Fallout 4 Institute open the door. Closed institution

After watching the initial video, we begin to customize the appearance of our character using the appropriate menu. Having chosen the most suitable appearance for him, we go to look at the house and play with Sean, the hero’s little son.

Then in the kitchen you will need to talk with the robot Codsworth, after which we will meet a representative of the Volt-Tech company. Our character will talk to him. In the meantime, we have to enter a name and distribute points for strength, charisma, luck, endurance, dexterity, perception and intelligence.

Chat with your wife and go to the child: you need to turn on the toy above his crib. Then talk to your wife again and return to the robot, and then quickly go to the shelter. After talking with the officer, go behind the fence, go to the elevator landing and go down. Move forward and grab the jumpsuit, then get into the cell.

After some time, our character will wake up. Examine the area and find a security rod. Computers will help you find more information about asylum. Clear the room of radroaches, pick up the ten-millimeter pistol and stimulants. At the entrance to the shelter there is a Pip-Boy, which also needs to be picked up.

Afterwards we leave the shelter and go towards the house. At the entrance to the house there is our robot, with whom we also need to talk. Inspect the houses nearby and eliminate insects, and at the same time find a couple of safes.

Then head to Concord. At the truck stop there will be a partner's dog, a workshop and a bunch of mole rats, and under the gas station you can find a small cave.

In Concord, we need to find the Freedom Museum building and save it from the raiders. We eliminate the surviving raiders in the Museum, at the top of it we talk with Preston Gavri. On the table you can find a Perception Bobblehead. Then we go down and hack the doors: for this you can, in particular, hack the computer. Then we take nuclear block, let's go upstairs and fix it Power Armor. We remove the minigun from the crashed plane and shoot at the raiders in front of the entrance to the Museum. We return inside the Museum and talk to Preston. He will invite us to restore Sanctuary and cross paths there.

Pearl of the Commonwealth

At the entrance to Diamond City, Piper will be found and will not be allowed through. Talk to her, then immediately enter the city. There you will need to talk with Mayor McDonagh.

We go to Piper's house and talk to her. She will tell us about detective Nick Valentine: that’s where we now have to go. True, the detective won’t be there, so you’ll have to find him first!

Valentine's day

We go to the Boston Commune and go down to the Park Street station. There will be gangsters inside who need to be dealt with. Then we go lower and deal with others. The tunnel will end with the entrance to shelter 114. We go down even lower and, having passed through big hall, we jump into the basement and end up in a new hall. There you will need to deal with Dino.

We go down further, hack the terminal and release the detective. There is a Speech Bobblehead on the table in the room. After talking with Nick, we go with him to the exit. Having met the leader of the gangsters along the way, we talk with him. You can deal with him or persuade Darla to return home. Afterwards, we talk with Nick on the street and go to his office.

Revelation

We talk with Nick at the table, and then we go to the suspect. Nick won't be able to enter Kellogg's house without the key, so he'll have to go to the mayor's reception area, take the elevator and talk to Geneva. If you don’t want to persuade her, you can bribe her.

Afterwards, we examine Kellogg’s house and find a red button under the table on the first floor. Then we look around the secret room and follow the dog that took the trail.

Reunion

"Man's Friend" will lead to the river, where you will find a cigar. Then walk along railway and look for the transition. The dog will bark at the bloody bandages.

We step forward, find an empty room with a basement and move on. Soon we will again discover bloody rags hanging on the fence, and then we will enter Fort Hagen. Moving to the left from the place where the dog points, we will go down and go into the parking lot, and then go through the door with the red sign “EXIT”.

Keep in mind that the house is crawling with synths.

To the left of one of the tables you will find a safe in the floor. Go to the room with the locked synths and take the elevator, and then, after walking along the corridor, go down below. When you hear Kellogg's voice, go towards him.

Your task: go to the branch on the right and find the password for the arsenal in the red box. A little further away you will find an arsenal with a bunch of all sorts of useful things, as well as Kellogg. He will not refuse to communicate with us. Moreover, he will tell you that Sean has grown up and is currently at the Institute. Then deal with Kellogg.

You will receive Kellogg's password from the terminal, a very good pistol and armor. Read the information on Kellogg's computer, and then go back to the city and talk to Nick.

Dangerous thoughts

Let's go to a meeting with Dr. Amari. You need to go to Good Neighborhood and deal with the guys at the entrance.

We enter the House of Memories and go down, watch the procedure, and then dive into the capsule. Walking along the chains from memory to memory, we listen to conversations, and then talk with the doctor and Nick.

Glowing Sea

Using various drugs that will help reduce the effects of radiation, we put on Power Armor and quickly cross the radioactive field. We are heading to the lower left corner on the map.

Then we cross the hill and notice small settlement- Crater of Atom. There we need to talk to the girl, and then move forward to find the Rocky Caves. And then we talk to Virgil.

Hunter/prey

We move to the ruins of the Institute. In the Pip-Boy (section “Radio”) we look for the hunter’s signal, and then go in the direction of increasing the signal strength. The task is to find a mark on the Greentech Genetics map (it will be a large green building) and get inside.

We turn right and go up to the second floor. Then we go along the corridors and deal with the arrows, after which we move to the very top and get into the elevator.

Rising even higher, we talk with Z2, and then take the hunter’s chip. And before you finally leave the building, you need to save the synth girl K1-98. To do this, we move to the stairs opposite: under it there will be a red box, and in it - the password for the terminal.

Molecular level

Give the chip to Dr. Amari, and then go to the Old North Church: It is located slightly above Good Neighborhood.

Inside the church, go down to the basement and look for the Freedom Path Ring on the wall. Turn the ring and use the red arrow to enter the word "RAILROAD". Afterwards, talk to the residents of the Underground, give them the chip and get the code. You can go to Virgil.

And if you wish, you can talk separately with the Underground, the Brotherhood of Steel and the Minutemen. Go to Sanctuary and talk to Preston Gavri. He will give additional quest- “The first step.”

« First step" Go to Tenpines Bluff and talk to the settler. He will ask you for help in fighting the raiders who are attacking the settlers from the Corvega factory. It is necessary to clear the area around the plant and inside the building.

Tell the settlers that the raiders have been eliminated, and then talk to Preston. He will give you a new task - “Greentop Greenhouse”. But you can help Preston with the scheme without completing the quest.

Chat with Preston and go to Sturges. Construction of the platform will require 10 points of aluminum, 5 - steel, 3 - wiring and, of course, electricity. By clearing out trash in Sanctuary, you can find it all. Build everything in in the right place and talk to Sturges again.

Now you need three more components:

All details indicated in brackets will be marked on the map. In principle, you can pick them up while traveling through the Wasteland.

There will be a lot of super mutants in Medford Hospital, and some of them can explode. But it’s still worth entering the building: inside there will be a biometric scanner and a nuclear unit. Afterwards, go to the Federal Food Warehouse: there will be a military electrical circuit there. Let's go back and finish everything. Having installed the generators, we connect them with wires. Then we talk to Sturges and stand on the platform.

Closed institution

After Father finishes speaking, we go into the elevator. We look for Sean and talk with him, and then with Father. Next, we go to meet the heads of the departments. True, they will be in different locations. We go upstairs and install the virus in the computer terminal.

Detention

Talk to the Father and go look for the synth leading the raiders. Having found the hunters, storm the main base. Then go to the ships and eliminate the raiders on the ground. Climb to the top of the overturned cargo ship and climb inside. Gabriel will appear there. Choose what to do with it, and then return to Father and look around your room.

Battle of Bunker Hill

Talk to the Father, and then go to the marked point and talk to the hunter. Choose the Institute's side, and then deal with the opponents standing at the entrance. Go beyond the fence on the blue bus.

Go to the basement: there you will meet a bunch of enemies. Find the room with the refugee synths and activate the reset codes. Travel back to the Old Institute and meet Father on the roof. You need to talk to him.

New face of humanity

You need to get to the Institute and listen to the negotiations taking place there. Then stay at the Institute and talk to the Father.

Mass Fusion

After talking with Ellie Fillmore, go to the indicated place - Mass Fusion - through the teleport (and you need to take the elevator to get to it). Please note: visiting Mass Fusion will make you an enemy of the Brotherhood of Steel once and for all!

Teleport to the location and fight the Brotherhood soldiers. Then find the terminal. Keep in mind that the key and pass for the elevator are on the table in the next room, in front of the TV room. And then find out where you can get a beryllium impeller.

Go downstairs. You will meet many enemies from the Brotherhood. Having found the switch, return electricity to the elevator and activate it. Go down below and go to another elevator.

At the end of this long “dive” you should end up at the reactor. Go inside through the gateway by first pressing the red button. Radiation is high here, so it's best to be as prepared as possible before entering. Quickly go up and press the "Unlock Reactor" button, then grab it and run out of here. On the way, deal with a massive security robot and other enemies. You can leave the building through the same elevator. After leaving it, return to the Institute.

Trapped

We communicate with the Father and move to the indicated location. We deal with the arrows on the spot and talk in the house with Enrico. And then we persuade Wallace through the door.

Launch

We communicate with the Father and use a microphone to record his speech for the Commonwealth. Then we go to Diamond City and get to the radio station. We need to install three parts in a row from left to right:

  • radio thing with buttons;
  • radio thing with disks;
  • radio thing with tubes.

We talk with my father (at this time he is at the Institute, in the room with the reactor). We put a battery in the reactor and start it at the terminal. We talk to my father and go to the directorate meeting. We will be asked to choose either increasing the production of synths, or improving the development of weapons. You need to choose the first one.

At the last line

Talk to the Father. He will send us to kill Desdemona from the Underground. And then decide whether to kill her. If you want to continue playing for the Institute, then you will need to do so. If you spare Desdemona, then the final Fallout missions 4 you will pass for another faction - Underground.

But in this guide we talk about completing the main story only for the Institute. Therefore, mercilessly deal with everyone who will be in the Underground, including Desdemona. Afterwards, return to the Father and tell him about the work done.

Shipwreck

After talking with Father, go to Dr. Lee. Listen to Rosalind and teleport. Climb through the guarded area and enter the building through the hole in the wall.

Here you will meet a huge number of opponents, but synths will help you fight them. Go up the stairs and destroy all three Brotherhood of Steel generators. (You will have to take an additional elevator to get to the third one.)

Then go to the Liberty Prime robot. Your task is to protect the synth who is hacking the robot from the soldiers from the Brotherhood of Steel who have arrived on the scene. Once the task is completed, leave the area.

Family split

All that needs to be done in this mission is to talk to the Father at the institute. This will end the main storyline games.

So you find yourself within the walls of the Institute, the very big secret Commonwealth. The signal interceptor built in the previous one worked and that’s good. Soon after arriving, you will hear the voice of the head of the Institute, calling himself Father. He invites you to meet him face to face. So go forward until you reach the elevator. During the elevator ride, Father will tell you about the Institute and its importance.

After exiting the elevator, go forward to another elevator. You will find yourself in a room where you will see your ten-year-old son Sean behind glass. But is it him? Prepare to be shocked!

Then you will see the Father, he will tell you the whole story: who he is, why your son was stolen from you and much more. Ask him about everything. I won’t go into details so as not to spoil your reaction. Find out for yourself.

He will tell you about the Institute and invite you to join it. Therefore, you need to get to know the heads of the Institute’s departments.

Meet with department heads

Talk to the heads of the Institute's departments and form your opinion about this place.

After going down the stairs from the room in which you spoke with the Father, one level, you will immediately encounter Ellie Fillmore, the leading engineer of the Institute. The robotics department, which she heads, ensures the uninterrupted operation of the Institute’s engineering systems and monitors the serviceability of all equipment that makes it possible to live and work here.

Each department has its own color of lines drawn on the floor, which will help you navigate where you are. The Department of Biosciences has a green line, the Department of Robotics has a red line, the Bureau of Robotic Control has a black line, and the Department higher systems- blue line.

Next, let's go to the Bioscience Department on the green line, where you will meet Dr. Clayton Holdren, the head of this department. The department deals with such areas of knowledge as botany, genetics and medicine. Their main task is to ensure the health and well-being of all residents of the Institute.

Remember Virgil, the scientist who escaped from the Institute and took refuge in the Glowing Sea? He worked in this department, and somewhere here he left his serum, which should cure him. If you wish, you can find it and take it to Virgil in the Glowing Sea as part of the quest from the Miscellaneous section “Vergil’s Treatment”.

Don’t expect a warm welcome at the robotic control bureau, since the local manager clearly doesn’t trust you. His name is Dr. Justin Ayo, and his department is dedicated to the return of escaped synths who are hiding on the surface among people.

Charisma

You can try to find out from Dr. Ayo why he doesn’t trust you (the level of conviction is medium).

And the final leader is Dr. Madison Lee. She heads the Higher Systems Division, which deals with special projects. Dr. Lee will install a hunter chip in your Pip-Boy so you can use fast travel within the walls of the Institute.

Dr. Madison Lee also appears in the Brotherhood of Steel quest "From Within", which you could obtain if you collaborated with this faction during the construction of the teleporter in the story quest "The Molecular Level".

In the premises of the higher systems department, which is responsible for a kind of shooting gallery, which is located on the left side as soon as you enter the department, you can stock up on institute ammunition and weapons.

Clue

On the very top floor of the Institute building in the rest room on the balcony you will find Amazingly Cool Stories magazine issue 9. With it, a new perk will become available to you, thanks to which Dogmeat will receive 10% less damage. You can see the entire list of magazine perks here.

Information

After the quest "Establishment" closed type" will be completed, you will have complete freedom and will be able to continue working with any faction (or several) of your choice: I like 12

The closed facility in Fallout 4 comes after the quest and is a fork quest, as well as a faction quest. According to the plot, you penetrate the walls, but the survivor is noticed, even despite caution and secrecy.

Walkthrough

In fact, it is not the largest and multi-level quest, but nevertheless a lot depends on it. As soon as you get inside, you will hear the voice of the Father, who is the founder of the Institute - he will tell you that the penetration was quite predictable and will lead you along the only corridor to the elevator.

We go upstairs, look at the views of the underground bunker and the inhabitants, and then go into the snow-white room - Sean is waiting for the player here, but he is not real. In fact, this is a cyborg, which will begin to wedge after a couple of remarks, and here a certain gray-haired man will enter into the conversation, who will tell you that he is Sean, your son who was kidnapped many years ago.

Closed facility in Fallout 4

If the player agrees to continue cooperation, then he is given a task to familiarize himself with the laboratories and continue the quest chain of the Institute, and if he refuses, he leaves the shelter through the same teleport as he came without the right to return. The task Banishment will also be activated.

In addition, you can take a quest in advance to download information either from or from the Minutements and, at the same time, download some records from the terminal at the teleport.

It is worth considering that if the player refuses to join, but the task “Underground and Undercover” from.

For the task you can receive:

  • Unlimited access to the walls of the Institute;
  • 400 experience units or more;
  • Achievement badge.

Closed type" is one of the main and key tasks in the plot. After it, your hero must decide on the choice of the side on which he will fight.

Background

The backstory of the quest begins with several tasks that you must complete in the Underground. Go to the Deacon and talk to him. The character will tell you about the purpose of the task. In it you need to get to the old Underground base and pick up the prototype. The task is complicated by the fact that the base is captured by synths. Agree to this adventure.

At the exit, a tough battle with synths awaits you, so after the dialogue with the Deacon, thoroughly prepare for the battle. After the battle, it is best to move through the pip-boy to Lexington. From the city, getting to the meeting place with the Deacon is easy and quick.

After meeting and talking with your partner, you must follow the quest. After completing this task, the part of the game with the construction of a teleport will open to you. It doesn’t matter which organization you complete this quest with, the hero will still have access to the decisive Fallout mission 4 - "Closed institution". This quest will be decisive in choosing a side for which the main battle in the plot of the game will take place.

After the quest with the Deacon, the task " Molecular level", in which you will create an interceptor. Having collected all the necessary elements for the quest, you must craft the device in your workshop. Next, you will need a powerful source of energy. To do this, build a generator in the same way - through the workshop.

Fallout 4, "Closed Institution": walkthrough

The Interceptor that was collected in the previous quest should transport you to the Institute. This establishment looks more like a hospital than an organization - white walls everywhere, sterile cleanliness and people in white coats. Now you are standing on the threshold of an important event - the long-awaited meeting with your son.

Directly in front of the hero there is an elevator that you need to go into. While you are climbing, the announcer will unobtrusively talk about the creation and history of the Institute. If you want to delve deeper into the plot, we advise you to listen and not be distracted. You will be told about the most important events and their reasons in the world of Fallout 4. The “closed institution” will continue after leaving the elevator.

In the first room you will meet a boy who you will take for your son. He will tell you about what is happening here, you will be interrupted by the so-called Father - the head of the Institute. In a further conversation, he will tell you that he is your son.

Introduction to the Institute

Father will introduce you to the activities of the Institute and the main characters in it. The first will be Dr. Ellie Fillmore. Next to it you can purchase ammunition and weapons. Do this right away so you don't have to go back through the entire Institute before leaving.

Next stop is the bioscience department. There you should find Dr. Holden. She will tell you about the work of her unit. Next we go to the higher systems department. It is difficult to get lost in the Institute - all the paths and corridors are quite clear for perception and memorization. Dr. Lee in a blue coat will talk about his activities and offer to install a chip in a pip-boy. With its help, you can easily teleport to the Institute from anywhere on the map.

The last point is the robot control department. Find the head of the department and ask him how this happened with previous scientists. After this, you must return to the Father and talk to him, which will lead to the start of the finish line in Fallout game 4. The quest "Closed Institution" will be completed.

Next steps

You will now be presented with a choice of side. By choosing your son as an ally, you will have access to a number of tasks.

The "Detention" quest is required to be completed before the final part of the game. According to the plot, you must find and return an escaped synth to the Institute. The quest is quite interesting, with cool dialogues and an idea. This synth lost his memory and began to consider himself human. He led a gang of raiders. After completing the quest, your quest assistant, synth X6-88, will be able to become your hired companion. Thus, you should not gallop through the most important Fallout quest 4 - "Closed institution". In it you will find out the answers to many questions and make several important decisions.

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