Didactic games about animals. Didactic games for preschoolers on the topic: Animals

Didactic games for kindergarten on the topic: “Animals”


Author: Knis Anna Nikolaevna, senior teacher.
Place of work: MBDOU " Kindergarten No. 3 "Smile", Kalach-on-Don.
Job description: I bring to your attention didactic games for preschoolers on the topic: “Animals.” This material will help educators, children and their parents consolidate children’s knowledge about wild and domestic animals and their cubs in a playful way.

Didactic game: lotto “Animals”.


Target: Consolidating children's knowledge about animals, the ability to distinguish and find the right animal.
Didactic material: The playing field (4 pcs.), divided into 6 squares with images of various animals, corresponding to the images on small cards (24 pcs.).






Progress of the game: Game for children from 3 years old. The game can be played by 3-5 people. Players are given game cards. The presenter pulls out a small card from a special opaque bag, the player or the presenter names the animal. Whoever finds the corresponding image on his field takes the picture for himself. This continues until one of the participants covers the entire playing field with chips. For children over 5 years old, the game can be complicated. Name in one word the animals depicted on the same playing field.
The first field shows: cat, pig, horse, cow, goat, sheep. These are pets.
The second field depicts: deer, squirrel, elk, fox, wild boar, wolf. These are forest animals.
The third field depicts: sloth, echidna, platypus, kiwi, iguana, koala. These are the animals of Australia.
The fourth field depicts: lion, rhinoceros, giraffe, camel, elephant, zebra. These are the animals of Africa.
Didactic game “Who lives where?”
Target: Formation of children’s skills to correlate images of animals with their habitat.
Didactic material: Cards with images of animals 24 pieces (take from lotto) and two playing fields depicting a forest and a village.



Progress of the game: Arrange the cards according to the habitats of animals, domestic animals in the village, and wild animals in the forest.
Didactic game “Guess what kind of animal”
Target: Developing the ability to describe animals and recognize them by description.
Didactic material: Cards with pictures of animals.
Progress of the game: The teacher gives the children cards with pictures of animals. Children do not show their cards to anyone. The teacher invites one child to describe the animal depicted in his picture, or to make a riddle about it. Other children must guess what kind of animal it is.
Didactic game “Collect a picture”
Target: Development of logical thinking, outlook, cognitive interest and speech activity.
Didactic material: Cards with images of animals, cut into several parts.
Progress of the game: Game for children from 3 years old. Children are given game cards cut into 2, 3, 4 parts (according to the age and abilities of the child). Having collected the picture, the child tells what animal he collected.
For example: A dog is a pet.
The bear is a wild animal.
Didactic game “The fifth odd one”
Target: Development of skills to classify animals according to essential characteristics.
Didactic material: Cards with the image of 5 animals, 4 of them belong to one thematic group, and the fifth to another group.
Progress of the game: The children are given the task: “Look at the pictures, name what is depicted on them and determine which animal is the odd one out. Call the remaining animals in one word.” Each participant eliminates the extra animal in turn. If he makes a mistake or does not complete the task, his version is offered to the next player. For each correctly completed task they give a chip. The one who collects the most chips wins.
Cards for the game:
1.Cat, fox, squirrel, wolf, bear. The extra porridge is because it is a domestic animal and the rest are wild animals.


2.Deer, tiger, dog, fox, lion. The extra dog is because it is a domestic animal and the rest are wild animals.


3. Pig, sheep, dog, fox, cat. The extra fox is because it is a wild animal and the rest are domestic animals.


4.Horse, zebra, cow, donkey, goat. The extra zebra is because it is a wild animal and the rest are domestic animals.


Didactic game “Whose Tail”
Target: Development of attention, logic, memory, fine motor skills.
Didactic material: Cards with images of various animals, as well as their tails.
Progress of the game: The child is given a task. Choose a tail for each animal and connect the necessary pictures with lines. Name which animal has which tail (long, short, fluffy, thick, small, large, etc.).


Didactic game “Whose baby”
Target: Development of observation, attention and analytical abilities.
Didactic material: Cards with images of baby animals, 12 pieces and two playing fields with images of wild and domestic animals.
Progress of the game: The kids will have to help mothers find their babies. Also, when playing, you can reinforce the concept of big and small, domestic and wild animals in children. The game can be played by one to four people.




Didactic game “Whose Shadow”
Target: Development of logic, thinking and visual memory.
Didactic material: Cards depicting various animals, as well as their shadows.
Progress of the game: Invite the child to find where whose shadow is and connect the necessary pictures with lines.


Didactic game “What animals are hidden in the picture?”
Target: Development of attention, thinking, imagination.
Didactic material: Cards depicting the outline of various animals.
Progress of the game: Invite the child to find and name the animals drawn in the picture.


CARD INDEX OF GAMES
on the topic “Wild Animals” Teachers: Evdokimova M.S. Veretnova A.A.

1. “LIKE – NOT LIKE.”

Target
. Teach children to compare objects, recognize objects by description.
Progress of the game.
One child makes a riddle of animals, and the others must guess them based on their descriptions.
2. "HUNTER".

Target.
Practice the ability to classify and name animals.
Progress of the game
. Children stand in front of the line, at the end of the area there is a chair. This is a “forest” (“lake”, “pond”). A “hunter” - one of the players - goes to the “forest”. Standing still, he says the following words: “I’m going into the forest to hunt. I will hunt for...” Here the child takes a step forward and says: “Hare”, takes a second step and names another animal, etc. You cannot name the same animal twice. The winner is the one who reached the “forest” (“lake”, “pond”) or went further.
3. “WHO LIVES WHERE.”

Target.
Develop the ability to group animals according to their place of residence.
Move

games.
The children will be “squirrels” and “bunnies”, and one child will be a “fox”. “Squirrels” and “bunnies” are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. "Fox" catches those who perform the task incorrectly.
4. “FINISH THIS SENTENCE.”

Target.
Learn to understand the causal relationships between phenomena; practice choosing the right words.
Progress of the game.
The teacher (or child) begins the sentence: “The hare is hiding from the fox because...”. The child who completes this sentence makes the beginning of a new one.
5. “IS THIS TRUE OR NOT?”

Target.
Teach children to find inaccuracies in the text.
Progress of the game.
The teacher says: “Listen carefully to the poem. Who will notice more fables, things that don’t happen in reality?” It's warm spring now. Loves to sit in the river. The grapes are ripe here. And in winter, among the branches, a horned horse in the meadow, “Ha-ha-ha,” the nightingale sang. In summer he jumps in the snow. Quickly give me the answer - Late autumn bear. Is this true or not? Children find inaccuracies and replace words and sentences to get it right. 6
. "THIRD ONE"

Target.
Strengthen knowledge about wild animals.
Progress of the game.
The teacher tells the children: “You already know that animals can be wild and domestic. Now I will name the animals mixed: wild and domestic. Anyone who hears a mistake must clap their hands. For example: wolf, squirrel, cat; dog, goat, bear, etc.
7. “GUESS WHAT ANIMAL.”

Target.
Learn to describe an object and recognize it by description; develop the ability to choose the most striking feature.
Move

games.
The teacher asks the child to name the most characteristic features of the animal, the rest of the children must guess the animal itself. For example: large, gray with spots and tufts on the ears, etc.
8. “KIND WORDS.”

Target
. Cultivate a love for nature and a desire to take care of it.
Progress of the game
. The teacher says: “There are many different kind words, they need to be said to everyone more often. Kind words always help in life, but evil words always harm. Remember kind words when and how they are said. Come up with different ones
kind words with which you can address ... a cat, a flower, a doll, a friend, etc.
9. “RIGGLE, WE WILL GUESS.”

Target
. Systematize children's knowledge about wild animals.
Progress of the game.
The driver describes any animal in the following order: size, color, method of feeding. Children must recognize the animal from the description.
10. “WHO LIVES IN THE FOREST?”

Target.
Strengthen knowledge about forest animals.
Progress of the game
. The teacher selects three children and asks them to name who lives in the forest. The teacher says: “Herbivores.” Children must name the herbivores one by one.
11. “FEED THE ANIMAL.”

Target.
Learn to divide words into parts, pronounce each part of the word separately.
Move

games.
Children are divided into two teams. The first team names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.
12. “GUESS THE ANIMAL.”

Target.
Strengthen children's knowledge about animals.
Progress of the game.
The teacher thinks of a word, but says only the first syllable. For example: the beginning of the word be... Children select words (squirrel). Whoever guessed first gets a chip. The child with the most chips wins.

Didactic games on the Topic “Pets” 1. Game “Confusion” (“Who lives where?”) Goals: to develop auditory attention, coherent speech. Progress of the game. The teacher invites the children to listen to the sentence and correct the mistake. For example: The cat lives in a kennel. - The cat lives in the house. The horse lives in a pigsty. - The horse lives in stable 2. Game “Whose baby is missing?” Goals: develop visual attention , visual memory, consolidate the names of baby animals. Progress of the game. Pictures with images of animals and their babies in pairs are displayed on the board. Then the teacher removes one picture. Children must guess which cub is “lost.” 3. Game “Who’s the odd one out?” Goals: develop logical thinking, teach coherent monologue statements, consolidate the general concepts of “wild animals” and “domestic animals”. Progress of the game. The teacher lays out pictures in front of the children and asks them to find the extra animal. The child identifies the odd ones among the animals and explains his choice. For example: .,"The fox is extra, because it is a wild animal, all the others are domestic. The child who answers correctly takes the extra picture for himself. At the end of the game, the teacher asks the children to count the number of syllables in the name of the extra animal in the picture. 4. Game “Fun Counting” Goals: to develop the grammatical structure of speech, to learn to coordinate nouns with numerals. The teacher invites children to count pets. For example: one cat, two cats, three cats, four cats, five. cats. 5. Game “Animal Holiday” Goals: to clarify children’s ideas about what pets eat, to develop coherent speech. Progress of the game. On the table are pictures of treats for different animals. Children have images of these pets. must find a treat for their animals. For example: I have a goat. The goat is chewing hay. Whose? Whose? Purpose: to learn to form possessive adjectives. The teacher asks the children a question: whose paw is this? This is a cat's paw. Whose ears are these? (cat ears). Whose ear? (dog ear) ETC. 7. Game “Arrange in corrals” Goals: improve the skill of syllabic analysis of words. Progress of the game. The teacher places images of domestic animals and three pens on a magnetic board, explains that animals whose names consist of one syllable can be “driven” into the first pen, two syllables into the second pen, and three syllables into the third pen. Children go to the board one by one, choose animals, clearly pronounce their names syllable by syllable and put the drawings in the appropriate “pen”. Words: cat, bull, goat, sheep, ram, pig, rabbit, cow, horse. 8. Game “Guess the Word” Goals: improve phonemic processes, learn to identify the first and last sound in a word. Progress of the game. The teacher lays out pictures of domestic animals on the table and invites the children to guess which word is intended based on the first and last sound. The child who guessed correctly gets a picture. At the end of the game the result is calculated. For example: The first sound is [s], the last is [a] (dog). 9. Game “Who is most needed?” Goals: develop coherent speech, teach coherent monologue statements, activate children’s vocabulary in lexical topic"Pets." Progress of the game. The teacher invites the children to add to the story, try to explain why a person needs this or that animal. One day an argument broke out in the barnyard. Pets decided which of them was needed more by humans. “I am the most needed,” the cow mooed, “because... No, I,” the sheep bleated, “I...” “And I,” the pig squealed, “... - You forgot about me!” - the horse neighed. “A person can’t do it without me...” “Argue, don’t argue,” the dog interjected. - I’m still more needed... What do you think? Which animal is more necessary? (All animals are needed in their own way.) S. Chesheva

Thematic selection of games and exercises for young children, theme: “Cow”

Goals:

Expand children's knowledge about cows.
Teach children to compare objects, find similarities and differences.
Enter the words “bull”, “calf”, “shepherd” into the dictionary.
Form stable ideas about size, color, quantity.
Continue teaching children to draw straight lines with a pencil.
Learn to make crafts using glue and cereal.
Develop attention, fine and gross motor skills, sense of rhythm.
Continue to teach children to listen carefully, understand and respond emotionally to poetic speech.

Equipment:

Toys: cow, bull, calf, trucks.
Cow figurines.
Construction material - bars.
Multi-colored cardboard flowers.
Green pencils. Leaf background with sky, earth and cow. Yellow sun circles, colored silhouette images of a cow and a calf.
Pictures-backgrounds depicting one and two cows with a white window for numbers above the cows. Number cards “1” and “2”.
Pyramids in the form of buckets.
Green threads, scissors.
Clothespins, cardboard silhouettes of cows.
Drums. Dudochka.
A background picture with a picture of a cow and a diagram of a house (a white square and a triangle), and a white circle in the sky. Similar sized blue squares, red triangles and yellow circles.
A picture with a drawn cow, PVA glue with a brush, buckwheat.
A sheet of green cardboard with a winding path, a rectangle, a large blue circle, and five small green circles pasted on. Five silhouette flowers for each child.
Audio recordings: mooing of a cow, “A bull is coming to us” by E. Zheleznova, “The cow has no other worries,” “33 cows.”

Surprise moment “Whose voice?”

Find out who came to visit us by his voice. (Cow mooing sounds). Who is that mooing? Cow. But someone else is in a hurry to visit us.

Listening to the song “A bull is coming to us”

A bull is a bull. If the cow is mom, then the bull is dad. What then is the name of the child of a cow and a bull? Calf.

Reading a poem by M. Druzhinina

Among the fir trees and pine trees
The calf lost its mother.
-Where is m-ma-a-ma?
I don't understand!
-Here I am, my dear!
M-moo-oo!

Didactic exercise “Which cow, which calf?”

The teacher and children examine the cow and the calf and compare them.

Guys, look: the calf is small, and the cow is (big).
A calf has a short tail, and a cow has a long tail.
The calf has thin sides, while the cow has thick sides.
The calf does not have horns, but the cow has horns (cool).
the calf is small, it does not have an udder, but the cow is large: it has an udder with something (with milk).

Application and drawing with pencils “Green grass for a cow and calf”

Here's a picture. It depicts heaven and earth. Show me the sky, the earth.

Morning came and the sun shone in the sky. Place a yellow circle on the sky - that's the sun. Now glue the sun-yellow circle.
It became light and warm when the sun shone in the sky. A mother cow and a baby calf went out onto the meadow to graze. Show me the cow, show me the calf. Who's big? Cow. Or is it small? calf. Let them graze - put them on a green meadow. Now glue it on.


If only the grass would grow, the cow would eat it. Let's draw grass for the cow. What color will we paint the grass? Green. We take the pencil correctly and draw short vertical strokes.

Onomatopoeia and articulation exercise “Cow”

Let's moo loudly like a cow: moo. Now let’s moo quietly, like a calf: moo. Let's chew like a cow. (Chewing movements of the lower jaw).

Didactic game “How many cows?”

Show one cow in the picture. Find the number “one” and place it on the window above one cow. The number “one” shows that there is only one cow.


Can you count how many cows are there in the other picture? Two cows. Find the number “two” and place it on the window above the two cows. The number "two" shows. That there are two cows.

Didactic game “House for a cow”

Let's build a house for the cow.
This figure is called a “square”. Take your square and find a place for it in your picture. What color is the square? Blue square.
This figure is called a triangle. Take your triangle and find a place for it in your picture. This is the roof of the house. What color is the triangle? Red triangle.
The cow house is ready. But we have one more figure left. Here she is. What is the name of this figure? This is a circle. What color is the circle? Yellow.

Where should we put the yellow circle? Is there a place for him in our picture? We will make a sun from a yellow circle. Take your circle and make a sun.

Construction of a “Calf Fence”

But listen to what happened today. While the owner was milking her cow, a calf ran away from the yard. The owner spent half a day looking for him, but it turns out that the calf was walking along the road. But this is very dangerous. He could have been hit by a car. We need to help the owner. Let's look at a fence for the cow and calf. Then the calf will not go anywhere without its mother. How to build a fence? Let's prepare the bricks for work. Now let's arrange the bricks so that we get a fence. (Children place bricks vertically on a narrow edge). Just like that, brick by brick, and the fence is ready.
Who did we build the fence for? (Children's answers). Now the calf won’t run away anywhere!

Outdoor game "Cow and Calf"

Sweet at dawn
Children sleep in cribs
But the calf needs
Run after mom into the herd.

Let's run like calves after their mothers. We hold the handle and run. "Moo-moo."

Didactic game with buttons “Cow eats flowers”

Children place buttons in the empty centers of flowers, selecting them by size and color.

(This is a picture for very young children).

(And this is for older children).

Dynamic pause “Gather flowers for the calf”

A little white bull walks
With a black spot on the side.
Wants to eat a daisy flower,
I saw a bug on it -
And shouts "moo-moo-moo"
Guys, I should tear up the grass
It's very difficult on your own.

Let's collect flowers for the calf. Each child is given the task of collecting flowers of a certain color.
Eat, eat, little calf, you will grow big and strong.

Finger gymnastics “Bull and Shepherdess”

Chok-chok-chok, chok-chok, chok!
A bull runs towards the shepherdess.
(“We’re running,” tapping the table with our fingertips)

He really wants to butt heads,
Maybe he's very bored.
(On each hand we put out “horns” from the index finger and little finger and turn the hands in different directions)

The shepherd is not afraid -
Give the bull some water to drink.
(Leave one hand in the described position, stroke its back side with the fingers of the other hand in a circular motion)

He'll take him by the horns
And he’ll take you to the grass.
(We grab the “horned” hand with the other hand and move it to the side)

Dramatization of A. Barto's poem "Bull"

The bull is walking, swaying,
(Children, as shown by the teacher, “make horns”, putting their fists to their foreheads with their index fingers extended forward and walk, swaying from foot to foot)

Sighs as he walks:
(Deep inhalation and noisy exhalation)

“Oh, the board is running out!
(Throw your hands up, shake your head)

Now I’m going to fall!”
(Fall - lie on the floor)

Didactic game “Guide the cow along the path”

Oh how I love my little cow.
I feed Burenushka fresh grass.
You go home, my little cow,
I will give you spring water to drink.

Here is a picture in front of you.

Here is a rectangle - the cow's house. Place the cow in this house. Morning has come. The cockerel crowed: Crow! The cow came out of the house and walked along the path. Guide the cow along the path. A cow came to the lake to drink some water. Touch the lake with your fingers - the blue circle. Let the little cow get drunk. And now the cow wanted to eat. Let's plant flowers for her. Take the flowers and place them on top of the green circles. How many flowers have you planted? Lots of flowers. Eat the cow. I ate and went home. Walk the cow along the path to her home. Rest, little cow.

Didactic exercise “Milk Buckets”

Children collect and fold a pyramid in the form of buckets.

You can make many healthy and tasty products from milk.

What does a cow give us?
And sour cream and kefir
Cream, fermented baked milk and cheese,
Cottage cheese, butter, yogurt,
Milk for delicious porridge,
Our Buryonka gives us!

Finger painting “Milk Bucket”

Children use white paint to paint the milk in the bucket with their fingers, trying not to go beyond the outline.

Musical and rhythmic exercise “A cow has no other worries”

Children beat the drums to the song of the same name.

Finger game "Cow"

Little cow, little cow,
(Shaking our head)

Horned little head.
(We show the horns on our heads with our index fingers)

Don't butt small children
(We shake our fingers)

Better give them milk!
(Place your palms together in a “bowl”)

Game with clothespins "Cow"

Using clothespins we will make legs for the cow - two in front and two in back. Count how many legs a cow has? Only four legs. And don't forget to attach a tail to the cow. How can she drive away flies without a tail?

Handmade “Spots on a cow”

Apply glue to the spots on the cow and sprinkle buckwheat on top. You will get a very beautiful cow.

Didactic game “Let’s prepare hay for the cow”

There is no green grass in winter, but what will a cow eat in winter? In winter, the cow will eat hay. Hay is dried grass. Now we will prepare hay for the cow. These green threads will be grass. Take scissors in your hands and cut the threads into pieces. That's how much hay we got. We need to transport it by car. Stack hay in the back of trucks.

Reading nursery rhyme

Early in the morning the shepherd boy: “Tu-ru-ru-ru!”
And the cows sang to him in harmony: “Moo-moo-moo!”
You, little brownie, go and take a walk in the open field,
And when you come back in the evening, you’ll give us milk to drink.

Every morning the shepherdess plays the pipe, and the cows hear and go to the shepherdess. But one day this happened:

Oh, doo-doo, doo-doo, doo-doo!
The shepherd has lost his dudu!

Yes, you need to collect cows and play the pipe, but there is no pipe! The shepherdess is looking for a pipe (The teacher acts out a search scene, invites the children to help the shepherdess find the pipe. The pipe is found).

Dynamic pause “Shepherd and cows”

Children-cows go to graze along the path, avoid obstacles, and “watering holes.”

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