The most dramatic games. The best games for the computer with an interesting and exciting plot

Admit it, you've shed a tear or two while playing games. It's okay, we're all adults here, so you can cry. This is a sign of maturity!

For years, developers have tried to create games that would tug at the heartstrings of all gamers. Some emotions, such as joy, fear and anger, are quite easy to evoke using the right combination of environments and characters. But you know that the one that made the player experience strong and lasting sadness is considered good. Creating a game that "makes the player cry" is what developers have been trying to do for years.

Usually these attempts are terrible and insincere, but from time to time they are quite successful. We've collected games that made you cry, sob, or outright cry out loud. So grab a box of tissues and get ready to let your emotions run wild. But be aware that you may stumble upon spoilers.

Returning home from studying abroad and expecting to be greeted by your parents and little sister, you discover that they have mysteriously disappeared. It's a little confusing, not to mention there's a storm raging outside and your beloved family home seems to have secret passages that your little sister has happily made her own.

At first it may seem like you're being told about a horror plot, but the stories you uncover as you explore Gone Home are heartbreaking and sad. A wife is looking for an opportunity to deceive her estranged husband (who is trying to come to terms with the fact that his science fiction fantasy may just be a pipe dream). Your father's hidden traumas likely stem from his being abused by his uncle.

But what you'll feel most heartbroken about is the fact that your little sister seems to have found the breakup with her friend too big to handle. You read her diary entries and see how she is losing the will to live - all this falls heavily on you. The ending will undoubtedly make you cry, but everyone will have their own reasons.

None of the games Metal Gear cannot be called life-affirming, but Metal Gear Solid 3 is the only one that ends with your character saluting and shedding stingy manly tears over the grave of his mother/mentor/love interest. Creator Hideo Kojima raised questions of loyalty, nationality, and the futility of war in Metal Gear Solid 1 and 2, but decided to take it to the next level. new level and in Snake Eater he began to bombard the protagonists with these questions.

These questions were brought up through the game's bosses - unlike Foxhound and Dead Cell in the previous two games, Cobra Unit had no need to kill Snake. They weren't trying to take over the world or take revenge on a shadowy patriotic organization, they were just a bunch of old soldiers looking for someone worthy to stop their fight. Why not gain glory through a difficult victory if your opponent wants to die, don't you think so?

The character's motivation is usually pretty banal. You kill bad guys who are trying to take over the world, or you try to take revenge or save someone. In Shadow of the Colossus it's not that simple. Plot details slowly emerge throughout the game, revealing that a young man named Wander is working with a dastardly deity to bring his lover's life back. According to God, this will be possible if Wander kills 16 colossi.

After some time, killing these mysterious titans begins to affect you. They don't bother anyone, mind their own business, and then your punk kid jumps on their back and hits them over the head until they die. They don't attack cities or kill people. They sleep as they have slept for thousands of years. Eventually, your search and destroy instincts weaken and you realize that Vander isn't such a good guy, or even a justifiable anti-hero. He is a heartbroken child who made a terrible choice and now he must follow through.

Brother and sister are hiding in a bomb shelter. You see a small hand pressed against the glass outside as the bombs fall. You hear one of the bombs crash onto the roof and wake up to mysterious world Silence. The beginning is very heartbreaking because you wouldn't be able to let that child into your sanctuary in this alternate dimension.

Small mention: in the previous game, if you were the ruler of Silence, it meant that you were close to death in real world. So imagine the feeling of dread gradually creeping over you when you realize that your little sister looks like the Queen of Silence. As you progress, you must choose between friends, leaving some behind, and even watch as your trusty caterpillar pet sacrifices himself to save you. This is fucking terrible.

And in the end, you must choose whether to stay in Silence with your brother but die in the real world, or kill the Queen of Silence and return to your bombed-out city, knowing that you can wake up next to your dead brother. It's a tough choice, and no matter what decision you make, you'll shed waterfalls of tears (or at least get a huge lump in your throat).

Marcus Fenix ​​is ​​not the most interesting main character. His partner Dominic Santiago, on the other hand, is much more curious. He's a complex character, with motivations that go beyond "kill all those Locusts and maybe find out something about his father." You see, Dom is looking for his wife, Maria, who went missing on Invasion Day. Throughout the first game (and part of the second), Dom searches for information about Maria, occasionally receiving glimmers of hope by showing her photo to other survivors. And then...he finds her.

You might say Gears of War is for stupid people. You can say this is a dumb game with a terrible story. Say what you want - it doesn't matter. The moment when Dom finally finds Maria, who has become a tortured and empty shell, is so epic we screamed. Dom's voice actor, Carlos Ferro, even performed the scene with a motion-capture costume to bring that desperate moment to life. And this was in Gears of War 2, so we were completely dumbfounded.

Nintendo hasn't provided any explanation for Mother 3's lack of worldwide release, but we think we know why the game was never officially translated into English. English language: She's too sad. We assume that Nintendo simply had to abandon the translation after several months of work, because the translators simply could not see the text through their tears. This is the most logical explanation.

Like Earthbound, the story is often chaotic, goofy, and fun. But it features a small town that is plagued by a series of unfortunate events: tragedy strikes a happy village, with the narrator wondering if the town's residents have ever felt sadness before. If happy characters coping with the deaths of their family members weren't enough to have you slurring at the screen, then the last few minutes have the chance to completely destroy you.

Most zombie games favor bloody shocks over psychological challenges, but The Walking Telltale's Dead is not the majority. The first season follows a man named Lee, a little girl Clementine, and the (usually short-lived) survivors they meet as they try to escape a zombie apocalypse.

There are many stressful moments in the game, but it’s the small decisions that leave their mark: how you justify your actions to Clementine. Each time Lee explains why he left one of the survivors to die, and then a small box pops up (“Clementine will remember this”), this shows how your choices shape a person in their younger years. It's not a good feeling when the choice is to "live but hate yourself" or "die." Oh, is that all? Clementine isn't the only one who will remember this. Perhaps she will cry even less than us.

Great if you haven't played Silent Hill: Shattered Memories. After all, the game was released primarily on the Wii, so it didn't create as much hype. However, if you missed it, consider yourself missed. best Silent Hill for all years. And at the same time, you missed the opportunity to cry a lot. Because the game will make you cry as well as make you tremble with fear.

The funny thing is that you might not even understand why you're so sad until you get to the end of the game, but even that's not the most depressing part. After all, later, when you beat the game and begin to remember the events that happened, you will complete the puzzle to the end, and your world will fall apart. You remember the end of The Sixth Sense, right? It's something like that, however, you also discover that you were a terrible father.

In fact, death is not the worst thing in a video game, especially in an RPG. Hell, characters die in almost every battle and simply come back to life thanks to the use of a cheap item. So death doesn't matter. Simply pop a Phoenix Down in your mouth before rigor mortis sets in, and the heroes will be back on their feet within seconds.

People probably screamed when Final Fantasy 7 Iris died, but for some reason, she could not be resurrected. Maybe Sephiroth's blade is too sharp or something. Whatever it was, she died and stayed dead. We couldn't believe our eyes. She'll be back later, right? Crono is back in Chrono Trigger (unless you monster save him), so surely she couldn't die? Yes. But she died. And our hearts were broken.

Thousand-year-old Kaim suffers from amnesia. It seems like having no memories is a curse, but after playing Lost Odyssey for several hours, we're convinced that it's best for Caim not to remember his past. Throughout the game, he will sometimes recall events in his life, which will be played on the screen as short text stories with sound effects.

And these memories are truly terrifying. There are dozens of such forgotten memories, and we eventually had to stop reading them. Some talk about lost loves, some about forgotten friends. Others are simply depressing. And even if you avoid these catastrophically dark memories, the story itself is no less brutal. At one point you are helping the children pick flowers for their sick mother, and then when you bring them to her, she dies and you stand there awkwardly, watching the children cry. That's what's happening there.

Brothers: A Tale of Two Sons is a story about a teenage boy and his younger brother who go on a journey through a fantasy world to find a cure for their sick father. Although, in fact, this story is about loss, overcoming and growing up. The game begins at the boys' mother's grave - her death in the water, witnessed by the younger brother, happened due to the fact that he did not know how to swim. But this is only one of the few difficulties that the brothers must overcome together.

Together they must overcome obstacles and outwit enemies, and the player must guide the brothers together with each of the controller buttons. This mechanic stops working in the bitter final scene, from detailed description which we will refrain from. Suffice it to say that she made us tremble and...cry. It's terribly hard.

Yes, yes, you are a mischievous child, and unexpectedly cause a disaster while playing with ancient artifacts. Yes, yes, it turns out that you are the chosen one and must save the world. Yes, yes, your adventure to save the Earth is inextricably linked with the destruction of your world and your identity. Wait, are you serious?

Terranigma looks like a garden variety SNES action RPG, but its story is unique and harrowing. Protagonist Ark must destroy everything he holds dear in his home underworld (even the girl he's in love with, damn it) in an attempt to bring Earth back to life after its ancient dormancy. Halfway through, he learns that his entire life has been part of the evil being's great plan. Perhaps, after his complete destruction, he will be reborn in the world he helped create? Or maybe he will simply disappear into oblivion. Ark's life sucks anyway.

Well, being anything other than the main character in a Halo game is deadly. Almost everyone Master Chief interacts with ends up exploding or turning into horrifying creatures. But Halo Reach really hit the jackpot by introducing a whole new squad of super soldiers and killing them off one by one.

Of course, players who were familiar with Reach's story should have expected a happy ending. But seeing almost all of your friends die in front of you as humanity battles the very real threat of extinction is terrifying, especially knowing that this was Bungie's last contribution to the Halo franchise. If it weren't for all the heavy talk about sacrifice and courage that is woven into the narrative, Reach might have been the saddest big-budget shooter ever made.

Like a sip of coffee after a lollipop, To The Moon is very bitter. The game tells the story of a dying man who hires a pair of doctors who can create artificial memories to fulfill his wish. last wish: go to the moon. The only problem is that he doesn't know why he wants to go there.

Then doctors must rewind his memories in chronological order, trying to discover the reason for his fascination with the moon. As they explore, they will see moments of foolish joy and quiet sadness. There are no threats to the world here, just embarrassing mishaps or disappointments with your wife. Despite the 16-bit graphics and sci-fi premise, almost everything here is completely ordinary, but rewound and accompanied by a fading ECG sound that will leave your eyes wet by the end.


We present to your attention the latest issue of our monthly TOP 10 rating, dedicated to the saddest moments in the history of games... We warn you right away: what awaits you is a lot of spoilers!

Max Payne 2 ending (429 votes)

In tenth place is a dark, noir ending. Before Max turned into a copy of Mikhail Shufutinsky, he was a detective who got involved in a completely wild story with sad consequences. In the end Max Payne 2 wounded Max, repeatedly shot in the head, deals with all the bad guys and finds Mona Sax - his femme fatale. Dead. And it doesn’t matter that she actually had to kill Max, because a real spark ran between them! But according to the canon of the genre, the hero must be unhappy, so Mona Sax dies. A sad violin begins to sound and the game ends, leaving you in a state of terrible hopelessness. Such things.

Ending of Half Life 2: Episode Two (572 votes)

In ninth place was the ending of the second episode, which made many fans cry bitter tears. I wonder how they would cry if they found out that there would be no continuation? At the end of the second episode, the heroes manage to close the Alliance portal and prevent the invasion of the alien army. Everything seems to be going as it should. But quite suddenly, the rejoicing heroes are attacked by two Alliance advisers, who kill a key character - Eli Vance - right in front of his daughter. It was completely impossible to predict such a turn of events. Poor Alix cries over her father's body, and the player sits with his mouth open, because he really wants to know what will happen next. We’ve been waiting for this for eight years now.

White phosphorus scene from Spec Ops: The Line (720 votes)

In eighth place is an unforgettable episode with white phosphorus from the game. He has already appeared in our other rating, dedicated to the most spectacular moments in games. In this episode, the heroes, located in Dubai destroyed by the disaster, decide to use white phosphorus bombs against the soldiers of their own army. The player is asked to methodically shoot the enemy while watching what is happening from above. After this, the heroes go down and see a terrible picture: bodies burned to the skeleton and wounded who were unlucky to survive. But things get even worse when the squad discovers several dozen corpses of innocent civilians who also came under fire. The picture is truly creepy. This is indeed a very strong and very bright episode, which is worth playing Spec Ops: The Line for.

Valiant Hearts: The Great War ending (750 votes)

Seventh place went to the ending of , an incredibly moving game about the First World War. One of the main characters, the French soldier Emile, participates in a senseless attack on the positions of German troops. There is a real massacre going on all around and the soldiers simply refuse to go to certain death. The regiment commander begins to shoot the deserters, after which the hero cannot stand it and hits him on the head with a shovel. The commander is killed, and Emil is sent to be shot, having previously managed to write a letter to his daughter. In general, there is nothing to comment on here. The creators of the game presented this moment so skillfully that it will make absolutely everyone sad.

Bioshock Infinite ending (897 votes)

Sixth place was suddenly taken by the ending! In it, if you remember, pretty Elizabeth, whom the hero did his best to save, kills him along with her copies. To be precise, it drowns. As it turns out, circumstances require this: the hero simply must die in order to prevent the appearance of the game's antagonist. There is no choice. Well, it's always sad when a character you've played as for so long has to die. But nothing can be done!

Mafia 2 ending (963 votes)

And in fifth place we have a moment from the ending of the second. Two key characters of the game - Vito and his friend Joe - get involved in a very complex mafia showdown, after which they want to kill them. Fortunately, Vito gets a chance to atone for his guilt - he is asked to kill the head of a local mafia family. Vito and Joe complete the task, after which they are put in separate cars. Already at this point it was worth being wary. The fears are justified when the car with Joe veers off to the side and he is taken away in an unknown direction. The hero's friend was not included in the deal, so you won't envy him now. The main character is left alone: ​​alive, but in a very lousy condition. It’s understandable: you won’t feel good after something like this.

The Death of Vesemir from The Witcher 3: Wild Hunt (1024 votes)

And in fourth place we have something fresh - a moment from the third, released this year. This is the battle in Kaer Morhen, during which the witchers' castle is attacked Wild Hunt. In this battle, Vesemir, the mentor of the witchers, the teacher of Geralt and Ciri, dies. His death can be compared to the death of Obi Wan Kenobi from Star Wars - seriously! Vesemir's body is burned during a long and very sad funeral scene, arranged according to all the canons of the genre. This is one of the most powerful moments in the entire game. Why, this is one of the most powerful moments in the entire trilogy! I really feel sorry for Vesemir.

Death of Ghost and Roach from Call of Duty: Modern Warfare 2 (1026 votes)

And again it breaks into the top three. Many players, as it turned out, naturally cried when, in the second Modern Warfare, General Shepard turned out to be a traitor and killed Ghost and Roach, two honest, courageous soldiers who fought side by side in the hottest places on the planet. If you remember, Ghost was shot dead on the spot, but Roach was still alive. So much the worse for him - thanks to this, we could see in the first person how the heroes were doused with fuel and burned. The moment is actually quite rough, but what music! Yes, there have been cool episodes in Call of Duty before. This is not forgotten.

The ending of the first season of The Walking Dead (1187 votes)

And in second place we had a moment from the series. To be precise - the ending of the first season, in which the main character, to whom everyone has already become accustomed, is on the verge of turning into a zombie himself. Moreover, he confesses this to Clementine, the girl he tried to protect throughout the game. Nothing can be done. The only choice left is: ask the child to shoot you or ask her to leave, leaving you. The fate is also unenviable: very soon the hero himself will turn into a zombie. And what’s even cooler is that you don’t have to do anything, and then Clementine will make a choice for you, based on your previous actions. This is truly a wildly sad moment! Well, how can you not cry? Excellent second place.

Mass Effect 3 endings and the death of Captain Shepard (1545 votes)

In the ranking of the most sad moments in the games, the final with the death of Captain Shepard took first place. In truth, there are several such endings in the game and they are very different, but Shepard's death unites them. No matter what happens in the galaxy, we will always miss the captain who sacrificed himself. Shepard certainly became one of the main characters in gaming industry and BioWare found the courage to part with it once and for all. The finale of the trilogy is impossible to forget: it really puts pressure on you, forcing even the most stern men, if not to shed a tear, then at least to sigh. You can criticize the endings as much as you like Mass Effect 3, but the death of its main character remains an incredibly sad moment.

We are waiting for your comments! Next month's topic is "The Canceled Games You Regret The Most." Visit our forum and offer your options for voting, the results of which we will sum up in December!

Critics and commentators of both film and video games have long speculated on their pros and cons, and although cinema is often thought to be the father of all visual media, gambling has become particularly popular in recent years.

From the motion-captured concerts of Uncharted 4 to the incredibly moving storylines of That Dragon, Cancer, there are a number of games that can play on your senses quite beautifully, using various inherent qualities of games to great effect.

Indeed, while a film is often forced to craft its story within the space of 90 minutes to three hours, a game can expand on this by allowing you to spend tens, if not hundreds of hours understanding a character's motivations, predicaments, or exactly what he's going through. during the day.

While long running times are usually tied to RPGs and MMOs, the best games know how to use that time to maximum effect, and whether it's an unexplored theme or a shocking last-minute twist, these emotional games are unforgettable.

10. This War Of Mine

Inspired by the siege of Sarajevo, which took place in 1992 and 1993, "This War Of Mine" is a unique look at that part of the population that we tend to forget about in games: Civilians.

Designed to be a survival game from start to finish, you'll try to survive as many nights as possible in your bombed-out city. This mainly involves sending one of your groups out into the night to scavenge for supplies. But this leads to a whole series of moral quandaries, since many other families and people do the same thing.

Will you try to sneak past them? Perhaps create an improvised weapon and take it with you? How about grabbing food and medicine for trading? Remember, you are not a fighter with a plan on the side that you can improvise.

Instead, encounters can often go awry, injuries are inevitable, and your base is likely to be raided. Shoot someone like in any other game and there's a good chance your character will get depressed or question what they even live for, forcing you to feel the consequences of pulling the trigger.

“This War Of Mine” is absolutely unforgiving and has you barely holding on at every turn, waiting for your rescue, which, after a certain amount of time, can happen at any moment.

9. Firewatch

Facing life's challenges makes them subjective themes to tackle in games, but from the effectively toned down introduction to the various plot twists along the way, "Firewatch"- such a deeply personal story that it captivates you.

After a tumultuous series of events, Henry's character takes a job on a watchtower in the middle of the Wyoming desert, where the game's truly unique feel begins to unfold.

You see, while the surrounding forests are forever bathed in a gorgeous orange glow, thanks to Ollie Moss's sublime art direction, this is contrasted with Henry's isolated mindset, allowing you to build a relationship with fellow "fire watcher" Delilah. Through contextual dialogue options, you'll dictate how close this relationship is before the game juxtaposes this light-hearted journey with a parallel story about the Goodwins; Father and son combo who have also spent time in your neighborhood.

There are obstacles in the night, elements of mystery that confirm how calm can turn into "too quiet" in the blink of an eye, and some of the most nightmarish discoveries and scares in the game, all of which serve to change the route back to that hole 10 minutes ago, before the way the credits appear and give the player a chance to digest everything they just saw.

8. The Walking Dead (Season 1)

There's a chance that Telltale will never write a story as masterfully told or written as their first season "The Walking Dead".

Taking The Walking Dead mythology as its foundation and moving away from the increasingly ridiculous actions of its TV counterpart allowed Telltale to shock with a story that was completely original in 2013, with a modernized take on the point-and-click genre.

This more deliberate pacing allows you to really immerse yourself in the minds of many characters before implementing a series of decisions that also shape the plot and determine who lives or dies, and what character motivations will actually be revealed.

Telltale may have lost their flavor with seasons two and three, but their original attempt to expand on Robert Kirkman's fantasy is something everyone should play.

7. A Normal Lost Phone

LGBT rights continue to be a very hot topic in both politics and society and it was only a matter of time before developers created something that directly addressed the various prejudices and opinions placed on the community as a whole.

The game is formulated around the idea that the player has discovered the main character's phone; One of which contains several text messages asking “What happened?!”, before you try to make sense of it all. Some of the puzzles are a little silly as you try to deduce passwords and sealed secrets, and while it all feels quite invasive to go through someone's phone, the story does give you, specifically you, some agency in the story as a whole.

Absolutely important game, which means more than ever in the current political climate, "A Normal Lost Phone" will leave a mark on everyone who watches it to the end.

6. Gone Home

If recommendations based on reality interesting story, will make you try something on a whim, go and play "Gone Home". It's absolutely wonderful, and it's best when you start it with complete uncertainty about what's to come.

If not, let's go a little deeper.

As Caitlin Greenbriar, you return home a year later to be greeted not by the open arms of a loving family, but by a note on the door from your sister apologizing for some past misdeed. You are now tasked with finding out what happened during the year you were away by exploring the house and looking at every available item or piece of information, as well as listening to various audio recordings from your sister.

Needless to say, there are many twists and turns along the way, but the real genius of Gone Home is how it plays with the established conventions of first-person storytelling and horror games. The more years you have been a player, the more game can play with your expectations, and that, along with its outstanding storytelling, is what makes Gone Home such a treasure.

5. INSIDE

When we talk about "emotions" in games, they tend to be negative ones, or more specifically, consequences that make you sad. For "INSIDE" this will trigger a series of primal emotions that will culminate in some of the most powerful consequences of all time - meaning that when the credits finally creep across the screen, you'll need a significant amount of time to cool down.

Playing the puzzle-platformer, you take on the role of a young boy infiltrating a series of industrial structures, the entire game acting like a spiritual sequel to George Orwell's 1984 film. Coming to the end of the game, which I'll have to delve into spoilers for, you'll eventually become part of a larger, sentient mass of frozen flesh, breaking out of your prison and racing through the offices and rooms you once so innocently explored.

It's this contrast, this sudden rush of pure power and destruction as you take down office workers and authority figures, that gives the game its climax. Knowing that a change is coming won't disrupt its impact, and overall INSIDE is an absolute masterpiece of game design, backed by emotional resonance at every turn.

4. Brothers: A Tale of Two Sons

A harsh left turn after all-encompassing delights The Chronicles of Riddick, Starbreeze Studios released "Brothers: A Tale of Two Sons", like an unexpectedly brilliant little adventure.

It's pure Tolkien, creating a pair of villagers who leave their quaint little home to venture out into the world in search of a cure for their father, but the gameplay's unique kicks come from controlling the pair at the same time. A single analog stick and trigger buttons are all you'll get, and once you get past the mental acrobatics required to process both characters' movements at the same time, they open up a number of truly refined and memorable puzzles that are no doubt fun to solve.

Of course, the emotional plot runs through the entire story of Brothers, but it's all so dreamlike, the game can rise to the heights of flying through intertwining canyons on the wings of a vulture, before the heroes embrace each other in a moment of obvious danger.

If you haven't experienced Brothers for yourself yet, trust me, it's truly amazing.

3. That Dragon, Cancer

From the creators' point of view, this is by far one of the most harrowing, and I have to imagine, confusing games. "That Dragon, Cancer" is the true life story of developers Ryan and Amy Greene's young son, Joel, and his sad battle with a deadly disease.

The theme alone will let you know if this is your taste, but the way the Greens brought their own experiences into the game is nothing short of brave in every sense of the word.

Its graphics take on a deliberately dreamlike and artistic feel as a way to get around the lack of voice acting, instead relying on basic animations that are often more effective overall as you end up moving into the scene, experiencing everything as it was before.

A truly novel effort that had the power to grapple with one of humanity's most painful themes, That Dragon, Cancer is a testament to the power of interactive storytelling.

2. The Last Of Us

Just like the ending "The Last Of Us" is one of the most notoriously ambiguous (until its sequels begin, anyway), and the opening sequence features one of the most outstanding acting performances in gaming history by Troy Baker and Hana Hayes, leaves us in shock.

From this moment on, you know exactly what mood was intended Naughty Dog how the carefree, frisky pranks are gone "Uncharted". Instead, we were tasked with surviving a zombie apocalypse with real meaning and purpose, embodying Joel's ex-father as he tried to move on and protect his new "surrogate daughter", Ellie.

The way writers Neil Druckmann and Bruce Straley wrote the game's final level also comes with one twist, creating a final shot that allows you to collect pieces - all while reeling from that particular shot.

Personally, I would have preferred Naughty Dog to let this game stand the test of time on its own, but we'll have to wait and see if the continuation of Joel and Ellie's story is a success.

1. To The Moon

Of all the underrated masterpieces, Ken Gao "To The Moon" especially deserves your attention.

Focusing on an Inception-like tale of a dying old man's wish come true, you play as two scientists who are rewriting core memories, meaning any dying or unconscious patient might believe they achieved the impossible before passing on.

So this is already a touching production, then “To The Moon” touches the most delicate heart strings. Gao's script walks the line between incredibly emotional changes as you learn what a man's (Johnny) life was like before his life-threatening condition, along with oriental humor in the conversation between scientists Neil and Eve.

Finding the right balance is very difficult, but Gao does it with utmost confidence. The premise gets you into the swing of things right away, and while it doesn't have the graphical clout of Heavy Rain or Telltale, it excels by relying on both its story and the games' presentation techniques to mediate it.

The plot in games is needed for the gameplay to captivate the player. At the same time, if there are cartoons, TV series, books, then it should include a little bit of characters from all the TV series and books. Otherwise, fans may not like the fact that the same characters and missions are constantly featured. The game will lose ratings and audience.

If it is new, then it should contain a logical plot. Developers must come up with a world for the toy, characters whose development will include a deep storyline, otherwise it will be very difficult to interest players. Let's look at the best games with interesting story. So, let's start our top games with a plot.

The best PC games with a good story

Metal Gear Solid

This series of games is considered the most difficult and the most interesting of all existing ones. It’s not for nothing that she comes first. The plot perfectly combines both fantasy and realism. In each series, the game templates borrowed from others are torn apart here. Metal Gear Solid became famous for its dramatic plot, film performances, and extraordinary characters.

It contains vampires, ghosts, and other evil spirits. Besides this there are references to the war in Ossetia. Although Metal Gear Solid has some anime-ness, it still differs from all the others in its diversity and originality.

The Witcher

The Witcher has truly become cult game. The CD Project company has proven itself well. Game series won thousands of awards, as well as the title of "Game of the Year". The Witcher contains an intriguing narrative, one of best stories, a varied landscape where the character goes through missions one after another.

The Witcher is a thoughtful, interesting, awe-inspiring game. Her features a comprehensive character development, different equipment. And the improved interface and the presence of unexpected side quests make The Witcher unforgettable.

Assassin's Creed

Assassin's Creed is a highly addictive game. Especially suitable for stealth lovers - for those who like to do everything quietly and unnoticeably. The plot allows you to quickly switch between protagonists. GTA is famous for this approach, but more on that later. You can travel around the world in Assassin's Creed using carriages, in which the character the player plays can ride as a driver or as a passenger.

Weapon There is a taste and color for any player. There are brass knuckles, revolvers, cane swords, kukri knives and much more. Of the minuses - no multiplayer mode in the "Syndicate" part. This is done to make the map look “alive”.

Mass Effect

Mass Effect brought the best sci-fi story ever. The universe in it is very well developed, the characters are bright and do not at all look like computer models. The scale is amazing and very similar to the scale of the universe Star Wars. The creators of The Witcher borrowed a lot from this game to develop videos.

Mass Effect is considered the best of all the games that came before it and is deservedly considered a classic of the genre. Among the features It is worth highlighting the possibility of transferring saves from part to part. In this case, all current parameters of the main character will be transferred. Thus you can create a character in the first Mass Effect and play all the parts with it, while not only the characteristics will be available in subsequent episodes, but also the perfect choice in the previous parts will affect the subsequent plot.

Half-Life 2

IN Half life 2 at that time an unprecedented achievement was achieved level of interaction character with the outside world. Half life 2 was originally going to be dark. But since almost half the plot was leaked before the game was created, the developers had to change it. However, she got even better.

This is a first person shooter. Large quantity weapons simply delight the player's soul. Various puzzles, which are solved by the player using a physics engine. The plot is linear - the main character must save the captive Alex, but at the same time it is very thoughtful, deep and interesting.

Kingdom Come: Deliverance

Kingdom is a realistic action role-playing universe. The player is provided with a large open world. The action in Kingdom Kam takes place in the medieval years. The main character's parents are killed, and he sets out to avenge them. In this game you have to pay special attention to your hero, since the clothes wear out, get dirty in dirt and blood, and the hero gets tired, requires drink and food, which he still has to get himself or steal. Storage occurs only after sleep. You need to upgrade your skills, and also monitor your relationships with other characters, since every decision you make affects the passage. Realistic combat - shooting without a target, by eye, sword fighting, as if in real life.

Bioshock

Bioshock is a hardcore shooter with a beautifully drawn huge world. Has multiplayer mode with three worlds, and also no less interesting single player. A bunch of different enemies of varying difficulty. Autosave works. To fight the enemies here can be used both magic and conventional weapons. And for those who like to explore every corner of the world, the exciting game generously rewards them with coins or useful loot.

Planescape: Torment

PlaneScape Torment is all about finding yourself here. The emphasis here is on interaction with characters, storylines and atmosphere, rather than on battles. Computer role play. Home goal of the game: find out the origin of the main character. The trick is that after each death the hero forgets everything that happened to him, but constantly experiences déjà vu.

Spec Ops: The Line

An excellent shooter that can be completed in one go. But it also has moments in which you want to take a break to be sad, since the game is very conveys the mood. Developed in the action genre, from a third person perspective. At first glance, an ordinary shooter set in the Far East turns into a study of human nature and cruelty. High difficulty. There are flaws in the form outdated gaming process, which does not interfere with enjoying the indescribable atmosphere. There is multiplayer, but it is designed for single-player mode.

Hellblade: Senua's Sacrifice

Helheim is made in the action-adventure genre. The plot begins with the main character goes to the afterlife Helheim to bring his beloved back to life. But on her way to him, she is overwhelmed by other people’s voices in her head, driving her crazy. With this gameplay is divided into two parts: solving puzzles and monotonous battles.

GTA 4

GTA 4 will take you into the world of gangster action. In addition, here any gamer can find a hobby to their liking. Someone will just be explore the neighborhoods cities, rob banks, and the other help NPCs. GTA 4 offers excellent detail cities, a great soundtrack, excellent physics and unlimited possibilities. The trick is in the ambiguous, exciting plot and script. And also main feature is that any action in this virtual world, will respond in the future and return like a boomerang at the most inopportune moment, just as in real life.

Dragon Age

Dragon Age– a world for adults that will grab you and won’t let you go until you complete it to the end. Cool story revolves around the Gray Wardens, who can turn anyone into a demon. Before you start, you must choose the race you will play for. There are several of them - human, gnome, elf, and classes - warrior, robber or mage.

The plot has a double bottom - all the actions taken may influence on the outcome of your character's fate in the future. You destroy monsters, communicate, and complete the tasks offered to you. Somewhat similar to The Witcher. Dragon Age is quite difficult to master the first time. But once you start playing it, it's worth your time.

Mafia 2

What first catches your eye when you start playing Mafia 2 is the luxuriously made cars. There is one trick - the player is required to collect a playboy magazine from the years in question.

Here you won’t be able to exist peacefully and spend time, as you can do in toys where the character is an elf or a gnome. The plot of the mafia makes you want to get involved in it right away and is full of stormy emotions and unexpected turns. The cozy atmosphere of the mafia invites you to play it for hours, and excellent graphics only improve this positive property. The only negative The fact is that, compared to the first part, nothing new has appeared in it.

The Last of Us

The last of Us is a world in which you need to stay alive. Mushroom spores destroy humanity, and now your character has to survive in this terrible world and restore faith in themselves to the few remaining people. However, the latter do not want this and try to survive as best they can.

The plot is quite logical and calm, without any ridiculous appearances of enemies, pathos or any omissions. The last of Us is for those who don't like shooters, but like to survive using available means. Here it is necessary look for supplies, weapons, first aid kits in order to survive. There are a lot of locations, and the character dies from just two shots. And then if you're lucky. Sometimes from one.

Everything that the character goes through, the gamer experiences with him, the plot is so realistic. It can definitely be recommended for all gamers.

Fahrenheit

The plot here is linear, but there are several endings. All dialogues are constructed in a very interesting way and create the illusion of non-linearity. If you want to play it, it would be better to sit down and not be distracted by anything else. good written and thought out some moves storyline. Let's say the police arrived at the hotel for the main character. The screen is divided into three parts. The first two show the main character and the police approaching his room. On the third is the priest who needs to be called. There is nowhere to run. The main character must run to the phone, and you will already play as the priest and decide what to do. This is the feature of the game.

Even those who don’t like going through quests play it.

Alan Wake

The story of a writer who gets lost inside his own novel while going out in search of his wife. He lost her when he went on vacation with her to the lake. This is the deep plot around which events will develop.

The character learns to handle new types of weapons every part. Alan Wake presented to gamers very competent, even though it only has three locations. The player needs to study them inside and out. This is a shooter with a lot of zombies, despite this it is attractive in its own way.

Heavy Rain

This is a quest with a completely non-linear plot. The quest involves a maniac, a kidnapped boy and many people. They are all trying to find the kidnapped boy. Depends on the player people's actions and the course of the game accordingly. A great story is like a theater in which a long play is staged. The ending is entirely up to you.

Heavy Rain will delight you with its beauty and technology, as well as well-drawn characters. The trick is that it is oversaturated with details, but this makes it even more tempting, making you want to go through it to the end.

The Walking Dead 2

The walking Dead immediately throws you into a dark day for the heroes. Because in the very first minutes the main characters die, for whom, it would seem, they should be played. A whole streak of failures begins. Here you can get one of several endings. The authors decided not to repeat themselves, as in the first part, and wrote the second according to a completely new scenario.

The trick is that the heroes at the moment look like petty and pathetic people, but that makes them even more attractive. The only negative is the drawing. The faces look like stone, although the game has a place for a tearful ending.

Fallout

The positive aspects of FallOut are that the player in any part of the series can influence the world, each subsequent part of the toy makes references to past episodes. Its plot develops in a post-apocalyptic world, where the main character is entrusted with a great mission to save humanity. The battles take place in the first two episodes in turn-based mode; in episodes 3 and 4 there is already real time. As in any toy about the post-apocalypse, you have to fight against the monsters that appear.

FallOut's role-playing system, quests and choices that are given to players all have a positive impact on the gamer. And also high-quality music and a beautiful soundtrack for the game will not leave anyone indifferent.

Dark Souls

Dark Souls is hardcore. The trick is that it forces the player to bang their head on the keyboard when the character they are playing as dies one way or another. And there are a lot of deaths presented in it, in different shapes and sizes. Here he will have to move along the storyline himself and find the locations that the character needs, instead of already placed clues, as in other games.

At first the plot is unclear and confusing, but then it makes sense. The player has freedom of action. When dying, the player is given the opportunity to continue to see the location. Another feature is the variety of bosses and the atmospheric world.

Getting an audience to show pity and empathy is one of the most difficult tasks for any writer, director, or game creator. The right combination of factors can cause delight, laughter or fear, but tragedy requires a completely different approach: a hopeless situation and a world indifferent to the desires of the hero.

As the video game production industry booms, the quality of game scripts is improving.

Whether it's a blockbuster or an Hindi film, believable characters and genuine emotions are usually enough to divert our attention from unrealistic events or outdated graphics.

Since we spend hours on end worrying about the characters, it's not surprising that we begin to share their goals and desires. A tragic ending will touch us even more if we know something the hero doesn’t know or if we are faced with a hopeless situation.

10. Nier

The plot of the game is that the main character Nier and his comrades Kaine and Emil fight monsters called Shades, while the main character is looking for his daughter and wants to cure her of an unknown disease. Emil sacrifices himself, but everything ends well and in the end the father finds his daughter.

Beat the game again and Emil will survive.

Even cooler, isn't it?

And if you go through it a third time, Kaine will die. The main character is given a choice: sacrifice himself or kill Kaine. What's the point? The point is that sacrificing your hero means sacrificing someone to whom you have already become very attached over three cycles of the game. All memories of the previous cycles of the game are erased from the heroes’ memory, and to make everything even more believable, the developer made it so that when replaying the game you cannot give the hero the same name.

9. Brothers: A Tale Of Two Sons

Two brothers Naia and Naie are trying to find the Tree of Life to save their father. There is a very strong connection between the brothers, the player controls both brothers and they cannot move forward individually.

Things get even more tragic when the girl they rescue turns out to be a huge spider, and despite her brothers protecting her, she mortally wounds Nia, proving once again that spiders only bring evil.

Having finally found the Tree of Life, Naie climbs the tree, but it is too late, his brother dies. However, the surviving character returns home, healing his father with water. Because we spent every step of their journey with the characters, observing them as a whole, Naya's death is even harder to bear.

8. Red Dead Redemption

After the first conflict with the gang leader, everything went wrong for John Marston, and John decided to sit out with McFarlance. Atonement for his sins begins with working on the ground and develops into chasing gang members and doing good deeds. Finally, his old friends get what they deserve and he returns home to his family and becomes a farmer.

But that was not the case. People from the Bureau come to him and take him away to catch the last member of the gang.

Despite John's best efforts, he fails to survive. And we can only watch as he falls dead from a whole stream of bullets.

Naturally, a few years later his son, Jack, takes revenge for him. But this is not much consolation, since one of the last real cowboys was killed.

7. Crisis Core: Final Fantasy VII

The ending of this game was pretty easy to predict, but that doesn't make it any less sad. After escaping from Shinra and Hojo, who were conducting genetic experiments on them, Zack and Cloud try to escape to Midgar. Cloud is in a kind of trance.

As they approach the city limits, they are surrounded by Shinra soldiers.

Zach fights desperately for both of them, and it's impossible not to feel sad because of the futility of his efforts. Zack kills many enemies, but in the end he himself is mortally wounded. Dying, he passes his sword to the frightened Cloud, who gradually begins to emerge from his trance.

It gets even sadder when we learn how quickly Cloud forgot Zack and how Cloud takes credit for his accomplishments.

6. Mother 3

Mother 3 begins with the death of Lucas' mother, the disappearance of his two twins, and his father abandoning him. It couldn't get any worse, could it?

It turns out that there is somewhere. A mysterious masked man is stalking Lucas and his friends. This man intends to release the Dark Dragon. It is further revealed that the man was Lucas' twin brother.

Despite the fact that Lucas stopped his brother, the Dragon got free and is trying to destroy the world, brutally killing everyone.

Okay, there is a hint in the game that Lucas is trying to rebuild the world with the help of the Dragon, but this in no way covers up the murder of billions of people.

5.Shadow of the Colossus

Sword in hand and riding his horse Argo, Vander travels across the vast steppe, killing each of the 16 colossi one by one, hoping that the mysterious Dormin will revive his dead girlfriend Mono. As each colossus is killed, Vander's hair color becomes darker and his skin becomes paler.

Vander did not understand that he was simply fooled and killing all the colossi restored the powers of the demon Dormin. Before Vander could come to his senses, his body was already possessed by a demon, and horns had grown on his forehead.

Vander dies, taking Dormin with him. Mono comes to life, finds the child with horns and leaves with him and the wounded Argo.

The ending leaves a glimmer of hope that Vander has atoned for his sins. And Argo didn't die on the bridge as we thought. The player has no choice but to mourn the 16 colossi. The ending suggests a new look at the situation: the Colossi were protectors, positive characters, and Wander is introduced as the evil one who killed them.

4. Metal Gear Solid 3: Snake Eater

The events in this game are no less sad. Snake was forced to kill his former friend Boss. And when she dies, the truth is revealed that she betrayed her country and was sent to renew the Legacy, an organization foundation founded by the Philosophers.

When Volgin ignited the nuclear bomb, she knew that she would have to sacrifice her reputation to preserve the reputation of the United States and prevent World War III. Snake then inherits the title of Big Boss and is disgusted that the United States is betraying its greatest hero and then we see him standing near her grave and saluting.

The Boss's self-sacrifice leads to Zero and Big Boss forming the Patriot Squad, which becomes increasingly corrupt over time. Zero creates artificial intelligence to control the world economy, while Big Boss is too busy trying to free the soldiers from the oppression of the state, thus forming a terrorist nation - Outer Heaven.

In short, not quite the legacy she had hoped for.

3. The Walking Dead

Lee was like a real father figure to Clementine in the first season, he showed himself as a wise leader for his surviving comrades, and more importantly, as a protector of Clementine.

And that makes it even sadder when Lee gets bitten. After all, this was the beginning of the end for him. But we cannot retreat; we must then look for the missing Clementine. Lee tracks down Clementine, and in the process, he comes to realize that all actions and decisions have consequences. A weakening Lee tries to make sure Clementine is not in danger.

Finally weakened, but still clinging to life, Lee remains a strong protector for the girl. He tries to assure her that she is already capable of fighting for her life without him. Clementine becomes an adult and from now on the player controls her, not Lee, and she has to make the first decision: whether to kill Lee, the person who protected her all this time, or not.

Regardless of the player's decision, goodbye to Lee will be painful and long.

2. To The Moon

Johnny lies unconscious and dying at home. He paid an organization to implant in him, before his death, memories of his dream of traveling to the moon.

This was his last wish.

For implantation, doctors walked through his memories in search of the source of his desire until they reached their goal.

IN certain moment In his life, Johnny lost the memory of his beloved. And now he wants to make up for it by creating a new memory, which they dreamed of as children. The ending of the story is quite tragic, unfulfilled hopes and a forgotten novel.

Despite recent memories, the organization cannot change real lives Johnny and River, in which their romance never received a worthy continuation.

1.Final Fantasy X

Suddenly, in the midst of the game, the main character Tidus finds out that he is not real. Or rather, he and his entire city are just a physical manifestation of the imaginary world of the inhabitants of Zanarkand. But the main character does not give up, he intends to save Spira from the monster Sin and his assistant Yu Yevon.

By defeating not only Sin, but also Yu Yevon, the team ends the cycles of destruction, and thus the Fays can finally rest in peace. On the way to the plains of the dead, the team watched as other characters dependent on Fays passed into the world of the dead.

A touching look and a ghostly hug. Tidus passes through Yuna as he is pulled into the plain of the dead. Tidus is greeted by his father, who welcomes him to the new world.

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