What to spend your life on - class hour presentation. Class hour “My path in life or what to spend my life on? and

Lesson objectives:

  1. Formulate your own life values.
  2. Explain how these values ​​influence your life.
  3. Think about the importance of determining the fundamental values ​​for choosing a life strategy.

Materials:

  • 10 tokens for each participant
  • cards with names of values
  • CD projector
  • computer
  • slideshow presentation “Life Values”<приложение 1>

“Without values, a person is carried away by a stream, like a tree in the stormy waters of the sea.”

O. Vincent Duminuco (Italian philosopher)

Today we will talk about human character and its influence on all aspects of our lives. But before we begin to study this topic, I would like to ask a question: “How much does it cost to buy you”? In other words: “What would you trade your life for?”

Today we will play a game called “What to spend your life on?” It will help everyone answer the question posed.

Before the game starts, each of you will receive ten tokens I'll ask you to sign them. Each token represents a piece of yourself - one tenth of your time, energy, funds, interests, personality. During the game, these 10 tokens will be equivalent to the sum of those qualities and capabilities that make up your personality. Don't lose them!

(Give each student tokens. Prepare a sufficient number of value cards in advance.)

When we start the game, you will be faced with a choice: “spend” tokens or “save.” Will be put up for sale immediately two things each. You have the right to choose any or none of them, but only not both at once.

You can buy each item only at the moment when it is put up for sale.

Moving on to the next pair means that the previous one is finally removed from “trading”.

If you run out of tokens, you won't be able to buy anything.

So, I propose to make a choice, the first pair of values:<приложение 1>

a) A nice spacious apartment or house. (1 token)

b) New sports car. (1 token)

Who wants to purchase one of the two proposed “products”?

(Show the class slides with the names of the first two “goods.” The assistant exchanges tokens from those who wanted to make a purchase for the corresponding card with the name of the purchased value.)

Next pair:

a) An all-expenses-paid vacation for a month anywhere in the world for you and your best friend. (2 tokens)

b) Full guarantee that the girl (boy) you dream of marrying (whom you dream of marrying) will indeed become your wife (your husband) in the near future. (2 tokens)

a) The greatest popularity among acquaintances for two years. (1 token)

b) One true friend. (2 tokens)

Next pair:

a) Good education. (2 tokens)

b) An enterprise that brings high profits. (2 tokens)

a) Healthy family. (2 tokens)

b) World fame. (3 tokens)

Those who chose a healthy family will receive a reward - two extra tokens.

a) Change any feature of your appearance. (1 token)

b) Be satisfied with yourself all your life. (2 tokens)

a) Five years of undisturbed physical pleasure. (2 tokens)

b) Respect and love for you from those whom you value most. (2 tokens)

Those who chose 5 years of enjoyment must pay another token if you still have any left. After all, there are things in life for which we sometimes have to pay more than we thought.

Next pair:

a) A clear conscience. (2 tokens)

b) The ability to achieve success in whatever you want. (2 tokens)

a) A miracle performed for the sake of the person you love. (2 tokens)

b) The ability to relive (repeat) any 1 event of the past. (2 tokens)

And finally:

a) Seven extra years of life. (3 tokens)

b) Painless death when the time comes. (3 tokens)

You can't make any more purchases. If you haven't used up all the tokens, they disappear.

Discussion of the game

I invite you to spend the next five minutes in groups of three to five discussing your purchases and answering the following questions:

1. Which purchase are you most pleased with?

2. Have you ever regretted not purchasing something?

3. Would you like to change anything in the rules of the game?”

(Most likely, you will hear the following sentences from the guys: “Before you buy something, you need to find out what else will be on sale”; “I would like to be able to exchange a previously purchased item for any other item announced later”; “ We need more tokens before the game starts.” Ask students if they think this will make the game more interesting. Help students see the connection between purchasing choices and certain personality traits. For example, giving away a token for changing your appearance means. , you attach great importance to what others think of you. If you prefer to be satisfied with yourself, it means you value your opinion of yourself more.)

Most of your suggestions are really reasonable and correct. But the problem is that life doesn't work like that. You cannot make the same choice twice, just as it is impossible to “undo” the consequences of a previously made decision. You cannot achieve everything at once or take advantage of all opportunities at once. We do not know in advance what we will have to choose from in the future. Time, energy, choice of opportunities, money, interest will always be limited. Whatever you choose for yourself, you will have to pay some price, and in many cases the price will be higher than you expected.

Today it was just a game. But the way we spend our time, energy and opportunities in real life allows us to fairly accurately judge our true values.

Independent work

For a minute or two, try to answer the question: “If someone were to analyze the decisions you made during the game, what conclusions would that person draw about your values ​​in life.”

Here is a partial list of shared values ​​that may have emerged during the game:

- Other people's opinions about me

Concern for the well-being of others

BMy own needs

Material goods

Long term goals

Reliability

Meaningful life

Peace, harmony

Work in pairs

Now I suggest you break into pairs and conduct an interview: one of you will play the role of a reporter, the other will be the interviewee. In this case, you need to imagine that you are interviewing a very old person (80 - 90 years old), and, despite this, he has absolutely normal thinking.

(Students sit in pairs and take turns interviewing each other. Reporters take brief notes to give their report.)

Sample questions:

What was the most important thing in life?

What personal quality has helped you most in difficult situations?

What helped and what hindered the creation of close relationships with other people?

What have you done for your family?

Students can add a few more questions to this interview if they wish.

Group discussion

You've done the interview, now let's all discuss the following questions together.

What are the goals that most people strive to achieve - are they material or spiritual in nature?

Do you find any similarities in the answers to the questions?

Is there any commonality of views about the things that are most important and significant in people's lives?

As a result of the discussion, students come to the conclusion that, despite the fact that different people have different views on life, the main values ​​of human life have a spiritual meaning. For example, starting a family, raising children, the well-being of relatives.

The final part of the lesson

Guys, remember what “valuable things” you chose today from those offered during the game. Some of you can probably congratulate yourself and say: “I gave my life for a reason: I made the right choice and acquired what is truly valuable.” Another, perhaps with regret, realized that he had spent his life on something completely wrong. Someone will regret that they rushed to spend themselves or, on the contrary, waited too long and missed something. And many probably thought: “If only we could repeat the game!” Then I would have behaved much more carefully, smarter.”

And if you really regret anything now, I can make you happy: you have a great opportunity to make the right choice - and not in our game, but in real life! When the time comes to decide what to devote yourself to, I ask you to remember one thing: do not sell your life short. It most likely costs a lot more than you think!

Summing up

1. What have you learned about your values ​​in life through the game?

2. What do you think people value that is not of interest to you?

3. Which of your values ​​do you think are not values ​​for others?

4. Do all people have the same values?

(Answer: Milton Rookich thinks so. However, it would be more accurate to say that all people share the same set of core values ​​with very few differences (this set can be supplemented by only a few other values).

5. What is the greatest influence of values ​​on a person’s life?

(In the hierarchy of values, that is, in the order of their importance. For example, each of us values ​​freedom to one degree or another. If, however, “living in peace and harmony with others” is more important to you than freedom, you agree to slavery (to the loss of freedom) just to find peace and harmony. In other words, it is the priority of one or another value in relation to others that most strongly influences our lives and the lives of those around us.)

Literature used

  1. Compiled by Khatkevich O.A. Awkward age. – Minsk: Publishing house. LLC “Krasiko-print”, 2003
  2. I.S. Artyukhova. Educational work with teenagers: classes, games, tests. – Moscow: Publishing house. “First of September”, 2003
Recommendations for the conditions of the event: The class hour-game is designed for students in grades 7-9; it can also be used for work in high schools. The game is played in a classroom, desks need to be placed so that it is convenient to work in groups and pairs. The organizer of the game can be the class teacher, headman or high school student.

Purpose of the lesson : show what role life values ​​play in the direction, orientation and regulation of relations between people and society.

Tasks:

Formulate your own life values.

Explain how these values ​​influence your life.

Think about the importance of determining the fundamental values ​​for choosing a life strategy.

Materials:

    10 tokens for each participant;

    cards with names of values;

    CD – projector;

    Computer;

    slideshow presentation “Life Values”;

Stages of preparing a classroom game: Prepare in advance a sufficient number of cards with the names of values ​​and tokens.

Progress of the class hour - game

Without values, a person is carried away by a stream, like a tree in the stormy waters of the sea.”

O. Vincent Duminuco (Italian philosopher)

Today we will talk about human character and its influence on all aspects of our lives. But before we begin to study this topic, I would like to ask the question: “What would you trade your life for?”

Today we will play a game called “What to spend your life on?” It will help everyone answer the question posed.

Before the game starts, each of you will receive ten tokens, I ask you to sign them. Each token represents a piece of yourself - one tenth of your time, energy, funds, interests, personality. During the game, these 10 tokens will be equivalent to the sum of those qualities and capabilities that make up your personality. Don't lose them!

(Give each student tokens. Prepare a sufficient number of value cards in advance.)

When we start the game, you will be faced with a choice: “spend” tokens or “save”. Two items will be put up for sale at a time. You have the right to choose any of them or none, but not both at once.

You can buy each item only at the moment when it is put up for sale.

Moving on to the next pair means that the previous one is finally removed from “trading”.

If you run out of tokens, you won't be able to buy anything.

Are you ready?

So, I propose to make a choice, the first pair of values:

a) A nice spacious apartment or house. (1 token)

b) New sports car. (1 token)

Who wants to purchase one of the two proposed “products”?

(Show the class slides with the names of the first two “goods.” The assistant exchanges tokens from those who wanted to make a purchase for the corresponding card with the name of the purchased value.)

Next pair:

a) An all-expenses-paid vacation for a month anywhere in the world for you and your best friend. (2 tokens)

b) Full guarantee that the girl (boy) you dream of marrying (whom you dream of marrying) will indeed become your wife (your husband) in the near future. (2 tokens)

Then:

a) The greatest popularity among acquaintances for two years. (1 token)

b) One true friend. (2 tokens)

Next pair:

a) Good education. (2 tokens)

b) An enterprise that brings high profits. (2 tokens)

a) Healthy family. (2 tokens)

b) World fame. (3 tokens)

Those who chose a healthy family will receive a reward - two extra tokens.

After:

a) Change any feature of your appearance. (1 token)

b) Be satisfied with yourself all your life. (2 tokens)

a) Five years of undisturbed physical pleasure. (2 tokens)

b) Respect and love for you from those whom you value most. (2 tokens)

Those who chose 5 years of enjoyment must pay another token if you still have any left. After all, there are things in life for which we sometimes have to pay more than we thought.

Next pair:

a) A clear conscience. (2 tokens)

b) The ability to achieve success in whatever you want. (2 tokens)

Then:

a) A miracle performed for the sake of the person you love. (2 tokens)

b) The ability to relive (repeat) any 1 event of the past. (2 tokens)

And finally:

a) Seven extra years of life. (3 tokens)

b) Painless death when the time comes. (3 tokens)

You can't make any more purchases. If you haven't used up all the tokens, they disappear.

Discussion of the game

I invite you to spend the next five minutes in groups of three to five discussing your purchases and answering the following questions:

1. Which purchase are you most pleased with?

2. Have you ever regretted not purchasing something?

3. Would you like to change anything in the rules of the game?”

(Most likely, you will hear the following sentences from the guys: “Before you buy something, you need to find out what else will be on sale”; “I would like to be able to exchange a previously purchased item for any other item announced later”; “ We need more tokens before the game starts.” Ask students if they think this will make the game more interesting. Help students see the connection between purchasing choices and certain personality traits. For example, giving away a token for changing your appearance means. , you attach great importance to what others think of you. If you prefer to be satisfied with yourself, it means you value your opinion of yourself more.)

Most of your suggestions are really reasonable and correct. But the problem is that life doesn't work like that. You cannot make the same choice twice, just as it is impossible to “undo” the consequences of a previously made decision. You cannot achieve everything at once or take advantage of all opportunities at once. We do not know in advance what we will have to choose from in the future. Time, energy, choice of opportunities, money, interest will always be limited.

Independent work

For a minute or two, try to answer the question: “If someone were to analyze the decisions you made during the game, what conclusions would that person draw about your values ​​in life.”

Here is a partial list of shared values ​​that may have emerged during the game:

Other people's opinions about me

Concern for the well-being of others

My own needs

Material goods

Long term goals

Reliability

Meaningful life

Peace, harmony

Work in pairs

Group discussion

What are the goals that most people strive to achieve - are they material or spiritual in nature?

Do you find any similarities in the answers to the questions?

Is there any commonality of views about the things that are most important and significant in people's lives?

As a result of the discussion, students come to the conclusion that, despite the fact that different people have different views on life, the main values ​​of human life have a spiritual meaning. For example, starting a family, raising children, the well-being of relatives.

The final part of the lesson

And now I would like to introduce you to our guest, Mr. X (a silhouette of a man in a top hat is attached to the board). He developed his staircase to happiness project and came to hear your opinion about his project.

Mr. X imagines his life as a high, steep mountain, the top of which he called “Peak of Happiness.” Whoever conquers this peak will be happy. People climb steep slopes, clinging to the slightest ledges, but fall again and again, receiving bruises and contusions. Some manage to jump to the top with a running start, but no one manages to stay there for long, and they roll down head over heels, stuffing more and more bumps.

Mr. X approached the matter scientifically. He decided to build his life ladder and climb it gradually, step by step. Each step is a small goal, upon reaching which he will also experience happiness. So, moving from step to step, he will reach his cherished Peak of happiness.

He chose the most noble material for his staircase - his life values. And our hero has only 3 of them: money, with which you can buy almost everything, power, which gives you something that money cannot buy, and fame - a symbol of public recognition, when you see a reflection of your success in life in the admiring eyes of people.

Discussion of the situation.

Class director What do you guys think, will these steps be durable? Will it be possible to climb them to the Peak of Happiness? Did Mr. X choose true or imaginary values ​​for himself? Let's look at each step separately.

Interactive conversation.

Kl.ruk-l.here is another ladder of life. The Orthodox monk John Climacus described it in his book “The Ladder.” He also advises his brothers in faith to slowly climb the ladder of life. At each step, a person must overcome some of his shortcomings: envy, pride, despondency, deceit, talkativeness, gluttony. Each step is the acquisition of such values ​​as faith, love for people, mercy, kindness, humility, modesty. Do you think that if a person relies on such values, will he reach his peak of happiness?

Drawing up projects “Stairways to Happiness”

Class director So, we have seen that imaginary values ​​only create the appearance of happiness and success. Only true values ​​can make a person happy.

Look at the board. The different values ​​are listed here:

values ​​of everyday life: diligence, punctuality, hard work, frugality, responsibility, love of order;

values ​​of human relations: gratitude, respect, compassion, tolerance;

values ​​of the highest sphere of spiritual life: sensitivity, ability to empathize, mercy;

Christian values: love for one's neighbor, humility, faith, etc.

Which of them can we offer Mr. X for his “stairway to happiness”?

Can anyone draw their own “staircase to happiness”?

Summing up

1. What have you learned about your values ​​in life through the game?

2. What do you think people value that is not of interest to you?

3. Which of your values ​​do you think are not values ​​for others?

4. Do all people have the same values?

5. What is the greatest influence of values ​​on a person’s life?

Annotation
The game is intended for students in grades 9–11 who are on the threshold of a great life. During the game, students are faced with a choice of fundamental life values ​​to determine their future life strategy.

“Without values, a person is carried away by the stream,
like a tree in the stormy waters of the sea"
O. Vincent Duminuco (Italian philosopher)

Lesson objectives:

  • Formulate your own life values.
  • Think about the importance of determining the fundamental values ​​for choosing a life strategy.

Materials:

  • 10 tokens for each participant
  • cards with names of values
  • magnets

Today we will talk about human character and its influence on all aspects of our lives. Before starting the lesson, I must introduce you to our guest ( a silhouette of a person is attached to the board), who needs our help. He really wants to be successful and happy in life, but does not know how to become this, what his life path should be, what values ​​to rely on in life.
Let us recall the definition of the concepts “happiness”, “success”, “goal”.
Definitions given by students are written on the board. Then definitions from the explanatory dictionary are attached next to it.
Target- an object of aspiration, something that needs to be achieved, it is desirable to achieve it. Success– luck in achieving something, public recognition, good results in something. Happiness– a feeling and state of complete highest satisfaction, success, luck.
Let's compare all these definitions. What do they have in common?
A person experiences a feeling of success and happiness only when he achieves his goal. Pursuit of goals is the key to a happy life. Man is a creature that is focused on a specific goal. A state of happiness is a sign of normal, natural life. When a person acts purposefully, he feels relatively happy.
But before we get into this topic, I would like to ask a question: “ How much does it cost to buy you? In other words: “What would you trade your life for?” To be happy and reach your goal.
Today we will play a game called “What to spend your life on?” It will help everyone answer the question posed.
Before the game starts, each of you will receive ten tokens. Each token represents a piece of yourself - one tenth of your time, energy, funds, interests, personality. During the game, these 10 tokens will be equivalent to the sum of those qualities and capabilities that make up your personality. Don't lose them! When we start the game, you will be faced with a choice: “ spend" tokens or " save." Will be put up for sale immediately two things each. You have the right to choose any or none of them, but only not both at once.
You can buy each item only at the moment when it is put up for sale. Moving on to the next pair means that the previous one is finally withdrawn from “trading”. If you run out of tokens, you won't be able to buy anything.
Are you ready? So, I propose to make a choice, the first pair of values:
a) A nice spacious apartment or house. (1 token)
b) A new expensive or sports car. (1 token)
Who wants to purchase one of the two proposed “products”? (The assistant exchanges tokens from those who wanted to make a purchase for the corresponding card with the name of the purchased value.)
Next pair: a) An all-expenses-paid vacation for a month anywhere in the world for you and your best friend. (2 tokens)
b) Full guarantee that the girl (boy) you dream of marrying (whom you dream of marrying) will indeed become your wife (your husband) in the near future. (2 tokens)
Then: a) The greatest popularity among acquaintances for two years. (1 token)
b) One true friend. (2 tokens)
Next pair: a) Good education. (2 tokens)
b) An enterprise that brings high profits. (2 tokens)
Next: a) Healthy family. (2 tokens)
b) World fame. (3 tokens)
Those who chose a healthy family will receive a reward - two extra tokens.
After: a) Change any feature of your appearance. (1 token)
b) Be satisfied with yourself all your life. (2 tokens)
Further: a) Five years of undisturbed physical pleasure. (2 tokens)
b) Respect and love for you from those whom you value most. (2 tokens)
Those who chose 5 years of enjoyment must pay another token if you still have any left. After all, there are things in life for which we sometimes have to pay more than we thought.
Next pair: a) A clear conscience. (2 tokens)
b) The ability to achieve success in whatever you want. (2 tokens)
Then: a) A miracle performed for the sake of the person you love. (2 tokens)
b) The ability to relive (repeat) any 1 event of the past. (2 tokens)
Then: a) Seven extra years of life. (3 tokens)
b) Painless death when the time comes. (3 tokens)
You can't make any more purchases. If you haven't used up all the tokens, they disappear.
Discussion of the game. I invite you to spend the next 3 minutes in groups of five discussing your purchases and answering the following questions:
1. Which purchase are you most pleased with? 2. Have you ever regretted not purchasing something? 3. Would you like to change anything in the rules of the game? (Most likely, you will hear the following sentences from the guys: “Before you buy something, you need to find out what else will be on sale”; “I would like to be able to exchange a previously purchased item for any other item announced later”; “ We need to be given more tokens before the game starts.” Help students see the connection between their purchasing choices and certain personality traits. For example, if you gave away a token for changing your appearance, it means you attach great importance to what others think of you. being satisfied with yourself means that you value your opinion of yourself more.)
Most of your suggestions are really reasonable and correct. But the problem is that life doesn't work like that. You cannot make the same choice twice, just as it is impossible to “undo” the consequences of a previously made decision. You cannot achieve everything at once or take advantage of all opportunities at once. We do not know in advance what we will have to choose from in the future. Time, energy, choice of opportunities, money, interest will always be limited. Whatever you choose for yourself, you will have to pay some price, and in many cases the price will be higher than you expected.
Today it was just a game. But the way we spend our time, energy and opportunities in real life allows us to fairly accurately judge our true values.
Group discussion.
Three interested persons, please come to the board. Now I suggest you play the role of our interviewee, a very elderly person (80 - 90 years old), and, despite this, you have absolutely normal thinking.
Questions: 1. What was the most important thing in life? 2. What personal quality helped you most in difficult situations? 3. What helped and what hindered the creation of close relationships with other people? 4. What have you done for your family?
Group work. Students are divided into 3 groups. First group must draw up a project based on the life values ​​(goal, actions, means, result, time) of the life path of a successful person. Second group should draw the life of a happy person. Third group make up a story about a person achieving goals. (Protection of projects by groups).
The final part of the game. Dear guys, you conducted an interview, were able to build a ladder of success, let's all discuss the following questions together: 1. What are the goals that most people strive to achieve - are they material or spiritual in nature? Despite the fact that different people have different views on life, the main values ​​of human life have a spiritual meaning. For example, starting a family, raising children, the well-being of relatives.
And if you really regret anything now, I can make you happy: you have a great opportunity to make the right choice - and not in our game, but in real life! When the time comes to decide what to devote yourself to, I ask you to remember one thing: do not sell your life short. It most likely costs a lot more than you think! Now, let's look at the board, and let each of you think about what your GOAL is in life at this stage, which will lead you to SUCCESS and a feeling of HAPPINESS!

I wish you success!

The classroom game is designed for students in grades 7-9; it can also be used for work in high schools. The game is played in a classroom, desks need to be placed so that it is convenient to work in groups and pairs. The game can be timed to coincide with the anniversaries of great people. The organizer of the game can be the class teacher, headman or high school student, that is, an authoritative person. The class should have experience with constructive discussions and group work.

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Methodological development of class hours - games

on the topic:

“What should I spend my life on?”

Recommendations for the conditions of the event: The class hour-game is designed for students in grades 7-9; it can also be used for work in high schools. The game is played in a classroom, desks need to be placed so that it is convenient to work in groups and pairs. The game can be timed to coincide with the anniversaries of great people. The organizer of the game can be the class teacher, headman or high school student, that is, an authoritative person. The class should have experience with constructive discussions and group work.

Purpose of the lesson : show what role life values ​​play in the direction, orientation and regulation of relations between people and society.

Tasks:

Formulate your own life values.

Explain how these values ​​influence your life.

Think about the importance of determining the fundamental values ​​for choosing a life strategy.

Materials:

  1. 10 tokens for each participant;
  2. cards with names of values;
  3. CD – projector;
  4. Computer;
  5. slideshow presentation “Life Values”;

Stages of preparing a classroom game:Prepare in advance a sufficient number of cards with the names of values ​​and tokens, prepare a presentation and a classroom.

  1. Announcing the theme of the game
  2. Introduction to the rules of the game
  3. Game tasks
  4. Work in pairs (interview)

Scenario course of the class hour-game

“Without values, a person is carried away by a stream, like a tree in the stormy waters of the sea.”

O. Vincent Duminuco (Italian philosopher)

Today we will talk about human character and its influence on all aspects of our lives. But before we begin to study this topic, I would like to ask the question: “What would you trade your life for?”

Today we will play a game called “What to spend your life on?” It will help everyone answer the question posed.

(Give each student tokens. Prepare a sufficient number of value cards in advance.)

Are you ready?

So, I propose to make a choice, the first pair of values:

a) A nice spacious apartment or house. (1 token)

b) New sports car. (1 token)

Who wants to purchase one of the two proposed “products”?

(Show the class slides with the names of the first two “goods.” The assistant exchanges tokens from those who wanted to make a purchase for the corresponding card with the name of the purchased value.)

Next pair:

a) An all-expenses-paid vacation for a month anywhere in the world for you and your best friend. (2 tokens)

b) Full guarantee that the girl (boy) you dream of marrying (whom you dream of marrying) will indeed become your wife (your husband) in the near future. (2 tokens)

Then:

a) The greatest popularity among acquaintances for two years. (1 token)

b) One true friend. (2 tokens)

Next pair:

a) Good education. (2 tokens)

b) An enterprise that brings high profits. (2 tokens)

a) Healthy family. (2 tokens)

b) World fame. (3 tokens)

Those who chose a healthy family will receive a reward - two extra tokens.

After:

a) Change any feature of your appearance. (1 token)

b) Be satisfied with yourself all your life. (2 tokens)

a) Five years of undisturbed physical pleasure. (2 tokens)

b) Respect and love for you from those whom you value most. (2 tokens)

Those who chose 5 years of enjoyment must pay another token if you still have any left. After all, there are things in life for which we sometimes have to pay more than we thought.

Next pair:

a) A clear conscience. (2 tokens)

b) The ability to achieve success in whatever you want. (2 tokens)

Then:

a) A miracle performed for the sake of the person you love. (2 tokens)

b) The ability to relive (repeat) any 1 event of the past. (2 tokens)

And finally:

a) Seven extra years of life. (3 tokens)

b) Painless death when the time comes. (3 tokens)

You can't make any more purchases. If you haven't used up all the tokens, they disappear.

Discussion of the game

I invite you to spend the next five minutes in groups of three to five discussing your purchases and answering the following questions:

1. Which purchase are you most pleased with?

2. Have you ever regretted not purchasing something?

3. Would you like to change anything in the rules of the game?”

(Most likely, you will hear the following sentences from the guys: “Before you buy something, you need to find out what else will be on sale”; “I would like to be able to exchange a previously purchased item for any other item announced later”; “ We need more tokens before the game starts.” Ask students if they think this will make the game more interesting. Help students see the connection between purchasing choices and certain personality traits. For example, giving away a token for changing your appearance means. , you attach great importance to what others think of you. If you prefer to be satisfied with yourself, it means you value your opinion of yourself more.)

Most of your suggestions are really reasonable and correct. But the problem is that life doesn't work like that. You cannot make the same choice twice, just as it is impossible to “undo” the consequences of a previously made decision. You cannot achieve everything at once or take advantage of all opportunities at once. We do not know in advance what we will have to choose from in the future. Time, energy, choice of opportunities, money, interest will always be limited. Whatever you choose for yourself, you will have to pay some price, and in many cases the price will be higher than you expected.

Today it was just a game. But the way we spend our time, energy and opportunities in real life allows us to fairly accurately judge our true values.

Independent work

For a minute or two, try to answer the question: “If someone were to analyze the decisions you made during the game, what conclusions would that person draw about your values ​​in life.”

Here is a partial list of shared values ​​that may have emerged during the game:

Other people's opinions about me

Concern for the well-being of others

My own needs

Material goods

Long term goals

Reliability

Meaningful life

Peace, harmony

Work in pairs

Group discussion

What are the goals that most people strive to achieve - are they material or spiritual in nature?

Do you find any similarities in the answers to the questions?

Is there any commonality of views about the things that are most important and significant in people's lives?

As a result of the discussion, students come to the conclusion that, despite the fact that different people have different views on life, the main values ​​of human life have a spiritual meaning. For example, starting a family, raising children, the well-being of relatives.

The final part of the lesson

And now I would like to introduce you to our guest, Mr. X (a silhouette of a man in a top hat is attached to the board). He developed his staircase to happiness project and came to hear your opinion about his project.

Mr. X imagines his life as a high, steep mountain, the top of which he called “Peak of Happiness.” Whoever conquers this peak will be happy. People climb steep slopes, clinging to the slightest ledges, but fall again and again, receiving bruises and contusions. Some manage to jump to the top with a running start, but no one manages to stay there for long, and they roll down head over heels, stuffing more and more bumps.

Mr. X approached the matter scientifically. He decided to build his life ladder and climb it gradually, step by step. Each step is a small goal, upon reaching which he will also experience happiness. So, moving from step to step, he will reach his cherished Peak of happiness.

He chose the most noble material for his staircase - his life values. And our hero has only 3 of them: money, with which you can buy almost everything, power, which gives you something that money cannot buy, and fame - a symbol of public recognition, when you see a reflection of your success in life in the admiring eyes of people.

Discussion of the situation.

Cl. hand What do you guys think, will these steps be durable? Will it be possible to climb them to the Peak of Happiness? Did Mr. X choose true or imaginary values ​​for himself? Let's look at each step separately.

Interactive conversation.

Kl.ruk-l.here is another ladder of life. The Orthodox monk John Climacus described it in his book “The Ladder.” He also advises his brothers in faith to slowly climb the ladder of life. At each step, a person must overcome some of his shortcomings: envy, pride, despondency, deceit, talkativeness, gluttony. Each step is the acquisition of such values ​​as faith, love for people, mercy, kindness, humility, modesty. Do you think that if a person relies on such values, will he reach his peak of happiness?

Drawing up projects “Stairways to Happiness”

Cl. hand So, we have seen that imaginary values ​​only create the appearance of happiness and success. Only true values ​​can make a person happy.

Look at the board. The different values ​​are listed here:

─values ​​of everyday life: diligence, punctuality, hard work, frugality, responsibility, love of order;

─values ​​of human relationships: gratitude, respect, compassion, tolerance;

─values ​​of the highest sphere of spiritual life: sensitivity, the ability to empathize, mercy;

─Christian values: love for one’s neighbor, humility, faith, etc.

Which of them can we offer Mr. X for his “stairway to happiness”?

May be. Can anyone draw their own “staircase to happiness”?

Summing up

1. What have you learned about your values ​​in life through the game?

2. What do you think people value that is not of interest to you?

3. Which of your values ​​do you think are not values ​​for others?

4. Do all people have the same values?

5. What is the greatest influence of values ​​on a person’s life?

Logistics for the classroom game:

10 tokens for each participant

cards with names of values

CD projector

computer

slideshow presentation “Life Values”

Literature used

Compiled by Khatkevich O.A. Awkward age. – Minsk: Publishing house. LLC “Krasiko-print”, 2003

I.S. Artyukhova. Educational work with teenagers: classes, games, tests. – Moscow: Publishing house. “First of September”, 2003

PSYCHOLOGICAL SELF-ANALYSIS

EXTRA-CLASSROOM ACTIVITIES

Date: 02/21/2011

Venue:Sernur Secondary School No. 2

Grades: 8

Type of event:cool game hour

Subject: “What should I spend my life on?”

Purpose of the event:

1. Cognitive, educational goal - to show what role life values ​​play in the direction, orientation and regulation of relations between people and society

2. Developmental goal - to create conditions for the development of leadership qualities, intelligence, the ability to analyze and draw conclusions.

3. The educational goal is to develop value-based attitudes towards life in students. To develop personal leadership qualities in students; activity, speed of decisions, efficiency, and at the same time tolerance and tolerance.

Equipment: 10 tokens for each participant, cards with the names of values, CD – projector, computer, presentation “Life Values”

Rules of the game:

Before the game starts, each of you will receive ten tokens, I ask you to sign them. Each token represents a piece of yourself - one tenth of your time, energy, funds, interests, personality. During the game, these 10 tokens will be equivalent to the sum of those qualities and capabilities that make up your personality. Don't lose them!

When we start the game, you will be faced with a choice: “spend” tokens or “save”. Two items will be put up for sale at a time. You have the right to choose any of them or none, but not both at once.

You can buy each item only at the moment when it is put up for sale.

Moving on to the next pair means that the previous one is finally removed from “trading”.

If you run out of tokens, you won't be able to buy anything.

Event plan:

Conducting a class hour-game consists of the following stages:

Announcing the theme of the game

Introductory conversation “Why were we given life”

Introduction to the rules of the game

Game tasks

Discussion of the game Work in groups

Independent work on instructions from the leader

Work in pairs (interview)

Independent work on instructions from the leader

Reflection and summing up

Psychological analysis

So, as noted above, the theme of the class hour-game was “What to spend your life on?”, in which 8th grade students took part. The age of the students ranged from 13 to 14 years, both boys and girls participated equally. In my opinion, the goals and objectives are formulated clearly, concisely and are quite achievable during this event. And indeed, according to the results of the game, the educational goal was achieved, that is, it was shown what role life values ​​play in the direction, orientation and regulation of relations between people and society. The conditions were implemented to achieve developmental goals, namely, during the game, students were active, smart and eager to analyze and draw conclusions. Also, I think, it was possible to achieve the educational idea, since, of course, the students’ interest was awakened during the game, and their attitude towards life values ​​changed. The topic corresponded to the age of the students and was relevant, since at this age they are already thinking about the meaning of life. The content of the game itself, in turn, fully met the requirements of the theme of the event, which consisted of three stages: an introductory conversation, game tasks and a discussion of the results of the game.

As for my professional vision, I took a rather responsible approach to preparing both the theoretical component of the event and skillfully implemented its practical part. To be successful, I needed to have an excellent command of material about life values. She also adhered to the plan of the event, without deviating one step from the idea, first conducted the game moment, and then analyzed the results with the formulation of vital conclusions. From the first minutes of the event, the students were captivated by the brightness and excitement of the game, for which I used various techniques to interest and convince students of the importance of the game, skillfully directed the group’s activity into a business direction, and managed the group in order to maximize the achievement of goals and results. The intensity of the game as a whole was active, positive and was achieved due to the speed of asking questions, a ten-second time limit and even less time for thinking; the students’ attention was focused on each question and task. In general, I can characterize my style of communication as democratic and relationships were built on voluntary participation and balancing on the needs and needs of the students themselves in satisfying their own ambitions in the affirmation. I regard the pedagogical effect as students’ awareness of the opportunity to draw important conclusions for themselves only under the condition of unity of action as a cohesive team. All goals were achieved following the results of the event due to the desire of each group to show themselves, the activity of the students themselves and the skillful direction of the students’ activities by the game leader.

Based on the overall results, I evaluate the event positively.

Preview:

Slide captions:




Recommendations for the conditions of the event: This game is designed for students in grades 7-9, it can also be used for work in high schools. The game is played in a classroom, desks need to be placed so that it is convenient to work in groups and pairs.

Target : show what role life values ​​play in the direction, orientation and regulation of relations between people and society.

Tasks:

    Formulate your own life values.

    Explain how these values ​​influence your life.

    Think about the importance of determining the fundamental values ​​for choosing a life strategy.

Materials:

    10 tokens for each participant;

    cards with names of values;

    CD – projector;

    Computer;

    slideshow presentation “Life Values”;

Stages of preparing a classroom game: Prepare in advance a sufficient number of cards with the names of values ​​and tokens, prepare a presentation and a classroom.

Conducting a class hour-game consists of the following stages:

    Announcing the theme of the game

    Introductory conversation “Why were we given life”

    Introduction to the rules of the game

    Game tasks

    Discussion of the game Work in groups

    Independent work on instructions from the leader

    Work in pairs (interview)

    Reflection and summing up

Progress of the game

“Without values, a person is carried away by a stream, like a tree in the stormy waters of the sea.”

O. Vincent Duminuco (Italian philosopher)

Hello, today we will talk about human character and its influence on all aspects of our lives. But before we begin to study this topic, I would like to ask the question: “What would you trade your life for?”

Today we will play a game called “What to spend your life on?” It will help everyone answer the question posed.

Before the game starts, each of you will receive ten tokens, I ask you to sign them. Each token represents a piece of yourself - one tenth of your time, energy, funds, interests, personality. During the game, these 10 tokens will be equivalent to the sum of those qualities and capabilities that make up your personality. Don't lose them!

(Give each student tokens. Prepare a sufficient number of value cards in advance.)

When we start the game, you will be faced with a choice: “spend” tokens or “save”. Two items will be put up for sale at a time. You have the right to choose any of them or none, but not both at once.

You can buy each item only at the moment when it is put up for sale.

Moving on to the next pair means that the previous one is finally removed from trading.

If you run out of tokens, you won't be able to buy anything.

Are you ready?

So, I propose to make a choice, the first pair of values:

a) A nice spacious apartment or house. (1 token)

b) New sports car. (1 token)

Who wants to purchase one of the two proposed “products”?

(Show the class slides with the names of the first two “goods.” The assistant exchanges tokens from those who wanted to make a purchase for the corresponding card with the name of the purchased value.)

Next pair:

a) An all-expenses-paid vacation for a month anywhere in the world for you and your best friend. (2 tokens)

b) Full guarantee that the girl (boy) you dream of marrying (whom you dream of marrying) will indeed become your wife (your husband) in the near future. (2 tokens)

Then:

a) The greatest popularity among acquaintances for two years. (1 token)

b) One true friend. (2 tokens)

Next pair:

a) Good education. (2 tokens)

b) An enterprise that brings high profits. (2 tokens)

a) Healthy family. (2 tokens)

b) World fame. (3 tokens)

Those who chose a healthy family will receive a reward - two extra tokens.

After:

a) Change any feature of your appearance. (1 token)

b) Be satisfied with yourself all your life. (2 tokens)

a) Five years of undisturbed physical pleasure. (2 tokens)

b) Respect and love for you from those whom you value most. (2 tokens)

Those who chose 5 years of enjoyment must pay another token if you still have any left. After all, there are things in life for which we sometimes have to pay more than we thought.

Next pair:

a) A clear conscience. (2 tokens)

b) The ability to achieve success in whatever you want. (2 tokens)

Then:

a) A miracle performed for the sake of the person you love. (2 tokens)

b) The ability to relive (repeat) any 1 event of the past. (2 tokens)

And finally:

a) Seven extra years of life. (3 tokens)

b) Painless death when the time comes. (3 tokens)

You can't make any more purchases. If you haven't used up all the tokens, they disappear.

Discussion of the game

I invite you to spend the next five minutes in groups of three to five discussing your purchases and answering the following questions:

1. Which purchase are you most pleased with?

2. Have you ever regretted not purchasing something?

3. Would you like to change anything in the rules of the game?

(Most likely, you will hear the following sentences from the guys: “Before you buy something, you need to find out what else will be on sale”; “I would like to be able to exchange a previously purchased item for any other item announced later”; “ We need more tokens before the game starts." Ask students if they think this will make the game more interesting. Help students see the connection between purchasing choices and certain personality traits. For example, giving away a token for changing your appearance means. , you attach great importance to what others think of you. If you prefer to be satisfied with yourself, it means you value your opinion of yourself more.)

Most of your suggestions are really reasonable and correct. But the problem is that life doesn't work like that. You cannot make the same choice twice, just as it is impossible to “undo” the consequences of a previously made decision. You cannot achieve everything at once or take advantage of all opportunities at once. We do not know in advance what we will have to choose from in the future. Time, energy, choice of opportunities, money, interest will always be limited. Whatever you choose for yourself, you will have to pay some price, and in many cases the price will be higher than you expected.

Today it was just a game. But the way we spend our time, energy and opportunities in real life allows us to fairly accurately judge our true values.

Independent work

For a minute or two, try to answer the question: “If someone were to analyze the decisions you made during the game, what conclusions would that person draw about your values ​​in life.”

Here is a partial list of shared values ​​that may have emerged during the game:

Other people's opinions about me

Concern for the well-being of others

My own needs

Material goods

Long term goals

Reliability

Meaningful life

Peace, harmony

Work in pairs

Group discussion

What are the goals that most people strive to achieve - are they material or spiritual in nature?

Do you find any similarities in the answers to the questions?

Is there any commonality of views about the things that are most important and significant in people's lives?

As a result of the discussion, students come to the conclusion that, despite the fact that different people have different views on life, the main values ​​of human life have a spiritual meaning. For example, starting a family, raising children, the well-being of relatives.

The final part of the lesson

And now I would like to introduce you to our guest, Mr. X (a silhouette of a man in a top hat is attached to the board). He developed his staircase to happiness project and came to hear your opinion about his project.

Mr. X imagines his life as a high, steep mountain, the top of which he called “Peak of Happiness.” Whoever conquers this peak will be happy. People climb steep slopes, clinging to the slightest ledges, but fall again and again, receiving bruises and contusions. Some manage to jump to the top with a running start, but no one manages to stay there for long, and they roll down head over heels, stuffing more and more bumps.

Mr. X approached the matter scientifically. He decided to build his life ladder and climb it gradually, step by step. Each step is a small goal, upon reaching which he will also experience happiness. So, moving from step to step, he will reach his cherished Peak of happiness.

He chose the most noble material for his staircase - his life values. And our hero has only 3 of them: money, with which you can buy almost everything, power, which gives you something that money cannot buy, and fame - a symbol of public recognition, when you see a reflection of your success in life in the admiring eyes of people.

Discussion of the situation.

Psychologist: “What do you guys think, will these steps be durable? Will it be possible to climb them to the Peak of Happiness? Did Mr. X choose true or imaginary values ​​for himself? Let's look at each step separately."

Interactive conversation.

Psychologist: “Here’s another ladder of life. The Orthodox monk John Climacus described it in his book “The Ladder.” He also advises his brothers in faith to slowly climb the ladder of life. At each step, a person must overcome some of his shortcomings: envy, pride, despondency, deceit, talkativeness, gluttony. Each step is the acquisition of such values ​​as faith, love for people, mercy, kindness, humility, modesty. Do you think that if a person relies on such values, will he reach his peak of happiness?”

Drawing up projects “Stairways to Happiness”

Psychologist: “So, we saw that imaginary values ​​create only the appearance of happiness and success. Only true values ​​can make a person happy.”

Look at the board. The different values ​​are listed here:

values ​​of everyday life: diligence, punctuality, hard work, frugality, responsibility, love of order;

values ​​of human relations: gratitude, respect, compassion, tolerance;

values ​​of the highest sphere of spiritual life: sensitivity, ability to empathize, mercy;

Christian values: love for one's neighbor, humility, faith, etc.

Which of them can we offer Mr. X for his “stairway to happiness”?

May be. Can anyone draw their own “staircase to happiness”?

Summing up:

1. What have you learned about your values ​​in life through the game?

2. What do you think people value that is not of interest to you?

3. Which of your values ​​do you think are not values ​​for others?

4. Do all people have the same values?

5. What is the greatest influence of values ​​on a person’s life?

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