Printed board games for children 5 6. Didactic games for children of the younger group of kindergarten

A series of story paintings designed for children to independently compose stories.

Goal: to develop coherent monologue speech in children.

1. exercise children in examining and describing individual plot pictures with sequential action, and then compiling a complete story based on them under the guidance of the teacher;
2. strengthen children’s ability to coordinate nouns with adjectives and verbs.
3. teach children to guess what happened before and what will happen after regarding a given plot;
4. cultivate the ability to listen to others and complement the story heard; help you learn some rules of behavior.

Balloon.

The adult asks the child to arrange the story pictures in a logical sequence, answer the questions with complete answers and compose a story independently

1. Answer the questions:
Who lost it and where? balloon?
Who found the ball on the field?
What kind of mouse was he and what was his name?
What was the mouse doing on the field?
What did the mouse do with the ball?
How did the ball game end?
Come up with a continuation of this story.
2. Write a story.

Sample story "Balloon".

The story is not read to the child, but can be used as an aid in case of difficulties in composing a children's original story.

The girls picked cornflowers in the field and lost a balloon. The little mouse Mitka was running around the field. He was looking for sweet grains of oats, but instead of them he found a balloon in the grass. Mitka began to inflate the balloon. He blew and blew, and the ball became bigger and bigger until it turned into a huge red ball. A breeze blew, picked up Mitka with the ball and carried him over the field.

The use of this part of the subject-development environment is aimed at:

  • development of discipline and the ability to complete what is started;
  • improving attention, thought processes, imagination and speech skills;
  • recording acquired knowledge and skills;
  • developing the ability to work in a team, friendliness and cooperation.

The use of games allows us to identify children’s areas of interest, determining their preferences during play. A variety of material teaches preschoolers to generalize objects according to a certain characteristic, to distinguish them from each other depending on their use and purpose. Also, during the game, the child notices the relationships between objects and learns to form a whole from the resulting parts.

An important point in the game is the need to choose a partner for interaction and find your place in the group. Children are divided into pairs or triplets, while large number pupils in the group significantly complicates the task.

The teacher plays the role of a guide in the game; he pushes the children to take the right actions, rather than directing the process. Also, do not forget about praising and encouraging the success of preschoolers.

To the file cabinet board-printed games for children aged 5-6 years used in kindergarten, the following materials are included:

  • domino;
  • checkers;
  • puzzles with different amounts details;
  • pictures made up of cubes, the pattern on the edges of which relates to a specific image;
  • mosaics;
  • didactic games in pictures.

The use of games affects visual perception, which is an important element of the educational process in preschool educational institutions. To include printed pedagogical material in children’s activities, it is necessary to remember that the principle of visualization implies the presence of a visual example. That is, in order to assemble the puzzle, the child will need the original whole picture as an example.

Visual perception is developed by games such as mosaics, cards with images of animals and plants, and plot pictures. For the same purpose they join in the work didactic materials in the form of a field card with a set of chips and cubes.

Choosing a game taking into account the characteristics of the child’s age development

The choice of game material is determined by age group children. At the age of 5-6 years, tabletop printed games take into account such development features as:

  • the need to work in small groups (2-4 people). Lotto and dominoes with pictures, cubes, puzzles (for example, “Fold the pattern”) are suitable for this.
  • awareness teamwork. The games from the previous paragraph and others, for example, games with a field card, correspond to this feature. Materials are actively used to consolidate knowledge about types of transport and the use of objects;
  • At this age, it is possible to show intolerance towards the help of a teacher or other adult, which requires independence in the game process. The eldest retains the role of leader. A lesson with the designation of opposing concepts, tasks for mastering professions, is suitable.

When working with children, make sure that everyone has enough props. Each child should have their own set of cards, chips or puzzle pieces. When first introduced to the material, students will need time to study what is proposed before the game begins. IN senior group children are offered different puzzle plots, since the process of combining elements is already fading into the background. If they have free time, children can exchange sets of mosaic elements.

Examples of printed board games for children aged 5-6 years

A ready-made card index of printed board games for children aged 5-6 years in kindergarten should meet the characteristics of age and include materials on various topics. The following can be added to the game catalogue:

Game "Visiting a fairy tale"

This game is aimed at the social-emotional development of students. In the process, the preschooler learns to resolve problem situations and interact with other children through discussion and search for solutions. The set of materials includes:

  • 8 or more playing fields;
  • cards with a story containing a problematic situation;
  • figurines of fairy-tale characters.

The game is especially effective in a small group. Playing fields and the heroes are placed on the table, with each field numbered. Cards with numbers are located on the table front side down. When the student takes a card and calls the number, the presenter describes the essence of the problem situation that the preschooler must solve.

Example of a game situation:

  • Pinocchio and Malvina played together in the sandbox. The girl couldn't make her Easter cakes and she started crying, and Pinocchio started laughing at her. What would be the best thing to do in Buratino's place?

Solution option: playing together is much more interesting; Pinocchio should have helped Malvina, and not teased her.

  • A mouse, a bunny and a frog were playing in a clearing near the tower. A mosquito flew up to them, he wanted to join the game, but he was shy. How to deal with this situation?

Solution option: the mosquito should have greeted him warmly and asked if he could join the game.

Game "Choose the words"

A game that promotes the development of coherent speech in children. It also allows you to expand your vocabulary. The set includes 12 cards with pictures and 96 with words written on them. Each child should receive a picture. If there are more children, additional material should be prepared.

The presenter shows a card with words, the children read them. The card is taken by the student whose picture the words match in meaning. The card index of printed board games for children 5-6 years old is replenished with such a game and for the purpose.

Example of word cards:

  • store: money, scales, counter, seller, showcase, buyer, cash register, check;
  • sea: fish, ship, jellyfish, sailor, wave, island;
  • circus: clown, trainer, arena, magician, juggler;
  • forest: pine cone, squirrel, path, pine, mushroom, hedgehog.

Game "Labyrinth"

Children are given sheets of paper with a labyrinth printed on it. The ends of the maze are a cat and a kitten, a hen and a chick, etc. The preschooler must draw a path from one character to another with a pencil. This strengthens logical connections and allows you to train your hand for writing.

Game "Snow Queen"

Gameplay based on the plot of a famous fairy tale. Pupils move figures around the field, finding themselves in various situations. In the process, logic, memory and visual perception develop.

Game "Zoological Lotto"

Cards with images of animals and birds are used to help learn the names of animals, develop attention and memory.

When working with gaming material, do not forget about the timing of the lesson, which helps to more effectively perceive information and maintain discipline during the game. The following order is recommended:

  • introduction - 1-2 minutes. The teacher tells the children about the purpose of the laid out materials, reminds or explains the rules of the game;
  • The actual action takes 3-8 minutes, during which the presenter guides the participants;
  • summing up - 1-2 minutes. The teacher must praise each child, regardless of who completed the task better than the rest.

Depending on the chosen game, preschoolers have speech skills, cognitive processes,... In addition, the ability to follow rules and interact with the team is developed.

Printed board games for preschool educational institutions, included in the card index, are indispensable both in educational classes and during children’s independent activities. They provide an opportunity to engage students while at the same time explaining various concepts in game form. Preschoolers aged 5-6 years react positively to an adult’s initiative, joining in with pleasure. gameplay. The variety of classes provided allows for an individual approach to each child and the group of children as a whole.

In kindergarten, board games for children 3-4 years old, as well as toddlers and preschoolers, are not just a type of entertainment, but an important tool in the development of emotions, inner world, psychological core, and character. The main task of the teacher is to correct selection games corresponding age category children and their interests in kindergarten. In modern “computer” times, children are often deprived of the opportunity to fully play at the table at home - looking at adults, they prefer phones, consoles, and televisions. That is why high-quality organization of tabletop leisure, introduced into kindergarten, is so important and relevant.

Board games for children 2-3 years old (younger group)

Children 2-3 years old often do not yet speak, do not recognize differences in colors and shapes, and do not know the names of objects. The teacher needs to offer such children board games to develop speech, visual and auditory perception, and attentiveness. The children cannot yet play together without the help of an adult, so the teacher acts as a coordinator and mentor in the kindergarten group.

Children junior group They are very inquisitive and interested in everything new to themselves. Invite them to play bright pyramids, picture lotto, large puzzles, and build towers. Each game should be bright, beautiful and as safe as possible. No small parts (chips, cubes), sharp objects - the kindergarten by default should be a place where it is always safe for the child. You can make a finger theater with your own hands and offer to act out a scene with your children.

"Guess and name"
Pictures with the image come out of the box various items(fruits, transport, birds, etc.). The child must name what he sees.
"Where is whose house"
The kids’ task is to correctly match the animals with their habitat. These can be printed puzzles, purchased pictures, magnets or magnetic boards.
"The Fourth Wheel"
From the proposed options for animals, plants, insects, birds, food and other things, unnecessary things are removed. The child himself must determine the sign by which to make a choice - in case of failure, the teacher prompts, starting the speech from afar.

Board games for children 3-4 years old (middle group)

From the age of 3, a child already actively communicates with peers around him and is able to study and discover something together with them. At this stage, board games for children 3-4 years old can acquire new rules, and the teacher acts as an arbiter on the “field”. The joint activity is designed to develop a sense of justice - kids learn to rejoice not only in personal victory, but also in the success of their peers. The girl will be happy to enthusiastically play dress-up games, be it paper heroines with various homemade outfits or three-dimensional dolls. You can get carried away with dress up games not only for the sake of variety of leisure time, but also for the sake of understanding the principle and. The boy will cope well with not the most complex construction set.

Those board games for children 3-4 years old that were successfully accepted by children in the younger group of kindergarten may be a little more complicated for the middle group. For example, the task set for the child will not just name the object in the picture, but give it a versatile characteristic (color, features, purpose). Develop children's speech by asking them to answer questions in detail, use facial expressions, and pronounce individual sounds.

"My home"
Children are offered separate parts of a house (door, windows, chimney, staircase) or room (sofa, chandelier, painting, refrigerator), which must be assembled into one structure. At the same time, each added detail must be voiced and reasoned. A 4-year-old child can make an arrangement using his own apartment as an example.
"Lotto"
Children are given cards with different images. From the common box, the teacher (or one of the children) takes out one chip at a time and names what is depicted on it. Kids should carefully study the cards for consistency. Whoever fills out their card correctly the fastest wins.
"Cubes"
It is necessary to make pictures by comparing all sides of the existing cubes. These are complicated puzzles.

Board games for children 5-6 years old (senior group)

Starting from the age of 5, children can be prepared for school: perseverance is cultivated, vocabulary and logic are developed, and an interest in creativity and acquiring knowledge is developed. At this stage, children can independently invent board games for themselves and introduce rules into them; the ability to analyze what is happening without the participation of an adult appears. For a preschooler, kindergarten is the last step before school, from which you need to get the most benefit.

For children 5-6 years of age, manufacturers have created many board games, where it is necessary to find investigative connections and establish facts. Boys and girls can buy or create games based on the following topics: cars, house cleaning, fashion. It would be nice to implement it so that by the time children go to school they learn the basics of calculations.

"Nature Calendar"
The child needs to establish a correspondence between the selected months, its inherent precipitation, and temperature.
"Find a cub for mom"
It is necessary to compare the pictures of various animals, birds and their young correctly.
"What? Where? When?"
A versatile game for the development of 5-6 year old children. It is built on the principle of a quiz.

Selection of board games for children kindergarten can be done not only by educators, but also by creative parents. The kindergarten, its atmosphere, talented employees, and even the boys and girls themselves are able to suggest what would be the most fun for them to play with at the table, and what kind of leisure time they generally consider the most interesting. This is an excellent help for studying, organizing free time, as well as an alternative to walking in bad weather.

Guess the tree

Didactic task: Differentiate trees by their main characteristics: trunk, leaves.

Game rules: Act on the teacher's signal. Maintain the order.

Game action: Consider and name the similarities or differences between trees and leaves.

Didactic material: cards with images of trees and leaves.

Progress of the game

The teacher gives the children cards with pictures of maple and birch. The teacher asks the children to name the cards correctly.

Children name and compare trees, identify similarities and differences.

Maple and birch are trees. They have roots, one trunk, many branches and leaves.

The maple has a dark trunk, and the birch has a white trunk. The maple leaf looks like a palm, and the birch leaf has carved edges.

What tree is the leaf from?

Didactic task: Differentiate distinctive features leaves of maple, birch, rowan, etc.

Game rules: Act on the teacher’s signal. Maintain the order. Speak clearly and distinctly. Answer the question with a complete answer.

Game action: Find out and name the leaf corresponding to the Tree.

Didactic material: cards with images of leaves: birch, oak, maple, rowan.

Progress of the game

The teacher gives the children leaves of different shapes, and the children determine which tree they come from.

This leaf is from a birch tree, which is why it is called birch leaf.

This leaf is from an oak tree, which is why it is called oak leaf.

This leaf is from a rowan tree, so it is called rowan, etc.

Third wheel

Didactic task

Game rules: Act on the teacher’s signal. Put aside a card with a picture of an animal that is superfluous.

Game action: Find an extra animal on the card and put it aside.

Didactic material: cards with images of domestic and wild animals.

Progress of the game

Children are given cards with pictures of animals. Children must determine which animal is the odd one out.

A lamb and a cow are domestic animals. They live next to humans. The fox is a wild animal, it lives in the forest. The fox is an extra animal. Etc.

Fourth wheel

Didactic task: Differentiate domestic and wild animals according to their main characteristics.

Game rules: Cover with a chip only the animal that is extra on the card.

Game action: Find an extra animal on the card and cover it with a chip.

Didactic material: cards for the game “Fourth Odd” according to the number of children. Chips.

Progress of the game

Children are sitting at the table. In front of them are cards divided into four squares. Three cells depict wild or domestic animals. The fourth cell depicts a fruit or vegetable. Children must find an extra item and cover it with a chip.

Before the game starts, the teacher explains the rules of the game:

There are cards in front of you. What is shown on these cards? (children's answers)

If animals live with humans, what do we call such animals? (domestic)

If animals live in the forest, what do we call such animals? (wild)

Look carefully at the card and cover the extra item with a chip.

From the garden to the dinner table

Didactic task: To consolidate children’s knowledge of general concepts: vegetables, fruits, fruits, seeds.

Game rules: Answer questions in order. Listen to your peers' answers and help when necessary.

Game action: The teacher reads the text and along the way lays out a picture of the actions on the magnetic board. As the story progresses, he asks the children questions.

Didactic material: cards for a magnetic board: vegetables, fruits, fruits, etc.

Progress of the game

During the course of his story, the teacher lays out plot pictures and asks the children questions:

Autumn has come. People went out into the fields, into the beds and began to harvest the crops. What can you collect in the garden beds? (children answer, and the teacher lays out: potatoes, tomatoes, cucumbers, zucchini, radishes, etc.)

People went out into the garden and began to harvest from the trees. What can you collect from trees? (apples, cherries, plums, pears, etc.)

People ate part of the harvest. And they decided to save part of the harvest for the long winter. We took vegetables: tomatoes and cucumbers. Wash them with warm water. They put them in glass jars, salted them, poured boiling water over them and closed the lids. What can be said about these vegetables, what was done with them? (canned vegetables, put them in the cellar)

They took the potatoes and poured them into the vegetable store.

We took fruits: apples, pears. Wash them with warm water. Then they cut it into slices and began to dry it. When the apples and pears were completely dry, put them in a bag and put them in a dry place. What do we call such fruits? (dried fruits)

Winter will come. Mom will get pickled cucumbers and tomatoes from the cellar. Get some dry fruit, boil some compote, and everyone will remember summer again. Why?

Who eats what?

Didactic task: To clarify children’s knowledge of the names of animals and what they eat. Develop observation and attention.

Game rules: Start picking up cards at the teacher’s signal. Perform actions without interfering with each other.

Game action: Search for the cards you need.

Didactic material: cards with pictures of animals and what they eat, according to the number of children.

Progress of the game

The children have cards with pictures of animals in front of them. Children select the appropriate picture for the animals on the teacher’s table: for a cat - milk in a bowl, for a dog - a bone, for a pig - porridge, for a goat - grass.

What kind of insect, name it?

Didactic task: To form in children the concept of an insect. Recognize and name insect representatives: fly, butterfly, dragonfly, etc.

Game rules: Begin your actions at the teacher’s signal. Whoever collects the picture first names it.

Game action: Finding the right parts, putting the whole picture together.

Didactic material: cards with images of insects according to the number of children.

Progress of the game

On the tables in front of the children are cut pictures with the image of insects.

Children must collect cut-out pictures, guess the insect and name it. If children find it difficult to name an insect, the teacher helps by asking riddles:

She's cuter than all the bugs

Her back is red.

And there are circles on it

Black dots (ladybug)

She has four wings

The body is thin, like an arrow,

And big, big eyes.

They call her... (dragonfly)

A helicopter landed on a daisy at the gate -

Golden eyes, who is it? (dragonfly)

Drinks the juice of fragrant flowers.

Gives us both wax and honey.

She's nice to everyone,

And her name is... (bee)

Chok, chok, yuk!

Flew into our garden... (bug)

I don't buzz when I sit

I don't buzz when I walk.

If I'm spinning in the air,

I'll have a blast at this point. (bug)

We'll spread our wings -

The pattern on them is beautiful.

We are spinning, fluttering -

What space all around! (butterfly)

Where is whose tail?

Didactic task: To consolidate children's knowledge about animal body parts.

Game rules: take cards one by one and only those that match the main picture.

Game action: Search for the cards you need.

Didactic material: paired cards with images of animals and the tails of these animals (according to the number of children).

Progress of the game

The teacher gives the children cards with images of animal tails. On the table there are cards with images of animals without tails. Children take turns taking a card from the table and selecting the corresponding animal: wolf, fox, bear, squirrel, hare, etc.

Find the same flower

Didactic task: Exercise children in finding objects similar to those in the picture. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher's signal. Maintain the order. Show only the item shown in the picture.

Game action: Take a card with a picture of a flower from the table and find a flower in the flowerbed similar to the picture.

Didactic material: subject pictures depicting flowers. Layout of a flower meadow with flowers.

Progress of the game

The teacher invites the children to the table on which there are object pictures. Children look at the pictures, recognize the flowers, and name them. They choose pictures with the flowers they like and find flowers similar to the picture in the flower meadow and name them.

Help your green friends

Didactic task: Exercise children in finding story cards that logically explain the situation. Cultivate attentiveness, concentration, and shape children’s speech.

Game rules: Act on the teacher’s signal. Maintain the order. Post only those cards that fit the plot.

Game action: Take a story card from the table and lay it out in front of you.

Didactic material: plot pictures depicting situations.

Progress of the game

The teacher distributes story cards. Children should choose only those that suit the situation.

Children dance in circles around Bird Cherry and Forest Lilac.

Children draw bouquets of lilacs and bird cherry trees near flowering trees.

Children water and care for the trees.

Children take pictures near flowers and flowering trees.

Children sing and play near Ivushka. Etc.

Look, guess and name

Didactic task: To form in children ideas about the basic properties of dishes: material of manufacture. Give a general concept - glassware.

Game rules: Act on the teacher’s signal. Take only one item.

Game action: Take an object, name it and say what it is made of.

Didactic material: glassware: cups, spoons, rusk bowl, saucers, etc., Malvina doll.

Progress of the game

Children take turns taking cards (it’s better to use real objects) and call:

This is a clear glass vase.

This is a clear glass glass with flowers.

This is a perfume bottle made of multi-colored glass.

This is a dark glass medicine bottle.

This is a colored glass bottle. Etc.

How can all these objects be called in one word? (these items are glass)

Choose the right clothes

Didactic task: Exercise children in distinguishing between winter and summer clothes. To develop attention, memory and logical thinking.

Game rules: Choose the right clothes for the doll.

Game action: Finding the right clothes for the doll.

Didactic material: silhouettes of dolls and doll clothes according to the number of children. Paintings of winter and summer landscapes.

Progress of the game

On the table in front of the children are silhouettes of dolls and winter and summer clothes. The teacher alternately shows a picture of the summer and winter seasons. Children must choose appropriate clothes for the dolls.

Who are our helpers?

Didactic task: To consolidate children's knowledge about household items that make the work of adults easier. Cultivate an interest in mechanical objects and a desire to work on your own.

Game rules: Place only one card on the magnetic board and explain the purpose of this item.

Game action: Search for the cards you need.

Didactic material: cards with images of household appliances: vacuum cleaner, washing machine, iron, ironing board, etc.

Progress of the game

Children take turns taking a card from the table with a picture of a household item and attaching it to a magnetic board with explanations.

The vacuum cleaner is our assistant. He helps us remove trash from the floor.

The washing machine is our assistant. She helps us wash our clothes.

The iron is our assistant. He helps us iron the clothes.

The ironing board is our assistant. We iron washed clothes on the ironing board. Etc.

Let's assemble a rocket

Didactic task: Exercise children in composing a whole object from individual parts. Develop design abilities. To develop attention, memory and logical thinking.

Game rules: Correctly select and arrange the rocket parts.

Game action: Search for the desired position of individual rocket parts. Perform construction only according to the sample drawing.

Didactic material: sample drawings of the rocket. A constructor for every child.

Progress of the game

Children assemble a rocket using a construction set according to the model.

The teacher tells the children that this is a sample drawing of a rocket.

You and I will be designers. Designers first look at their drawing and then build the rocket.

Guess and name

Didactic task: Exercise children in solving riddles. To develop attention, memory and logical thinking.

Game rules: Choose the right item.

Game action: Search for the desired item. Completing the task only upon a signal from the teacher.

Didactic material: a chest with cards that answer riddles.

Progress of the game

The teacher reads the riddle, and the children must find the answer in the chest.

We cut, we cut, we cut,

We help mom sew. (Scissors)

I'm small in stature

Thin and sharp

I'm looking for a way with my nose,

I'm dragging my tail behind me. (Needle and thread)

All day today

I dressed the whole family.

Wait a little, bear, -

There will be pants for you too.

I sewed a shirt for a bear.

I'll sew some pants for him.

Tell me quickly, who am I?

Well, of course... (seamstress)

You'll find me at a construction site

I am restless and lively.

I nod my head all day,

I hammer nails into boards. (Hammer)

They hit Yermilka on the back of the head,

Well, he doesn't cry,

Only he hides his nose in the board! (Nail)

She got down to business

She squealed and sang.

Ate, ate, oak, oak,

Broke a tooth, tooth. (Saw)

White sawdust is flying,

They fly from under the saw.

Who does this?

Windows and floors?

Ax and hammer

Without a hitch.

For the kids in our garden

He made tables! (Carpenter)

What will we go on?

Didactic task: Exercise children in naming types of air, water and land transport: plane, train, ship.

Game rules: Show the corresponding card only when signaled by the teacher.

Game action: As the teacher lays out the picture on the magnetic board, the children find the cards they need.

Didactic material: cards depicting transport by number of children.

Progress of the game

As the story progresses, the teacher displays a picture on the magnetic board.

Mishutka, Tiger Cub and Frog-Frog decided to come and visit the children. We chose our transport and drove off. But we will guess what kind of transport they chose if we solve the riddles.

Where does the Frog-Frog live? (in the swamp)

The Frog-Frog came out of his swamp and saw a large river in front of her.

A house floats down the river

It even has windows.

People ran into the house -

They took the Frog-Frog with them.

What did the Frog-Frog come to us on? (on the ship. Children show the corresponding card)

Who is the most important person on the ship? Who controls the ship? (captain)

The tiger cub lives very far away: beyond the seas, beyond the mountains. It’s a long drive by car, it’s impossible to get there by boat, but I really want to visit the guys. And he decided to choose this kind of transport:

This is a bird, a fable bird.

There are people sitting inside it,

He says to himself,

And at this time the fable bird

It flies across the sky.

What kind of fable bird is this? (airplane. Children show the corresponding card)

What does an airplane have that a car doesn't? (wings)

Who is the most important person on the plane? Who flies the plane? (pilot)

The Frog-Frog is sailing on a steamboat. Tiger cub flies on an airplane. Where is Mishutka?

Where does Mishutka live? (in the forest)

That's right, guys.

Mishutka came out of the forest and saw:

There is a ladder near the forest,

The house is on the stairs.

The brothers are ready to visit,

They clung to each other,

And they rushed off on a long journey,

They just left some smoke!

One brother took Mishutka and brought him to the children in kindergarten. Mishutka didn’t even understand what he arrived on.

What kind of brothers are these? (trailers)

So what did Mishutka drive to visit the guys? (on the train. Children show the corresponding card)

After the children have guessed the riddles, Mishutka, Tiger Cub and Frog-Frog appear.

Collect a picture

Didactic task: Exercise children in recognizing and naming individual parts of transport. Develop imagination fine motor skills, memory, patience, hard work.

Game rules: Begin the action at the teacher’s signal, follow the sequence.

Game action: Finding the right part and composing the whole picture.

Didactic material: cut picture with the image of a rocket from 6-8 parts.

Progress of the game

Children collect a picture with the help of a teacher.

Guys, do you want to know what we are going on a trip with today? (the teacher reads the riddle)

Wonder bird, scarlet tail,

Arrived in a flock of stars... (rocket)

— Andryusha will post it first. Carry your part of the picture. Look what's on it? How should we position it?

Now Natasha will bring her part of the picture. Etc.

Turn your scooter into a car

Didactic task

Game rules

Game action: Finding the right parts.

Didactic material: split parts for scooters and cars. Crossbar, wheels, steering wheel, body, cabin.

Progress of the game

On the children's tables are cut parts of the scooter, the cabin, and the body. The teacher shows a picture of a scooter. Children push the scooter out on their own. Next, the teacher suggests turning the scooter into a car. Children must install the cabin and body of the scooter themselves.

Put out a traffic light

Didactic task: Practice composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the necessary parts, drawing up a colored circle and sequentially laying out the object - a traffic light.

Didactic material: cut details of colored circles: yellow, green, red.

Progress of the game

Children collect the colored parts of the circles and lay them out in sequence, depicting a traffic light.

Assemble the drawing

Didactic task: Practice composing a whole from individual parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Search for the required parts of the drawing.

Didactic material: Cutaway parts of a five-piece fire engine blueprint.

Progress of the game

The children all collect cut-out pictures together.

What kind of machine have we assembled? (drawing of a fire truck.

How did you guess that it was a fire truck? (red car, phone number “01”)

Assemble the drawing

Didactic task: Practice composing a whole object from individual parts. Cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Finding the necessary details of the drawing.

Didactic material: cut-out details of a drawing of a lunar rover consisting of five or six parts.

Progress of the game

Children assemble individual parts of the drawing on the table. Then a lunar rover is assembled from a large construction kit.

Lay it out correctly

Didactic task: Practice classifying transport by type: air, land, water. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher’s signal and independently.

Game action: Search for the desired circle for transport. All transport is divided into three groups.

Didactic material: cards depicting modes of transport: air, land, water.

Progress of the game

Children follow the teacher’s instructions and differentiate transport according to the place of movement: air, land and water.

Arrange the transport cards into three groups.

Sasha, name the transport of the first group (second, third)

How can you call transport of the first, second, third groups in one word? (air, water, ground)

Which transport do you have more on your table: air, water or land? (more ground transport)

Where does ground transport travel? (ground transport moves on the ground)

What should be on the ground for ground transport to move? (there must be roads on the ground for the movement of ground transport)

Tatiana Makrushina
Printed board games part 2

When does this happen?

Target: To consolidate children’s knowledge about the seasons, their characteristic features, to develop coherent speech, attention, resourcefulness, and endurance.

Move games: The children are sitting around the table. The teacher has in his hands several pictures depicting the seasons, for each season 2-3 pictures (winter landscape, winter fun, people's labor in winter). They clear the paths and feed the birds. The teacher explains the rules. Children today we will play So: Look I have a lot of pictures. I won’t show them to you yet and you don’t show them to each other. We will guess what is drawn. The teacher hands out pictures and names the child. He examines his picture carefully, then talks about its contents. Then another child guesses what time of year was told about. After the child shows his picture, the children are convinced that the answer is correct. The game continues until the children talk about all the pictures.

Seek and you will find

Target: practice distinguishing the characteristic features of individual seasons.

Move games: Children classify pictures and put them next to each other depending on whether they belong to spring, summer, autumn, winter.

Who needs what for work?

Target: To consolidate children’s knowledge that different things and tools help people in their work; foster interest in the work of adults. The desire to work ourselves.

Move games: the game is played according to the “LOTO” type on large maps depicted are a cook, a doctor, a driver, a janitor, etc. On the small ones are objects necessary for work. The teacher clarifies the children’s knowledge about professions and tools. Then reminds the rules games. Children sort out the pictures and match them to big map the corresponding pictures are sent; for the cook - a saucepan, a ladle, a kettle, a meat grinder.

What does a doctor need? How does it measure temperature? What does he bandage his hand with? Look more carefully for all the items that the driver needs. This game is played after observing the work of people of different professions, paying attention to the tools of their work. As children become familiar with the work of adults, they add pictures depicting (builder. Postman, seller, milkmaid, pig farmer and the tools of their labor.)

Target: to train children in the ability to combine objects according to their place growth: where does it grow; consolidate children's knowledge about vegetables and fruits and flowers.

Move games: In the teacher’s box there are large cards depicting a vegetable garden and a flower garden and small cards depicting vegetables, fruits and flowers. Children look at small cards

Where do cherries grow? The teacher asks the child who is holding a picture with a cherry in his hands.

On a tree.

Where does the cherry tree grow?

In the garden. Children answer.

Where do flowers grow? (in the forest, in a flowerbed in a meadow).

Where does the cucumber grow? In a garden bed.

Look at these cards, kids. What do you see here?

And on this card? Flowerbed.

Now you will play so that everything that grows in the garden appears in the garden, that in the flower garden ends up in the flower garden, that in the garden goes into the garden, and everyone falls into their own squares on the map. Whoever closes all the squares first is the one wins. Children exchange cards and the game continues. This game is used when the task is to systematize the consolidation of knowledge about other objects, such as dishes, furniture, clothing, shoes, work equipment, and activities.

Paired pictures

Target: Exercise children in comparing objects depicted in pictures, in finding similarities and in selecting identical images; develop the ability to follow rules games.

Move games: The teacher has a set of paired pictures. The pictures show items: toys, dishes, clothes, etc. The teacher looks at the pictures together with the children, the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:

Cup - the children answer.

And in this picture there is the same cup. What can you say about them? The teacher is in no hurry to answer the question himself. Children guess and They say:

They are the same.

Yes, they are the same, paired. Two cups are a pair, that means paired. Today we will play paired pictures (Holds both pictures of cups in his hand.) Listen to how we will play. I will put pictures on this table, and I will give you one picture at a time. Whoever I call will go and find the same picture on the table and find a match for it. The winner is the one who makes no mistake and names the object loudly. I offer a more complex option, hand out pictures, ask them to be attentive and answer who has the same picture. I don’t show it myself, but I talk about the depicted object so that someone who has the same thing can guess and show it.

I have a picture of a long-eared gray one eating a carrot. Who has the same picture? Children are looking. The one who is depicted is a bunny, speaks: I have such a bunny too. And he shows.

What grows in the forest?

Target: To consolidate knowledge about forest and garden plants.

Move games: The teacher selects three children and asks them to name what grows in the forest. For example one speaks:" mushrooms, second: raspberry, third: spruce." And then it continues again. The teacher warns that you can’t think for long. When the players break a rule, they sit down and choose a replacement. The new troika receives another task, for example, to list what grows in the garden or who lives in the forest, in the yard, etc.

Shuffled pictures

Target: To consolidate and test cultural and hygienic skills.

Move games: The teacher hangs a large picture on the board. The painting shows an unkempt child. And he gives the children small pictures with toiletries on them. Children look for an object among their pictures that needs to be complemented by a large picture and explained.

What do they plant in the garden?

Target: teach children to classify objects according to a certain criterion, develop quick thinking and auditory attention.

Move games: Educator asks:

Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I tell you what they plant in the garden, you will answer "YES", if there is something that doesn’t grow in the garden, tell me "NO". Whoever makes a mistake is loses. Educator starts:

Carrot. (Yes); tomatoes (Yes)

Cucumbers. Yes.

Target: consolidate children’s knowledge about different machines that help people, name them correctly and select pairs images: passenger car, truck, combine harvester, crane, etc.

Move games: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. So I put my card, what cars are drawn here. Tractor and crane. If you have the same ones, put your pictures next to the cars.

Now what are the pictures here? Who has these? Place them in one row. Children find identical pictures and place them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the children are again given the mixed pictures and the order is established, the pictures are laid out one after another. Those who do not have a suitable one miss a turn, he wins Who will be the first to put all the pictures.

What grows where?

Target: To consolidate children’s knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.

Move games: Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the pictures on the large card. he wins who will quickly cover all the empty cells and name the plants correctly (on large maps a forest, a field, a garden, a vegetable garden are drawn.) The names of cereals and mushrooms will be difficult. The guys exchange cards, small cards are shuffled, the game continues.

Let's plant a flower

Target: Navigate in space, distinguish concepts "edge" And "middle".

Move games: 5-6 children sit at the table. On each table there is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” says the teacher. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all the children, and each child says where he will plant the flower in the middle or on the edge.

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