Play cards Czech fool play. Czech Fool - card games - card and board games

Number of players From 2

Party time From 5 minutes

Game difficulty Lightweight

Moor (101)- this is popular card game. It is usually called "card game 101" because it is played until one of the players reaches 101 points.

Card Game Objective 101 (Moor)

The task of each player in the card game 101 (Moor) is to discard the cards in his hand as quickly as possible and score 101 points.

Card game Moor (101): game rules

  • The catch of the game is that the player with more points will win faster. If he scores more than 101 points, then according to “strict” rules he is considered a loser, although this rule may not work if the players agreed on this earlier.
  • Other names of this game:
    • "Yard Servant"
    • children's bridge,
    • English fool,
    • Czech fool,
    • Hungarian fool,
    • European fool
    • Pharaoh,
    • Pentagon, etc. The name of the game depends on the country where it is played.
  • Players are given:
    • 5 cards if it is an English fool;
    • 4 cards - game Pharaoh
    • 6 card game Czech fool
    • In the Russian version of the game, players receive 4 cards.
  • When the cards have been dealt, the one who got the first move lays out one card, suit up.
  • The remaining players place their cards either of the same suit as the first one, or of equal “strength” to it.
  • If the player does not have the desired card, he takes a card from the deck. The next time you can take a card only after the other players have made their move.
  • The first one left without cards wins.
  • The player in front of whom made the move with seven takes 2 cards and passes the move,
  • The player in front of whom the king of spades (“Moor”) was placed takes 3 cards and skips the turn.
  • The player who placed a six makes a second move.
  • The player in front of whom the ace is placed misses a move.
  • The queen can play with any card and choose to “order” any suit. If the game ends on a queen, the player who placed it deducts 20 points from himself (if the queen of diamonds the player deducts 40 points).
  • If the lady remains in her arms, points are added on the contrary. The sooner you get rid of all the ladies, the better.
  • If the players still have cards, but the deck is empty, then the two “outermost” cards of the deck are left on top, and the rest are shuffled and placed down. The game continues. The game is intended for big company; the loser must perform some kind of forfeit.

Cost of cards in points:

  • Ace – 11 points
  • King 4 points
  • Queen – 3 points
  • Jack – 2 points
  • 10 – 10 points
  • 9 - 0 points
  • 8 - 8 points
  • 7 - 7 points
  • 6 – 6 points

Completing a card game 101 points

If a player scores more than 101 points, he loses. If a player scores exactly 101 points, then his score is reset to zero. The game continues until the players are eliminated or until one of the participants lays out all his cards.

site - a portal of board games, in which we tried to collect the most popular board games, as well as new items gaming industry. The page "Card Game Moor (101)" provides an overview of the game, photos and rules. If you are interested in "Card Game Moor (101)", we recommend that you familiarize yourself with games in other categories with similar characteristics.

The game requires attentiveness, memory, and sober calculation from the player. Up to seven or eight people can take part in the game. Based on the number of players, you should also select a deck: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five or six players, you will need a 36-sheet deck, and if there are even more players, it is best to use a 48-sheet or a full 52-sheet deck of cards.

All cards in the game have their own value, and a certain number of points are awarded in accordance with the rank of the card, while the suits have practically no meaning. An Ace brings its owner 11 points, a King is worth 4 points, a Queen is worth 3 points, a Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech Fool, the dealer is determined by drawing lots: each participant chooses one card from a deck laid out on the table, spot up. The one who has the lowest rank card will deal. If two players have identical small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the rest of the players are located around as desired. The dealer shuffles the deck and lets one of the partners remove it. After that, he deals five cards to all players. You must deal one card at a time.

The top card of the remaining deck is turned over and laid out face up on the table. It should be placed so that each player can easily reach it. Open card represents the beginning of the layout (bank). The remaining coupon is placed in a closed stack on the table.

The game is based on almost the same rules as Macau: on his turn, the player must place his own card of the same suit or rank on the top card of the bank. If he does not have such a card, he takes one from the ticket and lays it out if it is suitable. Otherwise, the card remains in the player's hand and the turn passes to the next partner.

Jacks occupy a special place in the game. They can be placed on any card and at the same time change the suit to the desired one. For example, a Jack of Clubs is laid out on the nine of spades, and the player says: “The suit is hearts!” The next player must place a heart card on Jack. To make the game more interesting, you can include several additional conditions. Sometimes players decide that if the game ends with a Jack, the loss is doubled.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is placed on the pot, the next player loses his turn. In addition, he must take one penalty card from the deck. But the penalty can be transferred to the next partner if you play another seven from your hands.

The rules may stipulate that the King must be placed on the Queen and must be of the same suit. An eight is also a stop card; if it is placed on the bank, the player next to him must miss his turn, even if he has cards to lay out. Sometimes players decide that on the first deal they will receive not five cards, as usual, but six or seven.

When, after laying out, a player has only one card left in his hands, he is obliged to warn his partners about this. If, due to absent-mindedness, the player did not do this, he takes 2 penalty cards from the deck. As soon as one of the players has placed his last card, the drawing is considered over and points are counted. Each player who has cards in his hands counts the points for them and enters them into his record with a minus sign.

The game is played until a certain number of penalty points are accumulated, most often up to 500. When one of the players in the record reaches this number, the game is considered over. The one with the fewest points wins. The loser is the one who scored greatest number penalty points.

However, there is one exception here. If one of the players in the last round is left with Jack in his hands, he is considered a loser even if he has the fewest points. The loser is given the offensive nickname “fool”, which is assigned to him until he emerges victorious in the next round of the game.

Albanian fool

Game of Albanian "fool" differs from the game of simple, flip or transfer "fool" only in that the cards are in deck arranged in descending order of values. That is, aces are on top of the deck, followed by kings, queens, jacks, etc.

Armenian fool

Game of Armenian "fool" differs from the game of a simple, throw-in or transfer “fool” only in that the player can enter not only from his own cards, but also from a card lying on top of the entire deck.

Trumpless fool

Game of trumpless "fool" differs from playing a simple, tricky or transferable “fool” only in that the game is on without trump cards .

Big fool

Game of "big fool" differs from the game of simple, throw-in or transfer “fool” in that the game is played with 2 decks of cards. Equal card in value and suits you can't fight back. A player who has 52 cards or more loses immediately.

I believe I don't believe

Game " I believe I don't believe" differs from playing a simple, throwing or transfer "fool" in the following way. Each player can blindside the other player, either correctly or incorrectly. Moreover, the other player is asked to check the correctness of the rebound. If, upon opening the card, it is discovered that the computer has returned correctly, then the player takes the cards; if the computer has returned incorrectly, then the computer takes the cards. Example of a game: let’s say a player entered with 6 crosses, the computer returns 8 crosses, then the player throws 8 spades, the computer returns 7 spades, putting the card face down, so the player does not know which card the computer returned. If the player agrees with this withdrawal, then the cards go to withdrawal, if not, then the 7 spades card is opened and the computer takes the cards for itself, since it was beaten incorrectly; if the computer had fought back correctly, then the player would have taken the cards for himself, since he did not agree with lights out

Two-trump fool

Game of two-trump "fool" differs from other varieties of the game of “fool” in that each player plays with his own trump card. Moreover, the opponent’s trump card is not a trump card for the player and he can beat it with his own trump card or with another card of the same suit, but of greater value. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Road fool

One of the varieties card game "road fool". The entire deck is dealt equally to each player. The dealer opens and shows the last card: this is a trump card. It belongs to the dealer. The one who has the lowest trump card or the one who won the previous game goes first. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the top (beating the first) card, or agree to clear, then the turn goes to the beaten player. If a player cannot beat the top card, he must accept all cards on the table. In this case, he loses the right to move, which goes to the next player.

boring fool

Game of boring "fool" differs from playing a simple, throw-in or transfer “fool” only in that the player can only act from the card maximum value, that is, if there are aces, then from the aces, if there are kings, then from the kings, if there are queens, then from the queens, etc.

Trump Fool

Game of trump "fool" differs from the game of simple, flip or transfer “fool” only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

Game of royal "fool" differs from the game of a simple, throw-in or transfer “fool” only in that 6 (if the game is played with a deck of 52 cards, then 2) is beaten only by an ace, and any 6 can be beaten off with a trump ace (if the game is played with a deck of 52 cards, then 2).

Cross fool

IN "cross fool" They play with a deck of either 36 cards or a full deck of 52 cards. The number of players is from 2 to 6 people. Each player is dealt one card face up and one card is placed on the stake. The one with the highest card goes first. The player takes one card from the deck and looks at who can put it, for example, if he drew an ace, and you have a king on the top card, he puts the ace to you and takes it again. If the next card that he drew cannot lie on more than one player’s card, then he puts it on himself and the turn passes to another player. If a player draws, for example, a jack, and the other two players have tens, then the jack goes to the card of the player next clockwise after him. If he drew, for example, a jack, and the player has tens on the line, then the jack is placed on the ten that is on the line. A six or two is placed on the ace, depending on what deck is being played. If a player has a nine on the top card, and one of the players has an eight at stake, then he first gives the nine, and then only takes a card from the deck. If after nine the player has a queen on the top card, then he also gives it away. The last card cannot be given away. In this way, the entire deck is disassembled; whoever took the last card from the deck takes all the cards that are on the line.

Next, players take their cards and begin to play. Diamonds are always considered trump cards; they beat any card except clubs. The one with the two or six of diamonds goes first. The game is structured as follows. For example, a player played with the six of hearts, the next one after him must close either with the highest card of the same suit or with a diamond, a diamond can only be closed with a diamond. If the next player has nothing to return with, then he takes bottom card, and the remaining cards go to the next player, who must either hit or take the bottom one.

Example of a game with four players.

1 player entered 7 spades, 2 player put spades on top of the jack, 3 player put 6 diamonds, 4 player put the queen of diamonds, the cards went to waste. Then the 4th player goes, who put 6 clubs, 1 player puts jack of clubs (clubs can only be hit with clubs), 2 player put the queen of clubs, 3 player could not hit and took 6 clubs, 4 player put ace of clubs and the cards went to waste. Then the 4th player plays the jack of hearts, the 1st player put the queen of diamonds, the 2nd player put the ace of diamonds, the 3rd player took the jack of hearts (since the ace of diamonds cannot be returned, as well as the ace of clubs), the 4th player took the queen of diamonds, 1 player took the ace of diamonds . Now the second player moves. The game continues in this way until 3 players leave, the fourth is considered a loser.

Complete fool

IN card game "round fool" played with a deck of 36 cards. The deck is carefully shuffled and 8 cards are laid out on the table; the ninth card is a trump card.

Players take turns taking one card from the deck and hitting one of the eight cards on the table with it (taking into account the suit, seniority of the card and the announced trump card). For example: with the ace of spades you can beat any spade lying on the table, 8 diamonds can beat only 6 or 7 diamonds, the trump king can beat any card on the table except the trump ace, etc. If drawn card nothing can be beaten from the deck, it is also placed on the table. If a player beats a card, then he takes both cards for himself (the first one taken from the deck and the second one that he beat). The last player to take a card (trump card) takes it for himself and also takes all the cards remaining on the table. The player who has the trump six goes first. You can play with one, three or five cards.

For example:

  • 1 card - any card;
  • 3 cards - any card and one pair of cards (example combination: 2 sixes + seven or 2 queens + ten);
  • 5 cards - any card and two pairs of cards (example: 4 sixes and an ace or 2 queens, 2 sevens and a king).

Those cards that the opponent repulsed go to the end. If he does not beat off at least one card, then he takes it for himself and loses the right to move.

The game is played taking into account the trump card announced at the beginning of the game until one of the players has no cards. The one who has no cards left in his hands wins. A "draw" is allowed in the game.

Circular fool

Game of circular "fool" differs from the game of simple, throw-in or transfer “fool” in that after each hang-up or drawing of cards, the player’s and computer’s cards are exchanged with each other.

Magadan fool

Game of Magadan "fool" differs from the game of simple, flip or transfer “fool” in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each rebound, 1 card is revealed. For example, if the computer is lost, then it opens 1 hole card. When the deck of cards runs out, all unavailable cards are revealed and can be played.

Piled up fool

Game of piled up "fool" differs from the game of simple, flip or transfer “fool” in that a deck of cards is dealt at a time. The player with the lowest trump card is given the right to make the first move. Next, the game is played according to the rules of a simple, throw-in, or translated “fool,” respectively.

The invisible fool

Game of invisible "fool" differs from other varieties of the game of “fool” in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until 1 card remains in the deck. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Werefool

Reverse "fool" This is a comic version of the game of “fool”, a completely uncommon game. The game is played according to the rules of a simple, throw-in or transfer “fool”, but with the only difference that the players hold the cards face down, and front side to partners. Players do not look at their cards either when dealing or when drawing. A player who incorrectly beats, transfers or throws a card takes all the cards of the turn.

Damn fool

Game of crazy "fool" differs from the game of a simple, throw-in or transfer “fool” in that every second rebound, the cards that are picked off do not go into the rebound, but into a deck of cards, where they are mixed with other cards and then reported to the player or the computer.

Spectacled fool

Game of spectacled "fool" differs from the game of a simple, flip or transfer “fool” in that the one who wins is the one who picks off the most opponent’s cards.

Transferable fool

Translated "fool"- one of the most popular games along with the toss-up “fool”, a type of game of “fool”. It arose, as some researchers of card games believe, in the middle of the 20th century as a modification of the toss-up “fool”. The rules of the game of transfer fool differ from the flip game in that the player under whom the move is made has the right, by placing a card of the same value as the card(s) of the move, to transfer the move to the next player. The next player, in turn, if he has a card of the same value, can move on. The player can change his turn, but is not obliged to. A transfer is only possible when the player has not started to fight back.

If at least one turn card is beaten, you cannot transfer others. If the next player has fewer cards in his hand than the number of cards being transferred to him, the transfer is not possible and, therefore, the player must return or accept the cards, despite the fact that he could transfer them.

Transferable Fool 2

Game of translated "fool" 2 differs from the transfer fool only in that you can transfer not only cards before the opponent began to fight back, but also after. For example, the computer entered with 6 diamonds, the player fought back with the card 8 diamonds, the computer throws 8 spades, and the player transfers 8 spades 8 clubs, then the computer must return 8 spades and 8 clubs. If the computer cannot return these cards, then it takes all the cards that were laid out during the move and return.

Running fool

Game of running "fool" differs from the game of simple, throw-in or transfer “fool” in that the one who makes the most shoulder straps to the opponent wins. Moreover, if the number of shoulder straps supplied is the same, then the one who supplies the older shoulder straps wins. A chase is a situation where the opponent takes 2 identical cards by value, and only two, but not 3 or 4 cards.

Throwing fool

Throw-in "fool"- the most common type of game of “fool”. Originated from a simple “fool” in the 19th century.

The flip “fool” differs from the simple one in that you can throw cards when the opponent (computer) fights back. Moreover, you can only throw cards of those values ​​that you used, or with which the computer replies.

Poker fool

Game of poker "fool" differs from the game of simple, flip or transfer “fool” in that the player, before beating the opponent’s card, has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Secret fool

Game of secret "fool" differs from playing a simple, throw-in or transfer “fool” in that another card is placed under the trump card, which is unknown to the players. When the entire deck is cleared, including the trump card, the card that was placed is revealed and it becomes a trump card, then the game continues. The main goal in such a game is to accumulate aces and kings.

A simple fool

Card game "simple fool", common in Russia in the 19th century. Not recognized by high society, she was very popular among the common people. Currently, it is almost never found and, at least, is much inferior in popularity to the Fool and the Transferable Fool

This game involves 2 players: the computer and you. The game uses a deck of 36 cards. In this game you can play with a deck of 52 cards. Cards are issued one at a time, and a total of six to each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player in the first game who has the lowest trump card. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.

The player under whom the move is made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then no new cards can be thrown in and all cards from the table are sent to the sidelines so that they no longer take part in the game, and the next move belongs to the player who has lost.

After each hang-up or acceptance of cards, players take turns drawing cards from the deck up to 6. The order of drawing is first the one who walked, then the one who fought back. Players draw cards until the entire deck is dealt, including the revealed trump card.

The number of cards used to make a move should not be greater than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all the cards in your hand. The one who has cards in his hand when the other player has gotten rid of all his cards and when the cards in the deck have run out has lost.

Empty fool

Game of empty "fool" differs from the game of simple, throw-in or transfer “fool” in that the player takes cards from the deck only when the player runs out of cards.

Game of "three rubles" "fool" differs from playing a simple “fool” in that each player is required to enter with 3 cards at once, if there are less than 3 cards left, then with 2 cards, if there are no 2, then with 1 card.

Czech fool

Czech "fool" - Russian name popular European game“Mau-Mau”, which became widespread in Russia in the middle of the 20th century. The game exists in many versions under different names: “English fool”, “Pharaoh”, “Pentagon”, differing in minor details.

A simple game.

They play with a deck of cards of 36 cards. Cards are dealt one at a time, for a total of 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player who is chosen by the computer randomly, and then to the player who wins the game. last game. He can play from any card. The next player can place a card of the same suit or value on it. If he does not have the required card, he must draw cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the stack of open cards and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player:

  • 6 – take 2 cards from the deck and skip the move;
  • 7 – take 1 card from the deck and skip the move;
  • Ace - skip a move.

The queen is the trump card. It can be placed on any card. The player who placed the queen can order any suit. The next player, in this case, can only place a card of the ordered suit or a queen (and order any suit).

The goal of the game is to get rid of all the cards in your hand. The first one to get rid of the cards in his hand wins. The loser counts the points on the cards remaining in his hand.

  • 2 points – Jack,
  • 3 points – Queen,
  • 4 points – King,
  • 11 points - Ace,
  • The rest of the cards are worth it.

The player left with one queen in his hands loses 20 points.

Game options

Option 1. If the required card is missing, the player takes from coupon only one card, and if it does not allow you to make a move, then the player misses his move.

Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight requires one card.

Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that has priority, but the jack. The one left with the jack loses immediately.

Option 4."English fool." The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of an ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow him to make a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he places a card of the same suit as the Ace or another Ace on the Ace.

Option 5."Pharaoh". 4 cards are dealt. If a player ends up with a queen, he deducts 30 points from his points. If a queen is the only card left in his hand, he writes down 30 penalty points.

Option 6."Pentagon". Cards are placed only in suit. You can only place a card of the same value if there is a six. After ordering a suit using a queen, the next player skips his turn. Points: Ace – 11, King – 4, Queen – 20, Jack – 2, 10 – 10. No points are awarded for other cards.

Option 7."Polish fool." 5 cards are dealt, the 5th card of one of the players is revealed, the goal of the game is to get rid of all your cards. If there are 6 cards on top of the discarded cards, then the player on top can put any card; 7 - the opponent must take 2 cards from the deck; 8,9,10 are not particularly important; Jack is placed on any card and a suit is ordered. If the Queen of Spades is on top, then the opponent must take 4 cards. If the King of Spades is on top, then the opponent takes 6 cards. The rest of the Queens and Kings don't matter. And finally, the ace is a pass. If the player has nothing to move, then he takes one card from the deck, and if again there is nothing to move, then the turn goes to the opponent.

Option 8. The same as in option 1, only the following rule is added. If the King of Diamonds is placed, then the opponent must take 5 cards from the deck and skip the move.

Option 9. 6 cards are dealt. The dealer is walking. Eight continues its move, and if there is no continuation on hand, then a card is taken from the deck. If 6 and 7 are placed, then the opponent takes cards from the deck accordingly (6-1 cards, 7-2 cards) and makes a move. If the last card in the game is the Queen of Spades, then the player gets -50 points, if the Queen of Spades remains in his hands, then the player gets +50 points. If desired, a rule is introduced: if a player places a King of Spades, then the opponent takes 5 cards from the deck, and the player continues his turn.

Chukotka fool

Game of Chukchi "fool" differs from other varieties of the game of “fool” in that each player is dealt 6 cards, the deck with the trump card is removed from the game, and then the game follows the rules of a simple, throw-in or transfer “fool”.

Japanese fool

Rules of the game Japanese "fool" differ from the rules of the game of simple, throw-in, transferable “fool”, only in that the trump cards are always diamonds, and spades are fought only with spades.

Fool. This is exactly how “trdlo” is translated from Czech and this is what the iron rod or wooden rolling pin on which trdelnik is prepared is called. And the trdelnik itself is very often called this word.
Most likely, these tubes are called that because they were originally empty inside, but they looked impressive; it seemed that this delicacy had a lot of dough, but in reality it was an empty tube. Deception, in a word. Fool. Nowadays, trdelniki can come with fillings, but the word has taken root thoroughly.
By the way, Czech mothers call their restless children Trdlom when they get particularly playful.

But trdelnik is an excellent, very popular, famous and wonderful Czech sweet.
Trdelnik is a traditional Czech delicacy.

Today it is difficult to find out where these delicious straws first appeared.
Some consider the Czech Republic to be the birthplace of trdelnik, others consider Slovakia and the annual Trdlofest takes place in Slovakia, some say that this sweetness is the most delicious in Romania, and we saw them in Hungary. And the Hungarians also consider trdelnik theirs...

It is known for certain that these sweet, aromatic dough sticks with various fillings appeared at the very beginning of the 19th century and at the same time became an integral part of Czech cuisine. The Czechs themselves are very fond of this sweetness.

And since they prepare them for all holidays, Christmas Prague smells of this sweetness mixed with the aroma of smoke. After all, trdelniki is cooked over an open fire.

Trdelnik is a must-have treat for St. George's Day.
It is believed that on this day (April 24) snakes crawl out of their holes - the descendants of the Serpent, who was defeated by St. George. And baked versions of these snakes are eaten by Czechs as a sign of victory. Yes, foma trdelnik is associated with a snake. The stick is wrapped in dough in the same way as a snake is wrapped around it.
Trdelnik is tasty and satisfying, sweet and tender, but very high in calories.

In the Czech Republic, trdelniki are always baked for all holidays and are given to pregnant women and small children. It is considered from the evil eye.
They are sold both empty and with fillings: jam, whipped cream, chocolate spread.

Well, I wanted to show you photos of the preparation of this delicious dish, but I couldn’t find them. Probably formatted it.
But the trdelniki turned out very tasty. We cooked them in the village over a very ordinary grill, on which we had previously fried kebabs. They wound it on a piece of metal pipe, wrapped in food foil on top.

RECIPE
Ingredients:
- Flour - 1 kg;
- Sugar - 300 gr.;
- Milk - 500 ml;
- Butter - 150 gr.;
- Yeast - 20 gr.;
- Egg - 6 pcs. (5 yolks and one whole);
- Chopped nuts (almonds, walnuts, peanuts) - 200 gr.;
- Salt, powdered sugar, ground cinnamon.

Cooking process:
Add butter, sugar, salt to the sifted flour and mix. Dissolve yeast with a teaspoon of sugar in warm milk and mix into flour. Add salt, egg yolks and knead the dough, adding milk in small portions.
Let the dough rise in a warm place. As soon as it has risen, you need to mix well and do this three times. Then we make flagella and wrap them around the prepared form, the so-called improvised trdlo.
Brush the trdelnik with egg, sprinkle with sugar and cinnamon to taste and bake on the grill in the same way as kebabs.
It takes about 25-30 minutes to cook, but it all depends on the fryer. Roll the finished trdelnik in powdered sugar, cinnamon and ground nuts.

So, bon appetit.

The game requires attentiveness, memory, and sober calculation from the player. Up to seven or eight people can take part in the game.

Based on the number of players, you should also select a deck: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five or six players, you will need a 36-sheet deck, and if there are even more players, it is best to use a 48-sheet or a full 52-sheet deck of cards.

All cards in the game have their own value, and a certain number of points are awarded in accordance with the rank of the card, while the suits have practically no meaning.

An Ace brings its owner 11 points, a King is worth 4 points, a Queen is worth 3 points, a Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech Fool, the dealer is determined by drawing lots: each participant chooses one card from a deck laid out on the table, spot up. The one who has the lowest rank card will deal. If two players have identical small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the rest of the players are located around as desired. The dealer shuffles the deck and lets one of the partners remove it. After that, he deals five cards to all players.

You must deal one card at a time.

The top card of the remaining deck is turned over and laid out face up on the table. It should be placed so that each player can easily reach it. The open card represents the beginning of the layout (bank).

The remaining coupon is placed in a closed stack on the table.

The game is based on almost the same rules as Macau: on his turn, the player must place his own card of the same suit or rank on the top card of the bank. If he does not have such a card, he takes one from the ticket and lays it out if it is suitable. Otherwise, the card remains in the player's hand and the turn passes to the next partner.

Jacks occupy a special place in the game. They can be placed on any card and at the same time change the suit to the desired one. For example, a Jack of Clubs is laid out on the nine of spades, and the player says: “The suit is hearts!”

The next player must place a heart card on Jack. To make the game more interesting, you can include several additional conditions. Sometimes players decide that if the game ends with a Jack, the loss is doubled.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is placed on the pot, the next player loses his turn. In addition, he must take one penalty card from the deck.

But the penalty can be transferred to the next partner if you play another seven from your hands.

The rules may stipulate that the King must be placed on the Queen and must be of the same suit. An eight is also a stop card; if it is placed on the bank, the player next to him must miss his turn, even if he has cards to lay out. Sometimes players decide that on the first deal they will receive not five cards, as usual, but six or seven.

When, after laying out, a player has only one card left in his hands, he is obliged to warn his partners about this. If, due to absent-mindedness, the player did not do this, he takes 2 penalty cards from the deck.

As soon as one of the players has placed his last card into the bank, the drawing is considered over and points are counted. Each player who has cards in his hands counts the points for them and enters them into his record with a minus sign.

The game is played until a certain number of penalty points are accumulated, most often up to 500. When one of the players in the record reaches this number, the game is considered over. The one with the fewest points wins.

The loser is the one with the most penalty points.

However, there is one exception here. If one of the players in the last round is left with Jack in his hands, he is considered a loser even if he has the fewest points. The loser is given the offensive nickname “fool”, which is assigned to him until he emerges victorious in the next round of the game.


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