Mafia: The City of Lost Heaven: Walkthrough. Legendary mafia How to complete 1 mission in GTA 5

Hello dear readers. The Gamebizclub team is in touch with you, and our topic today is the first mission in GTA 5, which throws the player into the thick of things. In order to get “Gold” for this task you just need to complete it. This is due to the fact that the prologue is also a training mission.

How to get there?

The prologue tells the story of a robbery that took place seven years before the events of the main story. Michael, Trevor and their two other partners decided to raid a bank located in North Yankton.

The passage of the case begins with the fact that you need to aim at the hostages so that they go to the utility room.

There is no need to shoot; as soon as the target is on the person, he will immediately obediently go into the room. If you shoot the hostage, the mission will be failed and you will have to start going through it again.

Once all the people are behind the door, the character needs to get a mobile phone, which plays the role of a detonator, and activate a bomb that will blow up the doors of the bank vault.

After the explosion, you and your accomplices need to go to the cash room, which is marked on the mini-map with a yellow marker, and collect the money (it will be highlighted green on the mini-map).

After all 179 thousand dollars are in your hands, it’s time to get away. However, at the exit from the premises, Michael will be grabbed by a guard, and you have to save the guy.

To do this, switch to Trevor and aim at the invader's head, and then shoot, be careful, since the death of an accomplice does not portend anything other than the failure of the mission.

Having freed yourself, go along the corridor to the street, along the way the protagonists will receive maximum level wanted, but these five stars are just flowers, since they will not attack you much.

Everything is due to the fact that there will be only one entrance to your location - through the gate. Therefore, be careful and take cover behind pillars and boxes. Try to shoot without leaving cover, this is the key to the character’s safety.

Each of your opponents will be marked on the map with a red marker, so you will have to fight until the first wave is destroyed. Then move along the road and continue shooting.

After a couple of improvised police barricades, the player will have the opportunity to jump behind the wheel and try to break away from the police.

Be careful, since driving into the oncoming lane will almost inevitably lead to a head-on collision with a police car rushing towards you, and driving to the side of the road is fraught with a loss of speed and failure of the task, which is also not at all in your favor.

If you followed the advice above, then your hero will try to cross the railway track along which the train is rushing, but this will end in a collision and then the whole gang will be surrounded by cops.

You will have to shoot back at Trevor, while he will frantically come up with an escape plan to get Michael out. However, over time, the opponents will run out, and this will be the end of the first case.

An emerging bug

Some users ask the question “how to get through the prologue?” Perhaps for most this question will seem surprising, because the prologue is just the very beginning of the game, but in fact everything is very, very simple. The thing is that on some pirated repacks a bug occurs, as a result of which there are no police on the street, accomplices freeze, and the protagonist’s running along the road leads to the failure of the mission. Therefore, we strongly recommend purchasing so as not to encounter this.

That's all for today. We hope you liked our guide and we answered all your questions. Share this article with your friends on social networks and subscribe to blog updates. We wish you successful completion. See you soon. Bye bye.

The developers' first nod to Mario Puzo, Martin Scorsese and the most famous mafia film "The Godfather" lies in the name of the starting mission. There, Don Corleone, I remember, also made offers to friends and enemies that they could not refuse. Now you yourself have found yourself in the position of friends/enemies. It’s a pity, of course, that it was your taxi that ended up in the path of two guys fleeing from their pursuers and crashing their car. It is you who will now have to save their skins (and your own too) by trying to lose their tail.

The car at the tail will be more powerful than yours, so the main weapon lies not in the hands of the fugitives who crawled into your car, but in your reflexes. Dust the hounds' brains, wag your taxi's backside like the last whore, don't hesitate to enter gateways and dark courtyards (here you will need the TAB button, which calls up the map). Set up your pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (bottom left corner of the screen) - as soon as one of them loses all blood, you will lose. In principle, escaping from being chased is quite easy; you will need no more than three to five attempts at this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri’s bar (an arrow will point to it on the map).
Do they really want to kill you for saving these two???

Well, since you didn’t take Salieri’s offer seriously, first you’ll have to work as a taxi driver. You have to carry five passengers, and they are gentle creatures - they don’t like collisions, they don’t like breaking the rules, they don’t like “press” people... They only want one thing - to get to the right place in the shortest possible time. “Taxi” missions here clearly play a teaching role - they introduce you to city areas, their names and the main routes of movement between them. Smart.
Well, after these trips you decided to rest, because you forgot how the coffee break ended in the first mission...
Yes... The mafia has long arms. Of course, you didn’t want to get involved in the squabbles between the Salieri and Morello families, but... no one is interested in your opinion. The Morell bastards identified you using your taxi number and suddenly came to visit you. After receiving a couple of blows and taking one last sad look at your car, which was destroyed by a bat, RUN
Oh, what a cool tune that plays during this mission! It's the only reason I've replayed Running Man ten times, it fits the concept so well. Games, of course, and not a film with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the men peeing by the fence, because every stop threatens to shoot you in the back. Therefore, run straight (don’t try to strafe, dodging lead lumps - you will be safer), clearly avoiding the corners, and you will calmly, alive and well, reach Salieri’s bar.
Do you remember they told you that you could come to Don at any time and ask for help? Perhaps this moment has come. After a short showdown with Morello’s hounds (they shouldn’t have come in for coffee), you’ll finally decide that being a mafioso isn’t so bad.

Since you have decided to retrain from a taxi driver to a mafioso, you will have to pass a short test. Don Salieri invites you to carry out a small task - to destroy the cars of the leader of the Morello clan. At the same time, you will wreak personal revenge on them.
After receiving the task, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the family's "storekeeper" Vincenzo, and you will learn how to steal from the family's regular repairman, Ralph. new type cars, in one of which you will go “on a mission.” Following the arrow, drive up to Morello's establishment and, without slowing down, crush the guard at the gate, otherwise he will call for help.
Spend two Molotov cocktails on two cars, smash the third with a bat and add it to the others if they don’t have enough fuel. In the worst case scenario, Morello's thugs will jump out of the cafe. You can split the heads of the brave men with a bat (and they have pistols...) or quickly climb into your car and scratch back to Salieri’s catering. I'd rather not get into trouble, but it's up to you.
After successfully completing this task, you will become a full member of the Family, op la

Although your first task was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newcomers than his boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and collect bribes for “protection protection”.
Get a Smith & Wesson from Vincenzo and ask Ralph about a car to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.
Getting the first two leather suitcases does not cause any difficulties, but the third one will have to tinker.
After receiving the second bag, take the only northern road out of town where the compass points. Soon you will arrive at the motel. Paulie and Sam will leave you, go into the building and then...
Hmmm, Morello definitely wants to start a war. Paulie, despite being seriously wounded in the stomach, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible task involving the risk of life.
Go around the motel on the left and climb up the boxes to the second floor. Don't pay attention to the dog, you'll only waste bullets and health. Open the door on the veranda and dive into the room as you go. There's a Thompson lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafia to open the door. Hello Travolta and Pulp Fiction! By the way, all the toilets in the game have quite functional uses - I recommend trying them out.
Naturally, the gunmen from the first floor will come running to hear the shots. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting at those running in with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Having dealt with the fastest stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, lay down three Morellians. You can buy Thompson cartridges from one of them. Sam is kept in the back room, behind the pool tables.
Most likely, the bloke in a dirty T-shirt beating him will jump out at the noise and get his share of lead. However, don’t flatter yourself - a little later he will cause you more trouble. Having pulled Sam out of the “beating room”, you will encounter another cowardly bastard who, despite all the advantage in tactical position, won't shoot you and Sam. Well, cowardice must also be punished!
As soon as the jerboa gets into his yellow convertible, jump into the car (I hope you didn’t wreck it too much on the way to the motel?) and follow the canary. You need to return the Family's money to your home. The best way to stop the fleeing bald man - build a barricade with your car in the tunnel or turn his car around on the road with a calculated blow. After that you can finish the job with regular lead.
By the way, I personally was helped by a car passing through the tunnel, which simply hit the impudent person.
Mission, like, complete!

Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.
You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.
In the car given to Ralphie, go out of town along western road before entering a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).
After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Consolere Don, Frank, will meet you in the garage race track and will put you behind the wheel of a Formula 1 prototype.
You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car skids terribly at high speed, and the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand mound and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.
In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

For now I have everything, if there is anything new I will definitely write Scream.

Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street.
Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them. Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your comrade and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.

You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.
Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a gun). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, pick up the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb up the stairs, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming at you with a gun - go down a little lower, and the police will run out of the door. Climb back. go up and take them out from an advantageous position. There is another enemy hiding on the roof opposite, which is extremely difficult to notice. After that, a couple more cops will appear, and follow them to the wooden ladder, with the help of which Tommy will climb to the roof of the church. there is a bucket, and there is a worker below it. It’s funny. Go down and heal at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another batch of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.
First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run in zigzags back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow the main road to an open barn on the right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back at the cars that are catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in town, you can stop by Bertone for a mission. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.

Mission 10
Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which a driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

The next task from Salieri: steal an important document from a villa in Oak Hills.
Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's Silver Fletcher car on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.

Paulie found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.
Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out through the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.
Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get closer to him and give him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing aside and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you the Guardian Terraplane.
Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio's life in the Rainbow Garden restaurant in Downtown. Only “Thompson” Poley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way
drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the rest. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.
Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's it. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb into the back seat and you'll be handed a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will outfit you sniper rifle Mosin and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will reach a spiral staircase littered with enemies. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the north bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first. Run away to Salieri's bar.

The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to right place in Works Quarters. which is near the port. Paulie will offer you the idea of ​​robbing a bank, but no one will take it seriously. Drive to the port and wait for a truck full of boxes to pull out. Follow him to the warehouse, where they will begin to unload him. Wait for unloading!!! Block the truck's return path, pull the driver out of the cab and take his documents. After that, go to the port - they will let you through. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside you will notice boxes marked Scorsese import-export. Place the back of the truck against the platform so that boxes can be loaded quickly. Talk to the owner and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). You'll have to hunker down a little. Ask two workers to help you, and the three of you will get the job done in no time. Return to the owner of the warehouse, tell him something wrong, and he will run to check on his workers. At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Tommy agreed to Paulie's proposal to rob the bank.
Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911s, Colt Detective Specials, S&W Magnums, S&W M&Ps and Thompson 1928s. Then head to Bertone's for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, climb into police car and go to the Yellow Pete store for weapons. It will definitely be needed. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she doesn’t suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new
follow the wheelbarrow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.
The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...
Enjoy the somewhat shocking ending to this great game.

Walkthrough GTA San Andreas

Los Santos Walkthrough

In parentheses after the name of the mission, the letter corresponding to the letter on the radar - so that you know who the mission is for.

The game begins with a video showing the arrival of Karl aka CJ in his hometown - Los Santos. Immediately he is met by corrupt cops and robbed completely. Moreover, they are abandoned in the area of ​​​​a hostile gang.

Passage of 1 mission

This is not even a mission, but just an introduction. But if your goal is to quickly complete the game, jump on your bike and ride to your home.

Passage of mission 2. Big Smoke (CJ)

You meet up with family and old friends. They report that Los Santos is not the same as before and arrange a trip to a cemetery in an area called Temple. There you will come across another gang that will begin to chase you. Get on the bike and chase Sweet and Ryder. Nothing complicated. Just chase them and don't come under fire. The mission will end as soon as you arrive at your house.

Passage of 3 missions. Ryder (R)

Get into Ryder's car and go to Old Rice. Do your hair and go out. Immediately you will hear Ryder making sarcastic comments about your hair and Old Rhys. Then go to the pizzeria across the street. When you buy food. Ryder will take out a gun and run over the seller. In response, he will take out a shotgun and you need to run away. Jump into Ryder's car and drive to Grove Street, trying not to get hit by the seller's bullets. As soon as you arrive at the retinue's house, the mission will end.

Walkthrough of mission 4. Tagging up turf (S)

Sweet offers you a diversion, which consists of drawing graffiti on someone else's territory. You are traveling to Idlewood. Draw all the graffiti and jump into the car. Drive to East Los Santos and paint graffiti there. Be careful! You may be spotted by the cops and shot by the Ballas. As soon as you draw the last graffiti, Sweet will arrive and you will go to Grove Street where the mission will end.

Walkthrough of mission 5. Cleaning the hood (S)

Get into the car with Ryder and drive to the gunner’s apartment. Then drive to the drug dealer and kill him. Head to the hangout and go inside. Kill the ballas and the drug dealer. The main thing is not to let them surround you and kill Ryder. After killing everyone and everything, jump into the car, drive to Sweet's house and finish the mission.

Passage of mission 6. Drive-thru (S)

Get behind the wheel and drive to the diner. There you will meet ballas. There is no trick here. Just drive the ballas next to the wheelbarrow until it lights up from the shots. Wait for it to explode, then run over the ballas and drive to Sweet's house. Everyone will come out there except Smoke. He will ask you to take him home. Just go to Smoke's house and drop him off. The mission is over.

Walkthrough of mission 7. Nines and AK's (S)

Get into Smoke's car and go to Emmett. Complete all tasks there. Get back into the car and take Smoke home. After this, Sweet will call you and tell you about the clothes. Go to Binco and buy clothes. When you exit the store, the mission will end. After this mission, Smoke's missions will be available. I will describe them, like the missions of all the others except Sweet, after all the others.

Passage of mission 8. Drive-by (S)

Jump into a car with others and drive into the territory of the ballas. The best tactic is to hide behind other cars. At least they won't set yours on fire. Only in the latter case - in the park, it’s easier to just run over everyone. Then quickly rush to repaint. After that, take everyone home and finish the mission.

Passage of mission 9. Sweet's girl (S)

Sweet is in trouble! Grab the car and rush to Emmett for weapons. Then go to Sweet's rescue. When you kill all the bastards, Sweet will call you and ask you to find a 4-door car. Luckily she's not far away. Jump into it and back up a little. As soon as Sweet and his girlfriend get into the car, 2 mafia cars will appear. It's easy to get away from them. Back up, and then sharply move forward and break away from these unfortunate drivers. Drive up to Sweet's house and drop the couple off. Mission completed.

Passage of mission 10. Cesar Vialpando (S)

One of the most uninteresting and difficult missions in the game. After the video, get into the car and go to the garage of your old friend Sweet. He will bring you a special car: a lowrider. Get in it and drive to the lowrider meeting. There you should dance on a car using special hydraulics. If you win, Caesar's missions will open to you. If you lose, start again. I got it the second time. There is no special technique here, you just need to carefully follow the music and arrows. Don't press the arrow too early or hold the key down too long and you'll be fine.

Passage of mission 11. Og Loc (BS)

First mission for Smoke. Here you need to pick up Og Loc from the police station, and then deal with the vile thief. The main difficulty is not to crash into anything, because you are riding a motorcycle. Although the thief will be waiting for you, it’s better not to take advantage of this. One fall - maximum. And stay at a certain distance in order to have time to react to a sudden change in course. When you reach a certain place with the thief, then you can kill him without any problems and then take Og Loc to the service entrance. Without killing Burger Shot, new missions will open for Og Loc.

Passage of mission 12. Running dog (BS)

Very easy mission. Just take Smoke to the place, and then shoot the fugitive. That's the whole mission!

Walkthrough of mission 13. Wrong side of the tracks (BS)

In this mission you will need to ride a motorcycle next to a train. The most difficult thing is to stay close to the train and not crash into oncoming trains. Well, I hope you get to Friendship station. As soon as Smoke kills all the Vagos and you take him home safe and sound, the mission will be completed.

Passage of mission 14. Just business (BS)

A very exciting mission. For the most part it resembles a shooting gallery. Yes, exactly the shooting gallery. As soon as you take Smoke to the center, almost non-stop shooting will immediately begin. To begin with, you will be offered a dozen enemies that need to be destroyed. After this, the location will change and a dozen new enemies will appear. As soon as everyone becomes corpses, you and Smoke will jump on the motorcycle and begin to run away. You have the role of a shooter. There is nothing complicated here. Just shoot at the enemies and their cars and motorcycles and have fun. This last mission for Smoke. Once you reach a certain point, CJ will jump off the motorcycle and say goodbye to Smoke, who will immediately disappear. As you may have noticed, this mission is very similar to the famous chase scene from the movie: Terminator 2.

Passage of mission 15. Home invasion (R)

A mission where you have to rob a colonel. Simple robbery, basically. Getting to the place is a couple of trifles. Then go into the house and rob. 3 boxes are enough, but you can steal everything. Don't make a lot of noise! ​​After the robbery, drain everything in the warehouse. Mission Complete!

Passage of mission 16. Catalyst (R)

First you need to get to the train. Then kill all the Vagos, but the problem is that the Ballas have arrived. Of course, we kill them and climb onto the train. What kind of misfortune? The train starts moving. You need to throw boxes with weapons to Ryder. The main thing is not to overdo it. Wait for the car to get closer, and then throw the box. In total, you need to have time to transfer 10 boxes. After that, immediately repaint it to get rid of the cops. then you can safely return to your home.

Walkthrough of mission 17. Robbing uncle Sam (R)

Robing a military warehouse is not an easy task. However, you need to do it. Get into the van and drive to the warehouse. As soon as you get there, jump over the wall and kill all the soldiers. Run up to the warehouse and shoot at the castle. The gate will open and two more soldiers will appear. Kill them and only then open the gate. Now get into the forklift and start loading boxes into the truck. Periodically jump out of the loader and shoot the soldiers attacking Ryder. As soon as all 6 boxes are loaded, quickly jump into the van and hit the road. When the “patriot” is strictly behind you, honk and Ryder will drop explosives on him. Then just go to Emmett and finish the mission, by the way, the last one for Ryder.

Walkthrough of mission 18. Lowrider, High Stakes (CV)

A regular race with lowriders only. Competitors drive very slowly, and you won't have any difficulty overtaking them. It’s better, of course, to drive a modified car with nitro, but if you don’t have the money for it, a regular one will do.

Passage of mission 19. Life's a beach (OG)

In this mission you need to steal a van with audio equipment. The whole problem is that this van is locked and you can’t just steal it. To do this, you need to surprise the DJ's girlfriend with a dance. A simple dance is much simpler than a lowrider dance. It won't be difficult for you to get through it. After all, you went through the lowrider dance. The principle is the same as there. You need to earn 2500 points. After that, get into the van with the DJ, throw her out and rush to the garage. But you will be followed, so be careful when turning! As soon as the van enters the garage, the mission will end.

Passage of mission 20. Mad dogg's rhymes (OG)

These are stealth missions. It's easier to get through if you remain unnoticed. First you need to get to the mansion of local gangsta star Madd Dog. After that, with a knife in hand, get into the house. You can cut all the guards, or you can simply walk past them unnoticed. The second option is more difficult, but more interesting. Just hide in the shadows and wait for an opportunity. After you take the book of rhymes, new guards will appear. It is better to kill them with a pistol with a silencer, which you can take from the first guard you kill. Just walk quietly and watch the radar. As soon as you leave the mansion, go to Lock and give him the book of rhymes. Mission accomplished.

Passage of 21 missions. Management issues (OG)

First you need to steal the car. Drive to the sign and when you see a black car, slow down in front of it. Then shoot off the driver's head through the glass and take his place. Drive to the nearest repainting shop and have your car repaired. Now, carefully, so as not to damage it, taxi to the collection point. Carefully stand in the same direction as the other cars and, in this position between them, go to the ceremony. As soon as the manager sits down, step on the gas and pull away from other cars. Then drive onto the pier and jump out of the car shortly before its end. You completed the mission.

Passage of 22 missions. House party (OG)

You need to resist the ballas. It is advisable to find a bulletproof vest before this mission. The first wave is from the side of the bridge. 2 cars, 8 people + 4 on the bridge. 2nd wave. From the CJ house side and from the freeway side. Be careful and don't let them kill Sweet.

Passage of 23 missions.Burning desire (C.R.A.S.H.)

Take a cop's car and follow the Molotovs. After that, roll to the Vagos house. Shoot 5 vagos around the house. Break the glass and throw Molotovs at them. As soon as you throw a Molotov cocktail into the 5th window, 2 more vagos will come running. Run into the house where the girl is screaming. The staircase to the second floor is at the end of the hall. Go through the bathroom into the kitchen and take the fire extinguisher. Go up to the second floor and help the girl, and then leave the building. Take a car and take the girl home. Now she is your girlfriend. Mission passed!

Passage of 24 missions. Gray imports (C.R.A.S.H.)

Drive to the docks and go into the yard. There they will immediately notice you and want to shoot you. Shoot barrels on forklifts. And then finish off the remaining ones. Select the SMG and armor, and shoot the panel at the gate. Shoot everyone inside (shoot the barrels) and give chase to the Russian mafioso. Shoot everyone who bothers you and jump on the motorcycle. Then you simply position yourself behind and blow up the car with a burst of SMG fire. Fabulous! You've just completed 24 missions!

Passage of mission 25. Doberman (S)

Nothing complicated. You buy a weapon, go to the specified area and kill three ballas. You started a war between gangs. You must survive three waves.

1. Everything with bits.

2. All with pistols.

3. All with micro-semi-automatic devices. Then you kill another ballas and finish the mission.

Passage of mission 26. Los sepulcros (S)

Hire two brothers from your gang (come close to the bandit, click on the right mouse button, then on the “G” key). Then get into the car and drive to the cemetery. Climb over the wall and wait for Kane. When the shootout starts, kill all the ballas and leave Kane for last. Shoot Kane from behind some cover. When you kill him, two more ballas will appear. Shoot them and get into Sweet's car. If necessary, have it repainted. Or you can go to the end of the mission on Grove Street.

Walkthrough of mission 27. Reuniting the families (S)

Drive to the Jefferson Motel with everyone. There you will have to help out Sweet again. You will have to shoot back from SWAT. This is not difficult - especially if you have an SMG at the gangster level. You can find armor on one of the platforms above. By the way! Don’t yawn, when you find Sweet, he will lead you to the roof. There you will need to destroy the helicopter First, kill the special forces and then deal with the helicopter. Follow Sweet down where Smoke and Ryder will pick you up. Now you need to shoot at their cars and that’s it. When the cops jump on your car, just shoot them. increase your AK skill level. The mission will end after your car (from which you jumped out) explodes.

Walkthrough of mission 28. The green saber (S)

At the very beginning of the mission, Caesar will call you and say that he is waiting for you under the bridge. Go there and watch the video. Then get into the same car where you spoke with Caesar. Rush at full speed to Sweet! Below Mulholland Crossing. The shortest route is through Pershing Square. As soon as you get there, kill all the ballas. If they come again, deal with them. After killing all the ballas, the police will arrive and you will be tied up. They will only let you out at Angel pine, but that's another story.

Congratulations!!! You have completed the first missions in Los Santos and now San Fierro is available to you!!! Study it before passing, and the last one will not keep you waiting!

1. Don't conquer territory. Then you will still have to conquer again.2. Practice at the club before dancing.3. Don't forget about Dennis!4. Play gambling- you can save money.5. Before missions, restore your health and it is advisable to put on armor.

Los Santos Walkthrough

The game begins with a warm-up on the streets of New York. The first task is to kill a squad of soldiers. We deal with them, no problem. You can see where they are on the map. When everyone has been killed, we run along the blue arrow. Next, we will need to kill the soldiers again, but there will be more of them, and we will have big knives instead of hands. Having dealt with the soldiers, we run further along the blue arrow. Now there will be tanks on our way. Instead of hands we will have huge fists. There is no one precise jump strike and there is no tank. Next, large monster hunters will attack us; we will deal with them using a huge sword that will grow in our hand. Having killed the hunters, you will need to absorb the commander. It will be guarded by numerous soldiers, tanks and helicopters. Ignoring them, we run up to the commander, press “E” and when we lift him above us, press the right mouse button, he is all absorbed. The warm-up is over.

Start. After the cutscene you need to escape from the morgue. We jump over the fence and run away from the helicopter along the blue arrow. At the end, we raise the car, press “Tab”, take aim and throw it into the helicopter. Then we climb onto the roof of the skyscraper. There are 2 more helicopters waiting for us. We tear off the containers from the roof and throw them at the helicopters. After the cutscene, we absorb the commander and take on his appearance. We run along the arrow. Having reached the building, we pass through the soldiers in the guise of a commander, so as not to attract attention to ourselves, and enter the building. In the house we save Dana, and talk to her already at her home.

After talking with Dana, we go to our home to remember something. We run along the arrow. Having reached the house, we look around our apartment and are struck by memories. After the explosion, a detachment of soldiers will attack us. We kill everyone at the house first, we need to try to prevent them from calling for reinforcements, to do this we need to quickly kill the soldier talking on the radio. When everyone here is finished, we run to the park to kill the agent. In the park you must first destroy the tank. We kill a soldier with a grenade launcher, select the grenade launcher, press the “E” key and blow up the tank. Next you need to catch up with the agent before he gets into the helicopter. We catch up with him and absorb him. After a portion of memories, we take on the form of an agent and the mission is completed.

You need to get to the yellow star on the map, there is the beginning of the main mission. We get to the entrance to Dana's house. We upgrade the character and watch the splash screen. Next you need to save Elizabeth Grinne. It is located in the GENTEK building. To enter the building we need, firstly, to break 2 radars near the building and secondly to absorb the security commander. After that, in his guise we can freely enter the building.

Let's watch the splash screen. A young girl hits us and runs away. Hunters are attacking us. We need to run away from them. We run along the arrow to the garage. Let's jump inside. One hunter is jumping after us. We kill him with a grenade launcher, then absorb him. After absorbing a hunter, we grow large nails that will help us deal with several more hunters. We kill them until they show us barrels of fuel. We break the barrels and the mission is completed, the hunters are destroyed.

We run to the yellow star and talk to Dana. I need to see Karen Parker, Alex's girlfriend. Opposite the entrance to her house we see a house with bubbles - a beehive. We go to Karen and talk to her. then you need to destroy the house with bubbles. We leave from Karen, absorb the soldier, and run along the arrow to the military base. In the guise of a soldier we pass through the checkpoints. We absorb the commander and, in his guise, enter the base itself. There we absorb the tanker and, in the guise of a tanker, we leave the base and get into the tank. We are driving the tank along the arrow to the park. In the park we test the tank's gun by killing several zombies. Next we go to the house with bubbles. We shoot all the bubbles, then we go into the blue zone. Now we need to save Karen Parker. But first you need to break away from the soldiers or kill everyone. We drive up to the house and park the tank in the backyard in the blue zone.

We run to the yellow star in Karen Parker's laboratory. After talking with her, we go to collect genetic material. You need to break barrels of water on the roofs of houses. These barrels are incubators for hunters. We break the barrel, which is marked with a red skull on the map. We kill the hunter who was in the barrel and collect the glowing balls until the scale in the upper right corner is filled. After that, a checkpoint will appear. Approaching it, we see another hive at the bottom. Yellow glowing balls periodically fly out of the bubbles. Now we have to collect them for a while. Soldiers and hunters will interfere with us. But there is no need to waste time on them. You just need to collect genetic material until the scale is filled. When it is full, the mission is completed.

After talking with Dana, we go to the military base. You need to get onto it and absorb the commander. Then, in his guise, make your way to the patrol. Then we destroy all patrols in the city. To do this, we get into the tank and use it to destroy unmanned reconnaissance aircraft and other tanks. A red skull will appear on the map; this is the next patrol. We go to him and smash him to smithereens. You will need to do this with about a dozen similar posts. When all posts are broken, the mission will be completed.

We are trying to enter Dana. We see soldiers installing virus detectors. We need to destroy them. We break the first detector, a second one appears, and then we see 8 more detectors on the map. Our mission is to destroy all ten virus detectors. When everything, including soldiers and helicopters, is destroyed, the task will be completed.

After the conversation with Dana, we run along the arrow to the house with bubbles, absorb the soldier there and move towards military base. At the base, we must disable four virus detectors. In the guise of a soldier, we approach the detectors one by one and enter the codes. We need to enter them quickly so that we are not detected. In each subsequent detector you will need to enter one more digit than in the previous one, so you will need to hurry. When all the detectors are damaged, we call McMullen. After he flies away, you will need to break away from the pursuit and the mission will be completed. The chase will be large-scale, so you will have to work hard to escape.

Having reached Karen's laboratory, we receive a new task to collect genetic material. We climb onto the roof of the house with bubbles and jump inside the house. We run around the house and collect yellow glowing balls - genetic material. After gathering a little, a man jumps into our house with whom we are about to fight. First, many zombies will come running to his aid, and then many soldiers, but we still cope with him. We go up to the roof and get an injection of some liquid and lose all the strength with which we pumped up. On the street we deal with soldiers and a couple of helicopters and the mission is completed.

After talking with Dana, we go to the morgue, where it all began. We talk with the pathologist. Then we run to the checkpoint. There we need to climb into any of the four tanks. On the tank we go along the arrow to the building with bubbles. Near the building you will need to destroy many other tanks and helicopters, they will be marked with red skulls on the map. When we have defeated everyone, we will climb into the commander’s tank and reward him. This will end the mission.

From the high chimney we head to the yellow star, to the morgue. We talk with the professor. Next we need to steal a tank. After the theft, we escape from pursuit and drive up to the morgue to pick up the doctor. Then the doctor and I go to the military base. He begins the operation, and at this time we must protect the laboratory from monsters. You need to hold out for four minutes so that the monsters don’t break the glass into the laboratory. If the meter in the upper right corner runs out, the mission will fail. After four minutes have passed, we kill the remaining monsters, get into the tank with the professor and take him back to the morgue.

We go to the morgue. After talking with the doctor, he will give us an injection syringe. Next we need to absorb the helicopter pilot and take the helm in his guise. We take off by pressing the spacebar and fly along the blue arrow. Before starting the main task, you need to test the helicopter system. Having flown to three virus detectors, we need to destroy them. We go down to their level (wheel up - up, wheel down - down). So, having shot three virus detectors, we proceed to the main mission. We fly to the contaminated zone to find the hunter we need. We focus on the scale in the upper right corner of the screen. The more it fills, the closer we are to the desired barrel with the hunter. Having reached the desired barrel, press the sight “Tab” and then scan the barrel by pressing the “F” key. After the scan, the hunter jumps out. We need to stun him and inject him. We run up to him, knock him out and inject him. Next, you need to not lose sight of it, wait until antibodies are developed, and then absorb it. After absorption, we receive new weapons - a sword and armor. Mission accomplished.

We get to Dana's shelter. Before you start the mission you need to buy a volley of tentacles. During a conversation with Dana, he breaks into the house big hunter- the leader and kidnaps her. We must run after him and keep up, the distance scale is in the upper right corner. When he gets tired of running, he stops. His assistants and soldiers will come to his aid. You will need to kill everyone and try not to lose sight of him. After the cutscene, the leader of the hunters will still escape. This is where the mission ends.

We run to the morgue. After talking with the doctor, we set off to save Dana, who we could not save in the previous mission. We run into the contaminated area along the arrow. There we are looking for the leader of the hunters. When we find it, we will try to absorb it. After an unsuccessful takeover attempt, we run to his lair. Having dealt with a couple of hunters in the lair, we get the task of luring the leader to an abandoned military base. We run with the leader to the base, protecting him from the military and maintaining interest in ourselves (the interest scale in the upper right corner). If he loses interest, we need to run up to him and give a couple of three pendoles and run further to the base. When we get there we will have a fight. We deal with the main hunter and the mission is completed.

The task begins at the morgue. We talk with the doctor. Next, we go to the Marine base, where we will need to absorb the leader we left behind - the hunter. We absorb it. We have new option– vision of the infected. We turn it on through the menu (key “R”). Using the vision of the infected, we need to find as many infected as possible in order to find their lair. We run to the military base and there we absorb all the infected until the scale in the upper right corner is filled. When we absorb required quantity infected, we will find the main lair of the creatures. Mission accomplished.

In this mission we must rescue Dana from the main hive of the infected. To do this, we must protect the thermobar tank, which destroys the hives of the infected. So we protect the tank. This can be done in another tank, or on foot. When the tank reaches the third lair, we climb into the tank and shoot the third lair. When the lair collapses, we go to the main hive. A few shots into the building and the mission is completed.

In this mission we must deal with the supreme hunter. We fight him until we win, that’s the whole mission. After the victory, we save Dana and take her to the doctor. Mission accomplished.

We get to the payphone and talk on the phone with the contact person. After the conversation, we make our way to the air base. We will need to hijack a helicopter. Having reached the control point, we observe a helicopter. We absorb one of the sentries guarding the helicopter, and then, in his guise, we sit at the helm of the helicopter. It is necessary to evacuate army units from the specified point. We fly to the point, take the military on board and fly to the hive. We shoot at the house until it explodes. Afterwards, we kill all the creatures running below (they are marked on the map) and drop off the military. Then we fly to the next batch of military personnel. We are trying to land, but we are disturbed by tentacles that crawl out from under the hydra earth. We need to destroy them. Having shot all four hydras, we go down and take a batch of soldiers. Then we fly to the next evacuation point. Several tentacles will also be waiting for us there. Having dealt with them, we take the last soldiers and take them to the base.

At the base we are exposed and we have to fight. After killing ordinary soldiers, we fight with super soldiers. Having killed everyone, we run away from the base and break away from the military.

The mission starts from the payphone. We talk with the contact and receive a new task - to stop the deployment of Blatox. Having reached the site, Blatox receives the task of destroying all the fans that spread toxins. There will be 9 of them in total and each will be very seriously guarded. Having destroyed all the fans and left the military, we will complete the next mission.

We receive a new task at the payphone booth. First, we need to break through to the Blatox base and absorb the commander. Then, in his guise, we enter the base and send a convoy with a machine - a pump - to Time Square. We ourselves get into the tank and join the column. You need to escort the Blatox car to the arrival point. The integrity scale of the machine - the pump - will be in the upper right corner. On the way, the main danger to us will be created by the tentacles crawling out of the ground - the hydra. You need to not yawn and deal with them in time. At the end of the path, as many as four pieces will be waiting for us. Having dealt with them, we will complete the mission.

We go down to the star. Now we must protect the pump while it hammers on the ground, thereby luring Elizabeth Greene out. The pump will be attacked first by ordinary hunters, then by large hunters - leaders. And in the mounted ones, we will need to manually deal with two claws, fortunately the soldiers will help us. By killing all the monsters and protecting the pump, we will complete the mission.

In this mission you need to deal with Elizabeth. We see a “very large piece of meat” crawling out of the ground; this is Elizabeth Green. This creature throws everything it can, but hunters attack all the time. We are trying to get as close to her as possible and strike several times. All available means can be used, from a sword to machines that can be launched at it. When the three scales under the main health expire, we seem to win, but that was not the case, this is only the first round. Appearing for the second time, Green’s health bar becomes larger, but the army came to our aid. Now we can get into a tank or helicopter and finish off the monster with military equipment. After five rounds, the monster will be defeated, and an already familiar girl will fall out of it. We absorb it and the mission is completed.

Using the payphone we receive the task to destroy the Bladtox production complex. Having reached the base, we begin to destroy the filter blocks to destroy the complex. There are 8 of them in total, all of them are marked on the map with red skulls. It will be easier to do this on a tank that is standing in front of the entrance to the base. When we break all the blocks we try to escape but we are captured. We wake up in McMullen's laboratory. After our conversation, he shoots himself, and we find ourselves free.

At the next payphone we talk with the officer. After this, we must prevent Colonel Taggart from escaping. We run after him along the blue arrow. The Colonel wants to leave in one of his transport helicopters. It is necessary to steal one helicopter and destroy all the helicopters that will be marked with red shards. After destroying about a dozen helicopters, we will complete the mission.

We get to the observation point and talk with an old acquaintance - an officer. After talking with him, we go to Colonel Taggart’s base to destroy it and lure the colonel out. At the base we try to climb into the tank and shoot at the base building; when it is destroyed (base scale in the upper right corner), the colonel will leave it in a tank. We go in pursuit of him. You will need to stop several times and destroy other tanks protecting your colonel, and then continue the chase. When everyone is destroyed, you will need to catch up with Taggart's tank and climb into it before he gets to the bridge. We absorb the colonel and the mission is completed.

The final mission begins on the ship. After a short video, we have a fight with the highest hunter, who turned out to be our supposed friend - an officer. The battle ahead is not easy. We fight the hunter with all available means. The main thing is to avoid his volley of tentacles - this is instant death. When the monster's health is approximately half, the time until the nuclear bomb explodes will begin. If we don't make it in time, there will be an explosion. In general, we deal with the monster, take the bomb into the ocean and the game is over.

After completing the game, we can start a new one, but with a pumped-up character. You can also complete secondary tasks, find all the tips and collectibles, and also collect a complete web of intrigue. In general, if you liked the game after the main mission, there is still something to do.

"Mafia" can confidently be called legendary. This free browser online game has captivated millions of people around the world and has remained one of the most popular gaming products since its introduction in 2002. "Mafia" - parlor role-playing turn-based psychological game. She offers exciting detective story, which simulates the struggle between a large but unorganized team and a team of several members who know everything about each other and act organized group. The genre of the game is Action, it contains elements of a car simulator. The game consists of two dozen missions, each of which you must try to complete. The main question is How to complete the first mission in the mafia?

But of course, it all starts with the first, starting mission. It will show whether you can become a real mafia boss and get into the TOP of gamers. It would seem that if it’s the first, it means it’s the easiest. However, this is not entirely true. The developers focused on the famous Martin Scorsese from the film “The Godfather,” who made offers to friends and enemies that they could not simply refuse. And now you, as a gamer, have become this very enemy/friend. Your taxi ends up in the wrong place at the wrong time, namely in the path of two guys escaping from their pursuers who crashed their car. And then yours turned up. Well, you will have to save their skins, as well as your own, whether you like it or not. To do this, you need to reset the “tail”.

The problem is that the car on this “tail” is steeper than yours. Therefore, your main weapon and your safety are not in the rivers of fugitives who broke into your car, but in your own reflexes. As they say, you can’t take it by force - you can take it with your mind. The hounds behind need to try to powder their brains. To do this, you can wag the “back” of a taxi, and not be afraid to drive into dark gateways and courtyards. At the same time, do not forget to use the “TAB” button, it will open the map. Set up your pursuers, make them crash into oncoming cars, and not make turns while moving. At the same time, do not forget to monitor the health indicators of your passengers (at the bottom left corner of the screen), because if one of them loses all their blood, then you will be a loser. All this sounds difficult, but in fact, escaping from being chased is not so difficult and it will only take three to five attempts, if not less.

As soon as you get rid of your pursuers, feel free to go to Salieri's bar (the arrow on the map will point to it). These two in your car will probably not touch you - you saved them! This is how you can complete the first mission in Mafia.

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