Dragon age inquisition character cards. Dragon Age: Inquisition - Walkthrough: Companions - Recruitment

Dragon Age: Inquisition will be released in the fall of 2014. First time game Dragon series Age will be based on the Frostbite 3 engine.

Dragon Age Keep

Due to the fact that the game is moving to new generation consoles and new engine, BioWare has come up with a new way to transfer saved worlds from previous Dragon Age games. The creation of worlds will be made possible by the special online application Dragon Age Keep, which will be released slightly earlier than Dragon Age: Inquisition.

Characters

The main character will be new character, Inquisitor. The player will be able to customize race, class, gender and appearance hero. The Inquisitor will have to save the planet Thedas from itself by seizing control of it and forming the "Inquisition". The Inquisitor's quest takes place in various areas of Thedas, including the holdings of the nations of Ferelden and Orlais.

Unlike Dragon Age II, where the player could only control a human character, Dragon Age: Inquisition has many options. The hero can be a human, an elf, a gnome (dwarf) and a qunari ( new race). The choice of race affects the plot and interactions with certain characters and groups to some extent. Also, the hero can be a woman or a man, a warrior, a magician or a tramp - exactly as in previous games.

Confirmed old characters

Morrigan: Will be a non-player character. Morrigan became an influential behind-the-scenes figure in Dragon world Age after his departure at the end of Dragon Age: Origins - Witch Hunt DLC.

Varric Tetras: first companion Dragon Age II will be a companion in DA:I.

Cassandra Pentagast: An NPC from Part 2 will become a playable character in Part 3. Cassandra is proficient with a sword and shield.

New characters

Vivien: female, ex-mage of the Orlais circle. Fights to help friendly mages.

Development

Executive producer Mark Darrah announced on September 17, 2012 that Dragon Age: Inquisition had been in development since 2010. Dragon Age: Inquisition, like previous games, will be located on the planet Thedas. The difference was the expansion of the setting: Dragon Age: Origins took place in Ferelden, Dragon Age II took place in Kirkwall, and Dragon Age: Origins will take place throughout Thedas. The story will follow Dragon Age II and the novel Dragon Age: Asunder. Both the magicians of Thedas and the Seekers of Truth leading the Templar Order will break away from the Church and begin to prepare for war among themselves.

At the Edmonton Comic & Entertainment Expo 2012, creative director Mike Laidlaw stated that the game would have more customization options than Dragon Age: Origins. Film designer John Perry said the pre-production phase took longer than any other BioWare project he's been involved with. Perry also noted that one level of DA3 is equal in size to the entire world of DA2.

At E3 2013, a trailer for the game was released with Morrigan as the narrator. The trailer featured Varric Tetras and Cassandra Pentagast. Anticipating the chaos threatening the world of Dragon Age, Morrigan asked the protagonist: will he (or she) save Thedas from destruction?

Gameplay

BioWare plans to combine elements of both previous parts. The size of the world will become significantly larger, so research opportunities will expand. Combat should change towards fewer strikes and a stronger need to think about tactics (how to prepare, how to take position, how to form a coherent team with group members).

The love or "romantic" aspect of the game will be reworked. Now the novels will spin not from dialogues and gifts, but from events and variables that are special for each individual character. The novels will end with "adult and tasteful" sex scenes.

Gameplay decisions will have a greater impact on the plot.

According to ex-BioWare head Ray Muzika in an interview with Wired.com, influences will be found in Dragon Age III. different games With open world, For example, Elder Scrolls V: Skyrim.

In the game Dragon Age: Inquisition, we will be given 3 more poor fellows to work with, who will get in our way throughout the game and have heartbreaking conversations. In fact, at the start it turns out that we are the ones who are adding load to an already balanced group. Judge for yourself: there is a shield mage, there is a tank, there is an archer and a damage dealer. We can only duplicate an existing type... Let's figure out more specifically who we will have to be friends with throughout the game...

Cassandra Pentagast

Description: Cassandra was born into a noble family of Pentaghasts from Nevarra. This family is famous for its poaching habits, namely, hunting for dragons, is it a joke - Cassandra’s brother Anthony was considered one of the best. Cassandra’s relationship with magicians somehow did not work out initially - when the warrior was still walking under the table, to her house The blood mages appeared. They, you see, for some rituals urgently needed fresh blood of dragons, which they demanded from the Pentaghast family. Having received a refusal, the magicians did not stand on ceremony for a long time - they killed Cassandra’s brother and uncle. After this, Cassandra no longer distinguished magicians by party affiliation and began to hate everyone, without exception. In the second part of the game, she was seen torturing, on behalf of the Church, the dwarf Varric....

She got into the Order of the Seekers of Truth by accident, but there she won respect for her military skills. During her training, Cassandra mastered a special fighting style, a kind of fusion of warrior and robber. She can fight long sword and a shield or two swords. They give us Kassandra at the very beginning of the game and she is guaranteed the role of a tank.

Varric Tetras

Race Dwarf
Floor Male
Class Robber
Activity Trader, spy
Title Trade Prince

Description: Varric's family, oddly enough, was of noble origin (he is the youngest son of the Tetras family) until the moment when they had to leave Orzammar for the surface. Varric himself bothered to be born in Kirkwall and had never been underground in his life. The cunning and insidious Varrick, before the events in the game, only pretends to be a slacker, but in fact, he leads a whole network of spies and informers, and his main task is to provide information to his family and, if possible, solve some of the family’s problems.

Among Varric’s special features is his favorite crossbow, Bianca, to which he is very attached and in the Inquisition he does not want to exchange it for a bow on principle. So far no one has been able to split the dwarf why he became so attached to this weapon... Varrick was born on the surface and does not particularly want to be like a warrior. His connections with his ancestors are limited to the Trade Guild, but even their intrigues are not to Varrick’s liking.

In Inquisition, we are given Varric almost at the start and in the early stages of the game he is a rather valuable participant if you develop him as a damage dealer, but then the power of his beloved Bianca fades away...

Solas

Description: We are also given this asshole at the beginning of the game, I would advise not to split hairs and immediately make him a shield warrior. Solus is an incomprehensible and mysterious comrade. In some incomprehensible way, he managed to be an apostate and did not encounter the forces of the Church. Again, without mentors, teachers and guidance, he managed to master magic and even explore, within certain limits, the world of spirits in the Shadow, and his knowledge in this area is very deep. A rift forces him onto the stage, and at a time when other magicians simply fled, Solas went on the warpath, even at the risk of being captured. As Solus himself states, he could not stand by when the lives of all living things are on the line.

Dorian Pavus

Description: But this comrade will be slipped to us a little later. Dorian is a Tevinter renegade mage. A gifted magician from birth, he also managed to be born into a rich family. Naturally, all this could not but affect Dorian’s character; this friend is arrogant, sometimes arrogant and independent. Because of this character, he decisively rejected all the plans and ideas of not only the family, but also the state and became a vagabond. He attached himself to the inquisitors, considering them an equal and promising force, hoping that he could introduce his ideas of equality and brotherhood...

Cole


Description: If nothing is clear with Solas (how he independently mastered magic and studied the Shadow), then with Cole nothing is clear at all. This comrade lived and lived on the lower tiers of the White Spire and at one fine moment he wanted to help the Inquisition, just like that.

Being essentially a ghost, he skillfully uses this - he walks unnoticed in the crowd, cuts enemies from the shadows and erases his memory after meeting them. Cole himself is not entirely sure who he is and where he came from, being stuck between worlds. What is more in him: a human or a demon is not clear to anyone. As for me, it’s just a poorly developed character in terms of plot...

In battle, Cole is supposed to be used as an invisible man with 2 blades, but I didn’t particularly like it, the character was too pale.

Vivien

Race Human
Floor Female
Class Mage
Title Elder Sorceress
Activity Enchantress at the Imperial Court of Orlais

Description: Madame Vivienne is from the Free Marches and has Rivanian roots. This madam is the senior sorceress of the Orlesian Circle of Mages. Vivien was one of the main candidates for the post of First Sorcerer in Montsimmar, but the conflict between the magicians and the templars did not allow her to officially assume this position, and civil war in Orlais did not contribute to this. Vivien is also often called the “iron lady” - “Madame de Fer”; this formidable sorceress achieved her position through cunning and skillful political play.

Vivienne is proud and cannot stand it when something or someone tries to limit her. Having joined the Inquisition, Vivienne first of all tries to restore order to the world, not forgetting about her beloved self. The constant skirmishes with Solas, who took a completely opposite path and achieved results, are great fun, although in battle Vivien constantly flies ahead of the tank and does not help the group in any way, unlike Solas.

Blackwall

Race Human
Floor Male
Class Warrior
Title Guardian Constable
Activity Gray Guardian

Description: Comrade Blackwall is the Warden-Constable of the Orlais city of Val Shevin. Blackwall is one of the few Guardians who voluntarily and enthusiastically chose his path. He fully believes in the noble goals of the Gray Wardens and would not trade this life for any other. However, in the game he doesn’t think for very long when the goals coincide with the goals of the Inquisition and joins our orderly ranks. As for me, there is no need for a second tank in the team; a shield mage has much more capabilities, although I could be wrong.

Iron Bull

Description: Iron Bull Qunari representative. Little is known about these same Qunari in Thedas; it is believed that they are stern, horned giants who sailed from the north to conquer the continent. They adhere to the ascetic philosophy of the Qun, and they put it into practice through the hands of their secret police and spy service - Ben-Hazrat. Iron Bull is one of the agents of this service, he successfully caught spies, rebels and deserters, until he suddenly felt that he could no longer do this. In order not to lose a good employee, his superiors sent him to Orlais for observation and reconnaissance. The scout, it must be said, is a mediocre Bull; at the first meeting he reveals all his cards. By and large, he doesn’t care who he fights - the main thing is that they get paid.

It seems that Bull should have fit perfectly into the group - heavy armor and two-handed weapon provide protection and damage, but no matter how hard I tried, he turns out to be a strange warrior - not that much damage and not that good protection— this deer falls like a rag.

Sulfur

Race Elf
Floor Female
Class Robber

Description: This madam is an elf archer, an alternative to Varric. She is quite impulsive and lives in the moment. Sera is used to fighting for those who are caught between two fires, but she, like everyone else, needs order in the world. The world needs to become normal so she can live and have fun in it.

Dragon Age: Inquisition - Companions was last modified: December 23rd, 2014 by admin

New part Dragon games Age introduced a new series of key characters, and also did not forget about the characters from the previous parts, so in the game you can meet both old and new party members. But the game will show players not only companions, but also key non-player characters from previous parts, such as Morigan, Alistair and many others. Below you can see the comrades you can recruit into your Inquisition:

Varric Tetras is also Hawk's companion from the previous part, he is also a dwarf, and he is also an adventurer. In general, nothing new, everyone has already met him in Dragon Age 2. He is part of a very influential trading family of his fellow gnomes. After the events that happened in the second part, I decided to join the Inquisition.

Cassandra Pentagast is the same seeker of truth from the second part, she also interrogated Varric. Also, because of personal motives and beliefs, I decided to become a member of the Inquisition.

Iron Bull is a member of the Qunari race. The head of a very famous mercenary squad. He carried out various espionage operations in other regions, at the behest of the same Qunari. He will join the Inquisition because he wants to learn more about the activities of the rapidly growing order. He differs from other Qunari in his friendliness and courtesy to chat. He doesn’t like to follow Kun’s instructions; he prefers to take everything in life that he can carry in his hands.

Vivien is a magician from the famous Orlais. She was among the first candidates for the position of First Sorcerer, but as political tension began to rise sharply in the country, she was forced to leave native land and join the ranks of the Inquisition in order to somehow find a way to save their fellow magicians.

Solas is an elf mage who is also a renegade. Master of the Shadow and everyone who lives there. While still a baby, he began to practice magic and soon brought his magical abilities to perfection. Solas's knowledge is simply necessary for the Inquisition, since you need to know what you are fighting against and how to fight it.

Sera is an archer of elven descent. She was born and raised for a long time on the streets of Orlais. Quite an impulsive, but also simple-minded girl. Constantly enjoys the present moments of life. She joins the ranks of the Inquisition in order to dispel many questions unknown to her.

Dorian Pavus is a famous Tevinter magister who constantly fights against slavery. Opposes slavery. He tries with all his might to prevent his comrades from following the path of evil and darkness, due to a lack of his strength, in the midst of the war between the Mages and the Templars he joins the ranks of the Inquisition.

Cole is something completely new. He is a demon who came from the shadows; for a long time he considered himself the ghost of a man who once existed. Has the ability to become invisible to most of humanity, and can also mysteriously influence their consciousness.

Blackwall is the man who will link one order with another. Blackwall represents the order of the Gray Wardens, who live in Val Shevin. Has his own personal beliefs. He believes that the Gray Guardians must protect Thedas not only from the Blight, but also from other evil spirits and villains. Thus, he joins the ranks of the Inquisition. He knows and is passionate about the legends of his order.

Non-player characters

- The main character of Ferelden - main character the first part - Dragon Age: Origins. The last member of the legendary order of the Gray Wardens that once lived in Ferelden. Race and gender depend on the player's choice at the beginning of the game. He took a key role in the fight against the fifth Blight and in other events that took place at the same time. The ending depended on the choices and actions of the main character.

Hawk is the main character of the second part - Dragon Age II. Unlike the previous part, the main race was human, but the choice of gender was left to the player's choice. When the events of the fifth Blight took place, he fled from the destroyed Lothering to the city of Kirkwall, where he lived for his last seven years. He took part in the uprising of the magicians and chose one of the two sides of this conflict (templars or magicians). After what happened in the city, he disappeared without a trace.

Leliana - who also accompanied the main character of the first part - the Gray Warden of Ferelden throughout the game. She is a bard girl. Becomes a loyal ally of the Order of Inquisitors. She is the leader of the Purple Crows faction, and therefore is its direct representative.

Kellen is a character who appears in all previous parts of the game as a Knight Templar. In the first part, he conducted his service in the Circle of Mages, which was located in Ferelden. In the second part, he took part in the uprising of magicians in the city of Kirkwall. After all the events that he experienced, he treats magicians with quite a lot of distrust. He is also an ally of the Inquisitors. He is the leader of the Red Fists faction.

Josephine Montilier - she is a fairly old friend of the Leliana you know, and also a representative of a fairly influential Antivan family (the eldest daughter in the family). He is an ally of the Inquisitor and represents the interests of this organization, but only in the field of diplomacy.

Flemeth is the most powerful and no less mysterious person from the two previous parts, found almost everywhere, but little is known about her.

Morrigan is the child (daughter) of Flemeth. Pursues unclear goals. In the original part of Dragon Age: Origins, she accompanied the Gray Guardian everywhere. There are several endings to the completion of the first part with the participation of Morrigan. She either saved the life of the hero of Ferelden, or saved the life of the second Gray Warden that was in the detachment. Having conceived a child with one of the guards, she placed the soul of the slain Archdemon in him. In Dragon Age: Inquisition, she plays the role of advisor to the Empress of Orlais, Selina I.

Alistair is a surviving Gray Warden, comrade and friend of the Hero of Ferelden. Depending on the choice in the first part, he occupies completely different positions.

Anora is the brainchild (daughter) of Teirn Loghain and the wife of the now deceased King of Ferelden, Cailan Tyrin. A woman who has the quality to get her way at any price. Depending on how you did in the first part, you may occupy completely different positions.

Selina I is the youngest empress in the history of Orlais. She was already behind the throne at the age of 16. He tries in every way to build the warmest possible relations with the residents and government of Ferelden. She also tries to find a peaceful resolution to the conflict between the Mages and the Templars, so most of the nobles do not support her intentions.

Gaspard de Chalon - The Greatest Duke, is the cousin of Empress Selina I. He is a Veteran and Chevelier of the Orlesian Empire. Since he does not like Selina’s diplomatic approaches, he tries with all his might to fight with her for power over the empire.

Sir Michel de Chevin - he is the personal bodyguard of Empress Selina I (chevalier in service).


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One of key features almost all games BioWare are colorful and memorable characters, which you can meet during the game. Some could be yours satellites, and someone will just be waiting for you on the way. In this article we will try to provide information about all key characters of Dragon Age: Inquisition!

Morrigan

Satellite: No

What does a black-haired witch need? Influence under the imperial throne? Or are her plans far more sinister? Nobody knows. The Witch from the Wild Lands unexpectedly arrived in Orlais three years ago and was given a position as "adviser" to Empress Selina. For those interested in the magic of the Empress Morrigan has become a real storehouse of knowledge, not clouded by religious dogma. However, there are rumors that Morrigan is twisting ropes out of Selina and secretly teaching her the forbidden dark arts.

A little more about Morrigan:
Morrigan: Past and Present

Vivien

Satellite: Yes

Vivien They call her “the iron lady” - “Madame de Fer”, and she fully justifies this nickname. This formidable woman, the head of the magicians and the official sorceress of the imperial court, achieved her position through cunning and skillful political games. Vivien does not tolerate those who stand in her way: not those who see her as an ambitious upstart, not those who try to limit her influence, not fellow magicians who have started a rebellion that she strongly does not support. Vivien trying to restore order to a world that has gone crazy... without forgetting, of course, to remain among the first when everything returns to normal.

Cassandra Pentagast

Satellite: Yes

Being of noble birth, Cassandra Pentagast, however, willingly exchanged secular life for the Order of the Seekers of Truth. This ancient order's high powers, granted by the Church, help monitor abuses and magical threats. Or rather, it was like this before, until the order ceased its activities in response to the uprising of the magicians... Cassandra did not support her comrades in the order, but remained faithful to the High Priestess Justinia, who wanted to restore order in the face of chaos. She has enough piety and determination, she is the sword in the right hand of the High Priestess, and justice is above all for her.

Varric Tetras

Satellite: Yes

Mix one part adventurism, one part eloquence and three parts trouble - and you get Varric Tetras. Varric was born on the surface and is not very drawn to his fellow warriors. His connections with the dwarves are limited to the Trade Guild, but also its intrigues Varric not to my liking. Nevertheless, he settled well in the surface world, making acquaintances both in secular circles and among the most inveterate scoundrels. Nothing attracts him more than fresh gossip... Although those who know him better say otherwise. Varric, they say, is getting deeper and deeper into big troubles big world- those from which even a well-spoken tongue does not always help to get out.

Blackwall

Satellite: Yes

The Gray Wardens keep their watch far from the restless world, willing to endure hardship and sacrifice themselves to protect the world from an evil they cannot hope to eradicate. Few people will voluntarily sign up for all this - hardship, loneliness and the inevitability of terrible death. But the path of the Guardian is also the path of valor. Those who undertake this task are rewarded with the knowledge that they are now higher than they were before. Blackwall- one of those few Guardians who voluntarily and enthusiastically chose such a share. He believes with all his heart in the noble ideals of the Gray Wardens and would not trade this life for any other.

Iron Bull

Satellite: Yes

About the Qunari in Thedas they know approximately the following: they are stern horned giants who sailed from the north in order to conquer the continent no less. They adhere to the ascetic philosophy of the Qun, and they put it into practice through the hands of their secret police and spy service - Ben-Hazrat. One agent of this service caught spies, rebels and deserters until he suddenly felt that he could no longer do it. In order not to lose a good employee, his superiors sent him to Orlais for observation and reconnaissance. This is how it was born Iron Bull.

The Fighting Bulls are now a renowned band of mercenaries, loyal to their Qunari commander, who leads them in attacks and tavern raids with equal enthusiasm. Iron Bull still sends reports to Ben-Hazrat, but years of living away from the Qunari order have already made him think about who he is and what he needs. But whatever the answer, he enjoys fighting in the ranks of the Inquisition, killing demons and getting paid for it.

Sulfur

Satellite: Yes

Sulfur impulsive and knows how to enjoy the moment. She is interested not so much in the question “What will be right?”, but rather the question “What will be right now?” Together with the “friends of Red Jenny,” she put the nobility to shame and enjoyed it. Now the nobility is not only arrogant, but also blind. War, demons, torn skies: it's not just disturbing - it's terrifying. Fortunately, Sulfur with her “friends” she also knows how to intimidate, and if, in order to let the common people breathe easy, she needs to shoot an arrow at some scoundrel, she will do it. Sulfur fights for those who are caught between two fires, but she, like everyone else, needs order in the world. The world needs to become normal so she can frolic in it.

Cole

Satellite: Yes

He is a ghost in the shadows, walking unnoticed through the crowd. He can slit an enemy's throat before he realizes that Cole here and disappear unnoticed forever. The few who notice him soon forget he even existed... and Cole not sure if it really exists. He is a spirit, incomprehensibly caught between the immaterial world of the Shadow and the confusing reality of our physical world. But does that make it real? Does this make him human, or a demonic impostor, as some believe?

The only thing Cole I'm sure it's that the world is full of pain and he must find his place in it. Those who wish to restore order and help the defenseless will find in him a strange but unshakable ally. Those who use their power for selfish reasons may never see Cole- if they remember that he was with them.


Dorian

Satellite: Yes

There are quite benefits to being a descendant of a proud Tevinter family: Dorian was born with a magical gift, which caused envy among his peers. He is charming and confident, his mind is sharp as a blade, and if someone considers him cocky, it can be explained by the fact that he powerful magician from a country ruled by magicians. In fact, Dorian could have become the pride of his family if he had not opposed the principles of his homeland. He wears the labels of "outcast" and "outcast" with honor, knowing that the views of the Tevinter Empire will not change until someone with his abilities changes it.


Leliana

Satellite: No

She has many names. She is known to many as “Sister Nightingale” or “the left hand of the High Priestess.” For a few friends she is simply Leliana. She is said to have found faith in the midst of darkness, and her love for her Creator is matched only by her devotion to her mentor and savior, High Priestess Justinia V. Those on whose side she is on could not find a more reliable comrade. But the enemies of the High Priestess had better beware, for Leliana- a menacing shadow behind the Solar Throne. Patient and perspicacious, she strikes when the victim least expects it.


Cullen

Satellite: No

Callen I had a chance to see magic from its worst side. Having entered the Order of the Templars in his youth, he spent more than half his life in it. He saw the Fereldan Circle fall during the Blight, and then watched as the conflict between the mages and the templars turned Kirkwall into a massacre. Exactly Cullen rallied the remaining templars of Kirkwall to restore order in the destroyed city. His leadership abilities attracted the attention of Cassandra Pentaghast, who immediately realized how much this man would be needed in the Inquisition. Now the world has completely plunged into chaos. Callen I'm tired of waiting for others to act. He is determined to bring peace to Thedas through the forces of the Inquisition.


Josephine

Satellite: No

The influence of the Inquisition is not absolute: it has yet to take its place among the parties involved in the conflict. Sister Leliana understands this well, and therefore called her old friend - lady Josephine Montilier- represent the Inquisition before important people. Josephine- the eldest daughter of the famous Antivan family and a rising star of diplomacy, able to establish relations with anyone through tact, courtesy and well-thought-out concessions. As an excellent strategist, she understands that the revival of the Inquisition will require the support and approval of influential people. Luckily, she enjoys this activity. She sincerely believes that the Inquisition is best way stop the madness that has engulfed Thedas.


Solas

Satellite: Yes

All my life Solas was an apostate. He lived in secluded places, far from the civilized world, full of potential persecutors and captors. He mastered magic without outside help, spending years exploring the world of spirits in the Shadow. Over time, he began to understand the inhabitants of this world in a way that few people had managed before. Most willingly, he would sleep somewhere in ancient ruins, collecting grains of memories and knowledge lost over the centuries, but the Gap in the sky threatens all living things.

When all the other magicians hid, Solas, at the risk of his freedom, appeared as if from nowhere and offered help to the fighters against chaos. He could not stand aside, realizing that his knowledge could be the little thing that separates salvation from universal defeat.


There were nine of them in total. The squad is colorful: there is a fugitive wizard, a good-natured killing machine, and a political intriguer. Judging by the stories of the developers, relations within the party will be very diverse - xenophobia, warm friendship, reluctant cooperation, and so on. Gmbox editors have chosen the most interesting facts about the game characters with whom you can go to save the world.

Cole

A demon who took on human form. Although in the world of Dragon Age, demons are evil creatures that feed on the emotions and desires of people, Cole tries to help those in trouble. He feels the pain and suffering around him and tries to restore justice. Cole first appeared in the book Dragon Age: Asunder. According to the developers, if the player accepts a demon into the party, “strange things will begin to happen.” Not all allies will welcome this creature.

Solas


An elf mage who developed his skills without the control of the Circle, an organization that serves as both a prison and a school for wizards. Soles is self-taught, so he has access to techniques that traditional magicians do not have. He is able to leave his body in certain locations, which allows him to restore the history of these places. After joining the party, Solace quickly becomes friends with Cole.

Iron Bull

A warrior from the Qunari race, a drunkard, a womanizer, a mercenary. I was on the verge of death so many times that I made it a rule to enjoy every moment of life. He joins the Inquisition to spy for his people, and does not hide it. Despite his impressive strength, the Iron Bull is almost always calm, friendly and honest. Over time, he realizes that in the ranks of the Inquisition he can not only spy, but also change the world, ridding it of demons. He often clashes with Varric, who has a negative attitude towards the Qunari after the events of Dragon Age 2.

Sera

An elf robber who prefers to use a bow and arrow in battle. Since Seru was exiled by her people, she doesn't trust anyone. She joins the Inquisition to get answers to the questions that plague her. Which ones exactly are a secret. This is one of the most mysterious characters in Inquisition so far.

Blackwall


The Gray Warden is like the main character of the original Dragon Age. He devoted his life to the fight against evil, but he does not reveal what reasons forced him to do this. Blackwall is ready for an early death, because his life, like the rest of the Gray Guardians, was greatly shortened by the initiation rite. He uses a two-handed sword and heavy armor, and is always composed and taciturn.

Varric


A dwarf crossbowman who was one of the central characters of Dragon Age 2. It was he who told Cassandra the story of Hawk, the main character of the second part. Although Varric and Cassandra strongly dislike each other, they were the ones who stood at the origins of the Inquisition.

Cassandra

A fanatical defender of order who seeks to restore balance between the Templars and mages in the world of Dragon Age. He will become one of the main character's first allies in the fight against the demonic invasion. She was trained as a Templar warrior, making her effective in combat against mages.

Dorian


A wizard who has excelled in the study of elemental magic, as well as necromancy. Gmbox wrote about him. According to the character's creator, David Gaider, Dorian was the first "fully gay" character in the series' history. Male protagonist can build with it romantic relationship. The developers describe him as a sarcastic outcast who wants to make the world a better place.

Vivienne

The head of magicians and a spellcaster close to the throne of the Empire. Vivienne achieved this position not only through outstanding magical abilities, but also through political intrigue, manipulation and conspiracy. She joins the Inquisition to protect her achievements and her place at the throne - in the event of the next apocalypse, her merits will be worth nothing.

With the participation...

Several heroes from previous parts of the series who will return to Inquisition, but not as fighting allies.

Morrigan

A mysterious witch, in whose “warm” company you could play through the original Dragon Age. The developers transparently hint that one of the main intrigues of the game will be connected with it.

Lillian

Another old friend from the first Dragon Age. In the new game, she will lead a department of spies and special agents of the Inquisition. Religious and dedicated to her work to the last.

Alistair

The Gray Warden from Dragon Age, who could become either the king of Ferelden or a simple drunkard. His role in Inquisition has not yet been revealed, but according to BioWare, meeting the main character new game inevitable.

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