Dragon age inquisition missions. Walkthrough of story missions in Dragon Age: Inquisition

Heavenly Wrath

Let's watch the video. We follow Cassandra towards the gap, sometimes falling to our knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet the first enemy, having previously picked up our first weapon (it will lie next to the wreckage of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf renegade named Solas, who will use our marked hand to close the gap. After the dialogue, break through further.

In the next battle, a tactical camera and training on it will open to you. Deal with demons. Don't rush up the stairs. Better explore the two houses and go to the other end of the icy lake. After this, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill the demons and close it.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

At the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - you fight your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of Pride

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We will have to fight this boss. We work with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will summon a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability by influencing the Veil. He will also perform this trick at 50% and 25% health. After defeating the boss, click on Break and watch the video.

The danger is not over

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street who considers us the Herald of Andraste. We go to the church to meet Cassandra. Inside, Chancellor Roderick and the seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk through the Vault and familiarize yourself with its inhabitants during the side quest “The Best of the Best”. After this, you can return to the church and take on the first task. We are introduced to our advisors and invited to the command table to accept our first assignment. We go to the Ferelden side and select the task “Reconnaissance of the Inner Lands” for 1 influence point. Here we will need to help Giselle’s mother, who asked Leliana to meet with us.

Hinterlands

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

The intelligence officer will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for your help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this we need to gain 4 influence points.

We speak with Corporal Veil on the hill and receive a brief report on the situation in this location. First you need to visit the Trainer Dennett and ask for horses for the Inquisition, and after that you can take on side quests, increase influence and gain experience for Val Ruyao.

Val Ruyao

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the clergy. They will be interrupted by the templars, who will hit one of the church servants and express disrespect for the Inquisition. Cassandra will notice that something is fishy here.

We have nothing to do here, so let's leave. At the exit from the city, the supreme sorceress Fiona will contact us and invite us to Redcliffe to negotiate with the magicians.

In secret

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We return to the shelter and discuss the possibility of a magical union with our advisors. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free magicians have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Master Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be ill in order to get his father out of the tavern and give us a note.

We follow the advice from the note and go to church. There will be a magician fighting demons. We help him fight off the demons, and then close the curtain. The magician's name is Dorian and he is from Tevinter. He will tell you about the plans of his former teacher, and from Felix, who has arrived in time, he will tell you about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the task “Tempting Whispers” will become available on the strategy table.

Tempting whisper

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 15 influence points.

Attention! After this operation, the magicians will take your side. An alliance with the templars will no longer be possible.

We begin to come up with a plan to help the magicians. We need to personally meet with Alexius and distract him with “negotiations”, and at this moment Leliana’s scouts will penetrate the castle and deal with the master’s guards. While discussing the plan, Dorian comes in and offers his help.

Alexius will not heed competent arguments and will try to attack us, but the agents of the Inquisition will have already killed all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we will find ourselves in the lower chambers of Redcliffe Castle with only Dorian. Our satellites will disappear somewhere. We kill the Venatori and ask questions to Dorian. It turns out that we moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill the two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been absent for a whole year, and she will also say that Leliana is here. Get out of here and go to the left. Go down and there you will find your lost companions.

Having gathered your partners, return to the main hall. There will already be guards there who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hanley there. He drops a purple dagger, Spiritual Bleeder.

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to Alexius's throne room. Along the way we kill the demons and close the curtain. There will be a couple more demons at the pier, as well as supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing you can see Connor burning himself alive to destroy the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill the Venatori, demons and close the gap. The door to the throne room is closed with magic. To open it you need to collect five fragments of red lyrium. Go to the markers, kill the Venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a curtain. Kill the demons and close it. He will repeat the same trick when his health drops to 25%.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After his death, we will receive a staff and an amulet, thanks to which we will find ourselves in our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will undo all of Alexius’ actions.

Queen Anora will come to the light (actually it depends on who you transferred power over Ferelden to in the first part) and expel the magicians from her lands. Now we can take them under our care. There will be two conditions: we can make them almost slaves or make them willing allies. It's up to you to decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 15 influence points.

Attention! After this operation, the templars will take your side. An alliance with magicians will become impossible.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the Terinfal citadel. On the approaches to the citadel we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You don’t have to go through, but go straight to the main thing. The Lord Seeker will not be there, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further to the Lord Seeker.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

In the place of the Lord Seeker there will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and look at the demon's obsessions. Avoid traps and after a while you will meet a good spirit named Cole, who will volunteer to help us in the battle against the demon. We follow his advice. We go to the prisons and, on Cole’s advice, light four curtain fires. This will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We go through the castle to the place where we were attacked by the demon of envy in reality. After this we will be freed from his influence, and he will escape.

Demonic Dogma (side quest). Discover three secrets of the Demon of Envy to increase your stats. The first is behind a closed door (the barrier will depend on your class); second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk through the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third is in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. You must also keep an eye on the hall's retention meter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the condition of the main hall increases slightly. Return to the Great Hall from the barracks, lower the stairs and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the area and enter the room in which you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk with Baris, who will perform a ritual to remove the protective barrier. We protect him and his lieutenants from the Red Templars during the ritual.

After removing the barrier, replenish your supplies and go fight the boss.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

It will burn in your hearts...

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 1 influence point.

We watch a video in which we close the Gap using the forces of the allies. On the occasion of such an event, a holiday was organized, which will be interrupted by the remaining unattended enemy forces (magicians if you sided with the templars or templars if you sided with the magicians). There will be a messenger at the gate - Dorian (if you took the side of the templars) or Cole (if you took the side of the magicians). He will tell you about the leader of the attack, and we will also see the Elder, whose plans we destroyed.

Protect the northern trebuchet from enemies and move on to the southern one to repair it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get into his house so that he can pick up the necessary things. Once outside the gate, help everyone who is in trouble and go to Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they may burn or explode.

Chancellor Roderick will tell you about a secret path through which everyone can escape. We need to distract the Elder and his Dragon. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, we fight the boss (the boss depends on whose side you took). After defeating the boss, bring the trebuchet to the end and watch the video.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We will wake up in a cave. Here we will have a new ability, “Rupture Mark,” which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and leave the cave. We just go to the marker and thereby we will catch up with our people.

Let's watch the video. We now lead the Inquisition.

From the ashes

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Talk to Varric on the fortress wall and he will introduce us to Hawk. Before meeting Hawke, you can customize her/his appearance or leave the character as it was in the game. Hawke will talk about the gray guards and offer to find her friend Alistair (in Alistair's place there could be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After this, the story mission “There Lies an Abyss” will open.

Talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent an assassination attempt. After this, the story mission “Evil Eyes and Evil Hearts” will open.

There lies an abyss

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 8 influence points (for the discovery of Crestwood) + 8 influence points (for the discovery of the Western Reach) + 20 influence points for the assault on the Adamant fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to fight your way through the red templars and the dead crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have orders to capture the Guardian we are looking for. It seems like something strange is really going on with the order.

There will also be demons and dead people at the village gates. But we'll take care of this a little later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. Let's go with him/her (depending on who you played in the last part) to meet the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard, Commander Clarel, has gone crazy and is up to something. But to do this, he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to meet with the Guardian and Hawk, who are waiting for us near the fort. At the fort we see that the gray guards have begun to practice blood magic and sacrifice their people to summon demons. They were deceived by the promise that an army of demons would help clear the Deep Roads and thereby prevent future Pestilence from occurring. Now, almost all the guards are under the influence of Corypheus, and even demons who can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

The most important blood mage, Erimond, was able to escape and we need to follow on his heels. The guard will point to the Adamant fortress. There will also be guards, demons and all the commanders in chief of this parade.

Return to Skyhold and, using the command table, begin the assault on the Gray Warden fortress.

We watch the video and clear the yard. After this, we talk to Cullen and rush to the walls to kill enemies together with Alistair. Kill the enemies in another courtyard and go to the main courtyard. There, help normal guards fight off magicians and demons, and then decide what to do with them. You can kill them or leave them alone and move on to the walls. Then it will be linear. Kill your enemies and move on. You can capture the fortifications on the walls or go straight to Clarel. I advise you to take it, experience is never superfluous. Near the first fortification there will be a demon of wrath with guards. Kill them and move on.

Around the second there will be a demon of pride and demons of despair. Kill the demons of despair and switch to a stronger demon. After this, Hawk will ask what she should do. Go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third there will also be a demon and ghosts. Kill them, collect the rewards and go to Clarel. In the narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Try to reason with the guards and Clarel. You can immediately attack them and then you will have to fight with the guards and demons, or try to tell them the whole truth and then some of the guards will come over to your side in the battle with the demons and maddened magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported into the shadows. Turn right and use the search to activate the side quest “Fears of Dreamers.” On the marks there will be fears of spirits in the shadows, we find them by searching, select them and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the task, which is completed almost before we leave the Shadow, we will receive a “sketch of the archmage’s staff” and “essence of perfection.”

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or what appears to be a High Priestess. She will say that first we need to get our memories back, and then get out of the shadows by trying to kill the demon called Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate platform. Clear it of demons and increase your agility by +1.

Go to the High Priestess, kill the demons and restore another piece of memory. We watch the cutscene, fight off the enemies and go to the Spirit, who will destroy the barrier. Along the way there will be a mirror that gives +1 to willpower. Go to the next barrier and kill the demons so that the barrier goes down. Follow the Spirit again, who will lead us to the boss.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Edge of Nightmare

In this fight, Hawk and Alistair will be stunned.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summons spiders. Also, the boss puts barriers on himself, but not so often, so you can relax.

When the boss's health reaches 25%, he will begin to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the quest will be completed.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Evil eyes and evil hearts

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on our suits and go to the Winter Palace.

Note 2: If you took Sera with you to the ball, then when talking with her in the ballroom, ask about possible “gifts from friends” and receive a side quest to collect donuts. There are only three of them: one - in the garden in the guest wing (on the side where the door is closed, in a closet); the second is behind this very closed door (the cost of opening is as much as 3 figurines, so think about it), there is a smoking room downstairs, a couple of members of the Council of Heralds, a badge and a whim coin; the third - in the people's room, after the showdown with the last pack of venatori, turn not to the left (towards the exit), but to the right, run to the end and look around, there is a chest there. But there won't be a particularly cool reward for spending 3 Gaul figurines to open one of the doors.

Thanks to juliabee for the tip.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the court's location drops to zero, you will be kicked out of the ball and the mission will fail. There will be various tasks scattered around the palace that can increase your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 to your disposition. Don't rush to go to the ball. Hack the two side vaults, the figurine and the key to which will be on the second floor (search using search V). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After talking with Selina, you can listen to rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will tell you about the renegade surrounded by Selina, so you need to be careful. Now you have access to the guest wing, go there and try to pay attention to anything suspicious. After this, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain into which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you don’t get lost at the court and you don’t lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and solve the urn puzzle before returning to the ball. Light the urns at the end of each row and go down for the trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the Empress's advisor. It will be Morrigan, who will tell us about the Tevinter spy and give us the key to the human room. Let's go there.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

There will be a lot of corpses there. There will also be a Gaul figurine and a book. To pick them up, jump onto the boxes, and from there onto the beams and take everything you need. We go out into the garden and find the adviser killed with a knife with the coat of arms of Gaspar's house, and then we fight off the Venatori. We need to find the jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Trophy Hall. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Trophy Hall.

Make a save after the conversation, as there will be a difficult choice here. Also, you must complete all side quests, because you will no longer be able to return to them after infiltrating the imperial wing.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Visit the imperial wing to dig up dirt on Briala and Gaspar. Remember when I said you need to save the stone galls? Just for this moment. Open the first side door and there you will find the soldier Gaspard, who was framed by Empress Selina. Climb the stairs and go to the first door from which you can hear cries for help. You will scare off the killer and learn from the elf that Briala sent her here. From here, go to Gaspar’s man and run into an ambush from Duchess Florianna. You will fight with archers and demons. You can use the Break Mark ability to even the odds. Having cleared the territory, close the curtain and free the man Gaspar, who will tell all his plans.

Make your way to your advisors through groups of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianne to attack, arrest her, or publicly reveal her plans.

In the first and second cases, you will have to fight with her and her minions. After the fight, you can talk with those who survived and decide what to do next.

But the third case will be available if you have achieved a high yard location (90 - 100 points). Then you can publicly accuse Duchess Floriann, and then let the guards take her away or execute her yourself.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After this, a conversation will take place with Selina, Gaspar and Briala. If you have done everything as written here, then you can grab them by the throat and force them to work together for the good of Orlais.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Fruits of Pride

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact and thwart Corypheus's plans to penetrate the Shadow.

Arbor Wilderness

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

You will be given a brief report and sent into battle. Leave the camp and go southwest. There you will see allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. Clear the river outpost and go around the river. You will come out to your allies again. Help them and move on. Thanks to this, you will find yourself in the main templar camp. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and forest elves who have come to the light.

Mythal Temple

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

On the approaches to the temple, we see that Corypheus is torn apart by magic, but he recreates his shell from the body of a dead guard, and then calls the archdemon for help. We run into the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Go back down to the central platform and watch the video.

You need to solve a small puzzle to move on. The point of this puzzle is: don't step in the same place twice. Turn left, then right and go to the end. After that, step on the adjacent tile, and from there on the opposite one, and repeat until you reach the final tile on this side. After that, walk along the remaining tiles and the door will shine, which means that we can go further.

We go through the door and deal with Calpernia's minions. Then we will have a choice: continue the ritual or pursue Calpernia.

Crypts

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

You can go down to the crypts even after performing the ritual. Just jump into the hole and fight the Venatori. The only thing worth coming here for after completing the ritual are runes and a couple of sketches for armor. You will still end up in a room with elves when you exit the ancient crypts. If you haven't completed the ritual, they won't offer you an alliance.

Rituals

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal Temple. The most difficult riddle will be with the lever. Get to the lever, pull it and go along the left half almost to the end. It is necessary that there are two free cells left on the right half. After that, pull the lever and go to the end. If you did everything correctly, you will be left with four central cells. Step onto the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The final puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without the debris. Activate all the way, but leave four spaces on different sides at the end of the puzzle so you can move to the other side. On the other side we reach the middle and jump down onto one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be greeted by ancient elves who destroyed the shell of Corypheus at the temple gates. They will appreciate your knowledge of rituals and offer assistance.

If you accept their help, you will not fight your way to the source fighting the elves and Venatori. The elves will provide a guide who will lead us through the secret doors to the source. You will only uncover your weapon once, near the entrance to the source.

If you refuse their help or want to take possession of the source, they will attack you and you will have to fight your way to the source fighting the elves and Venatori.

In all cases, Morrigan flies away after the leader of the ancient elves to prevent the destruction of the source.

Having reached the Source of Sorrow, go down from the balcony and fight the boss. If you accepted the help of the elves, they will help in the fight with the boss.

If you accepted the templars, you will fight Calpernia. Calpernia will be with the Red Templars and the Venatori. The boss loves to teleport and shower the battle area with fiery runes. Sometimes, she will summon demons to help her in battle against you.

If you accepted the magicians, you will fight with Samson. He and his Red Templars are specialists in close combat. They hit hard and have a lot of health, but no barriers. Samson is not susceptible to anything, and his templars cannot stand fire. So deal with the templars first, and then switch to Samson.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the spring? You or Morrigan? This will not change the gameplay and will not give new strength, but it will have a further impact on the story. Watch the last video and be transported to Skyhold. This will complete the task.

The last act

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: this operation will not be on the strategic command map.

First you must prepare your squad. You will face a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what should you do? Right. Make cold runes and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute the skills of one of your mages into the cold branch to make it easier to fight the dragon. The robbers are too soft for this fight. If your squad consists of two warriors and two magicians, then good. If you are a robber yourself, then take one warrior and two magicians.

You need to talk to Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be there, who will say that the witch chased her son into Eluvian. We go there and find ourselves in the Shadow. Morrigan will be in the shadows and will ask us to find our son. Her son will be at the end of the shadow. Along with him will be Flemeth, who is actually Mythal. Yes, yes, this is the confusing universe of Thedas. Flemeth will tell you about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

We go to the altar and summon the dragon for a fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on the difficulty level and player level), but you need to remove 50% and the battle will end. The boss is similar to all previous dragons. He stomps and paws in close combat. His only difference: he very often jumps from one point to another during the battle. However, it has no armor or barrier, so all your attacks will hit its carcass.

His strongest attack is that he leans on his hind legs and begins to flap his wings vigorously. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivien, then place barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a fireball, which sets fire to the area he hits. Try to dodge it and avoid standing in that area.

Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: 0 influence points. We need to finish off Corypheus before he gains strength and gathers a new army.

Corypheus

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Now you need to talk to your advisers at command headquarters. Corypheus will attack Skyhold during the conversation. The time has come to deal with him.

He will have more than 100,000 health (depending on the difficulty level and player level). At first he will hit you with spells, regular and area-based. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height he will attack with a spell. Try to quickly get to him and knock down the barrier to force him into close combat again. As soon as his health drops to 75% or below, he will teleport even higher again. Go to him and don’t forget to replenish supplies from the cache, and then go to the boss and fight him again. When his health drops to 50%, watch the video and fight the second boss.

Red Dragon

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

This dragon is not very susceptible to cold, but is not particularly protected from fire either. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% of its health. As soon as the dragon has 10% left, we watch a video where we kill it, and Corypheus falls more and more into madness.

Corypheus again

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Use the cache and go up to the boss. He begins to cast barriers on himself when he loses about 10-15% of his health. He added two more skills to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here you either hide behind the pillars, or go behind his back, or put up a barrier and catch it all in his face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him up a little, and then hide behind the pillars to avoid being hit by a massive spell. Towards the end of the battle, he will teleport himself to the center and heal by 50%. After this, he will not create barriers and will teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all our partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Captain of the Iron Bulls

After completing the main storyline quest " The danger is not over"At the exit from the church in Frosty Shelter, the Messenger is met by a soldier Cram, who conveys a message from his captain to the main character. Qunari warrior Iron Bull suggests meeting on the Storm Coast. Near the camp of the main character, a skirmish with robbers awaits, in which members of the organization “ Bykov" Next, a short conversation will follow, as a result of which the main character will have to make a decision about hiring Bull and his soldiers.


Defenders of Justice

Templars left Val Royeaux and do not want to negotiate, it is necessary to accumulate influence (15) and go to Terinfal Citadel. Moreover, if the choice of the main character falls on the Templars, then the Inquisition will not be able to work with magicians. We go to the Citadel location and move to the gate, talk with Burris and we find ourselves in the courtyard. Next, the Herald will have to perform a small ritual, prioritizing between the people, the Templars and the Inquisition (Abernash suggests ignoring the Lord Seeker's demands).


However, instead of negotiations, the main characters expect ambush red Templars (simple Templars will resist the red ones, thereby siding with the Inquisition). After clearing the room, the Herald and his men will have to break through the enemy lines and leave the Citadel. Having cleared the lower barracks, the main character finds himself in the courtyard (he again expects a battle with the red Templars).


Rising to the Church, the Herald meets the Lord Seeker Lucius Corin, who at that time had long been possessed by the demon of Envy. The messenger is captured by the spell, now he has to outwit the demon by breaking the spell. After some wandering among illusions, the main character meets Cole, who helps him get through several obstacles.


In prison, in one of the cells, we meet Cole again, who gives a hint for escaping. Must be used curtain fire and set fire to the braziers in other prison cells.


Next, the main character finds himself in the forest, at this stage the Messenger will be followed by ghosts, Envy is trying to convince the main character of the inevitability of the invasion of demons.


After the forest, the Messenger will enter the courtyard Terinfal Citadels to get out, you need to go up to the church (previously, the main character with the Templars walked along the same route).


In front of the gate, the Herald meets a demon in his own guise; after a small skirmish between Cole and Envy, the demon leaves the body of the protagonist and hides in the inner chapel of the temple, revealing its essence to the surviving Templars.


A demon in the guise of the Lord Seeker poisoned the entire command staff red lyrium. Barris asks the Inquisition to find surviving lieutenants and uncorrupted supplies of lyrium so that the Templars can breach the barrier and close the shadow portal. While the main characters complete their mission, the Templars will hold back the demons. During the search, the Herald and his squad can return to the main hall and assist in destroying the demons. We leave the Great Hall and find ourselves in Upper barracks, we clear the area and find two lieutenants. Next, we return to the hall and help the Templars destroy the demons (while you are in the hall, the Templars’ powers will be restored).


Next, we go to officers' quarters, in one of the rooms the main characters find a bust of Empress Selina. In the room, we pick up the key of the Lord Seeker and find a warehouse of lyrium in a room nearby (on the first floor there will be red and desecrated lyrium, on the second - in the cache you can find the usual lyrium that Barris asked for).


We climb the fortress wall and save the last lieutenant, then return to the Great Hall and help the Templars destroy the demons (if necessary, there is a box with potions in the hall).


We talk with knight Barris, the Templars begin the ritual of destruction barrier, the task of the main characters is to eliminate the demons and red templars that appear from the barrier.


Finally, the Herald awaits a battle with Envy in the sacrificial chapel. The demon can change its appearance and call the red Templars to help (while the demon itself is hiding behind a barrier). Envy also uses a scream that scares everyone who stands nearby (otherwise, Envy is similar to the demon of Horror). Cole will help you in this battle.


After the victory, we return to the Templars, the Herald should decide the fate of the order. Leave them as a separate organization and free allies, or disband and join the remaining Templars to the Inquisition (in this walkthrough, the Templars are left as a separate organization, this decision is condemned by Solas, but the rest of the squad members support).


Returning to the Frosty Shelter, a meeting between the Herald and Cole takes place at the command headquarters, the NPC offers its assistance in closing the Breach (leaving Cole in the camp, we receive Cassandra’s condemnation). This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, lucius corin, storm coast, iron bull, defenders of justice, terinfal citadel, templars, abernash, demon of envy, barrier, barris

- a very big game. Just completing the main quest can take from 40 to 60 hours, and if you take into account the secondary tasks, it becomes completely scary. On the way to the final goal, difficulties may arise, which our passage will help resolve. Just to get started, let's clarify something.

. Dragon Age: Inquisition is a non-linear game. This means that a lot depends on your decisions, as well as the gender and race of the Inquisitor. BioWare's new project has enough twists and turns that will make your story different from ours.

. We are only talking about the main quest. Yes, Inquisition has a huge number of interesting tasks, but describing each of them would take an indecent amount of time. Therefore, only missions from the “Path of the Inquisitor” group.

. Dragon Age: Inquisition cannot be "quick-run". In order to advance through the story, you need to earn influence points (Power). The fastest way to do this is to complete a few side quests. So even if you are not interested in the personal affairs of your party members and quests to collect herbs and metals, sometimes you still have to do this.

. The text below contains spoilers. We'll try to avoid unnecessary plot details, but... THE KILLER IS THE BUTLER!

The Wrath of Heaven

The prologue of Dragon Age: Inquisition is absolutely linear - even if you want to, you still won’t get lost. Follow Cassandra, carefully read the clues and fight weak opponents. There shouldn't be any problems with all this. Soon the path will lead to the elf Solas and the dwarf Varric, your new companions.

After this, you will be taught how to use the tactical pause. This mode will come in handy more than once in the future, especially at a high difficulty level, so try to master it as early as possible.

Soon you will come to a gap - a place from where demons from the Shadow penetrate into the real world. To close the gap between dimensions, you must first destroy all the enemies around. After defeating the demons, you need to touch the gap and wait a few seconds, after which it will close. As you progress through the game, you will have to close such portals quite often.

After returning to the fortress, you will be given a choice: go straight to the largest gap or take a roundabout route. In the first case, you will get to the next location faster, in the second, you will be able to save the missing soldiers.

Regardless of the path you choose, you will soon find yourself at the ruins of a huge castle. Going down to the gap, you will begin the battle with the first boss - Demon of Pride.

There shouldn’t be any particular difficulties: you will be helped not only by party members, but also by soldiers of the Inquisition. In the first phase, the boss is invulnerable - note that his health bar looks different than that of previously encountered monsters. To make a demon vulnerable, you need to use rupture. Let the boss be distracted by his allies while you press the action button next to the portal. After a couple of seconds, an explosion will occur and the demon will fall to his knees - then hit him. After some time, it will become impenetrable again - you already know how to fix this. When lesser demons start appearing on the battlefield, deal with them first and then interact with the gap.

The danger is not over / The Threat Remains

After resting after the battle, go outside. Head towards the church following the sign. Go to the command headquarters and complete the prologue of the game.

After this, you will have time to get used to the headquarters. Use it to learn blacksmithing, talk to your companions, and remember the location of key NPCs. Once finished, return to the church. From here you can go to the next location - the Hinterlands, which is in the kingdom of Ferelden. To do this, you can use the command headquarters or the world map.

There are a huge number of quests waiting in the Hinterlands - you can spend up to 12 hours here! Therefore, if you don’t want to get confused, mark your priority quests in the journal - then a special beacon will tell you where to go. If you plan to progress through the main quest (“The Inquisitor’s Path”) as soon as possible, then mark it on the quest list.

Follow the sign. Soon you will stumble upon a detachment of the Inquisition, which is fighting off the rebellious magicians and templars. They will need your help. After this, you will be invited to a large camp - the main stronghold of the Inquisition in the Hinterlands. Here you need to talk to Giselle’s mother, who will direct the heroes to a new location.

You can stay in the Hinterlands and complete quests - enough of them to earn several levels. Otherwise, return to the command headquarters and go to Val Royeaux.

Here the sign will help you again - follow the beacon. There is very little to do in this location: having reached the indicated place, watch the video, meet the templars and then head to the exit. Before heading to headquarters, the spellcaster, the head of the magicians, will speak to you.

Very soon you will have to choose between templars and magicians. Two quests will be available at the command headquarters: In Hushed Whispers (“In Secret”) and Champions of The Just (“Defenders of Justice”). Selecting one of them disables the execution of the second. To convince the templars to join the Inquisition, complete Champions of The Just, or if you value the help of magicians more, complete In Hushed Whispers. In our walkthrough, we chose to support wizards, but you are free to do otherwise.

In Secret / In Hushed Whispers

Travel to the Hinterlands. Here you need to get to the city of Redcliffe, located in the north of the location. There will be another gap in front of the city gates - deal with it, and you will be allowed outside the walls. In Redcliffe, find a tavern, talk to the sorceress and proceed to the new meeting place - it’s very close.

Here you will meet Dorian, one of the potential companions. Close the gap, listen to the magician and go to the command headquarters. Here you will have to talk with advisors and finally decide who will be more useful allies - magicians or templars. This is the last chance to change your mind.

If you still plan to be friends with wizards, then return to Redcliffe using the command table. Dorian will definitely be in the party, and you can allocate the remaining two slots to other heroes.

We won't tell you what happens next - it's a spoiler. Let's just say that after the cutscenes you and Dorian will find yourself in a dungeon. As soon as control is returned to you, upgrade the magician’s abilities so that he can help you with spells in battle.

Since you are alone, proceed through the dungeon with caution. There are few enemies here, but they do decent damage. It will be easiest if you play as a “tank” warrior. It’s more difficult if you play as a melee robber. Be especially careful if you are playing as an archer or mage.

Following the markers, you will soon reach a fork. Three points will be marked on the map: two of them indicate party members who need to be released from prison, and the third will lead you to the sorceress Fiona. First of all, get to the lost allies - it will be much easier with four of you. After talking with Fiona, the next part of the task will open - follow the new marker.

To replenish your supplies of health potions, look for special storage areas (they look like boxes with different bottles). New markers will appear on the map that need to be examined. You can move freely within the location and visit targets in any order. Please note that this area has multiple levels, so some areas can only be reached using stairs.

Soon you will come across a locked door. To open it, you need to collect five pieces of red lyrium. Their locations are marked on the map. Once you've collected all five, replenish your potions and get ready for the boss fight. Alexius.

Alexius uses attack spells, puts a shield on himself and teleports around the room. In general, the battle with him is simple: let the warrior distract the boss's attention while the rest of the party deals maximum damage. When he has half his health left, Alexius will disappear, but a gap will appear in the room - you already know what to do with it. As soon as you close the gap, the boss will return to the battlefield. He will repeat the trick of disappearing at a quarter of his health.

Will burn in our hearts... / In Your Heart Shall Burn

After returning to base, you will be able to communicate with allies, receive or even complete several tasks, and so on - use this time to complete things in the Shelter (Heaven). Please note that you will not return here again.

After activating the next story mission, you will see several cutscenes. Shortly after you regain control of your character, you will meet Cole, another potential party member. He will only appear if you chose the help of magicians. Otherwise, Dorian will replace him, and you will meet Cole during the mission for the Templars. Depending on the choice of sides, the opponents also change: either magicians or templars will attack you.

In this case, the tasks will be the same. Follow the markers, destroying opponents. You will need to protect one trebuchet and capture another. After this, you will be asked to return to the Vault. Along the way, you can save several characters, which will bring additional experience. When you reach the church, watch the video and return to the battlefield.

Now you need to aim the trebuchet. In this case, the heroes will be disturbed by opponents - we advise you to first kill them all and only then take up guidance. At some point a boss will appear - a knight Denam.

First, deal with his retinue - a gang of demons. After this, order your “tank” to distract the boss: the monster has quite powerful attacks that leave no chance for the squad’s magicians. Keep vulnerable allies behind the boss to minimize damage to them. At 75, 50 and 25 percent health, Denam will remove all negative effects and establish a powerful barrier. The battle can be long, but as long as the “tank” holds the line, distracts the enemy and drinks potions, there is nothing to worry about.

After defeating Denam, a long cutscene will be shown. When you can control your hero again, follow the signs - the path is absolutely linear. Soon you will be taught how to use a new ability, and then the hero will find himself in a snowy desert during a storm. Just go forward and slightly to the right.

From the Ashes

This part of the main quest is quite short. You will be invited to walk around the new fortress, explore its main premises and communicate with allies. Some sections of Skyhold will be locked and you will be able to visit them the next time you visit the castle.

After talking with Josephine and Varrick, two main quests will open: Wicked Eyes and Wicked Hearts and Here Lies the Abyss. They can be done in any order. Before setting off for one of them, we strongly recommend talking to all your party members - you will see and learn a lot of interesting things.

Here Lies the Abyss

After talking with Varric's friend, you will gain access to a new location - Crestwood. Go to a meeting with the informant. Walk along the shore until you come across a cave - that's where you want to go.

After the conversation, your path lies to another location, Western Approach. Follow the directions of the marker. On the spot you will be shown a cut-scene, followed by a battle with a horde of demons. Due to the relatively small size of the battle arena, it will be useful to use the Mark of the Rift spell here. After finishing the battle, return to Skyhold.

From the command headquarters, go to Orlais to continue the mission. Before this, we strongly recommend that you sort out the party’s equipment and free up space in your inventory, since you will not return to Skyhold soon.

The marker will guide you through the battlefield. Soon you will receive an optional task - to help the Inquisition troops in battle. It is necessary to destroy three detachments of Gray Guardians, who are helped by demons. Completing this goal will give you access to a chest containing valuable loot.

You'll soon encounter a large group of enemies led by the Demon of Pride. Deal with the small enemies first, and then take on the mini-boss. Keep vulnerable heroes away from his electric whips. The battle is complicated by a huge dragon, which periodically rains down spells on your party. Try to spread your allies around the arena to minimize damage.

The marker will not let you get lost here. We advise you to carefully monitor the radar: its glow means that somewhere nearby there is an item needed to complete the quest Fears of the Dreamers. In the northern part of the first zone, try to find a human skeleton and go into search mode - this will initiate an additional task. The remaining four items are located in other areas of the location. It can only be completed until the end of this section of the game.

To restore your memories, kill the demons and press the action button next to their bodies. To advance in this location, you will have to repeat this trick several times. The episode is generally linear - move forward until you encounter the boss, Nightmare.

Get ready for an intense battle. Nightmare has a lot of health and powerful attacks. From time to time he will summon spiders, which must be quickly destroyed - otherwise they will be overwhelmed by numbers. Let the “tank” keep the boss’s attention while the others deal with his minions. As soon as there is a respite from small enemies, use your most powerful abilities on the Nightmare. At 25 percent health, the boss will summon strong demons to help - this is the best moment to use the Mark of the Rift ability. After the victory, return to Skyhold.

Wicked Eyes and Wicked Hearts

In this mission, two things are more important than ever: the composition of the party and the choice of the right lines in the dialogues. We advise you to take at least one mage with the Barrier ability into your group, since health potions will be in short supply. When communicating with the nobility, try not to say anything harsh or rude - flatter and agree. And, yes: before starting the mission, save the game in a separate slot.

The specificity of this task is that you will need to temporarily turn into a socialite. Good behavior, politeness and small favors for guests increase the Inquisitor's rating. A long absence or dubious statements lower it. When it drops to zero, you will be kicked out of the ball and the mission will fail. So don't miss the opportunity to improve your rating.

There is something to do in the location besides the main mission. You can collect figurines that give access to chests with loot, look for dirt on nobles, and much more. At the very beginning of the location, you can help the lady at the gate who has lost something. The missing item is located near the fountain - use the search mode. By returning it, you will increase your rating - this will be enough for a start.

The marker will indicate the path and the characters you need to talk to. After the official presentation there will be an opportunity to communicate with allies and study the situation. Once finished, head to the lobby and proceed to the guest rooms. Find the Hall of Heroes, go through it and exit on the west side. Follow the corridor until you reach the fountain. Here you need to climb to the second floor using the net on the wall.

Once you are out of the public eye, your rating will slowly begin to decrease, so act quickly. The marker will mark the area to be searched. When finished, go down the stairs to the library and go into search mode. Having found the evidence, return to the ball. Don't miss the opportunity to increase your ranking a little: go to the ballroom only after the second ring of the bell - the nobles are always a little late, right?

You will receive the Servant Wing Key. You can get there through the lower floor of the Hall of Heroes. At the entrance you will be joined by companions - do not forget to change their formal clothes to equipment for battles. You must have at least 10 rating points: every minute you will be deducted one point, so don’t hesitate and deal with your opponents quickly. Follow the trail of blood and corpses and you'll soon encounter the killer. After the battle and cutscene, return to the ball.

The Duchess will ask you to dance. Be as polite as possible - we advise you to always choose the rightmost answer option. After talking with the duchess, you will have the last opportunity to hand over incriminating evidence to Leliana.

Soon you will come to another rift, open in the castle courtyard. First, destroy the human enemies, and then deal with the demons. The second wave of enemies will be much stronger than the first, so get ready. After this, you will be shown several cut scenes, given one important decision to make, and then sent to battle with the final boss of the location, the same duchess.

First, get rid of her minions. Let the magicians cast a shield on their party members at the first opportunity. The boss will teleport around the arena - try not to lose sight of her. When the Duchess's health drops to 50%, she will call for assistants - deal with them as quickly as possible. Otherwise, this is a fight with no surprises.

What Pride Had Wrought

As always, go on a mission through the command headquarters. In the first part of the task, you only need to follow the markers and fight off enemy units. Soon you will reach an ancient temple.

Having reached a large locked door, you will receive a task to perform a ritual. This can be done at the statue on the lower level of the hall. You need to walk across special stoves in order to light them all. You cannot step on slabs that have already been activated. There shouldn't be any problems with the first puzzle - it's quite simple. After opening the door, proceed deeper into the temple.

After the video, you will have a choice: immediately go after the enemies or follow the traditions of the elves and perform four rituals. In the first case, you will have to fight not only with the villain’s minions, but also with the temple guards. In the second case, you will be offered four puzzles with slabs: by solving them, you will receive the support of the elves and fight an alternative boss of the location.

Having made your choice, follow the marks on the mini-map. If you have completed the rituals, you will be able to team up with the guards against the invaders. In this case, you will be given a guide who will show you the way through the location to the boss. If you decide to ignore traditions, then get ready to fight both the elves and the templars. You will need to find your way through the maze yourself - watch the radar and use the search mode.

You will soon meet the boss. Depending on the past choice it will be either Samson(if you have chosen magicians as allies), or Calperia(if you preferred the templars).

Samson only attacks in close combat. He is helped by minions, which should be disposed of immediately. When the boss starts spinning, withdraw the fighters. Scatter your allies around the battlefield so that Samson's attacks don't hit multiple heroes at once. Take advantage of the tactical pause - party members do not always choose targets successfully, especially at the beginning of the battle.

Calperia often places fire runes on the floor - you need to run away from them and take your allies away from them. She loves to teleport, is immune to stun, paralysis and fear, and also has high fire resistance. Lightning and cold are your best friends in this battle.

The Final Piece

A very short mission. Go to the altar through the command headquarters. If in the last task you allowed your companion to drink from the Well of Sorrows, then you only have to talk to someone. Otherwise, you will have a dragon boss battle.

If the “tank” diverts the monster’s attention to itself, and ranged fighters do not get under the monster’s paws and tail, the battle will take place without any problems. We recommend avoiding fire attacks because they deal very little damage to the creature. Cold, on the contrary, is very effective. You need to reduce the dragon's health to half, after which a cut-scene will begin.

Marvel at the perfection / Doom Upon All the World

It's time for the final battle. We recommend making a separate save before starting the final mission. You will be able to complete some remaining quests after this, but some content will not be available. So if you plan to study Inquisition inside and out, this is your last chance.

Take at least one mage with Barrier to the battle with Corypheus, and preferably two at once. The boss deals a lot of damage, is immune to status effects, and has a huge amount of health, so be prepared for a long fight. In the first phase, the villain will summon demons, move around the arena and attack with powerful spells. Barrier and health potions will help keep the party on their feet.

After some time, Corypheus will move to a new arena - follow him. Don't forget to replenish your potions along the way. The second phase is almost no different from the first. Except that the situation is different.

When the boss has half his health left, he will be replaced by a huge lyrium dragon. As always, let the shield warrior distract the boss while ranged heroes deal damage to him. Focus fire on the monster's paws - this will slow it down. Focus on healing and protecting heroes with melee weapons: don't skimp on potions and cast Barrier on them. Let the party spread out around the arena so that the dragon's fiery breath isn't as dangerous. Don't forget about the tactical pause.

Having finished with the dragon, switch back to Corypheus. In the final stages of the battle, he will teleport much more often. Spells will appear in his arsenal that cause damage to the entire squad. "Barrier" and healing potions will help you.

Actually, this ends the main campaign of Dragon Age: Inquisition, congratulations! One last tip: don't miss the post-credits scene!

This task will exclude the possibility of further cooperation with magicians. However, it is possible to attend an appointment at Redcliffe Village.

Requires 15 Influence points to complete. Recommended level is from 4 to 7.

First, you should sell all unnecessary items from your inventory and prepare your equipment.


At the council, Cullen reports that the Lord Seeker is in citadel Terinfal. Leliana and Josephine offered to enlist the support of the noble nobility of Orlais, thereby forcing the lord to negotiate.

Upon arrival at the citadel, we will be met by a representative of the aristocrats, Esmeral Abernash, and Cullen’s informant, Ser Barris.

Before going to the meeting you will be asked to perform a ritual. The banners of the Church, Ferelden and the Templars must be raised in order of importance. There can be no mistake, but your companions will appreciate the choice; in any case, you can refuse.

Lord Lucius sent a captain of the Order to take his place, who, mentioning the name Senior, will attack your squad.

In one of the rooms under the castle you can find the Amulet of Power for Cassandra.

Breaking through the ranks of the possessed Red Templars We finally find Lucius Corin, or rather what is hidden under him... he grabs the Inquisitor and sends him to the world of Shadow.

Demon of Envy in a thirst to become a Messenger, illusions and traps cast doubt on our past, present and future.

But the friendly spirit Cole appears to help, he gives advice and moral support.

Along the way you can complete a side quest Demonic Dogma, having found three secrets of Inspiration. Secrets give a good increase to the main characteristics.

Use a torch to light curtain fire at four more points on the location. Afterwards you will find yourself in the reflection of the Terinfal courtyard. Try not to stop, otherwise the distortions will knock you off your feet. The demon will try to inhabit your body, but fails and the Shadow dissipates. Envy, having shown its true form, hides behind the barrier of the veil.

Ser Barris offers to overcome the obstacle using the abilities of the templars, but for this he needs the help of veterans and a supply of pure lyrium. You can find them in the chambers on both sides of the hall. As soon as you enter one of the doors, the time countdown will begin. It will be necessary to return before the forces defending the Main Hall are exhausted. Returning each time, you will have to repel the attack. In addition, with each return you will have less and less time to stay in your chambers.

You can first go to the upper chambers, help two veterans and find lyrium. Return to the hall above, lower the stairs and help the templars. Then, after replenishing your supply of potions, enter the officer’s quarters. For each veteran found, a little is added to the hall’s status bar.

There is a secret room on both sides, which can be accessed by breaking through the wall with a warrior.

As soon as the templars begin to influence the barrier, the possessed will begin to appear through it.

Barris will survive if the condition of the hall does not fall below half.

Before the upcoming battle, don't forget to replenish your supplies at the brazier on the left.

The boss's behavior is similar to that of a horror demon. At the same time, it deals distanced damage with spirit magic. When his health drops to a certain level, he will call for help and take the form of a dark figure (depending on the class of the main character).

Cole will also fight by dealing damage with daggers.

Having won and taken the dagger of Insolence with the rest of the trophies, we make an important choice. Do you want to restore the Order and conclude a full-fledged alliance with it, or do you want to dissolve the Order, accepting the remaining templars under the new leadership of the Inquisition.

Depending on the decision made, your advisors will perceive this differently.

Cole will suddenly appear right on the command table; he has followed you from the very citadel and asks to be accepted into your team...


Next task:


The first plot quest is a fork, after completing which you will forever deprive yourself of the opportunity to enter into an alliance with the templars.

You can complete the initial part of this quest even if you are planning an alliance with the templars. Until this mission appears on your table at command headquarters, you have not reached the point of no return.

You receive this quest after meeting Fiona on your first visit to Val Royeaux. She invites you to negotiate with the rebel magicians at Redcliffe Castle. You may have already discovered the gate to Redcliffe Village during your exploration of the Hinterlands, but until Fiona's invitation you will still not be allowed in.

Go to the village of Redcliffe in the northern part of the map, and a frightened guard will run out to meet you. It turns out that another Gap has formed right at the gate. Close it and you will finally be given access to the village. One of the Inquisition agents will tell you that for some unclear reason, Fiona is acting as if she does not know about any invitation. After this, one of the magicians increases the confusion by announcing that some Master Alexius is in charge here, and not Fiona. To understand all this, go to the tavern. You will have a long conversation, first with Fiona, and then with Alexius himself. It will clarify the situation a little.

Regardless of whether you wish to enter into an alliance with Alexius or not, your negotiations will be interrupted, and the master will leave on his personal affairs. You will be able to read the note that was slipped to you.

Go to the Church, where you will see a magician fighting demons that are pouring out of the next Rupture. Help him and close the Gap - he will introduce himself and explain what is happening. From this moment on, the mission “Tempting Whispers” will appear on your table in the command headquarters and if you choose it, you will no longer be able to form an alliance with the templars.

When you are ready, go to the command headquarters and activate the mission. (I recommend having extra mage equipment in your inventory, as you will be joined by a new companion in this mission.)

Listen to your advisors' debates and the plan they ultimately came up with. The appearance of Dorian will also make his contribution to it.

After the end of the conversation, you will automatically find yourself in Redcliffe Castle. Talk to Alexius. During the conversation, he will state that your mark has been “stolen” and will also mention a certain Elder. You will also learn Alexius's main motivation for allying with this mysterious Elder. At the end of the conversation, Alexius uses magic - with unexpected consequences, thanks to Dorian's intervention - and you will find yourself in a completely different place and without your companions. Only Dorian will remain with you. Be sure to equip him and scatter his skill points when you deal with the two hostile Venatori guards.

After the fight, Dorian will put forward his theory about what exactly happened to you and what you need to do about it. Pick up the cell key that one of the guards will drop. If you didn't bring anything extra for the mage, then one of the chests nearby contains armor that is slightly better than Dorian's armor.

Open the cell door with the found key and look for a way out, appreciating the very... frightening decorations of the castle along the way. Go through the lower and upper chambers and you will find yourself at a sort of crossroads with three possible roads. He is protected by several Venatori guards.

Your companions sit in cells at the end of the corridors of this intersection. From them you will learn exactly where – and most importantly – when exactly – you are. After that they will join you. In one of the cells you will come across Fiona. She will tell you that Leliana is somewhere around here and you should find her before you meet Alexius.

Now with a full group, go up the stairs behind the quest marker until you reach an intersection where you will have to fight several guards. In the guard barracks nearby you will find a burial place for resupplying supplies. Behind a locked door that can only be opened by a robber, you will find random loot.

Leliana... or rather, a very unexpected version of Leliana for this future, is located above, in the torture chambers. After a short cutscene, she will join you - although not as a member of the group. Move on. There is a Rupture hanging near the grate behind which the pier is located. After closing it, open the grate using the lifting wheel and move on.

There's another potion refill cache there if you need it. There are also a couple of Shadows walking there. Go through the courtyard, where you will need to close the next two Rips, into the living quarters. If Connor is alive in your state of the world, then in one of the rooms you will see what would happen to him in this future version.

The potion cache is located near the stairs from the top level of this wing to the bottom. In the first hall of the lower level, a big battle awaits you with numerous shadows and Venatori. The entrance to the throne room is also located here, but it is currently locked with magic, and you need five shards of red lyrium to open the door. The lyrium shards are in the possession of the Venatori, who patrol the upper and lower levels of this part of the castle in fairly large groups (usually at least half a dozen). All of them are marked on the map.

In one of the side rooms there is another potion cache.

Once you have collected all five Lyrium Shards, return and open the throne room. Regardless of how you behave in a conversation with Alexius, you will have to fight with him. Alexius endlessly casts a barrier on himself, and after you take away a certain number of hit points, he opens a Rupture to make it even more fun for you. After you repeat this cycle a few times, you will finally be able to finish it off.

While Dorian opens the way to the past, watch as your companions heroically hold off the attackers, buying you time. After this, you will jump into the Gap and find yourself back in the place, and most importantly - the time - from which you were so unceremoniously torn out.

Alexius will go down without a fight, and you'll be faced with a very angry face - or faces - depending on which state of the world you chose in Kip. During the conversation, you can choose whether you enter into a full-fledged alliance with the magicians or make them part of the Inquisition under your complete control. As you can expect, an alliance of equals will not be liked by those who do not trust free magicians (Cassandra, Vivien), but Blackwall, Solas and Sera will approve of it. Varrick's reaction depends on whose side Hawk fought on at the end of YES 2. If he fought on the side of the mages, then Varrick will approve of a full-fledged alliance with the mages - and vice versa.

You will then be automatically transported back to the Vault, which will complete this quest.

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