Skyrim cloak of shadows nocturnal how it works. Daedric Princes: Nocturnal

The leader of the Thieves Guild in Cyrodiil, Gray Fox, wielded the Gray Hood of Nocturnal. The hood has an unusual magical property(in general, it was believed that this was a curse) - it completely hides the identity of the owner, and all mentions of him disappear. Members of the Cyrodiil Thieves Guild hold Nocturnal in high esteem, often ending conversations with the phrase "The shadow hides you."

Worship

Despite the fact that Nocturnal has perhaps the most large number admirers, it does not have its own established clergy. There are those who consider themselves its priests, although Nocturnal itself does not patronize them. She doesn't seem to have the slightest interest in religion.

The Temple of Nocturnal, the Twilight Tomb, actually exists. Located in Skyrim, where it was built around a portal known as the Black Lake. The portal is connected to the Nocturnal plane in Oblivion - the Eternal Shadow. The portal is a source of good luck for those who use the shadow in their activities. Although no one knows what price needs to be paid for this.

Although Nocturnal has no organized cult, there are three mortal guardians in Nirn who are known as the Nightingales. They report directly to her. For this, the Nightingales gain power over the shadow, cunning and dexterity. Once Nightingale makes a deal with Nocturnal, he is obliged to serve and protect her. Twilight Tomb both during life and after. The agreement remains in effect until Nocturnal deems the transaction fully completed.

Like most Daedric deities, Nocturnal's worshipers include witches. Stolen Shadows - a coven dedicated to Nocturnal. She seems to enjoy the praise the witches give her and smiles when they sing her praises.

Call

The date of the call of Nocturnal is the 3rd day of the month of Hearth Fire.

Artifacts

Gray hood Nocturnal

Gray Hood Nocturnal

Gray Hood Nocturnal is a Daedric artifact that once belonged to the Daedric Princess Nocturnal. Outwardly it looks like a hood made of dark leather that hides the owner's face. Nocturnal is revered by thieves throughout Tamriel. The Princess's reputation sometimes prompted thieves to steal things from her. So, many tried to show their skills, but only a few actually succeeded. Since Nocturnal is always depicted wearing a cloak and hood, it is around these items that many legends are born. The story of the theft of the Nocturnal cloak is probably nothing more than fiction, in fact, like the theft of the hood. However, the hood was still stolen. It is believed that this was accomplished by a thief named Emer Dareloth, who was the first guild master of the Thieves Guild. Nocturnal placed a curse on the hood and from now on, “any mortal who wears it disappears into the world of shadows, and henceforth its true nature remains a mystery to all who see it. His name disappears from all chronicles and records. Memory plunges into darkness, preventing the one who met him from remembering his name. From now on he will be recognized by his hood and only by his hood.” This curse was lifted when history was rewritten using .

The hood bears the inscription "Shadow hides you" written in , although, as is customary in the script, the letter Yahkem (Y) is omitted from the inscription. The phrase is also used as a password between thieves, as a form of praise to Nocturnal, or as a literal expression of hope.

The Cult of the Ancestor Moth wanted to find the hood and find out if it was truly cursed, and if so, find a way to remove it.

After being stolen from Nocturnal, the cursed hood was passed from one guildmaster to another. This forced the Thieves Guild to come up with the Gray Fox. The Gray Fox became a myth for most members of the public, and references to him could be traced for three hundred years. This happened because the guild masters lost their individuality, and became known only as the owners of the hood.

Over time, legends began to spread around the identity of one of the thieves, who was thought to have immortality and supernatural abilities in theft. He was seen as a hero to all the beggars and lower class of Cyrodiil, for which he was hated by the nobility and the imperial guard.

The curse was lifted in 3E 433 when Corvus Umbranox, aka the Gray Fox, orchestrated the theft Ancient Scroll from the Imperial Library. He used the scroll to rewrite history and lift Nocturnal's curse. Thus, all the previous guild masters were able to act more openly, and the Thieves Guild became more successful. Umbranox regained his identity and title as Count, and the hood was given to the new guildmaster. Even without the curse, the hood still hid the owner's true identity, all thanks to the inglorious personality of the Gray Fox. By 4E 201, the Gray Fox is still a respected figure among thieves.

Skeleton Key

Skeleton Key

The Skeleton Key is a Daedric artifact created by Nocturnal. Appearance does not always take the shape of a key, and sometimes it looks like a master key. It is used as a key to open any lock. As a master key (which never breaks) it is used to pick locks of varying complexity, sometimes even magical ones. The magicians placed a spell on the key that limited the use of the artifact: it could only be used once a day. A key never remains in the possession of one thief for long, eventually simply disappearing.

An artifact can also be used as a tool to "discover" many things, including portals, hidden potential, and other unknown possibilities. However, its true purpose is to open and keep open the Black Lake - the portal leading to the Eternal Shadow.

It is said that Nocturnal sometimes allows the key to be stolen or lost, either for some purpose or simply out of indifference.

The first owner of the key was a thief named Arrowan. After disappearing, the key always chooses different difficult-to-reach places and hides in them. Arrowan, with the help of historians, compiled a list of possible locations where the skeleton key could be located. In addition, the key was found during the Eternal Protector either in Valenwood or on the Summerset Isolation (reports vary). During the events known as , an agent of the Cliques received a task from Nocturnal to kill a magician in his citadel. For completing the task, the agent was rewarded with a skeleton key. Later, Gentleman Jim Stacy, leader of the Vvardenfell Thieves Guild branch, became the owner of the key.

In 3E 427, the key was given to the Nerevarine. It is unknown how Stacy lost it: some believe that he gave it to the Nerevarine for eliminating Sjoring Hard-Heart, head of the Fighters Guild in the city of Vivec, while others claim that the Nerevarine took it by force.

Around 3E 433, an artifact known as the Eye of Nocturnal was stolen from her sanctuary in Cyrodiil. Nocturnal ordered the Champion of Cyrodiil to return the relic. The thieves, a pair of Argonians from , hid it in Tidal Wave Cave. The champion returned the artifact, for which he was rewarded with the skeleton key.

Some time later, in 4E 201, the key was stolen from the Twilight Tomb by Mercer Frey. His long-term loss led to the decline of the Thieves Guild's influence in Skyrim. Without the Nocturnal's patronage, the Guild was constantly plagued by failure. This led to the fact that the only place where the Guild lived was the Rat Hole, located under Riften. Mercer intended to use it for his own gain, but was ultimately confronted by the Nightingales. Mercer was killed and the Skeleton Key was returned to the Twilight Tomb, reopening the portal to the Evershadow.

Bow of Shadows

The legendary ranger Raerlas Guile received this bow to carry out some secret mission. He failed the task, and the bow was lost. Raerlas sold his life dearly and, with the help of this bow, took many enemies with him to the grave. This bow gives the wearer the ability to become invisible and increases their speed. Since then, many evidences of the appearance of the Bow of Shadows have appeared. They say, for example, that it was owned by Dram, the sinister dark elf assassin of the Second Era.

Bow of Shadows

The Bow of Shadows is a Daedric artifact that, according to legend, belonged to Nocturnal.

Drum is known to have used the Shadow Bow during the Battle of . He shot Prince A'tor with a poisoned arrow, which ultimately killed him. He also used the Shadow Bow during the Redguard uprising on Stros M'Kai. It was there that Drum died at the hands of the Redguard mercenary Cyrus.

In the end, the bow came into the possession of a necromancer named Goris the Larva King. In 3E 427, the Nerevarine killed Goris and his accomplice Louvain in the Venim ancestral tomb. Later that year, the Bow of Shadows was sold to Thorasa Arama and was placed in the Mournhold Artifact Museum.

Embroidered outfit

Let's start with the embroidered outfit, better known as the robe of the High King Torug. Only the king himself wears such an outfit, in Sovngarde. It’s not always possible to steal his suit, but there are two more ways to get it: either find it in the developers’ room (which can be reached using the console command coc qasmoke), or immediately add it to your inventory via the console (the ID of the embroidered outfit is presented in the paragraph below). In this outfit you can feel like the High King of Skyrim; You can also add a gold hoop with a ruby ​​and rich boots to your outfit - then you will truly look like the High King of Skyrim.

ID of the embroidered outfit - 000ead49

Screenshot:

Colored robes with hoods

Have you paid attention to the attire of some magician characters (for example, Farengar Secret Fire)? It is precisely such robes that cannot be obtained by conventional means, except for the black version or versions without hoods (in this case, you must have the addition The Elder Scrolls V: Hearthfire). The remaining options are added to the inventory only through the console. Below are the IDs of all these options and screenshots along with them.

Green robe with a hood (ID - 0010cfec).

Gray robe with a hood (ID - 0010cfea).

Brown robe with a hood (ID - 0010cfe4).

Blue robe with a hood (ID - 001071a).

Rich robe

The female version of this robe can be seen on the Jarl of Solitude - Elisif the Fair. If you have the “Magician” pickpocketing skill, you can try to steal this outfit from her, but this is quite risky (especially since there is always someone next to Elisif). Therefore, the easiest way, again, is to add rich clothing through the console. In such a robe, as well as in an embroidered outfit, you can also feel like the Supreme King of Skyrim or another very famous and rich person.

Rich robe ID - 000cee76

Cloak with fur trim

A beautiful cloak worn by the Jarl of Winterhold Korir, the Jarl of Hjalmark Idgrod the Black and Brulin (Thane of Solitude). It is very difficult to get it by ordinary means (if you haven’t leveled up pickpocketing to the end).

ID coat with fur trim - 0008698c

Psijic Clothing

Those players who completed the College of Winterhold quests should remember the Psijic Order. Members of the order (namely Nerien, Gelebros, Quaranir and Tandil) have exclusive clothing, again not obtained through simple means. However, the entire set of Psijic clothing can still be added to the inventory, but, again, using the console. If your character is an Altmer, then wearing this entire set will make you feel like a real Psijic.

Psijic Robe ID - 00065b94
Psijic Hood ID - 00065b99
Psijic gloves ID - 00065b9d
Psijic boots ID - 00065b9b

Sheogorath's Clothing

Daedric Prince Sheogorath is encountered only once during the quest "Mad Mind" and has an exclusive robe and boots. It is impossible to steal them from Sheogorath, and it is also impossible to kill him. But the console can help you quickly get all of Sheogorath's clothes. Note: In the inventory, Sheogorath's robe looks like simple rich clothing, and his shoes look like ordinary rich boots. However, when you equip any of these items, you will look like a new Sheogorath.

Sheogorath's robe ID is c7cbb
ID of Sheogorath's boots - c7cbd

Greybeard Robe

The entire set of Greybeard clothing, unfortunately, cannot be added to the inventory; it can only be equipped and only through console command player.equipment. You can also remove it from yourself only through the console (command player.removeitem).

Greybeard robe ID - 00036a44
Greybeards hood ID - 00036a45
ID boots of the Greybeards - 00036a46

Executioner's outfit

Such equipment can be seen on the executioner at the very beginning of the game and on Atar. You cannot add a mask or robe to your inventory. Just like the Greybeard Robe, the Executioner's Mask and Robe are placed on the player by the team. player.equipment and filmed by the team player.removeitem.

Executioner's Robe ID - 000cf8b3
Executioner mask ID - 000cf8b2

A task, a quest!, is an understatement, the mod adds a huge world to the Skyrim game, about a day of playing time (in my case), the opportunity to carefully think about puzzles, and not swing swords, although there is a lot of the latter there too.

There are several famous places to visit, two lands, including an island in the Coldharbour kingdom, and the hidden and isolated territory of Hammerfell.
The modification also includes:
Interesting main quest.
New NPCs.
No less interesting additional quests(they help solve the main quest).
New weapons, spells, clothing and armor.
The secret of the plot.
In general (as quoted by the author) this is a full-fledged DLC and I completely agree with it!

Nocturnal's gray hood hides the face of the person wearing it. Neither light nor definition spells can penetrate its depths; those who played Oblivion remember this.
Stories about the elusive thief nicknamed the Gray Fox have been walking around the Imperial City for several centuries. They say that he can turn invisible, shrink to the size of a mouse, turn into fog, seep under locked doors, and perform many similar incredible feats.

When you complete tasks, do not forget about the Gray Fox and the new Spells that you find; using them may open up new horizons.
Look everywhere around you (the puzzles are difficult and you may have to return to the beginning of the location to solve them), the answers may be in unexpected places!

Before starting the quest, do not forget to make a new save (there may be no way back)!!!

You need to know how to start the Quest, just pickpocket without consequences.
All portals open, you need to know how!

Special requirements: Player level at least 25-35, average knowledge of Illusion, the “Clairvoyance” spell and a little patience (until you get to the desert), turn on the credits.

List of updates:

Scripts and quest lines have been completely redesigned.
- Fixed amulets when used on mannequins.
- Fixed wall texture problems in the Skyrim area.
- Locations have been corrected and improved, free areas have become more interesting in appearance.
- The translation has been corrected and supplemented (the conversation with Sheogorath has a literal translation and contains minor manifestations of profanity).
- Added magic effect textures.
- Added improved types of flora and fauna in the mod (Gray Fox Flora Overhaul).

Bugs and compatibility:
Not noticed.

Requirements: This mod does not require any official DLC, SKSE, SkyUI, or any other. Although it is compatible with them. Just needs updated version Skyrim (1.9.32.0.8 latest).

Installation: Standard

Removal: delete mod files from Skyrim folder




Over the past two decades, things have been going horribly for the Thieves Guild. Its members are haunted by failure at almost every step, and their number is steadily declining. Rumor has it that higher powers have placed a curse on the guild...


Look under every stone

The guild is based in Riften. I was brought there when, during story mission "Diplomatic immunity" I found an unusual gem. There is exactly the same one in the shelter Dark Brotherhood, for example, and that's not all. With it, a task appeared in the Miscellaneous section. In Riften, I met Hammer, who immediately realized that the stone was stolen and offered to show it to Vex, the buyer of the Guild. But for this you need to become its full member. To do this you need to talk to Brynjolf, the task will begin Chance meeting.
When you are finally accepted into the Thieves Guild, Vex will tell you that there are "Barenziah Stones" that were stolen by one thief and distributed throughout Skyrim. Vex will only buy the complete set, 24 pieces. A description of the location of each pebble can be found. And here's the map:

Also appeared, adding a marker for each stone. Searching will become much easier!
Once you have found all 24 stones, Vex will send you to Torvald's Cave to search for the Crown of Barenziah. The number of fat trolls in the cave and surrounding area is off the charts. The Falmer live in the depths of the cave. Go to Torvald's Cave - The Void. From there to Torvald's Cave - Crossroads. Here you will immediately meet the ghost of a refugee from Morrowind, next to whose skeleton lies a worn diary. There are three such diaries and skeletons, and you will most likely find the third before the second. The crown lies with the remains of a Dunmer caravan, guarded by a ghostly elf. Take the crown to Vex, it will appear on the bust, in the same place as all your other trophies.

For completing the task you will receive an increased chance of finding gems! They are very convenient to sell, not to mention the ability to make expensive jewelry.

Chance meeting
Actually, joining the thieves guild itself.
During the day you will definitely find Brynjolf at the market in the Rift. Of course, he won’t tell you anything just like that. While the entrepreneur is diverting attention to himself, you must rob Madesi, take his ring and put it in the chest under Brand-Shei's shop. In the Russian version, by the way, everything is mixed up... besides, I had a bug when the ring ended up with Madesi himself, then the pointer showed me to steal it again from Madesi’s box, and only then put it in Brand-Shei’s chest, and then a copy of it goes into his pocket! In a word, complete nonsense. Perhaps this happened due to the fact that I simultaneously completed the tasks “A Rat Driven into a Corner” and “A Chance Encounter”.
P.S. You can see the arrest of Brand-Shay, who was already promptly reported to the guards.


Reliable roof

Brynjolf will be waiting for you at the Ragged Flagon Tavern. He is impressed by your fighting qualities, oddly enough. In order to finally be accepted into the guild, you will have to collect the debt from three people without killing anyone.
Their names are:

  • Helga
  • Bercy Honey Hand
  • Kirva

You enter into a dialogue, choose the option that says about a fight. You win, say it again and that’s it.
How ridiculous local fist fights look...
Bring the money to Brynjolf.


Clarity

Follow Brynjolf. Listen to his conversation with Mercer Frey. You are now officially accepted. You will be sent to the Goldenflower estate, you must burn three beehives and clean out the safe to remind you who is boss. You will also receive several tasks in the MISCELLANEOUS section to familiarize yourself with the guild bonuses. You will be given branded armor, keep it! You can ask Vex about the secret passage to the estate through the sewer. The safe is in the basement of the house, you can steal the key if you want. In the owner's room you can find a Bee Figurine, which Delvin Mallory will happily buy; a task will appear in the Miscellaneous section.
Then go outside and set fire to exactly 3 hives. You can also get to them unnoticed through the collector.
You can return to Brynjolf.

Wrong honey
You need to meet with Jarl Maven Black-Briar, most likely she is hanging out at the Bee and Sting tavern. She will send you to Whiterun, to an establishment called the Prancing Mare. Talk to Mallius Macius there. Now go to Honning's Meadery, which is near Whiterun, and talk to its owner Sabjorn. He will hire you to exterminate rats. Get down to the basement, you need to break through underground passage. There will be not only skeevers, but also spiders, and also a crazy alchemist named Heimlin. Place poison in the straw nest and move on to enter Honning's Varnitsa. Climb up and put poison in the vat. Take the key near the door and get out. Report to Sabjorn about the successful baiting of the rats. Enjoy the show. Talk to Mallius. Go up the stairs to the second floor and clean out Sabjorn's chest of drawers. You can also find a Decanter of Honning Honey there, which Delvin Mallory will happily buy from you. Return to Maven to hand over the documents and receive your reward. Return to Brynjolf at the Thieves Guild.

Scoundrel's whim
Talk to Mercer Frey. He will direct you to a contact and also offer to talk to Brynjolf.
In Solitude, talk to Gulum-Ei, who will most likely be in the Laughing Rat. Convince or bribe him. Then follow the Argonian to the Eastern warehouse. imperial company on the pier. Beware of the guards. You can climb up onto the cabinets with shelves. If you look up near the ship on the rafters, you will see a house on a ledge. Inside there is Nautical chart Eastern Imperial Company, which can be sold to Delvin Mallory. Gulum-Ai will enter the Salt Water Grotto. You can safely kill the marauders, except for Gulum-Ai himself. He will tell you about the employer and give you a deed of purchase for the Golden Flower estate. Return to Mercer at the Thieves Guild. He will tell you about Karliya.
P.S. The task will appear in the Miscellaneous section. You still kept your thieves' armor, right?

Conversation with silence
Mercer Frey will be waiting for you at the Snow Veil. After the conversation, go to the door. Mercer will open the lock. I had a bug - the lock didn’t open, and Mercer was butting against the wall. Solution - fast travel to the same location from the map. The number of draugr and traps inside is off the charts. At times Mercer will give you hints. Towards the end of the first level, you can find a ship model on a pedestal that you can sell to Delvin. In the Sanctuary it will be about the same, and at the end you will learn the power word of the cry “Disarmament”. You will see the unexpected simplicity of opening a lock that you yourself would never open without a claw. Enjoy the show!

Difficult Answers
After the conversation, go to Winterhold and find Enthir. Alas, he cannot translate Gall’s diary, since it is written in a rare language - Falmer. You will need to go to Markarth's Understone Fortress and Colcelmo. He will ask you to kill the spider Nimhe in the ruins of Nchuand-Zel. It will start on the way side quest The Lost Expedition. Then he will give you the key to the Dwemer Museum, right there in the Understone Fortress. From there you will get to Colcelmo's laboratory. You can use traps to your advantage. They are activated by valves and levers. In the room with the magician's son Ainkantar there is a Dwemer puzzle cube that can be sold to Delvin. Go out onto the balcony of the wizard Markarth. There, use Colcelmo's Stone.
To copy the inscriptions, you need a roll of paper and coal, of which there is plenty in the room. Get out and return to the Frozen Hearth in Winterhold, Karliah and Entir are already waiting for you. Enthir will be able to translate the diary, talk to him and Karliah in turn. You will receive a Nightingale Blade as a reward.

Persecution Travel to Riften at the Ragged Flask. Karliah will be waiting at the entrance, follow her into the Cistern. Watch the scene, then talk to Brynjolf. He will send you to search Mercer Frey's estate.
He can also (additionally) tell you about the ladder on the inside of the house. By the way, you can open it not only with a bow, but also with magic.
(Optional) You can ask Vex about Vald. She will tell you about his debt to Maven Black-Briar. A task indicating it will appear in the Miscellaneous section. It turns out that Wald lost the Dual Feather, which is unique in its properties, when he sailed across the lake. You need to get it out of there. Remember in Morrowind there was a task to get a ring from the bottom of a large puddle? So, compared to the survey of Lake Honrik, it was mega simple. However, I also managed to find the pen, if you are too lazy to do it yourself, here are the screenshots:

Return to Maven, she will give you documents about Wald's debt. Now he will gladly let you in and give you the key. And really, why kill people needlessly? By the way, if he attacks you, a simple calm spell (illusion) will help.

One way or another, you end up in the Riftenveld estate. Marauders are waiting for you inside. The passage you need is hidden behind the “suspicious cabinet”. Watch your step. On the table you will find Mercer's plan, as well as a bust of the Gray Fox, which can be sold to Delvin at the guild. And also on the showcase - greetings from Oblivion! - glass sword of a unique blue color "Cooler"! Return to Brynjolf.

Revived triad
Talk to Karliah. Go to the meeting point at the standing stone. After the conversation, go to Nightingale Hall. There you will have to use the Nightingale Armor Stone. Put on the received set and follow Karliah. It is impossible to refuse to take an oath - you will be doomed to guard the twilight tomb after death... that's the perspective. Stand in the marked circle. After the initiation, talk to Karliah. As you may have already guessed, Mercer Frey stole the Skeleton Key, the main artifact of Nocturnal. Since you are now the Nightingale, his protection falls on your shoulders.

Blindness
You need to go to Irkntand. By the way, the armor can already be removed. Outside you will meet bandits, and inside there will be Dwemer mechanisms. The lift will take you to Great Hall, where Karliah and Brynjolf are already waiting for you. They will follow you further to meet Mercer. When you get into the hall with a shiny ceiling, there will be a lever at the top left. The second one is on the opposite side. You need to pull them quickly, otherwise the gate will close. There are a lot of Falmers here. The tower will collapse and you will have to climb up to continue the chase. In the next room there will be a Dwemer Centurion. You can just pass by if you can't win by force. In the next room there will be doors to the Slave Pens.
You will immediately find yourself in a torture chamber, from there into a corridor with fire traps and into the Falmer parking lot. From there you will get to the Sanctuary. Here Mercer picks out the eyes of a giant statue and then attacks you. Take the skeleton key and both Falmer eyes from his body, which you can sell to Delvin. The hall will quickly begin to flood with water. Stones will collapse from above and open a passage to the Bronze Water cave. Talk to Karliah.

A quick note regarding the Skeleton Key
According to the plot, you must abandon this miracle and return the artifact to its place... but is it worth it?
The Skeleton Key is essentially the Eternal Lockpick perk in the Hacking branch. To open it, you need to upgrade your hack to 100 and spend at least 6 perk points! Lockpicks stop breaking, and you throw the worry about their number out of your head.
Now imagine this: you quickly run through the Thieves Guild storyline until you receive the Skeleton Key. Now you don’t need to download Hack, at all!!! You save 6 perk points, a couple of hours of training and don't worry about the number of lockpicks!
If you want, you can save before completing the task Return of Twilight, go through it, watch the finale of a wonderful line of quests, and don’t give a damn about the funny spells that are given at the end. And then load the save and continue playing with the Skeleton Key! This can be considered mild cheating, but the decision is always yours.



Return of Twilight To return the guild's luck, you will have to participate in a special ritual test. Travel to the Twilight Tomb. You will be greeted by a ghostly nightingale guard. In a conversation, you can learn about the diary of Nystrom, who failed to complete the Path of the Pilgrim, which you need to complete.
First test: battle with the ghosts of nightingales. Second test: Don't step into the rays of light, stick to the shadows. Test three: Pull the two rings on the sides of the statue. Test four: There are pitfalls to overcome. For example, by picking the lock of the door on the left. Test five: Enter the Inner Sanctum, jump down, you will find Anders' skeleton with a note. Wander around until the scene starts. Unlock the Black Lake Castle. The skeleton key will disappear. Nocturnal herself will appear and give a heartfelt speech. It is unclear where Karliah will appear from. You will be offered three abilities (Talents in the magic section) by standing on a certain circle on the floor:

  • Full moon: Nightingale discord. Effect: Instantly absorbs 100 units. enemy's health.
  • edge of the moon: Cloak of Shadows Nocturnal. Effect: When sneaking, you automatically become invisible for 120 seconds.
  • Half moon:Nightingale deception. Effect: People and creatures in the area of ​​effect of the spell attack everyone in a row for 30 seconds.

Use the portal to exit the sanctuary. If you suddenly intend to use them, you can change the ability in a day, returning to the sanctuary.

However, to officially recognize you as the head of the thieves guild, you need to complete the tasks of Delvin Mallory and Vex, who live in the Ragged Flagon. It was possible to go through them much earlier, but they will be described here. Don't forget that you can take on two tasks at the same time - from both employers.

Delvin Mallory:

Numbers

You will need to quietly get close to the office book of a store to make changes there. It is enough to use it discreetly. Return to Delvin for your reward.

Fishing

Standard pickpocketing: there is an object whose pocket you need to steal some item from. Please note you will need high level pickpocketing Bring the item to Delvin.

You are tasked with robbing an entire city for a tidy sum! For example, scrolls are highly valued; you can cover the entire amount with one. Return to Delvin.

Vex:

Theft

A fairly routine burglary. You break into the desired house and take away the right thing, drag her Vex.

Toss

You need to get into the house and leave evidence in some chest. Return to Vex for money.

Cleaning

There is a house, and there are several in the house valuable items. You need to steal them all and bring Vex.

Robbery

Hacking safes in stores. Go into the store, quietly break into the safe, take the task object from there and take it to Vex. Requires high hacking skill.

There are also four tasks that can be obtained by completing 5 minor tasks in a certain city.
If the required task does not appear, reboot and take it again, they are completely random.
Also, after each quest, a new merchant will appear in the Wild Flask.
And there is one more small task from the Miscellaneous section, which can be obtained from Tonilla, about helping the Khajiit caravans.
Summerset Shadows
After completing 5 minor tasks in Windhelm, Delvin will give a special assignment regarding the newly appeared competitors. Travel to Windhelm and find Thorsten the Cruel Sea. He will talk about the tragic death of his daughter at the hands of the Altmer. Go to Niranya, she trades at the market during the day. Glad that you will not kill her, she will betray Linvi and his Altmer gang of marauders, calling themselves the Summerset Shadows, who live in the Talking Hills cave. There you will meet Summerset shadows and Linvi, from whose body you can remove the desired Fjotli silver pendant and unique leather armor. Return to Torsten the Cruel Sea and give the amulet. Now Niranya will buy stolen items from you.

"Picky Sload"

You must complete 5 small tasks in Solitude. Delvin Mallory will send you to Solitude to talk to the Erikur merchants. He will send you to the port to Sabine Nitt, who hangs out on the ship Red Wave. For "Balmora blue", a rare smuggled drug, she will demand 1500 gold. But you can also steal the key to the chest from her, dive under the pier and get the goods yourself. Or even without stealing the key, but simply by opening the lock. Go to the ship "Finicky Sload". Throw "Balmora blue" into the captain's chest. There is also one of Barenziah's stones in the captain's quarters! Return to Erikur.

Manual amnesty
Complete 5 minor tasks in Whiterun.
Delvin Mallory will send you to Whiterun to talk to Alfrid the Son of Battle. He wants to get his friend out of prison. To do this, you will have to steal one letter and correct the documents. Go to Dragonsreach and make your way to the Jarl's chambers, nothing complicated. Return to Olfrid for your reward.

Silver blank
After you complete 5 random small tasks in Markarte, Delvin will send you to the jeweler Endon. A silver blank was stolen from him, and he asks you... to steal it back. Travel to Pine Outpost. In addition to the unusual silver blank, there is also one of Barenziah's stones. Also, those who like to read diaries will not be disappointed by the story of this small gang of robbers. Bring an unusual silver blank to Endon and he will begin to cooperate with the guild and buy stolen goods from you. A new merchant will also appear in the Wild Flask.

After completing all four tasks in cities, as well as storyline, including Return of Twilight, the final quest will begin:

Change of leadership
Return to the guild and talk to Brynjolf. Then stand in the center of the hall. After a short dialogue, talk to Brynjolf again. All that remains is to get the guild head’s armor from Tonilla.




May the shadows cover you!

Good day, dear readers. In this post I want to tell you about some interesting and unusual magical things in Skyrim. These things are “talents” and “ active effects". I will tell you the walkthrough of the quests associated with them very briefly, since everything is simple there. As usual, there are a lot of spoilers. So, let's get started.

Active effects.

1) "Dragon Slayer's Blessing". The effect is temporary. It is issued by the Blades archivist Esbern, whom you will meet during the main quest.

The chance of "crit" against dragons is increased by 10% for 5 days. So the effect is temporary

2) Three more effects that will become available during the main quest. Paarthurnax will tell you them.

- "Strength without effort"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

You become off-balance 25% less often and opponents are 25% more likely.

- "Fire Spirit"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

The Fire Breath shout deals 25% more damage.

- "Immortal Spirit". This effect manifests itself during the action of the "Ethereality" shout.

Health regenerates 25% faster while the shout is active.

3) "Ancient Knowledge". You get the effect when you return the dictionary to the pedestal in Avanchnzel. The quest “From the Depths” is given to you by the Argonian From the Deepest Depths at the docks of Riften. She asks to return the cube (dictionary) to the Dwemer city. Return it and get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

You get a 25% bonus when wearing Dwemer armor (in patch 1.3, all armor), and your blacksmithing skill grows 15% faster.

4) "Dibella's Chosen". Having broken into the temple of Dibella in Markarth (into its inner sanctuary) in order to steal the statue (also a quest, given by a man in a tavern), the priestess starts a conversation with you. If you agree to find and deliver the little girl (the new priestess of Dibella) to the temple, you will be forgiven for your intrusion into the sanctuary. We find it, return it, get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Damage to the opposite sex in combat is increased (by 10%, in melee).

5) "Sailor's Rest". After completing the quest about the murders at the Frost Lighthouse, you find the “Remains of Khabd” (in the belly of the Corus Reaper). These remains must be burned at the top of the Frost Lighthouse. Burned - we get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Healing spells are 10% more effective.

6) "Mara's Chosen". You get this effect after completing the quest "Book of Love". You can get it from the priestess in the Temple of Mara in Riften. The quest is easy, but you will have to run around Skyrim and Riften. You will need to talk a lot.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

+15% magic resistance.

7) "Sinderion's Surprise". In Blackreach you will find the laboratory of the alchemist Sinderion. Read the magazine, then everything will become clear. The scarlet roots of Nirn grow quite thickly in the state of emergency, not only near water. But with the last five you will have to work hard. Take the roots to the farm, get books and an effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

25% chance to create a second potion of the same type when practicing alchemy.

8) "A complete set of nightingale armor". The effect is obtained when wearing (surprise!) a full set of Soloviev armor. Separately, they also provide some effects that are not so unique. You receive armor as you complete the Thieves Guild quest (not even at the end), but you will only receive the effect at the end.

A full set of Dark Brotherhood armor gives exactly the same effect. Thank you, Spamer009.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases armor class by 25 units.

9) "Articulation". Also a Thieves Guild quest. But you will receive the Amulet of Articulation only after restoring the entire reputation of the Guild and becoming its head, that is, at the very, very end, and not at the end of the main, “nightingale” quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Eloquence is 15% more successful (and the “Persuasion” action in dialogues is always successful).

Articulation amulet bug:

This amulet can be worn with other amulets. But you only need to wear amulets in this order: Any amulet/necklace - Amulet of Articulation. The reverse order doesn't work.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]
Talents.

1) "Call of the Spectral Assassin". The call of the assassin, Lucien Lachance (familiar from "Oblivion"), will become available as you progress through the Dark Brotherhood quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Summons the spirit of an assassin to fight on your side until defeated.

2) "Summoning Arnel's Shadow". You get the talent by completing the quest "The Arnel Gein Project" (very interesting quest, By the way). At the end, the unlucky scientist Arnel Gein decided to follow in the footsteps of the Dwemer tunnel architects and conducted an experiment with the Divider (remember Morrowind) and the soul stone. In the end, he took it and disappeared! And we still have the summoning spell and the Separator.

The spell is located in the "Witchcraft" section.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Summons the shadow of Arnel Gein for 60 seconds, to the point the caster points to.

3) "Talents of the Nightingale". They become available at the end of the "nightingale" quest of the Thieves Guild.

-"Nightingale Discord".

Sucks 100 units. health from the goal. Acts like a scream (flight of a certain clot in a straight line).

-"Cloak of Shadows Nocturnal".

You automatically become invisible for 120 seconds while sneaking.

-"Deception (Cunning) of the Nightingale".

People and creatures within the radius of the spell attack everyone nearby for 30 seconds.

Blessings of the deities.

I think these effects are worth putting here. After all, they are also quite unusual.

Blessings are temporary and last 7 in-game hours.

The altars of all the gods are located in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple of the Gods.

1) Blessing of Arkay. Arkay is the god of birth and death, funeral rituals. Its adherents are staunch opponents of necromancy. There are shrines of Arkay in all cities of Skyrim. They can be found in the halls of the dead.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Shrine of Arkay in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases health by 25 units.

2) Blessing of Kynareth. Kynareth is the goddess of air. Her servants are always ready to help the sick and wounded. There is a Temple of Kynareth in Whiterun.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple of Kynareth in Whiterun...

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

...and her sanctuary is there.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases your stamina by 25 units.

3) Blessing of Mara. Mara is the goddess of love and compassion. The possibility of getting married in Skyrim is connected with her. You just need to find/buy her amulet, talk in it with the NPC you are interested in, and then arrange a wedding in the Temple of Mara in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple and sanctuary in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Healing spells are 10% more effective.

4) Blessing of Dibella. Dibella is considered the goddess of beauty. Her temple is located in Markarth, but only priestesses of Dibella are allowed into the Inner Sanctum. You will gain access there after the quest “Heart of Dibella” (see p. “Active effects”, paragraph 4).

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple and sanctuary. Markart.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

+10 to eloquence.

5) Blessing of Julianos. Julianos occupies a place of honor in the pantheon as the god of wisdom. The sanctuary is located in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Sanctuary.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases magic by 25 units.

6) Blessing of Zenithar. Zenithar is the god of crafts and commerce. He patronizes mortals and their trade relations.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Altar of Zenithar.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Prices are 10% more favorable.

7) Blessing of Stendarr. In the cult of deities, the god of mercy and compassion is Stendarr. His altar is also located in the Temple of the Gods.

By the way, Stendarr’s amulets were seen among the Whiterun guards.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Sanctuary.

Altar in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Magic is restored 10% faster.

9) And the most interesting thing. Blessing of Talos. Talos (Tiber Septim) is the ninth god in the pantheon, an ascended hero of the Empire. The Aldmeri Dominion banned his worship throughout the Empire. That is why his sanctuary is not even in the Temple of the Gods. More precisely, Talos's niche is empty. But throughout Skyrim there are statues of Talos and shrines next to them. For example, such a sanctuary can be found in Riften, not far from the entrance to the Thieves Guild hideout (thanks Flamma

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Now all the niches are filled!

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Time between screams reduced by 0%. Bug? (completed all main quests)

Oh yes, I completely forgot. There is a temple in Windhelm dedicated to Talos. This is because Windhelm is initially under the control of the Stormcloaks. Whether the temple will be closed if Windhelm is captured by the Empire, I don’t know.

And one more thing. If anyone is interested, then under the spoiler there are links to articles about werewolves and vampires.

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