Diablo Reborn 3: Seasonal Rebirth: Items are about to expire

In all regions Diablo III The thirteenth season has begun. To create seasonal hero, select the class, gender and name as when creating a regular character, and click the “Seasonal Hero” button.

In addition, you can take advantage of the seasonal rebirth feature and play in the new season as an existing hero. The character to be reborn can be specified on the hero selection screen.

In this case, all items that the hero uses or keeps in his bag will be confiscated and mailed to non-seasonal heroes (the same happens to the contents of seasonal heroes' stash at the end of the season). In addition, your hero's level will be reduced to 1, so you will start the game with a clean slate.

What are seasons?

Seasons are a special mode that is regularly offered in the game in addition to other modes. It gives you the opportunity to start the game over from time to time and develop new characters from level 1 in normal or heroic modes (you cannot use previously accumulated game currency, items and improvement levels). Like Normal and Heroic characters, Seasonal Heroes have their own shared stash, as well as a single Artisan tier. At the end of the season, all in-game currency, materials, recipes, items, upgrade levels and artisan levels earned during this time will be transferred to the player's off-season profile.

Season Thirteen will feature unique rewards - new cosmetic items and an exclusive transmog set (for those who regularly create seasonal characters) - and new challenges, as well as special seasonal achievements or challenges known as Conquests. You can track your progress using rating tables and thanks to the “Seasonal Hike” system.

Good luck, nephalem! May Kadala be favorable to you, and may your exploits be glorified for centuries.

If you used the seasonal rebirth of a hero to start the 5th season, check your in-game mail in non-seasonal mode, because the items that this character had at the time of rebirth went there. Blizzard reminds you that the thirty days for storing items in game mail will soon expire.

Season 5 is on Friday and we are now coming to the end of week 3 after it started.

Official Blizzard quote ()

If you used the Seasonal Rebirth feature added in Update 2.4.0 to play Season 5, your Off-Season items may soon be gone! Thirty days will soon pass from the start of the current season, and we want to remind players to check their mail and pick up items obtained in battles.

What is "Seasonal Rebirth"?

The Seasonal Rebirth feature, added in update 2.4.0, allows you to instantly turn any non-seasonal hero into a seasonal one.

In this case, all items that the hero uses or stores in the bag will be removed and mailed to non-seasonal heroes. The same thing happens to the contents of the cache at the end of the season. Achievements earned, sketches and recipes learned, artisan levels, and open stash tabs will be saved in non-seasonal mode. In turn, the seasonal hero will retain his name, and the total time played for him will continue to be recorded.

When using the seasonal rebirth function, do not forget the following nuances:

  • Items that the system sends to non-seasonal heroes are stored at the post office for 30 days from the date of sending.
  • During one season, you can use the rebirth function for only three heroes.
  • Heroes who died in heroic mode, cannot be restored using this function.

How can I pick up items?

Those who took advantage of the seasonal rebirth feature must start the game by selecting any non-seasonal hero in the appropriate mode. For example, if you made a hero created in Heroic mode seasonal, then you will need to select a non-seasonal hero in Heroic mode in order to pick up the items.

As with the end of the season, items will be mailed to you (to check your mail, click the icon in the lower left corner of the screen).

We hope you're enjoying Season 5 and look forward to hearing about your seasonal adventures!

If you used the Seasonal Rebirth feature added in Update 2.4.0 to play Season 5, your Off-Season items may soon be gone! Thirty days will soon pass from the start of the current season, and we want to remind players to check their mail and pick up items obtained in battles.

What is "Seasonal Rebirth"?

The Seasonal Rebirth feature, added in update 2.4.0, allows you to instantly turn any non-seasonal hero into a seasonal one.

In this case, all items that the hero uses or stores in the bag will be removed and mailed to non-seasonal heroes. The same thing happens to the contents of the cache at the end of the season. Achievements earned, sketches and recipes learned, artisan levels, and open stash tabs will be saved in non-seasonal mode. In turn, the seasonal hero will retain his name, and the total time played for him will continue to be recorded.

When using the seasonal rebirth function, do not forget the following nuances:

  • Items that the system sends to non-seasonal heroes are stored at the post office for 30 days from the date of sending.
  • During one season, you can use the rebirth function for only three heroes.
  • Heroes killed in Heroic mode cannot be restored using this feature.

How can I pick up items?

Those who took advantage of the seasonal rebirth feature must start the game by selecting any non-seasonal hero in the appropriate mode. For example, if you made a hero created in Heroic mode seasonal, then you will need to select a non-seasonal hero in Heroic mode in order to pick up the items.

As with the end of the season, items will be mailed to you (to check your mail, click the icon in the lower left corner of the screen).

We hope you're enjoying Season 5 and look forward to hearing about your seasonal adventures!

Now new legendary items will be available immediately in both modes, but to encourage heroes to adventure from scratch they have been added new type awards But, let's take it in order.

Seasonal hike

Seasonal Hike was introduced with Update 2.3.0 in Season 4, and we've got a few changes in store for the release of Season 5.

But we still wanted to maintain the opportunity to receive various items for participating in the season. That's why we introduced Hedrig's Gift into the game. This is a special set of set items that you will receive upon completing certain stages of the Seasonal Journey. Starting with Chapter 3, completing three Seasonal Journey objectives will earn you one of these packs. Each of them will contain two pieces of equipment for your class.

Thus, by the end of the 4th chapter of the seasonal campaign, you will have collected a whole class kit! The resulting kit will change each season. Also, the type of set will depend on the class of the hero who will open the gift. Hedrig's Gift will be mailed to you.

You can only receive one Hedrig's Gift at each stage of a seasonal journey, regardless of how many characters you play in that season. In Season 5 you can get the following sets:


New decorative rewards

Starting with Season 5, we will be introducing a variety of decorative rewards. Moreover, each season the possible rewards will change.


New and changed conquests

Conquests (seasonal achievements) remain one of the key components of the season. We've updated some existing conquests and added new ones based on the innovations in update 2.4.0.

Want to try something new? The Masters of the Universe/Set Masters conquest awaits you! This conquest is based on complete dungeons. It requires you to complete 8 complete dungeons of your choice.

Seasonal rebirth

It allows you to select any non-seasonal character and instantly make them seasonal so you can start testing right away.

All of that character's items and equipment will be automatically removed and mailed to you. They can be picked up by off-season heroes, just like at the end of the season when the gear is removed from your seasonal hero. Additionally, once you become a seasonal character, your character will return to level 1 and will be able to start the season as if you had just created it.

Gear removed from your new seasonal hero can only be picked up by any non-seasonal hero within 30 days of its shipment! You can regenerate no more than three characters per season in this way.

Background:

The purpose of this guide is to introduce you to the basics of seasons in , as well as give you tips on character leveling and crafting that will maximize your seasonal experience.

1. What is a Season and why should you play it?

Season is an additional, repeating game mode, which allows you to start every few months, leveling up your character from scratch without previously earned items, hero levels, materials or gold. Seasons are divided into casual and hardcore game modes, and it may seem daunting that your seasonal character will have to start from scratch and need to level up and craft. However, none of your efforts will be wasted, as all your achievements during the season - characters, items, hero levels, gold, etc. - will carry over as non-seasonal after the season ends. Unique to Seasons are trackable seasonal journeys, exclusive transmog rewards, and a separate leaderboard that allows everyone to compete on a level playing field.

2. Level up from 1-70

2.1. Preparing the game

You make three important choices in setting up a game: creating a character, choosing a game mode, and setting the difficulty level. Starting a season in a group rather than solo, you receive bonuses: group loot and an HP buff (health bonus), and bonuses are now distributed among the participants. However, if you prefer (or simply want) to play solo, then read the Playstyle section below.

When it comes to game type, Adventure mode is significantly superior to Campaign mode due to its faster pace and more generous rewards. The only trick you can do is at the beginning of the Campaign game, find a Skeleton King that gives a guaranteed Crown of Leoric at Torment Level 5+ when killed in that mode. This helmet doubles the bonuses from the gem embedded in it, so add your highest level Ruby for a significant XP boost. Wear the Crown of Leoric until you reach lvl 70.

Another choice before the game is difficulty, and the most optimal level for leveling up is the difficulty level Master: a good combination of mobs' health, their damage and a decent bonus of 75% experience.

Level frames

2.2. Playstyle

You have two main options when leveling up in Adventure Mode: quests and portals. To maximize the effectiveness of leveling up your character, consider making Act assignments with an active bonus; the game will automatically start and the activity will be marked as such when you open the world map. There will always be an active reward for killing the Boss; especially attractive ones that do not require much effort to find, (for example, Zoltun Kul, Magda, Belial), but at the end of the quest, will provide you with good experience from the very beginning, as well as a chest that contains nice rewards. After the reward for killing the Boss, consider finishing the remaining tasks in the Act with active bonuses for the chance to drop Deckard Cain's Fate and Bourne's Defiance, both sets can be forged at the blacksmith, whose bonuses provide additional experience to speed up leveling.

Once you've completed the above, it's time to think about the extra experience for the Carnage. The slaughter experience bonus system was revised in Patch 2.4.1 into a multiplicative experience bonus that rewards you for killing monsters multiple times. Warning is a bonus that only works in quests, and not while completing portals. To successfully use this bonus for killing monsters, kill mobs in very populated areas - the cathedral (Act I), the hall of agony of the 3rd level (Act I) and, most importantly, the “Fields of Suffering” (Act I). While clearing too quickly will require frequent restarts of the game (every 5-10 minutes), this method is fast for leveling solo in Diablo 3, in about 2 hours you will be level 70. Due to its individual nature and the level of coordination required to take down in a multiplayer game, Carnage Bonus Leveling can only be recommended for 2+ players if they are experienced and vocal; This is primarily a solo leveling method. This method also has a significant drawback, the loss of the chance of legendary items and bloody shards falling behind portals.

For groups and players who don't mind spending an hour leveling from 1-70, the general recommendation is to stick with Nephalem Rifts. Portals give you an increased chance of Legendary drops, blood shards for games with Kadala, and a bonus in the form of health. While portals have more high degree randomness than errands (map layout, monster density, and composition are all RNG), removing rocks as a requirement for opening portals allows you to simply restart the game if you get a bad (difficult or slow) rift.

A lesson best learned early in Diablo is to focus on large groups of enemies and ignore single targets - take advantage of the fact that the only individual enemies you have to fight are Rift Guardians. In the rift, this will lead to effectively skipping bad fights and better farming results; during pumping you this factor will allow you to gain maximum level faster.

Lastly, minimizing downtime is a common mistake that is difficult to understand because it is unique and personal to everyone. As a rule of thumb, remember that gear up to 70 will quickly become unnecessary as you level up, and brooding over gear levels and stuff before lvl 70 is more than a waste of your time. good time for pumping, takes somewhere in the range of 2 to 3 hours.

2.3. Gearing

Set the game to a difficulty level that won't force you to fight for your life, but will allow you to focus on just one thing: fast and efficient clearing, which is directly tied to your damage. The biggest contribution to the cleanup will be your weapon, so allocate your resources and focus your attention accordingly. If you haven't upgraded this weapon slot at about five levels, consider crafting yourself something using a blacksmith. You can also steal weapons from your companions; they are 1 level higher than yours by default.

Classes are distributed according to several main characteristics: Strength for barbarians and crusaders; Agility for Demon Hunters and Monks; and intelligence for necromancers, sorcerers and wizards. Adding to your main stat has a significant impact on your damage in Diablo 3, and even more so during leveling where elite modifiers such as crit, attack speed and critical damage are infrequent and low.

To bolster your DPS, check merchants for rings and amulets, adding direct damage. This will give you massive damage in the early game where your weapon damage is in the 2-3 digit range. Merchants in towns sell jewelry, available at level 6 for rings and around level 10 for amulets. Don't be too busy checking on them, visit them during natural breaks in the gameplay– for example, the closing time of the Rift.

Also, do not forget about the existence and importance of gems in the pumping process. The most important thing is to upgrade two rubies to the very high level, and put them in weapons and helmet. Adding a Ruby to a weapon adds physical damage, which is the best DPS increase up to level 70, where the critical chance is low and low, and critical damage, and gem Emerald brings less benefits. The Ruby in the Helmet increases the experience gain factor, reducing the time it takes to reach the maximum level.

There's also a good chance that you'll farm 500 Blood Shards before you reach level 70, where you'll play 1 time per gambling with Kadala. Take a look at your gear, pick your worst slot - the one you haven't updated in a while, and gamble. This will not harm your progression, and you will feel the difference during leveling, especially with a successful drop.

2.4. Crafting

As noted earlier, crafting should not be overlooked as a source of weapon upgrades - and it is especially important during the initial character leveling. At level 42 and with a level 10 blacksmith, you can use some of your mined materials to craft level 60 weapons. They can have your level requirement reduced - up to 18 - in their secondary stats, dramatically increasing your DPS by a dozen levels and allowing you to overcome challenges to win XP. The same principle applies at level 60 and with a level 12 blacksmith, this time creating a level 70 weapon.

Breaking down everything that isn't an upgrade into ingredients should be a priority, since processing resources will be required for the vast majority of your seasonal games, and quality items of all levels provide universal materials. Reforging has the added benefit of returning any gems left on your gear to your inventory for free, so don't make the mistake of yanking gems from old (unnecessary) items from jewelers for gold. The only acceptable item for the slot is the Crown of Leoric, for better winning in XP (experience).

An exception to the reforging rule should be made for legendary items with valuable affixes, the location of which in Kanai's cube is more important than the material for processing. A comprehensive list is difficult to compile, so check out the leveling guides for your chosen class and select key items for your class. Here are just some of the most necessary Crucible, Ashen Tunic, Unity, Elemental Assembly, Obsidian Zodiac Ring or other legendary items needed for your class.

Another exception to the pile of items to reforge should be two legendary items: Cow Berdysh and the Puzzle Ring. These items are very useful for initial farming. Insert the Cow Berdy into Kanai's Cube and press Transmog to open a portal with a cow level - with a rift-like area filled with cows, as well as normal and epic chests. Performing the same action with the Ring - Puzzle opens a portal to the Goblin Treasury, which will give you starting capital(Gold) and the legendary gem The Covetous Gift.

3. At level 70

Your overall strategy won't change immediately after leveling up to level 70; Portals will continue to be your best source of gear, and running errands should be delayed until you need to upgrade rare item or pull a legendary ability - both of which require materials. The exception will be to prioritize Seasonal Journeys up to the corresponding Chapter to get a full class set from Haedrig's gifts and get the Kanai Cube for the first time from the Ruins of Secheron in Act III, which you can do at any time and only 1 time.

3.1. Seasonal Campaign and Haedrig's Gifts

The Seasonal Journey consists of a series of achievements that provide cosmetic rewards, including profile frames, item transmogs, and pets. The seasonal journey is divided into chapters with individual achievements that are roughly equal in difficulty and leveling value, providing additional incentive and structure for seasonal gameplay. The journey is only available to seasonal characters and is shared by account, with the exception of the division of Normal or Heroic modes.

Completing certain seasonal chapters (II, III and IV in a season) grants Haedrig's Boons, a reward that gives two pieces of a set of a fixed class. With the completion of these chapters you will have a full bonus of 6 available to you, dramatically increasing the character's strength in medium and high torture. This makes the early part of the Seasonal Journey your first priority when reaching max level.

With Seasonal Journey, you have three main types of farming: Errands, Common Rifts, and Greater Rifts, each with their own distinct benefits.

3.2. Orders

The strategy is this: go into a group of four people and divide the tasks among each other, one person per task. Splitting an quest with the highest difficulty that you can handle solo is considered the most in an efficient way receiving rewards for Horadric cache. Errands are a decent source of crafting materials, and the only way get legendary item(Ring of Royal Luxury) and, perhaps most importantly, the unique materials needed for Kanai's Cube. So, prioritize your farming when you need to extract an mod that modifies Legendary Power (examples above), craft a Legendary, or craft a set item from the Blacksmith. For general farming, choose one of the following methods.

Kanai cube

3.3. Launching Nephalem Portals

At the very beginning, Nephalem portals were the basis for you, and will remain the basis for leveling up at great tortures. Rifts no longer require stones to open, and you can launch them at any time; they are universal in structure and are generated differently each time. The portals have an indicator that must be filled by killing monsters until the Portal Guardian appears and must be killed so that the Nephalem Portal can be closed. You can also continue the Rift after killing the Guardian, but it is advisable to complete the passage as soon as you finish it - you can enter a new one and get more experience, gold and blood shards. You should prioritize getting through these rifts quickly, for the vast majority of your early games, adjusting the difficulty to the highest level you can handle while maintaining efficiency - killing an elite in under 10 seconds is a good result. Regular portals will best level you up and provide you with Greater Portal stones, the next important step in your progression.

3.4. Speed ​​of passage (“Speed”) of Great Portals

Great Portals are usually used for three purposes: placing on the Honor Board, improving legendary stones, and leveling up Paragon. When you start the playthrough, the last two points will be done at once, with a guaranteed Legendary Stone at the end of each Great Rift until you receive complete collection these stones. In the Great Portals, monsters still pump you up, but you will only receive a reward from killing the Portal Guardian. To compensate for the material benefits, the Greater Rift provides more Blood Shards. This type of portal will gradually play a very important role in your game.

3.5. Portal of Daring

Starting with version 2.6, you can choose a unique mode in the pre-game lobby: Portal of Daring. The Portal of Daring system randomizes the completion of the Great Portal and reproduces the build, equipment, and even paragon level. All players can then compete for the fastest completion on a completely equal basis. There is a weekly reward associated with changing the timer in better side: fee of 300 bloody shards, 4 million gold, 8 unique materials for recipes from the cube. This is one of the strongest early bonuses you can get in the first week of the Season, so complete your Portal of Daring as soon as possible.

4. Conclusion

If you do decide to play during the season, make sure you do it right. Use our tips to simplify pumping. Consistency, exploration, and minimizing downtime will be the three most important factors in your seasonal progression and reaching your difficulty level. Have a nice game!

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