Imaginarium field. Board game "Imaginarium": rules and tips

The board game "" is one of the most popular entertainments of the Russian publication at the association, an analogue of the bestseller in the world of board games - « » . The game is filled with colorful illustrations and contains simple rules. It will give a lot of positive emotions to the participants and brighten up any party. Depending on the game set, an age limit is introduced: from 6+ to 18+, since some pictures evoke dark and contradictory associations. The party takes 30-40 minutes, but sometimes reaches an hour.

Difficulty level: WITHmiddle

Number of players: 2-6

Develops skills: Vattentiveness, consideration

What's in the box?

When you first open the hefty box with the Imaginarium game, you see something colorful and imaginary. The following components are located inside:

  1. The playing field required for scoring. It is designed in the form of a starry sky, through which clouds float, and they contain numbers corresponding to the player’s victory points.
  2. cards with associations that are not repeated among themselves - 98 pcs.;
  3. voting tokens in the form of small rectangles with numbers – 49 pcs.;
  4. chips – flying elephants – 7 pcs.;
  5. brochure with rules.

The playing field is built into the box, and underneath there are cells for additional sets.

Imaginarium is a game for the company!

As intended, the exciting game “Imaginarium” received a competitive format; the quick-witted, resourceful and attentive player will win the game. It will be useful to learn how to fight with the imagination of true friends and new acquaintances.

It's very simple

In the original “Imaginarium” and in its additions, all manipulations are simple and do not require concentration and concentration when explaining the rules. The party members lay out cards with illustrations, after which the players need to guess which of the laid out cards caused the Association of the Leader, passing further and further along the playing field.

Find out everything about your friends!

The same picture evokes different associations for each player. So, for example, on a map with Crocodile Gena and Cheburashka the riddle is “animal”, “childhood”, “friendship” and more. It is associations that will show an old friend or acquaintance from a new side, this will help to get closer by seeing what is really going on in the player’s head.

"Imaginarium" cards

The most interesting thing that awaits participants in the package with the game “Imaginarium” is cards in quantity 98 pieces custom-sized with original, funny and provocative illustrations. They are required to stimulate the players' imagination. After a dozen games of exciting entertainment, gradually the basic set of cards will begin to get boring, because all possible associations are clearly visible. Additional sets with cards will help such players, only published 5 new decks 98 cards each.

By the way, about artists

The game "Imaginarium" was made by Russian illustrators, and it is popular all over the world. And in the additional set “Imaginarium. Odyssey" and in the anniversary set "Imaginarium", the names of the artists are finally revealed, they are written on a card with brief information about the illustrators.

A difficult mission is expected from the Leader. While he is looking at the illustration on the card, he should not invent a transparent and detached association. After all, if it is not original and obvious, players will easily vote for the Leader card from the laid out pictures. This will cause the Leader to lose 3 points, and the rest will remain at the same " cloud» fields.

A similar situation will occur if the Leader makes an association that is too distant from the objects on the map, which will not be clear to the other participants. Then there is a high probability that his card will remain without votes, and again he will take two steps back.

For those who like challenges

The complexity of the Imaginariui game is made by the presence of fields with special characters. The presenter will come up with associations based on the tasks assigned to each sign: present the association in the form of a question or using strictly four words, etc. This way the players will definitely develop imagination and associative thinking skills.

Board game "Imaginarium" - rules of the game

In Imaginarium, the rules of the game can be adjusted as soon as you want. The creators even prepared variations to diversify the same ending games:

  • End the game when one of the player's flying elephants reaches cloud number 39.
  • Do not limit yourself to the game when the deck and cards in hand are completed, but shuffle the discard and thereby form a new deck with illustrations. So the game goes on forever.
  • Make association restrictions permanent. This implies that each association will be made based only on the tasks of special fields.
  • If there is one set available, and there are more than 7 participants, it would be a good idea to pair up and play a game with two people instead of one.

On the fields of the Imaginarium, in addition to the cloud cells, there are special fields marked with special signs.

  • a cell with a question mark requires the Leader to make an association, respectively, in interrogative form;
  • the cell with “4” suggests expressing the association in four words;
  • the cell with “abibas” says that the association should be associated with a popular brand. It is not necessary to mention the brand; it is enough to rely on a slogan, advertising, etc.;
  • “TV” requires making an association based on a famous film, popular TV show, series;
  • a cell with a book implies not just a word or a combination of several words, but a full-fledged story.

Preparing for the game

  1. Each player selects a piece for the party - a flying elephant that will move along the “clouds” of the field, as well as small voting tokens of the same shade. The number of tokens corresponds to the number of participants.
  2. Each participant's chips are sent to the starting cell of the field "1".
  3. Cards with illustrations are carefully shuffled and distributed to participants in 6 pieces. A deck with non-repeating pictures is formed based on the number of players. For four players from the pile with illustrations, 96 cards are needed, for five – 75, for six – 72, for seven – 98.
  4. Choose a player who will become the Leader on the first turn and start the game.

Definition of the first move

It is very easy to designate a participant to go first. You are allowed to choose the usual method for determination. The creators of the game “Imaginarium” offer an option: take a stack of tokens face down, mix them thoroughly on the surface and let the players draw one card at a time. The participant with the largest number on the token will start the game, the rest will be distributed clockwise.

Progress of the game

The turn phase of the game consists of several steps that are easy to remember. It’s safe to say that after 1-2 moves the players’ actions will become automatic.

The player comes up with associations for the images on the cards and tries to unravel the associations of other players himself.

Game characteristics

  • Number of players: 4-7 people
  • Game time: 30-60 minutes
  • Age: 12+
  • What's included in the set:
    • playing field
    • 98 association cards
    • 7 chips in the form of winged elephants
    • 7 tokens for 7 players (total 49 pcs.)
    • 5 tokens with the image of a man and a trash can (they do not participate in the game in any way - they can be thrown away)
    • rules of the game
  • Brand:

Buy the classic “Imaginarium” at an attractive price

Authors about the board game “Imaginarium”

"Imaginarium" is one of the most popular games in Russia. Every year we sell about 200,000 copies of games in this series. The players' task is to invent and guess associations for strange, psychedelic and simply crazy illustrations created by famous Russian artists and designers.

Rules of the game "Imaginarium"

There are few rules in the Imaginarium board game and they are all easy to remember.

Start of the game

At the beginning of the game, you need to decide on the number of players. The minimum number of players in the Imaginarium game is 4, the maximum is 7.

Each player takes a chip (bishop) of the color they like.
The game offers a choice of 7 colors:

  • red
  • white
  • yellow
  • green
  • black
  • blue
  • and pink

Example

If there are four players, then each player receives four tokens with numbers from 1 to 4.

After you have figured out the number of players, you need to decide on the number of cards participating in the game.

Example

We are playing with four players, which means we must have 96 association cards in our hands (that is, 2 cards from the common deck do not participate in the game).

You can play with the entire deck (98 pieces), but then at the end of the game the players will have a different number of cards in their hands.

Start of the game

All players place their chips (bishops) on the starting position of the playing field - the largest cloud with the number 1.

A special feature of the Imaginarium game is that at each turn one of the players plays the role of leader.
Determining the first presenter is not difficult - you can simply appoint him or become one by winning the Rock-Paper-Scissors mini-tournament.

Subsequent leaders are assigned automatically: leader No. 2 will be the player sitting to the left of leader No. 1.

The presenter thoroughly mixes the deck with association cards and distributes 6 cards to each player. Cards are dealt face down (players do not see what is shown on them). The presenter does not forget to deal himself 6 cards.

The rest of the deck is placed on the center of the playing table (also face down).

First move

Presenter No. 1 selects one of his cards and comes up with an association for it, after which he reads it out loud.

Example

"Our Soviet childhood."

After that, he places his card on the table (still face down), and the other players try to find a card in their deck that matches the leader’s association.
After a sometimes rather difficult choice, each player places his card on the leader's card.

The presenter shuffles the cards again (possibly behind his back), after which he lays out all the cards face down from right to left.

Guessing the leader's card

After the players have carefully examined the images on the cards, they try to guess the leader's card among them.

Important

Each player hands over to the leader one of his tokens with the number of the intended card.
The game does not continue until the leader receives tokens from all players.

Then the presenter places the player tokens under the cards - each with its own number.

Scoring

  • Players who guess the leader's card move 3 steps forward along the playing field.
    In addition, players receive one additional step for each token that votes for their card.
    In this case, the leader’s chip also moves 3 steps forward + 1 step for each player who guessed his card.

  • If no one voted for the leader’s card, then his chip moves back 2 steps, and the players’ chips move forward according to the number of people who voted for their cards.

  • If all players voted for the leader’s card (too obvious an association), then the players’ chips remain in their place, and the leader’s chip moves back 3 steps.

  • All players except one guessed his card.
    Result: The leader's chip moves 3 steps forward + 1 step for each player who guesses his card.
  • All players guessed his card.
    Result: all player pieces remain in place, the leader’s piece moves 3 steps back.
  • The player guessed the leader's card, other players voted for his card.
    Result: The player's piece moves 3 steps forward + 1 step for each person who votes for his card.
    In this case, the leader’s chip moves 4 steps forward (3+1).
  • The player did not guess the leader's card; no one voted for his card.
    Result: The player's piece remains in place.

Scoring example

Example

Guessed association: “Our Soviet childhood.”

In our case, the leader’s card is the last one on the right (with Crocodile Gena and Cheburashka).

One of the players (white) guessed it, so the leader's piece moves 4 steps forward (3 basic steps + 1 step for the only one who guessed).

The white player’s piece should also be moved 3 steps forward, but his card (with a pioneer and a cake) was successfully voted for by two other players, which means that the white bishop moves 5 steps forward along the playing field (3+2=5).

The blue and green players did not guess the leader's card, in addition, no one voted for their cards, so their chips do not move anywhere and remain in their places.

Next move in the game

The played cards are sent to the “discard” (bito), the players receive one new card from the deck.

The role of the leader passes to the next player (clockwise).

Special clouds on the playing field

Some clouds on the playing field are marked with special markers.
The presenter, whose chip ends up on such a field, must come up with a special association.

The presenter must come up with an association in the form of a question.

Example

“Isn’t the MiMiMimeter measured in cats?”

The presenter's association must consist of exactly four words.

Example

“Pioneer is an example to all children!”

Brand association

Once on such a cloud, the presenter’s association should be associated with a well-known brand, slogan or commercial.

Example

“Justduit doesn’t like it when it blows from the window.”

A whole box of creative associations!

A more beautiful game cannot be found. After all, she teaches kindness and creativity. The game does not provide any strict rules. They exist, but they are more creative than the rules of other games. Your imagination will thoroughly enjoy the game process, and you will discover a new world of associations.
The board game Imaginarium is an amazing game for finding associations that should arise when you see unusual pictures. They were created by creative artists who put so much meaning into them that it is sometimes difficult to guess what they wanted to say.

Associations and imagination! Intuition to the rescue!

The goal of the game is to guess as many of the cards as possible from the cards laid out, those that the presenter wished for, and get a decent number of points. Whichever player successfully completed the task becomes the main winner.

Why fantasize and imagine?

The presenter takes a card from the deck, and, showing all the skills of fantasy and imagination, comes up with an association for it. Moreover, such that even your child or friend would not be able to quickly guess, otherwise the whole point of the game would be lost. While other players must be at a loss and guess what kind of association you have in mind. They have time to think and then vote to choose what they think is best. It's like a secret society of associationists, but it's so fascinating...

Everyone is captive of associations!

The board game Imaginarium is a magically associative game designed to awaken the imagination and creativity in every player. Anyone from 3 to 7 players can come up with and guess associations. And even those who think that they have problems with imagination or none at all. This is wrong. It just needs to be developed...
The game is designed for children over 12 years of age and adult parents who do not want to drown in the world of everyday problems. The Imaginarium will completely immerse you in an unusual atmosphere and give you genuine emotions of joy.

The Imaginarium game is a creative hit for everyone!

It miraculously completely removes communication barriers, develops you as a person, and you will look at the world with different eyes - full of beauty... Imaginarium teaches you to better understand the people around you and strive for the opportunity to guess someone’s thoughts and actions. The Imaginarium game is the best gift, from which positive energy emanates from the outside, and a deep and beautiful meaning of associations is hidden inside the box. It will be an excellent family game and will surprise everyone at any holiday. It is limitless, like all the associations in the box.
This is more than a game - it is the beautiful art of play coupled with creativity.

How to play?

  • Before starting, each player chooses an elephant of a certain color and to match the voting card. All bishops are placed on the playing field at the starting mark. The deck with pictures is shuffled and everyone is dealt 6 cards.
  • Each player becomes the leader at least once during the game. He must make an association for one of his cards. Then he says it out loud for his opponents, thereby laying out this card face down.
  • The rest of the players need to guess the card that the presenter wished for. To do this, the presenter takes a card and mixes it with the cards of other players and turns it over with the pictures facing up. Next, the players vote and lay out the voting card with the desired number so that everyone can see it.
  • After this, points are counted. And according to the points scored, players advance along the playing field. The winner is the player who reaches the final mark.

What's in the box?

  • playing field;
  • 98 picture cards;
  • 49 voting cards for 7 players;
  • 7 chips in the form of flying elephants;
  • rules of the game.

If you're bored with gadgets or just finally want to take your mind off them, turn your attention to board games from the category

Perhaps one of the most beautiful and inspiring games. Participants are immersed in the contemplation of delightful illustrations for a long time, screaming, wondering and gasping. Sometimes they get so carried away that they forget to act according to the rules, but they are quite simple and can be explained in 1-2 moves.

Purpose of the game

Get ahead of your rivals and score the most points, have fun and get to know your friends better.

Game description

The set contains 98 cards, but their number can be increased through additional sets:

The playing field has an original design. The set also includes 7 colored chips and 49 tokens of the corresponding shades. From 4 to 7 people over 16 years old can look into the world of pictures and immerse themselves in the thoughts of their opponents at the same time.

Preparation

Start the game with a pleasant procedure - choose an original chip, as well as a set of tokens of a suitable color. Their number corresponds to the number of participants. Place the figures at the start.

Remove extra cards from the deck. If you are playing:

  • in 4 – 2 pieces
  • in 5 – 23 pieces
  • in 6 – 26 pieces
  • in 7 – 0 pieces

Shuffle the deck and deal 6 cards to each participant. Select a host for a specific round. This feature will transfer throughout the game.

Progress of the game

The presenter looks at the cards. Of these, he chooses the one that evoked the most interesting association for him (complex, but preferably understandable to at least one player). He voices his thoughts. Moreover, the only limitation in choosing a phrase is imagination. In fact, you can do anything: sing, read poetry, make sounds, distort words and much more.

After his performance, the presenter places a face-down card in the center. Participants find among their pictures the one that illustrates the voiced association more clearly than others, and send it to the table. When everyone has made their choice, the presenter shuffles the cards and then places them face up.

Participants carefully look at all the pictures, trying to spot the one posted by the presenter. A secret vote takes place. All players (except the leader) choose a token with a number, but do not show it to the others. On command, the signs are turned over. Points are being counted.

Determining the number of points

Moving Players

If the player guessed the leader's card, then he moves 3 cells.

If one of the opponents has marked the card of any participant, then the latter goes through the corresponding number of steps, regardless of whether he has discovered the leader’s picture.

Moving the leader

If one or more players guessed the leader’s association, then he moves 3 squares plus one for each participant.

If all players guessed the leader’s card, or, conversely, no one, his chip remains in place.

The right to represent the association passes clockwise.

Special marks on the field

These designations introduce some kind of restrictions on the free flight of imagination, knocking down arrogance and forcing players to wiggle their brains and, of course, laugh. So the association must.

Each player chooses an elephant and a set of voting cards of the same color as the elephant. There are seven voting cards. You will need as many cards as there are people playing. If there are 6 people playing, you don't need card number 7.

Progress of the game

The bishops of all players are placed at the beginning of the playing field. The deck with illustration cards is shuffled and each player is given 6 cards. Each turn, one of the players takes turns becoming the leader. The presenter makes an association on one of his cards, says it out loud and places the wished card face down on the table. The rest of the players look for one picture among their cards, which, in their opinion, best suits the hidden phrase, and places it face down on the table.

The presenter collects the cards, shuffles them and places them on the table in a line in a random order with the pattern facing up. The card on the left is considered card number 1, the next one is considered card number 2, and so on. Where you are left and where you are right is up to you to decide.

Guessing the leader's card

The main task of the players is to guess which of the cards laid out on the table the presenter wished for and vote for it. Each player selects one voting card with the desired number and places it face down. The presenter does not vote or comment on the pictures laid out on the table. You cannot vote for your own picture. When everyone has made a decision and voted, the voting cards are turned over and the points are counted.

Scoring

  1. If all players have guessed the leader's card, then he goes 3 moves back, and the rest stand still.
  2. If no one guessed the leader's card, then the leader goes 2 moves back. Plus points are awarded to players whose cards they guessed correctly.
  3. In any other case, all players who correctly guessed the card receive 3 points. The presenter gets 3 points plus a point for each player who guessed him right. All players receive one point for each player who guesses their picture.

Players move their pieces on the playing field by the number of steps corresponding to the number of points won. Each player draws one card from the deck. The next player in order becomes the leader.

End of the game

The game ends when the players run out of cards. The winner is the one who earned the most points and advanced the furthest.

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