Mobile game of forged chains. Ali Baba game or forged chains

Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts: “Chains, chains, break us!” Another asks: “Which of us?” The first, after consulting, answers: “Dima.” Dima runs up and tries to break the second line. If he breaks, he takes into his line the pair of participants that he broke. If he doesn’t break it, then he stands in the line that he couldn’t break. The team with the most players wins.

Russian game "Dodgeball"

Participants are divided into two teams: leading and playing. A rectangle is outlined - the “city”. The leaders are on opposite sides. They have a ball. In the middle of the “city” the players stand. The presenters alternately throw the ball at the players, trying to hit them. Whoever is hit by the ball is eliminated from the game. Whichever child caught the ball gets a “candle”, i.e. if he hits it, he can remain in the game. You can also give your “candle” to one of those who have already been knocked out. The presenters alternately throw the ball until they knock out all the players, without crossing the “city” line. Then the teams (leading and playing) can change places and continue the game.

American triangle.

A variation of tag, the game begins with three of the four players standing in a circle, holding hands as wide as possible. The one remaining outside the circle is the driver. His task is to stain one of the three in the circle standing opposite (by running around, jumping, crawling up). The task of the three is to prevent this from happening.

If the driver has stained, then the driver or the player “opposite” changes.

Obyanyani tag.

"Obzyani salki" is a type of tag. The driver catches up with the runner, who changes his methods of movement; the driver is obliged to change his methods of movement after the runner.

Hunter and watchman.

A “hunter” and a “guardian” are selected from among the players. The “watchman” stands in the middle of the site. A circle with a diameter of two meters is drawn near him. The rest of the playing “animals” scatter around the site in different directions. Those caught are taken into a circle under the protection of a “watchman.” They can be rescued. To do this, it is enough to hit the person standing in the circle on his outstretched hand (those caught cannot cross the line of the circle). But if the “watchman” or “hunter” stains the one helping out, then he himself is sent into the circle.

Geese are ducks.

Everyone squats down in a circle. The driver walks around everyone in a circle and, touching everyone, says: “Duck.” As soon as the driver touches someone and says: “Goose,” then this player must catch up with the driver, and the driver must take the player’s place, etc.

The third one is extra.

Everyone stands in a circle in pairs at the back of each other’s heads. Two drivers: one runs away, the other catches up. The runner can stand third behind (or in front) to one of the pairs, then the one standing in front (behind) must run away. The task of the one who is catching up is to make fun of the running away player, then they change roles.

Ma funny guys...

Participants are divided into two teams. One team plays the role of catching up, the second - escaping.

Teams of players line up at opposite ends playing field. On command, both teams begin to move towards each other, saying:

"We are funny guys, we love to run and play,

But try to catch up with us!"

As soon as they finish saying the words, the team catching up catches the team escaping. Those caught are brought to the leader and counted. The teams change roles.

The winners are based on the number of catches. Those chasing can catch opponents until they run beyond their line.

Crows and sparrows.

Participants are divided into two teams. By lot, some become ravens, others become sparrows. Both teams stand along the same line with their backs to each other.

The presenter shouts: “Crows”, or “sparrows”.

If he calls a team of crows, then the crows catch up with the sparrows. If they call a team of sparrows, then they catch up with the crows (you can agree that the team that is called runs away).

Those who are caught leave the game, the remaining players continue the game. You can play several times and then count the remaining players in the teams. The winners are revealed.

Note: those chasing catch until those escaping run beyond a certain line drawn on the field.

Head-tail.

The players stand at the back of each other's heads and grab the belt of the person in front. The first in the chain represents the Head, the last - the tail. In the game, the Head tries to catch the Tail. All participants standing between the Head and the Tail are divided in half. The half that is closer to the Head helps the Head, and the half that is closer to the tail helps the tail. The game continues until the Head catches the Tail. Then you can change the Head and Tail.

Russian folk game "Rucheyok"

Target: Teaching walking, mindfulness, and team play in a playful manner.

Description: Children become pairs, holding hands. You need to raise your hands up so that you get a “house”. Pairs of children stand behind each other, gradually moving forward. Something like a “stream” is formed, which constantly flows.

One person comes to the beginning of this stream, passes under the raised hands of the players and snatches one of the players from the main mass by the hand, taking him with him to the end of the stream, becoming its last link. The next pair of players stand in the vacated place, and the vacated player goes to the beginning of the stream and does the same thing - he walks under the hands of the players, snatching the person he likes from the stream by the hand and leading him to the very end of the stream.

Options:

Depending on the size of the playing area, playing pairs walk with an even, confident step straight or in a circle. At the teacher’s signal (hand clap, whistle), the first pair, bending down, enters the “corridor” from their hands.

Russian folk game "Cabbage"

Target: To develop in children the ability to perform movements on cue, the ability to coordinate movements with words, practice running, and the ability to play in a team.

Description: A circle is drawn - “vegetable garden”. Hats, belts, scarves, etc. are placed in the middle of the circle. This is cabbage. All participants in the game stand behind a circle, and one of them is chosen as the owner. He sits down next to the cabbage. “The Master” depicts with his movements what he sings about:

I'm sitting on a pebble, playing with small pegs.

I play with small pegs,

I will build my own vegetable garden,

So that the cabbage is not stolen,

They didn’t come to the garden

Wolf and fox, beaver and chicken,

The hare is mustachioed, the bear is clubfooted.

The players try to quickly run into the “garden”, grab the “cabbage” and run away. Whoever the “owner” catches is eliminated from the game. The participant who takes away the most “cabbages” is declared the winner.

Rules of the game: You can only run after the words “toed bear.”

Russian folk game "Grandfather Horn"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: Children choose Grandfather according to a counting rhyme.

By God's dew,

Along the priest's lane

There are cones, nuts,

Honey, sugar

Get out, Grandpa Rozhok!

The selected Grandfather player is assigned a “house”. The remaining players move 15-20 steps away from this “house” - they have their own “house”.

Children: Oh, Grandpa Rozhok,

Burnt a hole in my shoulder!

Grandfather: Who's afraid of me? Children: Nobody!

Those whom he insulted catch those playing with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four uncaught players left.

Russian folk game “Frogs in the Swamp”

Target: To develop in children the ability to act on a signal and practice jumping on two legs.

Description: The banks are outlined on both sides, and there is a swamp in the middle. There is a crane on one of the banks (beyond the line). The frogs sit on hummocks (circles at a distance of 50 cm) and say:

Here from a wet rotten place

Frogs jump into the water.

They began to croak from the water:

Kwa-ke-ke, kwa-ke-ke

It will rain on the river.

With the end of the words, the frogs jump from the hummock into the swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane catches several frogs, a new crane is chosen from those who have never been caught. The game resumes.

Russian folk game "Golden Gate"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice walking in a chain.

Description: A pair of players stand facing each other and raise their hands up - this is the goal. The remaining players take on each other so that a chain is formed. All the children say:

Ay, people, ay, people,

We intertwined our hands.

We raised them higher

It turned out beautiful!

It turned out not simple,

Golden Gate!

The gate players say a rhyme, and the chain must quickly pass between them. Children - “gates” say:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second one is prohibited.

And for the third time

We won't miss you!

With these words, hands drop and the gates slam shut. Those that are caught become additional gates. The "Gate" wins if they manage to catch all the players.

Rules of the game: The game continues until there are three or four uncaught players left; you need to lower your hands quickly but carefully.

Tatar folk game “Tatar fence”

Target: teach joint actions; develop the ability to navigate in space.

Game description: one subgroup of children stands along the hall, at a distance of 1 step from each other, takes hands and raises them above their heads, says the words:

“Wait, hang, my cabbage!

Hang on, hang on, my little fork!

How can I keep the cabbage from curling up?

How can I not get tangled with a fork!”

The children of the second subgroup, holding hands, run like a snake around the players of the first subgroup. Methodical instructions: players of the first subgroup cannot be touched.

Then the subgroups change. (Repeat 2 times)

Mordovian folk game “Trunk Running”

Target: strengthen balance skills; walking and running at varying speeds.

Game description:

The words are spoken:

“White Birch”

Black rose,

fragrant lily of the valley,

Fluffy dandelion

Blue bell.

Turn! Don't stop!”

Children walk along the beam (gymnastic bench), accelerating the pace of movement, then run along the bench at a fast pace, slowing down, start walking and gradually stop. (Repeat the game 2-3 times)

Guidelines: do not push, keep your distance.

Russian folk game "Game"

Target: Develop in children the ability to act on a signal, independently choose movements, practice forming in a circle, walking with a change of direction.

Description: Children stand in a circle and hold hands. The leader is in the center. The players walk in a circle and chant the words:

At Uncle Tryphon's

There were seven children

Seven sons:

They didn't drink, didn't eat,

They looked at each other.

At once they did as I did!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best becomes the leader.

Rules of the game: When repeating the game, children standing in a circle go in the opposite direction.

Russian folk game "Horses"

Target: To develop in children the ability to perform movements on a signal, to practice running with high knees, walking, and the ability to play in a team.

Description: The players scatter across the entire court and, at the teacher’s signal, “Horses” run, raising their knees high. At the signal "Kucher" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Hop-hop! Well, gallop!

You fly, horse, soon, soon

Through rivers, through mountains!

Still, gallop - gop-gop!

Trash-trash! Trot, dear friend!

After all, it will be strength to restrain, -

Trot, trot, my dear horse!

Trash-trash! Don't stumble, my friend!

Rules of the game: You can only run after the word “catching up.”

Russian folk game "Jump rope"

Target: To develop in children the ability to perform movements on a signal. Practice jumping on two legs and the ability to play in a team.

Description: One of the players takes the rope and unwinds it. Low to the ground. The rest jump over the rope: the higher, the greater the income and wealth.

Before the game starts, the following words are said:

So that the spikelet may last long,

So that the flax grows tall,

Jump as high as possible.

You can jump above the roof.

Rules of the game:

Whoever touches the rope is eliminated from the game.

Russian folk game "Red Nose Frost"

Target:

Description: On opposite sides of the site there are two houses, in one of them the players are located. The driver stands in the middle of the platform - Frost-Red Nose.

He says:

I am Frost the Red Nose.

Which one of you will decide

Set off on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After this, the children run across the playground to another house. Frost catches up with them and tries to freeze them (touch them with your hand). The frozen ones stop at the place where the Frost overtook them and stand until the end of the run. After several dashes, another driver is chosen. Rules of the game: You can only run after the word “frost”. “Frozen” players do not move from their place.

Russian folk game "Grandma Yozhka"

Target: To develop in children the ability to perform movements on a signal, to practice running with dodging, jumping on one leg, and the ability to play in a team.

Description: Children form a circle. The driver, Grandma Ezhka, stands in the middle of the circle, holding a “broom” in her hands. The players are running around and teasing her:

Grandma Hedgehog - Bone Leg

Fell from the stove, broke my leg,

And then he says:

My leg hurts.

She went outside -

Crushed the chicken.

I went to the market -

She crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a broom. Whoever it touches is “bewitched” and freezes.

Rules of the game: The “bewitched” one stands still. Another driver is selected when there are many “bewitched” people.

Russian folk game “Two Frosts”

Target: To develop in children the ability to perform movements according to a signal and endurance. Practice walking and running.

Description: On opposite sides of the site there are two houses, in one of them the players are located. In the middle of the site, from opposite sides, there are two leading frosts - Frost-Red Nose and Frost-Blue Nose.

We are two young brothers, Two Frosts are daring

I am Frost the Red Nose, I am Frost the Blue Nose,

Which one of you will decide

Set off on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After this, the children run across the playground to another house. The frosts catch up with them and try to freeze them (touch them with your hand). The frozen ones stop at the place where the Frost overtook them and stand until the end of the run. After several dashes, other drivers are chosen. Rules of the game: You can only run after the word “frost”; “frozen” players do not move from their place.

Russian folk game “Clap! Clap! Run away!

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: The players walk around the playground - picking flowers in the meadow, weaving wreaths, catching butterflies, etc. Several children play the role of horses, which nibble grass to the side. After the leader's words:

"Clap, clap, run away,

The horses will trample you"

several players

pronounce:

“But I’m not afraid of horses,

I’ll ride along the road!”

and begin to jump on sticks, imitating horses and trying to catch children walking in the meadow.

Rules of the game: You can run away only after the word “I’ll get a ride”; the child who is overtaken by the horse is temporarily eliminated from the game.

Russian folk game "Zhmurki"

Target: Develop the ability to act on a signal, learn to navigate in space, and follow the rules of the game.

Description: Children choose one participant and put a blindfold on his eyes. At this signal, those participating in the game rush into different sides, and a child with a blindfold standing in the middle of the playing area tries to catch someone running.

The person who gets caught switches roles with him, i.e. he is blindfolded and becomes a “blind man’s buff.”

Rules: While running, children should still make sure that the one who is blindfolded does not bump into any object; When they see danger, they warn by shouting: “fire”!

Options: The game can be played with a bell, which children pass to each other.

Bashkir game “Equestrian competition”

Target: development of speed; consistency in movements;

Competitive moment.

Game description: players stand in pairs one after another on the same line. The “horse” player stretches his arms back down and takes the “rider” by the hands. On command, pairs run to the finish line, then change (repeat 3-4 times).

Guidelines: couples run straight, without crossing the path of others, without pulling the “rider” too much.

Russian folk game "Keeping Up"

Target: Develop the ability to perform movements on cue. Practice throwing.

Description: Children are divided into two equal teams. Circles with a diameter of about 30 centimeters are drawn along one of the lines, according to the number of players on one team. After this, players of one team line up along a line, placing one foot in a drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of established throws (for example, 5), after which the teams change places. For each hit you can score points. The team with the most points wins.

Rules: During the game, it is prohibited to throw the ball in the face, and players in the circles are prohibited from lifting the leg located in the circle off the ground.

Russian folk game "Hawk"

Target: Develop the ability to act on a signal, exercise children in running in different directions, lining up in pairs.

Description: Children cast lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

In front of everyone is a hawk who can only look forward and does not dare look back. At this signal, the pairs suddenly separate from each other and run in different directions, at which time the hawk catches up with them, trying to catch someone. The victim, that is, the one who finds himself in the claws of the hawk, changes roles with him.

Options:

While running, children try to throw a handkerchief at the hawk; if they hit it, it is considered “bewitched” and another child is chosen to take its place. .

Russian folk game "Bells"

Target: Develop the ability to act on a signal, attention, exercise children to navigate in space using auditory perception, formation in a circle, round dance movement.

Description: Children stand in a circle. Two people come out into the middle - one with a bell or bell, the other with a blindfold.

All the children say:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi-digi-digi-don,

Guess where the ringing comes from!

After these words, the “blind man’s buff” catches the dodging player.

Rules: Start fishing only after the words “Ringing!” The player who is caught must not run outside the circle.

Options: Children forming a circle can dance in a circle.

Russian folk game "Mother Spring"

Target: Develop the ability to act on a signal, exercise children in walking, forming in a circle.

Description: Spring is selected. Two children form a gate with green branches or a garland.

All the children say:

Mother spring is coming,

Open the gate.

The first of March has arrived

He spent all the children;

And behind it comes April

He opened the window and the door;

And when May came -

Walk as much as you want!

Spring leads a chain of all the children through the gate and into a circle.

Rules: Don't break the chain

Russian folk game "Pie"

Target: To develop in children the ability to perform movements on a signal. Practice running and the ability to play in a team.

Description: The players are divided into two teams. The teams are pitted against each other. A “pie” sits between them (with a hat on it). Everyone unanimously begins to praise the “pie”:

That's how tall he is,

Here he is, how soft he is,

That's how wide he is.

Cut it and eat it!

After these words, the players, one from each team, run to the “pie”. Whoever reaches the goal faster and touches the “pie” takes it with him. A child from the losing team sits in the “pie’s” place. This happens until everyone on one of the teams loses.

Russian folk game "Malechina-Kalechina"

Target: Develop agility, endurance, coordination of movements, a sense of sports competition.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechina-kalechina,

How many hours

It remains until evening

Until summer?

After these words, place the stick vertically on the palm or on the tip of the fingers.

The driver counts: “One, two, three... ten!” When the stick falls, you should catch it with your other hand, preventing it from falling completely to the ground. The count is carried out only until the second hand is picked up, and not until it falls to the ground. The one who holds the wand longer wins.

Options: The stick can be held in different ways:

1. On the back of the hand, on the elbow, on the shoulder, on the head.

2. Holding the stick, squat, stand on the bench, walk or run towards the drawn line.

3. Hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: You cannot support the crippled man with the fingers of your other hand (stick).

Russian folk game “Forged Chains”

Target: Develop in children the ability to act on a signal, practice forming in two lines, and running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

Chains, chains, break us!

Which one of us? - the other one answers

Styopa! - the first one answers

The child whose name was called runs up and tries to break the second line (aims at the clasped hands). If he breaks, he takes into his line the pair of participants that he broke. If he doesn’t break it, then he stands in the line that he couldn’t break. The team with the most players wins .

Russian folk game "Salki"

Target: To develop in children the ability to perform movements on a signal, to practice jumping on one leg, with advancement, and the ability to play in a team.

Description: Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by the others, places an object in the hand of one of them. To the words “One, two, three, look!” children open their eyes. The one who got the item raises his hands up and says “I am a tag.” Participants in the game, jumping on one leg, run away from the tag. The one he touched with his hand goes to lead. He takes the object, lifts it up, quickly says the words: “I am a tag!”

The game repeats itself.

Rules of the game:

1. If the player is tired, he can jump alternately on one leg or the other.

2. When the tags are changed, the players are allowed to stand on both feet.

3. Salka should also jump on one leg.

Bashkir game “Swallows and Hawks”

Target: develop attention; practice in running fast; develop spatial orientation and attention.

Game description: players are divided into 2 teams and stand in two rows with their backs to each other. In one row are “hawks”, in the other are “swallows”. The presenter names one of the teams. The team that was named is catching up with the other. Those caught become prisoners of those who catch them. The team with the most players at the end of the game wins.

Guidelines: listen carefully to the driver while running away, try not to bump into each other (repeat 3-5 times).

Russian folk game "Weaver"

Target: Develop agility, endurance, coordination of movements. Exercise children in walking and running.

Description: Two ranks, tightly intertwined with arms, stand opposite each other, facing each other. In the middle of the corridor, 2 “shuttles” will run towards each other along the right side of the corridor, each. On command, everyone begins to sing the recitative:

I'm a happy weaver

I can weave famously, famously.

Ay, lyu-li, ah, lyu-li,

I can weave famously, famously!

The ranks in even walls come together and diverge, weaving, at which time the “shuttles” must slip through. If they don’t have time, then they “weave the thread” (weave it poorly). When the “shuttles” have run, they join the “village” and stand in a line.

Rules of the game: Shuttles should not bump into each other.

Russian folk game "Bear"

Target: Develop the ability to act on a signal, exercise children in running in different directions, teach them to navigate in space, and follow the rules of the game.

Description: Participants in the game choose by lot one comrade who is assigned the role of a bear. On one side of the space allocated for the game, there is a small place limited by the line, which serves as a den for the bear.

At this signal, the children rush from one end of the yard to the opposite, and the “bear” catches up with them, trying to touch one of them with his hand, i.e., “grumpy.”

The “greasy” one also becomes a “bear” and is taken to the den. The game continues in this order until there are more “bears” than the remaining participants in the game.

Rules: As the number of the “bear’s” assistants increases, they all go out with him to hunt for prey, are placed in a row, and only those on the edges have the right to catch the players. You must act only when given a signal.

Russian folk game “Gorelochki with a handkerchief”

Target: To develop in children the ability to act on a signal and practice running.

Description: Players stand in pairs one behind the other. The driver is in front, holding a handkerchief in his hand above his head.

All in chorus:

Burn, burn clearly

So that it doesn't go out.

Look at the sky

Birds are flying

The bells are ringing!

One, two, three!

Last couple run!

The children of the last pair run along the column (one on the right, the other on the left). The one who reaches the driver first takes a handkerchief from him and stands with it in front of the column, and the latecomer “burns”, i.e. leads .

Russian folk game "Lame Fox"

Target: Exercise children in running in circles and jumping on one leg.

Description: Children choose "Lame Fox". At the place chosen for the game, a fairly large circle is drawn, which includes all the children except the “fox”. At this signal, the children run in a circle, and at this time the fox jumps on one leg and tries at all costs to touch one of the runners with his hand. As soon as she succeeds, she enters the circle and joins the rest of the running children, while the victim takes on the role of the “fox.” The children play until everyone is in the role of a lame fox; the game, however, can be stopped earlier, at the first sign of fatigue.

Rules: Children who have entered the circle must run only in it and not go beyond the outlined line; in addition, the participant chosen by the fox must run only on one leg.

Every child loves to play. A special pleasure is playing with your peers outside, in the open air. Almost all of us have played these games.

The Eka-prazdnik portal invites you to remember the most popular children's games on the street. Evaluate - does your child know how to play all these games?

Classics

An ancient children's game, popular all over the world, including Russia and the USSR. It is played, as a rule, on asphalt, lined with chalk into squares or other shapes (“classes”). The players, jumping on one leg, push the “cue ball” (for example, a jar of shoe polish or a puck) from a square to the next square, trying not to get it on the line or step on the line with their foot. Very young children are allowed to jump on two legs. There is a version of the game without a cue ball, when the squares are numbered in random order and you simply jump into them according to the traditional counting sequence - 1,2,3,... The peculiarity of the game is that you have to jump sideways, backwards, over one or two squares, etc. etc., and it is forbidden to step in the square, adjusting to the next jump.

Rubber bands

For this game you need a regular underwear elastic band from 2 to 4 meters long, tied into a ring, and at least three players. Two players stretch the rubber band and put it on their feet, and the third must jump through this obstacle in certain combinations. If the attempt was successful, then the elastic band rose higher. If the jump is unsuccessful, then the player changes places with one of those holding the rubber band (if two pairs are playing, then a teammate can try to “help out” the player).

Sometimes you can change not only the height, but also the width of the elastic band. Usually it was stretched shoulder-width apart, but you can try jumping “narrow” (those who hold the rubber band move their legs very close) or “very narrow” (elastic band on one leg so that jumping over it would be completely uncomfortable).

There are no strict rules and combinations of jumps - in each yard or in their own company they play according to their own rules.

Forged chains

The number of participants is at least eight. Participants are divided into two teams and stand in two chains, holding hands, opposite each other. One of the teams shouts: “Forged chains, unchain us!” The other team responds: “Which of us?” The first team chooses one of the members of the other team, this member runs and tries to break the chain with a running start so that the participants open their hands. If he succeeds, he returns to his team and takes with him one of the participants who opened their hands. If it doesn’t work, he stays on another team. They play until one team completely switches to the other.

ring

This game is most interesting to play when there are a lot of children. Players sit on the bench, put their hands forward, cupping their palms. The leader holds a ring between his palms (or another small thing, but a ring is better because it’s flat). Then he passes through the entire row of players, placing his palms in the palms of the players. The presenter quietly puts a ring on one of them. Everyone keeps their palms folded completely, and the one who has the ring in his hands tries not to give himself away. Now the presenter says: “Ring - ring, go out onto the porch!”

The player with the ring in his hands must jump out, and others try to catch him. If he is caught, he returns to the bench. If you are lucky enough to get out, he becomes the new presenter.

Hide and seek

At the beginning of this game, everyone gathers together, then the driver, standing facing the wall, loudly counts to 10 (or another number). Others are hiding at this time. Having counted to the required number, the driver goes to look for the hidden ones. Sometimes before this you have to say “one-two-three-four-five, I’m going to look.” Having seen the one hiding, he must be the first to run to the place from where he began the search and touch the wall with his hand, uttering some previously agreed words. Each person hiding tries to be the first to do the same. The next driver is the one from the hidden ones who was salted (“checked”) first, and if no one was salted, the same as the last time.

Zhmurki

A fun, active game in which one of the participants, blindfolded, catches the others. The essence of one of the game options is that the so-called “water” or “driver” (blindfolded) must find and touch the person. After the “water” touches a person, that person becomes “water” and is blindfolded.

In some sets of rules, the driver must determine (by touch or by making a sound) which of the participants in the game he has caught, and only then transfers the driving to a new participant. If the player breaks away from the “driver” or the “driver” makes a mistake, the game continues.

Lyapki

Sometimes this game is called Salochki or Tag. . The main principle of the game is that players try to slap (smear, stain) each other by touching their hands, thereby transferring the control of the game to another participant (the need to slap someone else). There are a huge number of varieties of this game.

Deaf phones

All players are seated in one row. The first one whispers any word (noun) into the ear of the person sitting next to him, but whispers quickly and not too intelligibly. So that no one else from the participants hears it. The second, in the same way, whispers to the third what he heard. The last player says out loud the word he heard, and the first player says the original word. Everyone laughs and discusses who heard what.

Edible-inedible

Everyone sits on a bench, and the leader with the ball stands opposite. The presenter names the object and at the same time throws the ball to the first player. He must hit the ball if the named object is inedible, or catch it if it is edible. In general, the game is very fun, especially when you “eat” something wrong.

Higher feet off the ground

Before playing, children choose an area beyond which they cannot run. Then one catcher is chosen. He begins to catch the players who are running away. At the same time, children try to lift their feet off the ground (stand on a bench or a stone). In this situation, the catcher has no right to insult them. The catcher is prohibited from ambushing the players, and the rest should not remain with their legs raised for more than 20-30 seconds. If the catcher catches up with the player, they switch roles.

Yulia Evenko
Outdoor games for the development of physical qualities in older children preschool age

Outdoor games for the development of physical qualities in children of senior preschool age.

Physical qualities Outdoor games

Rapidity (1 game) Name: "Owl"

Target: develop observation skills, the ability to perform movements on a signal, to exercise running: prevent postural disorders.

Rules games: Children stand in a circle. One of the players in the middle of the circle depicts "Owl", and all the rest are birds, butterflies, bugs. By command presenter: “The day comes - everything comes to life!” children run in circles. "Owl" at this time "sleeping", i.e. stands in the middle of the circle, eyes closed, on one leg. When will the presenter will command: “The night comes - everything freezes!”, the players stop and stand still, hiding, and "Owl" at this moment "flies out to hunt". She looks out for those who are moving or laughing, and takes the guilty ones into her circle. They become "Owls", and when repeated games all together"fly out to hunt".

Strength (1 game)

Name: "Forged chains"

Target: Develop in children the ability to act on a signal, practice forming in two lines, and running. Develop psychophysical qualities: strength, speed, endurance, agility, flexibility.

Rules games: Number of players from 6 people or more. For games A flat area approximately 10x20 meters in size is required.

Players must split into two teams. On a level surface, team players stand opposite each other (face to face) and join hands to form a chain. The distance between teams is 7 - 10 meters.

First team players shouting: “Chains, forged chains, break us.” Players of the second team ask: "Which of us?"

The first team names a player who, having run up, must break the chain. If the named player manages to break the opponent's chain, he takes one player at the place where the chain was broken. If it is not possible to break the chain, the breaking player becomes a “link” of the opposing team.

The teams change roles. Second team players shouting: "Chains, forged chains, break us." and so on. That team loses, in which one player remains.

Endurance (1 game) Name: "Sparrows and the Cat"

Target: Practice jumping on two legs; develop agility, reaction speed, endurance, and activity.

Rules games: A circle with a diameter of 3-4 m is drawn on the ground. One of children -"cat"- sits in the middle of the circle. All others - "sparrows"- become beyond the line outside the circle. "Sparrows" At the teacher's signal, they jump in and out of the circle. "Cat" suddenly jumps up and tries catch someone from "sparrows" who did not have time to jump out of the circle. The caught one leaves the circle. When "cat" catches 2-3 sparrows, a new one is selected "cat" from among those not caught, and the game resumes. In conclusion games celebrate the most dexterous "cat" And "sparrow" (who was never caught).

Rules: 1. "Cat" catches "sparrows" only in a circle.

2. "Sparrows" jump only on two legs; if any of them ran through the circle, they are considered caught.

The game is repeated 3-4 times.

Flexibility (1 game) Name "Firefighters in training"

Target: Build physical activity skills children, combining with cognitive-research, communication, taking into account life safety; develop courage, resourcefulness; strengthen the skills of climbing, jumping, climbing, crawling. Develop psychophysical qualities: strength, speed, endurance, agility, flexibility.

Rules games: It is clarified who the firefighters are. Children are encouraged to become firefighters and start training: crawl under ropes, climb onto a wall bars, climb over an obstacle (shaft). For this purpose, two teams: whose team is the first to complete the exercises, wins.

Dexterity (1 game) Name: "Burners"

Target: Develop children's ability to follow the rules of the game, to form motor activity skills ( develop dexterity, speed, combining types activities: motor, cognitive-research, communicative, taking into account life safety.

Rules games: Children stand in a column in pairs. There is a line in front of them, and the driver is on it. Participants pronounce:

Burn, burn clearly

So that it doesn't go out,

Look at the sky -

Birds are flying

The bells are ringing!

As soon as these words are spoken, the driver should look at the sky, and the children in the last pair let go of their hands and quietly run along columns: one on the left, the other on the right. When they catch up with the driver, everyone shouts loudly to him: “One, two, don’t be a crow. Run like fire!.

Two children run forward, deftly dodging the driver, trying take each other's hands. If they hold hands then "burner" (driving) they are not afraid, they walk calmly and stand in front of the first couple, and the driver again "burning". But if the driver manages to catch one of the runners, he stands with him in front of the entire column, and "burning" the one who is left without a mate.

The game continues until all the pairs have passed.

Publications on the topic:

Games for developing attention in children of senior preschool age with mental retardation Games for developing attention in delayed preschool children mental development. Attention is the concentration of consciousness.

Games for the development of visual attention in children of senior preschool age Game “Find a Pair” You can mix different pairs of socks, you can cut out pairs of strips of different lengths from paper, you can match pairs.

Games with rules as a means of developing voluntary behavior in children of senior preschool age. Games with rules as a means of developing voluntary behavior in children of senior preschool age Will is conscious and intentional.

The use of modern forms of children's tourism as a means of developing the volitional qualities of children of senior preschool age Slide 1 The topic of my speech: The use of modern forms of children's tourism as a means of developing the volitional qualities of senior preschool children.

Mathematical project for preschool children “Didactic and outdoor games using the “Parachute” manual” Mathematical project for preschool children “Didactic and outdoor games” using didactic manual"parachute".

Rules of the game “Breaking Chains”

As many people as possible should participate in this game. You need to split into two teams of equal numbers. At the beginning, the end time is determined and the winner is determined.

Then the children stand in two lines opposite each other and join hands, forming “chains”. Teams should stand at a distance of twelve to fifteen meters from each other.

The first line says the words: “We are forged chains! Unchain us!
The second says: “Who should do this?”
The first chain calls the player's name, choosing the weakest one.

The task of the selected player is to run away and break the chain. In this case, the player must choose the most unreliable place.

If he manages to break the chain, he returns to his line, taking with him one of the two players he was able to "break".
If the chain is not broken, the participant stands between these players. After that everything starts all over again.

The chain with the most participants at the end of the game wins.
Participants in the game must clench their hands as hard as possible while hitting and choose the weakest player to break their clutches.

There are 3 varieties of this game: “Boyars, we have come to you!..”, “Ali Baba” and “Kondals”. In this case, the rules remain the same, but different words are used.

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