Games in the gym. Outdoor games in the gym, outdoors and group room
The participant who drops out of this game receives a gift, which does not divide the participants into winners and losers. But of course, everyone should strive to become the fastest postman in this game! You will need: gifts in boxes for...
The presenter begins the game with words - addressing the participants: They sent you a hundred rubles, Buy what you want. Don't take black, don't take white, Yes and no - don't say! Afterwards the presenter begins to have a provocative conversation with the players...
Great for kindergarten And primary school. The presenter or teacher invites the children to go to the circus and try to walk on a tightrope right above the dome. Naturally, no one takes children to the circus, let alone...
Well suited for a children's birthday party. The first guest says an imaginary gift for the birthday boy - it could be anything from a chocolate bar to a tank or even an entire planet. Then the second participant repeats...
Simple and very exciting game, great for both kindergarten and schoolchildren primary classes. You will need a piece of fabric from 1.5 meters long, and the width can be as small as 20...
Number of participants: everyone. You can take candy for encouragement. Progress of the game: players are asked to name the words that contain the word “spruce”. For each correct word, you are awarded a candy (or some other insignia). Example words:...
Each team lines up in a line parallel to the line of the other team. In the left hand of each player of each team is a glass of water, in the right hand of each player are empty cups. [Total votes: 2 Average: 1.5/5]
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What kind of lifestyle a person has, such is his health. Today we will talk about how to make your health strong and resistant to all diseases with the help of games. Naturally, we will not talk about injections and various preventive vaccinations, the topic will be about the game. Indeed, it is sports play that makes a person 100% healthy, and only thanks to it a person is always in excellent physical shape. You can play sports anywhere: in the park, for example, you can go for a run in the morning, and at home you can do a lot of exercises that develop flexibility and plasticity. What do they do in gyms? Let's try not only to find out about this, but also to create a place where all athletes in the world will feel comfortable. gym game.
This game will appeal not only to fans of dumbbells, jump ropes and treadmills, it will also appeal to designers. Here, each player can create his own sports ground, independently arranging sports equipment. In the game, you can select a gym as a place where everything for training will be created and arranged; you can also select visitors who will be in this room and do their thing. This game is a great way to establish yourself as a gym owner, and good way create an atmosphere that makes everyone happy. The owners strive to ensure that their services are used by as many visitors as possible, and they take into account their wishes: lockers, a cool room, modern equipment, inexpensive use of a subscription. In general, today you must create a unique super gym where our heroes will have fun. You can start arranging the game with a general view: perhaps it will be with a view of big city, or maybe it will be an ordinary house, where everything is done in a hard and gloomy style. In order to select the option you like, you click on the cell at the bottom of the panel and click on it with the mouse. Having settled on one option, you proceed to the next items: for example, lockers. You can find them at the top of the screen on the line with game pictures.
In the game you can place them anywhere you like. Then you select various dumbbells, treadmills and at the very end you invite clients. You can also find them at the top of the panel line. Having placed athletes in the gym, you begin to make a profit and rejoice in the fact that you were able to create the most convenient and functional gym in the game, which many guys will admire.
Description: participants move freely around the hall in a basketball player’s stance: straight, right side, left side, back forward, while trying not to touch each other. At the teacher’s signal, they perform a two-step stop and take a basketball player’s stance.
The one with the correct stance wins.
Notes: Players who complete the exercise correctly can further evaluate other participants.
“Brother Rabbit, Brother Fox.”
Venue: small hall or any venue.
Description of the game: all participants in the game line up in one line. The teacher walks along the line behind the students and touches one of them - this is the “fox”. Then all the participants (“rabbits”) disperse around the hall and say the following words: “If you drop a bowl, the bowl will break, if the fox’s tail is close, then Liska is close.”
After these words, the “fox” loudly shouts “Here I am!”, while simultaneously jumping up and raising his arms, after which he catches the “rabbits”. The one whom the “fox” caught goes to the “fox’s house.” After the game is stopped, all participants line up again and a new “fox” is selected. The game continues.
Note:
- When choosing a “fox,” students stand with their eyes closed and their hands clasped “in a boat” behind their backs. Whoever the teacher touches by the hands is a “fox”;
- if the child does not want to be the driver, he puts his hands on his stomach;
- if during the first period of the game a participant was caught, then in the next period he cannot be a “fox” (when choosing a “fox”, he puts his hands on his stomach);
- As you master the game, the teacher must explain that the “fox” is not only fast, but also cunning, so she must deceive the “rabbits” - not give herself away ahead of time and choose a place in the hall where there are the most participants in the game (so that you can immediately hurt some of them);
- if the “fox” did not shout “Here I am!”, or did not raise her hand (i.e. she was not visible or audible) - the game stops and a new “fox” is selected;
- the score is given to the fastest “fox” - she hunted well; "most" sly fox” - for cunning; “rabbits” who did not get caught during the entire game or got caught, but before that they had to dodge the “fox” for a very long time and deftly.
“Swift-footed deer”
Venue: sports ground or large hall.
Description of the game: the teacher chooses four drivers - these are “wolves”, the rest of the participants are “swift-footed deer”. “Wolves” are divided into two groups: two “wolves” are “beaters”, the other two are in “ambush”. At the teacher’s signal, the “deer” run away from the “wolves” to the other side of the site. “Beating wolves” catch “deer” throughout the entire area, and “ambush wolves” only on the center line of the hall. After each dash, the number of caught “deer” is counted, after which they can again take their place on the site. The game continues.
Note:
- the number of runs and “wolves” depends on the size of the site and the number of participants in the game;
- caught “deer” may be eliminated from the game and placed in a specially designated place. They come into play when a new group of “wolves” is selected;
- “wolves” are chosen from those participants who were not pinned;
- The score is given to the best group of “wolves” and to those “deer” that were not caught during the entire game.
“Bouncers in the Square”
Venue: gym, any designated area.
Description: the participants of the game are divided into two teams, one of which will be in a square of 10 x 10 m, and the other outside it. At the signal, the members of the outside team begin to knock out their opponents with the ball.
Notes: The player who is eliminated must sit on the bench.
Options:
- The team that eliminates all opponents in the shortest time wins.
- The team that eliminates the most players in a certain time wins.
“Jugglers”
Description: participants with small balls in their hands are located throughout the hall. At the teacher’s command, children throw and catch the ball: with one hand, with two, throwing from hand to hand, etc. The participant(s) who stays on the site the longest wins.
Notes: the player who dropped the ball sits on a bench or goes “backstage” (a specially designated part of the hall) and there continues to perform exercises with the ball.
“Team of Fleet Foot.”
Venue: sports hall.
Description of the game: two teams are located on the volleyball court, each on its own side. Participants line up in a column or line. There are racks on each side of the court, one or two in each zone of the volleyball court, the total number of racks corresponds to the number of players in the team. Each team member knows which zone he must move to when given the signal. The participant must run to the counter and return back. The team that is the first to line up at the starting line in its entirety wins. The starting line, as well as the location of the team on it, can be changed. It is also possible for participants to perform certain exercises near the counter. In addition, at each stage of the game, players change zones.
“Team relay race on the ground.”
Venue: area around the school.
Game description: participants are divided into two teams. Then both teams inspect the terrain through which the relay route will pass, as well as the obstacles that they will need to overcome. If possible, a judge is appointed at each stage. After this, the teams draw lots, and one of the teams goes to the start. The finish is determined by the last player. Then the second team starts. The results of both teams are recorded using a stopwatch and at the end of the relay are compared taking into account penalty points.
Obstacles in the relay race are determined taking into account the sports equipment located on the site.
The team moves between obstacles by running.
“Curly mice.”
Venue: gym or any site.
Description: participants are divided into two teams, each of which forms a circle. A prerequisite for the game is that the participants hold hands tightly and do not separate until the end of the game. Both teams are on the middle line. The teacher or a specially selected driver says the following words: “ears, dryers, buns, mice, curls.” For each of these words, team members must “twist”, crawling under each other’s arms. The result will be a “curl” circle. Then the driver begins to count, and the teams take one step at a time towards the wall or some landmarks. The first team to reach the goal wins.
Notes:
- The count is kept slowly so that each participant has time to take a step
- the reference point can be a student (or two students) released from class who stand with their arms outstretched. As soon as he touches someone from the approaching team, he raises his hands up, i.e. this team wins.
“Fox Hunt”
Venue: the game is played near the school or in any limited area.
Description of the game: all participants are divided into 2 teams, after which a lot is drawn. One of the teams becomes “hunters”, the other - “foxes”. At the teacher’s signal, the “foxes” run away and hide in the area. After 30-40 seconds, the “hunters” run after them. The task of the “hunters” is to catch up or find the “fox”, make him look bad and lead him by the hand to the “hunting lodge”. The game ends when the “hunters” catch all the “foxes”.
Note:
- members of the “fox” team put on bib numbers;
- “hunters” are in the so-called “hunting lodge” and always stand with their backs to the “foxes”;
- the starting line for the “fox” team is 5-10 meters from the “hunting lodge”;
- “foxes” are prohibited from: going beyond the boundary lines (fence, etc.), climbing trees, hiding in the school building and refusing to go with the “hunters” if he has insulted him. In all these cases, the “fox” player is punished with penalty points and is considered caught;
- “hunters” are forbidden to fight with the “fox” if it does not want to go. In this case, you need to run to the start line and name the number of the “fox” who broke the rules;
- if the “hunter” hits the “fox”, then he needs to take her by the hand and lead her to the “hunting lodge”. You can also transfer the “fox” to another “hunter”, and run on to “hunt” yourself. In the same way, you can transmit the number of the “fox” who broke the rules;
- the team that, being a team of “hunters”, caught all the “foxes” in less time wins;
- Penalty points are converted into seconds and deducted from the time spent catching the foxes by the opposing team.
“Hunters, wolves and fir trees.”
Venue: gym or any site.
Description of the game: one or more drivers are selected (depending on the size of the site and the number of participants), who are located in the corner of the hall or on the edge of the site - these are hunters. The rest of the participants are wolves. At a signal, the hunters run out of their shelter and try to hit the wolves (with a ball or hand). The caught wolf does not leave the game, but “transforms” into a Christmas tree - it stops in place and raises its arms like branches. Nearby trees can move towards each other, join hands and form a forest. Those wolves that have not yet been greased can hide behind fir trees or behind the forest, but even in this case they can be greased. The wolf or several wolves that are the last to be killed wins (they become the hunters).
“Red cat”
Venue: gym or playground.
Description of the game: the teacher chooses one driver - this is “Red Cat”. He stands in the center of the hall, and the rest of the game participants (“mice”) sit around the “cat” and join hands. Then the “cat” crouches down and covers his eyes with his palms, as if he is sleeping. “Mice” address the “cat” with the following words:
“The couch potato red cat lay down on his stomach.
I want to eat, but I’m too lazy to toss and turn.
So the red cat is waiting - maybe the mouse will crawl up!”
After these words, the “mice” scatter, and the “cat” catches them. The caught “mice” sit on a bench and “grieve” because the “cat” ate them. The game lasts 10-20 seconds, after which the “cat” chooses a new “cat” from the uncaught “mice!” Then the “eaten mice” re-enter the game and it continues. The game is played 3-5 times.
Note:
- The “cat” covers his eyes with his hands so that he does not look in advance at the “mouse” that he is about to catch. But the “cat” is allowed to spread his fingers and secretly peep at the “mice”;
- you can choose two “cats” and even three if the game is played in big hall(in this case they are located with their backs to each other);
- as they master the game, the actions of the “mice” become more complicated - they can walk in a circle (on their heels, on their toes, etc.) or perform some attention exercises in a circle;
- a score is given to the “cat” who caught a lot of “mice”, or the “cat” who ran out very quickly and immediately caught several “mice”; or “mice” who were not caught during the entire game
“The most accurate team.”
Venue: gym or any site.
Description: participants are divided into two teams. Then they line up in two columns, with their legs apart and their hands on the shoulders of the person in front. The very first participant holds the ball in his hands. At the signal, that player leans forward and rolls it backwards as hard as possible. The last player receives the ball, runs forward with it and continues the action of the first participant. The team whose captain, with the ball in his hands, is again ahead of the team wins. For a victory, the team is awarded one point. After this, other captains are chosen, but the scheme of the game changes: the participants close their eyes (either themselves or the player in front), and the players with the balls change their location, but at the same time try to be close to each other. At the signal, the remaining participants open their eyes, run to their captains, line up in the same order and repeat the previous exercise.
The game is repeated 5-6 times, with the captains changing each time. The distance to which the players with the balls run back is not limited, but they must be within the field of view of the other participants.
The team with the most points wins.
Notes: the ball is passed only after the last participant has stood in the column. This player must give the person in front some kind of sound command or password: for example, “the rocket is ready” or any other command.
"Detectives"
Venue: gym or any sports ground.
Description: all participants are positioned facing the wall. The teacher or driver hides a small object (for example, a key) anywhere. At the signal, participants begin to look for the hidden object. Whoever finds it first becomes the “best detective.”
Notes: The “best detective” can then be the driver.
“Round dance”
Venue: gym or any site.
Description: all participants are divided into groups, each of which must contain both boys and girls. The group joins hands and forms a round dance, trying to remember each other. Then the participants disperse to opposite ends of the hall (separately: boys and girls) and line up. Then everyone performs turns or some other exercises at the teacher’s command, possibly with eyes closed. At the command “Round Dance”, participants must join their groups. The team that does it faster than others wins.
Notes: It is advisable to mark the place where the “Round Dance” participants line up with chips.
Balanina Ekaterina
Outdoor games in the gym, on the street and group room
Outdoor games one of the most popular and effective ways of education and full-fledged physical development for a growing person. It is natural that games should be planned taking into account the age and individual characteristics of the child.
Outdoor games for children in a group, is carried out mainly in two ways. This is frontal (involving all children groups) And group(the general team is divided into two or more groups) . Another type of organization is individual. Used in cases where one of the children is not able to complete the exercise together with group.
Target outdoor game- increase a positive attitude and strengthen psycho-emotional health.
1. Outdoor games must be included in classes physical culture. They
carried out after exercises in basic movements in order to increase
physiological load and emotionality of the lesson. For this purpose are selected games,
requiring active actions of all children at the same time.
Outdoor games in the hall:
Game: "Trap, take the tape".
Age group: preparatory.
Target
Tasks:
Wellness:
Educational:
Exercise children in running with dodging, catching and lining up in a circle;
Improve coordination of movements, ability to navigate in space;
Learn to fairly evaluate your results and the results of your comrades
Educational:
To instill in children a desire to participate in games.
Game actions: Children line up in a circle; each has a colored ribbon tucked into the back of the belt. There is a trap in the center of the circle. At the teacher's signal: “One, two, three - catch it!”- children run around the playground. The trap runs after the players, trying to snatch a ribbon from someone. At the teacher's signal: “One, two, three, quickly run into the circle!” everyone is built in a circle. The teacher invites those who have lost their ribbons to raise their hands, i.e. lost, and counts them. The trap returns the ribbons to the children, and the game is repeated with a new driver.
Rules: The catcher should take only the tape, without delaying the player. The player who has lost his ribbon steps aside.
Equipment - tapes according to the number of children.
Preliminary work:
games
Organization games:
Venue outdoor game games: sports games , high mobility games should be carried out on sports ground,
Methodology:
games.
games - during the game
3. Summing up.
2. Before classes are appropriate medium mobility games. During the day outdoor games can be organized from all over group, and by subgroups. This depends on the nature of the game actions, the number of players, their preparedness, conditions and other factors.
Outdoor games in a group room:
Game: "Cosmonauts".
Age group: average.
Target: increase positive mood and strengthen psycho-emotional health.
Tasks:
Wellness:
Improving the body's performance.
Educational:
Develop agility and speed;
Learn to perform actions in accordance with the instructions of the teacher.
Educational:
To instill in children the ability to follow basic rules games
Game actions: Rocket hoops are laid out along the edges of the site. There are several more people playing than there are rockets. Children stand in a circle and hold hands. They go in circles reciting the text:
Fast rockets are waiting for us
To fly to the planets.
Whatever we want
Let's fly to this one!
But there is one secret in the game:
There is no room for latecomers!
Only after the last words do the children run away and occupy the rockets.
Rules
Equipment - hoops according to the number of participants.
Preliminary work:
The teacher must know the content games, its rules, in what conditions and with how many children it is carried out. Prepare the necessary equipment, attributes, posters.
Organization games:
Venue outdoor game must correspond to the type, goals and objectives of the ongoing games: sports games, high mobility games should be carried out on sports ground, medium and low mobility games are held on the territory of the walking area.
Methodology:
1. The teacher’s explanation is a crucial moment that influences the course games.
2. Direct implementation games - during the game immediately correct mistakes and clarify what the children did not understand, and take part in it as necessary.
3. Summing up.
3. Most useful and appropriate outdoor games, while walking. On the morning walk after classes, there are different types of activities. outdoor games. Their number and duration are not the same on individual days of the week.
When selecting games, previous activities are taken into account. So, after classes
native language, drawing, modeling, it is advisable to play the game with more active
actions. However, after activities that required concentrated attention from children,
It is not recommended to learn new ones games. If physical education or music lesson was carried out in the first half of the day, it is advisable to carry out games and exercises average mobility, and organize them in the middle or end of the walk, and at the very beginning give the children the opportunity to play on their own.
Outdoor games:
Game: "Sparrows and the cat".
Age group: 2nd youngest group.
Target: increase positive mood and strengthen psycho-emotional health.
Tasks:
Wellness:
Improving the body's performance.
Educational:
Teach children to run without touching each other, to dodge the catcher, to quickly run away, to find their place;
Teach children to be careful when taking up space and not to push their friends.
Educational:
To instill in children the ability to follow basic rules games, coordinate movements, navigate in space.
Game actions: Children - "sparrows" sitting in their "nests" (in circles marked on the ground or drawn on the asphalt) on one side of the site. On the other side of the site - "cat". As soon as "cat" will fall asleep "sparrows" "fly out" on the road, "fly over" from place to place, looking for crumbs, grains (children squat, tap their fingers on their knees, as if they were pecking). But here "wakes up" "cat", "meows" and runs after "sparrows", which "fly away" to their "nests". Role first "cat" performed by the teacher, and then by one of the children.
Rules: take seats without pushing, pushing or taking someone else's place.
Equipment - hoops according to the number of children, masks.
Preliminary work:
The teacher must know the content games, its rules, in what conditions and with how many children it is carried out. Prepare the necessary equipment, attributes, posters.
Organization games:
Venue outdoor game must correspond to the type, goals and objectives of the ongoing games: sports games, high mobility games should be carried out on sports ground, medium and low mobility games are held on the territory of the walking area.
Methodology:
1. The teacher’s explanation is a crucial moment that influences the course games.
2. Direct implementation games - during the game immediately correct mistakes and clarify what the children did not understand, and take part in it as necessary.
3. Summing up.