What is the 1st game in the world. The beauty and danger of computer games

Good day to everyone and good mood to you, my dear friends. While I’m on vacation, I can’t really get into the mood for regular work. But I decided that I couldn’t leave you without an article and made a compromise with myself. If I am relaxing, then I would like you to relax too. Therefore, I have prepared an article for you to relax.

IN modern world Computer games have become an integral part in the lives of children and teenagers, and even adults. I myself used to often play with toys; at one time I even spent almost all my free time playing with them for about three years. Time constantly passes and games, of course, become more realistic, modern and are constantly being released. But it wasn't always like this. Everything has its beginning.

And all this happened back in 1962, when two students from the Massachusetts Institute of Technology first took a giant step in the computer industry. These students' names were Steve Russell and Martin Gretz. They called their first brainchild Spacewar and created it very quickly, literally in a couple of months.

At first they wrote a simple program, which they gradually developed and turned into a full-fledged toy about a battle between two space rockets. The two friends were passionate about science fiction, so they didn’t really stand on ceremony when choosing a theme for the game.

This game was played on the then modern PDP-1 computers, the volume of which was only 9 kilobytes RAM. Can you imagine?

IN overall game was a black field on a computer screen that symbolized space. In this outer space there was a certain number of white dots, which represented stars. Well, the main characters of this game were, as mentioned above, two spaceship(missiles). The goal of the game was to destroy the enemy missile.

Each ship could shoot at the enemy, but the supply of ammunition and fuel was limited. But there was a tricky move in the game: the player could make a hyperjump, thanks to which he would appear in a different place on the map. Thus, if you are lucky, you can take the enemy by surprise.

In 1971, the first space prototype of this game was released, which was called “Computer Space,” but this version did not bring success and was not in great demand. But a slot machine based on this game was installed at Stanford University. This move brought great success to the creator of this project, since the game on the machine was in great demand. The creator of this project, Bill Pitts, more than recouped his investment.

But despite the popularity of this game, it did not bring popularity and wealth to its creators, Steve Russell and Martin Graetz. But they did not leave their business and continued their development in the IT industry.

Here's a little story. Now you know how the first game appeared. I really hope you liked the article. If this is the case, then be sure to subscribe to my blog updates, then you will always be aware of everything interesting. By the way, how do you feel about computer games? Please write in the comments. Well, I say goodbye to you for today. Good luck to you. Bye bye!

Best regards, Dmitry Kostin.

Computer games originated in the distant past; their history goes back more than 50 years. The first games appeared not as entertainment, but more for scientific purposes, because the first computers were huge, expensive, and mainly appeared in educational and scientific institutions. Computer games went to the masses with the advent of consoles and the first PCs, when they became more accessible to most people. Only after popularization computer games, they went commercial. And now companies make fortunes from developing games.

Let us trace the history of the development of computer games in more detail and note significant games that to some extent influenced the development of the gaming industry. The world first saw the first semblance of a computer game in 1942. This event happened thanks to two people, Thomas Goldsmith the Younger and Eastle Ray Menn, who created a rocket simulator. Since that time, the era of computers and video games began.

The main stage of development of the first computer games occurred in the 50s - 60s. last century. These games were not developed for entertainment, but as a scientific research. The game OXO (analogous to Tic Tac Toe) was the honor of A. S. Douglas's doctoral dissertation. But despite this, games have become very popular among students and visitors to educational institutions. For example, such a game is Tennis for Two (analogous to Ping Pong for 2 players), created in 1958 by William Higinbotham. Games of those times were developed specifically for each computer and were little like modern ones, because text terminals and vector graphic displays were used as screens.

The next period is 1961 - 1970. notable for the fact that the SpaceWar game was created for PDP-1 computers and the first prototype of a computer mouse. It was created by Douglas Engelbart and called it: display system X-Y positions on the monitor. This made a big step in the development of computers, and as a result, the evolution of computer games followed.

1971 – 1980 – in this decade, humanity has made a huge step in the development of computers and, on top of everything else, people have realized that game development is a huge source of income. At this time, personal computers and game consoles appeared, a prototype appeared local network and the Internet. Players can now play in groups by joining groups using the network. Main events:

  • 1971 - the first commercial game Galaxy (modified by SpaceWar) appears, as well as Computer Space (another modification of SpaceWar) - the first computer game released to the general public in 1,500 arcade machines.
  • 1972 - Atari is founded, releasing the world's first arcade game Pong, which enjoyed great success. In the same year, the world saw the first game console - Odyssey from Magnavox.
  • 1973 - The world's first first-person shooter Mazewar appears, with the ability to play over the network.
  • 1975 - The adventure genre is born thanks to the game Colossal Cave Adventure.
  • 1976 - The game Death Race based on the film Death Race 2000 causes outrage among people due to its cruelty, so it is banned in many places.
  • 1977 - With the advent of the Apple II, the first graphic games are released.
  • 1979 - The first multiplayer game of the MUD (Multi User Dungeon) type is created, where players walked around, explored the world and communicated through the first analogues of chat. Such games are becoming very popular.
  • 1980 - the game Pac-Man appears, which later entered the Guinness Book of Records as the most popular game in the world. Created Rogue game RPG genre which gives birth new type games: rogue-like games. Bagels (from Rogue) are text games, where the world, character, artifacts and enemies are represented by symbols.
In the period from 1981 to 1990, consoles experienced a crisis, because... personal computers are becoming available due to low prices. Text and character graphics games are gradually dying. They are being replaced by games with more complex graphics as the first graphics cards appear, thereby relieving the processor of graphics processing. For the first time, games appear in series that later become famous, for example, Metroid, Adventure Island, Space Quest etc... Significant dates:
  • 1983 - the beginning of the era of 8-bit consoles. Some experts also consider this year to be the beginning of the modern era of electronic entertainment. Such famous consoles as Nintendo Entertainment System, Sega Master System, PC Engine, Atari 7800 appeared. large number 2D games with a side view. First appeared final game Fantasy, the continuation of which is still played today.
  • 1984 - the first one appears space simulator with elements of trade – Elite game. The game King's Quest is also being released - the world's first animated quest.
  • 1985 - the famous game Tetris, created by Alexey Pajitnov, is released. Commodore creates the Amiga personal computer. This year the world meets the Mario brothers ( Super Mario Bros).
  • 1986 - appearance Dragon games Quest gave birth to the JRPG genre. The company Ubisoft Entertainment (its original name was Ubi Soft) was founded.
  • 1987 - the appearance of such cult arcade fighting games as Street Fighter and Double Dragon. The Amiga 500 personal computer appears. Graphics with 256 colors appear on the PC, thanks to the development of the VGA standard.
  • 1988 - Game Developers Conference - the world's first conference for game developers, held in San Jose.
  • 1989 - Intel 486 processors appeared, thanks to which personal computers transitioned to a graphical interface. Such well-known games are released as SimCity, Prince of Persia, Solitaire Solitaire, which began to be present in all versions of Windows, starting with the third. Nintendo's first handheld console with Game Boy cartridges appears.
1991 – 2003 – this decade saw a revolution in computer games, thanks to the development of computer technology. Now it is possible to create worlds with three-dimensional graphics using complex multimedia tools. ID Software has released legendary game Doom, which remains popular even now. This game became unique, it was not like all previous games: new system first-person player control, three-dimensional world, network game(in a team it’s every man for himself). Later, the equally famous game Quake was developed on the Doom engine. At this time, gaming clans began to be created for the first time, and such a concept as e-sports arose. At this time it appears Half game Life was the first multiplayer game that allowed the creation of mods. Players could now change the environment themselves game world and the hero himself. The gaming industry is beginning to generate huge income, which has begun to be compared with the income of the film industry. Main dates:
  • 1991 – famous games are released: Lemmings and Sonic the Hedgehog. The blue hedgehog later becomes the symbol of Sega.
  • 1992 - Bloody Fighter appears for the first time Mortal Kombat, which spawned a whole series of not only games, but films and cartoons. Ultima Underworld: The Stygian Abyss appears - the world's first 3D role play first person. Game Alone in the Dark marked the beginning of the survival horror game genre. Dune II became the template for real-time strategy games.
  • 1993 - Id Software releases the cult game Doom - the world's first 3D shooter. Concept turn-based combat V X-COM game: UFO Defense, which was released this year, is not outdated to this day. Atari Corp. Released the first 64-bit Jaguar console.
  • 1995 – release of the first parts famous games Need for Speed ​​and Heroes Might and Magic. Base BioWare. The first exhibition of the computer and video game industry - Ei Media and Business Summit - took place.
  • 1996 - 3dfx Interactive releases the world's first graphics adapter (Voodoo I) with support for 3D acceleration, which revolutionized the gaming industry. In the same year, the Quake game was released with a completely three-dimensional world. Release of the first parts popular games Resident Evil, Tomb Raider, Diablo. Appears first in world of MMORPG- Meridian 59.
  • 1998 – release of the famous Half-life games, on whose engine many more games were developed. The Unreal game marked the development of a popular engine Unreal Engine. The game StarCraft from Blizzard is released, championships for which are still held. Game Aliens Online was the beginning of the MMOFPS genre. Available cult game Wangers from the Russian company K-D LAB, which attracted the attention of the West.
  • 1999 - Intel releases the Pentium III processor with the ability to handle 3D graphics and streaming media. Unreal Tournament is coming out - a new hit gaming market and one of the first eSports shooters.
  • 2000 - in game engines elements appear artificial intelligence.
  • 2003 - the first World Cup took place electronic modes sport with the participation of about 150 thousand players from all over the world.
Since the onset of 2004, the world has overcome another step in the development of computer and video games. This time can be considered the beginning of the emergence of modern games. Thanks to the widespread use of the Internet, a huge number of MMORPGs and MMOFPS are appearing. Coming out this year Far game Cry is the first game to support 64-bit systems. The most popular (even at the moment) appears on sale portable set-top box Nintendo DS.

In subsequent years until today, there has been a huge number of releases of computer and video games of various genres and for all platforms. The development of computer technology also does not stand still.

What trend in the development of games can be predicted for the future, knowing how things are with the gaming and computer industries? Reduction or complete disappearance of games on PC platforms due to piracy. All more games video games are being released, and in America, on June 17, 2010, a service such as OnLive was launched. With its advent, users will no longer need to have powerful personal computers at home. It is only necessary to have high-speed Internet, because... it will transmit processed graphics from a remote server to which the user will connect to play. What I also want to say is that developers and publishers have begun to forget and want to extract as much money from players’ wallets as possible by making paid additions to games. Price reductions for the provision of gaming services are not expected in the near future.

This is how computer and video games developed rapidly, and the trend of their evolution does not stop. Perhaps in the near future we will be able to completely immerse ourselves in a game world that will be more than realistic.

Computer gaming emerged as a new industry in 1972, but the first PC games date back much earlier. To date, the world of the game has managed to conquer the whole world, and will soon become the most profitable business, if this has not already happened. It all started when a group of like-minded engineers decided to quit their jobs for the sake of one dream. Their leader Nolan Bushnell, who was then 28 years old, decides to open his own business at the same time. His initial capital at that time was $500. He gives the company the name Atari. Nolan's first move was to hire a developer, Al Alcorn, and offer him $1,000 a month and a share of the company. Al accepted the offer. The trial project of the company, which consisted of three people, was the game “Pong”. At first this game was ordinary slot machine, but she literally managed to conquer the USA in a matter of months. Without thinking twice, the companions decide to transform it into home game, and this becomes their next success.

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The essence of the game is very simple and not interesting today - two sticks with different sides screen must hit a square (ball). Four years later, Nolan decides to sell the company to Atari for $26 million. At the same time, the development of already popular gaming games Steve Jobs and Steve Wozniak join in, gaining popularity thanks to the game Arcanoid. Since not everyone could buy a PC in those years, there was only one way out - game consoles with high power.

But in fact, the first computer game was not Pong. The first PC games appeared around 1952. Douglas, while a student at Cambridge, created the world's first game. It was programmed on an EDSAC computer. But around 1958, the first video was created - a game by William Hijinbasam called “Tennis for Two.” In 1962, Steve Russell created the game SpaceWar. Back then it was only available to some programmers. Its essence is that two small spaceships shot down each other. It is considered the first, since it was intended specifically for playing on a PC. When creating it, a general purpose computer was used. Five years later, Ralph Baer wrote Pursuit, the first video game that could be played on a TV. In 1971, Bushnell and Dabney created the first maze game, the Space gallery, which was based on Spacewar. But the next game created was “Pong”, which was mentioned at the beginning.

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Ordinary British teenagers, whose parents forbade them from buying consoles, decided to create their own game for the PC. For studying, parents bought computers for the boys, because in the early 80s a line of relatively cheap PCs appeared.

The Oliver Twins, then 12 years old, decided to create a game that would be different from the classic arcade games. An important point It also became that no one limited the time of playing on a PC, unlike slot machines, where the game lasted several minutes. So the Olivers first began programming their computers and in 1982 (at the age of 13) their first game, “Road Runner,” was released.

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The text of this program was published in one of the magazines, and each of its readers could start the game on their PC. This meant one thing to the twins - they were heroes. The essence of the game is that a car moving down the screen along a winding track had to overcome obstacles highlighted in one color. For this game, the guys received their first income from the magazine’s publishers, even if it was symbolic at that time.

But with the second game, the twins acted differently - they took part in a children's television show. They managed to win first place, and with it a cash reward. All this led to the fact that a simple hobby began to develop into the work of a lifetime. A lot of games were written right in the brothers' room. Sometimes the boys worked at night, because school was not canceled. The twins' games were distributed throughout the country and were sold in the largest stores.

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After leaving school, the pay for the twins' jobs was still low. It was at this time that the boys met the Darling brothers. The Darling brothers are the same young guys who write games for a very nominal price, but who no longer like it. As a result, the Darlings open their own business and begin selling games by sending them by mail. Games were transferred to cassettes, covers were printed, and the result was a million game cassettes sold. But in 1986, the boys founded the Code Masters company. Their first fair brought a meeting with the Oliver twins, who showed like-minded people all their written games. When the Darlings replied: “Such a game will bring you 10,000 pounds,” the twins’ joy knew no bounds. As a result, after a month of sleepless nights, the game “Super Robin Hood” appeared. 100,000 tapes were sold and earnings amounted to £10,000. This gave the brothers a huge impetus to write new games. Some of them were written for Code Masters, and this union of PC gaming history is rightfully called one of the most successful. The twins created about half of all Code Masters games.

The East is a delicate matter

But it wasn't just British teenagers who were creating PC games. At the same time, the gaming industry was also developing in the east. Her era in Japan began with Donkey Kong, Mario and Zelda. Their father was the genius of the 80s Shigeru Miyamoto, who works for Nintendo.

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One fine day, Miyamoto realized the power of the game - it can awaken different feelings in a person. Therefore, he put all his memories from childhood into his games. Initially, Miyamoto worked for the company as an artist and did not even suspect that he would one day draw games on a PC. As a truly creative person, he hated the computer.

His whole life changed with the offer of cooperation. An order was received from Africa for 2000 cars with the game "Radar Scope", but the USA was not interested in it, so they asked to replace it with another one. Since there was no replacement and no developer available, the job went to young Miyamoto. His idea was based on creating a game like a movie, with a plot. This is how his first game, Donkey Kong, appeared. The plot of the game is about a gorilla who escapes from his cage to kidnap a girl. But a man with a hammer in his hands must catch up with her, turning away from the barrels. It all ends with the gorilla falling into a hole.

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It is worth noting that Miyamoto always tried to bring his characters to life, so he tried to emphasize any details, such as hair developing when falling, etc. But the technology of that time did not allow this to be done and the author decided to simply give his hero a red cap. This is how the Donkey Kong game was born, which Miyamoto sent to Seattle.

The Americans, having watched the game, were delighted, but decided to try it out. The game was installed in a local bar, and a day later they saw a box overflowing with money. In the first year alone, the company generated $100,000,000 in revenue from the game.

At the same time, in 1985, a new game console “NES” (Nintendo Entertainment System) from Nintendo entered the US market. Thanks to Miyamoto, games moved to new level, and the first step was his masterpiece - “super Mario brothers”. Mario, a plumber from Italy, became Jump Man. He is capable of miracles of strength, he can jump high, but at the same time he can drown or break. He lived in a world full of sewer pipes, rock ledges, and cartoon monsters. This game, like its two subsequent sequels, won the love of children and adults all over the world. Well, who didn’t play Mario at that time? In 1987, “NES is the most popular toy in the world. Children in America loved and knew Mario more than the hero Mickey Mouse.


After this, the inventor releases another masterpiece - the game “The Legend of Zelda”. This game allowed you to roam freely and explore the whole world. It all starts with a field, in the middle of which stands a small and defenseless child. He is unarmed. First the player must give it a name, then understand what to do next - and this is complete freedom of action for the player. In a couple of years, more than 30 million consoles were sold. This brought Nintendo to first place in the production of games on the PC, and to confirm its title, it decided to release a game for people of any age - “Game Boy”. This leads to the emergence of a tandem between Nintendo and Tetris in the late 80s.

Development continues

Henk Rogers, a Dutch game publisher and developer, was importing new games to Japan. In 1988, he met Tetris in Las Vegas. His job was that whatever he found interesting at the exhibitions, he brought to Japan. First he played Tetris and left, but not for long. After a while he returned to play some more. The game attracted and beckoned him like a magnet. The game was invented in 1984 by Muscovite Alexei Pajitnov, who at that time lived in Seattle. Alexey was involved in voice recognition programs and the development of artificial intelligence, so Tetris was originally invented as a certain test for new computers. Alyosha's hobbies were puzzles and mathematical entertainment. Tetris is based on a puzzle from ancient Rome"Pentamino", which consists of 12 figures of different shapes, consisting of 5 squares. But in the simplified version there are 4 squares, hence the name - Tetris (four in Greek). But the genius was that the game was timed, the filled lines disappeared, so the game could simply be played endlessly. The only thing that complicated the process was the speed at which the figures fell, which fell faster and faster throughout the game. The player did not have time to think quickly, began to get confused and lose. After getting acquainted with the game of Hank Rogers, Robert Stein, who works as an importer, learns about Tetris software from Hungary. Stein visits Moscow and meets Alexey. They agree on a license to release the game, and Pajitnov gives Stein Tetris as a gift. But they did not become partners. After Pajitnov and Henk meet, the rights to the game go to Rogers. As a result, Tetris becomes a favorite game, and Hank Rogers releases it for game console Nintendo. This made it possible to release more than 32 million Tetris battle gems. Pajitnov, of course, did not earn anything from the game, because at that time he was a Soviet citizen, but he still immigrated to the United States. In 1996, the agreement between Nintendo and Pajitnov expired, which gave him the right to obtain copyrights. Today Alexey and Henk are selling Tetris on the new generation of machines.

A little history

The first games on PC were simple; since 1987, the world of computer games was just beginning to develop:

  • 1987– Battle Tech: The Crescent Hawk's Inception, Pirates, Defender of the Crown.
  • 1988- Life&Death, Megatraveller, Mean Streets.
  • 1989- Death Track, Mech Warrior, Street Rod.
  • 1990- Railroad Tycoon, Sim City, King's Bounty, Covert Action, Jones in the Fast Lane, Secret of Monkey Island, Ironman's Super Offroad.
  • 1991– Civilization, Elite, Floor 13, Castles, Lemmings, 4D Boxing, Warlords, Gobliiins.
  • 1992- Mad TV, Dune 2, Star Control 2, L.A. Law, Shadow President, Maelstrom, Stunt Island, Alone in the Dark.
  • 1993- Master of Orion, Sim City 2000, Syndicate, Merchant Prince, Dino Park, Tycoon, Rags to Riches, Unnatural Selection, Fields of Glory, El Fish, Frontier.
  • 1994- Theme Park, Reunion, Master of Magic, Settlers/Serf City, Horde, UFO: Enemy Unknown Quarantine, Transport Tycoon, Pizza Tycoon, Micro Machines.
  • 1995- Civilization 2, Command & Conquer, Heroes of Might&Magic, Mechwarrior 2, First Encounters, Lemmings 3D, Capitalism, Motor City.
  • 1996– Creatures, Emperor of the Fading Suns, Heroes of Might&Magic 2, Master of Orion 2, Syndicate Wars.
  • 1997- Carmageddon, Imperium Galactica, Grand Theft Auto, Magic the Gathering, Sid Meier's Gettysburg, Pax Imperia, X-Com 3: Apocalypse.

The most interesting ideas in the development of computer games appeared before 1993. Every year something new, unique and exciting appeared. 1993 marked the beginning of cloning and duplication of previous games. Main game 1994 became “UFO”, because it managed to combine all the best from previous games, and the two-year-old game “Laser Squad” was taken as a basis.

Without original and original ideas, the existence of any type of art is called into question. Today, thousands of PC games enter the market every year, but we are not spoiled with masterpieces that would delight us with their originality.

Preface to the article about the history of the development of computer games

The history of computer games has developed rather slowly. We will give you a chronology of the main events that will show you the main steps and stages in the development of the gaming computer industry.
Computer games in the 50s of the XX century

Computer games originate in the 50s of the twentieth century. Today, the gaming community has not yet fully decided who their original creator is. History knows three people who began to work on this issue in the 1950s. The first of these people is Ralph Baer. As an engineer in 1951, he proposed to the public the idea of ​​interactive television. The second person is A.S. Douglas. In 1952, he wrote a game called “OXO”. This game was a software implementation of the well-known “tic-tac-toe”. And the third person who can be called the father of computer games is William Higinbotham. In 1958, he created the computer game Tennis. Two people could play it.

Video games in the 60s of the XX century

In 1960, Digital Equipment Corporation released the first PDP series computer. It was called PDP-1. 2 years later, in 1962, the first computer game was developed for him, which the developer called Space War.

Computer games in the 70s of the XX century

In 1970, a patent was issued for a computer manipulator, which now more than one player cannot do without. We are talking about a computer mouse. The man who received the patent was named Douglas Engelbart.

1975 was the year of public interest in computer games. William Crowther creates a game that is a prototype of the adventure genre and calls it Colossal Cave Adventure. This game is distributed instantly through the ArpaNET network.

Since 1977, various developers have been releasing more and more new computer games, which will subsequently significantly accelerate the development of personal computers.

Video games in the 1980s

In the 80s, due to a noticeable reduction in the cost of home computers (thanks to IBM), the market for computer games began to grow rapidly. Now we can say that it was in the 1980s that the era of computer games began. Many companies have emerged that focus exclusively on game development. Namco releases the game Pac-Man, the essence of which was to control an incomprehensible creature that had to collect dots scattered throughout the maze, dodging enemies. The idea of ​​this game is still alive and often finds its expression on mobile platforms.

In 1987, the VGA video adapter appeared, followed by SVGA. These events sent the 16th colored kingdom into the past. Now monitors have 256 colors, which naturally made games more colorful and relatively similar to modern ones.
Computer games in the 90s of the XX century

Beginning in the 90s, the boom in computer games only began to gain momentum, and the industry grew and grew. In 1993, on December 10, the great Doom was released by Id Software. The game that laid the foundations for the shooter genre. More information about this and other genres of PC games can be found in the article on computer game genres. It is there that their typical representatives will be presented.

In 1994, the first game with multiplayer appeared - Rise of the Triad. And the next year, The Terminator: Future Shock appears, the first shooter with elements of a three-dimensional world and enemies, as well as free viewing with the mouse.

In 1996, Voodoo I was born - the first video card to support full 3D. This allowed the release Duke Nukem 3D and Quake are the first fully 3D games. Also this year, games such as Super Mario, Command & Conquer appeared: Red Alert, Tomb Raider, Resident Evil, Diablo and many others.

In 1998, Half-life and StarCraft appeared. Games that are still popular, 12 years later! Many players are still playing the first StarCraft, although it has already become possible to download StarCraft 2 without SMS. However, this situation is typical for many hits of the past.
Computer games in the 21st century

In the first decade of the 21st century gaming industry is moving forward by leaps and bounds. Thousands of games are released every year, selling millions of copies around the world, and the turnover is tens of billions of dollars. Most successful game projects raking in hundreds of millions of dollars in sales. You can get acquainted with one of the box office record holders if you download it in one file Call game of Duty Modern Warfare 2. The slowdown caused by the global financial crisis is gradually disappearing and the industry is gaining momentum again.

As can be seen from this article, the development of computers is closely related to the development of games. It is for them that powerful video cards and processors are created, and the amount of available RAM is growing. You can also read about the importance of computer games in the article about the role of video games in public life - Computer games. There is even an opinion, and not unfounded, that computers became what we know them thanks to games.

The first computer game was created in 1952 by A. S. Douglas. Douglas created his first game at the University of Cambridge (one of the most prestigious universities in England). The world's first computer game was programmed on an EDSAC computer, the image on which was formed using cathode rays. Another computer scientist, William Hijinbasam, created his first video game around 1958. His video game was called Tennis for Two. In 1962, Steve Russell invented SpaceWar! It is worth saying that this game, SpaceWar!, became the first computer game that was intended specifically for playing on a computer, that is, for computer use. Steve Russell used a mainframe computer to design his game. But, just five years later, in 1967, Ralph Baer first wrote a video game that could be played on a TV. The game that Ralph Baer managed to write was called “Pursuit”.

The fact is that at that historical period, Ralph Baer worked in an organization dealing with military electronics. In 1971, Bushnell, along with Ted Dabney, created their first game - a maze, a gallery. This game was called "Space". “Cosmos” was based, that is, when it was created, it was based on more early game Steve Russell Spacewar!. Just a year later, in 1972, the Pong needle was created. Pong was created by Nolan Bushnell and Al Corn. In 1975, Atari released Pong as a home video game.

It is worth saying that Larry Kerekman was one of the first to create video games. In 1972, the first commercial video game console was released. Thanks to this remote control, you could play video games at home, meaning there was no need to go anywhere. Also, it is worth saying that such a commercial remote control for a video game was quite an expensive pleasure, which, however, is not surprising. Any thing that appears for the first time is always very expensive, because in this case such a thing practically claims to be exclusive.

Today, any child cannot imagine his childhood and youth without computer games. Today, a computer and everything that is necessary for a full-fledged and exciting game is quite accessible to anyone, even a not very well-to-do family. However, it is worth reminding our little computer geeks that it is not worth playing computer games for a long time, as this can damage your eyesight. Some games can cause cybernetic gambling addiction - this is what psychologists call addiction to computer games. It is much more fun to play outdoor games with your friends, run in the yard, or play any kind of sport.

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