Mods for fallout new vegas races. It became known that Fallout: New Vegas was originally Fallout: Sin City and offered a choice of race to players

Representatives of the studio Obsidian revealed some unknown details of the development of the game. As it turned out, initially the project was to be called Fallout: Sin City (Sin City), and one of the main features was to be the choice of the player's race when creating his character.

As it became known to the site, the head of the company Obsidian Entertainment Fergus Urquhart (Feargus Urquhart) admitted that at the beginning of work on the game, the authors planned to implement three races in the project at the choice of gamers. The developers wanted to offer the player to be a man, a ghoul or a super mutant, however, due to the features of the Gamebryo engine from the company Bethesda Softworks it was decided to abandon this idea. According to Urquhart, to the creators of Fallout: New Vegas it was necessary to work out all the models of weapons and armor for all three races, and during a conference with representatives of Bethesda, they highly recommended abandoning this idea because of its most difficult implementation.

At the beginning of the development of Fallout: New Vegas, Obsidian understood that the game would not be a full-fledged fourth part, but rather a huge expansion of the game. Fallout 3, but not a sequel to this game. From the very beginning, the developers considered their project as something like grand theft Auto: vice city or GTA: San Andreas, but not the licensed parts of the famous franchise game. Due to the fact that the eastern locations of America were explored in Fallout 3, the creators of Fallout: New Vegas decided to use a western setting. During the development of the setting, the game was called Fallout: Sin City, but later the name was first changed simply to Fallout: Vegas, and then they came to the final version.

Fallout: New Vegas was released in 2010 and was extremely well received by critics and players. Many admit that the project has come as close as possible to classic games Fallout and Fallout 2, accurately conveying the atmosphere and freedom of these cult games. Interestingly, Bethesda has entered into an agreement with Obsidian for bonus funding in case Fallout game: New Vegas will score over 8.5 on Metacritic. After the release, the project received an average of 8.4 points out of 10, and the developers did not receive additional money.

SFW RA- this is a modular set (or assembly) of modifications adapted to each other, finalized and thematically combined into a minimum number of plugins. The ultimate goal of this project is to expand and improve the SFW-based game as much as possible, which is a combination of Fallout 3, Fallout New Vegas and possibly other global modifications. ()

Here is one of the RA modules, below is its description and detailed installation. Full instructions for the installation of the entire project: WIP>

-- Module Description --

This module expands the options for choosing a race in SFW, includes new races, with adjusted parameters for correct operation with SFW.

Features at the moment:

Android A.R.E.S. (female), with different classes and visual signs of damage/behavior.

Android "Project Apollo" (male), by Allnarta, with full gear customization.

Robert Neville from I Am Legend

Rick Grimes from The Walking Dead

Max Rockatansky from the original Mad Max trilogy (two outfit options)

Max Rockatansky from Mad Max: Fury Road by Tom Hardy

Eli from the movie The Book of Eli

Chakan from ... well ... "Chakan" ..

50 new hairstyles for male characters.

TFH Bullet Scar - several lore races with different variants of scars from bullets and others.

TFH Rugged Race - even more lore, rough, shabby wasteland, appearance options.

The appearance of a semi-gulified Danny Trejo for Raul, as well as a playable Danny race for the player (in a separate patch).

Starting with version 0.94, the integration into the game of the "Heroes of the Apocalypse" races (Robert Neville, Rick Grimes, Mad Max, Chakan) has been improved.

By choosing one of the listed races, you, depending on the place where the game starts:

In Mojave: Receive a package from Doc Mitchell that contains only the equipment of a character of the selected race.

In Vault 101: Find your equipment when you exit Vault 101. There will be a travel bag.

About body replayers:

MaleBody: Starting from version 0.98a, the module is fully adapted to Robert's male body replayer. Thank you Allnarta!

FemaleBody: There are very few instances of armor/clothes that somehow depend on female body replacers. And those are tied to the original unwrapping compatible with Type3 (and derivatives).

*The technical composition of the plugin can be found below in the description.

P.S. If any of the above you find superfluous for this module / in general, feel free to write.

I'll be happy to consider reasonable offers.

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-- Installation --

0. Requirements for the game before installation:

Installed current version

- NVSE

Install , with all resources.

Install

Install replayer

1. Unpack all downloaded archives into a folder Data your game. Connect RA-Races.esm in FOMM.
*Downloaded files are unpacked using 7-ZIP.

2. Sort the download list according to .

3. You can play.

4. In case of performance issues in the game, check out.

-- Installing optional files/patches --

*In the folder "Optional files" there are additional patch files of the module, the installation of which is not required, i.e. optional.

RA-Races Patch - Vanilla Male Body - patch for compatibility with original male body models, for those who do not use the Roberts replayer.

RA-Races Patch - DannyTrejoRaul - A patch for those who prefer Raul's "Danny Trejo - Half Ghoul" appearance.

The RA-Races-DaughtersOfARES_Optionals archive contains optional files for A.R.E.S. Daughters, they are as follows:

1024 - Texture sizes 1024

2048 - Texture sizes 2048,

Races of elves, some clothes and shoes for female characters.
I understand that it does not fit into the Post-Apocalyptic, but to diversify your game with something similar or not is a matter of personal preference for everyone.
Mod, initially, was NOT conceived as lore and belongs to the category "Just For Fun".
We like it - we use it for health; do not like it - do not download.

Final version (05.06.17):
* Cleaned mod archives;
* There were complaints about some clothing icon - NOT fixed, for lack of Fallout NV and GECK on PC.
The absence of the icon is NOT critical and will NOT lead to crashes and / or unstable operation.;
* This version of the mod is final. No updates/additions are foreseen or planned;
* Technical support is consulting only (due to the lack of Fallout NV and GECK on PC).

Description:
1) Mod AUTONOME - i.e. this is NOT a REPLACER.
2) Mod adds:
* 2 races of elves for female characters (blood and dark) in 4 options (breast size C and D, skin texture dry and wet) based on Type3 Bouncing Natural Breasts, Mojave Delight, Deep Spiritual Eye and Lings.
* Several models of clothes and shoes for female characters from the Wasteland ClothCollection and more Type3.
* Assault carbine with silencer (standard Lily carbine model). [Weapon] skill requirement lowered, "crit" chance added, wear resistance increased, Accuracy and damage increased by ~ 1.5 - 2 times - respectively, the price was also increased.
* Mine Grenade. Powerful, with special effects, expensive (600). It is recommended to throw away or from cover;)
* Stealth chain (suitable for all races and genders). The essence is the same as the Chinese stealth armor: crouched - went into stealth and +100 to stealth, got up - left stealth and your stealth skill returned. In addition, the chain permanently gives +20 lbs. to carry weight. But the most important thing is that you can wear the chain with any armor that does not occupy the [necklace] slot - in other words: it does not "tie" your (y) partner to a certain appearance, unlike stealth suits.
* 2 NPCs in Sloan: a mechanic (repair skill 100) and a merchant from whom you can buy mod items, various chemistry and rare ammo.
The purpose of these NPS, for the most part, is demonstration - i.e. they are not voiced and do not give quests.

Requirements:
* Fallout: New Vegas. (created on Fallout.New Vegas.Ultimate Edition.v 1.4.0.525 + 9 DLC).
*Lings.
*Archive Invalidation.
*NVSE.
* Compability Skeleton - BnB BodyExtender.

Important:
The clothes models that are added by the mod are not designed to use the Dcup body model - the chest will show through the clothes.
You can solve this unpleasant moment in the following ways:
1) Use the jeans added by the mod - they change the body model while wearing)
2) Install some armor replayer or clothing pack. For example Type 3 Natural Bigger Breast Armor Replacer or original BNB_Armor package from Bouncing Natural Breasts by thaumx Mkageyama

But remember: installing replayers like these will change appearance armor for all female characters!
Therefore: if you do not use BNB as the main replayer, then in combination with my mod, it is better to use mods that add clothes / armor, and not replace them.

Recommended:
* Patch for Fallout to use 4GB of RAM or some other performance improvement option (for example: ENB Boost, etc.).
Tested on FalloutNV 4Gb.exe (Patch for Fallout to use 4GB of RAM).
I checked on ENB Boost - there are no problems, it seems.

Patch for Fallout to use 4GB of RAM
ENB Boost

Bugs and problems:
Bugs: Not seen.
Problems: A crash to the character selection menu is possible if you do not use any means to improve the performance of the game engine (examples of means are indicated in the Recommendations).

Installation:
* Through NMM / Mod Organizer
* Manually - Put the Data folder from the archive into the game folder and activate it in the launcher
Removal:
1) Start the game, open the console - button [~], enter "ShowRaceMenu" (without quotes), select any of the standard races or races added by other mods. Make a save (preferably through the menu, not quick).
2) Exit the game. Uncheck the plugin in your mod manager. Remove plugin.
3) Open your game directory. Delete files/folders added by the mod.

Description: Shortly before the war, scientists from Big MT developed a robot equipped with artificial intelligence- FRIEND (Demonstration Robot Equipped with Genius) Notorious RobCo took up the implementation of this project. However, the state was afraid of the "Rise of the Machines" and ordered RobCo to stop the production of robots and start monitoring their development. As of October 22, 2077, about 40 of these robots have been released.
But why are these robots so different from the rest? They were created to replace a person in control positions, i.e. lead other robots using the wireless connection function.
The combination of Mister Handy's reliability, the strength of the Security Robot and AI, and the robot's ease of repair made it an almost perfect worker.
One of the models on the day of the bombing was with Mr. House in Lucky 38. This FRIEND was not hurt at all, and Mr. House ordered him to be hired by the Mojave Express and deliver the platinum chip. But as a result of known events, the memory block was damaged, and the FRIEND lost data about what happened to him before. Only data on basic functions remained.
A little about esp and esm:
1) STRobot-Core.esm - will give you the opportunity to choose the "Robot" race, and also add a number of new perks (8), traits (4). But that's not all! Where has it been seen that the robot was treated for a stimulant (0_0) Therefore, the author added a number of new healing items. For hardcore players - dehydration is replaced by energy, hunger - by physical. state, but a dream ... So it remained a dream)
(But not only the names have been replaced, but also the actions that must be performed to replenish the corresponding indicators)
Also, because you are a robot, then your characteristics change.
+8DT
Poison Immunity
+25 Poison Resistance
Breathing underwater.
Vulnerable to EMP weapons.
-1 Charisma
2) STRobot-ChemImmunity.esp - makes playing as a robot more realistic. Gives immunity to most drugs, types of food. Also, now you do not need to be treated by a doctor, only by a mechanic.
Exclusion from immunity
Antiradin
Potato (for laughs)
3) STRobot-VoicePack.esp - makes your player's voice robotic. Voice Pack download separately - http://narod.ru/disk/25518233001/Robot_Player_Voice-43732.zip.html Weight - 1.40MB
4) STRobot-ArmorAdjustment.esp - adapts a piece of armor for the robot. Use ONLY with Tailor Maid and Satchel meshes.
IMPORTANT: 1) Technically, you don't have a head... At the beginning of the game, you are given an item - a robot head. It's a pity, but your robot can't have a mustache) And it's fun that the robot can take off his head
2) Because of the glove, your GG's hand will be pink. But this can be fixed by installing Pip-boy Redarius or a mod that removes the pip-boy glove. For armor that doesn't have gloves: either wear the glove from the mod, or don't wear that armor.
3) Included - 3 textures for the robot. Default is green. There is red and blue.
Changing Robot Textures - Go to Textures/Characters/Robot/.
Rename Diffuse_V01_red.dds or Diffuse_V01_blu.dds to Diffuse_V01.dds
For the head - Head_Diffuse_V01_blu.dds or Head_Diffuse_V01_red.dd in Head_Diffuse_V01.dds
4) For a wider view of textures use http://www.newvegasnexus.com/downloads/file.php?id=43831
Installation:
Copy the contents of the Smiley Tops Robot Race folder to the root folder of the game. When asked about a replacement, click yes.
Then we start the game, select "DATA FILES", mark the esp you like, click "OK" and play.

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