Where to download an archer in the game Skyrim. Blacksmithing skill

If you haven't yet decided what your character's focus will be, read our Skyrim guide to the main builds. You've probably already noticed that there aren't too many basic types of heroes, and basically it all comes down to a few basic archetypes, and the uniqueness of your character is usually influenced by the choice of armor and crafting abilities.

Warrior Guide


Imperial, Nord, Redguard. This build is focused on strengthening armor, so it is best to equip yourself with heavy armor.


Being clad in strong metal protection and carrying a heavy shield with a sword, you can defeat almost any enemy in a direct fight (and even the most tenacious bosses).


Also, if you use this build, do not forget to stock up on a large number of healing potions, items, and also study the spells of the Restoration school. The only reason to use light armor is the intention to visit as many larger number caves, read on to the Skyrim guide and find out why.


Of course, you can go there in heavy armor, but in this case you will have to kill every enemy you meet in the cave, while in light armor and with the help of sneaking you can easily get around your enemies. When deciding to take Restoration magic, focus on healing and protection spells.


You shouldn't take attacking spells, because you have powerful sword. Some perks from the School of Recovery will more than once help you out in the most difficult situations and keep you alive at critical moments.

Guide to Thief

The following races are suitable for this type:
Argonian, Khajiit, Bosmer. This build does not involve direct skirmishes with opponents.


You can protect yourself from them thanks to the spells of the Illusion school (with the help of which you can distract enemies for a while) and the ability to handle a bow (which will make it possible to stay as far as possible from enemy creatures). In the most ideal case, you should generally avoid any confrontations with enemies and pay more attention to quiet and unnoticeable movement.


In most cases, it is much easier to sneak up to steal keys or other items without fighting. If you don’t really like the pure tactics of a thief, then you can develop towards a single weapon, but we do not recommend you spend perks on a single weapon.


Basically everything Skyrim guides They advise you to do this: buy a dagger, quietly approach the enemy from behind and use the blade. If you have the Assassin's Blade perk, then the most ordinary dagger can deal up to 75 points of damage with one hit.


And if you add the effects of poisons to it, the effect will be more deadly. The blade can also be enchanted and upgraded - in this case you can deal with opponents in a matter of seconds.


Although it is still much easier to kill an enemy creature with a bow using poison arrows. As for the theft itself, here the most useful skill is skllill Pickpocketing. Having taken this skill, you need to upgrade the perk called Light Fingers.


Early in the game, this skill will allow you to easily get additional equipment for yourself.


Poison and Extra Pockets are also useful: you can throw poison, which draws mana into the enemy mage's pocket, and then you can safely plunge the blade into his back. This concludes our review of the thief and continues to describe Skyrim guides.

Guide to Mage

The following races are suitable for this type:
Breton, High Elf. This class is quite difficult because it has many development options: fireballs, fear, paralysis, fascination and so on.


The main essence of the pure wizard build is that you need to choose 2 main development paths and level them up to the maximum, you can also take 1 or 2 completely different paths and spend a couple of days leveling them up.


But we do not recommend spending a lot on their perks - try to upgrade your main skills first. The fastest builds are Destruction/Restoration and Alteration/Affliction.


With the first type, the character will be able to focus on a couple of main offensive spells, which minimizes the need for red tape with magic, and Restoration will help you maintain health and magical defense. The second type involves using debuffs on enemies and buffs on yourself, so that minions can deal with opponents.


The basic rule is to equip equipment that will enhance one side of your magic or the other. So our article has come to an end, and next time we will look at the Skyrim archer guide.

Skyrim was born in 2011, and has since received a lot of official and unofficial additions, including hundreds of quests, dozens of enemies and thousands of items. Such a huge amount of work done by both Bethesda developers and fans on the Internet simply does not make it possible to understand all the possibilities instantly, especially if a newcomer is playing who is not familiar with previous games in the series. Our guides will help you understand the basics, deal with character development systems, crafts and quests.

What guides do we have for this game?

First of all guides for the game Skyrim will help you find and install the game itself, determine the optimal gameplay and graphics settings, overclock your computer and stabilize FPS. Simply put, we will help you play with the optimal balance of quality and performance - without lags, crashes and other annoying errors. If your game does not start, it freezes in certain places in the passage, or the save has stopped working, then here you will find ways to solve these problems. In addition, we will help newcomers to the world of Tamriel get comfortable with the combat system, quests, and even the mechanics of crafts: from alchemy to blacksmithing. The complex character development system is actually not as scary as it seems at first glance. We will teach you what skills and abilities a mage, warrior or assassin will need, and also tell you about the fundamental differences in these playing styles. In addition, we also have a small database of mods for Skyrim.

Passing quests

Items and places of interest

Other useful materials

Skyrim guides will help you pass difficult ones quests with which it is full game world: from the storyline to random events, as well as guild quests and DLC. We'll tell you how to kill strong enemies and where to find the most best armor, what secret rooms there are in dungeons and where long quest lines begin. If something goes wrong, guides with tricks, cheats and codes will help you correct the situation or complete a particularly difficult quest.

In addition, we will tell you about modifications designed to improve graphics and add new content to the game. Some of them require powerful hardware, and some are built into the root files of the game, but you won’t have any difficulties with us.

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All guides on game Skyrim on our website, the sites were written by players who played the game themselves and understand what they are writing about. No lies or outdated information, only accurate and up-to-date information. We study several sources, collect advice from all over the Internet in order to create a guide that will comprehensively answer all the player’s questions.

We start with the basics, understanding the original sources of the problem or the principles of operation of a particular feature. All explanations will be understandable to both experienced players and beginners playing in this genre for the first time. The Skyrim guides that we have collected for you do not contain unnecessary information, are as concise and clear as possible, so that you can solve your problem in a matter of minutes.

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Necessary clarifications

As is known, in The Elder Scrolls 5: Skyrim There are no rigidly defined classes. However, this does not mean that the game cannot be played as a Thief or. Thanks to new system character leveling game mechanics Skyrim will vary from class to class. Who is the Thief suitable for? If you enjoy sneaking up on enemies to scout out the situation and carefully plan your attack while maximizing your sneak attack bonuses, the Thief is your choice.

For guides on and when creating a character, read the separate game guides The Elder Scrolls 5: Skyrim. In short, I can recommend Khajiit (due to the nice ability Night vision and bonuses to thieving skills) or Breton (due to the useful 25% magic resistance and lack of bonuses to thieving skills).

Khajiit's signature ability is Night Vision (can be activated or deactivated at any time)

As a constellation at the beginning of the game, a Warrior (for quickly developing Shooting and Blacksmithing) or a Thief (for developing numerous thief skills) is perfect. Next, you can change the constellation by asking for the blessing of the Atronach or Lord stone. As a base of operations, it makes sense to first stop in Whiterun (where one of the first quests will take you), and then head to the city of thieves, Riften.

In the game The Elder Scrolls 5: Skyrim There is a character level limit of 81 (at the time of writing this article), at which you can get 80 perks. However, you should remember that it will take you a very long time to level up to level 80, and the higher the level of your character, the more time it will take to increase it.

PS: Your idea of ​​the “ideal Thief” may be completely different from mine.

Skyrim: A Thief's End

What's good about the Thief? Of course, using Stealth skills and all the benefits they bring. It’s clear that the Thief knows how to take everything that is bad, but for me this is not the main thing. I'm interested in taking out enemies using stealth bonuses, and doing it from a safe distance. The main and, perhaps, only weapon of the Thief in my understanding of this character is the Bow. Does the Archer Thief need to upgrade any melee weapons? In my opinion, no.

Yes, in the Stealth branch there are separate skills for daggers, which give a considerable 15-fold bonus to damage in the case of a hidden attack with each dagger (after all, in Skyrim you can hold a dagger in each hand). But as practice has shown, there is no particular point in such monstrous damage.

Firstly, such damage is only needed for bosses and Dragons who can see you perfectly. Those. it is unrealistic to implement it.

Secondly, while you are sneaking up on the enemy, it is easier and faster to shoot him with a bow from a respectful distance. Those. daggers are unprofitable from the point of view of the time spent on killing (plus, to successfully use daggers you will have to pump up the Stealth branch very closely). So it makes sense to rely on daggers only if you are a stubborn role player and want to play a Thief who kills his victims with daggers.

The Thief Archer's main weakness is melee combat. Those. infrequent encounters with random monsters on the surface. If you accidentally run into some bear or saber-tooth tiger, the Archer Thief will have big problems. Of course, you can walk with a shield (and at the very beginning of the game you will have to walk with a shield and sword in any case), put a block, going completely on defense, and relying on a companion. Or you can try to pump up the branch of Destruction magic, which is responsible for cold damage (which is very, very expensive in terms of distribution of perks).

Pumped up frost will allow you to mow down small things like wolves in close combat and slow down large “game”, which you can then finish off with a bow, or wait for your companion to do it for you. By the way, in the Destruction magic branch you can improve your ability to set magic traps. In my opinion, a very useful and natural skill for a Thief. But I repeat, even minimal leveling of individual branches of Destruction magic takes up a lot of perks.

By the way, about the companion. The companion (whoever he is) often interferes with the Archer Thief, exposing his broad back to the arrows. And although companions in Skyrim do not die themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw off his hooves. To prevent this from happening, you can take away the melee weapon from your companion and give him a bow. And only give out a sword when you really need a swordsman companion. In most cases, the Archer Thief needs an archer companion (or a mage from the school of Destruction). The same Lydia (your housecarl from Whiterun) with a bow poses a serious threat.

An effective Thief in Skyrim is a skilled Archer, wearing Light Armor and using the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve the bow and armor, Hacking to make it easier to pick locks, Destruction magic for close combat when chance encounters ah and setting traps, Restoration magic for healing during and after combat and Enchanting for recharging weapons and creating enchanted items and armor.

Since our Thief doesn’t particularly need either Magic or Power Reserve, all points received when leveling up are spent on increasing Health. This makes our character a surprisingly healthy and completely non-magical creature. Yes, he will quickly run out of strength, but overall he will be a completely capable character.

Now let's look at these skills in more detail.

Skills required for a Thief in Skyrim

  • Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play a Thief Archer, you will have to upgrade your Shooting skill completely. All skills are extremely useful. As you level up your Shooting skill, you will want to use any other weapon less and less.

Shooting skill

Archery allows you to deal massive damage with a bonus for stealth. Plus, you won't only get a bonus for the first shot - the fact is that each attack will make you only slightly more noticeable to enemies. Plus, you can always hide and wait until the noise subsides and then continue shooting enemies. In my opinion, any character can safely take Shooting, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and leveling up your skills in handling melee weapons, the school of Destruction and wearing armor slows down sharply.

  • Stealth Skills

The Stealth branch has 13 skills. The archer thief is very effective and can attack from a long distance, so it doesn’t make much sense to pump up the entire Stealth branch (you will be very hard to see at a great distance). The skills presented in this thread ( Assassin's Blade, Silence, Shadow Warrior) are needed, for the most part, when playing a Thief-Assassin with daggers.

Skill "Stealth"

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on leveling up your skills: level up Stealth itself to the end, the right branch to the skill True sight and the left branch to Muffled footsteps.

  • Hacking Skills

Paradoxically, there are so few locks in Skyrim that most character classes don’t need to be hacked at all (to practice lockpicking, you can walk from house to house in the city at night). In addition, hacking depends more on the ability to use the mouse than on leveling up the skill itself.

Hacking skill

There are a total of 11 skills available in this branch. Ultimately, it makes sense to upgrade the main branch (4 skills) plus skills gold digger And Treasure Hunter. Purely out of greed.

  • Blacksmithing Skills

IN Blacksmithing 10 perks, however, there is a trick here. This constellation is a vicious circle, so you don’t necessarily need to upgrade all your skills. To make and improve light armor just select the left branch plus the skill Blacksmith Wizard(to improve enchanted armor). And that's only 6 perks. However, it should be noted that the most powerful weapon in Skyrim - Daedric. However, there are already mods for creating weapons from dragon bones.

Blacksmithing skill

To quickly level up your Blacksmithing, buy leather and strips of leather (and also collect and process animal skins) and iron from blacksmiths, and produce leather bracers and iron daggers. This will allow you to level up the Blacksmithing branch very quickly. So, by level 10-15 you can show off in full elven armor. And don't forget to upgrade your weapons and armor. For the Thief, this branch is very important in the sense that he will not really be able to upgrade Light Armor. To increase your protection class you will have to improve your armor at workbenches. And for this you will need a high Blacksmithing skill.

  • Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchantment. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks or save a little. It is also beneficial for the Archer to improve the skill of casting Fire spell and stop there - this way you can set enemies on fire with your arrows. But, say, against enemy magicians it is more profitable to use Thunder spells, taking away Magic.

Enchantment skill

To quickly level up Enchantment, enchant more! And also use enchanted weapons - the ability to enchant will be quickly upgraded when recharging enchanted weapons with soul stones.

  • Light Armor Skills

There are only 9 skills in the Light Armor branch, and one of them ( Wings of the Wind) is practically useless for the Archer Thief (who does not spend his Stamina as actively as the Warrior). Overall, I have a hard time believing that good Archer will be able to fully upgrade Light Armor. In order for Light Armor to level up well, you need to take a lot of hits in Skyrim.

Skill "Light Armor"

The idea of ​​playing a Thief in general and an Archer in particular is to avoid getting hit. So, be mentally prepared for the fact that Light Armor will be poorly upgraded, and that in order to increase the protection class, in any case, you will have to actively upgrade Blacksmithing.

  • School of Destruction Skills

The only reason why an Archer Thief might need to level up the Destruction magic branch is for close combat and setting up magic traps. In Skyrim, as many as 17 (!) skills are allocated for the school of Destruction. So it only makes sense for a Damage Mage to fully upgrade Destruction. It’s simply stupid for a thief to spend so many perks on some kind of magic.

Skill "Destruction"

In my opinion, in addition to the Novice skill of Destruction magic, it is enough to download the right branch ( Double destruction And Shock wave), "frosty branch", Student(and if the pumping goes well, then Adepta) schools of destruction, as well as Rune Masters. Those. maximum 9 perks, which is also a lot. This way you can protect yourself from random encounters with monsters on the surface. However, I personally am ready to question the advisability of leveling up Destruction - the quick save and load buttons have not yet been canceled.

Total for leveling up the Thief in The Elder Scrolls 5: Skyrim

In total, you will need 67 perks to level up a Thief in Skyrim! And if you refuse to level up the last two skill trees (Light Armor and Destruction magic), another 18 “extra” perks will be freed up. If you wish, you can save a little on leveling up Enchantment (there are two independent branches, one of which you can skip leveling if you wish), and further limit the leveling up of the Stealth and Hacking branches.

To become a real master of stabbing daggers in the back, you need not only to improve your skill Assassin's Blade, but also upgrade the entire Stealth branch. Which, in my opinion, is uneconomical.

The remaining skills are not of particular value to the Archer Thief. So, the Thief has absolutely no need Two-handed weapon, Heavy armor, Blocking, as well as all schools of magic, with the exception of the already mentioned school of Destruction and the initial skills of the school of Restoration. Skill trees such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of a classic Thief) are of dubious benefit. There still won’t be enough perks to seriously upgrade them.

Assassin thief with dagger

Love the cautious approach, but don't know how to apply it in game The Elder Scrolls 5: Skyrim? Do you want to upgrade your Thief, but don’t know which skill branches to develop? In the guide The Thief's Path I will reveal the secrets of properly leveling up skills and distributing perks.
3. Selection of top equipment - Ancient Shadow Boots, Ancient Shadow Gloves, Linvi Armor, Linvi Hood.
4. Selection of top weapons - Dagger from Dragon Bone, Onion "Zephyr"
5. Selection of jewelry - Amulet of Articulation, Golden Ring
6. Enchantment - Any, Those that give bars to characteristics.
7. Potions - Elixir of Light Legs, Elixir of Enchanter, Elixir of Vigor
8. Poisons - Paralysis Poison (any) - Useful Against Fat Enemies, Anti-Magic Poison - I think it’s clear why and who to hit. Noxious Poison of Fatigue - Cuts Energy Regen, i.e. the enemy will quickly become exhausted.
9. Screams - Swift Dash - It’s easy to catch up with anyone, Dragon Slayer - We sit down the dragon and stuff it with punches in the face, FUS-RO-D4 - We push away everything and everyone.
10. Magic school Illusion - Invisibility
11. Important - Remember, the Assassin is not a Tank, he cannot absorb damage.
End.
P.S.

Instead of Linwee's armor, you can equip the Nightingale or Shadows, and if you are a major, then Dragon Bone Armor will be an ideal option.
The dagger can be taken from Daedric Artifacts
Also pay attention to the signs of the Thieves Guild
Join the Thieves Guild
The "Paralysis" weapon enchantment is also the icing on the cake.

Introduction
Completing the Master difficulty level is not an easy task for an unprepared player. This material uses the subtleties and tricks of the game, which will allow you to properly develop your character to confidently pass this level of difficulty. At lower difficulty levels - not recommended, because... it will essentially be God Mode and you will quickly lose interest in the game.
For those who just want to play without any problems, I recommend the Adept difficulty and not even think about leveling up. Just play your style and have fun with it. Pass and get the thrill of freedom of choice. So don't read what's below - close the page and forget =)

We will need:

The maximum armor in the game gives protection of 80% from any physical damage. This protection is achieved with an armor level of 576 units.
Powerful physical damage: bows or swords, whichever you prefer. Powerful damage - more than 200.
This is exactly what we should come to for a comfortable open battle:

In Skyrim, on Master difficulty you will be demolished in 1-2 hits by most enemies that are at least slightly difficult. At the same time, they will have a wild amount of health, which will not allow you to “overshoot” them. In fact, the only alternative to this build may be the path of the killer. Walk and kill everyone with a dagger from stealth mode (a stab in the back with a dagger does 15 times damage). But this option has a number of disadvantages - if the enemies are crowded, you will have a lot of problems and will have to work according to the principle: hit, run away, everything quiets down, hit again, run away. Pretty sad IMHO.
Perhaps there are some other options, for example for a magician, but I am not aware of them.
I prefer to combine sneak attacks with open combat. And without good armor and damage, you can simply forget about open combat on the Master.

What to download for this:

Blacksmith. Elven armor is enough. We will also get maximum armor and wild damage from swords (sword of blades / elven). Let's save at least 4 perks, because... no need to take Daedric and dragon forging and passages for them. In total, 2 perks are enough for us.
Enchantment. 8 perks.

Alchemy: 7 perks.

One-handed weapons \ bows (possibly both, depending on your play style)
Light armor: 2-5 perks.

In total, we will need 20 perks and another X for swords and bows, but we will download them already in normal gameplay, because... even without perks, our damage will be more than 200 units, and our armor will be 80%. And just 5 perks invested in the first skill of swords will raise us to 400-500 damage, which will force even groups of dead draugr military leaders to piss in their armor.

Let's get started! Magic Blacksmith:

I like making Breton because... resistance to magic is a nice thing. And you won’t need skills like rage for orcs with 80% damage resistance. In general, apart from the rage, resistance to cold of the Nords and the magic of the Brentos, I simply don’t see any interesting racial bonuses.
First, we need to master the blacksmith and enchantment. This will allow us to raise a lot of money at the initial stage and prepare for the study of alchemy.
Be prepared that for this you will have to spend a couple of hours on rather soulless methods of leveling up)
So:

  • We steal and buy as many iron ingots and ore as possible. We buy leather \ strips of leather (if you make the strips yourself, it will be a little cheaper). For merchants, goods and money are updated within 48 hours. If you want to buy again, wait 2 days with the T key and buy/sell again
  • We make daggers/bracers in the forge. Bracers are quicker to enchant, because... You don’t need to adjust the strength of the enchanting effect each time, but you will get less money when selling bracers. Decide for yourself. TIP: Scroll through the list of items in the forge so that when you select an item, the “yes” button in the creation confirmation window is close. It’s convenient to click and you’ll be able to make daggers/bracers much faster + won’t be annoying =)
  • We buy/find weapons with the effect of scaring away the undead. We disassemble this weapon on the enchanting table to get this effect into our arsenal. Bracers can be given a bonus effect to any skill. Apply any one that increases the price of bracers more. Weapons that can scare away the undead, and then drive out the Daedra, are often available from a merchant in Whiterun (Raging Bear). The arsenal is updated every 2 days, so if you haven’t found it, wait and check the assortment again.
  • We buy all the tiny soul stones from traders, including filled ones. If the budget allows, then small stones and even ordinary ones. Soon you won’t have problems with money, you don’t have to save
  • We buy/find and disassemble weapons with the soul capture effect again. A bow like this will cost very little.
  • We enchant your weapon with the effect of catching souls. I had 2 of these: a dagger, for crits from the back, it will be enough to be enchanted for 1 sec of catching souls, and a sword in the right hand for open battles, enchanted for a trap in 2-3s. This is enough for close combat even if you have a regular weapon in your other hand.
  • Let's go hunting! Crabs, killer fish, rabbits, deer, horchers and the weakest creatures will sacrifice their souls for our success. Draugs (regular ones, not warlords) are also suitable. It’s good to combine hunting them with a quest.
  • We use all filled soul stones to enchant daggers/bracers for the above effects.
  • We sell enchanted goods. It’s profitable to make for yourself or buy/find a couple of items to increase trade. Personally, I used an amulet+helmet+clothes+ring. The total effect will be a price increase of 80% or more. But that’s later, but now: we make the amulet ourselves/buy it + an improved thieves guild hood + ring + clothes. Clothes: you can do it yourself, or you can, if you decide to complete the Dark Brotherhood quests, take the jester’s clothes to the Dawnstar hideout, where Cicero will run away (+15% prices and +15% to weapons) or if you kill Cicero himself, then take his clothes , which will give +20%.

(Volsung is a mask of a dragon priest. It can be worn simultaneously with a Falmer helmet, enchanted for another +29% to trade. In principle, this is not necessary, because you will not have enough gold reserves from merchants without it. But for In alchemy, this feature will be useful to us. More on this below.)

So, the algorithm: bought raw materials - daggers\bracers - soul stones + filling - enchantment - sale. You will need to make about 300 items to raise both skills by 100. TIP: Check weapons with merchants. If you have already leveled up, items with “Exile Daedra” may appear. This effect on weapons will give you the opportunity to sell 1 dagger for 1000 - 2000 gold, depending on the item for the trade effect and the level of enchantment.


As enchantment increases, we take perks all the time: enhancing enchantment - all 5 points, then increasing effects (central branch) and finally - double effect.
At the forge you don’t have to take ANY of the perks for now.
It is convenient to do this in Winterhold: There is a blacksmith, 2 merchants with soul stones and an enchanting table. Very convenient to sell and buy.
If possible, immediately buy all the ingredients from merchants (except for expensive ones like the Daedra Heart, if they have already appeared). You'll need them soon.

Hooray! We finally have 100 blacksmith, 100 enchantment! Alchemy time!

We study only ELVEN ITEMS in blacksmithing in the light armor branch.
We make armor and a sword in the forge. You don’t have to make a sword if you got yourself Blade swords in the main quest in the Temple of Blades. (you can take one without this, just in the secret room where Delphine will take you)
We drink the potion and at the workbench we improve our armor and, most importantly, our weapons. The damage and armor will pleasantly surprise you =)
If you drank +142% to the blacksmith, then this is the maximum. This potion is made with Mask + 20% + Falmer helmet + amulet + ring + bracers for + 29% to alchemy. If your potion is weaker, it’s time to go get a mask or enchant things up to +29%. New clothes will allow you to easily pick up your mask. Then we make things at +29%, dress and cook +142% to the blacksmith and improve our things to a new maximum.

Don't have 400 sword damage yet? Then we are coming to you!

Making potions in alchemist's clothes for +35% enchantment. You need 6 pieces. When enchanting, you can rename items. This is convenient so as not to be confused with loot for sale. And it’s cool) After all, we make the best things in the game!
Under the potion, we enchant things for +damage from one-handed weapons and +damage from bows. It should turn out on one ring: +48% to one-handed damage, +48% from bows.
You can also make yourself an amulet and a ring with magic resistance. In case of difficulties with any sorcerers. I managed without them, the cold resistance of 44% on the boots and my innate 25% resistance from the Breton were enough.
So, it turns out that you have 4 one-handed items with an effect of +48% damage. Same thing with bows.


TIP: when renaming, you may encounter a bug where the item is not renamed. This happens if you have duplicates in your inventory, for example, two identical swords. Throw all duplicates, even clothes into the chest and then enchant the item. It should work.



I like the Sword of Blades better - it has a longer range, and the difference in damage with such upgrades is already insignificant. And most importantly, you don’t have to spend 5 perks on a Daedric forge. It’s better to invest in bows and diversify the gameplay.
Difference: 523 damage versus 498, i.e. only 25 points, i.e. only 4.7%! In my opinion, this 5% is not worth the perks that need to be spent on a Daedric. For the sword of blades, the very first skill in blacksmith is enough.

Now, we only have to pump 3-4 points into the light armor branch to get our maximum armor: Take the first skill by 1 (+20% armor), then +25% to the set, That should be enough. If anything, add another perk. If you don’t have enough strength (you should, because you can chant a weapon to drain 29 units per hit), or you want to run more, then it’s nice to take +50% to restore light armor in the light armor branch.
We enchant our swords to drain the reserves of strength and maybe a little to drain life (+25 fire damage is somehow not serious, is it?)
In general, it turns out that the reserve of strength is almost not spent in battle and you can swing non-stop with a bunch of opponents, 80% resistance to damage, resistance to magic in general up to 70-80% and to one element - full resistance (due to shoe). There really won’t be any resistance if you take + damage to the bow on things. I had such things and such. You can switch.

Adviсe:
Upgrade light armor: Stand under a dead bandit and heal with recovery. (you can just set the difficulty to adept in our armor and go drink tea, the natural restoration of health will be enough for you. Just like the troll when you were level 10 =)
Upgrade stealth: Quest to kill anyone. Go into the victim's house, stand in the corner, press stealth and the C button and go drink tea.
Upgrade swords: Difficult) Especially with our damage. You can do it at the beginning by luring the troll under the bridge into the water, place the master and beat him long sword. He will not lose HP, and you will upgrade your sword. Asshole IMHO) The same trick with the challenge - call someone from Oblivion - kill them. Call - wet. You will upgrade both skills, but this is not interesting IMHO.
Eloquence and theft: Sin by 5 coins, give a bribe to the guard, thereby increasing your eloquence, steal your bribe. Repeat.

Bows: Similar to swords

Conclusion:

Many will say that such a buildup kills the gameplay, so I’ll repeat right away: this is a way with which you can beat the Master without cheats, just knowing the intricacies of the game, and without spending twenty minutes and fifteen saves/loads on killing one giant.
Gameplay on the Master does not kill such equipment. Mages and archers, and heather wars, can still completely crush you, especially at the time of leveling up swords, when you came out with good gear, but without combat skills.
As you can see in my guide there is no magic at all. I haven’t leveled up the Mage yet and I don’t know how they can pass the Master. I would be grateful if someone would share their knowledge on this topic. I suspect that it is possible due to necromancy, but I would like to play as a magician who uses fireballs and beautiful spells, and not as a UG who stands around the corner and waits for the undead / dremora to take out all living things.

Race selection:

I won’t write anything about gender, decide for yourself. It is unlikely that the character's gender has any noticeable impact on the game.

So I guess I'll start with race. There is an opinion that the choice of race in The Elder Scrolls 5: Skyrim has little effect on the gameplay. Let me disagree! The choice of race has a decisive influence. Appearance The Persian character is important in the process of playing a particular role (our game is role-playing!), and the selection of talents for each race is unique. Do not forget that you will not be able to change your race later.

The following race is suitable for the Assassin Archer:

Wood Elf (Bosmer)

  • Skill Bonus: Shooting (+10), Stealth, Hacking, Pickpocketing, Light Armor, Alchemy (+5)
  • Ability: Resistance to poisons and diseases 50%
  • Talent: Command animals (the animal becomes an ally for 60 sec.)

An excellent set of skills for playing an assassin armed with a bow. But the Bosmers are unlikely to be interested in the munchkin’s abilities, taking into account the cost and weight of the bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

  • Effect: Shooting, One-handed and Two-handed weapons, Heavy armor, Blocking, Smithing grow 20% faster

Thief Constellation Stone

  • Effect: Stealth, Hacking, Pickpocketing, Light Armor, Alchemy, Speech grow 20% faster
  • Stone Location: Near the road leading from Helgen to Riverwood

Different books are needed, different books are important...

Stealth

  • Three thieves
  • 2920, Month of the Last Seed (vol. 8)
  • Irrefutable Witness
  • The Legend of the House of Craitli
  • Admirer of red cuisine

Blacksmithing

  • Gunsmith competition
  • The Last Scabbard of Akrash
  • Making light armor
  • Heart of Cherim
  • Making Heavy Armor

One-handed weapon

  • About the importance of place
  • 2920, Month of the Morning Star (vol. 1)
  • Fire and Darkness
  • Night comes to Sentinel
  • Mace etiquette

Shooting

  • Gold Ribbon
  • Marksmanship Lesson
  • Vernaccus and Burlor
  • Niben's father
  • Black Arrow, vol. 2

Light armor

  • Rearguard
  • Ice and chitin
  • Jornibret's Last Dance
  • Refugees
  • Rislav the Righteous

Alchemy

  • Game at lunch
  • Mannimarco, King of Hearts
  • Song of the Alchemists
  • De Rerum Dirennis
  • A Guide to Skyrim Plants

Enchantment

  • Enchanting Guide
  • Tragedy in black
  • Double mystery
  • Complete catalog of weapon enchantments
  • Complete catalog of armor enchantments

By the way, about the companion.

The companion (whoever he is) often interferes with the assassin archer, exposing his broad back to the arrows. And although companions in Skyrim do not die themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw off his hooves. To prevent this from happening, you can take away the melee weapon from your companion and give him a bow. And only give out a sword when you really need a swordsman companion. In most cases, the Archer Thief needs an archer companion (or a mage from the school of Destruction). The same Lydia (your housecarl from Whiterun) with a bow poses a serious threat.

Effective Assassin...

In Skyrim, this is a skilled Archer!, dressed in Light Armor and using the Stealth skill to receive bonuses when shooting enemies from a safe distance. Additional skills include Blacksmithing to improve bows and armor, Lockpick to make picking locks easier, Destruction magic for close combat in random encounters and setting traps, Restoration magic for healing during and after combat, and Enchanting to reload weapons and create enchanted items and armor.

Since our Thief doesn’t particularly need either Magic or Power Reserve, all points received when leveling up are spent on increasing Health. This makes our character a surprisingly healthy and completely non-magical creature. Yes, he will quickly run out of strength, but overall he will be a completely capable character. (For those who are not particularly accurate, you can spend points exactly, i.e. 50 on life, and 50 on stamina)

Skills

Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play as an archer-assassin, you will have to upgrade your Shooting skill completely. All skills are extremely useful. As you level up your Shooting skill, you will want to use any other weapon less and less.

Archery allows you to deal massive damage with a bonus for stealth. Plus, you won't only get a bonus for the first shot - the fact is that each attack will make you only slightly more noticeable to enemies. Plus, you can always hide and wait until the noise subsides and then continue shooting enemies. In my opinion, any character can safely take Shooting, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and leveling up your skills in handling melee weapons, the school of Destruction and wearing armor slows down sharply

Skill Stealth

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on leveling up your skills: level up Stealth itself to the end, the right branch to the True Aim skill and the left branch to Muffled Steps.

Blacksmithing Skills

There are 10 perks in Blacksmithing, however, there is a trick to it. This constellation is a vicious circle, so you don’t necessarily need to upgrade all your skills. To make and improve light armor, it is enough to select only the left branch plus the Blacksmith-Wizard skill (for improving enchanted armor). And that's only 6 perks.

Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchantment. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks or save a little. It is also beneficial for the Archer to improve the skill of casting Fire spells and stop there - this way you can set enemies on fire with your arrows. But, say, against enemy magicians it is more advantageous to use Thunder spells, which take away Magic.

School of Destruction Skills

The only reason an archer-assassin might need to level up the Destruction magic branch is for close combat and setting magic traps. In Skyrim, as many as 17 (!) skills are allocated for the school of Destruction. So it only makes sense for a Damage Mage to fully upgrade Destruction. It’s simply stupid for a thief to spend so many perks on some kind of magic.

Also: In my opinion, in addition to the Novice skill of Destruction magic, it is enough to upgrade the right branch (Double Destruction and Shock Wave), the “frost branch”, the Apprentice (and if the leveling goes well, then the Adept) of the school of Destruction, as well as the Rune Master. Those. maximum 9 perks, which is also a lot. This way you can protect yourself from random encounters with monsters on the surface. However, I personally am ready to question the advisability of leveling up Destruction - the quick save and load buttons have not yet been canceled.

Screams-

Such a wand is a lifesaver in TES V. And as always, a list of shouts that helped me, and will probably help you when passing the game:

  • Word: Zul Meaning: Voice
  • Word: Mei Meaning: Fool
  • Word: Gut Meaning: Far

Storm Call(The first word is waiting for you in Forelhost, the second is the Ruins of the High Gate, the third is Skuldafn, where you will get through the main quest)

  • Word: String Meaning: Storm
  • Word: Ba Meaning: Anger
  • Word: Quo Meaning: Lightning
Death Sentence(You will learn the first word by visiting the "Autumn Watchtower" in the south of the village of Ivarstead. The second word of the cry is in the "Forgotten Cave". And the third word awaits you in the Sanctuary of the Dark Brotherhood near Falkreath)
  • Word: Cree Meaning: Murder
  • Word: Lun Meaning: Drain
  • Word: Aus Meaning: Suffering

Dragon Slayer(You will learn this cry during the main quest)

  • Word: Jor Meaning: Mortal
  • Word: For Meaning: Limited
  • Word: Frul Meaning: Temporary

Frost Breath(Look for the first word in the “Altar of the Heaven-Born”, which in eastern mountains town of Morthal. The second word is located in the Folguntur cave on northeast from the city of Solitude. The missing word is located in the dragon's lair on Skeleton Ridge in Eastmarch)

  • Word: Fo Meaning: Frost
  • Word: Kra Meaning: Cold
  • Word: Din Meaning: Freeze
  • Master: Hamal - Markarth, Temple of Dibella
  • Stealth

    • Specialist: Keila - Caravan near the Salviev farm
    • Expert: Garvey - Markarth, "Anthill"
    • Master: Delvin Mallory - Riften, Thieves Guild

    Light armor

    • Specialist: Well-Knows the Swamps - Windhelm, Argonian Block
    • Expert: Grelha - Riften, Helga's Bunkhouse or Market
    • Master: Nazir - Dark Brotherhood Vault

    Total for leveling up the Assassin Archer in The Elder Scrolls 5: Skyrim

    In total, you will need 67 perks to level up your Assassin in Skyrim! And if you refuse to level up the last two skill trees (Light Armor and Destruction magic), another 18 “extra” perks will be freed up. If you wish, you can save a little on leveling up Enchantment (there are two independent branches, one of which you can skip leveling if you wish), and further limit the leveling up of the Stealth and Hacking branches.

    To become a true master of stabbing daggers in the back, you need to not only level up the Assassin's Blade skill, but also level up the entire Stealth branch. Which, in my opinion, is uneconomical.

    The remaining skills are not of particular value to the Archer Thief. So, the Thief absolutely does not need two-handed weapons, heavy armor, blocking, as well as all schools of magic, with the exception of the already mentioned school of Destruction and the initial skills of the school of Restoration. Skill trees such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of a classic Thief) are of dubious benefit. There still won’t be enough perks to seriously upgrade them.

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