Assassins creed syndicate storyline. Assassin's Creed: Syndicate crashes? Low FPS? No sound? - Problem solving

Still, I made the right decision, abandoning the numbering of my main cash cow, otherwise we would now have to deal with Assassin's Creed 9 or 16 , depending on which projects of the franchise to include in the list. Well, who counts them: the French, in the manner of their American colleagues from, can already simply improve the graphics a little, change the composition of the teams and roll out the game for sale with the signature of the year, to the onset of which it is timed. In principle, this is how it is, only instead of numbers they come up with sonorous words. So Assassin's Creed 16- this is .

London is the capital of Great Britain.

As with the aforementioned sports series of games, new items Assassin's Creed will be sold out of inertia - thanks for this not so much the quality of the products as the marketing pressure of Yubikov. But quality is also not the tenth thing, right? And it doesn't really matter what happened with him last year: new engine gave the fans of the hoodie brother not only an excellent picture, but also an equally impressive package of bugs. In this regard, Syndicate of course things are much better. But first things first.

Better than it was recently, but worse than it was a long time ago."One assassin is good, but two ... Well, at least more," the holding company, savvy in games, decided and allocated resources to develop a story about not one, but two protagonists at once. Acquaintance with the heroes, however, the history of the project decided not to burden anyone: the twins, Jacob and Ivy Fry, are given to the viewer without idle preparations and God forbid the scenes of growing up. No hide and seek with little girls, no exciting searches for animal feces. Instead, not the youngest people, in between the explosions of secret laboratories and freight trains, decide where the next work will take place. In London.

So, victorian england, 1868 (we will not talk about our time, which will be the biggest gift from our side to Rebeca Crane and Sean Hostings - stubborn inferior characters, between the heads puffing into the camera something inarticulate). While Evie dreams of the great ancient shroud, Jacob is haunted by the prosperous position of the head Templar Crawford Starrick. The usurper gnaws at the face of the state grubs, sucking life from London, and not far off swinging the whole world.

AAA with a shortfall A. Blame Assassin's Creed the fact that she rapes history in her production is like blaming the wind for blowing. Syndicate acts a little more honest than its predecessors in the series: the authors do not tie the assassins' ears to every historical event, instead inviting the Fry twins to go about their business. But the usual mockery of great people was not without - if wires are connected to the deceased Darwin, Dickens and Marx, then the energy generated due to their rotation in coffins will be enough to electrify the entire planet.


Double punch.

Each of the heroes is complete, you can play with anyone, turning on the desired alter ego at any time. Family money is common, inventory is common, even experience gained for assignments, and that is common. But each Fry has his own tree of development. No, no, the skills are the same, but the player is free to study them independently, and at high levels there is even a couple of personal abilities. Evie prefers to stay in the shadows, while Jacob is close to more straightforward solutions. In any case, the degree of stealth, as always, depends on the player, and a new tool is called upon to help increase it. Well, as "new" - a rethinking of the already existing in the series of shinbiao. A harpoon on a rope allows you to instantly be on any roof or stretch a cable between two elevated points. From a stretched horizontal cable, by the way, it is not bad to perform quick kill- and back to the roof! Batman approves of the use of its gadgets and is a little worried, when will you bring the combat system up to the quality of five years ago?


The problem of the combat system, just like wandering on roofs, just like the main scourge Syndicate, management of cabs, lies in inertia. She was in, she stayed here. The modern player has long been accustomed to the fact that an action hero, when moving and other actions, needs a little time to demonstrate his advanced motion-capture animation, but the latest assassins are clearly going overboard in this matter. Carts are a separate song. It is clear that no one expected the Porche 911's agility from the developers, but the local traffic management model - just turn off the lights. For the sake of the modern gaming market with open world, the horses demolish the lanterns on their way and ram the rivals' carts, reminding them of the battle of rubber-coated bricks with this confrontation. But Ubisoft and going to the store for bread can be turned into a hurricane action movie, so that in the end it turns out to be quite an oxymoron: the wind whips in the face, horses crush each other, everything is blown to pieces ... and the driving speed is 20 kilometers per hour. Looks it in the highest degree ridiculous.

Conveyor coup. In addition to unsuccessful game modules, in Assassin's Creed Syndicate there is something to see: the city with all its cathedrals, squares, slums and apartments looks majestic, and at the same time boasts the most detailed elaboration of architecture. It is a pity that a high assortment of human faces was not delivered: all enemies are the same, all passers-by look the same. And the crowd has noticeably thinned since last year - but there is no drawdown in FPS. But besides all this, London is a great place for ideology of confrontation of street gangs, one of which is led by a duo of protagonists. Rooks - this is the name of this gathering - can at any time come to the aid of the heroes, and this help is very useful in wall-to-wall battles. In personal missions, partners in best case will not harm. But anything can happen.


The technical implementation is far from being high level, engine Syndicate manages to give out tricks against the background of physics: tumbling carts and teleporting people, twisting heads and opponents, soaring into the sky from one blow ... The gift bouquet of glitches is not as all-consuming as in Unitiy, but in terms of technical jambs, the duo Fry, of course, has something to brag about. This is the impression the game leaves: AAA-project of the second grade. Half of the remarks of the Russians, half of the English, an uneven story with a long-awaited rejection of a long and tedious buildup, a large, well-developed world with boring monotonous tasks - all this Assassin's Creed Syndicate... Not a failure, but not everyone will crawl to the status of a justified purchase. Well nothing: Assassin's Creed 17 will surely be better!

It works much more stable and smoother. However, as in most multi-platform projects, the PC version still has its own problems. Netizens report audio problems, freezes, crashes, texture glitches, low FPS and the like. In this article, we will analyze in detail the most common problems and give tips that will help in solving them.

However, before going directly to the tips, you need to check if your computer meets the minimum system requirements project:

  • OS: Windows 7 SP1 / 8.1 / 10 ( x64 only);
  • Video adapter: Nvidia GeForce GTX 660 2GB | AMD Radeon R9 270 2GB
  • CPU: Intel Core i5 2400s 2.4 GHz | AMD FX 6350 3.9 GHz;
  • RAM: 6 GB;
  • DirectX: June 2010 Redistributable;
  • Sound card: DirectX 9.0c compatible;
  • HDD: 50 GB.
The recommended system requirements are as follows:
  • OS: Windows 7 SP1 / 8.1 / 10 ( x64 only);
  • Video adapter: Nvidia GeForce GTX 760 4GB or newer GTX 970 4GB | AMD Radeon R9 280X 3GB or better
  • CPU: Intel Core i7-3770 3.5 GHz | AMD FX-8350 4.0 GHz;
  • RAM: 8 GB;
  • DirectX: June 2010 Redistributable;
  • Sound card: DirectX 9.0c compatible;
  • HDD: 50 GB.
If your hardware is responsible minimum requirements- then you have done half the job. Now you can move on to the problem solving phase.

Files, drivers and libraries

Before you start looking for your problem, you need to update your video card driver to the latest version:

A prerequisite for the successful functioning of any game is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to download quickly and easily latest versions drivers and install them with one click:

  • upload Driver Updater and run the program;
  • perform a system scan (it usually takes no more than five minutes);
  • update outdated drivers with one click.
It is possible that you will need to update the auxiliary software, like DirectX, Microsoft .NET Framework and Microsoft Visual C ++: Helper DLLs:
  • (Download )
  • (Download )
  • (Download )
  • (Download )
If you have done all this, and the problem remains, then you can look for it in the list below.

Assassin's Creed: Syndicate Won't Start?

The path to the game folder must be written in English letters only. Don't forget to enable automatic game updates on Steam or Uplay - the latest patch released by the developers may help with the game launching problem.

Assassin's Creed: Syndicate crashes?

If the game crashes when it wants to, try closing all third-party programs that use a lot of RAM. These can be music and video players, antiviruses, browsers, etc. So you can free RAM your computer so that the game can use it.

After freeing up RAM, run the game as administrator. If your game is installed from the Steam store, you need to quit Steam applications and also run it as administrator. With Uplay, you have to follow the same pattern.

Perhaps you have 2 video cards installed - in this case, disable the secondary one, Assassin's Creed: Syndicate sometimes refuses to work with SLI / CrossFire profiles.

Assassin's Creed: Syndicate is slow or low FPS?

First, make sure your computer meets the minimum system requirements. If you continue to have problems with the frame rate and smoothness of the picture in the game Assassin's Creed Syndicate, try lowering your graphics settings, turning off additional effects, and restarting the game.

Assassin's Creed: Syndicate crashes or reports an emergency termination of the ACS.exe process?

Run Uplay as an administrator.

When launching Assassin's Creed: Syndicate, it knocks out an error about the absence of MSVCR120.dll / MSVCP120.dll or another * .dll?

To solve the problem, it is recommended to run an integrity check of game files. This can be done on Steam or Uplay using a special option. If that doesn't work, download and install the DLL Fixer, which will install all the necessary files with the * .dll extension on your computer.

When launching Assassin's Creed: Syndicate, the error "unable to run the game / You video card doesn" t support DirectX11 or video drivers need to be update ”?

Unfortunately, the only solution in this case is to buy a new video card that supports DirectX 11 edition.

Assassin's Creed Syndicate doesn't get past the welcome screen?

This error is most common among Windows 10 users. It is recommended that you reinstall the game on the system partition of your hard drive (often the C drive).

Is there no sound in Assassin's Creed: Syndicate?

Update or reinstall the driver sound card... The latest patch has fixed this issue, so if you have the auto-update feature of your game disabled on Steam or Uplay, enable it immediately.

Missing achievements to play Uplay on PC?

This problem is often encountered by players who purchased the game through Steam. The only way out in this case is to contact Ubisoft support with detailed description Problems. The answer will have to wait several days, but in most cases the developers fix this problem and Assassin's Creed: Syndicate achievements appear in Uplay.

No Russian language in the Uplay license?

This error occurs among those who purchased the game through intermediaries or received it as a gift for buying a new Nvidia video card. In this case, you can use the Russian language and copy the contents of the archive to the game folder.

If you encounter any problem, please refer to our section, where our users will help you quickly and efficiently!


Thank you for the attention!

Assassin's Creed: Syndicate is the continuation of the story of the brave assassins opposing the bloodthirsty Templars. The game is out October 23, 2015... under the publishing house of all famous company Ubisoft, on PlayStation 4 platforms, Xbox one and Windows. In this guide, you will get acquainted with some recommendations that will help simplify the passage ... Articles on other games from Ubisoft are available at the links:,.

# 1 Loot from opponents

Almost all things that can be done, or significantly improved, strongly require the presence of this or that material. But no one is going to give you upgrades and other things for free - you need money. Therefore, it is important that you search any foes you come across. They stunned them or killed them, one way or another, after these actions, they may be searched. Therefore, the more loot you collect, the better it will be for you. Thus, you will acquire a new weapon or upgrade your arsenal much faster.

Navigating 19th century Victorian London is not easy due to the abundance of enemies in various gangs. They are spread across all the streets of the city. Having climbed onto the roofs of buildings, you will run to the upcoming control point only along the roof, that is, the probability of remaining incognito for the enemy. In addition to all this, there are viewpoints on top that will help mark enemies. Again, let us remind you of the first recommendation - some rivals should be eliminated for a subsequent search.

# 3 Use carriages.

Although moving up the top will save you from unexpected encounters with enemies, it will not add to the speed of movement around the city. When the starting point of the task is far from you, then you use the carriage. Fry can take possession of almost all the carriages that they notice on the street ... It is worth remembering that some carriages may belong to police officers or members of a criminal organization. Although, if you attack them, you can use the very first recommendation again. Also, don't worry about driving a carriage ... Remember driving in GTA =)


# 4 Disarm high-level opponents.

There will certainly be situations when you have to fight enemies of a higher level than yours. If this happens, then our advice to you is to use the stun. On the soap dish (PlayStation 4) - the X button, and on the Juan (Xbox One) - the A button. Disarm them in advance, then defeat the others to end the battle.

# 5 Know your character.

Note that some missions can be completed by any of the twins (except for those missions where a specific hero is required). The gameplay and the style of passing they are different.

Jacob is a strong and brutal killer. Able to stand up against a crowd of enemies. Since he has more strength than his sister.

Evie is a traditional assassin that can be used wherever you need to act stealthily, that is, in stealth mode.

In case you want to get around the trouble, then Evie is your character. And since you are trying to fight each opponent, then choose Jacob.


# 6 Discover new abilities.

For 1000 skill units, you will receive 1 experience point. And yet, until you spend a certain number of skill points, the twins will not level up. Traditionally, you need to get 2-3 skills in order to move to the next level. Sitting with 30,000 experience and having about 30 skill points in the store is not worth it. There is very little sense in keeping them in such quantities. If you look at it from a different angle, then you shouldn't waste it. With the next level, you will receive new skills to choose from. Directly, therefore, in stock it is worth having a certain number of extra items in order to pick up the ones that are more necessary for some character. It will not be superfluous to note that skills are earned for two twins at once. For a thousand points, you actually get 2 skill points (for Eevee and for Jacob). Skills acquired for a sister will not be available to a brother. But, despite all of the above, the glasses will remain with him, and further, you can choose another skill.


# 7 Whistle more often.

In past games in the series, you could whistle for a long time. Although, as it might seem at first glance, this function is considered more appropriate and necessary in this game than it once was. There are many places where whistling is perhaps the most powerful tool for overcoming certain situations. Naturally, if you have picked up a secret passage of the mission. The game quite occasionally tells you that you are given the opportunity to adopt a whistle. Therefore, you yourself must understand this function and take it into service. For example, by means of a whistle, you are given the opportunity to distract, or draw the attention of the 1st opponent, or divide the enemy category. By luring the bandit around the corner, you can easily kill him, and not even attract the attention of his friends.

Sequence 1

Sticks in wheels

When control passes to you, then you will be located on the second floor of a huge industrial building. Your target is 64 meters straight ahead, but you cannot reach it on a direct route. Instead, head east (left) and enter the room ahead. Walk past the large table on the right and follow the doorway in the far corner of the room. Follow the slave children in the next room and up the stairs ahead. When you get to the top of the stairs, then climb the ledge to start moving to the far side.

Move to the right side, where there should be firewood. Drop down and turn left where the door and your destination are. Run to the ramp on the right. Use your parkour skills to move around the location. Disable the car at the next marker and then run to get to the balcony on the other side. Walk left past the two men and jump onto the other ramp. There will be two more men on the left: move past them to get to the next marker, where you need to sabotage.

Walk on the wooden board, go right past the first gentleman to get to the third point, where you need to arrange sabotage. Soon, your target will move directly below you. Thanks to this, you can easily deal with the enemy by attacking him from the air. Kill the enemy and you will automatically find yourself on the street, where you will need to defeat three thugs. It is rather practice fight than a real battle. After it is finished with them, go to the door and open it.

Move to the left and climb the wooden structure. Then continue to the right to climb the pile of firewood. Run to the platform and go upstairs to reach the control point. There will be several opponents in front, dressed in red coats. You should get to the next marker without raising an alarm. Enemies shouldn't notice you.

You can sneak past most of the guards, stunning only those with whom it is unrealistic to avoid. Remember that even if the guards spotted you, they will have a few seconds to identify the assassin. That is, you will have a few seconds to quickly hide from the gaze. Nevertheless, even if you are nevertheless noticed and identified, you can hide from enemies and hide somewhere. After a few seconds of unsuccessful searches, the guards will calm down.

When you get to four enemies near the marker, then kill or stun two of them. Sneak south and fight two more opponents. If you can proceed with caution, then sneak past the last pair of enemies. But it is still much easier to defeat them in battle.

Pull on the chain to open the factory passage. Take care of the two opponents in front, but ignore the third enemy a little further. Move right (north) through the factory to see two more enemies. The best way defeat them: whistle to get the attention of the nearest bandit, then kill or stun him. Repeat this procedure with the other guard, and then head west to find an impromptu staircase built into a brick wall.

Climb the stairs until you find yourself at the very top. Then move right until you reach the top of the beam, where you can sit down. Move freely to another beam, then go to the right side and attack the enemy from the air. Continue through the doorway ahead, but don't go down the stairs. Instead, look to the left and run upward to climb the railing. Finally, get to the last beam. Go to the right to get to the balcony.

Walk around the room outside, climb the railing at the end, and then move to the opposite side. Go down and go upstairs along the stairs to the left, where there is another marker. In the next room, go right and go through the door at the end. Watch the cut-scene.

Jacob and Evie: the twins and their gang.


You can go down the stairs to the right (west), but there are guards waiting for you there. By the way, use eagle vision to mark targets. Instead, those along the path to the left to avoid a collision. When you are at the end of the path, climb the railing and jump onto the wall to the left of the large container.

Climb to the top of the wall, jump to the right and drop down onto the balcony on the left. Walk past the gentleman in front and use the doorway on the left (south). Deal with the guard ahead and go through the other doorway on the left. When you find yourself at the end of the balcony, then climb the fence and walk along the beams. Use the hanging lamp to move to the other side. Walk along the brick structure to the right and go around, along the kA you will not reach a wooden board. Follow the board to the end and then walk to the wall in front. Climb to the ledge above. Walk along the adjacent beam to kill Rupert Ferris from the air.

Move through the door to the west and continue through another opening on the left. Walk through the factory until you find a way out. Jump onto the train and deal with opponents. After that, there will be another cut-scene. Climb onto the wooden platform, run to the next carriage, and head downstairs to complete the first sequence.

Sequence 2

Simple plan

Hang down to get the attention of the guard in front, and then go to the adjacent carriage. Move to the next enemy, deal with him and go to another carriage. Use two throwing knives to finish off the next guard. Follow to the new carriage and go up to the roof. Walk forward until you see other cars. Go down and kill two enemies.

Keep moving along the train until you see a few more opponents. Deal with them. In the open car in front there will be a box with useful items. You can skip the carriage if you do not need additional items. It should be noted, however, that there are 101 lb. and throwing knives inside. If you decide to pick up this loot, then pay attention to the guard located to the right of the locked box.

When you are ready to move on, then climb onto the roof of the train and follow in the direction of the locomotive. Unhook the locomotive and watch the cut-scene. Wait for most of the opponents to move away, and then approach the train in front. Move to the right side of the train to be in the invisibility zone, since all enemies are on the left side of the train.

Climb up to get to the vantage point and watch another cut-scene. Take a "Leap of Faith" into the haystack from below and kill an enemy nearby. Head north through the train tracks and kill the next enemy. Walk up the ramp to the east and use the platform above. If you want to complete an additional challenge, then take a look to the east, where there will be two opponents standing under the hanging barrels. Move along other paths and go north from the enemies. Climb to the top to reach the hanging barrels and use throwing knives to cut the ropes and free the barrels, thereby killing the guards.

Continue towards the marker and climb the steam train in the middle to reach the trail above. Deal with the guards and climb the wall to the east. From here you should see an open window behind which your target is, but you cannot talk to it yet. Go up to the left and get to the balcony. Go around the structure and throw a smoke grenade to complicate the task for the guards in the next room. Kill them or stun them, and then watch the next cutscene ..

Go through the door to the south and then head west. Climb up the stairs to climb onto the roof. Run southwest across the rooftops towards a new control point. If you enter the building through the roof, then go to the northwest corner of the second floor, where there is another box with useful items. Open it and collect throwing knives, a smoke grenade and 127 pounds.

Go down to the lower floor and deal with one of the opponents, dressed in red "jackets" and gray trousers. Search the dead body and find the key that you needed. Return to the roof and move to the new marker. You will pass several hanging barrels. Use them to kill a few more opponents and complete additional task... Then get to the marker and go inside the building. There will be another suspended barrel inside the building, which will help you finally complete the side quest.

Move to the southwest part of the building and activate eagle vision to find a hidden entrance to the laboratory. Go downstairs and deal with the opponents at the door. Go inside. Activate the lift ahead. Depending on how many enemies were killed earlier and how much experience you earned, approximately here you should have a skill point. Unlock the "double kill" as it will come in handy at the next location. Plus, this skill will allow you to access most of the other skills.

Kill the guards using the new skill, which will be on the way to the northwest part of the building. Climb the ramp and head left, moving past the walls with pipes. Defeat the two enemies, then go to the large pipe and continue west. Move to the other side and follow the pipes until you reach the upper platform leading to the next room. The next cut-scene will begin here.

Move west to find the hole on the left. Use the upper path from the lamps to the beams to get to the other side of the room. Move east to get to the room where Brewster is, and then climb the railing and head towards the hill. From here, you can kill the target from the air, which is an optional mission. However, if you want, you can go down and kill the enemy in the usual way.

After a short cut-scene, run along the markers until you are at the end of the path, where you will need to slip under the fallen rubble. Ignore any opponents you meet on your way. In the final part, slowly walk between the wreckage until you get out. The sequence will be completed shortly.

Sequence 3

Where the grass is greener ...

At the beginning of the mission, the boy steals from Jacob and he begins to chase him. Chase the thief moving along the marker. In this case, you must keep a certain distance from him. If you get too far, the chase will start over. It's actually pretty simple. There will be opponents on the way, but you don't need to waste time on them.

When you get to the end of the path, you will be greeted by two thugs. Deal with them, Evie will appear soon. Now you will need to get to the factory, competing with the girl. Moreover, if you get to the factory faster than Evie, then complete an additional task for full synchronization. Move to the factory. Walk around the tower, climb to the vantage point and synchronize. Take a Leap of Faith into the haystack from below, then follow Henry Green until you see Charles Dickens. After a short conversation, you will find yourself at the carriage ..

You are being chased by two other carriages with thugs. Wait for the enemy carriage to level with you and ram it until you destroy it. Repeat these steps with another carriage, and then move to the control point. Here you will meet Henry Green again. Leave the carriage and go inside Henry's shop to end the flashback.

To catch a street child

Now you have to conquer Whitechapel. There are several side quests you can complete here, but in our walkthrough we focused solely on achieving the main goal. Open the map and mark the marker for the next mission and the third sequence. If you go up to the roof to the east of the entrance to Henry's shop, you can find another crate. Collect all the loot, and then move along the rooftops to the next goal. If you move exclusively on rooftops, you can avoid collision with enemies patrolling the streets of London. Talk to the person at the marker to trigger the memory.

After talking with the children, you will be instructed to get to the warehouse, and then free the other children, but with one condition: the guards should not notice you. There is an alarm system in the middle of the first floor. When you get to the warehouse, you will meet one guard at the entrance. Wait, when he moves away some distance, and climb the east wall from the entrance. On the roof, you should see a door. Go through it and deal with the guard inside.

Open the crate on the right near the door, and then head northwest past the crates, ignoring the large hole in the floor. When you get to the stairs, then carefully move down so that you will not be noticed. One floor below is the guard, south of the stairs. Here, your main goal is the leader, patrolling the eastern part of the building.

Wait for him to move away from the other guard, and then deal with the last one. Then kill the leader. After the two guards are killed, free the children located in the south corner. Return to the stairs you came down and follow below. There will be another thug here. Finish him, then loot the crate at the western wall and go around to deal with another enemy. Clear the floor ..

There are two more enemies on the floor below. You can deal with them in one of two ways. You can stay on the current floor and let the guard to the northeast spot you. When this happens, then go up the stairs and wait for the enemy who went in search of you. Then finish it off. Alternatively, you can carefully climb down the stairs and approach the enemy. This must be done so that the enemy does not detect you near the entrance. When both opponents are defeated, free the children and complete the flashback.

Abberline, right?

Open the map and select a new memory by placing a marker. Move to the checkpoint to start the mission. Return to the roof and get to your destination, which is the vantage point. You will be assigned to kidnap Homer Dalton. Based on the side mission, you must deliver Dalton alive. Find the carriage marked on the map with a green circle. One of the opponents will be located between the carriage and Homer. It's best to kill him first. Next, you need to take care of Dalton himself by kidnapping him in a carriage.

Jump into the haystack just in front of the marker on the map and wait for Homer with the guards surrounding the square. Use eagle sight to mark all opponents. After Dalton is left unattended, quickly sneak up on him and stun him. You can wait in the haystack, as Dalton occasionally walks around him.

When Dalton is in your hands, you will have to go to his carriage, which will be marked on the map. From time to time, Dalton will try to escape from you, so you have to hold him back. If he still breaks free, then you will have to chase the enemy in order to grab again. Move Dalton to the carriage, then move on it to the next checkpoint, to the place of delivery. This concludes the memory. To capture Whitechapel, you have to complete two missions below.

The carriage is your invaluable assistant in kidnapping in Assassin's Creed Syndicate.


Templar Hunt: Harold Drake

Mark the new location on the map and move to the marker that points to the building where Harold Drake is. As soon as you find yourself on the spot, you will have a task: to kill Harold Drake. To complete an additional task, you need to blow up a box of dynamite near Drake in order to blow it up.

Remember the weapon you were given earlier? It's time to use it. Use eagle vision to carefully examine the location and mark any guards. Deal with anyone who sees you. On the left side there is one enemy who will surely notice you. Deal with him, and then wait for Drake to turn his back on you and go upstairs. After reaching the top, pull out your pistol and shoot at the box of dynamite near Drake. Leave the location to complete the memory.

Gang Hideout: Spitalfields

Mark the fortress on the map, and then go to the checkpoint that points to the same fortress. Enter the fortress from the northwest corner. There are a few cops here, but they won't bother you. Climb the stairs to the east and move on. Deal with the guard, and then finish off the enemy in the courtyard to the west.

Open the crate on the south side of the courtyard and then pay attention to the patrolman on the south side of the alley. When he leaves, then go down to the alley, pass the group of children and wait. Kill the patrolman to make the task easier. Take care of three gang members. Kill another one in the eastern courtyard, and then go to the nearest building to find another enemy. Return to the street and continue east to find two more thugs. Climb the stairs to be behind them, and then climb to the top of the fence and perform a double kill.

Free the captive nearby, then head up the stairs to the north to find the shooter. Wait for him to turn away in the other direction, and then run up and kill the enemy. The last two thugs are in the northwest. You can easily figure out the closest one. Jump down into the haystack and kill the enemy.

The last opponents are in the west, near the other prisoners. Climb to the top of the building to the north to kill another enemy from above. Free the last prisoner to complete the task.

Gang Wars: Whitechapel

Once you have completed all previous memories and missions, this quest is unlocked. Select it on the map and move to the marker. Deal with the opponents along with other allies, and then go to Henry Green to start the mission. Another battle will begin. You will have to defeat 10 bandits. This is easy enough, since other allies help you in this matter. The next target is Rexford Keylock, hiding on the train.

Climb onto the train and climb to the top to fight opponents. After it is finished with them, go to Rexford. After killing him, chat with Agnes, and then turn around and interact with the safe. Move to the next carriage and study the gangster map. Purchase the Medicine Upgrade and see other available upgrades. Return to the game and mark the next memory in the sequence on the map.

freedom of speech

When you get to the starting point of the flashback, you will meet Alexander Graham Bell. He needs your help. Take Bell to Big Ben and use the zip-line to get to the top of the famous clock tower, where the checkpoint is located. Replace the fuse, and then move to the next location where you want to install the fuse. If you want to complete an additional task, then use the rope launcher to connect the buildings. You must move exclusively along the top.

After all three fuses are installed, go back to Bell and talk to him. Move to the nearest cache with metal components (two points on your map) and move to the roof of the building to the east. From here, you can move to an adjacent building to the west and perform an aerial assassination to finish off your opponent. You can stay here by hiding. Periodically, other guards will come up to check the body. You kill them too.

If none of the other guards came, then climb the ledge, and then use the kill from the air. Take the components, and then move to the second marker. This point is better guarded. The easiest way: attack all enemies at the same time. On the other hand, you can kill the two extreme enemies, and then use the rope launcher to move over other opponents.

After killing everyone, collect the loot and then get the first upgrade for the smoke bomb and throwing knife. Move to the next point, to Bell's workshop, and complete the flashback, and with it the third sequence.

Sequence 4

A spoonful of syrup

Open the map and head south to the Lambert area. Mark the memory on the map, and then sit in any carriage and move to the marker. Talk to the person waiting for you here for the memory to begin.

After the confrontation with the merchant, the pursuit will begin. Move behind him until he hides in the sewers. Move and you into the sewer along the only possible path. After you leave the sewer and once again find yourself on the streets of the city, catch up with the merchant and grab him for interrogation.

Move to the next marker and stand on the vantage point. Use eagle vision and glance at the carriage to locate the supplier. Most likely, at this moment the supplier will get into the carriage. Follow the crew through the city until it stops. The supplier must leave the carriage. Use this opportunity to steal plans from the carriage. If the supplier does not leave the carriage, then take control of another carriage and ram the enemy crew.

Your next goal is to find the supplier boss, which is marked on the map with a marker. When you get to your destination, go inside and use the rope to get to the top. Use "eagle vision" to find the boss, and then pay attention to each of the guards in the area. Deal with the enemies who notice you, and then approach the boss from behind and kidnap him. If he sees you before you can kidnap him, then the side mission will fail. When the boss is captured, then the main character will automatically interrogate him.

Unnatural selection

Move to the checkpoint on the map, which is located on the roof of the building. Fire up the flashback and learn the first objective of the mission: to open the door to the distillery. Look at the guards near the door. Sneak up to the enemies from behind and deal with them. Kill the guard in front of the door and then quickly open it.

Once inside, follow the older man (your ally). It is he who organizes the sabotage using one of the valves. You will have to do the same with other valves on different floors of the building. There are many guards here who make your task difficult. If you want to achieve the fulfillment of an additional goal, then the guards cannot be killed. However, you can stun them.

Climb up the levels and take care of the valves on the first floor. On the first tier, you can do this unnoticed by other opponents. If you are noticed, then you can jump down to the floor below to avoid a fight. Once you do the same with the valves on the second and third floors, you cannot go back down as the lower floors are filled with gas. Deal with all the valves and the lever at the very top to complete the task of Charles Darwin.

Charles Darwin, creator of the theory of "Natural Selection".


About the origin of the syrup

Move along the marker, the memory will again lead you to Charles Darwin. Talk to a man. You will have to catch up and capture Mr. Owen's crew. When you get close to him, you will need to move to the roof of the carriage. To get to the roof of your carriage, you need to press the R1 button on the PlayStation 4 or RB on the Xbox One. And then you will need to move to someone else's carriage: for this, press the R2 button on the PlayStation 4 or RT on the Xbox One. Steal the carriage ..

After you control Owen's carriage, ram it into other objects until the health on the screen is completely depleted. Be careful and don't run into any enemy crews. Confronting them will simply delay the completion of the memory. When the health scale is empty, then stop the carriage and complete the mission.

Telegraph news

Examine the door the marker is pointing to to start a flashback. You will need to find the missing crew. Go to the next mark on the map to find the hostages being held captive by the bandits. If you want to complete an additional task, then use hallucinogenic darts, shooting them into fire near enemies.

There are many sources of fire at the location, so it is not difficult to complete the task. Approach carefully so that you can shoot darts into the fire without being noticed. Before shooting, make sure the fire source is highlighted in a different color. It usually doesn't stand out if you're too far away. Also at the location there are several boxes with useful items. Open them to find things.

Inspect the area using eagle vision. There are three boxes that you can open. You must search all three boxes to find cables. After you do this and get the cables, move to the marker on the map that points to the cargo ship. You must move quickly as the cargo ship is about to leave from the dock. If you do not get on the boat before it departs from the dock, then use the rope launcher to stretch the rope onto it. You don't have to stop it as it will do it on its own in the next docks.

When you get to the ship, then examine the box. If you wait for the ship to dock at the docks, it will be easier to do this. The fact is that after that your allies will attack the gang. After searching the crate, move to the marker in Bell's workshop to complete the flashback.

Overdose

Talk to Charles Darwin marked on the map to start a flashback. Run to the building in front and use the rope launcher to climb to the top and sync. Go down to the roof below and use the vantage point on the north side of the building.

Go down to her and find several guards. Inspect their positions with eagle vision and try not to catch their eye as you move through the doorway to the south. Go through the door and go down the stairs on the right side, and then continue down the next corridor. Enter the room at the end of the corridor on the left to reach the marker.

Your final task is to kill Dr. Elliotson. In addition, there are two additional targets. Go back the same way and go into the corridor. Climb to the roof and head northeast. To complete the side mission, you must kill the young doctor on the lower floors of the building and talk to the nurse. Use the window on the north side of the building closest to the nurse.

Climb through the window and go downstairs to find the nurse. Talk to her to get a new goal: find the master key. The key is in the possession of the nurse who patrols the stairs to the west of the nurse's location. Stun the nurse and take the master key from him. This key is able to open all doors of the building.

Return to the street and go through the entrance in the middle of the building, on its east side. Once inside, head south and make your way through the hole near the floor. Head down the hallway to the east, sorting out the guards you find along the way. Walk past the patient on a stretcher at the far end of the corridor. There are two opponents in the room below. The third enemy is patrolling the room and hallway nearby. Wait for the patrolman so that you can enter the premises, then stun him, and then finish off the remaining couple.

At this point, you can go down the stairs to the room to complete the memory. But remember that as soon as you kill the doctor, you will have to run away. Escape will be easier if you clear the floor before going to the doctor's room. After all the enemies are defeated, go down the stairs and deal with the enemy patrolling the corridor. Move to the west, killing another enemy along the way, until you get to the corpse. Pick up the body and move it southeast, towards its destination.

Return to the stretcher where you found the body and lower it. After the cutscene, you will have the opportunity to kill Dr. Elliotson. Leave the building and hide from pursuit. To do this, you need to get out of the red circle on the map.

Big Crate Escape

Move to the train and enter the passenger carriage closest to the locomotive. Approach the table on the right to activate the memory. Use the rope launcher to reach the building to the west by moving above the ships below. Climb to the high point across the road from the sniper's position to the north. Climb above the sniper and use the air kill while hovering over the thug. Look south to see another sniper on the balcony. Move along the rope again and kill the second enemy.

You can continue to use the rope launcher to hover over enemies and calmly kill them. Or you can jump down and deal with opponents in a less secure way. Whatever your choice, climb in and start looking for the crate ..

Unfortunately, Jacob has been spotted. You will have to shoot at enemies who will approach you. Reload your weapon in advance to avoid getting into an awkward situation. Watch out for the icon that appears at the moment when you need to dodge the fire. To do this, click on the "triangle" on the PlayStation 4 or Y on the Xbox One.

Fight off enemies until Jacob reaches a certain point. You will have ten seconds to leave the vehicle and get to the nearest marker. This concludes the memory.

Play by ear

Talk to Henry Green at the hideout to start a new memory. You will find yourself in Henry's carriage, which will go to Kenway's mansion. After a short cutscene, you will need to find Kenway's secret. An additional challenge is to find all seven collectibles. There is security in front of the mansion. When the path is clear, then go closer and climb to the roof. Move to the southwest corner of the mansion and move to the window through which you can enter.

You need to get inside at a time when there is no guard nearby, or he will stand with his back to you. Deal with the enemy, and then go into the room to the east to kill another enemy. Look at the map on the table near the east wall of the room. This is the first item from Kenway's collection.

Jacob, Evie and Henry Green.


Continue down the hallway to the west and kill the guard in the room down the hallway on the right, at the very end. On the table by the east wall is a hat - Kenway's second collectible. The door that leads to the main target is down the stairs. But first you need to find all seven collectibles in order to complete the additional mission. Go through the doorway to the north while watching the guard in the hallway. Walk east down the hallway and go to the first room on the left. There will be another guard patrolling the area. Deal with opponents as needed. There is another collectible on the table against the west wall of the room.

Examine the artifact on the table, then return to the previous room (where you found the first item from Kenway's collection) and go down the stairs. Go through the door on the north side of the room and take the corridor to the right. If you have the second level hacking skill, pick the lock that will allow you to enter the next room to the left. There is a box in the room with silk, metal and money inside. Leave the room (or head down the corridor if you don't have any hacking skills) and look at the Jackdaw ship model on the table in front. This is the fourth item from Kenway's collection ..

Return to the main room where the stairs are located and look at the wall on the north side of the stairs to find Edward's pistols. Move to the southern part of the stairs to find Edward's swords above. Examine both pistols and swords, which are the fifth and sixth items in the collection, respectively. Go to the corridor to the south, but before going through the shimmering door (which will lead you to the main goal), turn left. Look at the model of another ship located on the table to the left of the corridor. This is the last item in Kenway's collection to complete the side quest.

Back out and go through the shimmering door. Examine the piano in the middle of the room. Click on the notes in the following order: D, A, D, E, F, D. This will unlock the hidden passage in the floor. If you can open the secret passage the first time, that is, enter the notes in the correct order, then you will be credited with completing an additional task. There is no time limit between pressing notes, so take your time to make sure you hit them in the correct order.

Go down to the secret passage, collect the loot from the box on the right (money) and examine the shimmering object on the table at the far end of the room. Use eagle vision and interact with the ship's wheel on the wall to open another secret passage. Move through it and climb the stairs to complete the flashback, and with it the fourth sequence.

Sequence 5

Friendly competition

Talk to the woman marked with the marker to start the mission. Follow the carriage for the next checkpoint. On the spot, you will be asked to complete an additional task: destroy two carriages, and then deal with the main goal. Once you are close enough, then throw a throwing knife at the driver of the crew.

When the enemy is defeated, then move to a new point, which points to Milner's yard. Your next task is to find a way to destroy the omnibuses. Head towards the marker, which is located in enemy territory. Next, you will need to use "eagle vision" to identify carts with explosives in the middle of the yard.

You have to push the cart in the middle. Go to the roof of the southern building and throw the hallucinogenic dart into the fire to deal with most of the opponents. Push the cart in the direction of the omnibuses. At this point, you should set the explosives on fire, but once this is done, it will take about 10 seconds to leave this place. The best thing to do is to move towards the building to the west. After the cutscene, the flashback will be completed.

Research and development

The first marker of this memory points to a moving carriage, so it is better for you to move in a carriage as well. You must find Ned Winert, who is accompanied by a police convoy. If you want to complete an additional task, then you cannot kill the police during the passage of the memory. The easiest way to free Ned without bumping into the cops is to take another carriage and use it to block the path of two carts from the police convoy. The police will not go around the carriage, giving you plenty of time to rescue Ned.

Your next task is to find the boxes on the train. Additional objective: to unhook two cars. You must quickly move to the front of the train. Enemies are in almost every carriage. Use whistles, hallucinogenic darts and smoke bombs. Unhook the back car and the one near the locomotive to complete the side mission. Find the crate just behind the closed carriage.

If you have collected everything, then unhook the freight car. Go back to the previous train and get ready to protect Ned if there are still living opponents on the other train. If all the enemies have been destroyed, then all you need to do is wait for the train to reach the arrival station. The memory will be completed.

Survival of the Fittest

Again, the marker that allows you to start the memory points to a moving carriage. When you catch up with her, the mission will begin. You have to get to Milner's smuggling. If you want to complete an additional task, you must not touch the river water. To do this, go up the bridge to the west of the contraband and wait for another ship to pass close to the desired ship. You have to look at the routes of the ships and calculate the correct one. Then jump on it, swim up to the desired target and get on the smugglers' ship.

Your next task is to sabotage. An additional target is double sabotage. You will need to set fire to small boxes of explosives. There are explosives in almost all parts of the ship, so you won't have any problems finding it. However, to complete the side quest, place three boxes of explosives on a makeshift wooden bridge between two smuggled goods. Spread the crates evenly across the bridge and light the middle one to detonate all three and destroy both cargoes at the same time.

After the task is completed, it will be time to get even with Malcolm Milner (the next control point on the map). You can sneak in and have the patience to get to Milner neatly by killing or stunning opponents. Or you can go straight to him. Once Milner is killed, a short cutscene will start. Deal with the remaining opponents, moving to the next goal.

Cross the bridge back to the north of the Thames. When you get to the desired building, then go inside (marker). Use the window on the northwest corner of the building. Head down the stairs in the southeast corner to view another cutscene. There should be a thug by the window you passed through. You can kill him before others notice you. Move to a safe distance from the building to complete the mission.

Urgent news

As soon as the memory begins, get out through the window and go up to the roof. There are several item boxes on the roof that contain voltaic bombs. Wait for Bell's signal, then throw a voltaic bomb at the enemies below. When the group moves, move with them and drop the bomb again at Bell's signal. If you run out of bombs, then remove them from the box.

After throwing the third bomb, you need to go down and take care of the thugs using more traditional means. Once the bandits are finished, follow Bell to his carriage. Drive to the telegraph station until the next marker. When you get to your destination, then leave the car and follow down the dungeon to the east. Use the carriages in the underground tunnel to hide from enemies. Throw a voltaic bomb on two opponents in front if you want to complete an additional mission.

When Bell enters the building, two opponents will approach from the west. Stand near the western door and wait for the enemies (they will be marked on your radar). When they pass you by, kill them to protect Bell. Bell will then go to a nearby building, where three more thugs will attack you. Protect Bell from them, there will be two groups in total. Once Bell reaches the target, the memory is complete.

Lady with lamp

It's time to help another historical character - Florence Nightingale. You will have approximately eight minutes to complete the task. First you need to find a merchant. There is, in principle, a lot of time, but you should still hurry. If there is a carriage nearby, then use it. Otherwise, run to the marker on the map.

When you get to the right place, then use the "eagle vision" to find a merchant from whom you need to steal goods. If you want to complete an additional task, then the merchant should not be killed. Go to the place and wait when there are no police officers nearby. Then sneak up to the merchant from behind and steal the goods.

The Prime Minister's wife, Mrs Disraeli.


Hop into the carriage and move to the next checkpoint where the pharmacist is. Arriving at the place, you will see that the man was attacked by bandits. Kill them. Ignore enemies that don't attack the pharmacist.

Talk to the pharmacist once the opponents are defeated, then quickly jump into the nearest cart and follow the man who stole the pharmacist's carriage. To complete an additional task, you need to catch up with the carriage in one minute. Having approached, climb onto the roof of your carriage and jump over to the adjacent one. Deal with the driver, and then direct the carriage to the shelter, where the final point of the route will be. Do all of this in the allotted eight minutes and the memory will be complete.

Room with a view

This memory begins on the rooftop. After starting, go down to the ledge at the edge of the building and move to the monument in front. Move to the south side of the monument and wait until the police from below move away. When the path is clear, then go down and walk to the base of the monument.

You must approach from the front to see a wooden stand at the base. There are several police officers here. Again, you shouldn't be noticed. Wait, when the guard of law and order near the monument turns away, and then quickly run up and get to the desired place.

Examine the base and move back the same way. Use the rope launcher to climb up to the top of the monument. Don't worry about going unnoticed, because once you get to the top, the cops will stop chasing you. Head to St. Paul's Cathedral (next marker on the map) and jump into the haystack (from the cable car) east of it if you want to complete the side quest. When you find yourself near the cathedral, then activate the "eagle vision" to find a place where you can solve the riddle.

To solve the riddle, from the starting position, rotate the top gear to the left three times. On PlayStation 4, press the L2 button, and on Xbox One, press LT. Move one gear below and turn it to the left two times. The gear should be turned even lower to the right three times. To do this, on the PlayStation 4, you need to press the R2 button, and on the Xbox One – RT. Turn the gear to the right of the latter two times to the left. Now drop down on the gear and turn it to the left four times. If you have already managed to turn the gears, then simply return them to their original position by resetting the puzzle.

Note: The screenshot below shows the correct location of all but the last gear.

Climb to the top of the building to reach the next point and go inside the tower. Inspect the artifact and prepare to fight against Lucy. An additional task involves correctly defending against all of her attacks. Every time Lucy moves a certain distance, she will attack you with lunges. Then you need to defend yourself. Win a battle to complete the flashback and open the secret door.

End of the road

Go to the building where the viewpoint is located (marker on the map). Climb to the roof and move to the entrance point on the south side. Drop down on the beams below and position yourself on the vantage point. Your main goal is to kill Pearl Attwey. Activate "eagle sight" and move southeast to find the target. You can steal blueprints from the train, and you can also chat with the conductor on the lower floor somewhere in the middle of the building.

Talk to the guide and then head north to find blueprints to steal. Don't be too careful here. Deal with the guards, go into the room, hide and wait for another guard to come closer. Attack him, open the box and steal the blueprints.

Return to the conductor and talk to him again. Move to the northeast exit to meet about four opponents. Use the hallucinogenic darts and then head into the adjacent area and head south. Go down to the goal. Sneak up to the marked person and steal the desired item (or just kill him). Climb back to the roof and continue south. Kill the nearby sniper and then go to the marker to kill Pearl Attwey. Complete the objective, move to the locomotive in the north and escape, completing the sequence.

Sequence 6

Identification

Your first task is to find Mr. Dredge. If you want to complete an additional task, then during the search, do not kill the police. Move carefully to the east, avoiding meeting with the cops. Use "eagle vision" to find the desired target. After you find him, a new task will appear: to kidnap Dredge. Climb to the balcony for a bird's eye view and determine where the target and the police surrounding it are.

Dredge moves around the location. It's a matter of time before he leaves the police. As soon as you neutralize him, you will need to get out of the location unnoticed. It is best to take care of the cops in advance, without killing them. When you're ready, follow Dredge and kidnap him. Follow the nearest exit (and there are four exits in the square at once, in different directions), avoiding the cops. Leave the red zone marked on the map and the memory will end.

Tea ceremony

When you get to the first checkpoint, you will need to find the smuggled weapons. Use your eagle vision to find three carts to search. All three carts are guarded by bandits. However, enemies are constantly moving a decent distance, allowing you to sneak up on the carts unnoticed and inspect their contents. Opponents can simply be killed or stunned. In our case, the goods were in a cart in west London.

After you find the weapon, go up to the roof and hide. When the wagon starts to move, then watch it. The best way to navigate is on the rooftops. When the crew stops, then wait and follow them again, until final stop... Get to the end goal.

Good deed

Go to the roof marker to trigger a flashback. After a short cutscene, you will find yourself behind the wheel of a carriage. You are tasked with protecting Edward. Two carriages will attack Edward's crew. You can deal with them in a variety of ways. After you are done with them, jump over to Edward's carriage and go to the omnibus factory.

When you get to the factory, go up to the roof and deal with the sniper in the middle, near the south side. Go through the door and hang down to get the first bandit's attention. Kill him and then move through the factory using stealth mode or brute force. Don't let the target leave the factory to complete the side mission.

Use "eagle sight" to find the guard who has the thing you need. You must steal it. Or you can kill the target and search the corpse already. If the item is in your hands, then clear the factory. Attract the attention of opponents and kill. When the situation escalates, you can hide from the villains on the roof. Wait for the target to move away from the other guards and attack it.

Move to the next marker, where the memory will automatically end.

An annoying hindrance

Move to a vantage point. Your main goal is to kill Lucy Thorne in the east. But you can also chat with Ollie in the north and steal the master key from Chief Yeoman Warderan northwest. If you decide to do some side quests then head north and talk to Ollie. You will be able to use the "eagle vision" in order to understand which guards are fake and should be killed. Now you can move towards the chief, who will patrol near one of the fake guards. Therefore, you can deal with both goals at the same time.

After you deal with the three fake soldiers, then move to the new marker to talk to Ollie again. Walk towards the purple skull marker. Go inside the building and go up the stairs. Avoid meeting enemies. When you are at the marker, then attack Lucy Thorne at the right moment. After killing her, escape from the tower the same way you came here and get to the ship to complete the memory.

Dirty money

It's time to break into the Bank of England. You need to kill Phillip Tapenny. As with other missions, there are several side tasks. You can kidnap the head of security. He mainly patrols the northwest part of the bank. You can also kidnap the bank manager to gain easy access to the vault. Finally, the vault guard can be killed. The last two NPCs are located near the vault doors.

Climb to the roof of the Bank of England and use the window in the middle near the east side. Shoot a hallucinogenic dart at the guard at the vault. Since the enemy is level eighth, the dart throwing skill must be updated at least once. If you haven't already, then you will need to get close and perform an air kill.

Return to the street and go to the window on the northeast side to find a box with items. In this room there is a bank manager who is constantly moving around. Therefore, wait for him and kidnap him at the moment when he stands with his back to you. Use the bank manager to get into the vault and then climb up to kill the target from the air. Now go to the next control point and go down to the ground. Leave the bank and walk a safe distance to complete the sequence.

Henry Greene tells the twins about their next assignment.


Sequence 7

Political games

Climb to the roof of the building where the next marker is. Perform a Leap of Faith to jump into the haystack below. Kill the nearest enemy, and then move to the control point. You will have to spy on the Prime Minister. An additional goal is not to kill the guards in the club.

Return back to the haystack, from where you can watch the Prime Minister without fear of being discovered by opponents. When the prime minister goes out of sight, then leave the haystack and move back to the yellow circle on the map to continue monitoring. Do not catch the eyes of either the guards or the minister himself. If any of them notice you, then the memory will be destroyed. It is recommended to use eagle vision to see the patrolmen and choose the correct route.

After the prime minister stops talking, continue until the sniper spots you. Deal with him. If you can finish off the sniper without forcing him to shoot even once, then complete an additional task. When the sniper is about to shoot, a hint will appear on the screen and you will need to press the "triangle" on the PlayStation 4 or Y on the Xbox One. Climb to the roof and run to the sniper to kill him. After the sniper is done away with, the memory will end.

Bodyguard

Climb to the roof and step onto the ledge to start the flashback. Glide to the roof to the north to find the next marker, and then activate the eagle sight, which will allow you to determine the positions of the police in your immediate vicinity.

Climb quickly to the roof of the building to the south and take out four opponents. As soon as it is finished with them, then go to the east and kill one of the enemies below from the air. Finish off other villains nearby. When two enemy groups are defeated, then turn west to find another one. Move as fast as possible so that the durability of the wagon is over 50%, which is the goal of the side mission.

Immediately jump into the nearest carriage to catch up with the one marked with a marker. As soon as you get close to her, then jump onto the roof and grab the crew. If you complete these actions within one minute, then you will be credited with one more additional task. Move to the safe zone (outside the red zone on the map) to trigger a cutscene, along with which the memory ends.

Mrs Disraeli's charioteer

As soon as the memory begins, walk down the street and talk to the girl to distract the journalists and complete an additional task. Run away from the journalists, then return to the carriage, which will be the marker. Drive to the next checkpoint, but make sure not to bump into journalists along the way. If you see them, then you will need to speed up to hide from the pursuit. When you get to the point, then leave the carriage and escort Mrs. Disraeli through the slums.

There will be several thugs at the location, including along the road where you will go along with Mrs. Disraeli. Do not stray too far from the woman, but do not forget to kill enemies in the immediate vicinity. If you want to complete an additional task, hide behind corners and use a whistle to attract bandits, killing them stealthily.

After you escort the woman to the nearest point on the map, watch the next cutscene. Unfortunately, Mrs. Disraeli's dog has escaped, and you will have to find her by visiting several points. After the new cutscene, you will need to drive away in the carriage and then escort the woman to 10 Downing Street to complete the flashback.

Easy Money

Follow Abberline and then head towards the counterfeiters. Use eagle sight to identify your target. Wait for the target, along with two guards, to go to the carriage. Jump into the next carriage and pursue the target, acting unnoticed. So until the enemy carriage stops.

Leave your carriage and walk towards your goal. Activate eagle vision to locate the cliché. Enter the building with the printed plates, make your way through the window on the north side. Kill the guard by the window and the second enemy patrolling the nearby staircase, then head to the room to the south and burn the counterfeit money to complete the side mission.

Move down the stairs and kill the guard and then steal the printing plate. Move on to the next marker, which points to the Bank of England. Stun or kill the policeman at the entrance to the bank so that you will not be noticed, thereby completing an additional task. Go down to the roof and climb through the window on the north side.

Jump down to the floor and pick the lock on the door to get to the control point. There will be a box next to it. If you do not have an insufficient level of hacking skill, then you will need to walk in a circle and deal with the guards, but this way you will not be able to loot another box with useful items. Return in the same way and get back to a safe distance, and then move to the control point to talk to Abberline.

Plans changed

Your task is to find the box with documents. There are only three boxes in the restricted area, but none of them contain securities. But in order to continue the task, you will need to examine all three boxes anyway.

If you want to complete the side mission, then move to the fountain at the western corner of the restricted area. There are no documents in the box next to him. If you have an opponent in your field of vision, you can press the R1 button on the PlayStation 4 or RB on the Xbox One to get Henry to distract him. Be prepared to open the box as soon as he throws the smoke bomb. Then use the distraction again to complete the extra challenge.

To find the documents, move to the building in the southeast of the restricted area. Jump down to the ground and kill the guard at the door, then head up the stairs inside. There is a second enemy on the first floor, but you can simply sneak past him if you wish.

Deal with the guard in the room at the top of the stairs, and then open the box that he was guarding. Move towards the building near the northeast corner of the restricted area. It is here that you will find a box that seems to already contain documents. Sneak up to the window on the west side of the building and head down the stairs. At the bottom of the stairs, you will need to hang down to attract the attention of the guard, and then open the box. But there are no documents here.

Now that you have checked all three boxes, you need to kidnap the Templar in order to find out where to move next. Go to the building in the northwest area of ​​the location and find the window inside, behind which is the Templar. He's there alone. Abduct him without too much trouble. To do this, jump through the window into the building and sneak up on the enemy, and then stun.

Head to the next marker and find the highlighted area to find out what happened to Henry. Talk to the girl on the sidewalk and then move on. Use "eagle vision" to track the carriage along the tracks from the wheels. When you get to the end of the tracks, then talk to the people at the marker. In this case, do not fall into the eyes of opponents. Chat with people until you reach the stairs that lead underground.

Move along the tunnel, killing the guards, until you get to the place where Henry and three opponents are. If you can kill two enemies with hanging barrels, then complete an additional task. Deal with the guards and free Henry. Escort him to the exit from the location ..

But this can be problematic as Henry likes to attack bad guys without really dodging their punches. He will throw a smoke bomb to avoid the first group of enemies he encounters. But as soon as you get down to the ground level, then use the knife to throw off the barrel hanging over the stairs. Fight in the next sector until Evie spots a sniper on the roof. Climb to the roof and kill the sniper. When there are no enemies, Henry will start moving again.

Initiation of impeachment

Climb to the top of the building to start the quest. You have a primary goal as well as a few additional tasks. The main goal of the mission is to get to the Earl of Cardigan (marked with a purple skull on the map). In order to easily get into the parliament building, you need to kidnap a corrupt police officer. Or you can talk to a politician who will tell you where to look for the Earl of Cardigan and even lead you directly to him. The politician is closer to the middle of the building on the first floor.

If you want to talk to a politician, you will first need to steal the minister's password. He patrols the courtyard north of the main building. Get your password and then enter the main building through the balcony on the west side. Kill the guard, who is alone in the room, and then talk to the politician.

Follow the politician by killing the guards along the way. After you are inside, kill the Earl of Cardigan, then leave the building and move away from him to a safe distance to complete the sequence.

How to unlock the eighth sequence

Surprisingly, you won't be allowed to play Sequence 8 right away. In order to start passing it, you must clear three locations indicated on the map. If you remember, in the third sequence you already conquered Whitechapel. Therefore, even if you did not pass any additional missions, then you should still have one captured area.

If you want to jump into the rest of the story campaign as soon as possible, then focus on Richmond upon Thames, as it is one of the easiest locations. As for the third area, here you need to be guided by the following: open the map and determine in which area of ​​the city you have already done something in order to conquer it. So, choose it ..

After you complete all the activities in the area, the "Gang War" will become available. Then you will have to take part in the war and gain the upper hand, destroying the leader of the gang and conquering the area.

Borough Richmond upon Thames

Templar Hunt: Tom Ecclestone

When you get to the marker on the map, then climb the stairs to the west of it, and then move to the southernmost ship in the search area. From time to time, Ecclestone leaves the ship and moves north to the boat, then goes east, and then returns to its starting position. Destroy the sniper on top of his ship, then wait for him to leave and kill from the air. The first task of the district is completed.

Templar Hunt: Captain Hargrave II

When you reach the ships where Hargrave is located, clear a path for the captain. Kill him in any way you want. Then take his body and throw it into the river for a bonus for reaching an additional goal. After this is done, return in the same way that you came here and leave the danger zone to complete the task.

Templar Hunt: The Jekyll Brothers

The mission is no different from the previous ones. The uniqueness lies only in the fact that there are now two goals. You must kill Kent and Raphael Jekylls. To get the bonus, you need to force the policeman to kill one of them. Raphael is easier to kill as there is only one guard guarding him. He is on a boat just off the south side of the search area. Just wait for the bodyguard to leave, then sneak up on Raphael from behind and kill him.

In order for the policeman to kill Kent, wait for the cop and Jekyll to be in close proximity to each other, and then shoot at the guardian of law and order. Wait for Jekyll to die too. Leave the area and move away to the desired distance.

Bounty Hunt: Emmet Sedgwick

Move to the marked area and kill several bandits nearby. After they are all defeated, sneak up behind and kidnap Sedgwick for an extra reward. When Sedgwick is with you, leave the danger zone and find the nearest allies carriage (green dot on the map), then take him to the end point to complete the mission.

Bounty Hunt: George Scrivens

Follow the marker on the map, turn on the "eagle vision" and find George Scrivens. The search area is small, so it won't take you long to find it. Kill opponents on your way to the goal, and then kidnap him for an additional reward. When George is with you, then move to the nearest carriage (green dot on the map) and take the prisoner to his destination.

Bounty Hunt: Simon Chase

Simon usually strolls in the southern part of the search area. Kill opponents on the way to the goal, thereby clearing the escape route. Kidnap George and take him away in the nearest carriage.

Borough Lambeth

Templar Hunt: Martin Church

Martin is mostly in the yard, so it's not hard to find him. To receive a bonus reward, you will have to kill him secretly with a blade. It is advisable to get rid of the sniper located on the roof of a nearby building, and then jump into the haystack from below and wait for Church and his guard to pass by. As soon as both are located with their backs to you, then jump out of the hay and kill Chase first. Run away to a safe distance to complete the mission ..

Templar Hunt: Lambeth Hooligans (Ada and Clyde Strikers)

Another simple mission that can be completed using hallucinogenic darts. Climb to the top of any building in the search area and shoot Hell and Clyde Strikers with darts.

Templar Hunt: The Fletchers

All you have to do to complete the mission and complete the bonus objective is kill the rooftop sniper, jump onto the roof of the building closest to the targets, and then go to the edge and jump down, eliminating the two opponents with a double kill from the air. After they are destroyed, go back to the roof and use the rope launcher to get out to a safe distance.

Kill the Fletchers at the same time by jumping off the roof.


Bounty Hunt: Leopold Bacchus

When you get to the location at the next checkpoint, you will find yourself in enemy territory. Use "eagle sight" to find the target, which is underground. The place is guarded by a decent number of thugs, so getting there is difficult enough. Try to attract opponents by breaking them into groups. This will make it easier to end them. If you want to make the task much easier, then kill as many enemies as possible before going to Leopold ..

There are two ways to enter the dungeon where Leopold can be found. Finding the big tunnel is pretty easy, but this route is where you go for a head-on collision. Alternative option: Use a hole in the ground near the southwest corner of enemy territory with two nearby enemies.

Go downstairs and kill the guard near Leopold. Once you do this, Bacchus will try to escape. But you will not experience any problems in pursuit of him. Take Bacchus up the stairs and leave enemy territory. Transfer the target to the carriage and ride it to the marker on the map to complete the flashback. If you come across enemy carriages along the way, then ram them to get rid of the pursuers.

Bounty Hunt: Jesse Butler

Your target is in the northern part of the search area. Clear an escape route by killing enemies at any of the exits, then take a Leap of Faith into the haystack. This will get you close to the target. You can also climb to the rooftop behind Jesse Butler. Kidnap Butler and move to the nearest carriage. Head to the end point to complete the mission and receive a bonus reward.

Bounty Hunt: Mildred Graves

The mission is similar to most other missions. Take your time to kill opponents on the way to the goal. Kidnap Graves and return by the same route you came here. Take Mildred away by carriage. This will give you an additional reward and complete the mission.

Freeing the Children: Strain and Boyle

Climb to the roof and kill the sniper near the entrance on the second floor, in the northeastern part of the building. Use this entrance to get inside the building. Deal with the guards and turn off the alarm. There are two enemies here, but if they recognize you, then several more opponents will run here. But then you will kill everyone at once. If you are not confident in your fighting skills, then, without raising the alarm, destroy the enemies one or two at a time. Free the kids upstairs and the two groups of kids downstairs.

Gang Hideout: Echostreet Alley

The easiest and fastest way to complete the mission is to hit one of the big thugs with a hallucinogenic dart. Ultimately, he will kill all other opponents and leave only one or two. Unfortunately, he can kill the hostage as well, and if that happens, the additional target will fail. If you want to get all the bonuses, you will need to kill the sniper on the roof, then jump down and free the hostage.

Gang Hideout: Battersea Bilous

To receive a bonus reward, you need to kill the sniper on the roof, and then wait for the leader to kill him from the air. After that, clear the location and free the hostages. The mission will be completed ..

After these two areas are captured, you can proceed to the passage of the eighth sequence.

Sequence 8

Strange bedfellows

Go northeast to find the back entrance to the building. Talk to the doorman, then go down the stairs and talk to Roth. After a short conversation, ride Roth's carriage to the next checkpoint.

Leave the carriage and follow Roth to the train tracks above. Your next task is to find and destroy five explosives. In order to receive the bonus reward, you must use a moving train. In practice, this means that you will have to stay on the moving train until you find the explosives. Get on the locomotive when it passes by, activate the "eagle vision" when you move to the station in front. As soon as you notice the explosives, then the additional task will be completed, and you can jump off this train.

There are several opponents at the station. If you want to go through the second additional task, then you will need to destroy all explosives by setting them on fire. You can move to the side of the locomotive to hide from enemies to the north.

There are five explosives in total, scattered across two large rooms. One of the five is located at the top, in the northwest corner. Killing the guards is easy enough. Dealing with them, move to each of the explosives (they are marked on the map in red). If you are confident in your own abilities, you can attract the attention of all opponents and kill them at once. Use hallucinogenic darts to make the task easier in battle. You can also use smoke bombs if you need to run away. Climb higher if you need a break.

Find and destroy explosives.


Your next task is to find and kidnap the driver. Activate the "eagle vision" and examine the checked part of the west room. The easiest way to do this is from the second floor, where one of the dynamite sticks is located. Before you kidnap the driver, clear the northeast corner near the locomotive so that the guards cannot stop you. After you find the driver, go downstairs and kidnap him. Follow the train (next marker on the map) to complete the flashback.

Triple abduction

Climb into Roth's carriage and ride to the National Gallery, this is the next marker on the map. Move north along the alley that goes down and talk to the girl standing at the gate. Go through the gate, but watch out for the policeman on the opposite side of the courtyard. When the cop turns his back, then go after him and knock out the "pharaoh". Talk to the boy at the next gate.

To the north of the boy, you will find a staircase leading down. There are several police officers at the location. If you want to get a bonus reward, then don't kill anyone. To hide from the police, go up to the roof and use eagle sight to locate your target north of here. Go downstairs next to the stairs and wait for the guard patrolling the courtyard to pass by. When he does, then follow him and stun him.

As soon as you deal with the guard, then go down the stairs to the level below. Move down the hallway leading east. But there will be a guard in the hallway. Two more enemies are located in the next corridor on the left side, and the other two enemies are in the adjacent corridor. If you are going to complete an additional task, then again you cannot kill the guards, but you can stun them. Wait, when there is only one enemy in the first corridor, sneak up on him from behind and stun him without using lethal means.

Hide in an alcove where you can see your target to be kidnapped (don't worry, she won't notice you). Wait for the patrolling guard to walk past you. Use eagle sight to spot other enemies as well. When the enemy passes by, then move after him and stun. Quickly move the body of the enemy to the alcove where you hid earlier and wait for the second patrolman to appear.

When the enemy passes by, then follow him and stun. There are still two opponents left in the next corridor, but you can ignore them. So, we got rid of all the interfering enemies. Move towards the room where the target is. Wait for the enemy to go to the west side of the room, and then open the casket in the northwest corner (if you have the required Lockpicking level). Kidnap Hattie. It is very important that Hattie does not notice you before the abduction, otherwise it will already be considered that she began to run away and the additional goal will not be achieved.

Go back the way you came here. When you find yourself in the alley, then go towards the marker on the map. This route will be winding, but you will avoid collisions with the police. Put Hattie in the carriage on the marker and drive to St. James's Park. When you get to your destination, then leave the carriage and kidnap the next target - Benjamin Raffles. Climb to the roof of the building to the east and activate Eagle Vision to determine the location of opponents ..

As you may have noticed, there are quite a few opponents in the park near Raffles. If you do not want to receive a bonus reward, then you can simply kill opponents and kidnap Raffles. However, if you would like to achieve full synchronization, then you need to move to the south side of the park. Use the rooftops to avoid being spotted by enemies, and then head down to the street south of the park. Watch the patrol carriage. When the path is clear, enter the park from the south side.

Hide in a haystack by the park and wait for Raffles to move away from the gazebo in the center public place... After he does this, then go into the crowd. Wait for him to return to the gazebo, and then kidnap him as soon as she turns to leave the gazebo again. This will happen at a time when there is no guard nearby. Remember that if Raffles spots you, it will be regarded as the start of an escape. Thus, you will not receive a bonus reward for escaping.

When Raffles is in your hands, you will need to plan an escape route. Coaches patrol the streets, but they are marked with red circles on the map. Just avoid the red circles to avoid being detected. Leave the park through the west passage as soon as one of the carriages passes by. Move quickly south until you reach the next street. Then go straight (to the west) and get to the control point where the carriage is waiting for you.

Move to Scotland Yard, but do not use the route recommended for you. The fact is that if you go south, and the road leads to the park, then you will find yourself right in the "warm" embrace of enemies. Instead, head north for a small but safe circle. When you arrive at the place, then leave the carriage to kidnap another person - Chester Swinbourne.

Climb onto the roof of the mission in the north, and then move on top to the next objective. When you get to the building where your target lives, then follow to its north side to find an open window. This is the entry point right next to the target.

Enter the window and then wait for Chester to turn his back on you. Kidnap him. But before doing this, it is advisable to clear the path of escape from opponents. Remember that you are in Scotland Yard and the guards are almost everywhere. You will need a lot of patience and time to get the job done silently ..

Do not go through the main door as there is a guard behind it. Instead, go right to the second door, then turn right again until you are back on the main street. Walk around the block to return to the carriage and then reach your destination. If you are not interested in receiving additional rewards, you can simply kill everyone you see and then kidnap the target. When you get to the final checkpoint, the memory will end.

Games and entertainment

Ride to Starrick's workshop, then follow Roth up the stairs to the rooftop. Your task: find and move boxes of dynamite to four different locations in the location. If you want to receive a bonus reward, then this must be done without killing anyone. It should be noted right away that the additional task mentioned above is rather difficult. It is quite obvious that it will be easier to kill all opponents encountered on the way, but more troublesome to plant bombs without killing anyone. There are three locations in total with two boxes of dynamite. Do not go to the boxes near the northeast gate. Focus on the other two markers as it will be easier to get there.

The first thing you should start with is three snipers on the rooftops. You cannot kill them. There are two snipers in the main search area and the third gunner is located on a building inside the southeast search area. After all three are stunned (not killed), deal with the guard patrolling the streets on the southeast side. Another enemy, who also needs to be neutralized, is on the street to the west. There is another enemy that patrols the streets in the northeast, but you can ignore him ..

When the guards are finished, then go closer to the boxes and deal with other opponents in the immediate vicinity of the dynamite. Don't worry about the sentry near the northeast gate, as it won't see you when you approach the dynamite in the east corner. You also don't have to worry about the guard patrolling the area at the gate, so it's easy to avoid meeting him.

When you lift the box, a new marker will appear on the map, where you will need to transfer the dynamite. In most cases, the next markers will be located close to where the dynamite is. Therefore, you don't have to go far. If necessary, you can put the box on the floor and stun the enemy standing in the way. Then take the box again and continue on your way.

After you have placed all four boxes, move back to Roth and talk to him. Unfortunately, you will have to return to the restricted area to save the children. Go through the window on the northeast side, then open the door on the southwest to free the kids. But not all children will be conscious. Three of them will need to be taken out into the street. Take the first child and move to the street, where he will need to be released. If you are interrupted by bandits, then lower the child and deal with the enemy, then pick it up again and take it to the destination. You have a total of three minutes to save all the children. But if you do it in two minutes, you will receive a bonus reward. After all the children are free, the memory will be completed.

Final act

You are now tasked with killing Maxwell Roth. There are three additional objectives on the map: the purple emblem is to kill the driver, the blue emblem is to get help from the waitress, the green emblem is associated with the bailiff and stealth mode.

The bailiff will help you get to the theater. It can be found in the vicinity of west entrance to the theatre. To use it, you will have to deal with two guards in the park to the west of the theater, and then get the mask of one of them. With a mask in hand, you can follow the bailiff to the theater.

Go up the stairs and kill two enemies in the first room. Move to the theater and get to the balcony to be on the marker. Stand on the railing to define your goals. If you talk to the waitress on the second floor, you can poison the drinks that she will carry. The waitress will bring these drinks to your enemies.

Near the theater, Maxwell Roth is just a stone's throw away.


After that, you will have to kill the remaining masked opponents. If you have the second level of "Burglary", then you can open the door and free the driver. He will lower the rafters that will allow you to move above the stage and cut the rope to kill Roth. If you do not have such a Hacking skill, then you will have to kill Roth in the usual way.

When Roth is killed, you will have to leave the theater. If you can leave the theater within one and a half minutes, you will receive a bonus reward for this. To do this, go towards the main exit, but go up to the second floor. Jump across the balcony to reach the exit. If you try to follow the normal path, you will not be able to leave the theater, as the path will be blocked by fire. After leaving the theater, you will complete the eighth sequence.

Sequence 9

Double trouble

To receive the bonus reward for this memory, you do not have to kill cops. Move to the marker on the map that points to Gladstone's house. When you arrive at the location, then proceed to the next checkpoint. There is a young girl in the doorway. Talk to her about everything, and then move to the next marker on the map, where Mr. Gladstone is. It's quite far away, so you can grab a nearby carriage to get to your destination faster.

When you get to the marker, go up to the roof and activate eagle sight to find Gladstone and the police surrounding him. You must steal Gladstone's invitation, which can be found on a table under a large tent. If you move to the roof of a small building to the east of the target, then you only need to deal with two policemen. One cop patrols the area to the north of the table, and another patrolman is located to the west of it. After both of them are defeated, quickly run up to the table and steal the invitation. By the way, you don't have to kill enemies. Just pick the right moment to commit the theft ..

Now you will have to steal Mrs. Gladstone's invitation. Move to the next point on the map to find Mrs. Gladstone surrounded by police at the station. Climb up to avoid detection and follow Mrs. Gladstone until she is alone. After the woman is sitting on the bench, go down to the carriage behind her and sit on the bench on the other side to steal the invitation. Now all you have to do is leave the train station and get to the next marker on the map, northwest of your starting position. This target points to Mrs. Gladstone's carriage.

Steal the carriage and reach the end point to complete the memory. If you want to receive a bonus reward, then the carriage must not be damaged. Drive carefully.

Dress to Impress

Talk to the man sweeping the street and then head to the top of the nearby St. Martin's Church. Find the Royal Guards. When you find one of them (this will happen automatically), then approach and knock out. If you want to complete an additional task, then during the execution of the task, do not kill anyone.

The Royal Guard is in the middle of the restricted area. The target on the south side is the easiest. Climb to the top of the building and find the guard. Wait for the guard to be alone, go down and knock him out. Search the body to get the guardsman's clothes, and then hide the body in the nearest cache ..

If you want to complete an additional task, then you will need to select the royal guard patrolling in the northwest corner as the target. The easiest way is to stun the nearest police officer, then the guardsman, and then hide his body in the carriage as soon as you have a uniform on your hands.

After you put the guard in the carriage or hide the body, then return to Abberline to complete the memory.

Family Politics

Climb to the roof and move to the marked area. Do not drop to the ground in the courtyard area if you want to receive a bonus reward. Instead, use a voltaic bomb or hallucinogenic dart on horses to scare them. Then jump into the king's carriage and ride to the next marker on the map. In doing so, you need to make sure that the carriage remains intact by more than 50% throughout the entire memory (this is an additional goal for full synchronization).

After you pick up Duleep, head to the next checkpoint, which points to the first politician. Your next stop is Victoria Station. But you have a minute and a half to get to your destination. Here you will need to proceed with caution and speed. That is, you should, as it were, go fast in order to meet the allotted time, but at the same time not damage the carriage. After you pick up the first politician, move to the next marker to pick up the second one. Be careful when entering the park, as the passage is narrow and it is not recommended to damage the carriage.

Royal carriage.


Your next destination is parliament. And again, you have one and a half minutes at your disposal to get to the building. If no one and nothing is holding you back, then you can go slowly. After you drop off the politician, you will need to go to the residence of Mr. Gladstone, and then to the gentlemen's club. This time, you have two minutes and 30 seconds to reach the destination with Duleep. All you have to do is return the carriage to the next marker and then leave the danger zone.

A night to remember

Follow your brother into the hall and then steal the key from the marked owner (green marker on the map). This is a guardsman. If you want to complete an additional task, then you need to enter the living room on the second floor using this key. After you have the key, wait for the guard to be out of sight of other enemies and kidnap him. Go back inside and move up to the next marker. Make sure you carefully pass the opponents blocking the way up. Don't get their attention. When you get to the room adjacent to the living room, stun the enemy and use the key to get into the room ..

Pick up the plans from the box, then go downstairs (don't worry, the guards have already left) to view the cut-scene. After the video, you must control Jacob. Go up to the roof to talk to Abberline and return the weapon. If you are seen, you can go back inside and go upstairs. Then, instead of entering the room where the plans were, head south (opposite direction) and then get out through the window on the left. From here, go up to the roof to find Abberline.

Move to the indicated location to return the equipment. You will have three minutes to deal with six snipers on the rooftops. Time "wagon and full cart". Your next task is to find and kill 16 impostors. If you want to receive a bonus reward, then free all the royal guards during the passage. If you first free the guards, then near them you will need to kill several enemies. Most of them can be destroyed using hallucinogenic darts. Given the huge number of opponents, you may have to finish them off.

After all the enemies are destroyed and the guards are freed, go up to the roof to signal Evie. After a short cutscene, you will take control of Jacob. Move to the vault entrance. Go down the stairs and then go up the other side to reach the marker.

All you have to do is kill Crawford Starrick, who is in front. Approach Starrick and watch another short cutscene, at the end of which you will play as Evie. This time, you have less than four minutes to get to the point. You have time to sneak up and kill enemies on the way. But they can be killed without acting stealthily.

The final battle with Starrick consists of several stages, where you will have to switch between brother and sister. Whenever you have to move, pay attention to the rays. The blow can be struck twice.

Fight with Starrick.


Attack Starrick until the cut-scene starts. Then all you have to do is defeat the old man by pressing the "circle" button on the PlayStation 4 or the B button on the Xbox One. Repeat the steps several times to defeat Starrick.

Assassin's Creed: Syndicate action-adventure game developed by a developer studio Ubisoft quebec, of the major projects of which the last series of the game Unity... The game was released on PS4, Xbox One on October 23, 2015, while Syndicate was postponed on PC, approximately until November 18 of the same year. This is done in order to bring the computer version of the game to mind; the broken Unity is still legendary. The game will take place at the height of the industrial revolution in Victorian London. From the main, the developers confirmed the absence of a multiplayer mode, making a bias towards capturing the territory, expanding the single-player campaign.

Gameplay

For the first time in Assassin's Creed, you can freely switch between two heroes. To do this, click C v Main menu games. Also in the game there will be a woman, for whom, in addition to the main character, you have to play. The male character Jacob Frye uses brute force to specialize primarily in close combat. His twin sister Evie prefers to use stealth, relying on her intelligence and wit. This time in the arsenal of our wards: brass knuckles, revolvers, walking sticks, curved kukri (knives) and swords. Combat system became much sharper and faster. Moving around London, which, as the developers assure us, is 30% more than Paris, is carried out with the help of a special cable. It will allow you to quickly move around buildings, as well as create quick escape and attack paths. Also in the game there are Carriages, which will allow you to quickly move to any of the points. London is divided into six different districts: Westmister, The Strand, Town London, Whitechapel, Southwark, and Lambeth. The game lacks a multiplayer mode, and the game will also lack the companion app that was introduced in Assassin's Creed IV: Black Flag ... Side missions in Assassin's Creed: Syndicate designed for a power struggle in London, which you will periodically be pushed into by the plot in the game. Players will be able to kidnap individual enemies for the purpose of requesting ransom or being accepted into their gang.

The plot and action of the game

In 1868, the Industrial Revolution began to take place in Victorian London. In order to regain power and revive the Brotherhood of Assassins, the twins Jacob and Evie Frye decide to come to London to clean up the criminal gangs run by the Templars. As the game progresses, they will get to know the famous figures of that era, such as Charles Dickens, Charles Darwin, Alexander Graham Bell, and also take part in the royal intrigues of Queen Victoria.

Our guides

Our guides are designed for different knowledge and passage of the Assassin's Creed Syndicate game. You are waiting for the passage of a mission with additional objectives, collecting collectibles, searching for various riddles, tips on passing and pumping, as well as everything about all the clothes and weapons of the main characters.

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