Youda Mystery: The Stanwick Legacy Walkthrough

We offer complete guide to the passage of the game "Dark Tales. Legacy. Collector's Edition"(Grim Tales: The Legacy. Collector's Edition Walkthrough).
The game is also found under the name "Grim Tales. Legacy".
If you still have questions about how to complete the game "Dark Stories. Legacy" - write on the forum.

Part V
* all pictures are enlarged by clicking on them
Take child chair(D).

Legacy "alt =" "style =" border: medium none; "border =" 0 "height =" 280 "onclick =" changeSizeImage (this) ">

Go up the stairs to the left.
Click on the chair on the left for a HOS.
The CROWN is added to inventory.
Go to the kid's room.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Use the BABY CHAIR on the cradle to get BRANDON (E).
Go to the garage.
Enter the car (F).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Give BRANDON to Louise.
Click on the note; take the SAW (G).
Go to the fireplace room.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Examine the chair; use the MAGNET to get the ANGEL (H).
Go to the bedroom.
Place the ANGEL on the headboard; take the PUZZLE PIECE (I).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Go to the study.
Place the PUZZLE PIECE on the left shelf for a puzzle.
Place the pieces to create two mirror images.
See screenshot for solution (J).
Take SWORD and SOLDERING LAMP.
Go to the attic.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Use the SOLDERING LAMP on the cobwebs (K); head left.
Use the remote control on the cage (L); take the FAN.
Click on the charger; take the SYMBOL (M).
Click on the mannequin for a HOS.
The PROPELLER will be added to inventory.
Walk three times.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Click on the wall.
Place the SWORD on the statue on the left, the CROWN in the center, and the fan on the right (N).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Click on the eagle for a puzzle.
See screenshot for solution (O).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Go downstairs.
Click on the boxes for a HOS from the list.
Receive the first statue.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Go to the Knights Corridor.
Click on the stool; use the WRENCH on the bolts (P).
Place the COVER on the overturned stool for a puzzle.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place and rotate the rings to complete the picture.
See screenshot for solution (Q).
Take the LINE.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Go to the fountain.
Use the LINE on the water; take the Corkscrew (S).
Go to the kid's room.
Apply the corkscrew on Dollhouse(T).
Click on the dollhouse for a HOS.
The SWITCH is added to inventory.
Go to the fountain.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the SWITCH on the fountain panel; press (U).
Take the CABLE (V).
Go to the attic.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the cable on the charger.
Turn on the switch (W); click on the cable (X) to receive a CHARGED BATTERY.
Go to the workshop.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the PROPELLER on the generator; take the GENERATOR (Y).
Go to the castle entrance.
Place the GENERATOR on the yard (Z).
Place the CHARGED BATTERY on the GENERATOR (A).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Go right.
Click on the area for a HOS from the list.
A second statue will be added to your inventory.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Use the SAW on the bamboo; take the BAMBOO STICK (B).
Go to the fountain.
Use the BAMBOO STICK on the wallet (C).
Take the CHISEL (D).
Go to the cliff.
Use the CHISEL on the tree; take the PLASTIC CARD (E).
Go to the garage and enter the car.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the PLASTIC CARD on the glove compartment; take the HEXAGONAL KEY (F).
Place the HEX KEY on the ignition switch (G) for a puzzle.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Apply wires to complete the circuit.
Use arrows to rotate the wires.
See screenshot (H) for the 1st solution.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the next set of wires in place.
See screenshot (I) for 2nd solution.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the last set of wires.
See screenshot (J) for third solution.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

See the screenshot below to solve the next puzzle.
Solution: left, right 3 times, left, left, down, right, left, right 2 times.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Click on the trunk; take the empty canister (K) and the WRENCH (L).
Use the WRENCH on the tire; take the FLATED WHEEL (M) and RUBBER (N).
Enter the barn.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Use the empty canister on the barrel, turn the tap, take the canister (O) and funnel (P).
Examine the stove; place the RUBBER in the pot (Q); take the MELTED RUBBER.
Place the FLATED WHEEL on the tongue.
Apply the PLIERS and MELTED RUBBER to the tire.
Click on the hose (R) and click on the handle to inflate the TIRE (S).
Walk back.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Use the funnel and canister on the gas tank; remove the funnel (T).
Place the INFLATED TIRE on the wheel (U); use the WRENCH.
Enter the car.
Go to the garage.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Take the third statue (V).
Go to the fireplace room.
Place the 3 STATUES on the mantel (W) for a puzzle.

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">

Place the bases of the statue so that the red light is in the center of each stand.
See screenshot for solution (X).

Alt = "" style = "border: medium none;" border = "0" height = "280" onclick = "changeSizeImage (this)">


For all "I'm looking for" toy lovers who have encountered difficulties in passing the game"Youda Mystery. The Stanwyck Legacy" I suggest that you familiarize yourself with this description.

Copying and distribution of this article, in part or in whole, is permitted, only with an active direct link to the site journal-world.ucoz.ru

Ground floor.

We examine the bedside table at the end of the lobby to get a doll, a door handle and a can opener during the search.
We go into the living room and take the 1st cube on the table.
Insert the handle into the door in the left corner of the room and click on the sliders to the right of the handle in the correct order to open the door (in my case it was a combination of 1,5,4,3,2 and 6 if you count from top to bottom.
We enter the bedroom and click on the dressing table on the right in the corner for a hidden object scene.
We get a light bulb and pliers.
Let's return to the living room and using pliers, tear off the half of the emblem nailed to the floor to the left of the table.
Let's return to the lobby and go right into the hallway.
Click on the electrical panel at the end of the hallway to start a mini-game.
We put the light bulb in its place and then move the rows of wires to the right or left so that all the lights come on.
We go to the kitchen and use the can opener on the can on the dining table.
We take a cube from the jar. Click on the pantry door located at the far end of the kitchen for a HOS.
We receive a hammer and a music box.
Click on the hob on the right for a HOS.
The cube goes into inventory.
Return to the hallway and use the Hammer on the upper left glass window to take the second piece of the coat of arms.
We go into the living room and insert the two parts of the coat of arms into the chest next to the table.
Click on the chest for a HOS to get a lantern and a cube.
We go into the hallway and click on the door on the right to open it.
We illuminate the pantry with a lantern for a hidden object.
The cube is in inventory.
Go to the end of the lobby for a HOS to get the key.
We go to the kitchen, click on the tiles next to the door to the pantry.
Rotating the tiles, restore the drawing to open the cache and get a cube and a letter.
We go into the bedroom and zoom in on the rectangle with cells on the wall above the table.
Insert the cubes into the cells and solve the riddle (Rotating and rotating the cubes, we compose the image of the coat of arms).
At the end of the game, the cubes will unfold and reveal the code for the elevator.
The entry will appear in your notebook.
We leave into the lobby and stomp to the end to the elevator.
We click on the buttons to change the symbols on them (look in the notebook for the solution).
Click on top button with a triangle to get to the 2nd floor.

Entrance hallway on the second floor.
Click on the nightstand against the wall on the left for a HOS to get some duct tape.
We go to the door to the left in Big hall.
We lift the key from the floor in front of the wheelchair.
Click on the table to the right of the center window for a HOS to get a doorknob.
Let's examine the piano and place the music box on the keys.
Click on the keys in the order shown on the music box (FEFCBEF).

From the cache we take scissors and a letter from grandpa.
Using the key with the heart, open the doors to the left of the piano and enter Emma's bedroom.
Click on the bed to watch the video.
Click on the cabinet with the manikin's head against the wall to the right.
On the top cover of the cabinet, we will see a schematic representation of the doll and place the doll from inventory here.
Cut the doll's dress with scissors to get a strange key.
We pass into the office through the door directly in front of us.
Click on the desk for a HOS and get the switch.
Click on the drawer of the cabinet on the left and use adhesive tape to restore the diagram from the scraps.
We leave through the door on the right side of the office to go out into the corridor.
We go straight to the sewing room to watch the video.
Examine the black box on the table for a mini-game.
Click on the triangles to move the colored buttons into place.

From the box we take the key and a notebook with notes.
Click on the table for a HOS.
The slider goes into inventory.
Return to the corridor and place the doorknob on the large door on the right.
We leave through this door, getting back into the hallway.
Click again on the nightstand against the wall on the left for a HOS to get a crowbar and a third key.
Go to the large hall and insert the three keys into the door in the far left corner of the room to start a mini-game.
Turning the keys, move the buttons with the symbols to their places.

After completing the mini-game, enter the smoking room.
We take the step - the ladder to the right of the green door.
Click on the chair on the right side of the room for a HOS to get the birdcage key.
There is a cutout for the switch under the clock on the wall.
We insert the switch into the recesses and turn it down to open the secret passage.
Let's return to Emma's bedroom and use a crowbar to pull the boards from the boarded-up door to the right of the closet.
We enter the grandmother's bedroom and open the birdcage with the key to get a triangular key from it.

Click on the sofa near the far wall for a hidden object scene.
The book goes into inventory.
Return to the smoking room and go through the secret entrance to the attic.

Attic.

Click on the red rag on the left side of the HOS to get a fuse and cloth.
Click on the boxes on the right side of the passage to get the second book.
Click on the green switchboard and open the cover with a triangular key.
Insert the fuse into place to start a mini-game.

Move the circles so that all the lights at the top light up.
Let's open the door and go forward to the attic.
Click on the area to the left of the passage for a HOS.
We get the third book.

We put a step-ladder to the right of the fire extinguisher and remove the plunger from the ceiling.
Click on the area on the right side under the HOS to get the cargo.
Click on the far end of the attic to open a book balance puzzle.
We put three books from the inventory next to those that were already there and hang the load in the space between the books and the wooden box.

We rearrange the books to open the box. The solution is on the screen.
We get a part of the hatch handle.
We return downstairs to Emma's bedroom and enter the bathroom through the door on the left side of the bed.
Let's examine the bath and use the plunger to clean the drain to get the second part of the hatch handle.
Let's go back to the first floor in the kitchen.
Click on the hatch and insert both parts of the hatch handle into the hatch.
Click on the hatch to open it and go down to the basement (this is the wine cellar on your map).
We take the key on the left on the shelf and return to the hallway to the door, on which the red bolt cutter is fixed.

Use the key to open the lock on the bolt cutter and take it into inventory.
Let's go back down to the basement and cut the chains with a bolt cutter.
We go down to the shelter.

Wipe the dust off the painting with a cloth and use the strange looking key on the door lock on the left.
We go into the formed passage to the machine room and click on the cover of the metal box (PROTO 009) to open it.
Let's click again on the box to change the scale of the image.
Replace the slider to play the puzzle.

Slide the slider from left to right to remove the top cover.
Click again on the box to change the scale of the image and move the knob to the off position to the left.

Congratulations. Completed the game.

Unprecedented, provocative, tickling the nerves, making you think about the frailty of life and give an answer.
Are you a victim? Booty? Or ..., a hunter?
New quest, from the creative laboratory Q1.
Know yourself and test Your capabilities ... here ... today ... now !!!
Alone or with friends!

About the quest

The death of relatives is always sad. Well, or almost always ... After all, when your great-uncle Frinhard Glomgold from Daxburg dies, frankly speaking, there are enough reasons for joy. The fact is that the late grandfather was a famous billionaire with an obvious shortage of heirs. Therefore, you have every chance to get a share of his inherited pie. To do this, you need to come to a solemn event - the announcement of your grandfather's will ...
Want to tickle your nerves? Break through a seemingly simple plot to questions about who you really are? Quest "Inheritance" without further ado is waiting for you near the Aviamotornaya metro station.

Share this: