what to do in this situation: the first is to catch the chicken, the second is to leave it alive. Moreover, if you have the “Animal Friend” ability, you can talk to the chicken after rescuing it.

: Again in the kitchen, but now there is a chest in the dead end below. Inside is a dusty parchment called “The First Sister.” The point is that the parchment is the code to the last chest at the End of Times.

: Having accumulated more gold, you can safely go to the market. The market on the left side of the paintings sells cards with secrets. After purchasing each card on global map unique notes with secrets will appear.

: Before you leave the city, I recommend arming your heroes to the maximum. Things for warriors can be bought in Esmeralda's store. Things for archers can be bought at the central market on the left side of the paintings. Items for thieves are sold in the tavern on the second floor by a girl named Sheriff. Items for air and water magicians can be purchased from the sorceress in the market on the right side. Items for fire and earth mages are sold in the barracks on the second floor near Arhu.

Part - 3: “City Outskirts - West”

When the heroes are pumped up to at least level 3, and there are four characters in the group, then you can safely start making forays outside the city. However, you still need to act as carefully as possible. Every road will be filled with enemies, and every battle with them will be a real test. But victory in many battles, as a rule, can be won by cunning, for example, by detonating barrels of explosives, blocking enemies in narrow passages, using stunning spells and much more.

Location: "Southwest Beach"

You should exit the city through the lower western gate. There will be no enemies nearby - only corpses that were not removed after the siege of the city by orcs. A man can be found at a small boat launch. He will try to find out the purpose of your visit, after which he will evaporate right before your eyes - this is an enemy spy.

A little further on the shore you can meet an orc. The orc will mourn his brother's grave. There are two options for how to act in this situation: first, you can kill the orc, dig up his brother and take away some good armor; secondly, you can show your mercy, leave the orc alone and get a positive change in character. As a reward, the heroes will receive 300 XP (experience points). If you follow a little further, you will come across a mined part of the beach, so you will have to return back to the city.

Location: "Western Forest"

Not far from the exit there will be skeletons: there will be three of them in total, each of them will have level 5. At the beginning of the battle, it will be possible to retreat to the city gates, as a result of which ordinary city soldiers will come to the rescue.

A little further, if you follow the road to the left, you will definitely come across a second group of undead: among them there will be three skeleton archers on the field with a scarecrow and two more skeletons that will emerge from the ground behind the heroes. Archers can be easily blown up if you shoot at the barrels, but it’s best to send Madora to fight the skeleton swordsmen, and then shoot from behind her reliable back. The girl will finish off the skeleton swordsmen pretty quickly.

Ahead there are two dilapidated houses and in each house there will be a “pack” of undead. Because of this, there will be barrels of poison in the houses. Of course, the poison is not dangerous for representatives of the undead, but the poison can be set on fire using spells from the school of fire, as a result of which the skeletons will burn like matches.

In the house to the north there will be a rug on the floor that you can remove to reveal a hatch. Going down, you can find many useful items and a sarcophagus, which cannot be opened unless some hero has a strength level of 9. However, having the required strength indicator, you can manually drag the slab, after which Snorri will appear - the ghost of the once-former strongman Saisila. The ghost offers to pass an interesting test - break the specified ball within the allotted time - 35 seconds. After breaking the ball, the heroes will receive 600 XP (experience points) as a reward. But if you can’t break the ball within the allotted time, then you’ll have to fight the ghost.

Judging by the reviews, it's amazing role play. It will be especially interesting to those who love old-school themes. The developers of Larian Studios did a great job, and the brainchild, raised with money raised through Kickstarter and PayPal, cannot but delight RPG fans. Clear mechanics and atmospheric musical accompaniment, plot and dialogues, composed with a fair amount of humor, intrigue and detective twists. You will get all this and even more if you get carried away by this game.

Character Creation

At the beginning of the game you choose two main characters. There are templates, but they can be completely edited according to your wishes.

Be careful when choosing. The point is this. These two characters will remain with you until the end of the game. In the process, two more will join to create a full-fledged group.

Now little secret- in the future you will encounter monsters and bosses that are not susceptible to attacks of one or another element. In addition, the game has developed system abilities, skills, creation of objects. Try to balance the group so that each member is useful in the passage. Let someone open locks, someone else trade, and someone else heal. Each has two skills.

By the way, someone who has air magic can heal, pay attention to this.

The second feature is that all animals talk, be it even the smallest rat or a coastal crab. In addition, you will be surprised how you can randomly take tasks from them. By the way, there are no markers on the map.

So keep a close eye on your balance. Otherwise, passing the game Divinity Original Sin will become much more difficult. But this applies not only to skills, but also to abilities, and therefore to equipment. This means that if your first hero is in heavy armor, the second is in cloth, only one has a bow, and the second has a staff, then you have made the right recruit of fighters. Now everyone will get the most best armor and weapons.

A few more caveats for the future. Try to perform all actions based on common sense. Reputation matters here. If you mess up too much, the prices will increase many times over, and non-player characters will start to shun you. In general, either don’t play around or don’t get caught. There is no third option.

By the way, save often. The unpredictability of the game is simply amazing, and quick saving will save your nerves and time more than once.

Also, using save-and-load you can get amazing things from chests. Especially resort to this if rare items drop out. And passing Divinity Original Sin will become much easier for you.

The locations differ in levels, so if suddenly behind the gate there are monsters five levels higher than your group, most likely you took a wrong turn in the city. Let's learn to be friends with the map.

If you get a kick out of creating things, the game will be able to satisfy your needs. Read books and improvise with ingredients. After all, finding most of them is not a problem.

By the way, for starting capital You can take out several paintings and gold things; they are valued as weapons and armor. You can exchange for the necessary books or, by selling, buy mercenaries.

In general, if games like Fallout and Arcanum are not empty words for you, you will quickly get your bearings, and completing Divinity Original Sin will be a pleasant relaxation.

Combat Features

The battle takes place step by step. Each character has a certain number of action points (AP), they are spent and gradually renewed. Sometimes it's better to skip a few moves and give out a combination that the enemies won't survive.

Attention! Treatment is extended over time, so we don’t significantly reduce the characters’ health.

Always use all your abilities to the maximum, and also do not neglect the things around you. For example, a barrel of oil + everything with fire - a great AOE with a long fire. If you fill it with water, there will be a cloud of steam. Add electricity and you have an amazing assistant. The indestructible cloud will fry nearby enemies. The main thing is not to get close yourself.

The coolest combo is poison with fire and oil.

A barrel of oil, by the way, slows down perfectly. Teleport it onto the head of an overzealous enemy, and then set it on fire.

We look carefully, very carefully at the statuses. Wet opponents will be stunned by electricity, while flaming ones will most likely simply be extinguished. So we use spells wisely.

Puddles freeze perfectly, and enemies fall and hit their heads perfectly. Awesome stun for a couple of moves! The clouds are dispersed by rain.

By the way, beginners are definitely recommended to visit the cave at the beginning of the game. You can learn and practice skills in training mode, otherwise in the game Divinity Original Sin walkthrough Nobody guarantees 100 percent. If you are already familiar with a similar engine and mechanics, ignore this note.

When forming a squad, we use the standard arrangement. Let the fighter in armor go first, then the one who uses melee weapons, but in lighter armor. A healer and an archer or magician bring up the rear. They move easily - just drag and drop the icons, lining up the order. So, are you ready? Let's go!

Cysil: some secrets

We appear on the beach. We are moving north. We pick up the first things from the corpse - a diary and a scroll of the “Rain” spell. After killing three skeletons, we go into the training dungeon.
Now carefully. Having left it, we do not immediately approach the drunken soldiers who are chatting nearby. We go strictly south and see a mollusk (by the way, we pass through the portal).
After talking with the arthropod inhabitant of the depths, we return to the portal. There we are looking for a shovel and a branch (2 branches = staff). We dig up a box between the soldiers and the portal. Did you grab a shovel?

Talking to the guards will bring you one of the first achievements. While one is talking, try to sneak across the bridge unnoticed by the second hero. You will be caught. Don't be afraid, the achievement is in your pocket! The passage of Divinity Original Sin without such problems cannot be considered complete.

The legionnaires will be taken to the beach where the orcs relax. For gentlemen adventurers, experience will not hurt. We kill the shaman first, he heals his fighters. We go to the gate and talk with Arhu. Next we go on quests. Everything is quite simple there.

One secret. There is a box buried under the wall, near the pier at the entrance to Saysil. It would be better to come back here when you gather a group. They give you experience for it.

Northern environs of Saysila

Here the quest “Talking Statues” poses particular difficulties. It has some humor from the developers. The choice of sculptures will offer different options: from teaching flights to showing the future. The last one, by the way, is quite a funny joke. You will be able to see the credits rolling after the entire game is completed.

In Divinity Original Sin, completing the statue (the task associated with it) often fails the first time. The secret lies in a simple action. The statue must be beaten with the element to which it belongs. Thus, earth is stone, water is ice, air is lightning, fire is fireball.

A passage opens to the next cave, there we beat the double and take the amulet.
On the way up, click “water”, “earth”, “air”, “fire”. We kill the double again and take the amulet to the pedestal. The reward is waiting for you.

Church

In the south of the cemetery, near the well-armored skeleton knights, you can find a chest. But first you have to destroy the guards.

Before entering the chapel, statues await us. Presumably, if there is a necromancer in the group, you can come to an agreement with them. So, four kamenyuki of the eighth level. They walk slowly and cast spells easily. By the way, there is one obsidian sculpture, and it only takes physical damage.

In Divinity Original Sin walkthrough guides, the church is rarely mentioned because its puzzle is considered easy. The buttons are located in the side branches of the building and on the walls. However, there is a little secret with interesting things.

Left annex, its very left corner and good perception skill. Is there one? Then you will be presented with a hatch through which you will get to the chest with rarities. Don't forget about the game - save and load. A bull amulet comes across.

Divinity Original Sin, Luculla. Walkthrough

So we've come quite far already. There are several interesting and not very difficult riddles to be solved in this location. Especially if you stock up on the necessary equipment.

Let's go, there are enough secrets here. The quest with the suicide skeleton is easy to complete. We teleport him to the north of the corridor. Let him explode as much as he wants. Just don’t enter the room yourself, everything is done from behind the door.

It can be difficult to remove the magical barrier around the witch's hut. There are two options. The first one is faster, but you will get less experience, the second one is longer and more difficult, but you will improve a little. The barrier is destroyed if all the plants around the house are killed. This is the first way.

The second one looks like this. We talk to the mushroom. Answers to the riddles - “cob”, “stone”, “butterfly”. Then we return to the main road and go up, after dealing with the mobs we go left.

We throw rubbish into the gas clouds to deactivate it; the archer can deactivate the area of ​​fire. You need to pull the lever.

We find the scroll, remove the barrier, and get a total of 7150 experience.

As usual, in Divinity Original Sin, the passage of the cave is associated with riddles and hidden possibilities. There is a hidden switch in the basement that opens the door. There is a trap near him, be careful. We immediately eliminate the firemags on the right, then quickly to the left, until the villains kill the last pig. The pig will agree to find treasures for you. To do this, at intersections, send it to the right until the dead end. In a boss fight, the necromancy skill or enchanting arrows will help.

We enter the water surface of the lake and find ourselves in a completely different place. When trying to find a guide for the Divinity Original Sin location Hiberheim, it is better to look for a walkthrough in the secrets of Luculla.

Snow Country

So, in order to get past the gate, you need to leave one charm on the secret, and pull the lever with the rest. Afterwards, don’t forget to pick up your character.

The entrance to the fire cave is also not very difficult. Good perception is required. Near the broken lever we find a hiding place with a key in it. Calmly open the door.
We kill mechanical rats with water.

The Guardian, the boss in the snowy fields, is not easy to kill. He has 2500 HP and 72 armor. Therefore, we reduce the armor in every way. The possibilities are as follows.

  • Environment - 10.
  • Silver arrows - 50%.
  • War cry for armor reduction.

At the entrance to the eastern stronghold there is a lava trap. If it works, death is 100%. How to disable? We carry boxes onto buttons. You need to keep all four pressed. Then pull the lever to the left of the trap.

King Boreas

The difficulty is that the boss cannot be hit with magic. He is being treated for it. You can only attack mobs summoned by magicians. We destroy the king himself with physical blows. Here the melee fighter is destined to pull everyone out.

By the way, later, when you find yourself in the throne room in front of a statue that asks you about the king’s brother, you need to give the correct answer - Lurrean. Otherwise, you will watch the game load. There are ten options, but for wrong decision the entire group is destroyed. Black humor of the developers.

Luculla Mines

If you have already mastered Divinity Original Sin, completing the mine will not be difficult. There is only one important point here. Having entered the mines, go straight, talk to the character, then kill the target on the right and take the head. And here we immediately take it to the quest giver. Only after this we continue further.

Breaking through rubble and barricades, we make our way deeper. The goal is to find out the code word from the undead. By the way, it is "Sadacandras". After this, we return to the death knights. If you haven't been to them yet, you're in luck. If you were, then you watched the loading screen. They are invulnerable.

How to get there? You need a thief with invisibility or a spell, a scroll. The point is this. You need to get past them and open the portal. Next, the whole group is transported from the beginning to the newly opened door.

Using the mirror, we teleport to the library, then to the office. Leandra's spell is of interest here. If you combine it with her own blood, you get a book on mastering the spell. It will help remove invulnerability from death knights. This will make it much easier to complete Divinity Original Sin later.

Further through the portal - the tomb, the vestibule. The exit is in the southwest, an inconspicuous path.
Mangota Temple. In the game Divinity Original Sin, a complete passage is impossible without this skinny creature. How to deal with him? We keep you under the camps and hit us mercilessly! It will be more difficult with demons. Well, teleports and the elemental will help you.

Side quests

In the forests of Luculla you can get some decent experience. Let's look at some simple tasks.

So, the spider queen. A formidable enemy, but it spits only poison, so it is killed quickly. Located next to the entrance to the area. Behind it there is a chest with good things.

Next, the shepherd Roy leads his cattle to slaughter. If it is possible to talk with animals, we convey this sad news to the animals. They ask to be protected. We play with the flayer or kill him. 4500 experience will not be superfluous.

Goblin village - enough interesting place. If you refuse to talk to the totem, they attack the group and take out the two main characters. Game over. Therefore, it is worth winning a pass to the village - again in "Rock, Paper, Scissors". The answers to the elder’s questions are elementary. They relate to quests that we have already completed. "Legionnaires", "Starving" and "Alfie". We just answer logically. We receive permission to move freely.

There is only one benefit from the village - to sell the trash and, if desired, let off steam on the goblins, gaining a little experience along the way. By the way, a bloody stone falls from the totem.
After the village we go towards the spider area. On the way we will meet Frederick with broken legs. There is a hill above it, there is a stone slab near the tree. Are you changing your perception?

There are golden objects in the crypt. The key to the door to the office is in the garden beds.

Skeletons come to life, let's not relax. We're stocking up here. Don't miss the book for entering the Troll King's Cave. At the exit - the ghost of Maradino and 7875 experience for him. Not bad!

Upon entering Dark forest there is a bridge. So, before approaching him, it is strongly recommended to eliminate the notorious king of the trolls. In this case there will be free entry and hidden achievement.

In Silverglen we give Nadya the incriminating evidence on Lawrence (remember, he sent you to the mines for your head?). We don’t take a bribe, we don’t save people from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, Initiation. Walkthrough

Location Silverglen, Church of the Unsullied. We are interested in Loic. The correct answer to his questions is “yes”, “no”, “yes”. The quest requires you to get into the cave. It is located to the north if you exit through the western gate.

Next we go to the statue and talk to it. The first task will be with portals and buttons.
The sculpture will infect you with disease, don’t be alarmed. You will heal her after the task. This brings the Divinity Original Sin experience to life. The test is as follows.

The weight we need is 1; 2; 5; 7.5 - according to the order of numbers in the figure. So, we look for items in the inventory by weight or use the items in the room. The first, largest button - either throw all sorts of rubbish from the backpack, or take a heavy barrel, just below the portals. There will be a second, smaller one standing nearby, which will also be useful to us.

Then - a bucket or 4 medium healing potions. And the last button is a smaller barrel or a large vase.

An hour-long thrill, dear adventurers, is guaranteed to you. In a black, black room, on a black, black floor... Remember? This is exactly what awaits you.

Let's drink some tea or something stronger and move on to next quest. There are levers waiting for us here. We immediately pull the main pin and destroy the emerging monster. Next, the sequence is simple - from right to left - the first one is not all the way to the right, the other two are all the way to the right. Pull the big lever. Voila! This is how we do it Divinity quest Original Sin Initiation. The passage will give you an unforgettable pixel safari.

By the way, by taking the star stone, you will be cured of the disease you received at the beginning of the test.

The skill of perception is very useful in the game. Therefore, one of the characters simply must have it, and the higher, the better.

Taking the key from Loic, we go into the basement of the chapel and through the portal into the village. We are interested in a cave under a cliff.

The portals should be completed in the order written in the diary. If you are too lazy to read, then here it is - ice, mountain, fire, waterfall, behind the curtain, mechanism.

By the way, in the game Divinity Original Sin, the passage of the immaculate adepts forms the basis of the plot.

Final part

Here, by the way, a spell that removes invulnerability from death knights will be of great help to us. So, the Haunted Forest. When entering, pay special attention to the pumpkin-headed skeleton. Let's kill him faster.

Stone ale talks about a demon that feeds on fear. We will find him in a hut behind the forest. By the way, in this house you can gain experience on cyclops. 5740 each.

Demon Balberith. We kill souls in the corners, then his. We take a pebble from the body.
The quest with the weresheep is good, but the armor set is not very good. What to do? We throw star dust under the tree and eliminate the miracle of nature that has come running.

In Divinity Original Sin, complete completion is impossible without killing Cassandra. You'll have to visit the Temple of Death. Here again the invulnerability removal spell will come in handy, cast a spell on the statues.

You can only enter the sanctuary in the form of a corpse. So we give the pyramid to one character, cut it, go inside and revive it. Clearing the temple is not difficult.
It is important to burn the bones after you dig up the grave. We take the bloody stone in the eye of the statue. In general, there are only sixteen of them per game. We are looking for everything, otherwise it will be sad in the end. Cassandra herself is a very easy boss.

The last of the difficult moments of the game. If you haven't found all sixteen stones, you will be disappointed in Divinity Original Sin, which took a lot of time to complete the quests. So, the Temple of the Source. We find the last star pebble. Particularly interesting is the upper left corner when looking at the map. There is a secret button near the rock blocking the passage to the tunnel. Luck is on our side, the road is open.
This is where there can be a stupor. You will go through the next stone door only with all the star stones collected. How is it solved?

Option one: you did not activate one or more bloodstones. Just double click on them in your inventory.

Second: not all portals may be open at the End of Times.

Or they missed a pebble somewhere. Remember, there are sixteen of them.

By the way, you can break the door, but it will take a lot of time. She has 54 thousand health.
In the temple upstairs in the library there are books describing the trials. Important point- when you find yourself in front of two statues that say “religiosity” and “materialism”, look at your worldview. What is written on the fourth bookmark, do not destroy that sculpture. Otherwise, the game will throw you back to the beginning of the temple. Not exactly an easy passage in Divinity Original Sin. This church really gets on your nerves if you try to run quickly.

Having traveled along the hatches, we come across two more stone products. Courage or discretion? The algorithm is the same.

Here's the last riddle. In Divinity Original Sin, completing quests was easy for you, wasn’t it?

Riddle with candles. The first combination is everything except the one in the middle. The second is only the central one. The third is candles along the line from the closet to the stairs.

The wizard opens a portal to the garden. Important! Once you follow him, there is no turning back. If there are quests left, you are not sure about the level of the characters, or some things are missing, come back. Do everything, be stingy. Once you enter the Primordial Garden, you will already be over the game. Only the final boss is ahead.
In front of him, it is better not to kill Leandra, but to reforge the chain.

So, we kill the Bauble (remember, the sorceress shouldn’t have been touched?).

The final boss is the Void Dragon. Simple enough. One tip: save your action points and only attack when Astarte casts a blessing on you.

Good luck, dear gentlemen adventurers!

On the pier we meet ghosts: the girl Lillian and her father Nick. Lilian asks to find her father's lost head (the head is in the city in the south-eastern square), we return to the pirate room, there is a painting hanging there, remove it, press the button, a hatch opens in the upper left corner of the room (let's go there).

Underground pirate bay.
On the way we meet and kill a group of crabs, then we see a large round area (mined) with many buttons with names nearby. (the bottom line is, we are looking for a button that will open a door in the shape of a skull, the other buttons activate traps.
1. Gold and silver switches give chests.
2. Gray switch - causes a skeleton to appear on the northern pier.
3. An ominous button teleports to a desert island, there we look for a skeleton with a note (the exit from the island is hidden in the thickets of bushes in the upper left corner).
The remaining buttons cause damage or transfer to previous locations.
The required button is located to the right of the square, go down the stairs on the right, go into the bushes on the left, and there we find that same button.
Next we go to open door and we come to the pirate ship, where a battle awaits us with the pirate captain Ponty (level 6, 999 health), uses intimidation, next to him is a pack of 5 skeletons. Having killed everyone, we select the key and look for a chest on the ship in which lies the Bloody Stone (3/ 16).
We go to the square where there was a battle between skeletons and orcs, use the key to open the southern door +630 hp. We walk along a narrow path going down and find the skeleton of a dragon (a diamond is hidden under it), another skeleton of a dragon is located on the side rock.
Coming out to the coast, a huge boss spider descends on us: Nightmare of the Source (level 6), it was he who dealt with the dragons, killing him among the things, we select the quest item Sam's Collar (we take it to the cat that is sitting in the city tavern).

Lost love at the lighthouse - completion of the quest.
On the shore of the bay on the right we see the ghost girl Desdemona +630, we tell her that because of the caretaker Samson, who worked at the lighthouse, the ship +1050 hp sank, then she goes there, and we then go to the nearest teleport and teleport to the lighthouse (Cysil- west).
Going down to the basement we see a showdown between the ghosts, and Desdemona asks us what to do with Simons.
1. Send Simons to hell +1 to heartlessness
2. Forgive for an action +1 to mercy +2100 hp.

Cat love.
In the city, in the tavern by the upper fireplace, we start a conversation with the cat Unsinkable Sam (we need a perk), he tells us about his love for the cat Maxine, for whom he is indifferent.

After the conversation, we go to her (to the mayor’s house) and find out why this attitude turns out to be all because of the poverty of the cat. We return to Sam and tell him what we have learned, the cat asks to find his expensive collar lost in a shipwreck (since the collar has already been found, we give it to Sam), and we follow him to the mayor’s house, observe their communication with Maxine, +1 to romance, +1 Pragmatist .

Divinity Original Sin Headless Nick - quest completion.
We go to the city square. Basic requirements for completing this quest:
1. Complete the quest “Warming up the Crowd”
2. Outbid the ringleader; if it doesn’t work out, then you’ll have to kill him). If everything went smoothly, we talk with our heads, and a choice appears:
1. Leave your head
2. Take the head to the headless ghost +2100 hp.

"Divinity - Original Sin" is a computer turn-based isometric role-playing game with the possibility of cooperative passage of the main storyline, a prequel to "Divine Divinity. Birth of a Legend." The developer and publisher is the Belgian company Larian Studios; funds for the project were raised through the Kickstarter website. The release took place on June 30, 2014 for Microsoft Windows. Once upon a time, the Guardians healed the sick and wounded with the help of a force called the “Source”. Over time, the source was corrupted, and the guardians were consumed by madness and now they use the power to plunge Rivellon into chaos. Several Seekers set out in search of the Source in order to protect the world from the impending darkness at all costs.

City of Saysil

After talking with Master Arhu, you can immediately go investigate assassination of Councilor Jake, however, there are many NPCs in the city who can give you tasks.

City plan



1 - Saisila Port; 2 - Port warehouse; 3 - Harbor Gate; 4 - South Beach;
5 - Southwestern gate; 6 - West Beach; 7 - Evelyn's House; 8 - Teliron Hospital;
9 - Area; 10 - Abandoned house; 11 - South-East gate;
12 - Esmeralda's Shop (2nd floor of the building - Esmeralda's House); 13 - City Hall (Library);
14 - King crab; 15 - General store; 16 - North Gate
17 - Funeral home; 18 - Central Market; 19 - Cemetery; 20 - East Gate
21 - Legion Camp; 22 - House of Cooks; 23 - Legion Headquarters; 24 - East Gate
Saisil represents safe place, which cannot be said about the surrounding area. Therefore, you should not leave the city until you complete all the tasks in order to get the highest level possible at this stage. In addition, you can acquire new squad members. On the second floor of the library building near the entrance you can find Jaana, he wants to join your squad (a water mage who hunts demons, so he will become a member of the squad only on the condition that no deals will be made with demons). Another possible candidate for your squad is Madora, is located on the first floor of the King Crab.

Fire! Fire! Fire!

Having entered the city, we immediately turn left and move towards the pier, you can see how several sailors are trying put out the ship. We use the “Call Rain” spell and save the ship (the scroll can be purchased in the store, if not available). We gain experience and +1 to reputation.


Sailors without a ship

On the pier near the sunken sea vessel there are Louis, Max and Philip, who, along with the ship, have lost the opportunity to earn money; it is necessary to help honest sailors in finding work. We move to the central market of the city, Captain Jack will be walking in a circle near the fountain, who will be able to offer work to the sailors. Next, you need to return to the pier and hand in the task.


Fish thief


At the market near the fish shop we meet Robin, who is trying to steal the fish. You can dissuade him from committing this crime, or turn a blind eye to the theft (in this case, legionnaires will immediately come running and you will have to lie).

Elf-Orc: Blood Feud

In the southern part of the city (see map) you can meet an old elf named Eglander, who asks to meet in a room in the King Crab Tavern.


We go to the tavern and go up to the second floor of the building, Eglander's room is in the center.


Eglander tells the sad story of his elven home. One night, the orcs of the Kazuldagar tribe attacked the NPC's hometown and killed all the inhabitants. The last elf of the house Gandavum was able to destroy everyone from the hated tribe, except for the last child, who became an exemplary resident of the city of Saisil. The name of the last representative of the Kazuldagar tribe is Victoria, librarian.
The player is faced with a choice - to make Victoria pay for the crimes of her tribe, or to solve the problem differently (Eglander shows clear signs of schizophrenia and has long lost touch with reality). We leave the tavern and head to the library (the library is located on the second floor of the City Hall). We talk with librarian Victoria, there are several options for solving the identified problem: 1) Kill Victoria and take the amulet
The librarian's assistant will also participate in the battle. After completing the quest, in addition to the amulet (which you will need to give), you will receive several scrolls, several books, +300 experience for winning the battle, +1800 experience for completing the quest and + 1 Heartless. 2) Stop Eglander
We talk with the mayor of the city Cecil, which allows you to use any means to eliminate the problem (the Mayor raised Victoria as his own daughter). Next, we return to the tavern and attack the elf. After the victory, we get +750 experience, +1800 experience for completing the task, + 1 Heartless (we also get Eglander’s inventory). 3) Take the amulet from Victoria and deceive Eglander With the help impact we get an amulet, you need to win four times in the game “Rock-Paper-Scissors”, which method is right for you (“Intimidate”, “Convince”, “Charm”) depends on the character’s skills. Next, we return to the tavern and complete the task (we receive +1800 experience for completing the task, +300 for NPC warnings about danger and +1 Forbearance). 4) Report Eglander to the legion so the elf will be arrested
We move to the legion headquarters and speak with Aureus, who will arrest the old man only if you provide strong evidence of his guilt (we get +1 Righteous).

Enchanted I'm sure

Behind the warehouse there will be two legionnaires and a female orc, who was mistakenly charmed with a potion, and as a result, she fell in love with one of the legionnaires. The main characters must decide what to do with this trio. Marius - claims that the dangerous “pet” must be killed and Ninnius asks to leave the orc alive. Solutions:
1) Kill the drugged orc.
Reward - +225 experience. Consequences - Ninnius will begin to take revenge on Marius.
2) Leave the orc alive.
Reward: +1 Romantic, +225 experience. Consequences - the orc will later come to her senses and kill both legionnaires.

Warming up the crowd

On city ​​square you can see how Reginald shows a talking head performance while Cedric(another artist, standing at the eastern end of the square) has no audience at all. Your task is to find out the reason for Reginald's popularity. We move to the presentation and talk to Gallagher, who works as a local barker and draws a crowd for a small fee. We return to Cedric and tell him about the barker, as a result, the artist asks to recruit Gallagher (for example, he can be intimidated or charmed). Next, we tell Reginald about the ringleader and complete the task (Reward: + 130 experience).

Murder Mystery

We return to the main task, head to the legion headquarters, we need to talk with Aureus. The commander of the local legion branch asks to report any oddities, and we are also allowed to the crime scene in the tavern. We head to the “King Crab” and find ourselves in the room in which the murder took place. As soon as the main characters go inside, they are transported to another dimension by the star stone in the room.



The heroes come to their senses on a small island in space ( The end of times), talk to the imp by name Zixzags, who suggests looking through a telescope (he explains that the star stone transported the source seekers to another dimension). We open a portal through which we get to a new location. We follow the imp and meet Time Weaver. After talking with the mysterious girl, we talk with the imp, get a personal teleport and return to the city.


We move to the crime scene, break open the chest in the room and get letter for the wife of Councilor Jake from Duke Ferol (Task Councilor's Wife). The main characters have examined the crime scene, now it is necessary to examine the victim’s body.

Councilor's Wife

A love letter can be regarded as a motive for committing a crime. We head to Esmeralda's Shop and talk with the wife of Advisor Jake, Esmeralda denies her guilt (she rejects the letter as evidence, and characterizes the Duke as a spoiled person). We go up to the second floor (2nd floor of the building - Esmeralda House) and select key from another part of the house.


We go into the house with back door(you shouldn’t do this in front of the patrol) and examine the room to find evidence. There is a book on the table "The Perfect Murder", the content has an unambiguous description of the preparation and commission of the crime. We go down to the basement and remove the hanging hams near the stairs, activate the found button(the mouse can indicate its presence) and we will find ourselves in Esmeralda’s secret button.


We lift indoors bloody knife and go upstairs. We head to the store and present Jake’s wife with the evidence found, for which the suspect finds an explanation and suggests paying attention to Evelyn, student of the healer Teliron. After the hunt, Jake received a mortal wound, but Evelyn saved him from death; it was after these events that the adviser became distant and gloomy.

Murder Mystery (continued)

We move to the hospital and talk to Teliron, he reports that his student has disappeared. We go to the next room and pick up backpack suspect, inside of which there will be house key.


We go out into the street and move into Evelyn’s house, open the door and pick up diary, which contains information about secret lair(mark on the map), can only be accessed using spells(scroll in chest). We return to examining the victim's body, head to the funeral home and talk with undertaker Roberts, he claims that the body of the deceased is in the cemetery.



We head to the north of the city and dig up Jake's grave, inside there will be dead sheep, the councilor's body has disappeared. We talk with Murphy (the deceased’s dog), he can help in identification, you just need to bring the suspects’ belongings. We return to the undertaker and present evidence, influence the undertaker and receive information: the undertaker really buried the sheep, but he does not know where the body went (it was stolen). We also find out the list of suspects: captain Aureus, mayor Cecil, wife Esmeralda, doctor's student Evelyn. You need to bring everyone's things Murphy(dog) for identification. Evelyn's coat will be in the nightstand in the hospital, you can take it from Esmeralda underpants(2nd floor of the Shop building, chest in the center of the room).


To borrow things from the mayor, you need to get into the room and find shoes in one of the closets (the key will be located next to the stairs). You can borrow from Aureus socks(in the nightstand next to the bed).


We return to the cemetery and talk to the dog, Murphy points to Evelyn. Previously received location information shelters student of a healer, however, in order to find shelter, you need to leave the city (at this level it is quite difficult to overcome the hordes of undead, but clearing part of the territory adjacent to the north of the city is quite possible, or you can go to the western beach). The article is part of the series Complete walkthrough of Divinity - Original Sin

Keywords: divinity - original sin, divinity, saylis, fire! fire! fire!, burning ship, sailors without a ship, fish thief, elf-orc blood feud, eglander, Victoria, librarian, warming up the crowd, enchanted, murder mystery, end of times, king crab, time weaver, zixzagz, councilor's wife, evelyn, undertaker, body, dog, suspects' belongings

Quest Murder Mystery

As a reward for completing it you will receive 8,250 experience

At the first stage of the game Divinity: Original Sin, you will be investigating a mysterious murder. However, first you need to get to the city, and the way to it is blocked by orcs. Delve into the dungeon to find the tutorial, then move on and you'll be able to watch videos of necromancers emerging from the crypt. Having noticed you, the enemies will call on the undead for help, but don’t worry - you can deal with them without any problems.

Now you can go further or return to the tomb. Inside you will find a tutorial that contains the basic rules of the game, as well as gold. Moreover, getting out of the dungeon will not be difficult either. If you decide to choose a different path to complete the game, turn left and get to the bridge. When faced with drunken guards, either deal with them or allow them to escort you to the city walls. And remember that dead guards can be searched, but the living ones can help you in the fight against the orcs.

While viewing video walkthrough of the game Divinity: Original Sin to switch between videos, use the “Playlist” tab

On the beach, not far from the city gates, a battle is raging. After passing the bridge, watch the video about the orc ambush, and then fight them. To win, you need to be the first to kill the shaman, who is able to heal his allies. Right in the middle of the field where the battle is raging, you will see a barrel of oil - using fire, you can explode it and injure those orcs who are nearby. Just be careful, because the shaman can do this too.

After the battle is over, go to the city gates to meet with Master Arhu, who knows something about the murder. This hero will ask you to meet him and Captain Aureus in the northeast of the city. When you find yourself in the indicated place, go up the steps and enter into a conversation with the cat that Arhu has turned into. This will give you information about the night the murder was committed, and then Arhu will advise you to examine the corpse and ask some questions to the gravedigger.

Once on the first floor, talk to the captain so that he will allow you to examine the crime scene, as well as begin completing side missions. First, go to the tavern where the murder took place. The guard will freely let you into the room of Advisor Jake (the victim). Moreover, when the door of the room located on the first floor opens, you will be attacked by a magical discharge. But don't worry, it won't cause any harm to your character.

To further progress through the game you need to open the chest - use master keys or simply break it. Also keep in mind that you can find here the stone needed for the quest “The Story of The Stones”. Moreover, if you haven’t taken this quest yet, just touch the stone and it will start automatically. Read the letter in the chest and you will receive the quest "The Story of The Stones". Moreover, it will end immediately after your hero sees the corpse. Hurry to the funeral home, which is located in the northeast of the city, and go into the room on the left. After examining the notes found here, you learn that the body was stolen. And the gravedigger’s suspicions fall on Mayor Cecil, healer Evelyn, Captain Aureus, as well as Esmeralda, who is the wife of the murdered man.

When you complete the task, go to Evelyn, and you will learn from Master Teliron that the woman hastily fled somewhere. The master will tell you how to get to Evelyn's house, but first take her bag from the next room (it is located near the window). This bag contains the keys. Once in the house, look to the right - there is a chest there that needs to be opened to get a spell to enter the secret laboratory. And on the shelf you will see Evelyn’s journal, from which you can glean information that the secret laboratory is located in the northern part of the map.

You will find the necessary object on the northern beach. Moreover, it is important that the spell in question was used on you. Get out of the city using the eastern gate and move north until a pack of undead attacks you. Once you've dealt with everyone, enter the cave they were guarding and you'll encounter one of the bosses you need to complete additional quest The Fabulous Five. After defeating him, use another move to get to the eastern beach. Explore the Southern Cliffs until your allies warn you that you are already there. By using the found spell on yourself, you can freely enter the laboratory.

Inside you will see a sectarian - you need to kill him as soon as possible (before you raise the alarm) and grab the key from the dead body. If the sectarian manages to get to the orcs, he will have to engage in battle with them. After defeating everyone, go to the lower level, and there you will have to fight again. Further, as you progress through the game, you will meet Evelyn and many sectarians. Moreover, the woman will be able to lift and throw zombies into the attack, which will explode, splashing drops of acid around themselves. Hurry up to kill Evelyn, because she does a lot of harm. Moreover, the one of your characters who is capable of inflicting the most damage should attack her - and the rest can simply cover the attacker.

After the battle, you will need to talk with the rebel Jake, and he will tell you who is responsible for his death. At this point, the mission can be considered complete.

As a reward for completing it you will receive 1,800 experience

After being at the crime scene and reading the letter from the victim's chest, you will receive a quest in which Jake's wife will be considered a suspect. You can find it in the store. Show the guard the letter, and he will find out that Esmeralda, in addition to him, has another lover. As for the woman herself, she will deny everything.

To verify the woman’s innocence, go up the stairs and look for the key in her apartment. Go up the steps again to open the nearby door. Continue past the basement and you'll find books on a table that tell you how to plan a murder. Go to the next room and use secret door to get to the basement. To the left of the stairs you will see hanging meat - you need to remove it and find the switch. Using the switch, you will open a passage to a secret room. And here it will be necessary to demand an explanation from Esmeralda. The woman will say that both the book and the knife belong to her husband, who slaughters pigs. She will also try to transfer suspicions to Evelyn.

Now you can ask the captain to arrest Evelyn or not. In any case, go back to completing the previous quest.

Quest Talking statues

As a reward for completing it you will receive 3,400 experience

On the way to the city, at the very beginning of the game, you can take some notes from a dead body. The journal will contain information that the mysterious statues gave the individual the ability to float in the air, but as a result this turned out to be untrue. To solve the riddle, you need to get into the city. Once in the city, move north, find the entrance to the cave and you will see several enemies. You can deal with them using acid from another enemy and fire. Once inside, you will see a robot, which is the boss you need to complete quest The Fabulous Five. When you defeat the boss, use the other entrance and start moving west. As a result, you will find yourself close to four talking statues.

To complete this quest, use earth, water, fire and air spells. Moreover, every time you do this, the corresponding demon will appear in front of you. These are simple opponents, but we must not forget that spells corresponding to their elements work as healing spells on such demons. In addition, even after death, demons are able to leave traps for you.

Quest Entertainment for the public

As a reward for completing it you will receive 125 experience

When you arrive at the market, you will notice Reginald entertaining the crowd with a talking head. Talk to Gallagher and you can find out that Reginald paid him for this. Go to the other side of the square - Cedric will be there, whom the audience is avoiding for now. Tell this character that Reginald's spectators work for money, after which Cedric will ask you to bribe people as well.

During the conversation, use your best attribute to convince the man to switch sides. If you do everything right, Gallagher will agree to help Cedric. Now go to Reginald and tell him that the employee he bribed has left him. On this note, the quest will be completed.

Quest History of Stones

As a reward for completing it you will receive new cameras

At Imp's request, you will have to find as many stones as possible that Evelyn used. Moreover, the number of cameras will depend on the number of stones found. To exit the room, look through the telescope and Imp will tell you how to open the doors to the main hall. Talk to the woman who is nearby. Talk to Imp to receive a portable portal so you can travel between the pyramids.

Using the pyramid, you will find yourself in a bathroom where a woman is bathing. Use the symbol located in the right corner of the screen to move to another location. Back in town, use the pyramid to find the second stone. Moreover, if you are playing through the game in a group, give the stone to another character, and keep the original for yourself. By doing this, you will be able to teleport to each other at any convenient time.

The first stone can be found when completing the quest “Mysterious Murder” in the tavern where the crime was committed. After this, you will be able to unlock the “Hall of Heroes” and find your comrades who have not recently traveled with you. Well, for the second stone you will have to go to the eastern part of the city - where the crowd of fiery undead is located. Just follow the path and you will find the stone after you pass the Magma Monster. This will unlock residential areas.

Quest The Scaredy Pact

As a reward for completing it you will receive 4,250 experience

The leader of the guards will tell you that, according to rumors, the Old Lighthouse is full of ghosts. It turns out that he sent his people there, but they still have not returned. Then, as you progress through the game, you must find out what happened to them. Move to the western gate, where you will be attacked by undead. Try to kill enemies from a good distance, as they explode, splashing acid. After visiting the first of the houses, you will find the corpse of the guard who was supposed to explore the Lighthouse. Continue along the road in a western direction and you will be attacked by undead again. Be careful of those opponents who have bombs attached to their backs. After passing the farm and the house, you will find two guards who were lucky enough to survive. However, they are afraid to go to the Lighthouse.

Along the road you will be able to reach your destination. Moreover, right before the entrance you will have to defeat a mini-boss, who is helped by dogs and archers. Remember that he is able to revive his fallen defenders, and be careful - have two of your team distract the dogs while the other two deal with the boss. When the Lighthouse Guardian falls, kill the remaining enemies.

After going inside the building, you will meet a ghost named Samson, from whom you will receive the quest “Lost Love At the Lighthouse”. Listen to his story and go to the guards (you can tell them about what you saw). Moreover, remember that if you share information with them, the guards will return to the captain and take credit for all your merits. In this scenario, you need to interrupt them and tell your boss the truth. As a result, liars will be punished. If you remain silent during the first conversation with the guards, they will go to the Lighthouse together, but, in any case, the quest will end for you immediately after returning to the captain.

Quest Lost Love at Mayak

As a reward for completing it you will receive 3,075 experience

This task was given to you by the ghost Samson, whom you met at the Lighthouse. He talked about his love for a woman whom you now have to find. Go into town and use the southwest gate to find yourself near the harbor. Having found the bodies of an orc and a man, follow the tracks of the orc and his retinue. You can read about how to fight this enemy in the quest “Crabs vs. Skeletons.” Go inside the cave and you will see skeletons fighting orcs. You can intervene in the fight, or you can wait until it ends without your participation. Find the pirate leader's key in the mission "Crabs vs. Skeletons." Not far from the battlefield there is a ladder - you need to climb it. The remains of the dragon will be proof that you are going in the right direction.

At the next stage of the game, you will find yourself in a location where you will be attacked by a crab. Kill this enemy and get the loot to use in the "Kitty love" quest. Go forward and you will see another crab (huge) - this is the boss. This enemy is difficult in that he has the ability to summon small crabs to himself, as well as attack opponents with water. To defeat the boss, use fire and electricity. Then go forward and you will meet the ghost of a woman who needs to be taken to Samson. Once back at the Lighthouse, make a decision as to whether they will leave it together or separately.

Quest The Missing Archaeologist

As a reward for completing it you will receive 3,100 experience

At the request of Aureus, you will have to find the disappeared archaeologist, whom this hero sent to explore the ruins in the forest (to the northeast). Use the North Gate and turn left. You will find archaeologist Wulfram in an abandoned house.

The archaeologist will ask you to accompany him to the city. You can agree, and then you need to be careful not to lag behind the man. In addition, you will have to fight with the undead, so if possible, send the “tank” forward. Once in the city, go to the tavern to talk with the archaeologist. Even if this character dies, you must provide information about him to the captain. The captain will be dissatisfied with you, but completing the mission will still be considered completed. But if you refuse to accompany Wulfram, don’t even count on a reward.

Quest Cat's love

As a reward for completing it you will receive 3,350 experience

To begin this challenge, you must have the Pet Pal skill, which allows you to communicate with animals. After all, the quest can only be received from a cat. Enter the King Crab Tavern and, after finding Sam the cat, talk to him. He will ask you to find out why Maxine the cat isn't paying attention to him.

Go to the library to find other cats and cats. You learn that Maxine is not interested in Sam because he is too old and will not be able to reproduce properly. Go back and tell the cat the truth. Find him a nice collar.

In the previous task, while visiting the Black Cave, you defeated a crab - the collar could be removed from it. This cave is located on the beach, very close to western entrance to the port. There are orcs near the cave, and inside it the orcs are fighting skeletons. At the end of the battle in the Crabs vs. Skeletons quest, you will be able to take the key from the dead body of the pirate leader. Find a massive door on one of the walls, open it and, going down the stairs, stop in front of the remains of the dragon. They need to be examined. Soon you will see a giant crab that you should surround and attack. After winning, the crab will drop a collar that needs to be picked up. By the way, there is another, even more evil and dangerous crab, but you should have killed it in the previous task.

Quest The Fabulous Five

As a reward for completing it, you will receive 2,975 experience, as well as the opportunity to join a guild

Before entering the tavern, you will meet Mendinus, who will offer you membership in the guild. By accepting the invitation, you will automatically receive the task of destroying the robot located in the northern cave. Go through the eastern gate to get out of the city and head north. Kill the enemies guarding the entrance to the cave. After killing a crab that explodes with acid, throw it into the fire. Inside the cave you will meet a soldier who will ask for help in the battle with the robot. This is where you will have to go additional task, the essence of which is to save the maximum number of soldiers.

The boss stands on his feet quite confidently, but he is not resistant to freezing. Using rain and cold spells, you can make the robot freeze. Since the enemy attacks mainly with fire, you use water. The frozen robot is not at all dangerous, which means you can easily save the soldiers.

After killing the boss, move to Cecil's office, and then to the tavern. And the “Fabulous Five” task will be completed.

Quest Cecil Mighty Stuff

As a reward for completing it you will receive 3,825 experience

At Cecil's request, you will have to search for a powerful relic that was once stolen from him. Start your search with Conrad collecting goods at the docks. You can find this character on a large, well-preserved ship along with another sailor. It turns out that Conrad knows nothing. But he will advise you to ask members of his team who may have important information.

From the sailor Marv you learn that Captain Ditmar escaped during the attack, taking some kind of package with him. Tell Conrad about this, and he will advise you to look for the captain on one of the beaches. Go past the cave where you completed the Fabulous Five quest to find yourself on the coast north of the city. The enemies you encounter along the way can be defeated using the instructions above. After passing the cave, get to the teleport point to the west, and from there go to the beach. There you will find Dietmar and his sailors, who will immediately attack you. You will be able to deal with a couple of enemies in this part of the game without difficulty - after all, Sam will use the invisibility spell. The defeated captain will drop the artifact. You can take it to Cecil, or you can keep it for yourself.

Quest Crabs vs Skeletons

As a reward for completing it you will receive 3,150 experience

Once on the beach located west of the city, you can see the corpses of orcs. There is also a cave, the entrance to which is guarded by one of the largest representatives of this breed. You need to kill him to get inside. Inside the cave, you will first have to go through an electric field, in the center of which there is some kind of round device. Place a keg on this device to turn off the power. Continue further and you will see a wounded orc, and then witness a battle between orcs and undead. You need to wait until the opponents deal with each other without your help.

Having won, go down and, past the clouds of smoke, get to the boss. This is a mobile enemy that is resistant to cold and can attack with water. So try to stay away from each other with your partners. Without being distracted by ordinary crabs, carefully attack the boss with fire.

After the next victory, go to the room that is located behind the corpse and break the picture hanging above the table. A lever will appear - pull it and press the hidden button. In another part of the room, a hatch will open, through which you can get to the lower tier. Below you will find mines, as well as aggressive crabs with which you will have to fight. No matter which way you go, in any case, in the end, you will find yourself near a camera located in the center, where there are several levers. At this point in the game, your task will be to find the “right” one among them - only he will not cause the fury of the cave.

The required lever is located among the ferns on the stairs on the right (from the outside of the room).

Using the lever, you can go forward and get to the Skeleton Captain. Quickly kill the boss so that he cannot revive the dead members of his retinue, and destroy the barrel that is located in the very center. Remember that undead are resistant to acid. Take the blood crystal from the chest located on the ship. This will be in addition to the reward you receive for completing the quest.

Quest Headless Nick

As a reward for completing it you will receive 4,100 experience

After completing the task “Crabs vs. Skeletons,” carefully search the room located in the center, and near the table you can pick up a key that will open the next door. Go through the corridor, trying not to fall into the traps located on the boards. Below, right in the middle of a large oil puddle, are exploding zombies. You can destroy them.

Going even lower, you will see the ghosts of a father and daughter, and the father will be beheaded, and the girl will ask you to find his head. Remember when you saw Reginald in the square, entertaining the audience with the help of a talking head? Go there. Please note that if you completed the “Entertaining the Crowd” quest, you will be able to get the head without difficulty. True, you still have to defeat her in battle - otherwise, the obstinate head will not go with you. Having completed the task, go back into the cave and give the girl her father’s head. This will end the quest.

Quest Elves and Orcs: Blood Feud

As a reward for completing it you will receive 1,075 experience

First meeting with Elgandar

Elf Elgandar, whom you will see near the cemetery, will ask to meet at the King Crab Tavern. Once inside this building, go up the stairs and, looking into the room whose door is open, listen to the elf. It turns out that he wants you to kill an orc named Victoria, who is now in the library on the first floor. Elgandar believes that she belongs to the tribe that destroyed his family.

You can follow one of the following paths:

1. Convince Victoria to give the amulet, and then show it to the elf and say that the orc has been killed.

2. Kill Elgandar himself and tell Victoria about it.

3. Kill Victoria and take possession of her amulet (hit her and hold CTRL so that the orc goes on the attack).

4. Put the elf under arrest. You need to use a blood amulet and two master keys and give everything to the captain. When you return, you learn that Elgandar has been arrested. Victoria will need to be notified about this.

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