Who plays world of tanks. Famous World of Tanks players: from showmen to diplomats

We once again continue to destroy myths and cut the skin off potatoes. So, last time we stopped at the fact that, unlike Slava and Murazor, you and I know very well that the potatoes are slowly continuing to sink to the bottom. No, they are probably also aware of this, and almost certainly know more than us, but they, again, unlike us, are obliged to pretend that everything is fine at least until Monday. This is the job.


I really love the WOT-NEWS site. For detailed and very interesting statistics. It would seem that there is and cannot be anything new there, but sometimes, with a little thought, you can come to very interesting conclusions. For example, are you interested in knowing how many players are REALLY bad at World of Tanks? Nothing could be simpler. This site will help us with this once again.

Most recently, in the summer, the game event “Birth of the Titans” took place. This kind of clan activity occurs regularly, and enjoys great, perhaps deserved, popularity among top clans and a little lesser nerds, and is even regularly noted in various scandals and rows about fake battles.

According to the conditions of the event:

Players will be presented with a choice of three tanks VIII level, from which you can only choose one that is not in the player’s Hangar at the end of the event:

Soviet heavy tank KV-4 Kreslavsky.
British medium tank Chieftain/T95.
Soviet heavy tank IS-5 (“Object 730”).

Exactly two weeks have passed since the end of the event. Tanks have been received and distributed. Let's see.




The total number of tanks issued is around 7 thousand units. Is it a lot or a little? Anyone who has played in similar events knows. IT'S NOT ABOUT ANYTHING. For those who have not played, I will give estimates of the planned gaming activity, the potatoes themselves" Main prizes game event"Birth of the Titans" will include 15,000 Tier VIII premium tanks".

That is, according to the calculations of potato marketers, the summer clan event should have hosted at least TWICE MORE PLAYERS. And if you compare it with what happened just two years ago, it’s absolutely amazing. When the IS-5 was first issued, almost 20 thousand units were issued, and more than 30 thousand were issued for the first clan tanks M60, Superlev and Scrap 907.

That is, the average number of clan potato nerds, over two years, according to the most conservative estimates, decreased from 3 to 5 times. Congratulations on what, in fact, is the best marketing, together with game design, in the world.

Has this affected the overall online presence and potato income? Don't know. I think yes.

We once again continue to destroy myths and cut the skin off potatoes. So, last time we stopped at the fact that, unlike Slava and Murazor, you and I know very well that the potatoes are slowly continuing to sink to the bottom. No, they are probably also aware of this, and almost certainly know more than us, but they, again, unlike us, are obliged to pretend that everything is fine at least until Monday. This is the job.


I really love the WOT-NEWS site. For detailed and very interesting statistics. It would seem that there is and cannot be anything new there, but sometimes, with a little thought, you can come to very interesting conclusions. For example, are you interested in knowing how many players are REALLY bad at World of Tanks? Nothing could be simpler. This site will help us with this once again.

Most recently, in the summer, the game event “Birth of the Titans” took place. This kind of clan activity occurs regularly, and enjoys great, perhaps deserved, popularity among top clans and a little lesser nerds, and is even regularly noted in various scandals and rows about fake battles.

According to the conditions of the event:

Players will be presented with a choice of three Tier VIII tanks, from which they will be able to choose only one that is not in the player’s Hangar at the end of the event:

Soviet heavy tank KV-4 Kreslavsky.
British medium tank Chieftain/T95.
Soviet heavy tank IS-5 (“Object 730”).

Exactly two weeks have passed since the end of the event. Tanks have been received and distributed. Let's see.




The total number of tanks issued is around 7 thousand units. Is it a lot or a little? Anyone who has played in similar events knows. IT'S NOT ABOUT ANYTHING. For those who have not played, I will give estimates of the planned gaming activity, the potatoes themselves" The main prizes of the “Birth of the Titans” game event will be 15,000 premium Tier VIII tanks".

That is, according to the calculations of potato marketers, the summer clan event should have hosted at least TWICE MORE PLAYERS. And if you compare it with what happened just two years ago, it’s absolutely amazing. When the IS-5 was first issued, almost 20 thousand units were issued, and more than 30 thousand were issued for the first clan tanks M60, Superlev and Scrap 907.

That is, the average number of clan potato nerds, over two years, according to the most conservative estimates, decreased from 3 to 5 times. Congratulations on what, in fact, is the best marketing, together with game design, in the world.

Has this affected the overall online presence and potato income? Don't know. I think yes.

I've never played tanks before. Several years ago, in the wake of hype, I played a dozen battles in World of Tanks Blitz on iOS, but after a week I deleted the application.

Full World of Tanks I decided to install it because of the special football mode that was released during the 2018 World Cup. I completed football challenges for several weeks, and at the end of June I wanted to completely remove the game from my computer.

Stopped several million earned coins and tens of thousands of points free experience. Not bad luggage for a novice tanker, I decided to try regular battles.

I started looking at player statistics and was a little surprised. There are often accounts with 60-70 thousand completed battles. Just think about it: 70 thousand fights in 8 years the existence of tanks is about 25 battles per day! Every day, seven days a week, for eight years!

I wasn’t drawn in that much; in just a month I felt all the problems of the game in its current form. Here are the four main complaints players have about WOT today:

1. The famous random

The so-called FBG (great Belarusian random) only new, inexperienced players do not notice. Everyone understands that there must be an element of surprise in the game, and at first you take a lot of what happens as pure chance.

With experience, you understand that the role of randomness can be too large in some battles, and, after several thousand battles, you begin to suspect him of bias.

Almost all game indicators when calculated on the server are calculated using random variables, but the pattern of occurrence of certain values ​​can hardly be called random. IN similar games Simple “levelling” of players has long been used so that even the most inept can win.

He gave several good fights - got ricochets and no penetration, quickly lost in several rounds in a row - that's where you get hits with any shot.

Random manifests itself in everything: in accuracy, in the probability of penetration or rebound, and in damage caused. Indications may deviate by 25% from the normal value both up and down. Thus, two games in a row can differ dramatically in terms of gaming interest and player luck. This is so noticeable that something needs to be done about it.

In one game you target the enemy, look for vulnerable points, wait for complete aiming and hear the annoying “didn’t penetrate”, and in the other you shoot almost at random, when the aiming circle is several times larger than the enemy tank, regularly earning frags.

Idea for Wargaming: That’s not what happens in life. Turn up the spread of parameters for FBG even more. Make defective shells that don’t explode, spontaneous breakdowns of equipment out of the blue, and crew sabotaging the commander’s orders.

I don't mind randomness in the game, but there are too many of them in WOT. Look how often one tank can survive a battle against three or four opponents, how regularly the enemy has 5-10 HP left after a shot for sure, how many hits happen at the last second before the tank hides in cover or comes out of the light.

The general statistics of the players clearly illustrates the situation. Most tankers have between 40 and 60% win rates. The most inexperienced manage to win four out of ten battles, and those who have been playing for several years cannot make less than four defeats in ten battles.

Conclusion: those who play for fun sooner or later abandon the game due to the great influence of randomness.

2. Changes too often

Eight years is a very long time for such a project. The developers are great for not letting the project die out and regularly stir up user interest in tanks.

Unfortunately, sometimes the methods of influence are too radical.

Innovations in the game are great, but why touch something that has already been working for a long time.

Concepts "up" And "nerfed" so firmly entered into the lexicon WOT players that not a single conversation between tank commanders is complete without them. Almost every month the game is updated, introducing new and new changes.

New maps appear – that’s good, new tanks are being delivered – that’s also great. But when begin to revise the parameters of technology, existing in the game for several years - this is very frustrating.

The player went through a certain branch for several months, endured all the difficulties of inconvenient tanks, and accumulated precious experience and coins. As a result, I bought the cherished car, and it was “nerfed” (reduced performance) in the next patch.

What to do? A few months of playing down the drain? Selling a tank for half the price, not caring about time, experience and money?

The game developers suggest just waiting. Perhaps in a few months (or years) the tank will be recognized as too weak and it will be “uprated” (the parameters will be increased).

In other words, the player must have in his hangar not one, but 5, 7 or 10 top tanks in order to play not on the one he wants, but on the one that is currently “bending.”

Idea for Wargaming: It's high time to make a tank horoscope. Jupiter is in the constellation Orion - breaking through German tanks worsened by 8% until the next full moon.

Available at WOT test servers, where new equipment is being tested, they actively invite players to try it out various modifications tanks before putting them on public display. Why can’t new models be successfully integrated into the existing system without balancing old tanks?

The same thing happens regularly with new tanks. At first they turn out to be very good, so that players want to buy a new product, but after a few months, when every second person gets a car, its characteristics deteriorate.

It still happens sometimes "hidden nerf" tanks. The developers leave all the displayed indicators in place, but change several parameters “under the hood” that affect the balance.

For example, they can change the coefficient of soil resistance for a tank. The power in the parameters remains the same, but it will begin to accelerate or turn differently.

Even premium tanks (which are purchased with real money) degrade over time to motivate players to buy new ones. If someone pays a couple of thousand rubles for suitable equipment, then six months later his tank turns out to be a banal average machine.

Conclusion: Most players have no desire to follow every change in the game and review their hangar after the next patch.

3. Greedy economy in the game

Experienced players began to often complain about the lack of silver. This is the easiest currency to earn, but it is always in short supply.

In a month of playing I almost upgraded one of the simplest and most popular Soviet branches heavy tanks. The hardest thing was to accumulate silver. Even experience that no amount of money could buy somehow dripped into the piggy bank, but the coins just didn’t want to accumulate.

On entry levels the player is generously rewarded with silver, equipment repairs are cheap, shells are inexpensive, and there is always enough for equipment. With each subsequent level of technology, prices for tanks and components increase significantly, repairs become more expensive, and ammunition even becomes gold.

In theory, the damage caused by the player increases, which should result in more coins earned, but that was not the case. This is where the famous random comes into play.

Even good players on suitable equipment they are often faced with a series of annoying misses, ricochets and non-penetrations, but every fired projectile costs at least 1000 coins. Five shots “in the milk” and even in case of victory the player can go into minus.

If at the same time the equipment also needs to be repaired, then three unsuccessful battles in a row will hit the budget hard.

Idea for Wargaming: Why haven’t they introduced fuel and food for the crew into the game yet? This is a guaranteed pumping of coins after each battle!

Experienced marketers wisely divided the targeted pumping of funds into small micro-transactions. Proudly flaunting 50K silver on the screen after the battle they turn into 3-5 thousand after repairing equipment, replenishing ammunition and purchasing equipment.

As a result, if you play without investment, it will be very difficult at the last levels. You won’t have enough money every now and then; you can gain experience relatively quickly to buy the next tank, but saving coins will take two to three times longer.

You may even have to sell your previous favorite tank that you are used to. In return, you will receive a stock blank, which will have to be pumped again, and the “consumables” for it cost twice as much.

Conclusion: Regular gifts, rewards for simple tasks and all kinds of promotions do not solve the problem. The developers need to reconsider the game's economy, it has become too greedy for the players. It is very difficult to play at high levels without investment.

4. “Nerdishness” at the last levels

From my own experience, I will say that I experienced maximum interest and pleasure when playing tanks of levels 6-7. Tanks drive smartly and quickly, shoot moderately accurately and often, and bring in a lot of money regularly.

The cost of mistakes increases significantly; the risk is almost never justified. It is easier to take a pre-known position and try to shoot opponents than to lead the attack of your own team.

As a result, shootouts on tanks of the last levels turn into dull “nerdiness”. Ten people crowd into a narrow passage in the middle of the map, hide around the corners and try to quickly lean out to make a shot.

At the same time, you also have to target miniature hatches, towers and other vulnerable spots of enemies. This is how eight out of ten battles take place using such equipment.

Computer games have long ceased to be a hobby for children. Today, spending the evening playing a game of Civilization or a raid in World of Warcraft is an activity that is no worse than going to the movies or hanging out with friends in a coffee shop. Among the avid gamers were Hugh Laurie, Chuck Norris and Vin Diesel with Elijah Wood. the site decided to tell you which of those people whose name is always heard is interested in video games.

At first, the author of the article planned to write about celebrities who spend time playing WoW. However, after wandering around the Internet and reading dozens of materials on this topic, it was decided to talk about people who prefer to while away another evening at the controls of combat vehicles. So, which famous person likes to take part in tank battles? battles World of Tanks?

Moscow TV presenter Nikolay Kamka familiar to viewers from the programs “Slaughter League” and “Laughter without Rules”.

He described himself as "born in the USSR, growing up in the turbulent 90s, studying in the calm 2000s". Married, raising a son and trying to raise his wife. Hobbies include music, sports and, as it turns out, periodic visits to WoT. By confession, his favorite tank is the IS-7, since it has good armor and probably "wonderful leather interior".

When asked which fight was most memorable, he answered: “I recently returned from vacation, went in, earned a warrior, a craftsman, the main caliber, a steel wall and something else, as well as a reproach from my wife that “we didn’t have time to arrive, I already got into the tank.” And after that, I left satisfied. I wanted to spoil a pleasant impression." In the future, Nikolay plans to download something with a “drum”, either a t57 heavy or a “waffle”.

Yuri Tsarev He is 43 years old and has been an entertainment broadcaster for 17 years. Currently, Yuri works at Radio Mir and as a TV presenter at STV.



He is married, his son is 16 years old, his daughter is 9. He has been practicing karate (black belt) for three decades and goes to the gym several times a week. Moreover, the total experience in MMORPG is 9 years. I fell in love with World of Tanks because it is possible "relax mentally and switch well from internal dialogue with yourself to gameplay".

Declares his love for Soviet tank destroyer SU-100, because I like its gun and its ability to “farm silver”. The most memorable fight was one round on Malinovka, where I was able to cause an unreal demolition of the enemy team. However, suspicions arose that at that time he simply ran into a group of inexperienced players.

Editor-in-chief of the Moscow magazine ComputerBild Nikolay Levsky told the site that since childhood, computers have always been near him, which influenced his future career. For the 15th year out of 32 years of his life, Nikolai has been closely connected with the press and the world of PR in the IT field. He rose to the rank of editor-in-chief, but this honorable position does not prevent him from sometimes relieving stress after a hard day of work through a couple of battles (15-20 minutes a day) on a German tank destroyer.

The German tank killer Ferdinand became a favorite vehicle due to its high damage, excellent mobility and difficulty in penetrating it head-on. The most memorable event in the game is the achievement in the form of two “Warrior” awards in the first two battles on Ferdinand.

Ukrainian showman and TV presenter Eduard Matsaberidze "was born unexpectedly in 1982, unexpectedly graduated from school in 1999, also unexpectedly entered and subsequently graduated from university in 2005". After getting acquainted with WoT, as he admitted, "life has begun". The second hobby that competed with tanks was football. Eduard is a fan of the English club Manchester United.



My favorite tank before the sudden rebalancing was the AMX 50 Foch (155). This evil Frenchman liked his good frontal armor and his speed. It was on this vehicle that the most memorable battle took place, when Eduard was left alone against a BatChatillon 25t and five self-propelled guns. After successfully shooting the drum, only Foch and three “arts” remained on the field, and the remaining time until the end of the round “the chat was simply full of comments, advice and selective abuse from the enemy towards their own “art”.

Now we are trying to learn how to play "level 10 waffle", since so far this machine has only 53% victories.

Minister-Counselor of the Belarusian Embassy in Russia, former head of the press service of the President of the Republic of Belarus Pavel Legky said that his favorite tank is the KV-1, because "you can play on it with the best results; you can often make armored vehicles more high level, he is not bad in situations where he has to act alone".

Most of all, Pavel remembers two fights: “When I made eight frags (the map, it seems, is “Pearl River”) and when I had to play alone in defense against five opponents on the map “Karelia” - the tank survived, received “Warrior”, we won”.

Married, raising two sons, and if he has free time, he does physical exercise or reading. For this reason, there is little time left for tanks. When is it possible to launch WoT client, rocks "art".

As the diplomat told us, World of Tanks is a kind of small adult hobby, and even a bridge from childhood to adulthood. Pavel has been interested in military equipment, especially armored ones. In his opinion, such projects are for the benefit of our society.

“No matter what point of view you look at, tanks bring benefits. Unless the ophthalmologists disagree with this, well, there’s no need to sit in front of a monitor for days on end.”, - Pavel Legky shared with 42.TUT.BY.

Most often updated with products created by developers from the United States of America, large countries Europe or Japan. But it is worth noting that even not very large states are capable of creating games that reach the whole world. In our article we will answer the question in which country was created game World of Tanks. Many people ask this question, so today this game is known and popular. The article will also provide information about interesting features this online game.

A few words about the game

World of Tanks is an online game. Its genre is defined as having a historical setting. It was announced on August 12, 2010. All gameplay takes place in a simulated time period of 1941-1945.

The business model of this product is free-to-play. This means that anyone can register, download the client and play the game itself without any forced costs. This has caused some unfair situations between those who buy additional weapon or equipment and those who play without donation.

However, in 2013, those who created the game World of Tanks announced a change in the system. From now on, the model will stick to the free-to-win type. This means there is absolutely no difference in benefits between those who buy something and those who play without spending real currency. This change has led to the fact that the number of victories and defeats depends only on the skill level of the player himself.

Gameplay

  • immediately after launch, the player is “thrown” into a general battle, without training in single-player mode;
  • the beginner has at his disposal one copy of the tank from each gaming nation (USA, USSR, Sweden, Czechoslovakia and some other countries);
  • By taking part in battle, the player earns in-game currency, crews train, and experience points are accumulated, allowing access to new equipment.

Creators

So who came up with the game World of Tanks? This product is owned by a private company called Wargaming.net. It is listed as a publisher and game developer, developing near-game services on various platforms. Where was the game World of Tanks created?

This development company was organized in Belarus (Minsk). The headquarters is located in the Republic of Cyprus.

History of the creation of World of Tanks

The Wargaming.net studio was founded back in 1998. At that time she was not well known, but very promising. Then she was involved in improvements to third-party clients, game releases and other similar work.

However, luck came from where we didn’t expect it. The engine of the people who created the game World of Tanks, called AdRevolver, designed for displaying banner advertisements, turned out to be interesting to BlueLithium. She was engaged in advertising on the Internet.

It started on December 12, 2008. The developers faced a serious question: they had a large amount of money, the desire to create a worthwhile gaming product, and most importantly, the development of an online game in the fantasy genre. As a result, after several hours of discussion, the developers made a decision: to abandon the fantasy idea and move on to working on a product, the working title of which was “Tankodrome”.

It is worth noting that those who created the World of Tanks game spent quite a long time trying to attract any serious investors to work on the game. It’s interesting that if the company had worked on the original “science fiction”, the search would have been easier. This is explained by the fact that many knew and trusted the elves.

And yet, Wargaming.net continued to work on their idea. The results became noticeable within a few months. In April 2009 there was official announcement product. September was the month when alpha testing was launched. At that time, players were offered to try 5 different tank models on an unfinished map.

A further update followed in 2010. The first one came out in winter closed test games. In the spring of the same year, the game added the ability to upgrade vehicles using experience points. And in the summer of the same year, open beta testing was announced.

And finally, on August 12, 2010, the release took place. It is worth noting that if at the very beginning of development those who created the World of Tanks game were subjected to ridicule from not only players, but also investors, now this is one of famous companies V game world. It is worth noting that the launch of the project was not as easy as it could have been. The unusual setting attracted more and more interested players each time. This, in turn, led to the fact that the servers with the game crashed quite often, unable to withstand the influx of players.

Game updates

In the first month of 2011, it "passed" the 1 million player mark overall, as well as the 75,000 online user mark, which was a huge number at the time. The game began to gain popularity in China, the USA and Great Britain, winning a sufficient number of awards that same year, including the prestigious “Runet Award”.

This dedication has paid off. In December 2014, the bar of 1 million concurrent online users was surpassed. And at the moment, more than 80 million users have registered in the game.

Global update

On March 20, 2018, the developers presented the first large-scale update numbered 1.0. Generally speaking, it brought a new sound system and graphics to the game. Talking in more detail, it is worth noting the following elements: graphics engine, performance, music, system requirements.

Changing the graphics engine

In this update, the creators switched from the old BigWorld engine, which limits the introduction of new technologies into the code, to the improved Core. Its development was tailored specifically for World of Tanks. The engine has the ability to introduce new technological settings.

It also makes it possible to use modern effects and technologies that improve the game's graphics, making it more realistic. Many different environmental details have been added to the maps to enhance the level of immersion in the game.

Elements such as weather conditions changing depending on the time of year have been changed when the player moves from a summer or autumn map to a winter one. Improved quality and intensity of sunlight. The visualization of destruction has also undergone changes.

Changing performance settings

The following improvements have appeared:

  • the interface has been optimized;
  • change in track calculations;
  • improvement of the vegetation model system;
  • increased level of detail;
  • particle system optimization.

Music

The compositions have been completely reworked. Among those who came up with the game World of Tanks were composers. They wrote and added more than 60 new tracks. Each map is assigned its own unique soundtrack. Loading screen tones have been updated to match the map region. Each action also had its own sounds and tracks written.

Minimum System Requirements

Initially, the game was not too demanding due to the rather outdated engine. But at the moment, after the release of a new update and an increase in the quality of not only the picture, but also the mechanics themselves, it has become more demanding. In order to run the program, you will need:

  • have operating system Microsoft Windows XP SP3/Vista/7/8/10;
  • processor with 2 or more cores with SSE2 technology;
  • for stable operation of the game you must have 1.5 GB of RAM when running on Windows XP SP3; for other versions you must have 2 GB of RAM;
  • the video adapter must be at least HD X2400 XT 256 MB RAM;
  • to install the game, you need to have 36 GB of free space;
  • The connection speed to the server should not be lower than 256 Kbps.

To run the game under these conditions, you must have:

  • the processor must be at least Intel Core i5;
  • for stable operation of the game you must have 4 or more GB of RAM;
  • the video adapter must be at least GeForce GTX660 (2 GB)/Radeon HD 7850 (2 GB);
  • the system must have DirectX 9.0 or an older version;
  • To perform a trouble-free installation, you need 36 GB of free space;

Requirements for ultra settings

If you have a fairly powerful computer or gaming laptop, check out the following startup requirements:

  • OS Microsoft Windows 7/8/10 64-bit;
  • the processor must be at least Intel Core i5 - 7400 or AMD Ryzen 5 1500 X;
  • you must have 8 or more GB of RAM;
  • the video adapter must be at least GeForce GTX1050ti (4 GB)/Radeon RX 570 (24 GB);
  • 55 GB of free space is required to install the product;
  • The connection speed to the server should not be lower than 1024 Kbps or higher to ensure stable operation of the voice chat.
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