World of Tanks equipment: tips and tricks. Choosing improved WoT equipment What would be better to put on a tank?

Well, here we are. Today in our review of the game we will talk about one of the types of tanks - self-propelled guns.

So far the game has invented, or rather taken from the history of battles, such types of tanks as: self-propelled guns(Self-propelled artillery installation), Fri-Sau, Easy, Average And Heavy. First of all, I would like to talk specifically about self-propelled guns.

self-propelled guns— people simply call this type of tank “ Arta" or " Artillery". It is intended for air attack of enemy tanks. That is, the task of the art is to inflict damage on opponents from afar. In most cases speed artillery small, about 30 km/h. There is an exception in terms of speed American self-propelled guns, at early levels they can go faster for light tanks.

Arta inflicts greatest damage among all types of tanks. The negative side is that the reload time is very long, and the tank itself has little armor, compared to heavy tanks.

ACS control quite simple - after pressing Shift, a crosshair like this will appear, if you wait a little, it will shrink and it will be much easier to hit your opponent.

Adviсe:

- try to take a position at the beginning of the battle good position. The outcome of your self-propelled gun game depends on this. Take into account that mountains, houses and rocks will interfere with your shooting.

— if at the beginning of the battle you are spotted by a light tank of your opponents, try as quickly as possible change position, since you are the most tasty morsel for your opponents’ artillery: you have little armor and move little by little. Getting into a self-propelled gun is much easier and there is a high probability that your vehicle will be killed on the first hit.

don't move. The highlight of the art is that it is difficult for enemy tanks to notice. If the tank is moving, this feature disappears, but if you stand still, then to spot the enemy you will have to drive at least 50 meters to the self-propelled gun. Of course, you won’t notice your opponent’s tank either, but you’ll still be stalling for time. “And time is money.”

What equipment should I install? As you know, equipment improves certain characteristics of the tank. Each type of tank has its own set. For self-propelled guns this is

Drive amplifier. It will speed up aiming by 10%, which will improve your hitting skill;

Gun rammer. It will reduce the reload time by 10%, and this will be very noticeably effective for self-propelled guns. Since there is a long recharge;

Camouflage network. It will increase the stealth of your tank, which in some cases can save your artillery from destruction.

Well, our review of self-propelled guns has come to an end. In the next post we will talk about Light tanks. I'll be glad to see your comments. Have a nice game.

Equipment- an important element in the configuration of gaming equipment to improve some of its characteristics to suit the specific needs of the player and his playing style. Properly selected equipment will weaken the negative effect of the combat vehicle’s shortcomings and/or enhance its advantages.

Description of equipment

All equipment in the game is divided into removable and complex. Removable equipment can be moved from one tank to another without special restrictions (the tank must be repaired). In turn, complex equipment can be returned to the warehouse only by paying 10 gold. For 1 USD You can remove 25 pieces of complex equipment.

Removable equipment

The removable equipment is an “economy package”: stereo tube + tool box + camouflage net. This configuration is very convenient for those who are short of credits or do not want to transfer complex equipment for gold to pass-through tanks. In any case, equipment slots should never be left empty - they can always be covered with a pipe, box or net if you have one. You never know in advance how the battle will go. Perhaps timely detection of the enemy or a second bonus to repairs will save the life of your tank or help you win a difficult battle.

Stereoscopic telescope

Effect: +25% to viewing radius from a stationary tank.

Description: One of the most useful types of equipment. A 25% review bonus is very impressive and sometimes decisive. A tank or self-propelled gun that spots the enemy first has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (change of position, retreat, turning to the enemy with armor). Besides, good review beneficial in financial terms: if a tank sees further, then it is less likely to shoot at someone else’s light, on the contrary, it shines on its allies, thereby earning credits - as a result, all the income from its own shots and part of the income from the shots of allies goes into the piggy bank.

The stereo tube only works in a stationary position, so amateurs active play usually they prefer an alternative - coated optics. However, in reality, even fast tanks can benefit enormously from the use of a stereo tube. This can be a passive light for allies or a careful advance from cover to cover: when we reach a bush, we look around, if there is no danger, we move on.

Of course, the greatest benefit from the stereo scope will be felt by blind-sighted tank destroyers, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to detect the enemy at the limit of visibility first, shoot and reverse into cover to reload.

For blind vehicles with 260-330 field of view (Hetzer, SU-152, SAu-40 and others), the stereo tube can become a real lifesaver, especially at the end of the battle, when you need to drag. Even with a stereo tube weak tank capable of fighting off several enemies coming under fire one at a time, or directing friendly artillery fire at them.

The pipe should not be used on close combat tanks such as Maus, E-100, IS-7, KV-5 and others. In addition, on equipment with a field of view of 390+, the effect of the pipe will be excessive at a visibility limit of 445 meters. Of course, in this case the tank receives a bonus to uncloaking enemies, but it is still more rational to use optics on such vehicles.

Verdict: The stereo tube is of little use on howitzer self-propelled guns and close combat vehicles. For combat vehicles with a visibility of 390 and more, it is more rational to use coated optics. For all others, this type of equipment is recommended for use. For most ambush snipers and fans of passive light tactics, installing it is a must.

Toolbox

Effect: +25% to repair speed.

Description: This type of equipment is useful on vehicles that are often used to crit something. First of all, these are tracks and weapons. In this regard, the box will be most useful on heavy melee tanks with a large margin of safety (E-100, E-75, T32, KV-5, IS-3 and others) - they often have to either become a diamond or dance with their hull, making it difficult for the enemy aiming. In such cases, the projectile often flies into the track. American tank destroyers and tank destroyers, such as T29, T32, T30, usually play through the tower and often receive crit from their guns several times per battle. In addition, super-armored vehicles, such as the Maus, often suffer from gun crits - desperate to penetrate their armor, lower-level enemies like to switch to landmines and ruin our lives by breaking the main caliber. Speeding up repairs will be useful for tank destroyers - enemies often deliberately knock down a track in order to enter the flank and rear of a helpless self-propelled gun. Often, the caterpillar is torn off by an artillery land mine that explodes nearby. Timely repairs will allow you to avoid subsequent shells fired in pursuit.

It is important to remember that the effect of the box stacks with the “Repair” skill upgraded by the crew. Moreover, without repair, the box will be practically useless. It’s another matter when the repair is progressing, but has not yet reached 100%, and this case is the most common reason for installing a toolbox. That is, when pumping repairs from the crew on some TT or ST, we place a box. When the repairs are completely (or almost completely) upgraded for all tankers, we replace the box with some other useful equipment. It is worth considering that the repair time for modules varies from machine to machine. For example, with the German VK3601(H), with 100% repair, a downed track is repaired in 7 seconds. Installing a box helps reduce this time to 5 seconds.

In general, the recommendations for using the box are the same as for using the repair skill. Where repair is the first skill (and this is most of the equipment in the game), that’s where the box comes in handy. And where we use skill 3-4 to repair, the box won’t be particularly useful. Among such vehicles we can note LT and ST up to level 5, as well as all howitzer self-propelled guns. The reason lies in the fact that for tanks with a small safety margin, stopping under fire due to the loss of a track usually leads to quick death. The caterpillar simply does not have time to be repaired (either with or without a box) and it is more advisable to use a repair kit.

Verdict: A toolbox is a useful type of equipment. Recommended for TT, ST and tank destroyers from level 5, whose crews are doing repairs. Most useful for heavy tanks with a lot of HP. It can be removed free of charge, so it can be useful as a temporary measure for tanks that have not yet purchased the necessary equipment.

Camouflage network

Effect: Significantly reduces the visibility of a stationary vehicle.

Description: Unlike the “Camouflage” skill, the net is useful not only for stealth vehicles - the bonus to stealth is fixed. However, occupying a precious equipment slot camouflage net follows where it is really necessary and in conjunction with the “Disguise” skill.

A net in combination with a stereo tube can be useful for passive light: a light tank with camouflage, a net and a stereo tube drives into a bush not far from the enemies' path and directs fire from allies while remaining undetected. In addition, nothing prevents the use of similar tactics on tank destroyers: up to certain moment We shine light on our allies, and when the enemy comes close, we open fire ourselves.

The grid can also be useful on self-propelled guns if enemy light has broken through to it. If the scout is not coming straight at you, but is busy searching at a certain distance, it will be more useful to hide, covered with a net, rather than try to destroy the enemy yourself, thereby revealing your position. Even if there is nowhere to wait for help, good camouflage gives you a chance to let your enemies get closer and make a more prepared shot.

Verdict: a useful type of equipment. Recommended for light tanks, tank destroyers and self-propelled guns, whose crews upgrade camouflage. The greatest benefit will come to fans of careful play and sniper tactics, well versed in the game's camouflage and detection mechanics.

Complex equipment

All of the equipment listed below can be removed from the vehicle in only 10.

Rammer

Effect: -10% to charging time.

Description: It would not be an exaggeration to call this type of equipment the most useful in the game. On the one hand, it improves the most important combat characteristics tank - rate of fire. On the other hand, the 10% increase itself is very significant. It is thanks to these two factors that the rammer has gained immense popularity among players. It is used on almost all tanks and self-propelled guns, wherever its installation is possible and is included in everything, even the most specific assemblies.

The rammer is very important for self-propelled guns and tanks with long reload times, since the longer the loading time, the greater the benefits of this type of equipment. It should be remembered that the rammer is not installed on equipment with a drum or cassette loading mechanism.

Tanks with a very high reload speed, such as the Churchill III, can do without a rammer. Their rate of fire is already very high. Moreover, the rate of fire of such tanks exceeds the aiming speed of the gun. That is, when shooting at medium and long distances, the rate of fire is excessive and you have to either artificially slow down the rate of fire, pressing the trigger less often, or shoot without full aim, showering the enemy with hurricane but inaccurate fire. At the same time, at close range, when accuracy matters little, an extra fraction of a second between shots can decide the outcome of the confrontation.

Verdict: A very useful piece of equipment. Recommended for installation on all combat vehicles. An exception may be vehicles with a very high rate of fire, where the sight reduction cannot keep up with reloading.

Reinforced aiming drives

Effect: +10% to aiming speed.

Description: This type of equipment is best suited for vehicles that shoot from a standstill. In other cases, it is preferable to install a vertical stabilizer, which will be discussed a little later. Accelerating convergence is important for those who have it for a long time, and this is, first of all, all self-propelled guns - for them the use of a rammer + drive combination is an axiom. Owners of Soviet equipment will feel significant benefits from enhanced aiming drives: on most Soviet guns, aiming and accuracy leave much to be desired, and the drives will come in very handy. For the Germans, Americans and British, a stabilizer is more suitable, since their aiming speed is high and the drives will not have a noticeable effect.

The drives will be quite appropriate on drum and cassette tanks, since they do not have a rammer installed.

Verdict: a useful type of equipment. Second most popular after the rammer. Must have for artillery, tanks and tank destroyers with long aiming.

Vertical stabilizer

Effect: -20% to dispersion when moving and turning the turret.

Description: Contrary to popular belief, this useful piece of equipment is not only important for those who like to shoot on the move. Even an ambush sniper can sense positive effect stabilizer, because when selecting a target and switching from one target to another, you have to constantly rotate the turret. The smaller the initial spread, the smaller the circle the convergence will start from, which means it will take less time. In addition, an unprepared shot (a shot without aiming) will be more accurate.

The same applies to shooting on the move. Of course, a tank that fires while moving will receive a bonus. But don’t forget that the tank that stopped to fire will also receive a bonus from the stabilizer. That is, with a sharp stop, the aiming of the sight will begin from a smaller circle.

As mentioned above, the stabilizer is best suited for tanks with high aiming speed. However, it will also be useful for other machines. In most assemblies there is a combination of rammer + stabilizer or rammer + reinforced drives crosstalk is the main one. Disputes flare up only around the third slot for equipment.

Verdict: A very useful piece of equipment. Recommended for installation on all combat vehicles. The vertical aiming stabilizer provides faster aiming in the vast majority of cases than reinforced aiming drives.

Coated optics

Effect: +10% to viewing radius.

Description: The importance of such a parameter as a review was discussed in the section about Stereo Tube. Optics gives a smaller bonus, but it works constantly, and not just after stopping. In this regard, optics are needed for those who are actively operating on the battlefield. First of all, these are medium and light tanks. It wouldn’t hurt for the latter to install both optics and a stereo tube at the same time. This allows you to combine active light tactics with passive ones. Optics are also an excellent choice for combat vehicles with a viewing range of 390 meters. We see far and constantly.

Verdict: a useful type of equipment. Important for light tanks. Otherwise, an excellent choice for most combat vehicles, along with a rammer and stabilizer.

Improved ventilation

Effect: +5% to all skills of the entire crew.

Description: There is a lot of controversy around the ventilation (or “vent”, as players call it for short), as well as the similar crew skill “Combat Brotherhood”. Who installs the valve on all their combat vehicles(except for self-propelled guns with open cabins, where there are no problems with air circulation), some use it selectively, others do not use it at all.

First, let's look at what exactly ventilation affects: visibility, gun aiming and turret traverse speed, gun accuracy, reload speed, acceleration, traverse speed, communication range, as well as all additional skills such as repair and camouflage. It looks good - almost all characteristics of the tank are improved. The next question is: how much do they improve? And here lies the main catch: 5% to the basic skill of the crew is approximately 2-2.5% to the real performance characteristics of the vehicle. In fact, this is a tiny addition that is not noticeable in battle. Experiments were carried out: the difference in drum charging for the AMX 13-90 with and without a valve was about a second, for the Type 59 - 0.15 seconds! This difference is invisible to human perception and is also eaten up by technical factors such as ping and response time.

Similar experiments have been carried out many times, their results can be found on the forum. Thus, people who claim that they installed ventilation and “improved EVERYTHING!”, and also describe in detail how their tanks began to drive fast, shoot accurately and quickly, are under the Placebo effect, that is, self-hypnosis.

However, the effect of ventilation can be enhanced by leveling up the “Combat Brotherhood” skill and using premium consumables (Improved diet, Chocolate, etc.). In this case, you can achieve a truly noticeable improvement in performance.

Ventilation can serve its purpose on low-level tanks: they often lack other useful equipment such as a rammer. In addition, ventilation is cheap for light tanks.

In addition, ventilation can be used to reduce the negative effect of an insufficiently pumped crew. For example, a new 75% or retrained 90% crew will perform their duties better if fresh air is supplied to the interior of the combat vehicle. When tank crews reach 100% of their main specialty, ventilation can be replaced with other equipment.

Verdict: The benefits of using improved ventilation are controversial. On the one hand, almost all machine parameters are improved; on the other hand, the increase itself is insignificant. It makes sense to use ventilation only in conjunction with the crew’s “Combat Brotherhood” and gold consumables, and also in cases where there is no other alternative.

Anti-fragmentation lining

Effect: from 15% to 50% to absorb damage from explosions and ramming, as well as protect the crew from injury.

Description: First, let's look at the first indicator. Absorption is absorption, that is, in simple language, lining reduces damage from collisions and hits from high-explosive fragmentation shells. The addition is quite serious, there is reason to think about installing this module on some machines. Logic dictates that reducing damage from land mines and collisions will be useful for those who often ram opponents and who are often shot at by land mines. Heavy tanks such as the E-100, Maus, IS-7, KV-5, KV-4 and some others fall under these conditions. All these are vehicles with a large mass and an excellent ram, and the increase from the lining itself is maximum on them (50% for a super-heavy lining). Speaking of rams, we can also recall the E-50 and E-50 ausf. M - on them, the lining can be of great benefit, although such a layout is extraordinary, rather funky. An excellent effect can be obtained by combining the lining and pumping up the “Battering Ram Master” from the driver.

As for the protection of crew members, this is a very serious argument in favor of installing a lining. Personal experience showed that on tanks with a well-protected crew, such as the E-100, installing a lining provides almost 100% protection from injury. In addition to the obvious benefits, this also allows you to replace the first aid kit with another consumable.

It is also important to note that the lining itself has a large mass: from 250 kg to 1.5 tons, depending on the class. It makes the car heavier, but the ram also becomes more powerful.

Verdict: The lining is useful on heavy tanks with strong armor and a powerful ram.

Reinforced springs

Effect: +10% to load capacity and increased chassis strength.

Description: Reinforced Springs / Torsion Bars / Suspension / Balancers / Springs / Belleville Washers - all this is essentially one type of equipment for different types technology. A disclaimer is immediately needed: this type of equipment does not improve the driving performance of the combat vehicle, only the load-carrying capacity and strength of the tracks. If everything is clear with the durability of the tracks (the less often they fly off, the better), then the increase in carrying capacity is worth mentioning separately.

This type of equipment is used mainly on stock machines. Most tanks cannot be equipped with a top turret or guns without first replacing the chassis. Sometimes the desired powerful weapon is already open, but the stock chassis does not allow it to be installed, and there is no experience with a new chassis. In order not to suffer on a stock tank for several dozen battles before opening the chassis, you can install springs (or their equivalent). They will allow you to install the necessary modules and equipment without a new chassis. This, in turn, will increase the combat effectiveness of the tank and it will be easier to gain experience on the chassis. After researching and installing the chassis, the springs can be replaced with something more useful.

Verdict: the use of this type of equipment is limited to stock equipment, which does not have enough carrying capacity, as well as light tanks that play according to the tactics " active light».

Wet ammunition rack

Effect: +50% to ammo rack strength.

Description: All you need to know here is that wet ammo rack is only needed on those vehicles where it detonates frequently. It is detonation, not damage, although these are often interconnected. Like the “Non-contact ammo rack” skill, this equipment will not save you from damage to the ammunition (up to the yellow state).

When your absolutely intact tank is blown up with one shot, you experience a storm of negative emotions, so you remember such moments well. However, if you think about it, situations like this happen quite rarely. Is it worth spending a slot for equipment for them? Everyone makes their own choice.

Verdict: this type of equipment is useful on tanks whose ammunition detonates most often. These include: IS-3, Type 59, T-44, less commonly T110E5 and IS-7. For other equipment, cases of ammunition explosions are rare.

Filling CO2 tanks

Effect: +50% to the durability of fuel tanks.

Description: Damaging tanks to a yellow state does not have any negative effects. Damage to the red state leads to fire. Thus, this type of equipment may be useful on vehicles that are prone to frequent fires due to hits in the tanks (but not in the engine or transmission).

The usefulness of this type of equipment is questionable. A fire extinguisher usually saves you from one fire. Two fires per battle are very rare. In addition, the equipment does not provide reliable 100% protection of tanks. If the enemy targets the tanks, no amount of carbon dioxide will save the car, it will only give a head start of 1-2 hits.

Verdict: highly specialized type of equipment. Of the vehicles where tanks often burn, we can recall the KV-1, KV-1S, KV-3 and T-62A. And even then, in most cases, a fire extinguisher helps.

Filter Cyclone

Effect: +50% to engine strength.

Description: The Cyclone filter is installed only on soviet tanks. In most cases, best protection engine is not to turn your stern towards the enemy. In general, the situation is the same as with wet ammunition racks and filling CO2 tanks. It seems to be useful, but there is always something more useful.

There is only one caveat here. Some players use the “Cyclone Filter + Tightened Engine Speed ​​Control” assembly, suggesting that the filter will help drive longer at higher speeds. However, in reality this is not the case. The reason lies in the fact that the regulator does not remove individual points from the engine, but percentages of strength.

Verdict: specialized type of equipment. In most cases, it gives way to other more necessary equipment.

Additional lugs

Effect: +10% permeability on soft soils, +5% permeability on medium soils.

Description: A specialized type of equipment, available only for some, not the most common, German cars.

Most of the soils in the game are medium, so an increase in cross-country ability on them is relevant. But the 5% bonus itself is not very big and is unlikely to be noticeable. However, it can be strengthened by upgrading the driver’s “Off-Road King” skill. However, even in this case, the tank will not roll through swamps as it does on asphalt. One way or another, it is better to avoid difficult areas.

Verdict: specialized type of equipment. Installed on a small number of tanks. Inferior in usefulness to other types of equipment. As a result, it is not widely used among players.

Equipment assemblies

This section lists the most common types of equipment assemblies and provides general recommendations for their use. More detailed equipment recommendations for each tank can be found in the equipment articles on the wiki.

"Sighted universal"

The most common assembly. The emphasis is on improving combat performance and visibility. This assembly is ideal for almost all heavy and especially medium tanks of levels 8-10.

"Alternative station wagon"

This build is suitable for experienced crews with 3-4 additional specialties. The combination of ventilation + combat brotherhood + radio interception + eagle eye gives an increase in visibility equal to optics. At the same time, the bonus of ventilation and combat brotherhood slightly increases other characteristics of the tank.

"Drummer"

This assembly is recommended for installation on tanks with an automatic loader. If the crew does not have a fighting fraternity, then it is more advisable to replace the ventilation with reinforced aiming drives, since the effect of the valve in this case will be practically unnoticeable.

"Sniper"

A universal assembly for most tank destroyers and fans of careful play on tanks with insufficient visibility, long aiming and reloading, such as T34, KV-1S, ARL44 and others.

"Rapid Shooter"

This assembly is suitable for tanks and tank destroyers with high visibility and fast aiming. For example, Tortoise, JagdTiger 8.8, Comet and others.

"Artilleryman"

Standard assembly for self-propelled guns. For large, high-level self-propelled guns, the network should be replaced with optics (sometimes it helps at the end of the battle) or a liner (it saves a little from splashing and ramming by inexperienced fireflies).

"Firefly"

Standard assembly for a firefly that alternates active light with passive light. To place more emphasis on passive light, ventilation can be replaced with a camouflage net.

"Sand King"

Choice for tanks and tank destroyers of levels 1-5.

  • For a beginner: equipment is expensive and at the beginning of the game there are not enough credits for it. This is a normal situation. In a few evenings of play you can reach level 5. Tanks and tank destroyers at this level are highly profitable, so it makes sense to stick with them and farm credits. Purchasing a standard set (Stereo Tube+Camouflage Net+Tool Box) will make it easier for you to continue playing.
  • The game regularly holds promotions, including 50% discounts on all equipment. During promotions, purchase equipment for future use, this allows you to save huge amounts of money.
  • Remember to remove the equipment before selling the equipment.
  • Please note that there are two types of Stabilizer and Wet Ammo, Liner and Ventilation - three, Rammer - four, and Springs - twenty! When purchasing equipment through a store, be careful to make sure you are buying what you need.
  • Remove equipment from machines you don't play on. It will cost less than buying a new one.
  • The use of ventilation without the crew's brotherhood is not recommended. The increase is too small.
  • Reinforced springs and their analogues do not affect the driving performance of the combat vehicle.

Body kit in WOT Body kit in World of Tanks is a complex piece of equipment that can be used to improve the properties of a tank, make up for its disadvantages and increase its advantages. I won’t say that there is a lot of it, but it is quite enough to conduct certain tactics.

The entire body kit in tanks can be divided into several groups:
enhancing tank survivability(Cyclone filter, wet ammunition rack, filling CO2 tanks, large, medium and small anti-fragmentation lining)
Improving the performance of the implement(reinforced aiming drives, MK1-2 vertical aiming stabilizer, large, medium and small caliber gun rammer)
improved viewing range(stereo tube, coated optics)
rest(camouflage net, reinforced torsion bars, tool box, improved ventilation Class 1-3, lugs)


Filter "Cyclone" needed for tanks subject to frequent engine damage. For example, Lowe, a premium tank of level 8, often receives engine crit when shooting at the frontal projection of the tank.

"Wet" ammunition rack— for those players who have not yet learned not to expose their ammunition rack to shots. Extremely necessary for T43 and T44, since these are the tanks that often explode due to damage to the ammunition rack.

Filling CO2 tanks- in my opinion, a useless feature. Not once in the game has my tank exploded due to being hit in the tank.

Large, medium and small anti-fragmentation lining— a vital kit for heavy tanks. Not only does it save you from splashes, fragments and small artefacts, it also absorbs damage from ramming by 15% (absorption - absorption).

Reinforced aiming drives— it makes sense to bet on self-propelled guns and tank destroyers and on tanks from which you like to shoot from afar.

Vertical stabilizer MK1-2— a body kit available from level 8 and allowing to reduce the spread of the gun when turning by 20 percent. We put it on the tank and don’t think twice about it.

Large, medium and small caliber gun rammer improves rate of fire by 10%. Mandatory presence on tanks with a rate of fire of 2-5 rounds per minute.

Stereoscopic telescope(horns) - improves viewing range by 25%. But the tank should not be in motion. Optimal for tank tanks and self-propelled guns. There is no point in carrying light and medium tanks that are constantly on the move.

Coated optics- the same as a stereo pipe only for ST and LT. Increases vision range by 10%. Fireflies require this type of body kit.

Improved ventilation Class 1-3- fan - slightly (by 5%) increases the skills of the entire crew. It’s worth placing at the beginning, when the tank’s crew has not yet been upgraded.

Camouflage network— reduces the visibility of a stationary tank by 25%. Suitable for tank tanks and self-propelled guns. True, large self-propelled guns (SU14) will not benefit from this grid.

Toolbox We carry it with us until we have developed the “repair” skill for the entire crew. It often happens that because of a downed track, you receive a portion of landmines and are sent to the hangar. The box speeds up the repair of a damaged module by 25%.

Reinforced torsion bars, Christie suspension— improvement of the tank’s carrying capacity by 10%. It makes sense to bet when your tower is open and the chassis has not yet been explored. You've installed the body kit and you can install the turret.

Lugs— it makes sense to use it on heavy tanks, since they have low cross-country ability in swampy and rough terrain.
Of course you can try cheat engine tanki online, but it’s unlikely to help in a client-server connection.

There are 5 types of tanks in the game, each of which can be equipped with certain complex equipment.
Light tanks - coated optics, fan, tool box
Medium tanks - rammer, vertical stabilizer, fan.
Heavy tanks - rammer, vertical stabilizer, anti-fragmentation lining.
Tank destroyer - mask network, rammer, stereo tube
Self-propelled guns - rammer, stereo tube, aiming drives.

Of course, some body kits depend on individual preferences and characteristics of the tanks.

Equipment - systems, assemblies and components that improve the characteristics of the tank. It can be simple (removable) or complex (non-removable).

Removable equipment can be moved from one machine to another, or to a warehouse for free. In order to dismantle complex equipment, you need to pay 10 units of gold.

Simple equipment

Effect:+25% to viewing radius from a stationary tank.

Description: One of the most useful types of equipment. A 25% review bonus is very impressive and sometimes decisive. A tank or self-propelled gun that spots the enemy first has a huge tactical advantage. As a rule, this is the right to the first shot or the opportunity for various maneuvers (change of position, retreat, turning to the enemy with armor). In addition, a good overview is beneficial in financial terms: if a tank sees further, then it is less likely to shoot at someone else’s light, on the contrary, it shines on its allies, thereby earning credits - as a result, all the income from its own shots and part of the income from the shots goes into the piggy bank allies.

The stereo tube only works in a stationary position, so fans of active gaming usually prefer an alternative - coated optics. However, in reality, even fast tanks can benefit enormously from the use of a stereo tube. This can be a passive light for allies or a careful advance from cover to cover: when we reach a bush, we look around, if there is no danger, we move on.

Of course, the greatest benefit from the stereo scope will be felt by blind-sighted tank destroyers, such as Ferdinand, ISU-152, Jagdpanther and others. The pipe will allow them to detect the enemy at the limit of visibility first, shoot and reverse into cover to reload.

For blind vehicles with 260-330 field of view (Hetzer, SU-152, SAu-40 and others), the stereo tube can become a real lifesaver, especially at the end of the battle, when you need to drag. With a stereo tube, even a weak tank is able to fight off several enemies who come under fire one at a time, or direct friendly artillery fire at them.

The pipe should not be used on close combat tanks such as Maus, E-100, IS-7, KV-5 and others. In addition, on equipment with a field of view of 390+, the effect of the pipe will be excessive at a visibility limit of 445 meters. Of course, in this case the tank receives a bonus to uncloaking enemies, but it is still more rational to use optics on such vehicles.

Verdict: The stereo tube is of little use on howitzer self-propelled guns and close combat vehicles. For combat vehicles with a field of view of 390 and more, it is more rational to use coated optics. For all others, this type of equipment is recommended for use. For most ambush snipers and fans of passive light tactics, installing it is a must.

Camouflage network.

Effect: significantly reduces the visibility of a stationary vehicle.

Description: Unlike the “Camouflage” skill, the network is useful not only for unobtrusive vehicles - the bonus to stealth is fixed. However, you should occupy a precious equipment slot with a camouflage network where it is really necessary and in conjunction with the “Disguise” skill.

A net in combination with a stereo tube can be useful for passive light: a light tank with camouflage, a net and a stereo tube drives into a bush not far from the enemies' path and directs fire from allies while remaining undetected. In addition, nothing prevents us from using similar tactics on tank destroyers: up to a certain moment we shine light on our allies, and when the enemy comes close, we open fire ourselves.

The grid can also be useful on self-propelled guns if enemy light has broken through to it. If the scout is not coming straight at you, but is busy searching at a certain distance, it will be more useful to hide, covered with a net, rather than try to destroy the enemy yourself, thereby revealing your position. Even if there is nowhere to wait for help, good camouflage gives you a chance to let your enemies get closer and make a more prepared shot.

Verdict: useful type of equipment. Recommended for light tanks, tank destroyers and self-propelled guns, whose crews upgrade camouflage. It will benefit those who enjoy careful play and sniper tactics and are well versed in the game's camouflage and detection mechanics.

Toolbox.

Effect: +25% to repair speed.

Description: This type of equipment is useful on vehicles that are often used to crit something. First of all, these are tracks and weapons. In this regard, the box will be most useful on heavy melee tanks with a large margin of safety (E-100, E-75, T32, KV-5, IS-3 and others) - they often have to either become a diamond or dance with their hull, making it difficult for the enemy aiming. In such cases, the projectile often flies into the track. American tank destroyers and tank destroyers, such as T29, T32, T30, usually play through the tower and often receive crit from their guns several times per battle. In addition, super-armored vehicles, such as the Maus, often suffer from gun crits - desperate to penetrate their armor, lower-level enemies like to switch to landmines and ruin our lives by breaking the main caliber. Speeding up repairs will be useful for tank destroyers - enemies often deliberately knock down a track in order to enter the flank and rear of a helpless self-propelled gun. Often, the caterpillar is torn off by an artillery land mine that explodes nearby. Timely repairs will allow you to avoid subsequent shells fired in pursuit.

It is important to remember that the effect of the box stacks with the “Repair” skill upgraded by the crew. Moreover, without repair, the box will be practically useless. It’s another matter when the repair is progressing, but has not yet reached 100%, and this case is the most common reason for installing a toolbox. That is, when pumping repairs from the crew on some TT or ST, we place a box. When the repairs are completely (or almost completely) upgraded for all tankers, we replace the box with some other useful equipment. It is worth considering that the repair time for modules varies from machine to machine. For example, with the German VK3601(H), with 100% repair, a downed track is repaired in 7 seconds. Installing a box helps reduce this time to 5 seconds.

In general, the recommendations for using the box are the same as for using the repair skill. Where repair is the first skill (and this is most of the equipment in the game), that’s where the box comes in handy. And where we use skill 3-4 to repair, the box won’t be particularly useful. Among such vehicles we can note LT and ST up to level 5, as well as all howitzer self-propelled guns. The reason lies in the fact that for tanks with a small safety margin, stopping under fire due to the loss of a track usually leads to quick death. The caterpillar simply does not have time to be repaired (either with or without a box) and it is more advisable to use a repair kit.

Verdict: A toolbox is a useful type of equipment. Recommended for TT, ST and tank destroyers from level 5, whose crews are doing repairs. Most useful for heavy tanks with a lot of HP. It can be removed free of charge, so it can be useful as a temporary measure for tanks that have not yet purchased the necessary equipment.

Complex equipment

Rammer - reduces the loading (reloading) time of the gun by 10%. Not available for tanks with an automatic loader (drum), except 59-16.

Improved ventilation - adds 5% to the level of proficiency in the main specialty and additional skills of all crew members (does not affect skills). Not available for open wheelhouse equipment.

Reinforced aiming drives - increases aiming speed by 10%.

Vertical aiming stabilizer - reduces dispersion when moving and turning the turret by 20%.

Coated optics - adds 10% to the viewing radius, but not more than 500 m. Exceeding this value increases the quality of the review, that is, camouflaged enemies will be detected earlier. When used together with the Stereo Tube, the bonuses are not summed up; the larger one is used (that is, the tube works at rest, the optics are in motion).

Anti-fragmentation lining - increases damage absorption from explosions and ramming by 20, 25, 30 or 50%. The effect extends to the explosion of HE shells that did not penetrate the armor or “covered” the tank.

Springs - increases the load capacity of the chassis by 10% and adds 30% to the strength of the chassis.

“Wet” ammunition rack - increases the amount of HP of the ammunition rack by 50%. Thus, it becomes more difficult to damage it and, accordingly, to explode.

Filter "Cyclone" - increases engine strength by 50%. It makes no sense to install this equipment for joint use with the equipment of a tightened speed controller, since the latter does not remove a fixed number of engine strength points, but percentages of strength. Installed only on Soviet tanks.

Filling tanks with CO2 - increases tank durability by 50%. Available only for tanks of levels 6-10.

Additional lugs - increases cross-country ability on soft soils by 10% and on medium soils by 5%.

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