Game chicken eats card suits. Games with cards

The game has been known since Soviet childhood, when we walked in the courtyards from morning to evening. Do you remember when these climbing frames were installed on the playgrounds? They are great for this game. Any stairs, horizontal bars or monkey bars installed on children's playgrounds are also suitable.

Variants of game names: “Wet Chicken”, “Stop, Earth!”

Rules of the game "Wet Chicken"

The driver is selected (“ wet chicken"), they blindfold him, spin him around like in blind man's buff and run away. The driver walks around the stairs or cobwebs and tries to catch one of the players and identify him by touch. The most important rule is that players can climb the stairs, but the driver is prohibited from climbing up. However, he can catch a player by the leg and identify him by touch by his leg :-)

Players can jump off the climbing frame and run across the ground, trying not to get caught by the driver. But you can’t run further than a meter of stairs (webs).

During the game, the driver can use two phrases - spells:

  • He can say " Stop, earth!" Then all players who are on the ground at this time must freeze for five seconds. The driver has time to find them. Players hanging on the ladder at this time usually count down the seconds loudly.
  • The driver can also say “ Stop, moon!" In this case, the players on the stairs (web) freeze for five seconds.

When the spells expire after five seconds, the current player can no longer use them.

A player caught and identified as a driver is called “ wet chicken” and becomes the driver in the next game.

Ordinary playing cards cause so much heated debate. Some believe that card games are an evil that must be fought. Others don’t see anything wrong and are ready to play themselves and teach their children this.

Ordinary playing cards cause so much heated debate. Some believe that card games are an evil that must be fought. Others don’t see anything wrong and are ready to play themselves and teach their children this. Still others believe that children and cards are incompatible, let them grow up first...
Many argue that the main thing in card games is passion, the desire to win, to get something “for free”. But it’s not just cards that are guilty of this. Horse racing, sports betting, stock market games - there are countless examples.

Well, everyone chooses for themselves.

Card game "Drunkard"

This is probably the very first game that a child is taught to play from the age of three or four. It will perfectly help you master the concept of “more and less.”

You can even play together, but it is better to have more players.

Rules of the game:

1. The entire deck is immediately divided into equal parts in accordance with the number of players.

2. Each player places his deck face down next to him.

3. On command, all players remove the top card from their deck, turn it over and place it in the center.

4. Whoever has the “higher” card takes everything. To make the game more circular, the rule is that the six “takes” the ace. They don't pay attention to the suit.

5. The “Dispute” situation arises if there are two high cards of the same value on the table. Then each of the “arguing” players places another card face down on his card, and another one on top, face up. Whoever now gets the big card will take the entire “dispute”.

6. The one who collects the entire deck as a result of the game wins.

Card game "Wet Chicken".

The cards are scattered in a heap on the table face down, at the very end one of the cards is placed horizontally on top of this pile, and a “hut” of two other cards leaning on top of each other is installed on it. Players take turns pulling cards from the pile so that the “hut” does not fall. The one who fills up the hut loses. He will be the “wet chicken” or “pig”.

Card game "Witch"

Any queen (not the queen of spades) is taken from the deck.

After that, it is completely distributed to the players one by one.

Players look at the cards dealt to them and throw away all paired cards. The queen of spades CANNOT be thrown away.

The player lays out the cards in his hand like a fan and hands them to his neighbor in such a way that he sees only the backs.

The neighbor draws a card and if he has a pair, discards it. Then he hands his cards to the next player in the circle. He draws a card and discards a pair. This continues until all the cards are out of the game and only the loser remains with the queen of spades in his hands.

Card game "Believe it or not"

There are several variations of this game. This is one of them.

Cards are dealt one at a time to each player until the entire deck is gone.

The one who has the ace of spades in his hands starts the game (let’s call him “First”).

He places any number of cards face down on the table and declares, “This is so many aces.”

The number must be named accurately, but not all cards may turn out to be aces. However, there may not be any aces there at all.

The player on the left (let's call him "Second") must say "I believe" or "I do not believe" and check the cards.

There may be two options here:

I guessed it right. That is, if he said “I believe” and there really are aces, or he said “I don’t believe” and there are different cards. Then the first player takes the cards back.

I didn't guess. That is, if he said “I believe”, but the required number of aces was not there, or, conversely, he said “I don’t believe”, and there was exactly the number of aces that the First Player declared. Then the second player who did not guess correctly takes the cards.

After that, he puts down his group of cards (in descending order: king, then queen, jack, etc.). And another player checks him.

The winner is the one who puts all his cards on the table first.

Card games with children familyr_papa wrote in July 31st, 2012

text: Dmitry Pryanik

We have a grand journey ahead of us - we are going on vacation to visit relatives in Feodosia. We will be on the road for almost two days. It’s not easy even for adults to withstand such a move, let alone the fidgety Styopka. What to do with him on the road? We take a few mini board games with us, but you won’t be playing them all day long!

I thought that the cards would save the situation. At Stepka’s age, I really loved playing “Akulina” with my grandmother, and “I Believe - I Don’t Believe” with my grandfather. I tried to remember all the childhood card games, and I came up with a pretty good list.


Bonjour, madam!

This game has two options. First: the presenter throws out the cards one by one. Second: all cards are dealt to the players in equal numbers and each player puts one on the table on his turn.

Each card corresponds to a specific movement or word:

Ace - slam your palm on the table
King - salute
Lady - shout “Bonjour Madame!”
Jack - shout “Sorry, monsieur!”
Ten - shout “Hurray!”
Nine - clap your hands
Eight - meow
Seven - crow
Six - grunt

The player who mixed up the words or movements is eliminated from the game.

I believe - I don't believe

If there are more than six players, then two decks are mixed. Cards are dealt two at a time (and one player may have fewer cards than the others - it doesn’t matter).

The one who sits to the left of the one who dealt the cards starts the game. He lays out three cards face up and names the value of the cards. The game starts with aces. That is, the player can actually put down aces and call them, or he can put down any other cards, but also call them aces. The second player lays out kings (again the same way - either plays the correct cards or cheats). The third player places queens and so on downwards.

If someone has doubts during the game, he says: “I doubt it.” Then all the cards laid out on the table are turned face up. If at least one card is “fake” (that is, it was not called, but it ended up on the table), then the player takes all the cards for himself. If there was no cheating, then the player who cheated takes the cards.

The game is won by the one who gets rid of his cards first.

Eroshka

The game can be played by four to ten people. At the beginning, choose one suit - it will become the main one.

Each player is dealt three cards. He places one of them face down on the table and exchanges it with another player. Continuing the game in this way, you need to collect three cards of the same suit, agreed upon at the beginning of the game. The one who collects is eliminated from the game.

The last player remaining is considered the loser and receives the nickname Eroshka.

Akulina

If there are more than six players, then take a deck of 52 cards. All cards are dealt equally to players, from right to left.

Each player looks at his cards. If there are pairs (two deuces, two jacks...), then he folds them. He holds the rest of the cards in his hands in a fan so that no one can see which cards he has left.

Players take turns, from right to left, starting to draw one card from each other. They do the same again, if they come across paired cards, they are discarded. You just can’t throw away Akulina, the Queen of Spades. During the exchange of cards, it passes from one player to another and the one who ends up with it in his hands is considered the loser.

Fofani

This game is like Akulina. The presenter randomly pulls out one card from the deck and hides it. Then the remaining cards are dealt to all participants in the game. They reveal their cards and discard their paired cards. Then, one by one, they draw cards from each other from right to left. As soon as paired cards are encountered, they are discarded again. The game continues until one of the players has the last card left, matching the one that the leader hid.

Donkey

This is a game of attentiveness. Because you need to monitor not only your cards, but also the behavior of other players.

So, aces, kings, queens, jacks and tens are selected from the deck.

The presenter shuffles the cards and distributes them equally to all players. The host starts the game - he exchanges one card with his neighbor (they exchange at random, they do not show cards to each other). The goal is to collect four cards (aces, or kings, or queens...)

The game takes place in complete silence. The player who collects four cards gives a thumbs up. As soon as other players notice this, they also give a thumbs up. The last one to notice and raise a finger becomes the donkey. He must shout “ey-ey” three times.

Drunkard

This is a game for two. The cards are shuffled and laid out on two decks (pictures down).

One at a time, players place their cards on the table. If the first player has the highest card, he takes both cards for himself and places them at the bottom of his deck.

If both players lay out cards of the same rank, or one an ace and the other a six, then the cards are argued. This means that each player places another one on his card (picture down), and another one on top - face up. And already on the third card they judge who won the dispute. The winner (that is, the one whose third card turns out to be the highest) takes all the cards involved in the dispute.

The game continues until one player has no cards left. He loses and is called a drunkard.

Domino

The game is played by three or more players.

Each player is given seven cards. The remaining cards lie in the deck, from which the leader takes the top card and places it face up on the table.

On this card, the second player places three cards from his cards - either descending or ascending. For example, the driver laid out the lady. The second player places a jack, ten and nine on it. Or king, ace and deuce. The suit doesn't matter.

When all possibilities have been exhausted and there are no more cards to put down from those in hand, the player can take the top card from the deck. If it is suitable to make the next three cards, then the game continues. If not, then the turn goes to the third player.

When the deck is exhausted, players continue the game. The one who does not have three cards folds, passes (says “pass” and skips the move).

The goal of the game is to be the first to get rid of all your cards.

Despite all the ambivalence of attitudes towards card games, one cannot deny the benefits of them. Card games develop logical thinking, attention and memory. This is a convenient and affordable material for teaching children.
You can start getting acquainted with cards from the moment your child masters the concept of numbers and numbers. Katya and I started playing at about the age of three. The very first games are playing simple solitaire and games with simple rules. For all the games listed below, we use a regular 36 card deck (the so-called “Russian” deck).
While I was checking the rules of the games on the Internet, I found a lot of interesting information about playing cards. I wrote a whole big post about them: the history of their origin, the meaning of the suits, national differences in the designs. It turns out that this is very interesting!

Solitaire - sorting cards from a deck by suit and seniority.
(This is solitaire for the little ones. The game develops attention).
We take out all the aces from the deck and put them in a row. Then we take cards from the deck, look at their suit and put them on the ace of the same suit (not paying attention to the value of the card for now). The same can be done by placing cards on aces in order of rank (sixes, sevens, eights, etc.), without paying attention to the suit. Or you can immediately by suit and seniority.
Katya likes this solitaire game the most. Periodically, she takes out the cards herself and lays them out on the sofa.


There are many more card games to come :)

Solitaire "Four Aces".
(A more complex version of the previous one)
We select aces from the deck and place them two in two rows. After this, holding the deck face down, we take the top card from it and place it, if possible, on the aces of the same suit in ascending order (on the aces are sixes, on them are sevens, on them are eights, etc.). If the selected card is not suitable for laying out, it is put aside in a separate pile - “for the market”. If later during the game the top card from the “bazaar” becomes needed, then you can take it from there and put it in the right place.
Solitaire is successful if all the cards from the deck fall into place and the “bazaar” is empty.


Train Solitaire
(Develops attention)
We place cards from the deck one at a time in a row. If the card being laid out matches the color of the one that lies through one from it, then both of these cards are taken out, and the row is closed again. Often, shifting one card results in a chain reaction of cards being removed throughout the previous row.
Solitaire is considered successful if the deck is over and all cards except the last two in a row are taken out. This is a very rare case, so it is usually decided in advance that 3, or 4, or 5 cards in a row can remain.
Solitaire "Klondike"
(Develops attention)
Everyone knows solitaire, which is included in the standard set of games on computers and phones :) But playing “live” is much more interesting. The rules for children are quite complicated - Katya (at 4.5 years old) gets bored quickly. In my opinion, she never played solitaire to the end.
Card game "Drunkard"
(Usually this is the very first card game that a child is taught to play. It will perfectly help to master the concept of “more and less”).
For two or more players. Age - from 3 years.
The deck is divided into equal parts according to the number of players. After that, holding their part of the deck face down so that neither the player himself nor his opponents can see the next card, everyone places their top card in the middle of the table. Whoever has the “higher” card takes everything. To make the game more circular, the rule is that the six “takes” the ace. They don't pay attention to the suit. If there are two cards of the same value on the table, then this is called a “dispute”. Then each player places another card face down on his card, and another card on top, face up. Whoever now has more dignity will take away the whole “dispute”. The winner is the one who collects the entire deck as a result of the game.
Katya really likes this simple game. She plays it with passion :)

Card game "Wet Chicken".
(Game for coordination and development of motor skills)
This is actually not a card game in the literal sense of the word, but simply a version of the game “spillikins” using cards.
The cards are scattered in a heap on the table face down, at the very end one of the cards is placed on top of this pile horizontally, and a “hut” of two other cards leaning on top of each other is installed on it. Players take turns pulling cards from the pile so that the “hut” does not fall. The one who fills up the hut loses. He will be the “wet chicken” or “pig”.


"Memory"
(Develops memory and reaction)
The rules are the same as in ordinary "memory" . The cards are placed one by one in a row face down. But before the card is placed, it is shown to the players. If a pair of this card (for example, if the card is “queen”, then the card paired to it is also “queen” of a different suit) already lies somewhere in the row and the player can correctly show it, then he takes both cards for himself. The one who collects the most pairs wins.

Card game "Pig"(a simplified version of the game "Gypsy").
The deck of cards is laid out face down in a circle. The last card is turned over and placed in the middle. After this, players take turns taking any card from the circle and placing it on the card in the middle. If it turns out to be younger than the one that was there, then the card remains in the pile in the center. If it is older, then the player takes the entire stack for himself. And so on until all the cards in the circle are gone. The one with the most cards wins. And whoever loses must grunt like a pig :)

Card game "Witch"
Any queen (not the queen of spades) is taken from the deck. After that, it is completely distributed to the players one by one. The game itself goes like this - players throw away all paired cards. You can't just fold the queen of spades. After everyone has gotten rid of the pairs, each player draws a card from the neighbor to the right. And they lose steam again. This continues until all the cards are out of the game and only the loser remains with the queen of spades in his hands.

Card game "Fool"
(Develops memory, logical and strategic thinking)
There is probably no such person who does not know the rules of playing the “fool” :)
This is a fairly simple game that children four to five years old can handle.
To begin with, you can play “a simple fool” without any trump cards. And when the child understands the principle of the game well, then add trump cards. An even more complicated option is “Flip Fool”. Even more difficult - "Transferable Fool". This is for older children. Vitya often beats us at it :)

Card game "21" (or "Point")
(Teaches mental arithmetic and understanding of probability)
I think everyone knows the rules. We play, of course, without money. Whoever scores 21 points wins. Whoever went too far lost.

There are a few more games that we haven’t played yet, but that I would like to learn with the children:

Card game "Donkey".
(Develops attention and reaction. There must be at least 3 people in the game)
As many four cards as there are participants are selected from the deck. For example, for 3 players, 4 aces, 4 kings, 4 queens are taken). They are shuffled and distributed equally to the players. After that, everyone exchanges one card with their neighbor. The task is to collect any four. Whoever succeeds in doing this gives a thumbs up as less noticeably as possible. When other players notice his gesture, they should also raise their finger. The last player to do this loses. He will be the “donkey”.

Card game "Believe it or not"
(The game develops strategic thinking and the ability to understand the psychology of partners)
Cards are dealt to players until the entire deck is gone. The player to the left of the dealer starts. He places any number of cards face down on the table and declares, “This is so many aces.” The number must be named accurately, but not all cards may turn out to be aces. If one of the players doubts that there really are all aces, then he can say “I don’t believe it” and check the cards. If he is right, then the deceiver takes all the cards from the table, but if everything was fair, then the doubter takes the cards. After this, the next player puts his group of cards (in descending order: after the aces there are kings, then queens, jacks, etc.). And again, someone can check it. The winner is the one who puts all his cards on the table first.

Card game "Chicken"
I played it as a child, but then I forgot. And I accidentally came across the rules while writing this post :) The rules are very simple and are perfect for preschool children.
The dealer gives each person five cards. One card is revealed and placed next to the deck. The first move belongs to the player to the left of the dealer.
Before making a move, the player must take the top card from the deck. Then he puts down any of his cardsdifferent suiton an open card near the deck. If a player does not have suitable cards to move, he must take all face-up cards. However, at the same time he can get rid of all fours (four jacks, tens, etc.). If the deck is over, and all players still have cards, then the open cards are turned over and form a new deck. The first one to get rid of all his cards wins.

Playing cards is not always perceived as a family activity. But perhaps this is not an entirely correct opinion. Despite all their simplicity and democracy, card games develop ingenuity and logical thinking, but there’s nothing to say about communication skills. The main thing is not to give in too much to excitement and play only in good company...

The beginning of playing cards is usually dated back to the 15th century. In general, the popularity of card games, according to the Jesuit Menestrier, is attributed to the 14th century, when a little-known painter named Gikomin Gringoner invented cards for the entertainment of King Charles VI of France (1380-1422).

However, this hypothesis is not confirmed by other data, and some chroniclers of world history attribute the origin of cards to the 13th century - during the reign of Saint Louis in 1254, a decree was issued banning card playing in France under pain of whipping. An Italian manuscript from 1299 also talks about the prohibition of playing cards. The Germans even founded a special workshop for manufacturers of playing cards. The Order of Calatrava banned card playing in Spain in 1331, and this ban was repeated in 1387 by John I, King of Castile.

Well, judging by these data, the card game was highly developed at the beginning of the 13th century. But this term, as it turns out, is not the most correct. The Chinese and Japanese, even before the appearance of playing cards in Europe, already played with tablets, like cards, made of ivory or wood with painted figures. According to some German historians, playing cards were most likely brought to Europe by the Saracens, an ancient Eastern people.

Be that as it may, at the end of the Middle Ages, playing cards, especially in France and Germany, was widespread everywhere and had an exclusively gambling character. Moreover, almost everyone was interested in it, regardless of class. During the reign of Henry III and Henry IV, who were passionate card game lovers in their youth, there were even special gambling houses in Paris where people of various classes gathered to play cards...

Card games spread throughout the world and have survived to this day. And therefore, there is probably no need to describe a standard deck of cards in this book - each of you has probably seen it more than once...

Family card games tend to be different from gambling. They have simple rules that make it possible for the whole family to play, regardless of age. These games are interesting for both adults and children. But there are often disagreements about the rules! Take the rules of the game below as a basis - it is better to spend time playing the game than on useless arguments!

General rules

Whatever the card game, there are known rules that must be followed.

Dealing is the name given to the right to deal cards to players; delivery is made by lot. There are two ways to determine the lot. Each player removes the deck, and the one who cuts the highest card has the right to deal. Or each player is given a card and the highest card deals.

The player assigned to deal the cards first checks to see if they are all in the deck. Then he carefully mixes them, allowing himself to see only their specks, gives them again to his neighbor on the left side, who divides the deck into two parts; the one that was at the bottom should be placed at the top.

The cards are then dealt to everyone. You need to hold the cards in such a way that they cannot be seen during the deal. If by chance one of them turns over, then all players must determine whether to start dealing again or whether the card should be placed under the slip.

A coupon is the name given to the cards remaining after the cards are dealt to the players.

You need to select your cards according to their value and suit; Failure to comply with this precaution entails important mistakes in further play.

Bribes are placed in front of you, which you are allowed to look at in order to know which cards have already been dealt. But this right should not be abused so as not to keep your playing partners waiting. You should also not look at your neighbor’s cards, even if he left you the opportunity to see them; in this case, you need to warn him about this.

In addition, card players have many customs that are very difficult to list,

"Fool"

The game of "fool" is the most popular and widespread game. In popularity, it is ahead of even the popular gambling games - poker and preference.

The “fool” card game has two main varieties: flip and transfer.

Throw-in "Fool"

One of the most common family games, and at the same time - of purely Slavic origin. The deck used when playing “fool” is 36 cards; from two to six people can participate in the game.

Card values: the highest is an ace, the lowest is a six.

After everyone involved in the game has dealt six cards, the trump card is revealed. The first move belongs to the dealer's henchman (sitting on the left hand of the dealer) or, moreover, to the one who has the least valuable trump card in his hands. The rule for the first move is usually agreed upon before the game of “fool” begins.

Having received six cards from the dealer, each of the fool players must look at their cards and arrange them in ascending order of their value, i.e. on the left there will be cards of the lowest value, and on the right - the highest and trump cards.

You can move any card in this card game, but at the beginning of the game it is recommended to get rid of the smallest and most unnecessary cards. You can move either from one card or from paired cards, for example, from two or three sixes. The opponent sitting on the left hand of the game leader must “beat” the entering cards. Cards are played in a suit, a card of a higher value or a trump card. A trump card can only be beaten by a trump card that is of higher value.

If 4 or more people are playing, then only entering cards are allowed to be thrown (the card with which the entry began). If a player cannot “beat” the cards offered to him, he must take them. Players with fewer than six cards in their hands draw from the deck. In this case, the turn passes to the next player clockwise.

If the player “beats” all the cards offered, then these cards go to the end (leave the game). All Fool players draw up to six cards from the deck.

The game ends when all the “fool” players, except one, are left without cards (and there should also be no cards left in the deck).

The only one left with cards in his hands is the fool.

Paired "Fool"

Doubles. The number of players in this card game is 4.

The players are divided into pairs and sit opposite each other, i.e. the pair must sit face to face. This type of game of “fool” is a team game. All the rules from the classic “fool” apply, with the caveat that they do not throw cards to their partners. If one of the partners was unable to return the cards offered to him and took them, then the opponent retains the right to move, and the second player makes the next move.

Translated "Fool"

The rules of this type of card game are very similar to the “fool” game. The main distinguishing feature is that the fighting player can “transfer” cards to another player: In order to transfer cards, the player needs to place a card of the same value next to the card that he was offered for battle. For example, if the starting card was a seven of clubs, then the bettor only needs to put the seven of diamonds (a spade or a heart) and the cards are transferred to the next player. The player who was transferred to must “beat” both of these cards or transfer further.

It is prohibited to transfer cards only in one case - when the player to whom the transfer is made has fewer cards than the transferred ones.

Goat

It is played with an ordinary deck of cards, only without sixes. The deck is divided into two halves. The first time, fifteen cards are dealt. The top card of the deck serves as the trump card for two games. The trump belongs to the one who deals the cards.

The game is played by four people. The seniority of cards has the following value: ace is worth 11 points, king 4, queen 3, jack 2, ten 10; the rest have no value and are considered empty.

At the end of each game, the points of the cards taken are counted, and whoever ends up with 61-62 points wins the game. Each player records 12 points. The one who made more than 60 points deducts two points from each player in his favor, and one point from the dealer. If one of the players takes twelve from someone else, then he wins a goat, or a horse. After the first half of the deck of cards is played, the second half is dealt. The trump card remains the same card that was in the first half. The process and result of the game are the same.

The special feature of this game is jacks. The jack of clubs is older than all cards and beats all trump cards without exception. The jack of spades covers the jack of hearts and diamonds, as well as all trumps. The jack of hearts covers the jack of diamonds and trumps. The Jack of Diamonds only covers trump cards.

The player needs to demolish low or empty cards to his henchman, not sparing even jacks, which are not particularly valuable. If you save them, then only when there are no trump cards. You should try to save aces and tens, as these are the most important cards for calculation.

Kings

This is an old Russian game, usually played by four players with a deck of thirty-six cards.

Since the dealing of cards plays an important role in this game, it is decided by the seniority of the cards drawn from the deck.

Having dealt nine cards to everyone, the dealer, having revealed the trump card, takes it into his hands. The first exit belongs to the one who is at the dealer's hand, who must come out with a trump card, but if there is none, then with a simple card, to which all players must take one card of the suit with which the player came out, and the one who puts down the highest card, takes this trick and moves again, and certainly from the trump card. Then the next moves can be with simple, non-trump cards.

As soon as the players lose their nine cards from the first deal, they immediately begin to count the tricks taken by each, write down their number and proceed to the second deal. Newly made bribes are added to the previous ones, and the game continues until one of the players has ten bribes in his record. The one who takes ten tricks puts his remaining cards aside and announces that he is the king. The one who becomes king stops the whole game. Only the other three continue the game, and whichever of them takes nine tricks first becomes the prince. Then two people play the game, and the one who collects eight bribes becomes a soldier, and the last one becomes a peasant or peasant.

As soon as each player receives a name, the game takes on a new look. From that moment on, the dealing of cards belongs to the man, until he wins some other title. The man, having shuffled the deck of cards, gives it to the soldier to remove; in this case, the cards are dealt first to the king, then to the prince, then to the soldier and then to the man.

After the cards are dealt, the king takes the man's highest trump card, giving him some other card in exchange for the trump card. Then the prince takes another trump card from the man and instead gives the man another card he wants. Then the players begin to play again, with the only difference that all exits belong to the king, regardless of whether he gets the bribe or someone else. After the king, the prince takes down the card, followed by the soldier, and then the man, each of them trying to collect nine tricks. Whoever collects nine tricks the fastest becomes king.

When the king comes out, the prince takes his place and uses the first exits. When the king leaves, the cards are dealt first to the prince, then to the soldier, and then to the peasant.

When the prince takes the place of the king, then it is necessary to trump the first two times. After the king leaves, the man no longer gives trump cards to anyone and uses the revealed trump card, which he replaces with any of his cards.

Giveaways

The card game “giveaway” is played by two people, with two decks of cards.

To find out who should start the game, two cards are placed on the table. Each player has a deck of cards.

The one who should start carefully shuffles the deck he has and then starts with the top card, on which the other player places his card, without paying attention to which one will follow it. In this way, the demolition of cards continues until an ace or king of some suit falls out. The one who put the ace stops taking away; the other player at this time demolishes three cards onto a pile, after which the one who demolishes the ace takes the entire pile and places it under the bottom of his cards.

The game continues in this order until one of the players runs out of all the cards, and the other gets both decks.

On the ace opened by one, the other puts three cards, and on the open king - two.

Drunkard

The origins of this game are unknown, and the name is not particularly attractive, but the game is nevertheless very interesting.

When playing with four or more, they use a deck of fifty-two cards; when playing with two people, they play with thirty-two cards.

The players, collecting the dealt cards into a pile, do not look at them and do not attach special importance to the suits. The entire deck of cards is distributed to all players in equal numbers.

The dealer is given the right to go first, and he, removing the top hag from the pile, places it on the table. Others do the same, and whose card turns out to be the highest, he takes the bribe and puts it at the bottom of the pile. Thus, everyone continues the game, and the one who manages to sell or lose all his cards quickly wins. During the game, when the disputed cards come together: 2-3 of the same value, that is, two sixes or two kings, then the players need to put new cards on the pile, and whoever has the highest one takes it. If the disputed cards turn out to be aces, then the one that was previously placed is considered high. In general, when there are disputed cards, the player who placed the card earlier than the others takes advantage and does not remove cards from the deck again. Players must strictly adhere to the queue and must place cards in sequential order.

Pig

The number of partners is not limited, so if there are a large number of players, you should use a full deck of 52 sheets.

All partners take turns removing one card from the deck and placing them each in front of them, this card represents the “shop” of each player: the six (or two in a game of 52 sheets), lying in the middle of the table, represents the “pig”, on which The cards are placed in ascending order.

Cards are placed on cards representing “shops” in descending order, without distinguishing suits. Since aces don't go anywhere, kings are placed on them. If the ace is on the store, then it cannot be removed even with a pig. The "pig" ends with a king and is put aside. The next “pig” begins with the first two or six that appears from the coupon.

The winnings of the game belong to the one who manages to lose all the cards, with the exception of aces, and the rule of the game requires that only two of his neighbors, right and left, can play cards on the shops.

A card that goes in order to the “pig” card can no longer go to the partner’s store and must only be placed on the “pig”.

Butterfly

Less than three or more than four people cannot play butterfly.

The deck consists of fifty-two cards. The right to deal cards is decided by the highest card.

Each player is dealt three cards. After the deal, in a three-player game, seven cards are revealed, and in a four-player game, four cards are revealed.

A box is placed in the center of the table, into which each player puts one chip (match, penny, button, etc.). The dealer's assistant, having examined his cards, takes one of the open ones on the table, corresponding to the cards in his hands. He can take both two and three cards, if only the score of their points is equal to the score of the cards that he has. Whoever does not have such a card in his hands with which he could take another from the table, must put his cards to those lying on the table and put in the box as many tokens as he puts in the cards. Whoever takes all three cards from the table wins the game and takes the bet. If this does not work out in the deal, then, placing a box on the discarded cards, they deal again, and thus the bet increases until someone takes it, winning the game.

Melniki

The number of partners is from two to ten. Each player is dealt three cards, and one card is revealed as a trump card.

The course of the game can be divided into two stages.

1. The left neighbor of the dealer makes a move to his henchman from some card, and the latter must discard a card of the same suit - higher or lower value - onto it. The one who puts the highest card takes a trick. Cards discarded from your hands are replenished again from the coupon.

If the bribe goes to the one who walked, then subsequent exits belong to him until his assistant accepts or covers a card similar to him. Only someone who does not have a suitable suit and does not want to play a trump card can accept a card. The game continues in the same way between the second and third players, and so on, until all the cards from the players’ hands and their coupon are gone. After this, the playing of the bribes collected by the partners immediately begins.

2. The one who managed to play the cards that fell to his share first, enjoys the right of first exit with whatever cards he wants. The person sitting next to him must block or accept this card: in the first case, he will pass these two cards to the third, who must block or accept the card placed by the second player. This third card of the last player must be interrupted or accepted by the fourth, etc., which continues until the heap that grows in this way contains as many cards as all the players, with the exception of one; in this latter case, the one who gets to play the pile, having made a proper cover, puts all these cards aside. They are no longer part of the game being played. The one who has thus revealed the entire pile goes with another card he wants, and his assistant acts in exactly the same order as he did when the first pile existed.

Regarding acceptance, the following rules are observed: if someone accepts the first exit card, then his assistant must exit with any other.

If someone cannot or does not want to cover someone’s cover, then he only accepts the cover that approaches him, after which the person sitting next to him should cover the top card that then remains in the pile.

You should never exit this game with the highest and most reliable cards. There is no need to play trump cards until you find out that your henchman also has trump cards, but only junior ones.

You should always remove the lowest cards to the cards that approach you. If someone comes to you with a small card, then you should not cover it, but accept it. When they come from a strong card, and, moreover, from a suit that you do not have, you need to beat with a trump card. If you have three cards of the same suit in your hand, then you need to go with the highest one. When there are two or three trump cards, you need to move from the middle one, so that you can later return it back with the remaining high trump card.

When your output card is accepted, you must demand it back the next turn. It is always more profitable to discard the low card from your hands, giving the bribe to the partner coming to you. If they start with a card that is unprofitable to leave for the draw, and you have a lot of trump cards in your hands, then it is better to accept such a card. It is more profitable to make an exit with a long suit. To open, you should not spare the last trump card, but it is more profitable to hold onto the trump cards if you are not in the last hand.

Flocked together

The number of partners is three or four, although you can play together, but it is not particularly fun.

The game is played using a deck of thirty-two cards. Whoever gets to deal shuffles the cards and gives them to his assistant to remove. After everyone has dealt nine cards, the trump card is revealed.

After dealing the cards, each player considers how many cards he has of the same value, i.e. two or three sixes, four or three aces, and so on.

The first exit is given to the assistant of the dealer. Each one goes out to only one sitting under him; You can exit with any card you like, and with two, three and four cards of the same value: 2-3 sixes, 2-3-4 kings, etc. If someone exits with only one or two sixes, then other players and the one to whom they go, if they have a third and fourth six, they must also add them to the sixes. Any card can be covered either with the highest card of the same suit, or with a trump card. Anyone who does not want or is unable to do this can accept the cards coming to him; after that his assistant comes out. If someone reveals all the cards that have flown to him from others, then he leaves.

Whoever loses all the cards while other players still have them is out, or, as they say, made right. If someone has one or more cards left, while other players have none, then he loses, or, as they say, he has left...

The penalty for the loser is the usual - he must deal the cards for the next game.

All revealed cards are put aside and do not come into play until a new deal is dealt.

Rules of the game:

1. You should play with the smallest cards first.

2. Resist and not play trump unless necessary.

3. We must try not to separate cards of the same meaning.

4. If you have two cards of the same value in different suits (two sixes, two aces) that need to be separated, then you need to separate the cards of the highest value.

5. When you have several trump cards in your hands with two or more cards of the same value, beat the cards coming to you with trump cards, despite the fact that you could beat them with the suit, and then move with the suit that you beat with the trump card.

6. If you have one or two small trump cards in your hands, and someone goes to your henchman with them, then discard him, even if he is senior, since in this case you can count on a better outcome of the game with one remaining trump card

Gypsy

When playing with four people, use a deck of thirty-six cards; when playing with five or more, use a deck of fifty-two cards.

In this game, the role of the gypsy is, naturally, played by the queen of spades. It doesn't hide anything and no one can hide this card.

Whoever gets to deal the cards lays out a full deck of cards in a circle and places a trump card in the middle of this improvised ring.

The first exit is made by the dealer, taking some card from the resulting circle of cards. The dealer's henchman does the same, and if he has to pull out the highest card of the same suit from the circle, then he covers it with it and takes the bribe for himself. When a low card or a different suit is drawn, the player who walked takes the bribe. In this way, they continue to take from the circle and cover until all the cards are dealt. The player who has pulled out a trump card from the circle must put it in his pile and pull out another card to play from. The same must be done with the gypsy (queen of spades), with whom, as we have already said, you are not allowed to play, and therefore must be saved until the end of the card draw. After this, the gypsy is played like this: the player, having collected the cards and turned them upside down, unfolds them in a semicircle and gives them to the assistant, who, having pulled out the card, puts it face down on the table and, having checked his cards, covers it or accepts it. The game continues in this manner until all the cards are gone, and the gypsy in the person of the queen of spades, after dramatic transitions from one player to another, “gets stuck” with one of the players.

You need to be careful when mixing and shuffling cards. Having fanned out a pile of cards, you should hold them so that there is no way to see either the location of the cards or the location of the queen of spades.

King

This game is very similar to the game of "fool" and is played with a deck of 36 cards.

The partners are dealt six cards each, and a trump card is revealed, the rest are put aside in a coupon, which serves to replenish the partners’ issued cards,

In this game, several cards of the same suit are played, if any, otherwise - one at a time.

You can close with suit and trump cards. If there is nothing to cover, then they take all the undisclosed cards in their hands. In general, the revealing and acceptance of cards depends on the calculation of the player, and sometimes, even if it is possible to reveal, it is more profitable to cause damage to the player at hand.

The Queen of Spades, according to the rules, cannot be covered by any card and must always be accepted, which is the peculiarity of the game. This card is called the “king”.

The one who has the queen of spades must, however, save it until the end of the game; at the active moment, take advantage of the opportunity and make an exit from the “queen” to a neighbor, which can delay his move.

Bulk

The number of partners is from two to six people, the deck should be 36 cards. To make the game more interesting, it is best to play with three or four players.

In this game there is one trump suit, which is determined as follows: the dealer, having shuffled the cards, gives them to his assistant, who, having removed and looked at the last card, declares it a trump card.

There are two types of games: open and closed.

This game is called closed when only five hags are dealt, the rest make up a coupon and are taken into hand during the course of the game, as in the game of “fool”.

In an open pile, all the cards are dealt, and if the player is not dealt a single trump card, then, having announced this, he must wait for a new deal.

Progress of the closed pile game.

The one who leaves the card and covers it takes from the deck as many cards as were spent on exiting and dumping. If the next one has nothing to cover, then he takes the whole pile in his hands.

Let's give an example.

Four players: A, B, C, D. Having dealt five cards to everyone, A puts the rest on the table. B goes from some card to C and replenishes the discarded cards from the deck. C, having covered the card coming from B and made a pile towards D, takes from the deck the number of cards that he has. D covers and piles up just like his first comrades. This continues until there are no cards left in the deck.

In bulk, they do not take the entire pile, but only take one top card; the rest are moved aside and no longer enter the game. There is a rule not to let your henchman go, try to make him dump and weaken him with trump cards. If it is noticed that the henchman does not have any suit, then they will certainly walk or pile on it. You must use all means to concentrate in your hands one particular suit or its highest cards, which in a pile can serve as dumps.

You can play trump cards only when there are a lot of them. If the henchman has one or two small trump cards left with several other cards, of which he intends to make a splash with one and block the next approach with the other, in this case it is necessary to knock them out from him, but not with trump cards, but with the suit that he does not have.

When it is known that the henchman has only one or two cards, including a trump card, you should never pile on the trump card, even if there are many of them. Each player must understand to what extent he should attack his henchman. If he notices that the person sitting at hand is leaving only because others suit him, then he should try to detain him by making him fall off.

Chukhny

This card game "chukhny" is more for children than for adults. You can play it with two people, but the best is for a large group - up to fifteen people can play.

One of the players, having shuffled a deck of cards, places it in the middle of the table and reveals the top card, on which the other player must put the highest card, for example: if the dealer revealed a seven, then the other player must put an eight on it, the third a nine, the fourth a ten and so on. Thus, the one who should cover takes one card from the deck lying on the table until he manages to take the necessary seven to cover the six, while the unnecessary cards remain in his hands, he may need them for the next cover . All other players do exactly the same.

All covered cards are placed in one pile, face up. If someone does not have the required card and there is nothing left in the deck, then he must accept the top card lying on the pile, and move the remaining cards in the pile aside, they should no longer enter the game.

As soon as someone accepts in this way, the accomplice of the acceptor leaves his card and the game continues in the same order until the players do not have a single card left. The one who has one or more cards left loses and receives the name chukhna.

Eroshki

This card game can also be classified as a children's game.

There are no trump cards in the game, only suits. The number of partners is from two to 10 people.

The beginning of the deal is determined by the agreement of the players. Each player is dealt three cards.

Progress of the game: each partner, taking one of his three cards and turning it face down, shuffles it around the table and then exchanges it for another card with another player. Continuing in this way, each partner tries to collect three cards of the same suit and, having achieved this outcome, leaves the game.

The one who leaves gives his cards to the partners for consideration, after which they continue the game until all players leave except one, who is considered the loser and receives the nickname “Eroshka”.

Socks

This game can be played by two to five people with a deck of thirty-six cards.

The dealer gives seven cards to all players, then reveals a trump card, which expresses the trump suit belonging to the dealer. The dealer's assistant goes first. Each player must collect seven tricks and then wait for a new game to begin. The drawing ends with the fact that the one who does not collect seven tricks loses the game. On the card you are playing with, you need to put the highest card of the same suit, and if the required suit is not there, then beat it with a trump card. You can walk from any card.

Three leaves

This game is very simple, but at the same time entertaining. In most cases, it is played with just two people, with a deck of thirty-six cards.

One of the players, having shuffled the deck of cards, deals himself and his opponent three cards each, throwing them out one at a time. Each player puts a chip on the line. After six cards are dealt to two players, the seventh is revealed and signifies the trump card. The revealed trump card goes to the dealer; instead, he discards any card.

The dealer's opponent comes out first from any card, onto which the other player must discard a card of the same suit, which will amount to a trick for the one whose card is higher.

In the absence of the required suit, you need to cover with a trump card, having neither a higher suit nor a trump card, put some card. Whoever takes two or three bribes wins.

If the dealer wins, then all the chips at stake go to him; if the dealer loses, then to the opponent.

When you have a small trump card in your hands, it is better to play with some other suit. With a big trump and some other strong card, you need to trump. If all the cards in your hand are of the same suit, then you need to go with the highest one. When there are no trump cards, you need to go with the highest card. If you have two small trump cards and a third card of some other suit, then you need to go with it.

Gawkers

Four players play with a deck of 52 sheets.

The essence of the game is not to yawn; the slightest mistake can be punished by the fact that one of the partners, taking advantage of his opponent’s roguery, can release his entire “magazine” to the opponent in one go.

In "onlookers" cards are placed without following suits on the magazines of all players. The card, called the government card, is removed from the top of the deck. The effect of aces is equal to all cards. The player, having placed the cards on his “store”, declares: “at home” and then loses any right to take it back, even if he was mistaken. The partner who still has cards is considered the loser.

Your trump cards

It is played with a deck of 36 cards, the number of partners is no more than four, according to the number of suits.

Each partner chooses a certain suit, which is his trump card; Each participant must announce this to the dealer before the first deal.

Cards are dealt one or two at a time. If a card is revealed during the deal, the deck is dealt again.

Each card can be covered either by the highest of the same suit, or by a trump card chosen by the partner who has to cover, so each partner, having received the cards dealt to him, must select them according to the suits and according to the seniority of the cards in each suit.

The first move belongs to the dealer's assistant.

Progress of the game: for example, the player playing trumps of hearts comes out to the player of diamonds with the six of clubs, then he hits it with the seven of clubs and piles the ten of spades: the first one breaks the ten with the jack of spades and piles the eight of clubs; the latter, no longer having a suit of clubs in his hands, beats the eight of clubs with his trump card (diamonds) and knocks down the queen of spades; the first, also not having a suit of spades, beats the queen of spades with his trump card (hearts) and piles up some card. In this way, the roof and heap continues until one of the players has neither a trump card nor the required suit in his hands and he is forced to accept the whole heap.

You should always go out and pile on the suit that has a lot, or the one that has very little, for example: one or two cards. Having a long suit in hand, we can assume that the opponent does not have it and when exiting, it can only be covered by a trump card. Starting from those cards that are few, one might think that the other has a lot of them, and the third has none at all and must play with a trump card. The more trump cards and a good suit the other side has, the better for the one who has to take the pile.

After accepting the pile of cards, they are sorted by suit and the game continues in the same order until one of the players has all the cards - then the game ends.

Each player should try to stock up on his opponent’s highest trump cards so that he can make a dump: when a large pile of cards is formed, and the opponent has few left, then, having covered the running suit, they place the ace or king of his opponent’s trump cards on it, which he cannot cover may be forced to accept the whole pile of cards.

A pile is the card that is placed on top of the covered one, for example: a diamond comes from the jack, you, having covered it with a queen, put a ten of hearts on it, which makes up the pile.

A pile is all the cards that will accumulate on the table during the entire game.

Accept a pile - take all the cards on the table, because you have nothing to cover the card you were sent with.

Fofani

This game is good to play with a large group - up to 15 people. A deck of cards - from 32 to 52 sheets, depending on the number of players.

The dealer, having shuffled them, pulls out a card from the deck at random and, without showing it to any of the players, puts it under a napkin or under the bottom of a lamp.

Then the remaining cards are distributed to the players in equal numbers. Players throw them in pairs (two aces, two kings, etc.) in some direction, holding the rest in their hands. After this operation, the person at hand turns over the cards he has face down and gives them to his assistant, who, taking one of these cards at random, makes a pair, throws it aside and then passes the cards to his neighbor in the same order .

The game continues until one of the players has a card in their hands, which will be paired with the card that is hidden and called “fofan”.

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