Walkthrough of Nancy Drew Bento. Nancy Drew: Shadow at the Water's Edge (Rus)Nancy Drew

Every gamer has his own favorite genre, and if the game belongs to it, then the likelihood that he will like it is very high. Naturally, each genre has its own subgenres, so it cannot be said that a player who, for example, likes turn-based strategies, will definitely like real-time, tactical variations and other types. However, there are games that absolutely everyone likes. For example, the Nancy Drew quest series. This is a unique example of how a game can unite absolutely all generations. These quests, of which there are already more than twenty, attract not only young children - the original audience that the developers were counting on, but also adults of any gender. This article will discuss one of the most famous episodes called “Nancy Drew: Shadow by the Water,” its passage, as well as some important aspects.

"Nancy Drew: Shadow by the Water"

It’s worth noting right away that in many games in the series the main character is still very young, but she is already eighteen years old in the episode “Nancy Drew: Shadow by the Water.” The passage only benefits from this - it becomes more eventful. So what is this game about? Nancy Drew, a famous girl detective, decides to take a little break from the constant flow of cases, so she goes to Japan for a week, where she checks into one of the hotels. However, it turns out that she can only dream of peace, because something strange is happening at the hotel: something scares the guests, so much so that they immediately move out, leaving complaints, arguing with the administration and even demanding the closure of the establishment. Naturally, Nancy cannot leave everything just like that. The girl takes up the investigation, and you will have to help her in this in the episode “Nancy Drew: Shadow by the Water.” The passage is designed for seven virtual days, during which linear events will take place, but this division is actually conditional, since in the first half of the day Nancy teaches Japanese children English, but this happens regardless of the player, that is, you take care of it No need. But the rest of the time you will have to take control of Nancy, and this can happen at the most unexpected moments.

Game controls

So, in the case of “Nancy Drew: Shadow by the Water,” the passage should begin with learning the basics of the game. Naturally, many players no longer need this, because they have completed all the previous episodes, and the controls in them are not much different. In this article there is no particular point in describing in detail exactly how to control the character, since at the very beginning of the game there will be a book on the table in your room, which is a kind of “textbook” - in it you will learn all the basics of the game, learn how to navigate locations, interact with objects, talk to people, distinguish between types of cursors and understand their meaning. In general, you will be told in detail how and what to do. If you have played “Nancy Drew: Medallion” (the passage here is very similar), then you will be able to cope with the episode we are considering without any problems, since these games are closest to each other.

Achievements in the game

Most games in the series have a special achievement system that makes the gameplay even more fun. You may have encountered this in other quests, such as Nancy Drew: The Medallion. Completing the game itself affects only some of the achievements, that is, you will receive them automatically as you progress through the storyline. However, please note that you will have to earn the rest. Therefore, you should immediately study what is required to obtain them, and then, during the game, try to complete the task assigned to you. For example, you can get the "Sound Recorder" achievement if you listen to everything that happens around you. As a rule, many players do not do this, skip some dialogues and do not pay attention to certain minor moments of the game. In this case, you can’t even dream of such an achievement. In general, you will need to make some efforts so as not to miss any important moments in the game. In addition, it motivates you to know the whole story from beginning to end in every detail, which is quite interesting. There is approximately the same achievement in other games, for example, in Nancy Drew: Speechless. Getting through any episode thus requires concentration, attentiveness and mental work. Achievements don’t just fall on your head, it all depends on you. So, let's start!

Day one

As in the episode "Nancy Drew: Speechless", the walkthrough begins with an introductory video. He will tell you all the necessary details and introduce you to the story that you will have to unravel. We will not describe step by step every action that you will need to do: the point and click elements here are quite simple and serve only as a frame for a fascinating story. Here we will describe the main puzzles with which you may have some difficulties. So what do you need to know about your first day in a Japanese hotel? Your basic task is Japanese lessons. Here you have to write Nancy's name in Japanese characters, which is not that difficult to do. You only need to draw a brush from the indicated points, filling the contours. It will be much more difficult to help the Japanese young man with a broken painting - there you will have to untangle a large number of threads so that they do not intersect with each other. During the first day, you will have another conversation with a guy who will ask you to solve three types of traditional Japanese puzzles. After you cope, you can no longer solve them during the game when you come across them - they will not affect the storyline. But again, you can set a goal for yourself to achieve a certain rank and get an achievement, which can only be done if you solve all the Japanese puzzles found in the game. This already happened in the episode “Nancy Drew: The Shattered Locket”: the passage there, naturally, was not based on knowledge of Japanese culture, but something similar has already been encountered.

Day two

During the second day you will return to the theme of animals, which was already in the episode "Nancy Drew: The Shattered Locket". Passing this one does not involve collecting figurines, but creating them - an origami lesson awaits you. You have to compare ready-made modules with schemes for their creation. After this there will be a couple of fairly easy areas, and then you will be taken to the exhibition. This is where the most interesting and most difficult part of the game begins. The fact is that you have to solve several puzzles that look very unusual. Firstly, they are also animal themed, and secondly, you will need to prepare a bento. For those who don't know, a bento is a traditional portioned meal in Japan that consists of several different types of food packaged in one box. Thus, this is a kind of ready-made lunch, consisting of several components at once, which are in one package, but are not mixed with each other. As for the puzzles, you have four types of animals and three types of food that mix together. Accordingly, you can arrange eggs, rice and a sandwich in the shape of a pig, cat, bear and rabbit. Try different combinations to succeed - you may have to spend a lot of time, but it will fly by, because this test is not only very difficult, but also incredibly exciting. In the episode "Nancy Drew: The Curse of the Castle" the passage involved completing a similar task, but still it was not as exciting and bright as packing a bento. The second day invites you to travel around the locations a little more, but the gamer will no longer face any serious challenges.

Day three

The third day will remind you a little of an episode of the game “Nancy Drew: Thornton” - the passage here begins in exactly the same way. However, this time you will need to puzzle over the definition of objects and their names. There are several cutlery and containers on the table, which you will need to name correctly - naturally, the task is simplified by the fact that the player will only need to drag and drop ready-made names, and not write them himself. But remember that the game is intended primarily for children and teenagers, and they are unlikely to have a wealth of knowledge in the field of Japanese culture. The next difficult puzzle will require your utmost attention. You will first receive a color code, which you will then need to use in combination with a specific shape. In front of you will be a field of colored balls, among which you need to find the colors indicated in the code and connect them together within the specified figure. The task is not easy, but attentiveness makes all the difference. Well, the day will end with a Sudoku-style puzzle of increased complexity - five fields will be combined into a single figure, so you will have to try to cope with this task. As you can see, in “Nancy Drew: Shadow of the Water” the passage is quite non-trivial, the plot offers you far from the simplest tasks, so it is quite understandable that not only children, but also adults are interested in them.

Day four

As always, the start of a new day can make experienced players feel nostalgic - this time it's somewhat reminiscent of an episode of Nancy Drew: Grudge. The passage, of course, is radically different, therefore, apart from a slight touch of memories, experienced players have nothing more to expect. It is better to immediately pay attention to the riddles, which will be quite complex. Firstly, you will need to find the box and open it, which is not so easy to do. Its surface consists of movable panels that constantly strive to run over each other, thereby blocking the ability to open the thing itself. You need to make sure that all the panels fold into a single surface - immediately after this you can safely open the box and take out its contents. The second puzzle of the fourth day is collecting mosaic elements. You will need to first find them in the surrounding locations, and then put them together into a single pattern. There won't be too many events after this, so you can go to bed pretty soon, having once again seen how demanding the passage of the Nancy Drew series of games can be. “Blackmoor Manor” is one of those episodes that could get a little boring with its riddles even by the middle of the game. But you need to hold on - there are still three days ahead in a Japanese hotel. They won't be as intense, but they can still give you some trouble solving puzzles.

Day five

Completing Nancy Drew: The Shattered Locket is not an easy task, as you can see from your own experience. You have already had to solve a difficult riddle related to stones. Now history repeats itself, only this time you need to collect the stone figurines, after which you will need to place them in the appropriate slots in the hidden stone, which will open only if you do everything correctly. If you have placed all the figures, but the cache does not open, it means that you made a mistake in something, so you need to try again. The next puzzle will require you to speak Japanese. Don't be alarmed. Even if you do not speak this language, you will have the opportunity to find a translator and enter into the computer the password that you have in Russian, although you must write it down in Japanese. Well, the last puzzle of this day will force you to work with flowers. You will find five multi-colored cards with images of figures. You will then find a safe to place them in. After this, you will need to rotate them so that the image coincides with the original one - keep in mind that some colors, when added together, can give you new necessary shades. That's all the riddles - as you can see, there are fewer and fewer of them. However, the last days are more eventful, as in other episodes of “Nancy Drew”. Completing "Shadow by the Water", however, will require mental effort in the remaining two days.

Day six

The very first puzzle will make you tense a little more than all the others you've encountered so far. So, what other surprises does the passage of “Nancy Drew” have in store for us? Ghost in the hotel! He will not allow you to calmly solve the next color mosaic, so the not very high complexity of the puzzle is compensated by the fact that this task will be timed. If you do not meet the allotted period, you will be offered a second attempt, but it is recommended to save in advance so that you can then load your save and try again. Then you will need to collect some cut up photos with dashes on them. After this, you will be able to assemble a collage from them, making sure that they were not just dashes, but elements of four hieroglyphs. Remember them, as they will be very useful to you in the future. After some time, you will need to visit Yumi's apartment, in which you will find a cache in the shape of a frog. It is here that you will find four fields with switching hieroglyphs - you will need to select the ones that you remembered when putting together a collage of photographs. After this, you can pick up the contents of the cache and go to finish the sixth day, since there are no more serious tests ahead. Experienced fans remember that the passage of "Nancy Drew: The Curse of the Old Castle" ended with virtually no difficult puzzles. This is not to say that in this case there will be many problems - there are only two serious ones left... But get ready to work hard.

Day seven

So, you've lived in a hotel for six days, overcome a lot of difficult puzzles, and are almost close to the finish line. There are only two tasks ahead, but they are very difficult. You need to go down to the hotel basement and solve a Japanese crossword puzzle, just like at the very beginning of the game, but only on a much larger scale. After this, you will be able to pick up the contents of the cache, among which there will be a knife - pay attention to it, it will play a very important role in the next, final puzzle. This is another time trial, so save ahead of time so you can try again if you fail. So, when you move away from the hiding place and read the letter, you will find yourself under water. Things wouldn't be so bad if there weren't a fishing net mysteriously right above you. You should quickly remember about the knife and start cutting your way to salvation, but keep in mind that you are very limited in time (Nancy's oxygen supply will not last long), and each rope takes too many precious seconds. Therefore, you need to find the fastest solution, that is, make the minimum number of cuts. If you act very quickly, you can use the knife 7-8 times, but the best option that generally exists for this puzzle is 6 cuts. Try to find such a section of the network and get out. After this, only the final scene awaits you, in which you manage to lock the criminal in the room with you and record his confession on a voice recorder. As in most other quests in the series, you have to make a choice: you can give the criminal a second chance or detain him and hand him over to the police. It's up to you to decide, but remember that you can easily save before the ending so that you can then load an autosave and watch an alternative ending.

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The game is non-linear.
The senior and junior detectives differ in the complexity of the puzzles.
For those who play games in the series for the first time, training is provided.
Nancy has a multifunctional mobile phone.
Bess and Jess give clues.
The game was played in English, so during localization there may be differences in the translation of some technical terms and names.
Nancy lives according to a schedule:
until 19:00 she teaches English to Japanese students,
From 19.00 to 22.30 he attends classes in Japanese traditional arts.
The reception is open from 7 am to 1 am.
If you want to change the time, use the alarm clock on your mobile phone.
There are four Easter eggs.
After another investigation, Nancy goes to Kyoto to relax in a traditional inn (ryokan).

1. Day one

The clock is 19.00. Enter the hotel and go to the reception desk, behind which are a girl and an old woman. At this time, a portrait will fall from the wall. The old lady will say that this is a bad sign and will leave. Meet the girl - her name is Miwako. She will give you the key to the room (number 24) and tell you a little about the hotel.

Her family has owned a ryokan since the 17th century, and the tradition is passed down from mother to eldest daughter (Miwako is the youngest daughter). The old lady's name is Takae, she is Miwako's grandmother and gives lessons in traditional Japanese arts in room 18. Miwako has a mechanical cat that can be made to sit with the command "Tate". The fallen portrait depicts Miwako's mother (the girl will refuse to talk about this in more detail).

Turn around and look for two books on the low tables on either side of the front door - you should read information about the stones of a traditional Japanese garden and the legend of a ghost named Okiku. Near the reception desk there is a stand on which the names of the hotel guests are written (there are only five of them, including Nancy). Opposite the front door is the exit to the garden. The hotel itself consists of two wings. Nancy's room is located in the left wing, if you face the reception.

When you go out into the corridor, your girlfriends will call you. Go up to the second floor and open room 24. Turn around to the front door and open the right cabinet. Take out a Japanese dictionary and a subway card from your suitcase.

There is a brown folder on the floor against the left wall. Read information about the hotel. The ryokan is located at Misawa Subway Station. Tourists are advised to visit the Future Technologies exhibition at Matsue Subway Station and the arcade at Kure Station. Pay attention to the envelopes for letters - you will soon need them.

Nearby there is a green box containing the work of Japanese students. The first folder contains brief information about each student, and the second contains the work itself. You can take stamps and mark next to each phrase whether the student answered correctly or incorrectly. If the answer is correct, put a green tick; if not, put a red cross. The works will be updated every morning.

If you check all the works correctly, you will receive an asterisk in your title at the end of the game.

Go downstairs. Go to the opposite wing and find the sauna (on the first floor opposite room 7). There is a blue curtain hanging in front of the door, click on it and meet Rentaro. He will say that if there is a blue curtain hanging over the door, it means that men wash in the sauna, and if there is a red curtain hanging, then women can enter.

Follow Rentaro and you'll come out into the garden. Go through the garden, the bridge and open the door of the house. Rentaro works here. He will tell you about the local ghost and give you a book of Japanese puzzles. They can be solved throughout the game.

If you solve a lot of puzzles, you can get a star for your title at the end of the game.

The first puzzle is called a "nanogram" or Japanese crossword puzzle.

You need to shade the empty squares according to the numbers above the columns and rows. For example, if it says “5”, then you need to shade 5 squares in a row. If it is written: “1, 1, 3,” then you first need to shade 1 square, then after a few cells another 1, and then after a few cells another 3. The difficulty lies in the fact that at the same time you need to look at both the number in the column and to a number in a line. Start with the row or column that has the largest numbers.

Junior detective:

Senior Detective:

Give Rentaro the finished task, and he will give you a book with Sudoku (you can also ask for a new task with a nanogram).

You must fill in the empty fields with numbers from 1 to 9. There should not be the same numbers in each 3 by 3 square, in each row and in each column. Start with the row or column that has the most completed numbers.

Give Rentaro the completed task. The third puzzle is called "renogram". You need to place the missing numbers in the empty squares so that they touch the previous and next ones. Numbers can be placed horizontally, vertically and diagonally.

Solution (same for both difficulty levels):

Return to the lobby and you will hear that one of the hotel guests is complaining about ghosts and is planning to leave here. Talk to Miwako about this and note that there are only 2 guests left in the inn. Go to room 18 (right wing from reception) for a traditional Japanese arts class.

Takae, Miwako's grandmother, is waiting for you. She will say that today you will learn the Japanese letter "katakana". Take the ink brush in the upper right corner of the screen and carefully paint over the stencil. Each icon must be drawn in one motion, without moving your hand, and try not to go beyond the stencil. If you make a mistake, take a new sheet at the top of the screen and start again (you will write "Nancy Drew" in Japanese).

When you're done, turn to Takae's left and notice the small cabinet against the wall. Open the top right drawer and read the book about Japanese characters.

Go to your room, set your alarm for 19.00 and go to bed. Something will wake you up at night. You will see a shadow on the balcony and the tissue paper screen used for the door will be torn. Look around the balcony - there is no one there. Nancy decides to go back to bed.

2. Day two

Notice that on the left wall of your room there is a sign that you made in calligraphy class yesterday. You can check the students' notebooks from the green box (optional).

When you go out into the corridor, your girlfriends who are at an exhibition of modern technologies will call you. They will tell you that they met Yumi, Miwako's older sister, who works at a bento shop. Go to the hall and tell Miwako about the torn door - she will send Rentaro to fix it. It's time for class.

Today Takae will teach you the art of origami - creating various figures from paper. Look at the pictures in the center of the screen and place the corresponding signs under them (the signs have origami drawn one step before completion).

Solution (same for both difficulty levels):

When you're done, be sure to go to the locker opposite Takae. Open the middle right drawer and read the book about the art of origami.

Now it's time to visit the sauna. When you enter there and click on the arrow towards the mirror, a ghost will appear in the room and break the mirror. After his attack, turn right and examine the contents of the baskets on the rack. You should find a sheet of paper with a list of bad Japanese signs and a card for playing slot machines. Go left through the double doors and give Nancy a bath.

If you go to the sauna often, you will receive an asterisk in your title at the end of the game.

Near the pool, look at the wall on the right - something is missing in one of the tiles.

Go to the hall and tell Miwako about the ghost who broke the mirror, but she will say that it is just a figment of your imagination. Go outside - you need to go to the exhibition and meet Yumi. There is a sign in front of you in Japanese. To translate what is written on it, take out the dictionary and click on the pointer. Go left into the subway.

The hotel is located at Misawa Station and the exhibition is located at Matsue Station. Click on the metro map to the left of the information board with the names of stations and get directions (the map can be moved by holding the mouse):

Misawa - Nagoya - Otsu - Aomori - Kochi - Tochigi - Seto - Niigata - Fuji - Iga - Matsue.

Click on the names of these stations on the information board and you will arrive at the exhibition. On the staircase railing, pick up a newspaper about a Japanese magic box.

To get to the exhibition from the metro, click on the down arrow.

The exhibition is closed. Please note that near the entrance there is a stand telling about mechanical cats. Turn right and approach the girl behind the counter of a small shop - this is Yumi.

She will ask you to fold a bento, a box of traditional Japanese food. This puzzle is randomly generated and there is no progression.

The principle of the solution is this. On the left are boxes with ingredients, and on the right are instructions. You need to fill in all 9 squares. Start with those squares where there are double pictures: rabbit-rice, bear-egg, etc. For example, in the first picture in the central slot there is a picture of a rabbit and an egg - this means that on the left you need to take the egg with the picture of a rabbit and put it in the central slot. In the upper left corner of the instructions there is a picture of a cat and an egg - which means you need to put an egg with a picture of a cat here. Etc.

Some solutions:

If you place a lot of bento, you will receive a star for your title at the end of the game, and you can also win an additional keychain for your cell phone from Yumi.

Talk to Yumi, who will ask you to go to her house and bring some bento boxes. She will give you the key to the apartment and tell you her mobile phone number.

Yumi lives at Kurume Station. Go to the metro and take a new route:

Matsue – Iga – Kobe – Miyazaki – Urawa – Kurume.

When you arrive in Kurume, you will receive two text messages from Yumi.

Open the door and grab some bento boxes from the kitchen table. Turn to the right and find the computer disk in the wardrobe. Go to your computer and look at the disc.

If you watch the disc, you will receive an asterisk for the title at the end of the game.

Try turning on your computer, but it requires a password.

Look on the shelf above the computer and read the letter from Kasumi, Yumi and Miwako's mother. There are frogs on the shelf, lift the right one - there is something inside, but it is locked with a combination lock. Read a book about shadow theater (at the computer, under the photo frame). It looks like someone is playing a prank on you using a model attached to long sticks...

Turn around to the bed and take the blue book about ghosts from under the pillow. Inside is a business card from the author, Savannah Woodham. Flip through the book and notice that the chapter about the ryokan has been torn out. Call Savannah, but you can only talk to her assistant Logan, who will hang up. Call back again, but he won’t talk again. The answering machine will turn on for the third time.

Return to the exhibition in Matsue (the information board already has this station and you will be taken there automatically). Give the bento boxes - Yumi will give you a cell phone keychain in gratitude. Ask her about the books and the disk - it turns out that the book about shadow theater belongs to Miwako.

Be sure to praise her outfit, and Yumi will tell you that she models the dresses herself using the Avatar program on her computer. Yumi will agree to give you the password to log into the computer if you lay out the bento again. When you do this, you will receive a piece of paper with a stencil of multi-colored circles.

Return home to Yumi. Someone will call you in front of the door of her apartment, but you will only hear interference on the receiver. Go to the computer. Look at the stencil sheet that Yumi gave you and remember its shape and colorful circles. Click on the “Avatar” tab and select a stencil of the same shape. Move it around the screen until you find circles of the same color as on the hint. The computer will open.

Select one of the empty slots on the screen and model the clothes. On the right side of the screen is a keyboard for sending SMS messages. Make several different avatars and send them to yourself, Bess, Jess, Yumi and Savannah (to do this, look in the “Phone - Contacts - Settings” tab on your mobile phone and type them on the computer screen). Then click on “Send” and the avatar will be sent to the recipient. In order to save an avatar in your mobile phone, go to “Phone – Contacts – Settings”. Above the name and phone number is a blank silhouette that can be scrolled using the arrows. Select the appropriate avatar and click the “Save” button.

If you make a sufficient number of different avatars and send them to everyone you know, you will receive an asterisk for your title at the end of the game.

When you leave the computer, you will receive two SMSs - about creating avatars and a funny black and white one. Return to the ryokan, set your alarm for 19:00 and go to bed.

3. Day three

Go to class in room 18.

Today Takae will teach you the tea ceremony. You need to remember the names of all items and place signs in front of them.

Solution (same for both difficulty levels):

After this, the light will flash, and the ghost will walk along the balcony again. Talk to Takae and she will tell you that this is her daughter Kasumi. Call Savannah again, but you will again have to talk to Logan. Call your girlfriends back and complain that you can’t get through to the author of the book about the ryokan. Because Logan and Savannah are currently at the exhibition, then Jess will have a plan. They will try to find Savannah, and while Bess distracts Logan, you can talk to the writer (you cannot enter the exhibition because you do not have a ticket).

Go to Rentaro and thank him for fixing your balcony door. Ask him what happened to the portrait in the hall, and he will offer to fix it.

It is necessary to untangle the wires so that they do not intersect each other.

Junior detective:

Senior Detective:

After that, click on the portrait frame and take out the certificate and the old newspaper clipping. The certificate was issued by paranormal expert Savannah Woodham and states that the inn is cleared of evil spirits and is fit for habitation. Talk to Rentaro about Savannah and show him the clipping, but he will refuse to translate it.

As you walk out the door, Jess will call you and tell you that she found Savannah. Call back and talk to her about all topics. Savannah will tell you that the mirror and shadow on the balcony are just illusions. Unfortunately, she doesn’t have the book, but she’s willing to translate the newspaper clipping if you send it to Logan.

Go to your room for the envelope (located in the brown folder). Place a newspaper clipping in the envelope. Call Savannah again - now Logan will answer the phone. He really liked Bess, and for her sake he is ready to look for a book. Take the envelope to Miwako. Go out into the hallway or garden and call Savannah again. Logan found the book, but wants to receive some kind of gift from Bess - for example, a photograph (in the meantime, you will receive another SMS from Yumi).

Go to Yumi's apartment. Choose the most beautiful avatar and send it to Savannah's number. An SMS from Logan will immediately come with gratitude. Call him back, and he will say that he will send the book to Bess.

Return to the hotel, and as soon as you enter the corridor, three text messages will arrive from Logan with a translation of a newspaper clipping: 15-year-old Yumi called the police when she discovered her mother Kasumi lying unconscious in the hallway in front of the sauna. They could not revive her and she was pronounced dead from drowning.

Return to Miwako and tell her you know how her mother died. Miwako will answer that it was not an accident. I need to talk to Takae. When you enter the hallway, the lights will flash, the doors will slam, and water will begin to flow from the ceiling. Strange…

Takae will refuse to say what happened the night Kasumi died. Go back and you will see that at this time the last guest is leaving the hotel. Miwako is crying.

Talk to her and promise that you will recommend this hotel to your friends. Go up to your room - the number “2” has disappeared from the sign on the door and now only the number “4” hangs, which for the Japanese means “death”. Set your alarm for 19.00 and go to bed.

4. Day four

The next day your girlfriends will call you and say that they have received the book and will send it to the hotel address. While you're waiting for the book, you can have a little fun. Go to Kure to the slot machine hall.

The route is like this:

Misawa - Nagoya - Otsu - Aomori - Ube - Sakai - Kure.

Opposite the entrance there is a machine with prizes. Nancy will be interested in comics, which are worth 1339 points. Turn to the slot machines and insert the card you found in the sauna (in the basket) into the slot. It has a non-reducible balance of 50 units, i.e. when you decide to take your winnings and move away from the machine, there will again be 50 units left on the card.

First Easter egg:

You need to score from 15 to 30 points, no more and no less. To do this, try to hit the large yellow lever so that the ball does not fall into the central daisy, but under the paws of the animals on the sides (here they give 1 point). The most convenient for getting an Easter egg is the left machine, in which the ball more often falls into the paws of animals and less often rolls into a daisy. Try not to hit too hard (on the 1st space), and if you see that the number of balls won is approaching 30, it is better to take the winnings, move away from the machine and save the game. Then you can come up again and win 1 point.

When you have collected the required number of balls, turn to the prize machine and place the bag in the slot on the right. One of the prizes will turn into an Easter egg, which costs 1 marble.

Now you need to score 1339 points to buy a comic book. The tactics are exactly the opposite - choose the right and middle machine and try to get into the central daisy (it’s best to click on the 2nd space).

Buy comics and be sure to read them. Return to the hotel.

Miwako will call you, take the book from her and read the article about the ryokan - Savannah used in her work a device called EVP, which records the voices of ghosts. Call Savannah, talk about the device and the werewolf - yurei, which you read about in the comics. Ask if she remembers where she stayed at the hotel. The writer will answer that she lived in a room on the second floor, where there was a secret passage to the basement.

Go to Rentaro, ask him about the EVP device, and he will give it to you.

Go to your room to set the clock to 1 am and try to find out if Miwako's computer has information about the room where Savannah Woodham lived. You will find wet footprints on the floor!

At 1 am, go down to the hall. Examine the computer - here you need a password, and on the keyboard there are hieroglyphs instead of letters. If you carefully read a book on calligraphy, you will see that these are hieroglyphs in the Hiragana style. Try to rummage through the papers on the table, but the mechanical cat won’t let you. Turn towards the wall - there is a small control panel on it, behind which the keys to the rooms are stored. Read the note that lies nearby on the nightstand - to open the control panel, you need five cards of different colors. Look at the panel - one card is missing.

Go back and in your room you will see that instead of a sign written in black ink, there is a sign written in red ink.

Set your alarm clock to 19:00.

5. Day five

When you were at the exhibition, you saw a stand with information about mechanical cats. Call your girlfriends and ask if they can find out anything about it. Jess will promise to help.

It's time to record the voices of ghosts. You need to select a channel (in turn from 1 to 10), turn on the device with the upper left button and record the signal. Each new signal must be recorded on a new channel. If there is a signal, a scale will appear on the device display; if there is no signal, a straight line will appear on the display.

Places where you need to record the signal:

1) fire in the hall (there is a signal)

2) sauna near the pool (no signal)

3) sauna near the mirror (there is a signal). You need to go to the mirror and turn around.

4) 2nd floor near Nancy’s room (there is a signal)

5) 2nd floor, opposite wing, in the middle of the corridor (no signal)

6) cherry tree (there is a signal). This point is difficult to find. Go from the hall along the right path past the lake and find the active point on the large tree. Click on the tree and you will be behind it.

7) signal for the second Easter egg - stand in the garden with your back to the hall and go to the center of the lake along the stones to the large lantern. Get close to the lamp and record the signal.

(In the meantime, you will receive another SMS from Yumi.) Return to your room and set the clock to 1 am.

Go to Rentaro's house and look at the shelf to the right of the table. Place the device on the base and listen to all the recordings (you need to select a signal on the device and press the triangular button on the base). Yumi and Miwako were talking under the cherry tree, after which something fell into the water.

Your girlfriends will call you back and say that they have found the creator of mechanical cats. He will give you instructions with commands to control the cat in exchange for solving a difficult puzzle. Jess will fax it to the hotel.

Exit Rentaro's house, cross the bridge and immediately turn right. The previously missing arrow “to the right under the bridge” will appear here. Go down there. In the water you should find the key to room 18, and Nancy will notice the stone slab on the left side under the bridge. It's missing four stones - you'll have to look for it.

Climb out from under the bridge, turn left and follow the path to the hall.

Stand facing the entrance so that in front of you there is a stone bench on the right, and approximately at your level on the left there is a large lantern in the center of the lake. Find the active spot on the grass near the bench.

Step towards the entrance, turn around and step towards the stone lantern in the center of the lake. At its base, take the second stone.

Go to the cherry tree along the path from the hall to Rentaro's house. Pick up the third stone on the grass on the right under the tree.

Take one step and find the last stone on the left in the grass near the lantern, approximately at the level of the stone bench.

Go back under the bridge. At the beginning of the game, in the lobby you saw a book on stones in a Japanese garden, which gave their description and purpose. The stones need to be arranged like this:

soul stone (in the slot where the snake is drawn) - looks like a pyramid,

the body stone (where the man is drawn) is the highest,

heart stone (where the heart is drawn) is a flat stone,

tree stone (where a tree is drawn) – a triangular stone,

the animal stone (where the bull's head is drawn) is an uneven stone with one corner higher than the other.

Solution (same for both difficulty levels):

From the opened cache, take Kasumi's letter with some instructions.

Go to room 18 and open it with the key you found. There is a red card lying on the floor to the right of the table, which is not enough to launch the control panel in the hall - take it with you.

Now you need to solve the puzzle that you found under the bridge. Open the middle right drawer of the locker and take out the origami book. A puzzle will appear in front of you (hints are written on the instructions in Roman numerals).

For example, step one is a Roman numeral I and a fold line with a broken dotted line. Look in a book on origami and find exactly the same dotted line - it means “fold in half with the top up.” Select the correct answer from the options on the right and proceed to the second step.

The second step is a Roman numeral II and an arrow with a triangular tip. The book says that such an arrow means “bend the corner forward.” Etc.

Solution (same for both difficulty levels):

fold in half with the top up, fold the corner forward, fold the corner forward, bend and unbend, fold the corner back, turn over. You should now have bamboo.

There is a bamboo structure in the garden near Rentaro's house. Go there and check it out - Nancy must say that this bamboo is very reminiscent of origami. Go to Rentaro's house and pick up a screwdriver from the right shelf (next to the base for the EVP device). Use a screwdriver to unscrew the lid on the left bamboo and take the piece of paper with a piece of the Japanese puzzle.

Second Easter egg:

Listen to the signal at the lantern in the center of the lake in Rentaro's house. A magical voice will tell you to look under the cracked tiles. Go to the sauna and face the pool. Find the active point on the floor and pick up the egg.

Now you have all five cards to open the lock on the key box. Go to the hall.

The pattern on the control panel consists of multi-colored squares. Insert any card into one of the slots on the left - you will see that several squares on the right light up, and a geometric figure appears under the slot with the card. If you press the button on the top or bottom of the card slot, the figure will rotate. Insert any other card and you will see that the shapes overlap each other. The principle of this puzzle is to place all the cards in a certain order and rotate them so as to properly illuminate the picture.

Solution (same for both difficulty levels):

Insert cards like this: blue, red, green, yellow, purple. Rotate the blue piece 1 time with the bottom button, rotate the red piece 1 time with the bottom button, leave the green piece alone, rotate the yellow piece 1 time with the bottom button, rotate the purple piece 1 time with the bottom button.

Take the key from the box that opens numbers ending with numbers 8 and 9.

Go to your room and set your alarm for 19:00.

6. Day six

Go down to the hall and Miwako will automatically give you a letter from Jess. Open it and inside is a super sudoku puzzle.

Junior detective:

Senior Detective:

Place the Super Sudoku in an envelope and take it to Miwako. Go to your room and call your girlfriends. Ask them about cat commands. Bess will say that the main command is “Mate” (calm down). Ask them about other teams and set the alarm for 1 am.

Go down to the hall, order the cat “Mate”, and he will freeze. Pick up the brown box he is guarding. You should have found instructions on how to open it on the railing in the subway at Matsue station.

The box consists of two upper strips, one middle and one lower. The instructions say that you first need to move all the slats down.

Junior detective:

1) Click on all the slats so that they are highlighted in blue. A down arrow will appear in the middle below the bottom bar, click on it. If everything is correct, you will hear the sound of the lock opening, and the latch on the top of the box will open.

2) Select only the middle bar and click on the left arrow.

3) Select all the bars and click on the up arrow above the top bars.

4) Select only the bottom bar and click on the “right” arrow.

5) Select only the middle bar and click on the left arrow.

6) Select only the top right bar and click on the right arrow.

For senior detective additionally:

7) Select only the top left bar and click on the left arrow.

The box will open, take the iron object and the envelope. Use the dictionary on it - the envelope says: “Password.” You need to try to open the envelope without anyone noticing. At the bottom of the box there is another letter, read it - this is a letter from Kasumi.

Go to room 18 and open the large left locker drawer. Take the kettle and key from there. Use the key to open the bottom right drawer and take out another letter from Kasumi. Go to the hall, go to the fireplace and hang the kettle on the hook over the coals. Use the envelope with the password on the teapot and read: “Takakawa.” Take the kettle.

Return to room 18, open the top right drawer of the locker and take out the calligraphy book. Open the book to the hiragana page and remember what the hieroglyphs look like.

Go to the computer, calm the cat down and type in the code (don't forget to press "ka" twice), then press "Enter".

You will see a list of guests and the rooms they stayed in. Write down a list of rooms that do not accommodate guests, and from them, select those that are on the second floor - these are rooms 25, 30 and 33.

Third Easter egg:

Open the box a second time. There is an egg inside.

Place the envelope with the password back into the box. If you do this, you will receive an asterisk for your title at the end of the game.

If you play with the cat a lot, you will receive an asterisk for your title at the end of the game.

It's time to go to bed. Set your alarm clock to 19:00.

7. Day seven

Call Savannah and ask if she remembered anything new about her hotel room. She will answer that there was a painting with a bird above the secret passage.

The iron object is shaped like an ornament in a shower room. Go there, and the item automatically found in the Japanese box will be among the other pieces of the mosaic. Assemble the ornament in the center slot using the pieces on the left. RMB rotates the pieces.

A secret hole will open and you will see Miwako and Rentaro quarreling.

Go to the hall and try to ask Miwako about her relationship with Rentaro, but she, as usual, will avoid answering. Go to Rentaro's house and ask this question again. Rentaro will answer that he is to blame for the girl and wants to give her a gift - a collar for the cat. Nancy will automatically agree to do this (in the meantime, you will receive another SMS from Yumi).

Go to Kure to the slot machine hall. You can take a little break and win some prize for your collection.

If you win all the prizes, you will receive an asterisk for your title at the end of the game.

The collar costs 2100 points. Buy it and take it to Rentaro. He will immediately go to Miwako, and you will examine his desk and take the plastic card with the image of an asterisk.

Now you need to check rooms 25, 30 and 33.

You can start from room 25, which is in your wing. Open room 29 with the key you found under the control panel in the hall. Turn left and notice that between adjacent rooms there is a door that can be opened with some object with a star on it. You already have such an item - a plastic Rentaro card. You can go through all the doors to room 25, but you won't find anything interesting in it. Go to the opposite wing to the second floor. You can also go from room 38 to room 30, but there is nothing interesting in it either.

The remaining room is 33. Open the door to room 39 and go to room 33. As you pass through room 35, you will hear an eerie sound. Once you open the door to room 33, you will fall into a trap. Nancy will quickly slam the door.

Timed task.

Quickly run to the balcony door, which has a mosaic-shaped lock on it. You have to complete the puzzle, otherwise someone will knock down the door and the game will end.

The mosaic consists of 6 similar sectors. Select any colored piece, find all the other 5 and paint them with the same color by clicking on the buttons on the right. It is better to go sequentially from the outer pieces to the center of the mosaic. The bottom gray button is color reset.

Solution (same for both difficulty levels):

After this, the door will open and you will jump out into the garden.

Return to room 39 (you will receive the sixth SMS from Yumi). Go to room 33 - it is the fourth in a row and has beige wallpaper. Approach the painting on the left wall - it depicts a wooden bird.

Click on the painting and a secret passage will open in the closet. Go down it to the basement. Examine the wall on the left - for some reason it is filled with bricks. Turn around and look at the muddy pool, in which something will stir.

Turn right and approach the small altar to the left of the door. A piece of paper with the Japanese crossword puzzle that you found in the bamboo will automatically appear on the screen. Nancy will say that she needs to find the other half of the puzzle. Look at the table to the right of the door and read the note from Yumi to Miwako: "Stop this or you will regret it."

Go upstairs. You should receive the last, seventh SMS, which shows Rentaro and Yumi (if this does not happen, talk to Rentaro, Takae and Miwako). Nancy decides to print the photos. Go to Kure.

To the right of the entrance there is a machine with a picture of a koala bear. Click on it and open the front panel. This is an instant photograph. Press your hand on the slot in the lower right corner of the screen - Nancy will automatically put her mobile phone there. In front of you is a display with two functions - take a photo or print a photo. Click on "Print" and print all color photos.

Fourth Easter egg:

Print out the black and white drawing and pick up the egg with the cat in the blue robe. Don't forget to take your cell phone.

You can take a photo and try to guess what Nancy Drew looks like in the blurry photo (optional).

In your inventory, click on any photo. All seven photos that need to be organized will appear on the screen.

Solution (same for both difficulty levels):

There are some Japanese characters in the photographs - you need to ask Yumi about them.

Go to the exhibition. Yumi will answer that it is a digital code and will force you to help her with the bento again. After this, Yumi will tell you that the last subway train has already left and will invite you to spend the night with her.

Automatically you will find yourself near the door of Yumi's apartment. Open the door, go to the shelf above the computer and take the green frog. Dial the four numbers you saw in the photos and get the second part of the Japanese crossword puzzle.

At night someone will knock on the window. Pull back the curtain and read the message on the glass.

8. Day eight

Return to the ryokan and go to the basement. Go to the wall with the Japanese crossword puzzle.

Junior detective:

Senior Detective:

A secret panel will open. Read Kasumi's letter and take the sword. As soon as you move away from the panel, a ghost will attack you. You will find yourself underwater.

Timed task.

Take the sword and quickly cut the ropes.

Solution (same for both difficulty levels):

When you surface, examine the one who attacked you (you need to lift the ghost's head by the hair and examine his hand). Go to room 18 and talk to Takae about Kasumi. Now we need to find Rentaro.

When you enter his house, Rentaro will not be there, but a new EVP device will appear at the base. Take it with you. Check the table and use a dictionary to read the note on the pink piece of paper with room number 33: “Today everything must end!” Take the orange device - this is the universal key. Go to room 33 (you need to open the door with the master key directly from the corridor).

Inside you will find a villain. As soon as control passes to you, quickly open your inventory and use the universal key on the door. The door will slam shut, and on the table in front of you will be all the keys and electronic devices that you collected during the game. Grab the EVP device and turn it on. Record the conversation with the villain. Choose any of two endings.

After the game, don't forget to watch a selection of unsuccessful takes.

Free full Russian version of the game on your computer

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Nancy Drew is only eighteen years old, but during this time she has already managed to investigate dozens of complicated cases and become one of the most famous detectives. If you download the torrent Nancy Drew Shadow by the Water, you can get acquainted with another episode from her life. Tired of work, Nancy decides to take a little rest. For this purpose, she comes to Japan and stays at her favorite hotel, Hiei. However, as it soon became clear, things are not going entirely smoothly here. Mysterious incidents constantly occur on the premises, scaring away the guests.

Screenshots of the game Nancy Drew Shadow at the Water's Edge

Having stayed only a short time, they strive to leave the hotel and return the money they paid. The local population is fully confident that someone has sent a curse to the ryokan. Who is this attacker? Nancy Drew will try to answer this question in the next game from Her Interactive. You should definitely download the game Nancy Drew Shadow by the Water for free and start completing it as quickly as possible. There are many secrets and mysteries ahead!

This project is very original and will be of interest to many. The game is interesting, and there is quite a lot of originality in it. Probably connoisseurs of the series will surely love this toy, because it, like many other games in this magnificent series, is very exciting.

Watch the video walkthrough of the game Nancy Drew: Shadow by the Water


Walkthrough of the game Nancy Drew: Shadow by the Water may be relevant for those who do not have the opportunity to play themselves. Also, it will help you if you are stuck at some point and cannot get past it. Just look at the video above and repeat the steps in a similar sequence. In addition, by looking at the gameplay you can make your own conclusion whether it’s worth playing the game personally.

Other information about the game

The game has an excellent, beautiful design. The gameplay is very typical, but that's a good thing. In terms of technology, the project is quite good, although not a masterpiece. The game has a great atmosphere, setting, concept... In general, the toy turned out to be decent, and it will probably appeal not only to connoisseurs of the series.

Probably many people should familiarize themselves with the game Nancy Drew: Shadow by the Water. Why? The game just turned out really, really good. She has a lot of advantages. The project is done with taste, and hardly anyone will deny it. The game turned out to be very harmonious, which is perhaps very important, especially for similar, static games.

However, the fact that the game is somewhat static does not mean that it is somehow dull. There is plenty of dynamism here, it’s just achieved with minimal means. Yes, the game is characterized by minimalism. However, this is in many ways a good thing. Why? Firstly, many people like this style. Well, secondly... Thanks to its simplicity, a lot of games in the series have already been released, which will make many people very happy.

The gameplay in the game will be very enjoyable for those who love games about all kinds of investigations. Indeed, the gameplay here is made in such a way that it is really very interesting to play. You need to pay attention to various small details. Speaking of details... A lot of attention is paid to them in the game. Indeed, various small details are very well worked out, and, very importantly, these details are often very important.

It’s probably worth saying that the game has an excellent design, which is very stylish. The game really has its own special style, which makes it even more original. For all its technological simplicity, the toy pleases with its sophistication and beauty. Perhaps some might even consider the game a work of art.

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The game turned out to be very unique, which will be very important for many. After all, there are now a lot of fairly similar games, so something new will probably be received positively by many gamers. So watch walkthrough of Nancy Drew: Shadow by the Water in Russian, or install and play yourself.

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