Skyrim 5 dark brotherhood walkthrough. All Hail Sithis! Passage of tasks of the Dark Brotherhood

"Belated Funeral"
(Delayed Burial)

Even before joining The Dark Brotherhood you can complete the "Belated Burial" quest given by one of its members. On the road north of Whiterun, there is a wrecked cart with Cicero circling next to it. Based on his story, he is taking the body of his mother to a new crypt, but the wagon broke down, and the owner of the nearest farm refused to help. Cicero will send you to the Loreius Farm, which is not far from the road, and ask you to convince Vantus Loreius to help him. For the service, he will pay you 400-600 gold (depending on the level).

Note: if you do not want to help Cicero and support the owner of the farm, and also inform the guards, then after you join the Dark Brotherhood, when you visit the farm, you will find its owners killed.

"Lost Innocence"
(Innocence Lost)

To join the Dark Brotherhood The Dark Brotherhood) in Skyrim, you need to complete one quest. To start it, just listen to the whispers of the townspeople or ask someone for fresh gossip. One way or another, but you will learn that a certain boy from Windhelm (Windhelm) named Aventus Aretino (Aventus Aretino) threatens to perform the Dark Sacrament and invoke the Dark Brotherhood. This will start the Innocence Lost quest. Indeed, when you get into his house (the lock is of minimal difficulty, but you will need the master keys), you will see a child performing a gloomy ritual. Aventus will be delighted with your arrival, mistaking you for a representative Dark Brotherhood. Accept his task and go to fulfill.
From a conversation with the boy, it will become clear that he is an orphan. After the death of his mother, Aventus was sent to an orphanage in Riften, but he soon escaped from there. The reason was Grelod the Kind (Grelod the Kind) - the guardian of orphans, who in every possible way torments her wards. She will need to be killed.
Grelod spends all his time in the orphanage, sometimes locking himself in his little room. There it will be best to liquidate it; orphans will be delighted with what they have done. Return to Aventus, who will also be glad to see you and will pay for the service with a family treasure - a plate worth 100 coins =).

"With such friends..."
(With friends like these…)

In a few days, a messenger will find you, who will hand over a note with the Black Hand's mark and the inscription "We know." After receiving it, go to bed - the awakening will not be pleasant and will start the quest "With friends like these ...". You will come to your senses in an old abandoned house in the north of Skyrim. You will be met by Astrid - a representative of the Brotherhood and will say that you acted not quite honestly - they took away the contract that belonged to the Dark Brotherhood. And this debt you have to work off right here: Astrid brought three connected victims and offered to choose any for killing. It doesn't matter who you choose: Vasha is a brash Khajiit who, according to him, is not the first time he gets into such trouble; Alea Quintus is a nervous and sharp-tongued single mother; Fultheim the Fearless is a mercenary who managed to send many souls to the other world in his life *. Kill anyone and your debt will be forgiven. However, Astrid is in no hurry to let you go: she will offer to join her family - the Dark Brotherhood. When you agree, she will give you a password and direct you to the hideout.

The last Skyrim hideout of the Dark Brotherhood is located in Pine Forest near the city of Falkreath, it is hidden in the stones right next to the road. The door, according to the old tradition, will ask the question “What is the music of life?”, To which you must answer “Silence, my brother.” Astrid will be waiting for you inside. She will tell you about herself, and also offer to meet her family. After meeting, contact Nazir (Nazir), most often he can be found either in the common room or in the dining room. It is he who will give you the first tasks.

*Actually, you can kill Astrid too. But then the road to the Dark Brotherhood will be closed to you. However, there are those who want to know about her death. After the kill, go to any guard and report what happened. You will be directed to the commander of the Imperial Legion, Maron, sworn enemy of the Dark Brotherhood. He lives in the settlement of Dragon Bridge, which is not far from Solitude. Commander Maron will be inexpressibly times your news, and will also share that he recently discovered their shelter and sent his people to storm it. And he will offer you to join this operation ...

"Contracts of Nazir"
So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.

(Beitild) - the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is at odds with him and is his competitor.
(Ennodius Papius) - an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) - A beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.

"Goodbye Love"
(Mourning Never Comes)

Astrid will give you the next contract. You need to find a young Breton Muiri (Muiri), who will tell you the details next task. Muiri lives in Markarth and works at The Hug's Cure, an alchemy shop. The girl will tell you that she wants to take revenge on her former lover named (Alain Dufont), who seduced her in order to rob her friendly Shattered Shield family.
In fact, Alain Dufont is a robber who, along with his gang, is hiding in the Dwemer ruins of Raldbthar (Raldbthar). His camp is set up inside not far from the entrance, the corridors are patrolled by guards, and the victim herself is surrounded by several fighters. Exactly above them there will be a ledge with stationary Dwemer crossbows aimed at the gang. You can try to shoot the whole group of them.
But Muiri also asks you to provide another service for an additional reward - to kill (Nilsine Shatter-Shield). The deceived family declared Muiri a traitor and abandoned her, so the girl so subtly decided to take revenge on them. Nilsey lives in the western part of the city of Windhelm, the house is locked with an expert-level lock, but the victim is already leaving it at 6 in the morning, her path will lie through the deserted city cemetery.

For completing a contract with an additional task, you will receive a significant cash reward, as well as a special gift from Muiri - a ring enchanted to increase the effectiveness of the potions you create.

"Whispers in the Dark"
(Whispers in the dark)

The arrival of the Coffin Keeper of the Night Mother, Cicero, has turned the life of the Dark Brotherhood hideout upside down. Astrid suspects that he was plotting a betrayal against the Dark Brotherhood and even managed to win someone over to his side, as a muffled conversation is periodically heard from his room. You have to find out what and with whom Cicero is up to. The best place for surveillance is the Mother's coffin itself, climb into it and wait. Soon Cicero will come, but will not say anything interesting. Instead, the Night Mother will speak to you. She will say that she has chosen you as a Listener, and now you will voice her will. And her very first will will be a conversation with Amaund Motierre in the tomb of Volundrud.
It's time to leave the coffin and announce yourself to Cicero. At first he will not believe you, but say the secret phrase that Mother whispered to you "Darkness comes with the death of silence", and he will recognize you. However, this news will not please Astrid. She should think about the situation, but in the meantime she will send you to Nazir for new contracts.

"Contracts of Nazir"

Nazir will give you two contracts - to kill a Nord (Hern) and an Orc (Lurbuk).
is a vampire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
- Orc bard from Morthal (Marthal), who lives in a local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.

"With the death of silence"
(The Silence has been broken)

Astrid considered your conversation and gave the go-ahead for a conversation with Amon Motierre. Go to the tomb of Volundrud, which is not far from Whiterun (Whiterun). You don't have to climb far - Amon, along with his guard, is literally in the next room, not far from the entrance. The Breton will say that his order is not so simple, but you will receive a decent reward for it. The victim is the Emperor of Tamriel himself (Titus Mede II). As proof of the seriousness of his order, Amon provided a letter and valuable amulet. Take them to Astrid, who is hesitant to give an answer right away, so she will send you to Riften to Delvin Mallory to assess the true value of the amulet. Delvin is located in the Rat Hole Tavern in the lower tier of the city. You will most likely not be welcome there, but no one will touch you in the tavern. Delvin will tell you that such amulets are worn by members of the Council of Elders and do not part with them just like that. He agrees to buy the amulet and gives a receipt for Astrid.

"Until the death separates us"
(Bound until death)

Finally, Astrid decides to fulfill the contract. In order to eliminate the Emperor at minimal cost, a number of conditions must be met. The first is to kill (Vittoria Vici), who is the head of the Eastern Trading Company in Solitude, as well as the cousin of the Emperor, that is, she represents the interests of the Empire. She is soon to be married to Asgeir Snow-Shod, who has ties to the Stormcloaks, so this marriage could be a step towards peace between these warring factions. However, if Vittoria Vici is killed, her death will most likely be attributed to the Stormcloaks, and this incident will force the Emperor to visit Skyrim.
Head to Solitude, the wedding is in full swing. The newlyweds sit in front of the audience under a small balcony, which they will periodically climb to deliver a solemn speech. In order to get the bonus, you need to kill Vittoria at the very moment of the performance. There are two options to complete this task invisibly:
1. Gabriella will tell you about the parapet, which is just opposite the balcony. Moreover, a caring sister left you a nice gift - on the very parapet you will find an enchanted bow, several arrows and a potion that increases bow damage.
2. Babette will tell you about a different way to solve the problem. Right above the balcony hangs a bulky stone and very old statue. With proper effort, the statue can fall right on the head of the victim. To get to the wall from which you can throw the statue, climb the stairs, which is located next to the Gloomy Castle.
To make your task even easier, take with you a potion of invisibility or a spell with the same effect. With due skill, the guard will not notice you.
When the job is done, Veezara will come to your aid, sent by Astrid to distract the guards from you. While the lizard takes the hit, run out of the city.
In addition to the money due, as a bonus, you will receive the summoning of the spirit of the legendary assassin who will fight at your side (in this spirit, you will recognize an old acquaintance from the Dark Brotherhood of Cyrodiil).

Note: On the body of Vittoria Vici, you can find a wedding outfit, which includes a wedding dress, sandals and a flower wreath, as well as a key to the deceased's house.

"Vulnerable Spot"
(Breaching Security)

Your next target is (Gaius Maro), the son of Captain Maron and an agent of the imperial security service. Guy was sent to the cities of Skyrim to assess the situation and prepare for the arrival of the Emperor. When the victim is dead, it is necessary to put a fake letter on his body, which will indicate his involvement in a conspiracy against the Emperor. Astrid believes that the tarnished name of her son will make Captain Maron harmless for the next attempts to remove Titus Mede II.

In the hideout, talk to Gabriella (Gabriella) and she will give you everything you need to complete the task. The target will start its journey from the outpost of Pentius Okulatus, which is located in the Dragonbridge settlement. In order to get a bonus for completing it, you will have to kill an agent within the boundaries of any of the cities that he visits. Information about his route is in the schedule, which can be stolen in the same outpost:

Morndas - Solitude (Solitude) - imperial tower, evening - Gloomy castle.
Tirdas - Windhelm - royal palace, evening - barracks.
Middas - Riften - Mistveil Fortress.
Turdas - Whiterun (Whiterun) - Dragon Limit, evening - tavern "Prancing Mare".
Fredas - Markarth - Understone fortress, evening - city.
Lordas and Sandas - at the discretion of the target.

As a bonus, you will receive Olava's talisman, which will start an additional task. (More on that later).

"Cure for Madness"
(The Cure for Madness)

Something happened to Cicero during your absence. According to eyewitnesses, he attacked Astrid and wounded Vizara, and then fled. Arnbjorn went after him, but no one knows where he went. Astrid sends you to look for clues in the escapee's room. Look for the last part of his diary. It will contain Cicero's notes about the abandoned Dark Brotherhood hideout in Dawnstar, as well as the password to the door: "Innocence, my brother." Tell Astrid about it. She will order you to find and kill Cicero, as well as find Arnbjorn, he may need help. Moreover, for a quick journey, the head of the refuge will provide you with a horse born of the Abyss itself - Shadowmere, also known to us from the previous part of the Elder Scrolls.

The werewolf will sit right in front of the hideout door. Send him home, and you yourself go in search of Cicero in the wake of blood on the floor. Dawnstar Sanctuary is said to be the first Dark Brotherhood hideout in Skyrim, but has been abandoned for over a hundred years. Inside you will find restless ghosts who will not be happy about your intrusion, as well as several traps. A huge and strong troll Udurfrukte (Uderfrykte) roams in the ice labyrinth. When you get to Cicero, he will already be severely weakened. You will have the choice to kill him or let him live and lie to Astrid.

Note: Summon the spirit of the legendary assassin and listen to what he advises you. The ghost of Lucien Lachance will say that the Keeper of the Coffin of the Night Mother is a special position and his murder is not welcomed by the Brotherhood.
If you choose to let him live, Cicero will soon meet you at the entrance to the Dunstar Sanctuary and offer to become your companion.

« Killer Recipe»
(Recipe For Disaster)

There remains the last step in preparation for the assassination of the Emperor - the elimination of the so-called greatest cook, who is invited to the court to prepare dishes for the table of Titus Mede II. The catch is that no one knows who this chef really is. However, the identity of Gurman's closest friend is known - this is a court cook from Markarth named (Anthon Virane). It is located in the Understone Fortress. Talk to him and, threatening the Dark Brotherhood, find out the identity of the Gourmet. After this, an unnecessary witness must be killed. This is best done late at night, when two of his assistants go to the next room to sleep.
The gourmet turns out to be an orc (Bolagog gro-Nolob) who lives in the Nightgate Inn. At night he sleeps in the basement, and during the day he goes out to the river. The bonus task will be to throw the body of the dead into the water, but before that, do not forget to take a letter from the body, which will come in handy in the next quest.

"Death of the Empire"
(To Kill An Empire)

Everything is ready to fulfill the contract. Talk to Astrid, who will tell you about your next steps, and also give you a special poison - brazier root. The Emperor has already arrived in Skyrim and is in the Dark Castle of Solitude. It's time to play the role of Gourmet. Go to the castle doors, Maron will be waiting for you there. Show him the letter taken from the Gourmet's body and go inside to the kitchen to cook Gianna (Gianna). You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. While cooking the dish, she will periodically ask you what ingredients to use, so at the end, do not forget to offer her to throw the poisonous root that Astrid gave you. When everything is ready, go with the cook to the dining room. Wait for the Emperor to try the dish and, having made sure of the result, run through the door on the other side of the table (it’s convenient to immediately stand next to it), Astrid said that she “agreed” that no one would interfere with your escape.

But on the bridge you will still be expected. Captain Maron and his servants have trapped you: instead of the real Emperor, it turns out that you poisoned a double; moreover, Astrid betrayed you by trading your life for the sanctuary of the Penitus Oculatus. However, the captain, inflamed by the death of his son, was not going to comply with the terms of the agreement, his people are already storming the shelter. Run away from Solitude to save yourself and have time to save the shelter in Pine Forest.

"Death Incarnate"
(Death Incarnate)

The hideout in Pine Forest is already under siege, and you'll have to kill a few Penitus Okulatus warriors before breaking through. Fight off the attackers to find at least one of the survivors. Unfortunately, no one but Nazir and Babette can be saved. The task is complicated by the fact that the cave in which the shelter is located is gradually collapsing, blocking almost all the moves. Go to the dining room, where Nazir will already repel the attacks of the guards and help him. After that, you will hear the voice of the Night Mother, who will call you again, but this time to save you. Go to the room with her coffin, climb into it and hug the Mother. The shutters will slam shut, and the collapse will not harm you. A little later, Nazir and Babette will pull out the coffin. The shelter will be almost filled up, burying the bodies of the dead under it.

The Night Mother will speak to you again. She will send you to Astrid, who also miraculously survived and is in the same cave. It turns out that she performed a Dark Sacrament on herself to try to remedy the situation, and is close to death. Take the Blade of Woe next to her body and kill Astrid at her request. So her soul will be forgiven and go to Sithis.

"Glory to Sithis!"
(Hail Sithis!)

The Night Mother wants to speak to you again. The contract is not cancelled, and must be killed. Talk to Nazir, who will support you, and also inform you that he will move to the Dawnstar refuge with Babette, since it is pointless and dangerous to stay here.
In the meantime, go to Amon Motierre, who moved from the tomb to the Prancing Mare in Whiterun. The news that the contract will still be fulfilled will please him, and he will inform you that the Emperor is about to sail to Cyrodiil, however, you still have a chance to get to him. The ship "Kataria", on which he sails, is still in the port of Solitude. Also in the port is and, so you have the opportunity to return the favor to him. Stock up on patience, master keys and go to fulfill the contract.

After killing the captain, who is standing on the pier of the warehouse of the Imperial Trading Company, swim directly to the ship, which is standing on the water in the middle of the bay, climb up the anchor chain and get into the hold. Wait for the movers to finish their work and hide in the room. On the way you will have a dining cabin, which contains a bard and one guard. Both will sit with their backs to the stairs. Wait for the second guard to hide in the next room and run to the stairs. Ahead of you will be a door with an expert-level lock and another staircase. Further - the chambers of the Emperor with a lock of the "master" level.
The emperor is already waiting for you. He is ready for his death, because he knows that the Dark Brotherhood is not retreating. However, before dying, he will ask you to kill the one who ordered him. Your right to comply with his request or not.
Amon Motierre already knows about what happened, and your reward is already waiting for you where Motierre performed the Dark Sacrament - in the tomb of Volundrud. 20,000 gold will be hidden in the urn.

"Where to hang the enemy's head"
(Where You Hang Your Enemy's Head)

Nazir and Babette have already settled in the Dawnstar Sanctuary, but its appearance still leaves much to be desired. Nazir will offer you to talk to the already familiar Delvin Mallory from Riften, who will agree to help you with the situation. Go to the Rat Hole and meet the Fence. Here are his rates:

New flags - 1000 gold;
Torture room - 5000 gold;
Poisoner's corner - 5000 gold;
Secret entrance - 5000 gold;
Master's bedroom - 3000 gold.

By the time you arrive, everything will be ready. The rooms are furnished, the victims are moaning in the torture chamber, and Nazir has already found new people.

"Dark Brotherhood Forever"
(The Dark Brotherhood Forever)

This concludes the main quest line for the Dark Brotherhood. But the Mother of the Night will continue to speak to you, so do not forget to visit her, and she will supply you with new customers. If this money is not enough, then Nazir, as before, will have simple contracts (if you have not completed them yet).

Additional tasks

« Nazir's contracts »


I

So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.


(Beitild) is the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is in a quarrel with him and is his competitor.
(Ennodius Papius) - an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) is a beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.



II

Nazir will give you two contracts - to kill the Nord Hern (Hern) and the orc Lurbuk (Lurbuk).


IN
an Empire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
An orc bard from Marthal who lives in the local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.


III

The following contracts, available after completing the quest "With the Death of Silence", are not included in the list of required ones. Completing them can become an additional source of income for you, as well as help you gain respect from Nazir.

(Deekus) - Argonian, marauder. He earns a living from what he finds on sunken ships. His camp is located in the very north of Skyrim on the seashore.
(Anoriath) - Bosmer from Whiterun. He has a trading post in the city and co-owns the Drunken Hunter with his brother Elrindir. Sometimes he leaves the city to hunt.
(Ma "randru-jo) is a skilled Khajiit mage traveling with a caravan of merchants between the cities of Skyrim - Markarth and Whiterun.


(Helvard) - Nordic warrior from Folkreath. Lives in the Jarl's Longhouse and is his housecarl. "Search for an Assassin from the Past"
(Locate the Assassin of Old)

This quest can only be obtained after completing the "Breaching Security" quest. Moreover, you must fulfill an additional condition. As a reward, you will receive Olava's talisman, which makes it possible to learn a special prophecy.

Go to Whiterun and present the talisman to Olava the Feeble. She will understand that you came from Gabriella and will tell you that soon you will have to find the Dark Brother - an assassin from the past, who found his peace in one of the tombs in the north-west of Skyrim.
Your goal is the tomb of the Forest Stronghold (Deepwood Redoubt), located in the mountains near the settlement of Dragon Bridge. The dungeon outside and inside is stuffed with Outcasts, as well as all sorts of traps, there will be one door locked with a “master” level lock, however, in the nearest room there will be one of the Outcasts who has a key to it.

The tomb will have to go through; from it you will find yourself in the Forest Valley - a spacious camp of savages, surrounded on all sides by rocks. It is necessary to cross this camp and enter the next tomb - the Witch's Nest (Hag's End). Witches and fortune tellers will already be waiting for you there, and magic runes will be added to the traps. You don't have to go far: in one of the rooms behind the throne there will be a secret door that opens with a lever on the wall. Behind the door in a small room will lie the same assassin.



"Search for Caches"

If you bought the "Torture Room" from Delvin Mallory when rebuilding the Dawnstar Asylum of the Dark Brotherhood, this will give you a few more additional tasks with a nice reward. In total, there will be four victims of torture in the cell, and, accordingly, there will be the same number of hiding places that they will point to in order to stop the torture.

The first cache is in an old swamp stump south of Solitude.

The second one is north of Windhelm in a hollow stone.

The third is located in the tundra west of Whiterun (Whiterun) also in a hollow stone.

The fourth cache, in which treasures are hidden, is located in a hollow stump near Riften.

Thanks for reading my article. I think you liked her

Joining the Dark Brotherhood

For starters, we can ask around for various rumors in the taverns of Skyrim or just from people. From the rumors we learn that the boy from Windhelm Aventius Aretino appeals to the dark brotherhood. We go to Windhelm, find Aretino's house there, go inside and see how the boy performs a dark ritual and calls out to the mother of the night.

Lost Innocence 1

We approach the guy, he is glad to see us and entrusts us with a contract to kill Grenod the Good from the orphanage in Riften. We go to the Noble Orphanage, which is located in Riften and kill the grandmother. The children are happy and so are we. We return to Aretino in Windhelm, he is pleased and hands us a silver plate worth 100 gold. After completing the quest, we need to wait a certain time, and after that, in one of the cities of Skyrim, a messenger will run up to us and hand us a mysterious note, which will show a hand and the inscription “We know”, after that we need to sleep for eight hours.

With such friends... 2

After we were given a note and we fell asleep, we wake up in an incomprehensible place to us, and an incomprehensible woman in the clothes of an assassin is talking to us. The woman's name is Astrid and we need to pay for the murder of the old woman, because we stole her from the Dark Brotherhood, but can we pay with what? Life, but not ours, but the life of one of the three people with bags on their heads who are in the same room with us. It doesn't really matter which one we kill. And we can also destroy Astrid herself and then the quest "Farewell, Dark Brotherhood" will start, see paragraph 5 of the content "Farewell, Dark Brotherhood". We are not in a hurry to kill Astrid yet, but we will kill one of the three targets ... or all three at once, as your humble servant did. We approach Astrid - she is pleased with us and gives the key to the hut, and also gives the location of the dark brotherhood. The TB hideout is located west of Falkreath. We go there and call the password "Silence, my brother." We go inside and talk to Astrid. In the shelter you can find the "Stone of Barenziah", which can be given to Vex in the "Rampant Flask" under Riften if we joined the Thieves Guild. There you can take a useful word of power. We go to Nazir and take contracts for murder from him.

Main Quest Line

Contract: Kill Baitild

We need to kill Baytild, who owns the Mine in Dawnstar. We go to Dawnstar and find Baytild there. There are two ways to destroy our victim. You can tell her that you are from the Dark Brotherhood, and she herself will start attacking you in the middle of the whole audience, and you can safely kill her. You can wait until 12 o'clock at night and kill her when she sleeps. I chose the first one because it looks more legal.

Contract: Kill Ennodius Papias

We need to kill the former owner of the sawmill in the village of Anga - Ennodia Papia. Here the most difficult thing is to get to the village itself, but its location is indicated by a marker on the map, so this difficult task is quite simple, and killing Ennodius is generally easier than ever, you can talk to him, and he will run away from you, quite funny.

Contract: Kill Narfi

We need to go to Ivarstead. Those who completed the main quest will find it easy to get there. In Ivarstead, we need to find Beggar Narfi, he is in his own burnt house. I felt sorry for him, the house burned down, and even the dark brotherhood came. The author of this passage is generally a compassionate person, but what will you not do for you, gentlemen readers. Try to kill him secretly and give him the opportunity to run away so that the guards do not notice you, the author of this passage threw him into the river and Narfi carried the waterfall away.

After completing all three contracts, we return to the sanctuary and see the scene of the arrival of the mother of the night and ... Cicero. Astrid will give us a new contract, and we give the completed ones to Nazir.

goodbye love 1

This is our first serious contract that Astrid gives us. We need to go to Markarth and find Muiri there. After talking with Muiri, we will need to kill her former lover Alain Dufont and additionally Nilsin Shattered Shield in Windhelm. Don't forget to get the Lotus Extract from Muiri. To begin with, let's kill Dufon, for this we go to the Dwemer ruins with the unpronounceable name "Raldbdthar". We interrupt at the entrance of the bandits, we go inside. We destroy the robbers, and if we go around and open the door of the expert level, then we can bypass the bandits in the central hall and shoot them from the Dwemer catapults, however, the projectile will not hit Dufon and we will have to finish him off manually. After killing Dufon, we leave the ruins and go to Windhelm to kill Nielsin Shattered Shield, but this is an optional task. Killing Nilsin is easy: either during sleep, or at 7 pm when she is in the Hall of the Dead. Nilsin is a good person, besides, her sister was killed, so if you don’t really need gold or you’re not a murderer (which is impossible, given your belonging to the dark brotherhood), then you don’t have to kill her. We return to Markarth and tell Muiri about our successes. If you have completed both of her orders, she will be pleased and will give you more money, as well as your ring. After that, if you have Mara's amulet, you can marry her. After talking with Muiri, we must return to the shelter and talk to Astrid.

Whispers in the Dark 2

We need to hide in the coffin of the Night Mother. If you suddenly went to look for the coffin from the side of the door locked at the master level, then go around on the other side, the door will be open there. Having found the coffin, we break open the lock and climb inside. Soon Cicero appears, and the mother of the night speaks to us. After Cicero discovers us, and we become a listener in his eyes. Astrid doesn't like this, so she instructs us to go get more contracts from Nazir. Nazir will give us two more contracts.

Contract: Kill Lurbuk

We have to go to Morthal and kill the orc bard Lurbuk there. The best way is to wait until Lurbuk is asleep and most of the tavern patrons have left. It's about 2 am. After that, you can safely destroy this funny character.

Contract: Kill Herne

This time we need to destroy the vampire Herne (I love our localization). We leave for the Half Moon Outpost - this is the most difficult part of the contract. Herne himself is a fairly easy opponent, and he, like his girlfriend, can be destroyed with any weapon, despite the fact that he is a vampire. You can kill both himself and his girlfriend. It all depends on the time and place of the murder. AI packets are dumb, so use "wait" at your discretion.
We return and hand over the contracts to Nazir. After we enter the hideout, Astrid will meet us.

With the death of silence 3

Astrid decided to listen to the Night Mother and sends us to Volundrud to Amon Motierre. Finding Volundrud is not difficult, given that a marker on the map points to it. Arriving in Volundrud, we find Motierre and take a letter and an amulet from him, and also learn about a very unusual goal. We return to Astrid in the shelter (see Silence of Tongues).

The Silence of Tongues (Optional)

At the exit from Volundrud, we can find a diary (it lies next to the skeleton to be killed and a pile of gold), the diary says that someone important is buried here and we need to find ceremonial weapons. Both weapons are located in the first location.

With the help of two ceremonial weapons, we will be able to open the door to the Cairn of the Elder. Find Quenel Tongue and kill him. You can take a sword from his corpse. Next to Quenel is the Word of Power, we study it. Quest completed.

After we returned to the Sanctuary and talked to Astrid, we need to go to " Rampant Flask”, an inn, which is located in the “Rat Hole”, which is located in Riften. Finding the "Rat Hole" is simple, go to the square and jump down into the channels, get out of the water and look for the right door. After finding Delvin Mallory in the Ragged Flask, give him the amulet for evaluation. We return to Astrid and listen to her further instructions.

Before you go to the wedding, I advise you to drop by Nazir and fulfill his contracts.

Contract: Kill Anoriath

Killing Anoriath is extremely easy... I would say stupid. You can kill him right in the city, just tell him that you are a hunter, and he is a game. Anoriath can be killed in other ways, such as when he goes out hunting from the city or in his own bed. I killed him in public.

Contract: Kill Ma'randru-jo

Our next target is a Khajiit wizard who travels with caravans. The hardest part is finding the caravan, but the location of the caravan is tracked on the map. Having found Ma'randru-jo, the easiest way is to choose the second dialogue point with him and he will attack you himself, forcing you to answer. In case your character is a Khajiit, Ma'randrujo will have a unique dialogue with you.

Contract: Kill Deekus

The lightest of these easiest contracts. Deekus is an Argonian marauder, and at the time of our search, he is just cleaning one of the broken ships, namely, Hela's Caprice. Once you find Hela's Caprice, you can destroy it in any way you can and at any time. You can talk to him. After Deekus dies, clear out his camp and Hela's Folly.
After completing all three contracts, we return to Nazir's hideout for a reward and take another contract.

Contract: Kill Agnis

We need to kill the old maid Agnis in Fort Greymoor, located near Whiterun. There can be both bandits in the Fort, as well as Stormcloaks or Imperials. If the soldiers attack you, fight, but if not, then Agnis is inside the fort in the left wing and it is quite possible to kill her without running into trouble. After killing the grandmother, we return to Nazir for a reward. After completing the contract with Agnis, Nazir will give us two more contracts.

Contract: Kill Helvard

We have to kill Helvard, the housecarl of the Jarl of Falkreath himself. This contract can be completed first, as the hideout is located near Falkreath. In a conversation with Helvard, choose the first or second dialogue option. He will attack you. If the jarl and his assistants then attack you, then there is another way. We wait until 2 am and kill him secretly in our own bed. He is a VERY easy opponent.

Contract: Kill Meiluril

This time, you need to kill the Dunmer explorer Meilurin, who is conducting his research in the Dwemer ruins of Mzinchaleft. We need to go to the ruins. At the entrance we interrupt the bandits and inside we do the same. After we find Meiluril. You can talk to him, or you can kill him without talking. We return to Nazir for a reward and the last contract.

Contract: Kill Safia

This is Nazir's last contract and, as he himself claims, the most difficult. In fact, the same insanely simple task, only Safiya's corsairs are dangerous. If you've been through the Thieves Guild, you've probably already come across one of the team members of the captain of the Scarlet Wave pirate ship, moored in the docks of Solitude. We're heading there. Personally, no one attacked me, and I calmly dealt with Safiya one on one. After the death of Safiya, we go to Nazir for a reward.

Until Death Do Us Part 4:

We have to kill the emperor's cousin at her own wedding. Tragic. You will receive a bonus if you kill Vittoria Vici when she is giving a speech to the guests. Approach Gabriela and Babette, they will help you with very practical advice. Let's go to Solitude. The wedding is open and takes place outdoors. Don't waste time, time is precious. The best way killing Vittoria Vici - dropping a statue on her or shooting from a certain point.

Climbing the stairs, you can go around the wedding from above, find the statue (it is one and in the shape of a head) and at the right time throw it on Vittoria.
There is another version of the development of events.

Entering this door:

You will find yourself in a convenient place for archery, in addition, Gabriella left you very nice and good gifts there.

I would advise you the second way, but in any case, Vizara appears and covers us, and we must run away as far and quickly as possible if you do everything right - the guards will not attack you, but the guests will attack (if they find us, of course, in the first option, it will be quite problematic for them). Do not be afraid for Vizara, everything will be fine with him. We return to the shelter and receive the following order.

Vulnerable Spot 5

Astrid instructs us to talk to Gabriella and find out from her the details of the next task. We do as Astrid says. We need to kill and shame the victim, in this case, Gaius Maron, an agent of the Imperial Security Service. To begin with, we go to the village of Dragon's Reach, which is located near Solitude. We steal Guy's timetable from Post Penitus Okulatus, wait for the day corresponding to the schedule, and with the help of fast travel we get to the desired city. The most important thing is to follow Guy's schedule (no need to follow him!). Where to get the schedule, it is written above. Personally, I killed Guy Fredas in the evening in the Watchtower of Markarth. After killing Guy, plant a compromising letter on him and return to Gabriella's hideout. If you kill Guy in the Dragon Bridge or on the road, then you will not get a very interesting reward, so I advise you to follow Guy's schedule exactly and kill him in the city. If the task is incomplete, then you will miss a very important part of the story.

Cure for Madness 6:

While we were gone, a small tragedy happened in the shelter. Cicero went berserk and wounded Vizara, but not mortally. Gabriella meets us and asks to speak to Astrid. After we talked with Astrid and saw everything with our own eyes, we go to search Cicero's room. In Cicero's room we find the diary and take it to Astrid. Leaving the shelter, we see a picture of how the legendary horse of the dark brotherhood appears from the void - Tenegriv. Now Tenegriv belongs to you.
Before you go to complete the task, go to Whiterun to Olava the Weak for a prediction (if you, of course, received this task).

NOT NECESSARY.
After receiving the prediction, we have to find an assassin from the past. To do this, we need to go to the forest stronghold.

The forest stronghold is the base of the Outcasts of the Reach. We go inside, cut through the outcasts, go through the guillotine trap, find a door with a master level lock, go here:

And we take the key to the master level door from the outcast. We open the door, kill the outcasts on the bridge and go to the next location - a huge bastion of outcasts on open skies. It's hard to give you advice here, especially considering that my character was strong enough and hacked to death all the outcasts, taking the bastion by storm. However, you can just try to run past them, in any case, we need to get into the Witch's Nest. In the Nest, the hottest part awaits us, a bunch of witches and fortune tellers. When you reach a room with a throne and a bridge that can be lowered, pull the lever that is located to the left of the throne. Behind secret door and lies an assassin from the past. The killer has a kit Ancient Armor Dark Brotherhood. Reaching the end of the Witch's Nest is not worth it, because the reward is zero.

(sequel to Cure for Madness)

Let's go to Dawnstar. We head along the map marker towards the Dawnstar refuge of the Dark Brotherhood. At the entrance to the shelter, we see Astrid's wounded husband, we talk to him and go inside the shelter (we learned the password from Cicero's diary). After entering the hideout, pick up a set of jester's clothes in the first room of the hideout. We make our way through traps and guards into ice caves. In the caves we defeat Udurfrukt - the troll. We pass through the tomb and find Cicero. And now we have to decide whether to kill Cicero or not. It's up to you to decide. If you kill him, the mother of the night will be disappointed, and if you leave him alive, he will appear later (not as an enemy, but as a very useful ally, and in fact, Cicero was right, this turns out later). We return to Astrid and report success.

Killer Recipe 7:

Astrid instructs us to talk to Festus Krex. We go to Festus and ask him about the details of our task. We need to go to Markarth's Understone Keep and find Anton Viran there. Having found Anton, we speak with him and convince him to tell about everything he knows about Gurman, and then we kill him. At about 1 o'clock in the morning, both Anton and his henchmen will be sleeping - kill him while everyone is sleeping. After killing Viran, we go to the Night Gate tavern, but we don’t kill the orc as soon as we find it, but wait for him to walk by the river. At one in the morning, Balagog goes to bed. The orc wakes up at six o'clock. At noon (12 o'clock), Balagog goes on a treasured walk.

This the best place to kill Balagog (he will stay here for up to 4 hours). After the kill - throw his body into the river (move the cursor over the body, press the E button and move) and pick up the gourmet letter from the body. After we kill Balagog, hide his body in the water, take the letter from the body, return to Festus Krex for a reward and further instructions.

Death of an Empire 8:

The Emperor's hour is drawing to a close. We need to talk to Astrid and find out from her the details of the plan to kill the Emperor. We leave for Solitude, find Commander Maron there and hand him the Gourmet certificate. We go inside the Dark Castle. We talk with Gianna, and then we take from the shelf, which is located to the left of Gianna, a chef's hat. We put on the cap and talk to Gianna. We need to prepare a dish, and this is the most comical moment of almost the entire Dark Brotherhood, you can put anything in the dish, from carrots and vampire ashes to imperial sepim (coins), very funny. Do not forget to add the last ingredient to the broth - the root of the frying pan. Since we will analyze the killing of the Emperor with poisoned food, and not anything else, I strongly advise you to add the root of the brazier, otherwise the quest will go the other way (namely, you will have to kill the Emperor manually). After preparing the broth, we follow Gianna to the imperial table and poison Titus Mid II (and also get a lot of pleasure from what we see). You can take imperial clothes. After the death of Titus, we kill the Penitus Okulatus and run from the Castle through the door in the hall where Titus was killed (behind the table). At the exit from the castle, a surprise awaits us. We were framed and deceived. We destroy the Penitus Okulatus and run to the very bottom of the tower, the guards will be waiting for us, but we can buy it off or just run away. Having got out of Solitude, we return to the shelter of the Dark Brotherhood.

Death incarnate 9:

Near the shelter, Penitus Okulatus are waiting for us, we destroy them, poor Festus was fired upon and nailed to a tree. We go inside the shelter. Everything is filled with oil. In the first room, Vizara is lying covered in blood and undressed, in the next room Arnbjorn is fighting, but, unfortunately, he cannot be saved. We kill Arcturus, Penitus Okulatus, who attacked Nazir. We speak with Nazir. After the conversation, we run to the mother of the night and hide in her coffin. After some lull, they find us ... Babette and Nazir, they escaped. After all that we have experienced, we learn from the Night Mother that Astrid is alive, we go to her and see what is left of her. We speak with her, and after talking we take the blade of grief, kill her and become the head of the dark brotherhood. Back to the Night Mother.

Glory to Sithis! 10:

The true emperor must be killed! Amon Motierre's contract must be completed. Let's go talk to Nazir. After talking with Nazir, we must find Amon Motierre in the "Prancing Mare", located in Whiterun. Having found Amon, we learn from him about the Emperor, as well as about the Commander Maron (will add an additional task "Kill Maron"). After talking with Motierre, we go to the port of Solitude. Maron is in the port, he will be extremely surprised by our visit and, in a state of shock, will try to kill us. After killing Maron, we are looking for the ship of the emperor, or rather we go towards the marker on the map.

And here is the majestic imperial battleship Kataria. You can get inside the Kataria through the anchor hole using the chain.

Having made our way into the ship, we can use both stealth and assault tactics. In any case, there are several main doors inside the ship that need to be opened. The first door is the expert level door on the second floor (where the cages are). Behind the door will be Lieutenant Salvar's cabin, he will have a master key from Kataria on his body, with which you can open the emperor's chambers, locked with a Master level lock. In general, the opponents on the ship are quite weak and it is not difficult to defeat them. Once in the chambers of the emperor, we speak with Titus Mede II, we try to use the first option of dialogue in a conversation with him, given that he will ask you to fulfill his dying request to kill his employer in the spirit of American films. The Emperor's chambers contain many valuable items, such as weapons made of expensive materials and ebony boots.

After killing the Emperor, we return to Whiterun to Amon Motierre, find out the location of our reward and - if we took the last request of Emperor Titus Mid II - we kill Amon Motierre. I fulfilled the request of the late ruler. On the body of Amon Motierre you can find several expensive precious stones. After all, we go to Volundrud, the Nordic barrow, in which we first met Amon Motierre. There is an urn with our reward in the mound, and it contains 20,000 imperial septims. We return to Nazir in the Dunstar refuge of the Dark Brotherhood.

Additional quests

Where to hang the enemy's head:

The task is given to us by Nazir after returning to the Dunstar Asylum of the Dark Brotherhood, upon completion of the quest "Glory to Sithis!". We must refurbish and restore the Dawnstar Dark Brotherhood Sanctuary. All the necessary upgrades for the Dawnstar Sanctuary can be purchased from Delvin Mallory at the Ragged Flask located in Riften. The total cost of all upgrades is 19,000 septims (we received 20,000 septims by completing the quest "Glory to Sithis!"). After a full upgrade of the sanctuary, the quest will end.

Dark Brotherhood forever:

These are random quests given by the mother of the night. The purpose of the tasks is to fulfill the contract of a random employer.

Approximate chronology of quest events:

  1. We speak with the Mother of the Night and get the location of the customer.
  2. We get a goal from the customer.
  3. Eliminate the target.

Quest rewards vary depending on the level of the hearer:
600 septims, 750 septims, 1000 septims, 1200 septims.

Retrieve the hidden treasure:

After purchasing a torture room from Delvin Mallory, four prisoners will appear in it. By lowering the health of the captives, you can find out the location of the four hidden treasures. Each treasure contains approximately 1000 to 2000 septims, allowing you to recoup the cost of purchasing a torture room.

Return of Cicero

ATTENTION: In order not to spoil your impression of the game, it is advisable not to start reading this entry before the start of the quests "Cure for Madness" or "Glory to Sithis!".

If you do not kill Cicero in the Cure for Madness quest, after completing the Glory to Sithis quest, he will appear when we leave the Dawnstar Sanctuary in front of the entrance and start a conversation with us. In conversation, he will joke very sharply, but do not be alarmed, he is grateful to us for his own life and will decide to join us, and will also be available as a cheerful and helpful companion. Leaving Cicero alive is the right and wise decision, given Astrid's further actions, which we will be able to learn about at the end of the "Death of the Empire" quest. Cicero is not a traitor.

Goodbye Dark Brotherhood

Alternate history of the Dark Brotherhood. In this story, we have to destroy this faction. You can only start the quest during the introductory quest "With such friends ...", killing Astrid in it at the moment when she instructs to kill one of the three captives. After killing Astrid, the quest "With Friends Like These..." will fail, but the quest "Farewell, Dark Brotherhood" will begin.

After the start of the quest, it will be possible to free the captives. After we leave the building, we go to any city and tell the guards that we killed the leader of the Dark Brotherhood, and after that we will be sent to Commander Maron in the Dragon Bridge. We inform him that we have destroyed the head of the Dark Brotherhood. After we reported the information to Maron, Maron will send us to the sanctuary of the Dark Brotherhood so that we kill all the members of the assassin's guild.

We have to find the entrance to the sanctuary of the Dark Brotherhood. Having found the black door, we call it the password “Silence, my brother” and go inside, and inside everything is according to the worked out scheme ... We kill everyone. We return to Maron and listen to his pathetic speech, and then we get 3000 septims for the work. The quest is extremely linear and you don’t need to think much in it.

The Dark Brotherhood is a secret clan or guild of professional assassins who, in fact, are engaged in the implementation of various assassination contracts. They live in special shelters hidden from view scattered around the world.

As you might guess, they do not have a recruiting point, and in order to join them, you will have to attract their attention yourself. I'll tell you how to join the Dark Brotherhood and the passage of their quests.

First, we need to find a boy who escaped from an orphanage in Riften and promised to call an assassin from the Brotherhood to put an end to their evil abbess, who uses children for her own enrichment. There are several ways to do this:

  • Talk to the bartender in any tavern about the rumors.
  • Maul in Riften can tell both about and about the Dark Brotherhood. Information can be obtained for free if you show him one of the .
  • Visit the orphanage itself in Riften.
  • Talk to Idesa in Windhelm or eavesdrop on her conversation with other villagers.

Either way, there will be a journal entry about a boy named Aventus Aretino performing a ritual to summon the Dark Brotherhood. We leave for his house in Windhelm, he is located near the entrance to the city, on the right side.

Inside, we actually find him in the process of performing a ritual, and he thinks you are the killer.

Lost innocence

Get the quest Lost innocence» (Innocence Lost), in which we have to kill the abbess under the name Grelod the Kind (Grelod the Kind) in an orphanage in Riften. Nothing complicated - we go there and kill her in any way convenient for you. After that, the children will come running to you and will rejoice at such a combination of circumstances. This is the harsh world of Skyrim.

However, we return to Aventus, get a reward, and then go to yours or the tavern and go to bed. However, you wake up in a completely different place ...

If you don’t go to bed right away, then soon a courier will come up to you and hand you a strange letter, which will have an image of a black palm and the signature “We know.”

With such friends...

We wake up in some unknown hut, where Astrid, the head of the Dark Brotherhood in Skyrim, will speak to us. She will say that we owe us a favor, since we stole her contract to kill Grelod. Get the quest With such friends...”(With Friends Like These…), where, as a retribution, you will have to choose among the captives the one for whom there is a contract and kill him.

To begin with, you can talk to them and learn a little about them, and then make your choice. Regardless of who we kill (maybe even everyone), we are accepted into the Brotherhood and invited to the sanctuary, which is located west of Falkreath.

If you kill Astrid, then you will get the opportunity to cut out the entire Brotherhood. After the murder, it is enough to talk to any guard, and he will send you to Commander Maron.

But we are not like that, so we kill the prisoner and go to the shelter of the Brotherhood, at the entrance we answer “Silence, my brother” (Silence, brother). We speak with Astrid, who sends us to Nazir (Nazir) to complete several small contracts.

We speak with him and get three contracts:

  • Kill Baitild(Kill Beitild) - Found in Dawnstar.
  • Kill Ennodius Papias(Kill Ennodius Papius) - lives near Anga's Mill.
  • Kill Narfi(Kill Narfi) - a beggar, lives in Ivarstead (Ivarstead).

Nothing complicated, just quietly slam them, since they are all at a distance from prying eyes. Then we return to the shelter.

By the way, don't miss one of the words of power from "Death Sentence" in the Brotherhood hideout. The wall is in great hall, right after the room with Astrid.

goodbye love

Upon returning to the sanctuary, we receive the first big contract from Astrid.

In the quest goodbye love» (Mourning Never Comes) we will have to go to Markarth and get a contract from Muiri.

She wants the death of her former lover, who deceived her and quarreled with his adoptive family. At the same time, she offers to kill her half-sister, who drove her out of the house.

Alain Dufont hides in the Dwemer ruins of Raldbthar. It's close enough to the entrance so it won't take long. You can easily kill him if you go from the side and go to the platform above him, and then set fire to the oil.

After we go to Windhelm and kill our sister. However, this part of the quest is optional.

We return to Muiri and get a reward: gold for Alena and a ring with a bonus to alchemy for her sister.

Whispers in the dark

Upon returning to the shelter, Astrid will meet you and give you the quest " Whispers in the dark(Whisper In The Dark). She suspects that Cicero is preparing a coup and inciting one of the family members. Our task is to get into the coffin of the Night Mother and eavesdrop with whom he will speak.

Nothing complicated. We open the coffin, climb in, listen to how Cicero is talking to the Mother. And then we prepare the valerian, as the corpse of the Night Mother herself will begin to speak to us. She instructs us to talk to Amaund Motierre, who is in Volunruud.

We get out of the coffin and report all the news to Astrid and Cicero. However, Astrid is not particularly happy with this turn of affairs and forbids us to go to Volundrud. In the meantime, she is thinking about the current situation, we are invited to complete a few more contracts from Nazir:

  • Kill Lurbuk(Kill Lurbuk) - A useless orc bard in Morthal's tavern.
  • Kill Herne(Kill Hern) - A vampire in Half-Moon Mill.

After completing the contracts, the next quest will become available.

With the death of silence

Astrid agrees that it would be foolish not to complete the Night Mother's task and gives the quest " With the death of silence(The Silence Has Been Broken). We leave for Volundrud, which is north of Whiterun.

Amon Motierre is located near the entrance, in the room on the left. He gives us the task to kill the emperor of Tamriel, Titus Mede II. As a load, he gives a letter and an amulet for Astrid.

We return with the news and get the task to go to Riften to Delvin so that he can estimate the cost of the amulet. Those who have passed do not need to introduce him, so we go to the "Rampant Flask" and talk with Delvin.

He will say that these amulets are worn by members of the Council of Elders and he is ready to buy them. We take the IOU and return to the Brotherhood's shelter. There we immediately receive the next quest from Astrid.

Until the death separates us

In the quest Until the death separates us» (Bound Until Death) we go to Solitude to kill Vittoria Vici right at her wedding. She is the emperor's cousin and the head of the East Trading Company, so the emperor will have to come to Skyrim to deal with the chaos that has arisen.

We will get a bonus if we kill her while addressing the guests from the balcony. A very simple task, we go to the wedding place, go up to the balcony (the door on the left in the arch), wait until the bride and groom get up, kill her from behind from stealth, immediately use invisibility and scratch from there. In this way, there will be no hunting for you.

Vulnerable point

Next we get the quest " Vulnerable point” (Breaching Security) for the murder of the son of the head of the guard of the emperor commander Maron - Gaius Maro. He is just leaving with an inspection of the main cities of Skyrim, so there is no better moment to think of. We will get a bonus if we kill him in one of the cities, and not on the road.

We leave for the Dragon Bridge (Dragon Bridge), we go into the building next to the commander and his son and pick up the schedule. After that, we go straight to Whiterun and wait for him to arrive at the tavern to sleep. There we cut him, throw a fake letter on the body that he was preparing a plot to assassinate the emperor and return to the sanctuary of the Brotherhood.

The cure for insanity

While we were minding our own business, something bad happened in the shelter. After returning, we find a wounded Veezara surrounded by other members of the Brotherhood. It turns out that Cicero tried to kill Astrid, but Vizara prevented him. After which the jester disappeared, but Arnbjorn went after him.

Get the quest The cure for insanity» (The Cure for Madness), where we have to hunt down a nutty jester. We go to his room and find his diaries. We read them and find that he went to an abandoned shelter near Dawnstar.

Astrid sends us after him and gives us the infernal horse Shadowmere.

Near the entrance to the sanctuary at Dawnstar we find the wounded Arnbjorn, who could not enter because he does not know the right phrase. We promise him that we will go after Cicero and send him to Astrid.

We follow the trail of blood after Cicero, killing ghosts along the way, you will also meet a strong troll Uderfrykte, be prepared. In the end, you will have a choice, kill the jester or spare. The latter will allow, after completing the quests of the Brotherhood, to take him with you as a companion.

Killer Recipe

We return to our imperial affairs. The next step is to kill the emperor's personal chef in order to sneak into the castle unnoticed under his guise. Purpose of the quest Killer Recipe» (Recipe For Disaster) - the enigmatic Gourmet.

The catch is that no one knows what he looks like and where he lives. Therefore, first we will go to the Understone fortress in Markarth in order to find out from his friend Anton Virane (Anthon Virane) the information we need. We intimidate the poor fellow and find out that the gourmet is actually an orc under the name Bolagog gro-Nolob, who lives in the Nightgate Inn tavern. Do not forget to deal with Anton after the conversation, for example, when he falls asleep.

We go to the tavern and wait for the Gourmet to come out to the lake (this happens around 12PM), kill him and throw the corpse into the water to get a bonus. You can also kill him in the basement, and drag the corpse into a corner behind the shelves. The main thing is to take the pass from his body.

Death of the Empire

Well, finally, the preparations are over and we are going to kill the Emperor of Tamriel! We receive from Astrid the quest " Death of the Empire”(To Kill An Empire), in which we have to go to Solitude and poison Titus Mede II with the poisonous root of the brazier.

We go into the city to the castle Dour (Castle Dour), show Maron the Gourmet pass and go to the kitchen to Gianna (Gianna). We put on a chef's hat and start cooking a signature dish, most importantly, at the end, do not forget to put a root in the cauldron.

We take the food to the table, stand at the door opposite and observe the effect. As the emperor dies, we leave through this door, since Astrid agreed on a free exit through the tower.

However, Maron is already waiting for us there, and the murdered emperor turned out to be a double. Someone betrayed us in exchange for the safety of the brotherhood, however, Maron is not going to comply with the agreement and his troops are already storming the shelter.

Death Incarnate

We run as fast as we can from Solitude (I personally used invisibility) and hurry to get to the shelter. Next to it we get new quest « Death Incarnate» (Death Incarnate). But we do not make it in time, the corpses of our comrades are already everywhere, and the sanctuary itself is on fire.

We make our way through the fire, smoke and imperial troops, trying to find the survivors. We see the last moments of Arnbjorn's life, who, in uniform, is trying with all his might to carry as many imperial agents as possible with him.

We make our way further and meet Nazir, who fights with Arcturus (Arcturus). We help him deal with enemies and describe the situation to him. Run further with him until the Night Mother contacts you and asks you to hide in her coffin. We run to him, climb in and wait until everything is over.

After the attack, only you, Nazir and Babette survived. However, by order of the Mother, we go to Astrid, who does not look like herself at all. All burned, she performed a dark ritual and summoned you. She will tell you that it was she who betrayed you to Maron for the sake of the bright future of the family, and then asks to kill her. We fulfill the contract and pick up the Blade of Woe.

Glory to Sithis!

However, we still have work in progress. We speak with Nazir and get the quest " Glory to Sithis!”(Hail Sithis!), go to Whiterun, talk to Amon Motierre in the tavern and find out the whereabouts of the real emperor.

He was about to sail back to Cyrodiil, but his ship, the Kataria, was still anchored near Solitude, so there was still time. At the same time, you can clarify where Maron is and finish him off at the same time. We go to the docks and deal with him, then we jump into the water and swim towards the ship.

We climb into the hold along the chain from the anchor. We make our way to the end of the hold to the captain's cabin and take the key to the doors from the corpse. Or you can immediately break open the door opposite, climb the stairs and break open the door to the emperor's chambers.

Titus Mede II is already waiting for us and before his death asks to kill the one who ordered it. We kill the emperor and return to Whiterun to Amon.

We get the location of the reward. If you decide to kill him too, you will get some rare gems from his body.

We go to Volundrud to the room where we first met him and find 20,000 gold in the urn, after which we return from the shelter in Dawnstar, where Nazir and Babette are already waiting for us.

This concludes the main Dark Brotherhood quest chain.

Additional quests

We can furnish a new shelter, for this we take the quest from Nazir " Where to hang the enemy's head» (Where You Hang Your Enemy’s Head), and then we go to Delvin in Riften. You can buy several add-ons for the sanctuary from him:

  • New flags(New banners) - 1000 gold
  • torture(Torture chamber) - 5000 gold
  • Poisoner's Corner(Poisoner's nook) - 5000 gold
  • Secret entrance(Secret entrance) - 5000 gold
  • master's bedroom(Master bedroom) - 3000 gold

The Night Mother will also give a repeatable quest " Dark Brotherhood Forever» (The Dark Brotherhood Forever) with various assassination contracts. If you haven't completed all of Nazir's contracts, you can do them now.

If you buy a torture room, then there you can extort the location of caches with gold from the victims.

  • Talk to Astrid and find out the details of the task.
  • Get to the kitchen of the Grim Castle.
  • Kill the emperor.
  • Escape Solitude.
  • Return to the Sanctuary in Pine Forest.

Detailed walkthrough

Everything is ready to fulfill the contract. Talk to Astrid, who will tell you about your next steps, and also give you a special poison - brazier root. The Emperor has already arrived in Skyrim and is in the Dark Castle of Solitude. It's time to play the role of Gourmet.

Go to the castle doors, where Commander Maron will already be waiting for you. Show him the letter taken from Gurman's body, and go inside, to the kitchen, to the cook Gianna. You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. While cooking the dish, she will periodically ask you what ingredients to use, so at the end, do not forget to offer her to throw the poisonous root that Astrid gave you. You can choose the most ridiculous answers (the giant's finger) to the question: “What else should be added to the dish?”, citing the fact that the emperor’s cook is not the main one here. If you still forgot about the root, or simply didn’t want to plant it, you still have to kill Titus Mede II - with weapons or magic - since all doors will be closed and it’s impossible to leave the location while the emperor is alive.

By the way, if you do not poison the emperor, then you can kill all the guards and guests in the castle (except the cook) without charging a fine. You will only have to pay for killing the emperor.

When everything is ready, go with the cook to the dining room. Wait for the Emperor to try the dish, and after making sure of the result, run through the door on the other side of the table (It is convenient to immediately stand next to her).

Astrid said that she "arranged" that no one would interfere with your escape, but they would still be waiting for you on the bridge. Commander Maron and his servants have trapped you: instead of the real Emperor, it turns out that you poisoned a double.

Moreover, Astrid betrayed you by trading your life for the inviolability of the asylum from the Penitus Oculatus. However, the captain, inflamed by the death of his son, was not going to comply with the terms of the agreement, his people are already storming the shelter. Run away from Solitude to save yourself and have time to save the shelter in Pine Forest.

You should be prepared for the fact that the Solitude guards will attack you, because immediately after the ambush scene on the bridge, a fine of 1500 septims will appear. After a while, the Tax Collector will find you, who will offer to pay a fine of 1800 septims without confiscation of items, etc. After paying the fine, you can then safely walk around Haafingar and further.

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