How to return a tank from the WoT reserve. How to return a tank from the WoT reserve Where to set up a carousel in tanks

about version 9.16. Today we’ll look at the innovations in the game interface and tell you about changes to the battle chat.

Interface changes

Game client modifications, or mods, are a common tool that allows players to customize the standard game interface to suit their own needs. We monitor popular mods in the community and periodically introduce the most successful of them into the game. When choosing which mods to add to the client, we pay attention to how widespread the mod is among players, as well as how useful it is for gameplay. Adding popular third-party solutions allows you to improve the game interface, making it more convenient, and also relieves players of the need to install modifications themselves after updates are released.

In 9.16, several popular modifications will be introduced into the standard game interface: “Damage Panel”, “Double Vehicle Carousel” and “Extended Fire Indicators”.

Feedback in combat

Game information has a decisive influence on the outcome of the battle: the more data the player takes into account during the battle, the higher his chances of winning. The collected information allows you to choose the optimal gaming strategy for the constantly changing battle scenario. The player receives most of the data in battle from the image on the screen: these are vehicle patrols, fighting next to the tank, information from the mini-map and much more. In 9.16 we will add another source of useful data - we will improve the combat interface to increase its information value.

What will change at 9.16?

In the new update, we will add more information to the combat interface about the events taking place in battle and expand the information content of the fire indicators. Panels with the following information will appear in the game interface:

  • Damage panel:
    • The total damage caused by the player includes direct damage caused to vehicles located in the “light” from shots, rams and arson committed by the player.
    • Blocked damage - calculated taking into account the average damage from a shot hitting the tank. Damage blocked by external modules (tracks, guidance devices, etc.) is not taken into account.
    • Damage inflicted with the help of the player: by “lighting” or after knocking down a caterpillar.
  • Reworked fire indicators with information about the amount of damage received, critical damage to the module and the enemy vehicle that fired the shot.
  • List game events in battle: capturing a base, knocking down a capture, detecting an enemy and much more.



New features will allow the player to quickly receive useful data in battle before its end, whereas previously this information was available only after the end of the battle or to tankers using third-party modifications. By the way, the damage panel was used by about 85% of tankers playing with mods. Considering the widespread use of this modification and large number requests from players, we decided to add these functions to the game client.

Interface setup

Feedback will work immediately after the update is released. In the game settings, you can further configure the display of the data of interest: to do this, you need to go to a new tab called “Feedback”. A choice of standard or extended fire indicators will be available there. Additionally, you will be able to select important information for yourself in the damage panel, as well as customize the display of game events in the interface:

You can click on the image and visually see the changes in the interface.

Expanded “carousel” of technology

At 9.16, another modification popular among players will be added to the game client - “Extended Carousel”. The innovation will make navigation in the Hangar more comfortable, as it will allow you to quickly and more conveniently select the vehicle you are interested in. Using an expanded “carousel” in conjunction with vehicle filters will help make the display of combat vehicles as convenient as possible, even for owners of a large number of tanks.

Setting up the carousel

Players will be able to choose the format for displaying tanks in the Hangar: it can be a standard or two-level “carousel” of vehicles. By default, the two-level “carousel” option will be enabled. You can select the appropriate display format in the settings, on the “Game” tab.

For computers with a small monitor diagonal, an automatic transition to a shortened view of the two-tier “carousel” is provided. The transition to a minimalistic display format occurs after selecting a two-level “carousel”, provided that the vertical screen resolution is less than 900 pixels.

Changing the battle chat

The main purpose of the battle chat is to coordinate actions with allies. Exchange useful information is especially important for the outcome of the battle, because by interacting and communicating with each other, it is much easier to achieve victory. At the same time, communication between teams in battle chat not only does not benefit them, but can often be used for unsportsmanlike behavior or insults.

Because of this, we've taken several steps in Update 9.16 to address issues of poor chat behavior. First of all, it is worth mentioning the disabling of battle chat between teams in all types of battles, except for training rooms. Players will also have a tool to block messages from specific player in battle in chat with allies. You can turn off the display of messages from the provocateur until the end of the battle. To do this, you need to hover over an ally's nickname in the battle chat and block it. You can also add a user to the “black list” or send a complaint against him.

Another change is the improvement of the complaints system. In 9.16, complaints of the same type are combined, which will make their processing more efficient. As a result, the following complaints will remain available:

  • “Inappropriate behavior in chat” - this complaint will include “Insults and provocations”, “Flooding and spam”, “Threat of real violence” and “Fraud”;
  • "Unsportsmanlike conduct";
  • “Forbidden nickname/clan”;
  • "Inaction/bot."

We will also limit the number of complaints: now one player in one battle can be reported once for each reason. This will solve the problem of the player being bombarded with complaints.

A slider with tank icons or a “carousel” allows the player to view his fleet of vehicles. With a large number of combat vehicles, scrolling through the carousel and finding the one you need can take a long time.

The “carousel” of tanks in the standard client shows a ribbon of icons in one row, allows you to scroll them right and left, and also, using filters in the lower left corner of the screen, select which ones combat vehicles show. When you have few tanks or only play a few at a time, a standard slider is enough. If, for example, you perform personal combat missions or simply own several dozen combat vehicles, quickly finding something in a standard carousel becomes a non-trivial task.

A mod for a carousel of tanks in 2 or 3 rows is part of the functionality integrated fashion. Carousel settings are located in res_modsconfigsxvmconfig-namecarousel.xc in the root World catalog of Tanks. The rows are determined by the “rows” parameter, the value of which can be set to any integer.

The “zoom” parameter determines the size of the carousel cells. In the standard client it is equal to "1". When installing a slider in several rows, the cell scale should be selected in the range of 0.7 - 0.9 depending on the resolution of your computer screen.

A carousel with two rows should be considered optimal for most screens, since in this case quite a lot of icons are visible at the same time, but they do not occupy most of the hangar.

Please note - if you already have it installed, then install this mod no need - just edit carousel.xc

Missing tank in the carousel? More precisely, the tank was sent to reserve and now you don’t know how to return the tank from reserve? Read this article to the end and learn how to use tank carousel filters.

Well, let's begin... Putting a tank in reserve is, as they say, “like two fingers OBOSSVALT.” But then pulling it out of reserve, that’s where the problem turns out to be. Well, okay, let's go through everything from the very beginning...

We select a tank, click on the right mouse button and see the following:

Naturally, since we want to sand the tank further into the reserve, we click "mark as reserve"

The following window appears:

Well, we’re not deer or crayfish/crabs, and we can read! For “special” tankers it is underlined in red.
What are carousel filters?! Some of you will ask. And this, my dears, is such a useless thing that everyone tries, and then they suffer with, but oh well, closer to the point:

What is to the left of your tank carousel is the carousel filters. We click on the image of the tank, the one on the screen is highlighted with the number “1” and a list appears in which our reserve appears, in fact, the one where our chosen tank ended up after the click "mark as reserve" Click on "reserve" left mouse button and the item we selected begins to be highlighted... and lo and behold, the tanks that we sent there appear in the carousel. Hmmm... but all the others have disappeared somewhere... “oh, oh my, sadness” as © Little Brownie Kuzya would say... but we know what is being shown at the moment reserve only.
Let's move on...

To return a tank from reserve back to the hangar, right-click on the selected tank and click on "uncheck reserve", like this:

After these manipulations, the tank disappears from the reserve and magically appears in the main hangar, but how can we now return the main hangar with a freshly pulled tank from the reserve?! 😉 it’s simple, you just need to remove the selection from the filter "reserve", like this.

about version 9.16. Today we’ll look at the innovations in the game interface and tell you about changes to the battle chat.
Interface changes
Game client modifications, or mods, are a common tool that allows players to customize the standard game interface to suit their own needs. We monitor popular mods in the community and periodically introduce the most successful of them into the game. When choosing which mods to add to the client, we pay attention to how widespread the mod is among players, as well as how useful it is for the gameplay. Adding popular third-party solutions allows you to improve the game interface, making it more convenient, and also relieves players of the need to install modifications themselves after updates are released.

In 9.16, several popular modifications will be introduced into the standard game interface: “Damage Panel”, “Double Vehicle Carousel” and “Extended Fire Indicators”.

Feedback in combat

Game information has a decisive influence on the outcome of the battle: the more data the player takes into account during the battle, the higher his chances of winning. The collected information allows you to choose the optimal gaming strategy for the constantly changing battle scenario. The player receives most of the data in battle from the image on the screen: these are vehicle movements, combat operations next to the tank, information from the mini-map, and much more. In 9.16 we will add another source of useful data - we will improve the combat interface to increase its information value.

What will change at 9.16?

In the new update, we will add more information to the combat interface about the events taking place in battle and expand the information content of the fire indicators. Panels with the following information will appear in the game interface:

  • Damage panel:
    • The total damage caused by the player includes direct damage caused to vehicles located in the “light” from shots, rams and arson committed by the player.
    • Blocked damage - calculated taking into account the average damage from a shot hitting the tank. Damage blocked by external modules (tracks, guidance devices, etc.) is not taken into account.
    • Damage inflicted with the help of the player: by “lighting” or after knocking down a caterpillar.
  • Reworked fire indicators with information about the amount of damage received, critical damage to the module and the enemy vehicle that fired the shot.
  • List of game events in battle: capturing a base, knocking down a capture, detecting an enemy, and much more.


New features will allow the player to quickly receive useful data in battle before its end, whereas previously this information was available only after the end of the battle or to tankers using third-party modifications. By the way, the damage panel was used by about 85% of tankers playing with mods. Considering the wide distribution of this modification and the large number of requests from players, we decided to add these functions to the game client.

Interface setup

Feedback will work immediately after the update is released. In the game settings, you can further configure the display of the data of interest: to do this, you need to go to a new tab called “Feedback”. A choice of standard or extended fire indicators will be available there. Additionally, you will be able to select important information for yourself in the damage panel, as well as customize the display of game events in the interface:

(you can click on the image and clearly see the changes in the interface)

Expanded “carousel” of technology

At 9.16, another modification popular among players will be added to the game client - “Extended Carousel”. The innovation will make navigation in the Hangar more comfortable, as it will allow you to quickly and more conveniently select the vehicle you are interested in. Using an expanded “carousel” in conjunction with vehicle filters will help make the display of combat vehicles as convenient as possible, even for owners of a large number of tanks.

Setting up the carousel

Players will be able to choose the format for displaying tanks in the Hangar: it can be a standard or two-level “carousel” of vehicles. By default, the two-level “carousel” option will be enabled. You can select the appropriate display format in the settings, on the “Game” tab.

For computers with a small monitor diagonal, an automatic transition to a shortened view of the two-tier “carousel” is provided. The transition to a minimalistic display format occurs after selecting a two-level “carousel”, provided that the vertical screen resolution is less than 900 pixels.

Changing the battle chat
The main purpose of the battle chat is to coordinate actions with allies. The exchange of useful information is especially important for the outcome of the battle, because by interacting and communicating with each other, it is much easier to achieve victory. At the same time, communication between teams in battle chat not only does not benefit them, but can often be used for unsportsmanlike behavior or insults.

Because of this, we've taken several steps in Update 9.16 to address issues of poor chat behavior. First of all, it is worth mentioning the disabling of battle chat between teams in all types of battles, except for training rooms. Players will also have a tool to block messages from a specific player in battle in a chat with allies. You can turn off the display of messages from the provocateur until the end of the battle. To do this, you need to hover over an ally's nickname in the battle chat and block it. You can also add a user to the “black list” or send a complaint against him.

Another change is the improvement of the complaints system. In 9.16, complaints of the same type are combined, which will make their processing more efficient. As a result, the following complaints will remain available:

  • “Inappropriate behavior in chat” - this complaint will include “Insults and provocations”, “Flooding and spam”, “Threat of real violence” and “Fraud”;
  • "Unsportsmanlike conduct";
  • “Forbidden nickname/clan”;
  • "Inaction/bot."

We will also limit the number of complaints: now one player in one battle can be reported once for each reason. This will solve the problem of the player being bombarded with complaints.

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