Reviews of the T28 Prot tank. Video World of Tanks American tank destroyer T28 Prototype

Hello dear tankers! Today we will look at one of the most controversial cars in the game. Some people love this car and farm with it, others hate it and try to get through it as quickly as possible. But one thing is clear - the car has taken a certain place in the game and the hearts of the players. This is a machine that taught many to play. A machine that does not forgive mistakes both for you and your opponent. Meet the T28 Prototype.

This is a level 8 machine, a machine capable of taking out an entire direction or easily destroying it. Many players simply try not to mess with her and either avoid her or suffer in a duel with her. However, the most important feature of the machine is the ability to teach the player to play, if the player is sane and able to learn from his mistakes, of course. The value of this miracle is 2,650,000 credits and 102,000 experience. The amounts are quite adequate and correspond to a Tier 8 car. It won’t be possible to accumulate them quickly, but this is also not the discovery of that level 8 artillery for 300,000 experience... However, after purchasing the vehicle itself, it is necessary to install additional equipment on it, plant more than good crew and apply camouflage. We will touch on additional equipment later, but keep in mind that you will need to spend at least 1,000,000 credits on it. As for the crew, everything is not so simple. Yes, the number of people and their specialties are the same compared to the previous T25/2 vehicle, but I have already spoken more than once about how significantly the crew influences the characteristics of the vehicle. The higher the level of the car, the better the crew should be. Therefore, I highly recommend putting 100% crew on the T28 Prototype. I don’t think you value the previous T25/2 so much that you’ll leave it in the hangar, so let’s transfer from it. There are several options to achieve 100% proficiency in your main specialty after retraining:

  • The most convenient way is to retrain everyone for gold. The perks for us and our predecessors should match, so you don’t even have to reset them. It will cost you 200 * 5 = 1000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, since we will be forced to reset the crew's skills and retrain them. Thus, part of the experience in the “plus” will cover the entire penalty amount, and in addition to this we will be able to choose new perks and skills. It will cost us 40,000 * 5 = 200,000 silver.

I also highly recommend applying camouflage to your car. We are a PT, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase... It will cost 80,000 * 3 = 240,000 credits for 30 days. For level 8 it's not that expensive.

Equipment

Vehicle research tree

In theory, you should already have researched a top-end radio station and, possibly, an engine and a pre-top gun. The latter is the case if you downloaded the alternative branch of the US PT. The amounts of experience, in principle, are not so significant, so you quickly have to raise the car to a top state, but the weapon costs as much as 50,000 experience. You will have to work hard with it... However, be patient and you will get a wonderful car.

Unlike other PTs and not only PTs, the chassis does not play such a significant role here. We can install all modules and even additional equipment on the stock chassis. Yes, we need to install a chassis in the distant future; it will add cross-country ability to us on different soils and turning speed, which is quite significant for a car of our weight.

This vehicle boasts armor, smooth ride, accuracy, visibility, but not speed. The speed of this PT causes disgust for some and makes them abandon/endure this PT rather than enjoy it as it should ideally be. After all, why play if you are suffering? However, speed is not only a disadvantage, but also an advantage. It is speed that teaches us to think, to think carefully. The top engine does not have enough power to accelerate our heavy PT well enough. Installing it is important because without it the car’s dynamics are even worse...

This is something that should have been discovered God knows when. In any case, a stock radio station is simply not enough for us, especially in level 8 - 10 battles. We install it right away.

We have one tower. So there is no need to research and buy another one to install a top gun, but on the other hand, we will not have an increase in HP, etc. It is worth noting that the turret is armored quite well, has good angles of inclination of its armor plates and has good visibility. Among the significant disadvantages, we can note its openness, which makes us vulnerable if artillery blanks hit it, and the impossibility of installing a fan, which is very upsetting. The tower also rotates only 286 degrees. Therefore, you won’t be able to stand with your stern to your opponents and shoot =) However, now we can be circled and circled well... With our speed of rotation of the chassis, turret and 286 degrees, we become quite vulnerable to ST.

Well, have you downloaded the alternative PT branch? - suffer with a pre-top gun. No - suffer even more by opening it. In general, the ideal option for pumping up guns is free experience. However, if you do not have such an opportunity or you feel sorry for the money spent, then suffer because you will not open the top gun - it is with it that the vehicle opens 100% and is capable of bending at random... The top gun has good one-time damage, accuracy and armor penetration. For example, a Mouse gun has the same penetration, so the TT is level 10, and you are only a PT 8. The aim of the gun is also excellent. I will also note that at close and medium distances we can shoot on the move because we have a smooth ride and the speed is not very high, even more than that.

Here, in my opinion, is the best option for pumping:

The best thing is to upgrade everything for free experience and kick it =) However, not everyone can afford it, so:

  1. Install everything that is open
  2. Pre-top gun
  3. Engine
  4. Top gun
  5. Chassis

In principle, the last 2 points can be swapped.

Advantages and disadvantages of the machine:

Pros

  • Good weapon
  • Having excellent armor
  • Low silhouette
  • Presence of a turret at the PT

Cons

  • Low speed
  • The tower only rotates 286 degrees

Balance weight

We can take part in battles of levels 8 - 10. In principle, in most cases we are far from being 8 or 10. If they start hitting with gold from powerful guns, then we will be either Lev, E75, or IS-7. And we don’t care who we poke holes in; the weapon allows us to do it equally successfully.

Profitability

It all depends on how successful you are at playing. I know people who farm on PT8 and use them instead of prem. tanks. What else do we need? The cost of repairs is within normal limits, the shells are also not particularly expensive for such damage and nailing... But all this is natural with PA and without the use of premium shells and consumables. With or without PA, you will naturally go into good minuses.

Tactics

The most terrible, intimidating and difficult thing for a person playing T28 is to determine what to do on the map. It is machines like the T95, T28 and T28 prototype that teach us to think and carefully choose a direction. But I can’t help you here; it comes with experience. I'll draw your attention to something else. We, just like other PTs, are afraid of art (it’s good that it was nerfed in patch 0.8.6) and ST. By the way, due to our turret with a rotation of 286 degrees, we cannot allow the ST to try to spin us - it will bite us and not choke. Do what you want, shoot down the tracks, crit the engine, but don’t let the ST get to you or you will regret it, you will regret it very much.

Additional equipment

  • Rammer
  • Drives
  • Lining

Undercut because the armor on the vehicle is more than good, and with our speed the artillery can send such a bun that even the undercut will not be enough.

Equipment

Standard

  • Repair kit
  • First aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth sense
  2. Disguise
  3. Combat brotherhood

Gunner

  1. Disguise
  2. Sniper
  3. Combat brotherhood

Mechanic - driver

  1. Disguise
  2. Virtuoso
  3. Combat brotherhood
  1. Disguise
  2. Radio interception
  3. Combat brotherhood

Charging

  1. Disguise
  2. Non-contact ammunition rack
  3. Combat brotherhood

Vulnerabilities:

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammunition rack
Blue- driver mechanic.

And finally, a few video reviews:

For me personally latest review I didn’t like it because the author was a noob and was a bit confused =)))) But for those who like to tinker, I decided to insert it.

T28 Prototype- American tank destroyer of the eighth level. It has a limited tower, this tank destroyer is very good in city maps, as it can thanks to the tower, and does excellent damage.

A little bit of history

The design of this tank was developed in 1945; it was supposed to be heavily armored. The gun was installed 105 mm T54E1, similar to the T28 tank. The body was made from 52 to 203 mm. They planned to install an engine the same as on the T28. 8-cylinder engine, with a power of 500 hp. During training tests, this tank was let down by the VVSS suspension; due to its heavy weight, it was necessary to change the suspension to HVSS. The crew consisted of five people.
These were: Commander, Gunner, Mechanic-Driver, Gunner - Radio Operator, Loader.

TTX (Tactical and Technical Characteristics)


The weapon is the most important thing. With the top gun 120mm AT Gun T53, with penetration of 248mm this is a regular BB gun, and with 297mm gold, we can easily penetrate our enemies at levels 8-9. The frontal protection is excellent (hull 203/51/51 mm, turret 203/127/101 mm) with such armor you can perfectly tank with your forehead on city maps, and the turret also allows you to successfully shoot from around corners.

Pros and Cons

Pros:
- good armor for the forehead and turret;
- an excellent weapon, with excellent penetration;
- the presence of a tower, since not all tank destroyers have towers.

Cons:
- not very good accuracy of the top gun;
- poor speed;
- low maneuverability;
- the tower is limited, does not rotate 360°;
- vulnerable places: stern and sides;
- high visibility.

Equipment and equipment

Crew

1. Commander: 1 – Sixth sense; 2 – Combat brotherhood.
2. Gunner:
3. Driver: 1 – Camouflage; - Combat brotherhood.
4. Radio operator: 1 – Camouflage; 2 - Combat brotherhood.
5. Loader: 1 – Camouflage; 2 - Combat brotherhood.

Tactics and Application in Combat

Thanks to the powerful frontal armor of 203 mm, which is why we will often not be penetrated, we can easily tank from around the corner on city maps like Himmelsdorf.

With the help of a powerful gun with excellent penetration at this level, we can deal a huge amount of damage.
You can also sit in the bushes and defend the base. To do this, take it with you Stereo tube And Camouflage net. If possible, shoot from behind double bushes; this will help you not reveal your position, so you can actively help your allies in difficult situations.
.
Vulnerabilities:


This tank can also try itself in the form of heavy tank, as I already said, because of the excellent frontal armor. This allows you to fight effectively in the city. But, due to the low dynamics, I do not recommend going into open spaces, since any other tank with high dynamics can spin us around. This is, after all, a tank destroyer; it is designed to deflate the base at the right time.

Conclusion

To summarize, we have excellent frontal armor, an excellent gun.
Even among 9 levels, we can greatly influence the outcome of the battle. But we need to take care of the sides and stern, as these are our weak points.
I recommend, if possible, download this tank, you will not only have fun, but also earn a lot of silver and .

Prepared by: Drawager

We're just as slow as the regular T28 (18km/h), and also have a mediocre turning speed in place (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the TOP equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on its brother, 120 mm AT Gun T53, level 10. The penetration of the T28 prototype is 248 mm and the damage is 400 HP, the minus of the turret arrangement of the gun is a decrease in the rate of fire (5.94 rounds/min), an increase in the aiming speed of 2.3 s, and the dispersion of the gun is slightly increased 0.39 m/100 m. If you have already examined all the equipment on the T95, then you only have to “open” the TOP chassis. The turret allows us to play “swing”, it has become more difficult to spin us, and we do not have to move and unmask ourselves when turning the gun.

Pros

  • Frontal armor is the best at its level
  • Excellent top weapon
  • UVN at the level of American tanks
  • Presence of a tower

Cons

  • Bad dynamics
  • Weak armor on the sides and stern
  • The wheelhouse is open, which means hello “suitcases” with full damage
  • Unlike our brother, we have high visibility

In World of Tanks, the t28 prototype is an art favorite. We also have terrible dynamics. Well, because we will often perform, then I consider it necessary to upgrade BB, but not all at once, it is advisable to upgrade it with the third perk or later, before that there are more necessary skills. Such as:

  • Commander: "Sixth Sense", "Eagle Eye"
  • Gunner: Smooth rotation of the turret, “Repair”
  • Driver-mechanic: “Virtuoso”, “King of off-road”
  • Loader: Desperate, Repair
  • Radio operator: “Radio interception”, “Repair”

Repair is necessary because... We will often be criticized for our equipment; for those who like to play in the PT style, the third perk can be upgraded to “Disguise”

Additional modules

Unlike the T28, the “prototype” can serve not only as a defender, but also support the attack. Therefore, the choice of equipment depends on your playing style.

To actively support TT (I’m not talking about it, you just won’t catch up with them) you will need:

  • Rammer - increasing DPM
  • Vertical aiming stabilizer - we will rarely shoot on the move, but we will have to play “swing”
  • Optics - our visibility is low and we need to raise it, otherwise we will remain blind altogether

If you like to hit the enemy from the second line and stay in cover, then this will help you:

  • Camouflage network- it’s clear from the title why
  • Stereo tube - unlike Optics it gives 25%, but it starts working 3 seconds after stopping, but we are going to play while standing in cover
  • Rammer - where would we be without him?

Game tactics

There are two tactics, or we sit on the defensive and shoot the enemies that light up, not forgetting to change positions after the shot, otherwise greetings will come from the artillery. Or we push through the defense, trying not to expose the sides and stern.

Penetration zones T28 prototype

The T28 prototype tank destroyer has excellent frontal armor, but it doesn’t often save us from level 10 shots. Therefore, I do not recommend getting into trouble. Front of the hull: to the right of the gun is the driver, to the left is the radio operator. It's difficult to break through, but it's possible. The junction between the turret and the hull is well penetrated. The turret forehead and gun mantlet are practically impenetrable: the gunner is located to the right of the gun, and the loader is to the left. The commander sits on the left side immediately behind the gunner. Any artillery hit on the tower will crit one or more crew members. On the starboard side, under the turret and in the rear of the turret, there is an ammunition rack; these places can be penetrated with a bang. Immediately behind the ammunition rack are the fuel tanks, which are also well penetrated. The engine is in the stern.

Introduction

American tank destroyer of the eighth level. Only with the “Turtle” does the era of US armored self-propelled guns begin; the rest of the time you rode “crystal guns”. To be happy or not? More likely no than yes. Having thick frontal armor is good, no one argues with that. But it turns out that high levels she is no longer enough. Plus slowness and sensitivity to landmines. On this tank destroyer you will have to suffer in order to advance to. And if punishment is inevitable, then you need to relax and get maximum pleasure.

Historical background

Already in 1943, the American military became concerned with breaking through long-term fortifications like the Siegfried Line. It was supposed to be created perfectly armored tank without a turret, with a powerful weapon installed, capable of hitting pillboxes.

During the creation of the unit, the frontal armor was increased to 300 mm. Weight increased to 95 tons. All this, naturally, resulted in problems with the chassis, where it was necessary to replace the electromechanical transmission with a mechanical one. At first they wanted to order 25 prototypes, but the US Armed Forces Logistics Directorate decided not to risk it and reduced the order to five.

As a result, the car simply did not make it to the war, since production began in May 1945. Hope glimmered for the Pacific Front, but soon Japan signed a surrender. The order was reduced to two copies, which were used as guinea pigs at the Aberdeen proving ground, and also for testing floating bridges.

Gaming characteristics

The Turtle, thanks to its powerful gun and strong frontal armor, became a stationary firing point. Let's look at its characteristics in terms of the game:

Protection

Our main thing is armor. 254 mm in the forehead is not a big deal. However, there are nuances. Firstly, only the area around the mask is maximally armored. In other places on the front it is about 200 mm, which is no longer a problem even at level eight for some tanks. In addition, the angles of inclination are not rational, except for the NLD, which is generally impossible to aim. The sides and stern of 50 mm are not even worth mentioning. Secondly, the commander's cupolas are protected by 106 mm armor plates. There are two of them, and they attract shells. Thirdly, the roof is only 25 mm, and land mines can pass through with full damage. The only thing that saves us is the strength of 1500 hit points - we will die long and painfully.

Firepower

First two guns 90mm AT Gun T15E2 And 105mm AT Gun T5E1 we go through as quickly as possible. They are nothing impressive except their rate of fire. But 120 mm AT Gun T53 It's worth considering in more detail. Yes, it is less accurate and takes longer to aim (not in comparison with other tank destroyers), but it provides guaranteed damage from the first shot.

And there is a reason - armor penetration with a standard projectile is 248 mm! A one-time average damage of 400 HP completes the picture. At the same time, a rate of fire of 6.59 rounds per minute gives a DPM of 2637 HP. This is much more than stock speed shooters. The disadvantages include low vertical declination angles - only minus five degrees.

Dynamics

Top engine Ford GAFM2A1 produces 780 hp For our mascara this is nothing - maximum speed only 22 km/h. We definitely recommend changing the tracks T46 on T56. Maneuverability will increase significantly (from 20 to 24 degrees/sec) and load capacity (by almost three tons). In general, mobility

our weak point.

Detection and communication

But the radio communication of the tank destroyer is critical for shooting at a distance. Top radio station SCR 528 allows you to maintain stable contact at a distance of 745 meters. This is quite enough to see opponents halfway across the map. The visibility is not bad for a tank destroyer - 370 meters, but it is still better to increase it with improvised means and skills. Stealth with a low silhouette is already quite good, but camouflage and a net are worth buying.

Pumping and equipment

How to best study T28? If you played diligently, you managed to pump out the pre-top 105 mm gun. If you switch to "Turtle" from the "prototype" T28, then you get the whole set of guns, radio stations and even engines at once. True, the last option is maneuvering within the eighth level, while people usually come from the seventh. Therefore, we will tell you how to download from T25 AT. For free experience, you buy tracks, and then urgently upgrade the top 120 mm gun. After this, we increase the communication radius, and only then move on to the engine. All the same, T28 is slow, and there is no escape from it.

The crew, surprisingly, consists of only four people, so we distribute our skills wisely. We download them to the standard PT version: the commander - “Sixth Sense”, the rest - “Disguise”. Then the commander pumps up the green paint, and the rest of the tankers acquire the skills for accurate and fast shooting, increased visibility and high-quality movement on soft soils. The Loader can be specialized in Desperado and Proximity Ammunition. The third level is a perk for everyone - military brotherhood.

As for special equipment, we recommend the classic sniper version: “Stereo Tube”, “Camouflage Net” and “Rammer”. There is also an option for active actions: “Rammer”, “ Coated optics", "Ventilation". When the crew reaches one hundred percent, you can replace the fan with a “Tool Box” so that you don’t have to stand on the “harp” often.

We place the following consumables: “Manual fire extinguisher”, “Large first aid kit” (+15 to protection from injuries), “Large repair kit” (+10 to repair speed). If you are not afraid of knocking out the engine, take the “Code of Cola” to increase the characteristics of the crew.

T28- a good defensive tank destroyer that can both shoot from ambushes and press the front on the front line.

At the start, you will immediately decide where you will go. Your speed is close to negative and there is a chance of not being able to get anywhere. If the meeting point with the enemy is too far away, and the route runs through rough terrain, then it is better to abandon the idea of ​​​​accompanying allies. It’s better to see where the fewest teammates will go and set up a defensive post there. Keep a distance of one hundred meters from the enemy, otherwise they will “carousel”!

Defense is what the Turtle does best. Know yourself to catch ricochets and shoot back. But you need to know a couple of points in order to do this as efficiently as possible. First, protect yourself from the effects of art. Take a position behind cover, or on the back slope of a hill. Don't make life easier for one-button people! Don’t stand at gunpoint like a statue, fidget back and forth so as not to get caught in the convex turrets. Try to hide the vulnerable VLD behind a fold of terrain or stones - you will live longer.

But sometimes def is contraindicated. Allies can merge en masse, and then you will be dismantled by the crowd of evil and nimble ST and LT. Therefore, if the map is small, it is quite possible to play the role of an armored train and push through the front. When the “Turtle” is rushing at you, few people don’t lose their nerve. Instead of shooting down your track, enemies will most likely try to target weak spots and pay dearly for it. Exchange hit points with T28- not a solution.

City maps are the best thing that happens to this self-propelled gun. When your flank and rear are reliably covered, it is quite possible to damage even the largest concentrations of enemy armored vehicles. The main thing is to look at the mini-map in time and master square-by-square tactical thinking. The self-propelled gun spins in place much better than it moves forward. A small hint: although our sides are only 50 mm, behind the tracks there is all 106 mm of armor. Therefore, deceive the enemy into a shot, driving backwards at an acute angle due to an obstacle.

Artillery is your main enemy. If there are more than two self-propelled guns in battle, you can immediately drain them. In this case, there is only one option - diving into a non-shootable zone, but this passive method rarely led to victory, especially in oncoming battles and assaults. Therefore, it is better to go forward and die honestly at the front, exchanging health for frags.

Review of the tank's strengths and weaknesses. Results

Pros:

  • Good armor
  • Lethal weapon
  • Low silhouette
  • Not a bad farm

Cons:

  • Lack of mobility
  • Armor doesn't tank everywhere
  • Low UVN
  • The engine often crashes

T28- this tank destroyer has its pros and cons, and will most likely appeal to those players who do not like fuss. Shoot from the bushes, change the direction, slowly crawl onto the enemy’s defenses... No, of course, this also requires a certain skill, but for some reason it doesn’t hurt to lose on the Turtle. Apparently, initially you don’t expect anything special, and it’s all the more pleasant when the self-propelled gun surprises. As they say, rarely, but aptly.

Good luck in battle!

6-10-2016, 17:08

Good day everyone and welcome to the site! Today we will talk about real and very high-quality bush gameplay, because on the agenda is an American tank destroyer of the eighth level with a rotating turret - here is a detailed T28 Prototype guide.

TTX T28 Prototype

The first thing that every owner of this unit should know when going into battle is that we have a rather small safety margin by the standards of level eight equipment, but we have a fairly good basic overview of 380 units.

The situation with survivability here is quite interesting, because the T28 Prototype’s armor characteristics, on the one hand, are impressive, but on the other, disappointing. So, we have a fairly thick VLD and turret forehead that can withstand attacks from most classmates, and that’s good.

As for weaknesses, the T28 Prototype World of Tanks is easily shot through the cheeks of the turret, and the cardboard sides do not withstand impacts at all, often even at an angle. As you may have guessed, being at the bottom of the list, we will very rarely be able to hold back anything without losing strength points.

Another sad feature of our American woman is her mobility. The T28 Prototype WoT tank destroyer was awarded with poor maximum speed, terrible dynamics and very poor maneuverability. At the same time, even with the presence of a tower, it is quite easy to spin us with a mobile ST or LT.

gun

Since things are quite bad with the general characteristics, the situation with weapons should improve the situation and indeed, the gun here is quite good.

The T28 Prototype gun does not have the highest alpha strike, but it can be called good. True, the rate of fire leaves much to be desired, for this reason our PDM without additional equipment and perks are approximately 2380 units, which is not that much.

The penetration of the T28 Prototype WoT is also not prohibitive, but it is quite enough to fight even against level ten vehicles. True, it is still better to carry about 10 gold shells with you, so that even the top heavies are afraid of us.

But the most pleasant aspect of the weapon’s parameters will be the comfort of dealing damage. First of all, the T28 Prototype tank is capable of lowering the gun 10 degrees down, and the presence of a turret that rotates 286 degrees (143 in each direction) is very pleasing.

Regarding accuracy, our spread is quite large, but we have fairly fast aiming, and if you stand still and rotate only the turret, it turns out that the T28 Prototype World of Tanks more and is well stabilized, so it’s a pleasure to deal damage in such conditions.

Advantages and Disadvantages

In order to feel more confident in battle and make the right decisions depending on the situation, you need to thoroughly know at least the basic strengths and weaknesses your tank, so now we will highlight them separately.
Pros:
Decent one-time damage;
Good gun accuracy;
Presence of a tower;
Comfortable vertical aiming angles;
Good frontal armor.
Cons:
Very poor mobility;
Poor maneuverability;
Cardboard sides and roof;
Small margin of safety.

Equipment for T28 Prototype

It's no secret that from the right choice A lot depends on additional modules. In our case, there is nothing complicated, it’s enough to improve the DPM, slightly adjust the accuracy and make a bias towards the review, so the equipment on the T28 Prototype looks like this:
1. - the same increase in damage per minute that will make us a more dangerous fighter.
2. is the only possible option to increase accuracy, and at the same time simplify the implementation of damage.
3. - with a bush style of combat, which we will talk about later, this module looks especially advantageous.

An alternative to the last point could be. This module comprehensively increases the damage dealt per minute, makes aiming speed even more enjoyable and slightly improves visibility, so this option is interesting, but only when you are confident that your allies will be able to illuminate enemy positions well.

Crew training

Another aspect of the game that affects comfort in battle, but requires more attention and responsibility, because retraining the crew takes a lot of time and effort. To avoid mistakes, it is better to upgrade perks on the T28 Prototype in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for T28 Prototype

When choosing consumables, you can save a little and take, ,. Still, we will often be far from the line of collision. But if you still want to get more survivability and insure yourself in case of unforeseen situations, it is better to carry equipment from , and where the last option can be replaced with , our tank rarely burns.

Tactics for playing the T28 Prototype

Now that you know the strengths and weaknesses of this machine, have equipped it with the necessary consumables, the right equipment, and have decided on leveling up the perks, it’s time to touch on the strategic aspect of the game.

For the T28 Prototype, combat tactics consist of positioning on the second or third line and firing at a distance. This conclusion suggests itself in view of the frankly weak mobility and vulnerable areas in the armor of the car.

You need to take an advantageous position away from the front line, from where the T28 Prototype World of Tanks can comfortably fire at allied light without being illuminated. It’s even better if you manage to occupy a point where enemy artillery is missing you, and just in case there will be alternate routes to retreat.

Due to the fact that the T28 Prototype tank has good air defense and a rotating turret, it will be much easier to find such a position, but it is not worth standing in one place for the entire battle; as soon as the position loses its relevance, it is better to move.

If we talk about battles at the top of the list, the T28 Prototype WoT tank destroyer can get close to the enemy, but this must be done carefully. Under no circumstances should you turn your body too much, play from alphastrike and keep in mind that in our hands we have a machine in one direction, which should be chosen very carefully and quickly.

Otherwise, you must constantly monitor the mini-map and never allow mobile enemy tanks to approach you. Despite the fact that the American tank destroyer T28 Prototype World of Tanks has a rotating turret, both the hull and the turret rotate very slowly, so turning this self-propelled gun will not be difficult.

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