Review of White Day: A Labyrinth Named School - the horror of school life. White Day: A Labyrinth Named School (remake)White Day: A Labyrinth Named School White day a labyrinth walkthrough

Few people will remember, but it was once one of those products that gave people an immeasurable feeling of horror and reluctance to sleep at night. Developer studio Sonnori decided that its game could still be relevant, as a result of which it released a remake of White Day: A Labyrinth Named School on PC and PS4.

Plot

Those who started playing horror games relatively recently will probably find White Day: A Labyrinth Named School quite unusual game with not entirely clear mechanics and conventions. However, even now the game is perceived well in terms of gameplay, given that the genre has almost ceased to interest large companies and has passed into the hands of indie developers.

It’s worth noting right away that in terms of graphics, White Day: A Labyrinth Named School is a very primitive product, although the character models look quite nice. The game is developed on the engine Unity Engine and has received some visual improvements since the original. However, this does not make the picture much more modern, and therefore those for whom graphics are the most important parameter will most likely not like the game. Those who primarily pay attention to the gameplay and plot in horror games should be satisfied, because White Day: A Labyrinth Named School has everything in order with these elements.

We play as a character named Lee Hui-ming, who one day decides to go to school to pick up his diary and leave a gift in honor of the White Day holiday, celebrated in many Asian countries, including South Korea. On this day, guys should give the girls they like various gifts, mostly chocolate.

However, Li Hui-ming's sweet motive turns out to be the most terrifying thing that will happen in his life. The school is filled with ghosts, and an additional threat is the guard, who is a maniac who wants to kill anyone he meets at night in the school. It is worth understanding that we are not playing as Chris Redfield or even Sebastian Castellanos, and therefore our hero is unable to fight enemies. The only thing the hero does well is hide and run away. This is exactly what we have to do when meeting the enemy.

Gameplay

In addition to Li Hui-ming, there are also four girls at school with whom the guy can have a dialogue. The game provides the ability to choose one or another phrase, which ultimately should shape our attitude towards girls. The plot of the game is also non-linear and includes eight endings. The game is, of course, far away, but still many actions, including the choice of phrases in dialogues, affect what we see before the final credits.

Very often, dialogues poorly convey the essence of what we want to say. Because of this, the character sometimes says things that we didn't want him to say at all. In addition, some phrases do not convey the characters' feelings at all. For example, in some situations, the heroes are one step away from death, but instead of showing some kind of restlessness, they can talk about something completely irrelevant to the essence of what is happening.

The lion's share gameplay are occupied by puzzles. In White Day: A Labyrinth Named School they are made in a very interesting and thoughtful way. We have to very often look for different keys for locks, while simultaneously exploring the area. Unfortunately, due to poor graphics, it is very often quite difficult to find any item necessary to solve the puzzle. The fact is that there is almost no lighting in the game, and the textures are poorly distinguishable. Thus, you can go around the same location several times without finding the desired item.

If many modern horror films are designed to impress us visual effects, then White Day: A Labyrinth Named School does the same thing in sound alone. It is recommended to play with high-quality headphones at high volume to get the most out of the atmosphere. The game is great at manipulating sounds, thanks to which we constantly experience wild tension. Even if the hero took refuge somewhere, the fear from the soundtrack will not go away. In addition, the soundtrack in the game often changes depending on the situation.

Another very interesting point in the game is the choice of difficulty. If in other games this parameter, as a rule, changes the amount of health of the main character and the amount of damage received from enemies, then in White Day: A Labyrinth Named School the difficulty affects the frequency of our encounters with enemies. When choosing a medium difficulty level or higher, we deprive ourselves of the opportunity to see any hints. In addition, saves in the game are also limited, and the difficulty level affects how often we will be able to save progress.

It is noteworthy that all puzzles in the game are randomly generated. Even if someone once passed this game, then thanks to the constant changes in the methods of solving puzzles, the passage feels quite fresh and new. So, find it on the Internet detailed guide solving the puzzle is not possible, at least for most situations.

Results

Despite being sixteen years old, White Day: A Labyrinth Named School even now makes a lot of pleasant impressions. The game does not have modern graphics or any revolutionary solutions, but it has the most important thing that should be in horror - maintaining intrigue until the credits and the ability to instill horror with its atmosphere and sound.

All this is enough to recommend this product to both beginners and veterans of the genre. In addition, the relatively low cost and multi-platform nature of the game are an additional advantage.

A review copy of the game was provided by PQube.

Preface

The path to one or another is achieved through the behavior of the main character in dialogues and the choice of actions at key moments.

(!) You can beat the game to any ending on any difficulty. To collect the complete " Collection of Endings“You need to get all ten “flowers” ​​on each of the five available difficulties (in total this is 45 passages and 5 deaths on each difficulty).

(!) The numbers in brackets indicate the answer options in each individual dialogue (1 - on the left, 2 - on the right). Square brackets indicate actions in dialogues.

(!) Endings 9 and 10 are only present in PC/PS4 version of the remake. To get them you need to take the path of a new character Ji-Ming Yu.

(!) Answer options may not be suitable for mobile version remake on Android/iOS.

RU community

I hope you find these guides useful! :Z
For the whole additional information thanks to the community " MediaGamesGuide" and user " John Wolfe».​

1. White Chrysanthemum

White Chrysanthemum
(Is it true)

General tips:

  • Don't be annoying So-young while moving through locations (do not make her wait, do not push her or click on her several times).

Procedure:

2. Hyacinth

Hyacinth
(I'm sorry)

Procedure:

  • Truth ( 1. White Chrysanthemum - White Chrysanthemum) or Loyalty ( 6. Dandelion - Dandelion).
  • Don't save So-young at the end of the Labyrinth.

Ivy
(Friendship)

General tips:

  • Choose a path So-young, but be rude to her or cross her path at the entrance to the New Building and be friendly.
  • The easiest way to obtain it is to always choose the 1st answer option in all dialogues and actions, without worrying about the various mandatory conventions for other endings.

4. Tuberose

Tuberose
(Dangerous pleasures)

Procedure:

  • First meeting and assistance Seon-A: (2, 1, 2, 1) - (1, 1) - (1)
  • Meetings with: Ji-hyun, So-young And Seon-A after defeating the boss:
    (1, 1, 2, 2) - (2, 1) - (1, 2, 1)
  • [Follow Seon-A].
  • Dialogues with Seon-A And Ji-hyun: (1, 1, 1, 1) - (1) - (2, 1)
  • [Talk to Seon-A].
  • Continuation of dialogues with Seon-A in the Main and New Buildings: (1, 2, 1) - (2, 1, 2)
  • When you find Ji-hyun and conversation with the teacher: (2) - (2, 1)
  • Then you need to take the listened “​ Audio cassette" and defeat the boss on the roof.
  • Unlock the door on the opposite side of the pool and SAVE GAME in a separate slot (this is useful for getting endings easier 5. Ebony - Ebony And 7. Althaea - Althaea).
  • On the same 4th floor, interact with the mailbox located next to the entrance to the Reading Room.
  • Conversations with Seon-A And Ji-hyun in the final: (1, 1) - (1, 1)
  • [Go searching for Seon-A]

5. Ebony

Ebony
(Hypocrisy)

General tips:

  • The easiest way to obtain it is to always choose the 2nd answer option in all dialogues and actions, without caring about the various optional conventions for other endings.

Procedure:

  • Follow the order of actions for the ending 4. Tuberose - Tuberose right down to the point about “ Audio cassette", or load the same save from the guide Tuberose
  • Conversation with Seon-A: (2, 2)
  • Proceed to the ending, or load the same save from the guide Althea(below).
  • Conversation with Ji-hyun in the final: (1, 1)
  • [Go find Seon-A].

6. Dandelion

Althaea
(Tired of love)

Procedure:

  • Follow the order of actions for the ending 4. Tuberose - Tuberose up to the point about “Audio cassette”, or load the same save from the guide on Tuberose. There is NO need to interact with the mailbox this time.
  • Conversation with Seon-A: (2, 2)
  • SAVE GAME in a separate slot (this is useful for getting the ending easier 5. Ebony - Ebony.)
  • Conversation with Ji-hyun in the final: (1, 2)
  • [Examine Ji-Hyun's ankle].

Walkthrough of game version 1.03 +DLC(2017) forPC

Gameplay Features

We present to your attention a walkthrough of the game, where all the logical sequences are revealed that allow you to finish the game according to any of the endings you choose, of which there are several in the game. The game itself is non-linear, but the change storyline occurs only in inserts, after a “moral choice” made from the proposed options for lines in dialogues. This guide contains actions that are the same for all plot points and which we must take on our own. It also gives solutions to all puzzles, provides methods for obtaining documents from A Ghost Story, and lists the actions taken to obtain the ghosts themselves in the collection. The guide does not cover how to obtain all endings or provide options for selecting lines.

The author expresses deep gratitude Pavel Lapin for the VKontakte game page he created, and for the help provided during the process of completing the game itself.

Control

The character is controlled using the keyboard and computer mouse. You can familiarize yourself with the default control keys and change their assignment by opening additional option « Keyboard" in the "Joystick" option in the "Options" section of the main menu.

You can skip the video insert and dialogue by right-clicking (RMB).

Main menu has a set of standard options, with the addition of options for viewing collectibles ("Collected List") and the ability to change character costumes ("Downloadable Content").

Exit to game menu during the game, performed by pressing a key Tab or right mouse button (RMB). It consists of six sections:

« Backpack» - inventory (discussed below);

« Documents» - paper documents collected during the game;

« Map» - contains a floor plan of the school building;

« Messages» - messages received during the game (only for the first two difficulty levels);

« System" - exit to the settings menu, similar to the "Options" section in the main menu.

Inventory

To access the inventory, go to the game menu by pressing the key Tab or RMB, and select the “Backpack” option. Myself inventory contains, in addition to the main items acquired during the game, also special items:

« Keys"are keys collected during the game to open a particular door

« Medicines“are foods and drinks that serve to restore the character’s physical and psychological health

Items marked as " Useful" - these are coins for purchasing "medicines and felt-tip pens, with the help of which the progress achieved in the game is recorded.

Items marked as " Miscellaneous" - these are attributes with which you can get collectible items.

Saving

Saving the current state of the game is done in certain places on the notice boards. In order to save, we must have a felt-tip pen. One marker is intended for one save. You can find them in various places throughout the world. Six cells are allocated for saves, and the saves themselves are located at the address (for Windows 7 ):

C → Users → User → App Data → Local Low → Sonnori → What Day.

The game provides collectible items: ghosts, figurines (for the Hell difficulty level), costumes for characters and a collection of endings.

The game has several difficulty modes. This walkthrough was done in Hard mode. The "Hell" mode opens after completing it in normal mode. At the beginning of the game, we are asked to turn on the training mode, in which we can get useful information on management and interaction with the outside world. Some other aspects of the game will be discussed in detail in the proposed walkthrough.

At the beginning and during the game, it is possible to change the image of the characters. To do this, go to the “Downloadable Content” option and select costume for each of them.

Introduction

Hui-ming Lee, a new student at Yeontu School, is walking in the park when he sees So-yang Han reading a diary on a bench. She forgets this diary when she and her friend go to class. Hui-ming decides to return the diary to the girl, and at the same time give her candy in honor of the White Day holiday (the Korean equivalent of Valentine's Day in Europe). For this, he finds nothing better than to come to school at ten o’clock in the evening. As soon as Hui-ming Lee steps onto the threshold of the school, the door slams behind him, cutting off the way back.

Chapter one

"I have to go to Junior 8"

In the first chapter, the main task is to discover the Tree Sign, with which you can open the door leading to Section 2 of the Main Building. To do this, you need to explore the available rooms and solve puzzles to gain access to enclosed spaces. Regardless of the choices we have to make in conversations with characters, the actions we take on our own are the same for all options.

Section 1 of the Main School Building

First floor

Lobby

  • Documents:

“Key Handover Log” - a document on the notice board (contains a hint where to get the school plan).

"State of Building Maintenance" - a note in the janitor's drawer, to the left of the door to the side corridor (contains a hint about the location of tools and ladders and the operation of steam valves).

"The Secret of the Pond" - document(009) lies on the floor behind the drinking water machine.

  • Items:

FELT-TIME POINT (“Useful”) – in the washbasin (designed for recording the current state of the game on bulletin boards).

PAPER CRANE (“MISCELLANEOUS”) – in the drawer of the grandfather clock.

FELT MASTER (“Useful”) – on the heating radiator in the men’s toilet.

CIGARETTES (“Miscellaneous”) – on the farthest stall in the men’s restroom.

COIN (“Useful”) – in washbasin in the center of the women's restroom (used to purchase food and drinks from the vending machines).

Note. All active objects and documents are highlighted in the game with a flickering light.

Information: There is a notice board in the lobby.

On the wall, next to the door to the classroom near the corridor, we see pencil drawing 1/10 .

Note: in section 1 you need to collect 10 pencil drawings on the walls to subsequently open a new character in the game - Chih-ming Yu, which can be interacted with when replaying the game.

Important for the collection: At the bottom of the drawer in locker, standing in the wall between the windows, there is an active zone.

Class 2-6

  • Documents:

“Note from the Class President” - a note on the first desk in the right row (contains a hint about using the number of awards as a password reminder for the safe and a hint about the properties of the solvent).

  • Items:

Yongtu School SCHOOL JOURNAL - on the locker, contains a school MAP.

SOY MILK (“Medicine”) – on the last desk in the left row. Allows you to restore physical health.

Having completed the exploration of the lobby, toilets and classrooms 2-6, having collected all the objects and documents available in the listed rooms, we approach the door leading to the side corridor.

XWei-ming notices that there is someone at school, because the door, previously locked, turns out to be open.

We open the door.

Side corridor

Hui-ming sees two female students in the hallway.

Approaching them.

Note. From this moment on, the principle of “moral choice” begins to operate, in which we are given the right to choose from two options for remarks. Depending on the choice made, the following meetings with the characters will occur in different variations. As already noted, in this walkthrough Only those actions that we perform independently while controlling the main character are indicated.

Key for Seon-oh

After one of the students, Ji-Hyun Seol, leaves Hui-ming alone with her friend Seon-oh, the girl asks for help.

Regardless of the choice of answer, we follow the girl to the women's restroom, where she asks to get the key to the home economics class.

Note. On the school plan, the class Seon-oh is talking about is marked as "Main Economic Class" Hereinafter, the names of the premises and the names of the characters are given according to the texts in the game. It should be noted that the translation of the game into Russian is not entirely correct, which causes inconsistencies in some moments, and in one specific case, an incorrect translation makes solving the puzzle impossible, which will be discussed later

According to the girl, the key is in the workshop. You can get there through the ventilation duct, the grille of which she points to.

A note from the janitor's mailbox, "Building Maintenance Status," stated that there were tools and a ladder in the area of ​​the workshop where renovation work was being done. We return to the side corridor and explore it.

Side corridor

We take the NIPPERS from the table in the corner. At the end of the corridor we find a LADDER. We read the note “Note on Ventilation” attached to the stairs, which contains a hint that the ventilation duct passes through several rooms. Pay attention to the bag with the tool lying on the floor, on which there is an active zone. We select COIN , lying near the machine.

On the wall, next to the door to Economy class, we look at pencil drawing 2/10 .

Another pencil drawing (3/10 ) is located between the two doors to the workshop. Pay attention to the locked box with hieroglyphs. We carry the stairs to the women's toilet in the lobby.

Lobby

We install the ladder under the ventilation grille, and it automatically takes the desired position. Click with the left mouse button (LMB) on the one that appears (as you approach it) on the stairs icon, and automatically go up the stairs. LMB click on the icon that appears on the grille and automatically apply the wire cutters to the grille.

Note. In the future, all items in the inventory are used automatically. A magnifying glass icon on an active object indicates that an item that is not currently in the inventory can be applied to it.

Click on the icon that appears inside the channel and automatically climb into it. We move along the bends of the channel.

Through the side bars, Hui-ming sees the scene of the murder of a school student.

When the path forward is blocked by steam escaping from the chimney, we turn left, then, at a fork, we turn left again. We get to the valve, turn the valve. We turn around and move: forward, at the intersection - to the left, at a dead end - to the right. Turn the second valve. We return to the pipe from which the steam was escaping, make our way forward, and approach the grate. We use the wire cutters to remove it and jump into the room.

Workshop

The alarm goes off and a symbol appears on the workshop floor.

We take the document from the safe (“Engineer’s Note”). Pay attention to the hint. In order to temporarily disable the system, you need to connect the third and fourth sockets. We approach the power shield on the wall on the right.

We solve the puzzle by connecting only the third and fourth terminals to the network, for which we turn the three dies with wires. We select from the floor, the key to the Home Economics class and the metal sign that fell out of the opened safe.

Please note: device on the table, and we leave the class.

Side corridor

In the hallway, Hui-ming meets Seon-oh. He gives her the KEY to the Home Economics class, and the girl gives him the KEY to the central corridor and invites him to go to the Lecture Hall. Seon-oh herself still needs “something to do” and she stays.

We head to the lobby, open the door to the central corridor with the KEY received.


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