Which modules to install t 54. Choice of weapon
Hello, dear readers! As you already understood, in this article we will talk about the legendary medium tank of the USSR - the T-54! In the photo you see a tank that stands in Orenburg in the park named after. Frunze. To be honest, when you look at him in person, you are filled with pride for our country, because he really is very cool
A little history.
T-54 was put into service Soviet Army in 1946, mass-produced, constantly modernized, since 1947. Since 1958, its modification called the T-55, adapted for combat operations in conditions of the use of nuclear weapons, was produced. In 1961-1967, it was mainly replaced in production by the T-62 tank, created on its basis, but production of the T-55 continued until 1979. The tank became known for its highest reliability and simplicity, highly appreciated by many experts.
General performance characteristics and idea of the tank.
I don't even know where to start! I think this is perfect medium tank, which has speed, accurate weapons and excellent mobility! An impenetrable turret and quite decent frontal hull armor. Penetration of cumulative ammunition as much as 350mm! This is enough to hit almost everyone in our game, which we will do every 6.7 seconds. Wonderful, isn't it? My battles on it are always very dynamic and interesting, playing on it is really fun, especially with gold, when you don’t have to particularly target vulnerable spots. In the hands of an experienced player, T54 is just a bending machine that simply smashes everyone, everywhere
Reservation.
Well, just great! The 120mm frontal armor of the hull at a good angle is not susceptible to guns with a penetration of 175mm and lower, and if you “dance” left and right, you can catch a ricochet from the guns of heavy tanks of level 10, which in my practice happened more than once or twice. The sides, like all CTs, are quite weak, 45mm, which can be penetrated by everyone without exception, and the artillery even likes to send us “suitcases” with a lot of damage. The forehead of the tower, the top one, of course, cannot be penetrated without gold by almost anyone except the PT, and only if there is no rebound.
Ride quality.
Everything is great here too! The tank reaches its 50-55 km/h speed quite quickly even on poor soils, such as earth or sand. Maneuverability even at full speed is pleasing: sharp throws to the sides are given without problems, and this is especially important on open maps! Where heavy tanks usually drive very boringly, for example on water, the T54 even shows excellent results there, 20-25 km/h. In general, I would rate the cross-country ability as one of the best in the game, although I haven’t fought in all the tanks, I can clearly see this in battles.
Armament.
T54 is one of the few tanks that has two top guns. The first (D-54), leading directly to T62a, is much worse than the second (D-10T2S), a dead end. Let's take a closer look at the first weapon and compare it with the second:
Caliber - 100mm for both;
The rate of fire is 7.32 for the first and 7.69 for the second. Very small + for D-10T2S collection.
Armor penetration - 219(201)/350/50. Yes, here the second loses, but, in fact, this difference in 18mm penetration at levels 9-10 does not play a special role.
Damage is the same 320/320/420.
Scatter – and this is where the fun comes in! The spread of the first is 0.39 per 100 meters! It's just terrible. STs must have accurate guns, unlike heavy guns, for which this is not so critical. The second gun has a dispersion of 0.35 per 100 meters, which is a pretty good indicator. Here it’s just a bold + in favor of the D-10T2S!
It’s time to aim – and here, too, the first gun loses. We can roughly assume that it takes a full second longer. It won't work that way. And one more + in favor of the D-10T2S.
To sum it up, you should explore the alternative gun first and ride with it! And ignore these 60 thousand experience, the pleasure from the game will be much greater with the D-10T2S!
Equipment and crew.
I have the following equipment installed: Stabilizer, rammer and optics. This is exactly the set I advise you to install! You can only think about replacing the stabilizer with drives or a box, but in my experiments, a stabilizer will be most effective.
As always, I advise you to upgrade your crew skills based on your experience. By the way, at the time of writing, my victory statistics on T54 is 58%.
Commander - light bulb, repair, brotherhood and eagle eye.
Gunner - repair, smooth rotation of the turret, brotherhood, sniper.
Mechanical drive - repair, smooth ride, brotherhood, king of off-road.
Gunner - non-contact BC, repair, brotherhood, radio interception.
Tank on the battlefield.
Let's remember the main tasks of medium tanks: protect the artillery from enemy light, outflank opponents and quickly move to where our allies need help. T54 copes with all this perfectly! It is also important not to forget that 2-3 medium tanks can kill even the heaviest beast, but only together! We shouldn’t imagine that we are heavy—we won’t live like that for long. A medium tank should use its capabilities for tactical purposes, and not try to “press with weight.” The T-54 does not have the same number of lives, armor, penetration and damage as a heavy tank of the same level. Medium tanks must operate in a group, attacking opponents from the flank, using artillery support; find and destroy enemy artillery, and in the end knock out the enemy’s main/defensive positions with an attack from the rear. And this is all done by t54
Conclusion.
As a result, we have a fairly fast tank with good frontal protection, an accurate weapon, capable of moving quickly and punishing opponents! I consider it an ideal medium tank, because it is quite low, has a fast-firing gun and is able to be one of the first to occupy key positions. I haven't had so much fun playing CT for a long time. Everyone should try it in action! That's all for me, thanks for your attention! Happy fighting and shiny medals!
The article was prepared by ThePrizrak99 (soon the nickname will change to ShadowOfAngel)
20-08-2016, 01:20
Hi all for fans of World of Tanks, the site is with you! Friends, now we will talk about one of the most coveted vehicles, the legendary Soviet tier 9 medium tank, which, according to many, is considered an imba - here is the T-54 guide.
TTX T-54
Let's start with the obvious, because we have at our disposal a safety margin that is standard by the standards of ST classmates and a very decent basic visibility of 390 meters, which can easily be increased to maximum values.
Now let’s look at the T-54’s armor characteristics and here we already have something to be proud of. The fact is that this unit has a strong turret, which has a very ricochet shape, and by taking the right position, you can get a lot of non-penetrations and ricochets.
The hull of our T-54 World of Tanks is softer, but the VLD is also located at a good angle, which allows for good tanking in some situations. As for the NLD, sides and stern, it is better to hide these parts of the “body”. Although, at a good angle and side you can tank.
Regarding mobility parameters, this is our next advantage. Soviet tank T-54 WoT has good maximum speed, which it confidently picks up and maintains thanks to the excellent power-to-weight ratio of the engine, and everything is fine with maneuverability.
gun
If we consider the issue of weapons, then everything is very interesting. The fact is that we have two weapons to choose from that have very similar characteristics. But as you can see from the screenshots, the first T-54 gun, which you will have to go through in any case, although it has better armor penetration (quite slightly), it is inferior in accuracy and DPM.
However, in order for our unit to fully reveal itself, it is better to pump in a second cannon. Its main disadvantage, as you may have guessed, is the armor penetration parameter, so for comfortable game It is advisable to carry more than 50% gold ammunition on the T-54 WoT.
Speaking of firepower, this barrel has a small one-time damage, but thanks to its good rate of fire, the T-54 World of Tanks tank is capable of delivering about 2500 units of damage per minute without additional equipment and perks.
With accuracy, things are no worse. We have a small spread, which becomes even better when properly upgraded, fast aiming and good stabilization, which allows you to shoot at a target even right away.
But there is one more minus, the T-54 tank of the USSR has uncomfortable vertical aiming angles, the barrel goes down only 5 degrees and you have to put up with this.
Advantages and Disadvantages
From all that has been said above, we can conclude that we really have a very strong tank, endowed with a large number of advantages, but like all the equipment in our game, this unit is also not without weaknesses and to make it easier for you to navigate, we will analyze them separately.
Pros:
Serious armor, especially the turrets;
Excellent mobility indicators;
Decent review;
High damage per minute;
Good parameters accuracy, information and stabilization.
Cons:
Weak armor penetration;
Uncomfortable vertical aiming angles;
Small one-time damage.
Equipment for T-54
Looking at weaknesses of this unit, we have no choice but to take care of increasing its advantages and this is wonderful. Thus, on the T-54 we install the following equipment:
1. – will make our damage per minute even more serious.
2. – will significantly increase the accuracy of the gun and allow you to shoot more effectively right away.
3. – improves the crew’s performance by 5%, improving DPM, visibility, aiming, etc.
There is a good alternative to the third option -. This device is great for mobile medium tanks; it is especially relevant if you have not yet upgraded your crew.
Crew training
Choosing the right skills for each crew member is very important, because leveling up requires a lot of time, and the bonuses you receive greatly affect your comfort in battle. In view of this, for our four tankers on the T-54, perks are learned in the following sequence:
Commander - , , , .
Gunner – , , , .
Driver - , , , .
Loader (radio operator) – , , , .
Equipment for T-54
As for the choice of consumables, in this case you can fully adhere to the standards. Keeping in mind the gold addiction of this machine, if you want to lose less money, take , , . However, by installing equipment in the form , , , on the T-54, you will more than once be saved from being sent to the hangar or allow yourself to be dragged into battle. By the way, the fire extinguisher can be replaced with one, we rarely burn, and boosting the characteristics is never superfluous.
Tactics for playing the T-54
There is no doubt that we have in our hands a very strong and creative tank, which can be used in completely different ways on the battlefield and, more often than not, everything will depend on the situation. However, to play effectively, you must learn to use all the advantages of your machine.
Thus, on the T-54, combat tactics are very diverse, but thanks to the high DPM, we are able to cope excellently with the support role. Covering the allies heavy tanks from behind, or even by tanking damage yourself, you can deal tons of damage and help push through directions.
The Soviet medium tank T-54 WoT does no worse with medium tanks. With a coordinated game, you can very quickly break through the flank, sending enemy after enemy into the hangar, using the same DPM and advantage in armor.
But remember, you should always take care of your safety margin and in order for you to have a greater chance of repelling enemy attacks, you cannot thoughtlessly push forward. Sometimes on the T-54 World of Tanks is better linger, take an advantageous position where it will be more difficult for enemy artillery to reach you, hide your body and play from the tower.
At the end of the battle, when there are few opponents left on the map, among which there are clumsy vehicles or heavily damaged tanks, you can play more relaxed, using the advantage in mobility and dynamics, spin the enemy and send him to the hangar.
In other words, there can be a lot of situations, you are required to monitor the mini-map, not expose yourself too much and try to act according to the situation, using the maximum of your capabilities. To make it easier for you to navigate, watch the T-54 medium tank video from our channel.
IN game World of tanks t 54 is on the ninth level. It is small in size, has good armor and, even in its basic condition, is a completely combat-ready vehicle.
Which gun is better to put on the T54.
The T-54 has a choice of two top guns, which can be researched independently of each other. Despite the lower armor penetration, we recommend install the D-10T2S gun. It is significantly superior to the D-54 gun in terms of accuracy, aiming and rate of fire.
In comparison with the guns of other medium tanks of the 9th level, the gun on the T-54 is significantly inferior in penetration by an armor-piercing projectile, it is also an outsider in terms of accuracy and one-time damage, but the rate of fire and aiming time are among the best at the level, you can also buy cumulative projectiles with penetration 330 mm.
History of the tank.
The T-54 was released in 1946 and became the most mass tank in the history of tank building. In total, more than ninety-six thousand copies of modifications of the T54 and the T55 built on its basis were produced. Not a single tank in the world in history can even come close to these indicators.
What perks to download for the crew.
We give the crew perks for visibility, combat brotherhood, aiming speed and camouflage. A prerequisite is for the crew commander to upgrade his sixth sense skill.
What equipment and modules are installed on the tank.
Of the modules on the T54, we recommend installing coated optics, vertical stabilizer and improved ventilation. This configuration makes the 54 lighter, because the rammer weighs four hundred kilograms. This has a positive effect on the dynamics of the already nimble tank. Good camouflage helps you remain unnoticed even by enemy light tanks, and improved dynamics allow you to quickly occupy strategically important positions on maps. Thanks to good visibility, we can even see through enemies hiding in the bushes.
How to play correctly.
The main feature of the T-54 is its versatility. Thanks to the availability best armor for a medium tank of its level, the vehicle can take damage while playing the role of a heavy tank. With good dynamics and a high stealth factor, the tank can replace the firefly. And thanks to a weapon with a high damage per minute and good accuracy, you can play tank destroyer, shooting from afar at someone else's light. But focusing on any one tactic would be a mistake. In order to realize the potential of 54, you must be able to do everything. Properly positioning your body to get a ricochet and go back to cause damage, take a good position in time for passive illumination, retreat to the far line of defense for long-range shooting - even for an experienced player, doing all this at once is not the easiest task. Be extremely careful when engaging in close combat, especially if you find yourself at the bottom of the list.
Level 10 vehicles penetrate T-54 even into the turret, and the hull can easily be penetrated by almost all heavy tanks of level 8. You can get used to and spin the enemy only if he has weak vertical aiming angles. If you are on open card, try to take advantage of your review advantage. Deal damage to the enemy from afar, but remember, you yourself should not be exposed, because being under fire 54 does not live long. Make the most of vegetation, bushes and fallen trees. The sixth sense perk is required.
The vehicle is one of the lowest tanks in the game, so even a small hill can provide you with reliable cover. Avoid staying in one place for a long time. An experienced artilleryman will be able to send a shell with a thousand hit points even without exposure. Use dynamics and change your location. This will serve as a good lesson for enemies who may not be prepared for your sudden appearance from the flank or rear. On city maps, try not to drive alone. If you decide to tank, try to hide the hull as much as possible; the turret has a ricochet shape and it is better if a projectile hits it. It is advisable that one of the allied heavy forces take the damage, and you could punish opponents while they are reloading. In many cases, the machine allows you to answer one shot with two.
If you have problems dealing damage, feel free to use cumulative shells with their insane penetration of 330 mm. When firing cumulative bullets, target areas without screens and avoid hitting enemy tracks. Also, do not forget the standard techniques of medium tanks - a sharp breakthrough of the enemy’s defense as part of a group and the destruction of lonely and clumsy tank destroyers.
Bottom line.
In general, we can say that the T54 is no longer the bender it used to be. But he stays quite a decent tank for his level, which is a pleasure to play at thanks to his versatility. The gun allows you to shoot from long distances, camouflage allows you to use bushes and shoot without exposure, good review helps you gain a lot of experience and credits, thanks to the damage dealt according to your intelligence.
Comparison of top guns on the T-54
Pooh | Caliber | Speed | Breakdown | Damage | Scatter | Vault | Weight |
D-54 | 100 | 7,32 | 219 | 320 | 039 | 2,9 | 2557 |
D-10t2s | 100 | 7,69 | 201 | 320 | 035 | 2,3 | 2300 |
The cost of shells for guns is the same and amounts to:
BB: 1230 (average damage: 320hp)
OF: 1170 (average damage: 420hp)
KS: 4800 / 12 (average damage: 320hp)
D-54 | D-10t2s | |||
Tank packaging | Perez | Tank packaging | Perez | |
100% crew | 8,2 | 100% crew | 7,8 |
|
100% eq + dosyl | 7,5 | 100% eq + dosyl | 7,1 | |
100% eq + refuel + valve | 7,27 | 100% eq + refuel + valve | 6,92 | |
7,09 | 100% eq + refill + valve + BoBr | 6,75 |
Briefly, you can sum it all up like this:
D-54:
1. For a solo game of BB”hami
2. For a platoon game, BB”hami
The D-54 cannon is quite demanding when it comes to filling the tank. Requires mandatory installation of a vertical aiming stabilizer and upgrade of the gunner’s “Smooth turret rotation” perk. I didn’t experience any difficulties or discomfort in shooting with her. It’s better that I hit four shots out of five and hit three times, than I hit five shots out of five and hit two times.
D10t2s:
1. For solo play by KS”ami
2. For platoon play with CS’s
3. For a platoon game, BB”hami
The gun has improved aiming characteristics and rate of fire, but we pay for it with an 18mm reduction in armor penetration. Is it a lot, or a little - 201mm armor penetration? In my opinion, this is very small (for example, Panther 2, ST level 8 has 203mm). But if 54ka is on the front line, or behind enemy lines, then this will be enough. Shooting a TT/PT8+ head-on will be a very random and unobvious affair. Placing the enemy's top tank/tank on the gusl in a frontal projection will also be a non-trivial matter.
As can be seen from a comparison of the characteristics of the guns, D-10t2s has a better rate of fire (by 5.33%), better accuracy (by 8.22%), better aiming (by 20.69%) and less weight (by 10%). At the same time, D-54 has 8.22% better armor penetration. The delta seems small (except for the aiming speed), but when put together, they make working with the gun very comfortable D-10t2s. The price to pay for this is decreased armor penetration, which will force you to bypass enemy tanks rather than attack them head-on. At the same time, compensate, or slightly smooth out the long convergence of the gun D-54 can be done by installing a vertical aiming stabilizer (the aiming circle is initially 20% smaller), upgrading the gunner's Smooth Turret Rotation (reduces the dispersion from turret rotation by 7.5%) and such shooting techniques as first aiming at the intended point of the shot (or the appearance of an enemy tank), or by upgrading the driver’s Smooth Move perk and reaching the target (reducing spread by 4%). At the same time, pumping up profile perks for the tank crew when installing a gun D-10t2s allows you to try to abandon the installation of a vertical stabilizer and, thereby, freeing up a slot for some other equipment.
On the work of KS”amiThe question of choosing a gun should not arise - only the D-10t2s: penetration with the D-54 is the same (330mm), average damage the same (320hp/shot), but the aiming, dispersion and rate of fire are better. That's whyyou can speculate about the choice of tools in the work of BB”khami . If a player prefers a cautious style of play, light, anti-light, or waiting with a further breakthrough to the rear, then, perhaps, the D-10t2s gun would be preferable. It comes down faster (working on enemy fireflies, working on artillery while on the move, working on the sides/stern of heavies during a breakthrough). If a player prefers an aggressive fighting style, a wolf pack, constant pressure, then I would recommend the D-54. Due to greater armor penetration, you can work from afar on strong foreheads and on sides with ugly angles. At the same time, when breaking through the defense, the firing distance is reduced to a minimum and a slightly greater convergence than that of the D-10t2s is no longer a pronounced disadvantage. Personally, if suddenly all the KSs are suddenly removed right now, I won’t hesitate for a second to throw out the D-10t2s and return the old D-54 - for me armor penetration is of the utmost importance, and I work at distances extremely close to the enemy, where you can hit from half-arch . The next tank in the development branch of the Soviet ST tank, the T-62a, is unlocked through the D-54 gun, so it will definitely have to be explored. For some, the goal is to pump out the top of the branch; for others, there probably is no particular point in spending 60 tons of experience on opening the D-10t2s cannon. But the T-54 tank is one of those that remain in the hangar even after the next tank is pumped out; it is very pleasant to operate and in battle. Those who decided to definitely leave the 54k in their garage can first research and install the D-10t2s gun, followed by opening and researching the D-54 and T-62a guns, to bring the tank to Elite state. Still, the D-10t2s cannon is much nicer than the old D-54 in terms of control and accuracy. But don’t have any illusions about its penetrating ability - most high-level enemies will only penetrate the sides and rear, and even lower-level tanks it will not always penetrate. But everything changes when they come - KUMS!! A penetration of 330mm is enough to confidently defeat all opponents from any side and from any distance. Problems can only arise with penetrating the Ps10 into a diamond, the IS-7 head-on, and the T95 head-on from long distances due to the impossibility of getting into the penetrated zones. And don’t expect 110% penetration from the godfathers when hitting an enemy tank. There may be ricochets and “missed” and hits on screens, i.e. Hitting the silhouette offhand is counterproductive and it’s not a matter of price, but of not causing damage to the enemy. But in the same way, you can hit a Ps10 into a diamond from five hundred meters and really surprise them with your penetration, which will cause a stream of poop in the chat (well, this is like a balm for our souls). If the tank is at the top of the list, then you can try to do without godfathers, if at the bottom of the list, then godfathers are very desirable. And one rule is simply mandatory for owners of the D-10t2s gun: I saw an enemy T-54 - charge the godfathers . This will be discussed below, in the column dedicated to our main opponents. Usually, 5-6 kums should be enough for a battle at the top of the list (T-54, E-75, TapoG, E-50 - head-on); For a battle against high-level opponents, it is advisable to have 12-15 godfathers in order to be guaranteed to punch everyone head-on. In order to work with the PA to break even on the T-54 with the godfathers, you need to shoot about 3 tons of damage and hit a couple of thousand. And, of course, to survive. This is the basic rule of working in plus. The tank is very expensive and without a PA, it will be very problematic to work out a series of battles on it, perhaps even unrealistic - you need to be a “folder” of the highest standard. Therefore, do not consider the tank as a means of earning virtual silver; the tank provides fun from the game incomparable to any other.