Xray mortal kombat x keyboard. Strikes in Mortal Kombat XL, X for PC on the keyboard: moves, combos, styles, fatalities, brutalities, X-Ray Moves

the last part Mortal games Kombat has recently appeared on the computer. All the fans were happy to accept this fact, and this is quite understandable, since the game itself had to wait for many years, especially since there was an opportunity to punch in X-Ray mode.

Of course, it is most convenient to play fighting games with the help of a gamepad (joystick). With the release of the last part of the Mortal Kombat game on the computer, many users are faced with the lack of this device.

Of course, the developers have foreseen this fact and optimized the control of the game for the keyboard.X-Ray in Mortal KombatEach character in this game has a set of standard attacks, which, of course, help him win the fight with the enemy. In addition to standard attacks, there are also special moves in the game, which are created by combining standard ones. During the battle itself, in the lower left corner (or lower right, depending on the side you are playing on), there is a special energy meter that allows you to use the character's special moves. If one of the players waits until this meter is completely filled, then he will be able to use the X-Ray technique. During this, special attacks will be shown on the screen, which can even break the opponent's bones. Distinctive feature is that the player sees all this, because everything happens in X-Ray mode. Such a blow can take away a significant part of the opponent's health, which means that the hero has more chances to win. It should be noted that the opponent can defend against the X-Ray move with a normal block or can dodge the attack altogether. In this case, the attacker's X-Ray gauge will be completely spent. This keyboard stroke can be done with the LShift + Space key combination. Additional attacks in Mortal KombatIn the same mode, team attacks(during a 2v2 game), you can perform special combo attacks, as well as provide support to your partner. Many Mortal Kombat players know that previous versions had various fatalities. Fatalities are a brutal finishing move that can be performed using a certain combination of buttons on the keyboard at the end of the battle. In the last part of Mortal Kombat, this feature remained, and in addition, various babities were added (the character reduces the enemy, turning him into a baby) and location fatalities (fatalities that are performed using various items on the level). Returning to X-Ray, we can also say that the user does not have to wait until the scale is completely filled. To perform a special move, you can wait until either one or two blocks are filled, but in this case, X-Ray will not be shown. In this case, the character will only be able to perform a special move, which can either interrupt the opponent's attack combo, or enhance the special move.

The game mechanics of Mortal Kombat X are deeper than the previous parts from the 90s. Combos, super blows, X-Ray attacks... You can't figure it out right away. Learn right away a large number strikes is quite difficult, and our article will come to your aid. We'll figure it out Mortal control Kombat X and tell you what you need for a successful game.

Before moving on to our guide, let's set the button assignments for hits (left - for PS4, right - for Xbox One):

square / X - left hand strike (LP)

triangle / Y - right hand strike (RP)

cross / A - left leg kick (LK)

circle / B - right leg kick (RK)

Part 1: Controls in Mortal Kombat X

Normal attacks and thrusts

This is the basis of any fighting game. The name "normal attacks" speaks for itself, while poking is a specific technique that is used to break combos, as well as to keep the opponent at a distance. For most characters, strikes like LK and RK in a sitting position are their best jabs. Some normal hits are overheads. The overhead is blocked only while standing, it cannot be blocked in a sitting position. Take advantage of this - mix overheads with low thrusts and other low attacks to confuse your opponent. This is the main strategy in Mortal Kombat X.

Unique attacks

Some fighters have special normal attacks - they have special qualities. For example, Yermak. Hold down the RP button to stun an opponent with a powerful attack for a few seconds. This attack is useful in that it cannot be dodged. You can also cancel the blow at the last moment so that the enemy is worried.

Jumping, moving, dashing

Each character moves and feels different. Walking speed is very important in Mortal Kombat X, so you should get used to moving forward and backward for your favorite hero. Another important type of movement is dash speed. Dash allows you to quickly get close to your opponent or, conversely, jump back to a safe distance. To execute it, double-click "forward" or "back" on the cross.

Launch an enemy into the air for a powerful combo

Practicing jumping is also very important. You need to know how high and how far your character can jump. By mastering jumping, you will be able to get closer to the enemy faster or avoid pressure (when the enemy has cornered you and attacks without stopping). Jump carefully - the right jump will save you, while the wrong one will leave you vulnerable to enemy attacks. During the jump, a pre-defined animation is activated, during which you cannot do anything. Keep this in mind before using the jump to constantly avoid blows.

Stamina bar (stamina)

One of the most important components in Mortal Kombat X. You need a full bar of stamina, as well as two bars in the energy bar for the breaker on the block. Then press "forward" + RK to break your opponent's combo. Stamina is also used for running. Dash and simultaneously press the block button. The run can be canceled at any second by hitting or blocking again. In addition, stamina is needed for dashing backwards and for using interactive items in the environment.

Part 2: How to do combos in Mortal Kombat X

Bundles

The combo system in Mortal Kombat X involves combos. Combo Links are a sequence of recorded animations and hits that deal damage to your opponent. Which combos to use depends on the situation.

1. Is it safe to block?

It is very important. If you're using combos that will leave you vulnerable to a lot of damage once they're completed, it's best to ditch them. The only option when to use them is after a stunning blow (Scorpion's spear, Erron Black's moves and Sub-Zero's freeze).

2. What is the distance of the first strike?

Attacking from a distance is safer

Knowing the distance to strike, which will allow you to be safe and attack at the same time, plays a big role. Keeping the enemy at a distance is very important in Mortal Kombat X. You need to understand how far your first strike hits and what is the ideal distance for your character.

3. What strikes can be canceled in a special move or run?

You can cancel during links and move on to a super punch or a run. This will confuse your opponent and prevent you from predicting your next move. Also this good way develop a combination and launch the enemy into the air.

Throwing in the air and canceling the run

The toss means that your strike will send the other fighter into a long flight. Almost all the combos that throw the enemy into the air can be combined in combinations as you wish. How you use the toss is up to you - catch a fighter on the ground or perform an additional jumping kick.

You can throw an enemy into the air, for example, with an uppercut

As for canceling a run, you have three options:

1. Easy run cancellation

To run, press forward twice, then block. After the start of the run, no buttons need to be pressed - the character runs automatically. This is very useful - while running, you can press any enter button and cancel the animation in a special move or kick. For example, you can block, perform an X-Ray attack, and so on.

2. Super blow

Stun (or freeze) an enemy to continue the combo chain

During most of your ultimates, your character moves faster than when running. Take Liu Kang for example. His bike kick, as well as his fireball and flying kick, will quickly nullify an opponent's bar even from a distance. Combine these hits into combos for massive damage.

In this article, we talked about the basic controls in Mortal Kombat X, as well as how to make combos. We wish you a pleasant game!

Buy Mortal Kombat X for and you can in the PiterPlay store.

Of course, it is most convenient to play fighting games with the help of a gamepad (joystick). With the release of the last part of the Mortal Kombat game on the computer, many users are faced with the lack of this device. Of course, the developers have foreseen this fact and optimized the controls in the game for the keyboard.

X Ray in Mortal Kombat

Each character in this game has a set of standard attacks, which, of course, help him win the fight with the enemy. In addition to standard attacks, there are also special moves in the game, which are created by combining standard ones. During the battle itself, in the lower left corner (or lower right, depending on the side you are playing on), there is a special energy meter that allows you to use the character's special moves.

If one of the players waits until this meter is completely filled, then he will be able to use the X-Ray technique. During this, special attacks will be shown on the screen, which can even break the opponent's bones. A distinctive feature is that the player sees all this, because everything happens in X-Ray mode.

Such a blow can take away a significant part of the opponent's health, which means that the hero has more chances to win. It should be noted that the opponent can defend against the X-Ray move with a normal block or can dodge the attack altogether. In this case, the attacker's X-Ray gauge will be completely spent. This keyboard stroke can be done with the LShift + Space key combination.

Additional attacks in Mortal Kombat

In the same mode, team attacks can also be carried out (during a 2v2 game), you can carry out special combo attacks, and also provide support to your partner. Many Mortal Kombat players know that previous versions had various fatalities.

Fatalities - brutal, which can be carried out using a certain combination of buttons on the keyboard at the end of the battle. In the last part of Mortal Kombat, this feature remained, and in addition, various babities were added (the character reduces the enemy, turning him into) and location fatalities (fatalities that are performed using various items on the level).

Returning to X-Ray, we can also say that the user does not have to wait until the scale is completely filled. To perform a special move, you can wait until either one or two blocks are filled, but in this case, X-Ray will not be shown. In this case, the character will only be able to perform a special move, which can either interrupt the opponent's attack combo, or enhance the special move.

Stamina

The stamina bar is located directly below your character's (HP bar) lifebar and affects several aspects of the game. The ability to run, break during an opponent's combo, use special moves, back dashes and interactive map elements - all of these options depend on the level of stamina. The game starts with 2 bars of stamina, which is consumed during combat. If you used stamina, you will no longer be able to do any of the above movements until the stamina is restored after a while.

dash ahead

The dash allows you to quickly get close to your opponent and is performed by quickly double pressing the Forward (ff) button. You cannot cancel the dash and must wait until the character is in neutral stance before attacking, blocking, moving, etc.

Dash back (backdash)

A backdash allows you to quickly move away from your opponent and is performed by quickly double pressing the back button (bb). At the moment, all backdrops cover a different distance (someone has a long step back, some not so much), but for all characters, backdrops have several frames on the startup, in which the character is invulnerable. Backdashing requires one bar of stamina.

Running allows you to get close to your opponent quickly and can be canceled at any time to launch an attack, block, jump forward, or duck. Running speed depends on the character. Running is performed by quickly pressing Forward, Forward + Block. (ff+blk)

Stamina drops while running. Also, it is impossible to start a run if you do not have at least one bar of stamina. Running can also be canceled in the backdash, but this requires an additional stamina bar on top of the one used when running. If you cancel a backdash run without having enough stamina to do so, the run will be canceled but the character will simply walk backwards.

Interactive

Interactive is an element of the map (scene) with which players can interact directly during the battle. Some interactives can only be used once, while others can be used many times during a fight. To use interactives, you must press R1 or 1 + 2 when your character is in the interactive area.

Remember that some interactives can only be used in the air. All interactives are lockable and can be used with one meter (this adds armor at runtime). Also, each use of interactive requires stamina.

Breaker

Breaker. Using a breaker allows you to get out of the situation when the enemy makes a combo. While performing a combo, hold Forward+Block to use the breaker. This will stop the opponent's combo and avoid damage. In any case, use the Breaker wisely - it requires 2 meters of Super Gauge and a full Stamina Gauge.

Cool Down . After a successful breaker, stamina is in a "Cool Down" state. This means that it must take 4 seconds before it starts to replenish. At the same time, the restoration of stamina is much slower than the restoration of the entire scale of stamina after normal actions (for example, after running).

Unbreakable attack. Some attacks cannot be interrupted by a breaker. Such attacks include, for example, projectiles, XRay attacks - they give guaranteed damage that cannot be avoided.

Breaker on the block. You can make a breaker while blocking the opponent's series to avoid a guaranteed death from chipdamage. To enter a breaker on the block, you must press or hold the Forward + Change stance buttons. A block breaker requires the same as a regular breaker, 2 super bars and 2 stamina bars. After completing a breaker on a block, stamina is also in a cool down state.

Blocking

You block attacks by pressing the block button. There are several levels of attacks, each of which is blocked in a different way.

Blocking high attacks . High attacks can be blocked by simply holding the block button, whether standing or sitting. Even though the attack is high, holding the block in a sitting position makes it contact you. This is because holding the block raises your character's arms and/or head. You can crouch under your opponent's high attack without blocking, which will give you the opportunity to deal damage to your opponent after wif (missing) high blows. In any case, do not rush to sit down without a block, as a medium (mid) or low (low) attack can come on a hit.

Blocking medium (mid) attacks . The medium attack is also blocked by holding the block button, it doesn't matter if you are sitting or standing. Unlike high attacks, you can't just crouch to avoid medium attacks, you still have to press block.

Blocking overhead attacks. A variety of medium attacks is an overhead attack or a strike from above. An overhead strike, unlike a regular medium attack, cannot be blocked while sitting, such blows are only blocked while standing.

Blocking low (low) attacks. Low attack hits you on the bottom, as the name suggests. Such attacks can only be blocked by holding the block button in a sitting position.

Jump punch

Separately, it should be mentioned because for all characters this blow is mid or overhead, depending on the height at which it was made. If you execute it somewhere at the level of the nose of a standing opponent or below, then the blow becomes an overhead and, accordingly, will break through the lower block. If higher, then the blow will be mid. In practice, most likely only an overhead will fly into the sitting block, but the blow has such a property.

Wakeup

Gone are the days when wakeup attacks were invulnerable. Unlike MK9 and Injustice, MKX no longer has invincibility against wakeup attacks. There are situations when you need to block the opponent's attack on the wake. You can still enter a wakeup attack after a knockdown, but such an attack will not have invulnerable frames AT ALL. But this does not mean at all that you do not have options in this situation.

You can use an enhanced special attack with armor - using any special attack with armor on a wakeup lifts you off the ground. There are situations in which your special attack with armor is not fast enough to interrupt a few hits of the opponent or hit him after the poki (the opponent pokis and has time to block your attack). This is a rather rare situation. Plus, each character has at least one variation with an enhanced special move that is fast enough for a wake-up attack that will make your opponent respect that option. Wakeup attack with armor will require you to have 1 super bar, which works much better than invul on wakeup attacks in MK9 and IGAU.

You can backdash as a wakeup attack - you no longer need to fully get back up to your feet before backdashing like IGAU. In MKH, you can backdash as a wakeup attack and get away from the onslaught as quickly as if you were using a special move.

Roll - pressing any direction or button at the moment of contact with the ground allows you to roll. During the roll, you can still make a wakeup attack or a backdash.

ground tracking - By holding the down button for a short period or as long as the game allows you to lie down after a knockdown, you remain in the prone position. This will help you remain invulnerable to all enemy attacks with the exception of a few special power-up moves (usually power-up strikes that hit the ground).

However, lying on the ground does not allow you to make a wakeup attack or backdash, this will become possible only after the character is completely up from the ground. You also won't be able to roll if you choose to lie down on the ground, unlike in MK9.

Heavy knockdown - the state of the character, which is achieved only by certain attacks of the opponent. The peculiarity of this state is that it prevents you from making a roll as a wakeup. However, you still have other wakeup attack options in your arsenal (armor special move, backdash, tracking).

Wakeup throw - now you can also do a throw as a wakeup attack. This allows you to get to your feet and throw the enemy faster than waiting until the character is fully up and only then make a throw, as was the case in MK9. To perform a wakeup throw, you must enter it in the same time period in which you would enter a special. receive or backdesh.

Powerful moves and moves that use the super bar

Enhanced moves (ex-specials/Ex-Special) are enhanced versions of special attacks. All empowered attacks are entered in the same way as normal special moves + the block button.

Moves that use the Super Gauge are also Power Moves. The difference is that the block button is pressed during the strike, or after the strike has been blocked or hit.

XRay is the highest damage super hit that every character in the game has. XRay is done by pressing L2+R2 or Block+3+4. XRay kick requires 3 bars of super (meter scale). Every XRay in the game has multi-hit armor.

Armor and Armor break

Armor - certain enhanced attacks have armor for one hit. This means that an attack with armor continues if the opponent managed to land one hit during its execution. In this case, damage from the attack of the enemy will be received.

Armor break - there are 2 types of armor break in the MKH. These are, firstly, XRay attacks, which are designed to interrupt any attack with armor, and, secondly, attacks with several quick hits. Several quick hits break through moves with 1 hit armor, as 2 or more hits hit the opponent while he performs a special. reception.

Exiting a Block with Reversals and Normals

After blocking enemy attacks in MKH, the character is still in the block animation (blockstun). There are two ways to break in with your attack (special or normal).

Reversal - a special move is introduced as soon as the enemy's attack was blocked and becomes a reversal. This means that the special move will be executed on the first possible frame after exiting the block. Reversals allow you to use a special move to exit a block animation after blocking an attack faster than you can with a normal. You can use backdash or throw as reversals.

Exiting a block with a normal - takes at least one frame to exit the block. This means that even if you enter an 8 frame normal on the first frame after you exit the block, the attack will only follow 9 frames later.

Advantage

Blocking in HIC changes your approach to framedata as it takes 1 frame to get out of the block and start attacking from normal. With reversals, it's different because you're doing the move in the first possible frame. If you look at a particular attack's framedata and it says 0 on block, that means 0 and +1 at the same time.

How is this possible? If you blocked a neutral attack and use a 6-frame special. take as a reversal while the opponent uses a 6-frame d1 to check you, the attacks are traded. This is because the special technique is performed on the first possible frame.

If you block a neutral attack and both (and your opponent) use d1, then your d1 loses. This is due to spending an extra frame to exit the block animation with the normal. So your 6 frame d1 becomes 7 frames. Because of this, 0 becomes +1, +1 becomes +2, and so on. But remember that this is only possible in the case of a normal after the block.

Panish

There are two ways to panish an opponent. You can use either reversal or normal. The first thing to keep in mind when trying to find what may or may not be penalized is that there is no justframe panish because the opponent can block an attack in the last frame before the neutral stance.

Reversal Punishment - Because there is no justframe panish, you cannot punish an attack that gives -10 on block with a 10-frame special move - the opponent will block it. You need to find a reverse with a startup of 9 frames or less. In general, it is necessary to use a technique that is at least 1 frame faster than the opponent's minus.

Panish with normals - unlike panish with reversal, the normal starts executing 1 frame after the exit from the block. So if you blocked an attack with -10 on block and you try to panish your opponent with a 9 frame normal, then 9 frames will turn into 10 and the opponent will block the attack. In general, to punish an opponent's strike, you need to use normals that are at least 2 frames faster than the opponent's minus.

throws

Regular throws are a universal tool that every character has. To perform a throw, you need to press L1 or 1 + 3. The result will be the throw of the opponent back, a change of position. A forward throw is also available. To do this, press Forward+L1 or Forward+1+3. Startup of all standard rolls - 10 frames, attack level - high, unblockable, do not allow the opponent to roll on the wake. Since high punches hit sitting ones in a block, you can’t crouch with a block from a throw. To dodge the throw, you must sit without a block.

Since the throws are unblockable, you can break them. The standard throw is broken by pressing the button 1 or 3, the forward throw is broken by 2 or 4. When the throw is broken, you still take 2% damage. To break the throw, the button must be pressed at the moment of capture. It is impossible to break the throw while holding the block. You can throw your opponent in the air during the juggle, but it is possible to break the throw in such a situation. Throws can also be used as reversals and cannot be broken while the opponent is not in neutral.

Super Throw - performed by pressing the block button after you have grabbed your opponent with your normal throw or forward throw. The technique leaves the opponent standing, gives you a big advantage. Such a throw requires one bar of super, and also possibly sacrifices damage from the throw in excess of the original 2% (in case of a break).

Team Throws - a special kind of throws that require the input of several directions and buttons. These rolls are unblockable and only a few characters have them. Team Throws cannot be broken, blocked, in most cases they are medium attacks and they do not give the opponent the opportunity to roll on the wake.

Air throws are a special type of throw that is only possible if the opponent is in the air. Only some characters have air throws, they cannot be broken. Also, an air throw does not allow the opponent to roll on the wake.

Immunity to projectiles

Projectile immunity comes from special properties that allow your attack to pass while your opponent's projectile is destroyed.

Immunity to Throws

Throw immunity comes from the special ability of certain attacks to evade throws, usually at the start of an attack. This means that your opponent's throw can be interrupted by your attack. Command rolls have more active frames, so it can trigger after your throw immunity frames have gone. This allows you to use command rolls to penalize almost all throw immune attacks.

They belong to the final actions, but in contrast to their implementation, it is required to comply with several conditions indicated in the list of techniques, for example, choose the right fighting style or repeat a certain action several times during the duel, and then perform the final combination. Each character in MKX has access to 5-6 brutality, the first one is always open. The rest is needed by exploring the territory of the cemetery and ruining the graves. Secret brutalities cannot be performed via keybinding as allowed with a fatality. Until the combination appears in the list of tricks, it will be blocked for execution. You can hone your skills in the "Single battle" modes on a simple level of difficulty against AI or "Player against player". You need to carry out brutality at the moment when the enemy has about 5-10% of his life left. There are no other hints - such as the ominous "FINISH HIM / HER" - in the game. Brutality will only work if all the conditions have been met. You should closely monitor the level of fullness of the X-Ray scale (lower left or right corners of the screen), without energy reserve enhanced tricks will not work. For the successful execution of finishing moves in MKX, additional rating points are awarded, which affect the receipt of new ranks from the selected faction, which will allow in the future.

Control keys on PC, XONE, PS4 in Mortal Kombat X:

PlatformUp/Left/Down/RightFront Punch, Left handBack Punch, Right HandFront Kick, Left FootBack Kick, Right LegblockThrowTag, Team ActionsFlip Stance
PC[W], [A], [S], [D][J][I][K][L][;] [U][o][P]
XBOX ONE, [←], [↓], [→] [X][Y][A][B]
PS4, [←], [↓], [→] [■] [▲] [X][●]

All combinations are given taking into account the fact that the winner is on the left side of the defeated opponent. With the change of side, the A / D movement keys are also changed to the opposite ones. The list is suitable for all platforms, you just need to replace the letters from the layout for the PC version with adjacent designations, using the table above.

Brutality list of all characters and keyboard shortcuts in Mortal Kombat X (MKX):

  1. Goro/goro( Goro brutality video):
    • pouch slap(Speed ​​Bag): Available in all styles. Goro must win the match in two rounds. During the last hit, you need to hold down the [D] key. With the last blow should be the Shokan Capture [S], [A], [D], [K] or Shokan Slam [S], [A], [D], [K] + [;].
    • soft-boiled(Krush): Available in all styles. The opponent must block during the last strike. The final blow should be an enhanced “Crash!” [S], [W] + [;].
    • under the breath(Chest Bump): Only available in the Kuatan Warrior style. It is necessary to perform 5 jumps during the battle by pressing the [D] (forward) key 2 times quickly. At the end of the fight, Goro should be at over 50% health. The last hit should be the "Chest Lunge" [A], [D], [I] or "Chest Attack" [A], [D], [I] + [;].
    • tail rotation(Tail Spin): Only available in the Dragon Fangs style. Only the third hit of the last attack should reach the target. The last hit should be an enhanced move "Dragon Turn" [S], [A], [I] + [;] (performed from a distance of one jump from the victim).
    • Flame of Shokan(Shokan Flame): Only available in the Frenzy Tiger style. During the last hit, you need to hold down the [I] key. The last hit should be the "Dragon Torch" [A], [D], [I] + [;] (performed at a close distance from the victim).
  2. Jax/jax( jax brutality video):
    • Sledgehammer(Sledge Hammer): Available in all styles. During the last blow, the opponent must crouch. The last hit should be Down Dash [A], [D], [I] + [S] or Down Fist [A], [D], [I] + [;] + [S] .
    • nailed(Gotcha Down): Available in all styles. During the last hit, you need to hold down the [D] key. The last hit should be the "Hard Grip" technique [S], [A], [J].
    • Racket(Rocket Roll): Only available in the Heavy Weapons style. The enemy must be in the air. The last hit should be the enhanced "PT explosion" [S], [A], [I] + [;] + [W] technique.
    • digging(Ground Breaking): Only available in the Swap style. During the match, you need to perform 3 "Earthbreaker Fist" moves. During the last hit, you need to hold the [L] key. The last hit should be Earthshaker [S], [S], [L] + [;].
    • Like Tuzik heating pad(Ragdoll): Only available in Wrestler style. During the match, you need to complete the complete chain of the "Quad Grab Push" [S], [A], [D], [J] + [;], [I], [K], [L], [J] + [I ] + [K] + [L]. The last hit should be the “Chain Quad Grab” technique [S], [A], [D], [J] + [;], [I], [K], [L], [J] + [I] + [ K] + [L]. Brutality is practically impossible on the keyboard, it is very important to observe the timing between the opponent's hits on the ground.
  3. Jackie Briggs/ Jacqui Briggs (video with Jackie Briggs brutality):
    • Brainbreaker(Mind Blown): Available in all styles. During the last hit, you need to press the [D] key 3 times. The last hit should be the enhanced move "Bionic explosion" [A], [D], [I] + [;].
    • firearms(Gun Show): Available in all styles. During the last hit, you need to hold the [L] key. The last hit should be the reinforced move "Glove Flurry" [A], [D], [L] + [;].
    • Shrapnel(Shrapnel): Only available in the Shotgun style. For a duel, you need to use 3 interactive objects located in the arena with the [O] key. The last hit should be the "Low Punch" [S], [A], [I] or "Bottom Burst" [S], [A], [I] + [;] (brutality is performed at the distance of the cut from the victim).
    • Heavy artillery(Heavy Artillery): Brutality is only available in the "Automatic" style. During the duel, you need to damage the enemy 3 times with the "Rockets up" technique [S], [A], [I]. The last hit should be the "Hand Cannon" technique [S], [D], [I], [;].
    • aftershock(Aftershock): Only available in Hi-Tech style. Before performing a brutality, you need to activate the technique "Spark of the glove" [S], [A], [I] or "Ignite the glove" [S], [A], [I] + [;]. The last hit must be an Air-to-Ground Punch [S], [S], [L] or an Air-to-Ground Tremor [S], [S], [L] + [;], performed while in the air.
  4. Johnny Cage/Johnny Cage( johnny cage brutality video):
    • Guts torn(Eye Popping): Available in all styles. During the duel, you need to damage the enemy 4 times with the Fist in the Groin [A], [S], [K] technique. The last hit should be a normal Groin Punch [A], [S], [K] or an enhanced Soft Egg [A], [S], [K] + [;].
    • fountain of blood(Blood Spurt): Available in all styles. The last blow should be the “Double Second” technique [I], [J], [L] (performed at a close distance from the victim).
    • passed out(Wow Out): Available only in the style of "On the balls". During the last blow, the opponent must block. The last hit should be the Pouch Slap technique [A], [J], [I], [J], [I], [J], [I], [J], [I], [J].. .and so on until Johnny finishes swinging his arms, performing a combo of 10 hits, half of which will be on the victim's block.
    • carrion(Fall Guy): Only available in the "Understudy" style. Before starting the execution of brutality, you need to activate the Mime technique [S], [A], [L]. During the last hit, you need to hold down the [D] key. The last hit should be Shadow Kick [A], [D], [L].
    • Come on!(Bring it On): Only available in VIP style. Johnny must be below 5% health by the time the brutality is performed. The last hit should be the Kick Rising [S], [A], [L] technique.
  5. D'Vorah/ D'Vorah ( D'vora's brutality video):
    • Migraine(Migrane): Available in all styles. D'Vora should be at over 50% health. During the last hit, you need to hold down the [D] key. The last hit should be the "Charge of the Ovipositor" [S], [A], [L] technique.
    • fly swatter(Fly Swatter): Available in all styles. During the duel, you need to perform a combo of four hits, which will end with the Reverse Air Throw [S], [U], [A] technique. The last hit should be the “Reverse Air Throw” technique [S], [U], [A] (performed in the air).
    • mother hen(Incubate): Only available in Mother Heroine style. During the duel, you need to attack the enemy 3 times with the "Centipede" technique [S], [D], [K]. The last hit should be a [U] or [J] + [K] throw.
    • beetle swatter(Bug Zapper): Only available in the Queen Bee style. Before performing brutality, you need to be at a distance full screen away from the enemy and stun them with the Insect Bomb empowered move [S], [D], [J] + [;], and then, while the enemy is stunned, immediately perform the Infestation empowered move [S], [A], [J] + [;].
    • acid burn(Acid Burn): Only available in the Poison style. You need to successfully use the Poison Shot [S], [D], [J] + [;] enhanced move once per duel so that it deals at least 6 hits out of 10 possible. The last hit should be the empowered Insect Disperser [S], [D], [J] + [;] (during both moves you need to hold down the [J] key, then D'Vorah will release a continuous stream of acid, and not limited to a single spit).
  6. Ermak/ermac( Ermak's brutality video):
    • Infernal Power(Nether Force): Available in all styles. You need to perform 10 special moves per duel, for example Soul Flash [S], [A], [I]. The last hit should be the Powerful Teleport in the Air enhanced move [S], [A], [L] + [;].
    • We are cool(We Win): Available in all styles. During the duel, you need to perform a five-hit combo, which will end with Power Takeoff [S], [A], [J]. The last hit should be the Power Takeoff [S], [A], [J] technique.
    • Gluttony(Gluttony): Only available in the Mystic style. Ermak should have no more than 40% health left. The last hit should be the enhanced telehold [S], [A], [J] + [;] move.
    • soul eater(Soul Eater): Only available in the Soul Eater style. For a duel, you need to perform a combo of 10 hits. Before the brutality, Ermak must perform the Soul Ball [A], [D], [I] move (when three green skulls fly around him). The last hit should be Soul Release [A], [D], [J] performed while Soul Ball was active.
    • Controlled Chaos(Controlled Chaos): Only available in the Ghost style. Before the brutality, Ermak must perform the Ascension of Souls [S], [S], [W] move. The last hit should be Soul Charge [A], [D], [I] performed while Ascension of Souls is active.
  7. Kano/ Kano ( brutality kano video):
    • Full pull(Ballin"): available in all styles. The opponent must block and die trying to return the last move " Balloon» [A], [D], [K], [;] (performed in the air).
    • Termination(Terminate): Available in all styles. During the duel, you need to perform 3 attacks with the "Throw" technique [U] or [J] + [K]. The last hit should be the “Throw” [U] or [J] + [K] technique, during which you need to hold down and hold the [W] key.
    • Just a little(Just the Tip): Only available in the Outlaw style. In the last round, you need to hold out for 5 seconds without taking damage. The last hit should be an enhanced move "Blood Blade" [S], [A], [J] + [;].
    • blinding light(Glaring Light): Only available in the Cybernetic style. During the duel, you need to perform a combo of 5 hits, which will end with an enhanced move "Improved Laser Up" [S], [A], [K], [;]. The last hit should be the Enhanced Laser Up Move [S], [A], [K], [;].
    • Overfuck(Wham Bam): Only available in Commando style. During the execution of the last blow, you need to press the [S] key 3 times. The last hit should be Power Slam [S], [D], [A], [L] or Force Bomb [S], [D], [A], [L] + [;].
    • clap(Pop Off): Only available in Commando style. During the execution of the last blow, you need to press the [J] or [I] key 15 times. The last blow should be the "Choke" technique [S], [D], [J].
  8. Kenshi/Kenshi( kenshi brutality video):
    • No severance pay(Used Up): Available in all styles. The first round must be won with the "Throw" technique [U] or [J] + [K]. The last hit should be the "Throw" [U] or [J] + [K] technique.
    • brutal kick(Brutal Kick): Available in all styles. In the last round, you need to hold out for 5 seconds without taking damage. The last blow should be the "Concentration" technique [I], [I], [L].
    • Legs apart(Leg Up): Only available in Balance style. You need to strike first in a match. The last hit should be the Teleshkval [A], [D], [K] technique.
    • At the demon's pen(Demon Slice): Only available in the Possessed style. During the last hit, you need to hold down the [W] key. The last hit should be the Sickle Rise [S], [A], [J] or Sickle Strike [S], [A], [J] + [;].
    • Karma does not sleep(Instant Karma): Only available in the Kenjutsu style. During the duel, you need to perform the Telepush technique [A], [D], [I] 5 times. The last hit should be Telepush [A], [D], [I] or Teleblast [A], [D], [I] + [;] (the brutality is performed at jump distance from the victim).
  9. Kitana/kitana( kitana's brutality video):
    • The roof is leaking(Off the Top): Available in all styles. During the last hit, you need to hold down the [D] key. The last hit should be Throat Blade [A], [D], [K] or Throat Slash [A], [D], [K] + [;].
    • Unbreakable fan(Biggest Fan): Available in all styles. During the duel, you need to perform 3 moves "Rising Fan" [S], [A], [I]. The last hit should be an enhanced move "Rising Blades" [S], [A], [I] + [;].
    • Don't bully(Back That Up): Only available in Royal Storm style. For a duel, you need to repel a long-range enemy attack with the “Bounce” technique [S], [A], [L]. The last hit should be Frontal Boost [S], [A], [K] or Frontal Wave Power [S], [A], [K] + [;] (done in the air).
    • Love is gone(Lost Girl): Only available in the Assassin style. Before performing a Brutality, you need to perform the Sharpen [S], [D], [L] or the Razor Blade [S], [D], [L] + [;] enhanced move. Last hit should be Assassin Strike [S], [A], [K] or Penetrating Assassin [S], [A], [K] + [;] (last move while first is active) .
    • All inclusive(All is On): Only available in the Mournful style. During the last hit, you need to hold down the [W] key. The last hit should be the Glaive Throw [S], [D], [J] technique.
  10. Kotal Kahn/ Kotal Khan ( kotal cana brutality video):
    • catalistically(Kotally Awesome): Available in all styles. The last hit should be Sun Beam [S], [D], [L] or God Beam [S], [D], [L] + [;] ).
    • stay here(Stick Around): Available in all styles. In a match, Kotal Kahn must hit the opponent 5 times with Sun Stone [S], [D], [K]. The last hit should be the "Sun Stone" [S], [D], [K] technique, thrown from a distance slightly further than the jump from the enemy.
    • Sacrifice(Offering): Available in all styles. The enemy must have more than 50% health left. In one of the rounds, you need to kill yourself with the Blood Sacrifice [D], [S], [A], [L] technique. In the decisive round, you need to repeat it in order to get away from the shameful defeat by performing brutality on yourself.
    • This is a totem(Totem This): Only available in the Blood God style. For a duel, you need to use three different totems: Crystal totem - [S], [A], [J]; Obsidian totem - [S], [A], [I]; Blood Totem - [S], [A], [K]. Before performing a brutality, the "Crystal Totem" technique must be activated, and there should be no more than 30 seconds left until the end of the duel. The last blow should be the technique "Uppercut with two hands" [S] + [I].
    • trimmings(Sawed Off): Only available in the God of War style. The last hit must be a three-hit combo ending with Saw [S], [D], [I].
    • Sandpaper(Dry Rub): Only available in the Sun God style. Perform one of the Sun God's Choke [S], [A], [I] or Moon God's Choke [S], [A], [I] + [;] three times per match when Kotal Kahn is to lift the opponent over his head and fry with a ray of the sun, and not to break off a series of blows on the ground. The final blow should be one of these techniques.
  11. Quan Chi/quanchi( quan chi brutality video):
    • Curb(Kurb Stomp): Available in all styles. During the last hit, you need to press the [S] key 3 times. The last hit should be an enhanced Skull Crush [S], [A], [L] + [;] move.
    • skull transplant(Skull Transplant): Available in all styles. During the last hit, you need to hold down the [I] key. The last blow should be the "Skull" [S], [A], [I] technique, carried out from a distance slightly further than the jump from the enemy.
    • Shadow of Death(Touch of Death): Only available in the Wizard style. During the execution of the brutality, the enemy must hold the block and be in the circle of the "Last Curse" [S], [S], [I]. The last hit should be the "Soil Ejection" [S], [A], [J] (performed from a jump distance).
    • Blood bath(Blood Shower): Only available in the Warlock style. Quan Chi must win the first round with [U] Throw or [J] + [K]. The last blow in the duel should be one of these techniques.
    • Pugle's Wrath(Puggles" Wrath): Only available in the Spellcaster style. While performing a Brutality, you need to be within jump distance of an enemy that has more than 10% health, and then press the [K] key more than 4 times, performing the last move "Grip demon" [S], [A], [K], [S], [D], [K].
  12. Kong Lao/ Kung Lao ( kung lao brutality video):
    • wide open(Open Wide): Available in all styles. During the last move "Throw" [U] or [J] + [K], you need to press the [J] or [I] key 15 times.
    • Classic toss(Klassic Toss): Available in all styles. The last hit should be the "Hat Toss" [A], [D], [I] move, performed from a jump distance, during which you need to hold down the [W] or [S] key (for the Chainsaw style, you need to hold down [I]).
    • Squirrel in a wheel(Spin Cycle): Only available in Tempest style. The last hit should be an enhanced Cyclone move [S], [D], [J] + [;], performed in the last 40 seconds of the round.
    • Plowing(Grind Away): Only available in the Chainsaw style. The last hit should be an enhanced chainsaw up move [S], [D], [I] + [;], performed from a jump distance.
    • Zed(Z Hat): Only available in Hat Trick style. Before performing a brutality, you need to put a Hattrap , [I] or Far Hattrap [S], [A], [I]. The last hit should be Hat Response [S], [S], [I] or Heavy Response [S], [S], [I] + [;] (opponent must be between the hat and Kung Lao) .
  13. Kong Jin/ Kung Jin ( kongjin's brutality video):
    • heart(A Little Heart): Available in all styles. In the last round, you need to hold out for 7 seconds without taking damage. The last hit should be a Straight Arrow [S], [D], [I], performed from a strike distance.
    • From all sides(Round About): Available in all styles. During the duel, you need to successfully perform the “Wheel Fall” technique [S], [A], [L] 3 times, causing damage to the enemy. The last hit should be an enhanced Wheel Kick [S], [A], [L] + [;].
    • Where are you going?(Where "d You Go?): Available in all styles. For a duel, you need to use improvised objects at the level with the [O] key 3 times. The last hit should be the “Throw” [U] or [J] + [K] technique.
    • Exactly(Bullseye): Only available in Legacy style. For a duel, you need to use three types of quiver: Fire quiver - [S], [S], [J]; Stunning Quiver - [S], [A], [J]; Quiver of the Vampire - [S], [D], [J]. Be sure to inflict damage on the enemy with an arrow from each quiver by performing the "Straight Arrow" [S], [D], [I] technique. The last hit should be the “Down Arrow” [S], [A], [I], performed in the air at a distance of two jumps from the enemy, so that the shot arrow hits directly to the head.
    • burned out(Burnt Out): Only available in Bojutsu style. The last hit should be Fire Bo [S], [A], [J] when the opponent is in the air.
    • Guillotine(Decapitator): Only available in the Shaolin style. The last blow should be the "Chakra" [A], [D], [J] technique, during which you need to hold down the [W] or [S] key.
  14. Cassie Cage/ Cassie Cage ( cassie cage brutality video):
    • between the eyes(Between the eyes): available in all styles. Cassie should have more than 50% health left. The last hit should be a One Shot [A], [D], [J] move performed from jump distance.
    • take off your hat(Hat "s Off): available in all styles. You cannot lose a single round. The last hit should be the "Kingdom of Pink" [S] + [D] + [J] technique, before the third hit from the combo, you need to hold down the [W] key .
    • What did it burst?(Pop Goes): Only available in Hollywood style. During the duel, you need to perform the “Soft-boiled Eggs” technique [A], [S], [K] 4 times, and use it to perform brutality.
    • beating(Beat Down): Only available in the Brawler style. The last hit must be a three-hit combo ending in a Takedown [A], [D], [K].
    • Short day?(Half Day): Only available in SWAT style. For a duel, you need to perform five slaps using the "It's American" technique [S], [A], [J]. The last hit should be the Mark Target [S], [S], [J] + [;] enhanced move, performed at jump distance.
  15. Liu Kang/ Liu Kang ( Liu Kang's brutality video):
    • Hothead(Hot Head): Available in all styles. For a duel, you need to use 3 interactive objects located in the arena with the [O] key. The last blow should be the "Air projectile" technique [A], [D], [J], launched into the enemy's head at the end of a normal jump, that is, we jump up and launch a fireball near the ground itself.
    • dragon's lair(Dragon's Den): available in all styles. During the duel, you need to perform the "Dragon Roar" [S], [A], [I] technique 3 times. The last hit should be the enhanced Dragon's Wrath [S], [ A], [I] + [;].
    • Contra(Kounter Top): Only available in the Fire Fist style. The last hit should be the enhanced move "Improved Dragon Counter" [S], [A], [K], [;], when Liu Kang blocks the blow and begins to stomp the enemy with his feet.
    • On the socks(Tread Lightly): Only available in the Dragonfire style. You must be the first to deal damage in a duel. The last hit must be the Improved Cyclist Kick [D], [A], [D], [L], [;] or Improved Cyclist Flurry [D], [A], [D], [L] ] + [;], [;].
    • hot mess(Hot Mess): Only available in the Duelist style. During the duel, you need to perform the "Flame of the Sun" technique [A], [D], [J] 10 times. The last hit should be the Solar Burst empowered move [A], [D], [J] + [;].
  16. Milina/ Mileena ( video from Milina's brutality):
    • Kutila(High Roller): Available in all styles. During the duel, you need to perform the “Rolling” technique [A], [S], [L] 5 times. The last hit should be the “Rolling” [A], [S], [L] or the enhanced “Fall-Roll” [A], [S], [L] + [;], during which you need to hold down the [ S].
    • teleslap(Tele-Splat): Available in all styles. The last hit should be the Telepin [S], [S], [K] technique or the enhanced Telefall technique [S], [S], [K] + [;], during which you need to hold down the [W] key .
    • tattoo(Impaler): Only available in the Piercing style. The last blow should be the Sadistic Techniques [A], [I], [J], [I] + [L] combo (on the last blow, when Milina starts to deliver quick blows with daggers to the chest, you need to press the [J] key 5 times ] or [I]).
    • Attraction(Fun Ride): Only available in the Ethereal style. During the duel, you need to perform the "Dissolve while leaving" technique [D], [A], [I] 10 times. The last hit should be the Rider combo [A], [I], [I], [J] + [K].
    • Early breakfast(Early Lunch): Only available in the Predator style. The last blow should be the combo "Vkusnoten" [A], [J], [I], [J] + [K], when Milina jumps on the victim and starts to gnaw her throat, you need to press [W], [W], [I ] and hold down [I].
  17. Raiden/Raiden( Raiden's brutality video):
    • supershocker(Super Shocker): Available in all styles. The last hit should be the "Electroshock" technique [S], [D], [I], during which you need to press the [I] key 3 times.
    • Dark force(Dark Force): Available in all styles. The last hit should be the Powerful Volley combo [A], [J], [J], [J] + [K]. When Raiden releases a bolt of lightning at an enemy on the ground, in the last phase of the combo, you need to have time to press the keys [D], [A], [D] (for reliability, you can several times).
    • Overload(Overload): Only available in the God of Thunder style. During the fight, you need to perform a combo that will deal more than 30% damage, for example, X-Ray - [P] + [;] (all three divisions of the bar must be filled). The last hit should be the Lightning Strike combo [A], [J], [J], [I], [I] (the longer you hold down the [I] key, the more damage will be dealt).
    • Everything in you(Inside You): Only available in the Preemptor style. During the duel, you need to perform the "Teleportation" technique [S], [W] 10 times. The last hit should be the “Improved Electric Flight” [A], [D], [K], [;] (the [;] key must be held down so that Raiden makes two throws after the flight) or “Improved Thunder Flight” [A], [D], [K] + [;], [;].
    • Power failure(Power Outage): Only available in the Stormlord style. For a duel, you need to perform a combo of 10 hits, this can be X-Ray ([P] + [;]) or Powerful Volley ([A], [J], [J], [J] + [K] ). The last hit should be Static Trap [S], [A], [L] and [A], [D], [L] (the opponent must be between two electric charges) or the enhanced Full Trap [S] ], [A], [L] + [;].
  18. Reptile/Reptile( video from brutality Reptiles):
    • acid wash(Acid Wash): Available in all styles. During the duel, you need to deal more than 30% damage to the enemy with the Acid Spit [S], [D], [J] technique, and use it to perform a brutality.
    • Heart attack(Heart Attack): Available in all styles. During the duel, you need to perform the “Tongue Strike” technique [A], [J] 5 times, and use it to perform brutality.
    • vomit(Puke): Only available in the Imaginary style. During the duel, we perform the “Acid Pool” technique 3 times [S], [D], [J] + [;]. The last hit should be the combo "Slimy Slam" [D] + [I], [J] + [K] or "Swamp Slam" [D] + [I], [J], [J] + [K].
    • Knee cap(Knee Kapper): Only available in the Nimble style. Before performing the brutality, perform the Basilisk [S], [S], [K] or the enhanced Basilisk Runner [S], [S], [K] + [;]. The last hit should be the enhanced Slippery Slide [A], [D], [L] + [;] move.
    • Rebound Bo(Bo Dash): Only available in the Poison style. Before performing brutality, we perform the Poison Gas [S], [S], [K] technique. The last hit should be the Reptile Slam [A], [D], [I] + [;] enhanced move.
  19. Sub Zero/sub-zero( sub-zero brutality video):
    • Snowballs(Snow Ball): Available in all styles. There must be more than 40 seconds left until the end of the match. Before performing a brutality, the enemy must be frozen, for example, using the Ice Snowball [S], [D], [I] move. The last hit should be an enhanced move "Ice Explosion" [S], [D], [I] + [;] (performed at the maximum distance from the victim).
    • frozen lunch(Frozen Dinner): Available in all styles. Before performing a brutality, the enemy must be frozen, for example, using the Ice Snowball [S], [D], [I] move. The last hit should be the "Sword up" [S] + [I] technique.
    • Gather your brains(Pick Your Brain): Only available in the Cryomancer style. During the fight, we carry out the “Cold-blooded” combo [D], [L], [I], [J] + [K], and with the help of it we perform brutality.
    • Ice in cubes(Ice Cubed): Only available in the Impenetrable style. Before performing brutality, perform the "Ice Aura" technique [S], [A], [J]. The last hit should be an enhanced move "Ice Hill" [A], [D], [L] + [;].
    • The same(Splitting Image): Only available in the Grand Master style. Before performing the brutality, we perform the “Ice Clone” [S], [A], [I] move near the enemy, and immediately perform the “Ice Ejection” [S], [A], [J] while holding down the [A] key ].
  20. Scorpion/scorpion( Scorpio brutality video):
    • Come here(Get Over Here): Available in all styles. Scorpio should be at more than 50% health. The last hit should be the "Double Spear" move [A], [D], [J] + [;], [;] (requires two divisions of X-Ray to launch a fireball at the spear).
    • Flame Shirai Ryu(Shirai Ryu Fire): Available in all styles. The last hit should be an enhanced Air Flame Porter [S], [A], [K] + [;], consisting of two hits (performed in the air).
    • Just a scratch(Just a Scratch): Only available in Ninjutsu style. During the duel, we perform the “Fall” technique 3 times [A] + [L]. The last hit should be the Hell Blade [D] + [I] move.
    • Worm-hole(Nether Hole): Only available in the Hellfire style. Before performing brutality, perform the Fire Aura [S], [A], [L] technique. The last blow should be the reception " Fire ball» [S], [A], [J] or enhanced “Hell ball” [S], [A], [J] + [;] (performed at the maximum distance from the victim).
    • devil(Little Devil): Only available in Inferno style. During the duel, you need to successfully complete three tricks: "Minion Charge" - [S], [A], [J]; Minion Fall - [S], [A], [I] and Minion Grip - [S], [A], [L]. The last hit should be a Minion Grab [S], [A], [L] or an enhanced Minion Grab [S], [A], [L] + [;].
  21. Sonya Blade/Sony Blade( Sony Blade brutality video):
    • Thigh Master(Thigh Master): Available in all styles. Sonya should be below 50% health. During the duel, perform a 5-hit combo that must end with a Leg Grab [A], [D], [L] or an enhanced Leg Slam [A], [D], [L] + [ ;]. The final blow should be one of the listed techniques.
    • Head to toe(Boot to Head): Available in all styles. Sonya should have more than 50% health left. The last hit should be the "Wrap" [D] + [K] technique.
    • noose(Garro-That): Only available in the Special Agent style. During the duel, you need to perform a combo of 10 hits. The last hit should be the "Execution" technique [S], [A], [J] + [;], [J] or [K]. Brutality is performed at the moment of an enemy attack.
    • time bomb(Time Bomb): Only available in the Destruction style. Sonya must strike first and lose one round. The last hit should be the Boom [J], [J], [I] technique (Sonya has only three grenades, after using them, brutality cannot be performed).
    • Kamikaze(Kamikaze): Only available in SWAT style. The last hit should be the Kamikaze Drone [S], [S] + [J], [K] + [;] (opponent must hold the block).
  22. Takeda/takeda( takeda brutality video):
    • no hands(Armless): Available in all styles. The last hit should be the "Throw" [U] or [J] + [K] technique, during which you need to press the [J] or [I] key 4 times.
    • Ribbed(Kool Whip): Available in all styles. The last hit should be the Self-Taught technique [I], [J], [I].
    • Knutovishche(Whip it Out): Only available in the Shirai Ryu style. Takeda should be at more than 50% health. The last blow should be the enhanced move "Shirai Ryu in phase" [S], [A], [K] + [;].
    • Obverse or reverse(Two-Sided): Only available in Whiplash style. The last blow should be the “Quick Whip” technique [A], [D], [I] + [;], during which you need to press the [S] key 3 times.
    • With all your foolishness(Force Slice): Only available in Ronin style. During the last round, you need to perform the "Falling Blade" technique [S], [D], [J] so that the blade falls to the ground and remains in this position until the enemy is above it, at the right time we perform the technique " Relentless Blade" [S], [D], [J] or "Summon Blade" [S], [D], [J] + [;].
  23. Ferra and Torr/ Ferra & Torr ( Ferra and Torra's brutality video):
    • top top(Trample): Available in all styles. During the duel, you need to run 3 times around the arena ([D], [D], [;]). The first blow from the last move should not reach the target, for this we begin to carry it out at a great distance from the enemy. During the execution of the last blow, you need to hold down the [D] key. The last blow should be the "Rot-break" [A], [D], [K] technique.
    • A toy(Play Thing): Available in all styles. During the duel, you need to perform a 4-hit combo "Log Flight" [D] + [I], [A] + [I], juggling the enemy in the air and not letting him fall to the ground after the first throw. Brutality is done with the same technique.
    • Tyk-tyk(Stabby Stab): Only available in Ruthless style. Before performing the Brutality, you need to perform the "It doesn't hurt, it's not interesting" [S], [S], [J] move to provoke Torr. The last hit should be the enhanced "Grab and hit" [S], [A], [D], [J] + [;].
    • Inside out(Twisted): Only available in the Spite style. For a duel, you need to use 3 interactive objects in the arena with the [O] key. During the brutality, when Ferra jumps off Torr, you need to press any attack key 5 times, for example, [J]. The last hit should be the enhanced Deep Thrust [S], [A], [D], [J] + [;] move.
    • Steamroller(Steam Roller): Only available in the Lackey style. During the duel, you need to perform the “Bulygan” technique [A], [D], [I] 3 times. The last hit should be the enhanced technique "Double Boulder" [A], [D], [I] + [;] (brutality is performed at a close distance from the victim).
    • Pedal to the floor(Step On Down): Only available in the Lackey style. Ferra and Torr should be below 35% health. The last hit should be [A], [K], [I] + [L] [Side Step] combo for Torr to stomp the enemy with one foot.
  24. Shinnok/Shinnok( Shinnok's brutality video):
    • blood hole(Gory Hole): Available in all styles. The last hit should be the "Amulet Strike" [A], [D], [J] technique, during which you need to hold the [J] key.
    • skull breaker(Skull Bash): Available in all styles. It is necessary to win the first round with the "Throw" [U] or [J] + [K] technique, and use it to perform brutality.
    • Face to face(Face Off): Only available in the Imposter style. Shinnok must lose one round. The last hit should be the Mimicry [S], [A], [J] technique (the brutality is performed at a jump distance from the victim).
    • Have a nice day(Have a Nice Day): Only available in the Dice style. By the end of the duel, the X-Ray gauge should be filled by one division. The last hit should be the combo "Deity" [D], [I], [I], [J] + [K], so that Shinnok cuts the victim into two halves with a scythe.
    • castoffs(Hands Down): Only available in the Necromancer style. The last hit should be Fist of Justice [S], [A], [J] or [S], [A], [J] + [;] [Empowered] Justice Punch, during which you need to hold [ S] (brutality is performed at the distance of the strike from the victim).
  25. Erron Black/ Erron Black ( Erron Black's brutality video):
    • Narrowness of views(Tunnel Vision): Available in all styles. Before performing a brutality, you need to hold down the [D] key and at the same time perform the “Throw” technique [U] or [J] + [K].
    • Serenity(Serentity): Available in all styles. Last hit should be Sand Trap [S], [A], [D], [I] or enhanced Quicksand [S], [A], [D], [I] + [;] , during which you need to press the [J] or [I] key 15 times.
    • rapid fire(Quick Draw): Only available in Shooter style. For a duel, you need to perform 10 rebounds by quickly pressing the [A] (back) key 2 times. The last hit should be the "Confrontation - spinning shot" [S], [A], [J], [L] technique.
    • sword and stone(Sword in the Stone): Only available in the Outlaw style. The last hit should be the Tarkatan Infection [S], [D], [I], during which you need to press [W], [S], [W].
    • low swing(Swing Low): Only available in the Sniper style. By the end of the duel, the X-Ray gauge should be filled to two or three divisions. The last hit should be the Swing Shot [S], [A], [I] technique.
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