Outdoor games with a horse on a stick. Didactic game “Horses”

All participants in the game are divided into threes, each three has a coachman and two horses. During the game, the driver gives various commands, the horses carry them out, and the coachman controls and carefully watches whether the horses perform all the movements accurately. The horses walk at a walk, gallop in a circle, turn right, left, etc.

In the words of the presenter: “Horses, in different directions!” - the coachman lets go of the reins, and the horses quickly scatter around the area. To the words: “Find your coachman!” - they find their coachman as quickly as possible. When the game is repeated in each trio, the coachman changes.

Rules

1. Horses must follow all commands accurately.

2. The coachman whose horses make a mistake receives a fine - a blue ribbon is tied to his reins.

Instructions for carrying out

The most difficult part in this game is the role of the driver, who comes up with various movements for the horses. Therefore, when the game is played for the first time, an adult plays the role of driver. At the end of the game, so that the triplets get together, you can give a new task: “Coachman, find your horses!”

The game ends as soon as the three players play the role of coachman. At the end of the game, the top three are awarded.

Based on materials from Maria Litvinova’s collection “Russian folk outdoor games”

Tasks: To develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.

Description: One of the players is designated a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the area. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen.

Rules:

Hares run out at the words - hares gallop.

You can return to your place only after the word “Wolf!”

Options : You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

Outdoor game “At the bear in the forest”

Tasks: To develop in children endurance, the ability to perform movements on a signal, and the skill of collective movement. Practice running in a certain direction, dodging, and develop speech.

Description: A line is drawn on one side of the site - this is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side is the children's house. The teacher appoints the bear, the rest of the children - at home. The teacher says: “Go for a walk!” Children head to the edge of the forest, picking berries and mushrooms, imitating movements and saying in chorus: “I take berries and mushrooms from a bear in the forest. And the bear sits and growls at us.” The bear is sitting in its place at this time. When the players say “Roars!” the bear gets up, the children run home. The bear tries to catch them - to touch them. The bear takes the caught one to his place. After 2-3 caught, a new bear is selected.



Rules:

The bear has the right to get up and catch, and the players have the right to run home only after the word “roars!”

The bear cannot catch children behind the house line.

Options : Enter 2 bears. Put obstacles in the way.

Outdoor game "Birds and Cat"

Tasks: Develop determination in children by practicing running and dodging.

Description: A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. This is a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen.

Rules:

The cat only catches birds in a circle.

The cat can touch the birds, but not grab them.

Options : If the cat cannot catch anyone for a long time, add another cat.

Outdoor game “Through the Stream”

Tasks: Develop dexterity in children, practice jumping on both legs and balance.

Description: Everyone playing sits on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a trickle. Children must use pebbles and planks to get to the other side without getting their feet wet. The planks are placed in such a way that children can jump with both feet from one pebble to another. According to the word “Let's go!” 5 children cross a stream. The one who stumbled steps aside to “dry his shoes.” All children must cross the stream.

Rules:

The loser is the one who steps foot into the stream.

You can only cross if there is a signal.

Options : Increase the distance between the cords, go around objects, moving to the other side. Jump on one leg.

Outdoor game "Cat and Mouse"

Tasks: To develop in children the ability to quickly act on a signal, to walk while maintaining the shape of a circle. Practice running and catching.

Description: All players, except 2, stand in a circle, at arm's length, and join hands. The circle does not close in one place. This passage is called a gate. Two players are behind the circle, representing a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. The children walk in a circle and say: “Vaska is walking grey, his fluffy tail is white. Vaska the cat is walking. He sits down, washes himself, wipes himself with his paw, and sings songs. Vaska the cat will silently walk around the house and hide. Gray mice are waiting." After the words, the cat begins to catch the mouse.

Rules:

Those standing in a circle should not let the cat pass under their clasped hands.

The cat can catch the mouse around and in the circle.

The cat can catch and the mouse can run away after the word “waiting.”

Options : Arrange additional gates, introduce 2 mice, increase the number of cats.

Outdoor game "Horses"

Tasks: To develop in children the ability to act on a signal, coordinate movements with each other, and practice running and walking.

Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says: “Grooms, get up quickly and harness your horses!” The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher’s words “We have arrived!” grooms stop the horses. The teacher says “Go and rest!” Grooms unharness the horses and release them to graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher’s signal, “Grooms, harness the horses!” The groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!” The grooms take the horses to the stable, unharness them and give the reins to the teacher.

Rules:

The players change movements according to the teacher’s signal. At the signal “Go to rest,” the grooms return to their places.

Options : Include walking on a bridge - a board placed horizontally or inclined, suggest different goals for the trip.

Outdoor game "Rabbits"

Tasks: To develop in children the ability to move in a team, to find their place on the playground. Practice crawling, running, and jumping on 2 legs.

Description: On one side of the site, circles are drawn - rabbit cages. Chairs are placed in front of them, hoops are tied vertically to them or a cord is stretched. A chair is placed on the opposite side - the watchman's house. Between the house and the rabbit cages is a meadow. The teacher divides the children into small groups of 3-4 people. Each group stands in a circle. “The rabbits are in cages!” - says the teacher. Children squat down - these are rabbits in cages. The teacher approaches the cages one by one and releases the rabbits onto the grass. The rabbits crawl through the hoop and begin to run and jump. The teacher says “Run to the cages!” The rabbits run home and return to their cage, crawling through the hoop again. Then the guard lets them out again.

Rules:

The rabbits do not run out until the guard opens the cages.

The rabbits return after the teacher’s signal “Get into the cages quickly!”

Options : Place a bench or chair in each cage according to the number of rabbits.

p/i “Find yourself a partner”

Target:

Progress of the game:To play, you need handkerchiefs of two colors (according to the number of children) (half of the handkerchiefs are one color, the rest are another). Each player receives one handkerchief. At the teacher’s signal, all children scatter, trying to occupy the entire area of ​​the hall (playground). To the words “Find a pair!” or the beginning of a piece of music, children with handkerchiefs of the same color stand in pairs. If the child cannot find a partner, the players say: “Vanya (Kolya, Olya), don’t yawn, quickly choose a pair!”

p/i "Cars"

Target:Learn to respond to a signal.

Progress of the game:Each player receives a steering wheel (cardboard or plywood). At the teacher’s signal (raising the green flag), the children scatter in all directions so as not to interfere with each other. At another signal (raise the red flag), the cars stop. The game repeats itself.

p/i “Let’s find the little sparrow”

Target:Rest after physical activity.

Progress of the game:The players close their eyes, and the teacher hides the little sparrow on the playground. At the signal, the children open their eyes, calmly walk around the playground and look for him. The one who found it picks it up, the game repeats again

p/i "Airplanes"

Target:Improve accuracy of orientation in space.

Progress of the game:Children stand in several columns to different parties hall The place for each column is indicated by an object (cube, pin, medicine ball). The players portray pilots. At the teacher’s signal: “For flight!” - children perform circular movements with bent arms in front of the chest - “start the engines.” At the next signal: “Let’s go!” - children raise their arms to the sides and run - “fly” in different directions throughout the hall. At the signal: “Landing!” - children - “airplanes” find their place (at their cube) and line up in columns.

p/i “Cucumber, cucumber…..”

Target:Strengthen your leg muscles and develop a sense of rhythm.

Progress of the game:On one side of the hall there is a teacher (trap), on the other side there are children. They approach the trap by jumping on two legs. The teacher says:

Cucumber, cucumber,

Don't go to that end

There's a mouse living there

He'll bite your tail off.

Children run away beyond the conventional line, and the teacher catches up with them. The teacher pronounces the text in such a rhythm that the children can jump twice for each word.

p/i "Sparrows and the cat"

Target:Develop speed and agility.

Progress of the game:“Cat” is located on one side of the hall (platform), and children – “Sparrows” - on the other.

Children - “sparrows” approach the “cat” together with the teacher, who says:

Kitty, kitten, skating rink,

Kitty has a little black tail,

He's lying on a log

Pretended to be asleep.

To the words “As if he’s sleeping,” the “cat” exclaims: “Meow!” - and begins to catch the “sparrows” who run away from him to their house (beyond the line).

m/n “Where did you knock?”

Target: Cultivate attentiveness and organization.

Progress of the game:Children stand in a circle (or sit). The driver goes to the middle and closes his eyes. The teacher silently walks around the circle behind the children, stops near one of the children, knocks with a stick and puts it in the child’s hands, steps aside and says: “It’s time!” The person standing in the circle must guess where they knocked and go to the one who has the wand hidden. Having guessed, he takes the place of the child who had the wand, who becomes the driver. If the child does not guess correctly, then he drives again. If he makes a mistake the second time, then they choose a new driver. Children must remain silent while playing.

p/i "At the bear in the forest"

Target:Teach children to move in accordance with the text, quickly change directions of movement.

Progress of the game:On one side of the hall (site) a line is drawn - this is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for the bear is outlined. At the opposite end of the hall, the “home” line for the children is designated. The teacher appoints one of the players to be a bear (you can choose a counting rhyme), the rest of the players are children, they are at home.

The teacher says: “Go for a walk.” Children head to the edge of the forest, collect mushrooms - imitate the appropriate movements - and say:

"At the bear in the forest

I take mushrooms and berries,

But the bear doesn't sleep

And he growls at us.”

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the caught child to his “bor.” The game resumes. After the bear has caught 2-3 children, another bear is appointed or selected.

p/i "Cat and Mice"

Target:Strengthen stepping over a gymnastic bench or crawling under it.

Progress of the game:On one side of the hall, slats are placed on chairs or stands with a cord stretched at a height of 50 cm from the floor level - this is a house of mice. At some distance from the house of mice there is a cat (a child in a cat’s hat) on a chair.

The teacher says:

Who guards the mice?

Pretended to be asleep.

Children crawl under the slats (or cords), stand up and run around in all directions.

The teacher says:

Hush, mice, don't make noise

And don't wake the cat.

Children - "mice" easily, trying not to make noise, run around the entire hall. After 20-25 seconds, the teacher exclaims: “The cat is awake!” The driver is a “cat”, shouts: “Meow!”, and runs after the “mice”, and they hide in the “holes” (they crawl under the slats and run into the holes through the unobstructed part). The game is repeated several times. Another child is chosen to play the role.

p/i “Find your color”

Target:Develop spatial and visual orientation.

Progress of the game:The players are on the court with multi-colored ribbons in their hands. In different parts of the site, there are 4 hoops on the floor with flags in the center, the colors of which correspond to the colors of the ribbons. At the command “STEP MARCH!” children walk in all directions on the playground, and at the command “FIND YOUR COLOR!” line up in a circle around a hoop with flags of their own color. The game is repeated 3-4 times, the teacher changes the location of the flags and marks attentive players.

p/i "Lovishki"

Target:Develop dexterity and intelligence in children.

Progress of the game:Children are on one side of the hall behind the conventional line. They are given the task: to run to the next conditional line (to the other side of the hall) so that the driver, who is in the center of the hall, does not have time to insult anyone. After the teacher’s words: “One, two, three – run!” - children run to the other side. The one who is touched by the trap is considered caught and moves aside. After two runs, those caught are counted and another driver is selected.

m/n “Guess where it’s hidden?”

Target:Cultivate attentiveness and organization.

Progress of the game: Hide a toy and describe its appearance to your child. For example: “Yellow; the body is round; the head is round; the beak is sharp." (Chicken.) If one of the children guesses what or who you were describing, you give him the hidden object.

When the children in the group learn to guess objects from a verbal description, they will hide and describe the object themselves. The adult divides them into two groups. Children from different groups take turns describing different objects to the other group, which must guess what object it is.

The game can be diversified by hiding objects in a “wonderful bag” and asking the child, after he guesses correctly, to find this object by touch .

p/i "Colored cars"

Target:Cultivate attentiveness and organization.

Progress of the game: Children stand along the walls of the room. These are cars in the garage. Each player holds a flag in his hands (a ring, a cardboard disk of blue, yellow or green). The teacher stands in the center of the room, facing the players, holding three flags of the corresponding colors. He raises 1 of the flags (or maybe 2 or all 3), children who have an object of this color run around the playground, imitate the car driving, and honk their horn. When the teacher lowers the flag, the cars stop, turn around and head to their garages. Then the teacher raises a flag of a different color and the game resumes.

m/n “Guess who called”

Target:Increase the activity of the hearing aid.

Progress of the game:Children sit in a circle. One child stands or sits in the center of the circle and closes his eyes. The teacher, without naming the child's name, points with his hand at one of the children who is sitting behind him. The one pointed to stands up and loudly calls the name of the child who is sitting in the middle of the circle. If the child guessed who called him, he opens his eyes and they change places with the one who called his name. If he doesn’t guess correctly, the teacher asks him not to open his eyes, but listen again to who says his name.

p/i "Horses"

Target:Form coordination of motor actions.

Progress of the game:Children are divided into two equal groups: some children pretend to be horses, others – grooms. Each groom has a jump rope. At the teacher’s signal, the “grooms” harness the “horses” (they put on the reins - jump ropes). According to the following instructions from the teacher, the children first move at a walk, raising their legs high at the knees, then start running (in different directions) so as not to interfere with each other. After some time, the “horses” stop, they are unharnessed and released into the meadow, the “grooms” also rest. At the teacher’s signal, the children change roles and again perform walking and running exercises. The game is repeated several times with different game stories(horses go for hay, firewood, etc.).

p/i "Salki"

Target:Develop speed and improve response to sound signals.

Progress of the game:According to the counting rhyme, the driver (“tag”) is selected. The platform on which they play is conventionally established. Everyone scatters around the site, the driver announces “I’m a tag!” and begins to catch up with all the players. Whoever catches up and “touches” (touches) becomes a “tag”, loudly announces this, and begins to catch up with the players. We continue ad infinitum.

m/n “Find and keep silent”

Target:Develop spatial orientation and a sense of endurance.

Progress of the game: Children stand along one side of the playground facing the teacher. At the teacher’s signal, they turn to face the wall. At this time, the teacher hides the scarf (or something else). Then the children open their eyes, turn around and begin to look for the scarf. The finder, without showing that he has already found it, approaches the teacher and quietly speaks in his ear where he found the scarf, and takes his place in the line (or sits on a bench or chair). The game continues until most of the children find the scarf.

p/i "Rabbits"

Target:Develop in children the ability to move in a team; find your place on the site; practice climbing, running, jumping on 2 legs.

Progress of the game:On one side of the site they place hoops - rabbit cages. Chairs are placed in front of him, to which hoops are tied vertically. A chair is placed on the opposite side - the caretaker's house, and the teacher sits on this chair. Between the house and the rabbit cages is a meadow. Children in small groups of 3-4 people form circles.

“The rabbits are sitting in cages,” says the teacher, acting as a guard; children squat down. The teacher approaches the cages one by one and releases the “rabbits” with the words: “Take a walk, eat some grass.” The “rabbits” climb through the hoops and begin to run and jump.

After a while, the teacher says, “Run to the cages!” The “rabbits” run home, each returning to their cage, climbing through the hoop again.

The “rabbits” remain in the cage until the guard lets them out again.

p/i "Fox and chickens"

Target:Strengthen jumping from a gymnastic bench.

Progress of the game:On one side of the hall there is a “chicken coop” (you can use a gymnastic bench). In the “chicken coop” there are “chickens” sitting on a “roost”. On the opposite side of the hall is the fox’s “hole”. All free space is the yard.

One of the players is designated a fox, the rest of the children are chickens. At the teacher’s signal, the chickens jump from their roost, run around the yard, flapping their wings, and pecking at grains. On the signal: “Fox!” - “chickens” run away. The "fox" is trying to catch the "chickens". She takes the “chicken” who did not have time to escape into her hole. The game resumes. When the “fox” catches 2-3 “chickens”, another “fox” is chosen.

p/i “Ball over the net”

Target:Strengthen the ability to throw the ball over the net.

Progress of the game:A rope or net is stretched between trees or gymnastic stands at the level of the child’s chest.

Lines are drawn on both sides of the rope (net) at a distance of 1 m from it. Groups of children (4-6 people on each side) stand on lines opposite each other.

The one who stands on the edge gets the ball. At the teacher’s signal “begin!” he throws the ball over the net to a child standing opposite him. He, having caught the ball, throws it to the person standing next to him, etc. When the ball reaches the last one last player, the teacher notes what mistakes one and the other group of players made. When repeating, another group starts the game.

HORSES

According to the counting, the guys are divided into “horses” and “coachmen”. A line is drawn on the ground, on one side of which the “horses” stand, on the other – the “coachmen”.
The “horses”, holding hands, come up to the line and say: Ta-ra-ra, ta-ra-ra, The horses have left the yard.
After that, they run away, and the “coachmen” catch them and take them to a fenced place - the “yard”. Children playing "horses" must click their tongues all the time until they are caught: "clack-clack-clack" so that the "coachmen" know who to catch. When all the “horses” have been caught, they change roles.

BREAK THE CHAIN!

The guys stand opposite each other in two lines at a distance of ten to fifteen steps. They join hands and form a chain. In turn, a player runs from each rank, trying to break the “enemy’s” chain. The one who succeeds takes two guys from the broken chain to his team, and the loser remains with the “enemy”.

EARTH, WATER, FIRE, AIR

The guys stand in a circle, with the leader in the middle. He throws the ball to one of the players, while pronouncing one of four words: “earth”, “water”, “air” or “fire”. If the driver said “ground,” the one who caught the ball must quickly name a domestic or wild animal; to the word “water” the player responds with the name of a fish; for the word "air" - the name of the bird. When the word “fire” is said, everyone should quickly turn around in a circle several times, waving their arms. The ball is then returned to the leader. Slow, clumsy and inattentive guys quit the game after the first mistake.

ROPE WALKER

On the site, the guys draw a straight line six to ten meters long. You have to move along it like on a tightrope. It is allowed to keep your arms at your sides.
The losers are those guys who go off the line - “fly off the rope.”

Elena Chuvilina

Outdoor game “Grasshoppers Jump”

Purpose of the game. To teach children to jump in place on two legs, to teach children to jump forward, to look for hidden things.

Material. Flower, picture - grasshopper in the grass, drawn grasshoppers on paper.

Progress of the game

Children sit in a semicircle on the carpet. The teacher shows a picture of a drawn grasshopper, tells the children how it jumps, how beautiful, green it is, sits in the grass and chirps merrily. Then the teacher explains to the children that grasshoppers need to be protected, that they cannot be offended, caught or destroyed. First, the teacher reads an excerpt from K. Chukovsky’s poem “Fly - Tsokotukha,” and then the children repeat after him.

And the grasshopper, and the grasshopper,

Well, just like a little man,

Skok, skok, skok, skok

Behind the bush,

Under the bridge

And keep quiet!

Then he explains to the children how grasshoppers jump and invites them to play. The teacher, waving a flower, says: “Grasshoppers, jump!” Children first begin to bounce in place on both legs, and then jump forward to the teacher, who hugs them and praises them. Then everyone, repeating the poem, goes to the other end of the room. There, in different places (on a chair, under a box, in a basket, against a wall, etc.) there are hidden drawings depicting grasshoppers. Then the children look for these pictures and, having found them, come up to the teacher and talk about the painted grasshoppers. The game is repeated at the request of the children.

Publications on the topic:

Outdoor game “Foxes and squirrels” for children of primary preschool age Purpose of the game. Teach children to roll the ball with both hands; while running, throw the ball into the distance with both hands from the chest. Material. Picture (animals playing ball.

Outdoor game “Get a nut” for children of primary preschool age Purpose of the game. Teach children to hop on two legs and reach hanging objects. Material. Two hangers with hooks to hang from.

Outdoor game “Rolling balls” for children of primary preschool age Purpose of the game. Teach children to roll the ball while sitting, pushing it away from themselves with their palms and fingers so that the ball does not bounce. Material. Picture (dog.

Outdoor game “Foxes and the Wolf” for children of primary preschool age Purpose of the game: to teach children to crawl on all fours along the path, climb onto and off the gymnastics bench. Material. Gymnastics.

Outdoor game “Frogs in the swamp” Purpose of the game. Teach children to walk forward on all fours and turn around and go back. Material.

Outdoor game “Catch the ball” for children of primary preschool age Purpose of the game. Repeat various movements with the ball, teach children to catch it from the hands of an adult. Material. Picture, box with balls. Bunny.

Outdoor game “Crawl up the hill” for children of primary preschool age Outdoor game “Crawl up the hill” Purpose of the game. Teach children to crawl on all fours on an inclined board and go down. Material. Inclined.

Winter outdoor game “On the Christmas tree” for children of primary preschool age Purpose of the game: to teach children to imitate the characteristic movements of animals. Material: emblems of forest animals. Progress of the game The teacher asks the children:

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